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blender-archive/source/blender/include/BIF_editmesh.h
Hans Lambermont 12315f4d0e Initial revision
2002-10-12 11:37:38 +00:00

119 lines
3.7 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_EDITMESH_H
#define BIF_EDITMESH_H
struct EditVlak;
struct EditEdge;
struct EditVert;
struct Mesh;
struct bDeformGroup;
struct View3D;
void free_hashedgetab(void);
void fasterdraw(void);
void slowerdraw(void);
void vertexnoise(void);
void vertexsmooth(void);
void make_sticky(void);
void deselectall_mesh(void);
/** Aligns the selected TFace's of @a me to the @a v3d,
* using the given axis (0-2). Can give a user error.
*/
void faceselect_align_view_to_selected(struct View3D *v3d, struct Mesh *me, int axis);
/** Aligns the selected faces or vertices of @a me to the @a v3d,
* using the given axis (0-2). Can give a user error.
*/
void editmesh_align_view_to_selected(struct View3D *v3d, int axis);
struct EditVert *addvertlist(float *vec);
struct EditEdge *addedgelist(struct EditVert *v1, struct EditVert *v2);
struct EditVlak *addvlaklist(struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditVlak *example);
struct EditEdge *findedgelist(struct EditVert *v1, struct EditVert *v2);
void remedge(struct EditEdge *eed);
int vlakselectedAND(struct EditVlak *evl, int flag);
void recalc_editnormals(void);
void flip_editnormals(void);
void vertexnormals(int testflip);
/* this is currently only used by the python NMesh module: */
void vertexnormals_mesh(struct Mesh *me, float *extverts);
void make_editMesh(void);
void load_editMesh(void);
void free_editMesh(void);
void remake_editMesh(void);
void convert_to_triface(int all);
void righthandfaces(int select);
void mouse_mesh(void);
void selectconnected_mesh(void);
short extrudeflag(short flag,short type);
void rotateflag(short flag, float *cent, float rotmat[][3]);
void translateflag(short flag, float *vec);
short removedoublesflag(short flag, float limit);
void xsortvert_flag(int flag);
void hashvert_flag(int flag);
void subdivideflag(int flag, float rad, int beauty);
void adduplicateflag(int flag);
void extrude_mesh(void);
void adduplicate_mesh(void);
void split_mesh(void);
void separate_mesh(void);
void extrude_repeat_mesh(int steps, float offs);
void spin_mesh(int steps,int degr,float *dvec, int mode);
void screw_mesh(int steps,int turns);
void selectswap_mesh(void);
void addvert_mesh(void);
void addedgevlak_mesh(void);
void delete_mesh(void);
void add_primitiveMesh(int type);
void hide_mesh(int swap);
void reveal_mesh(void);
void beauty_fill(void);
void join_triangles(void);
void edge_flip(void);
void join_mesh(void);
void clever_numbuts_mesh(void);
void sort_faces(void);
void vertices_to_sphere(void);
void fill_mesh(void);
#endif