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blender-archive/source/blender/render/intern/source/pipeline.c
Ton Roosendaal 8ef7688266 The preview-jpg option for rendering exr files was saving 32 bits jpg...
a weird format only blender can read properly. Made it 24 bits.

Also: fixed very weird line-endings in pipeline.c after schlaile's last
commit here.
2006-02-09 18:48:53 +00:00

1213 lines
29 KiB
C

/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include "DNA_group_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_node.h"
#include "BKE_scene.h"
#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_threads.h"
#include "PIL_time.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "RE_pipeline.h"
#include "radio.h"
#include "BSE_sequence.h" /* <----------------- bad!!! */
/* internal */
#include "render_types.h"
#include "renderpipeline.h"
#include "renderdatabase.h"
#include "rendercore.h"
#include "envmap.h"
#include "initrender.h"
#include "shadbuf.h"
#include "zbuf.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"
/* render flow
1) Initialize state
- state data, tables
- movie/image file init
- everything that doesn't change during animation
2) Initialize data
- camera, world, matrices
- make render verts, faces, halos, strands
- everything can change per frame/field
3) Render Processor
- multiple layers
- tiles, rect, baking
- layers/tiles optionally to disk or directly in Render Result
4) Composit Render Result
- also read external files etc
5) Image Files
- save file or append in movie
*/
/* ********* globals ******** */
/* here we store all renders */
static struct ListBase RenderList= {NULL, NULL};
/* hardcopy of current render, used while rendering for speed */
Render R;
/* ********* alloc and free ******** */
SDL_mutex *malloc_lock= NULL;
void *RE_mallocN(int len, char *name)
{
void *mem;
if(malloc_lock) SDL_mutexP(malloc_lock);
mem= MEM_mallocN(len, name);
if(malloc_lock) SDL_mutexV(malloc_lock);
return mem;
}
void *RE_callocN(int len, char *name)
{
void *mem;
if(malloc_lock) SDL_mutexP(malloc_lock);
mem= MEM_callocN(len, name);
if(malloc_lock) SDL_mutexV(malloc_lock);
return mem;
}
void RE_freeN(void *poin)
{
if(malloc_lock) SDL_mutexP(malloc_lock);
MEM_freeN(poin);
if(malloc_lock) SDL_mutexV(malloc_lock);
}
/* ********************** */
static int g_break= 0;
static int thread_break(void)
{
return g_break;
}
/* default callbacks, set in each new render */
static void result_nothing(RenderResult *rr) {}
static void result_rcti_nothing(RenderResult *rr, rcti *rect) {}
static void stats_nothing(RenderStats *rs) {}
static void int_nothing(int val) {}
static int void_nothing(void) {return 0;}
static void print_error(const char *str) {printf("ERROR: %s\n", str);}
static void free_render_result(RenderResult *res)
{
if(res==NULL) return;
while(res->layers.first) {
RenderLayer *rl= res->layers.first;
if(rl->rectf) RE_freeN(rl->rectf);
while(rl->passes.first) {
RenderPass *rpass= rl->passes.first;
RE_freeN(rpass->rect);
BLI_remlink(&rl->passes, rpass);
RE_freeN(rpass);
}
BLI_remlink(&res->layers, rl);
RE_freeN(rl);
}
if(res->rect32)
RE_freeN(res->rect32);
if(res->rectz)
RE_freeN(res->rectz);
if(res->rectf)
RE_freeN(res->rectf);
RE_freeN(res);
}
static void render_layer_add_pass(RenderLayer *rl, int rectsize, int passtype, char *mallocstr)
{
RenderPass *rpass= RE_mallocN(sizeof(RenderPass), mallocstr);
BLI_addtail(&rl->passes, rpass);
rpass->passtype= passtype;
if(passtype==SCE_PASS_VECTOR) {
float *rect;
int x;
/* initialize to max speed */
rect= rpass->rect= RE_mallocN(sizeof(float)*rectsize, mallocstr);
for(x= rectsize-1; x>=0; x--)
rect[x]= PASS_VECTOR_MAX;
}
else
rpass->rect= RE_callocN(sizeof(float)*rectsize, mallocstr);
}
float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype)
{
RenderPass *rpass;
for(rpass=rl->passes.first; rpass; rpass= rpass->next)
if(rpass->passtype== passtype)
return rpass->rect;
return NULL;
}
/* called by main render as well for parts */
/* will read info from Render *re to define layers */
/* called in threads */
/* winrct is coordinate rect of entire image, partrct the part within */
static RenderResult *new_render_result(Render *re, rcti *partrct, int crop)
{
RenderResult *rr;
RenderLayer *rl;
SceneRenderLayer *srl;
int rectx, recty;
rectx= partrct->xmax - partrct->xmin;
recty= partrct->ymax - partrct->ymin;
if(rectx<=0 || recty<=0)
return NULL;
rr= RE_callocN(sizeof(RenderResult), "new render result");
rr->rectx= rectx;
rr->recty= recty;
/* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
rr->crop= crop;
/* tilerect is relative coordinates within render disprect. do not subtract crop yet */
rr->tilerect.xmin= partrct->xmin - re->disprect.xmin;
rr->tilerect.xmax= partrct->xmax - re->disprect.xmax;
rr->tilerect.ymin= partrct->ymin - re->disprect.ymin;
rr->tilerect.ymax= partrct->ymax - re->disprect.ymax;
/* check renderdata for amount of layers */
for(srl= re->r.layers.first; srl; srl= srl->next) {
rl= RE_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
strcpy(rl->name, srl->name);
rl->lay= srl->lay;
rl->layflag= srl->layflag;
rl->passflag= srl->passflag;
rl->rectf= RE_callocN(rectx*recty*sizeof(float)*4, "layer float rgba");
if(srl->passflag & SCE_PASS_Z)
render_layer_add_pass(rl, rectx*recty, SCE_PASS_Z, "Layer float Z");
if(srl->passflag & SCE_PASS_VECTOR)
render_layer_add_pass(rl, rectx*recty*4, SCE_PASS_VECTOR, "layer float Vector");
if(srl->passflag & SCE_PASS_NORMAL)
render_layer_add_pass(rl, rectx*recty*3, SCE_PASS_NORMAL, "layer float Normal");
if(srl->passflag & SCE_PASS_RGBA)
render_layer_add_pass(rl, rectx*recty*4, SCE_PASS_RGBA, "layer float Color");
if(srl->passflag & SCE_PASS_DIFFUSE)
render_layer_add_pass(rl, rectx*recty*3, SCE_PASS_DIFFUSE, "layer float Diffuse");
if(srl->passflag & SCE_PASS_SPEC)
render_layer_add_pass(rl, rectx*recty*3, SCE_PASS_SPEC, "layer float Spec");
if(srl->passflag & SCE_PASS_SHADOW)
render_layer_add_pass(rl, rectx*recty*3, SCE_PASS_SHADOW, "layer float Shadow");
if(srl->passflag & SCE_PASS_AO)
render_layer_add_pass(rl, rectx*recty*3, SCE_PASS_AO, "layer float AO");
if(srl->passflag & SCE_PASS_RAY)
render_layer_add_pass(rl, rectx*recty*3, SCE_PASS_RAY, "layer float Mirror");
}
/* previewrender and envmap don't do layers, so we make a default one */
if(rr->layers.first==NULL) {
rl= RE_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
rl->rectf= RE_callocN(rectx*recty*sizeof(float)*4, "prev/env float rgba");
/* note, this has to be in sync with scene.c */
rl->lay= (1<<20) -1;
rl->layflag= 0x7FFF; /* solid ztra halo strand */
rl->passflag= SCE_PASS_COMBINED;
re->r.actlay= 0;
}
/* display active layer */
rr->renlay= BLI_findlink(&rr->layers, re->r.actlay);
return rr;
}
static int render_result_needs_vector(RenderResult *rr)
{
RenderLayer *rl;
for(rl= rr->layers.first; rl; rl= rl->next)
if(rl->passflag & SCE_PASS_VECTOR)
return 1;
return 0;
}
static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
{
int y, ofs, copylen, tilex, tiley;
copylen= tilex= rrpart->rectx;
tiley= rrpart->recty;
if(rrpart->crop) { /* filters add pixel extra */
tile+= pixsize*(rrpart->crop + rrpart->crop*tilex);
copylen= tilex - 2*rrpart->crop;
tiley -= 2*rrpart->crop;
ofs= (rrpart->tilerect.ymin + rrpart->crop)*rr->rectx + (rrpart->tilerect.xmin+rrpart->crop);
target+= pixsize*ofs;
}
else {
ofs= (rrpart->tilerect.ymin*rr->rectx + rrpart->tilerect.xmin);
target+= pixsize*ofs;
}
copylen *= sizeof(float)*pixsize;
tilex *= pixsize;
ofs= pixsize*rr->rectx;
for(y=0; y<tiley; y++) {
memcpy(target, tile, copylen);
target+= ofs;
tile+= tilex;
}
}
/* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
/* no test happens here if it fits... we also assume layers are in sync */
/* is used within threads */
static void merge_render_result(RenderResult *rr, RenderResult *rrpart)
{
RenderLayer *rl, *rlp;
RenderPass *rpass, *rpassp;
for(rl= rr->layers.first, rlp= rrpart->layers.first; rl && rlp; rl= rl->next, rlp= rlp->next) {
/* combined */
if(rl->rectf && rlp->rectf)
do_merge_tile(rr, rrpart, rl->rectf, rlp->rectf, 4);
/* passes are allocated in sync */
for(rpass= rl->passes.first, rpassp= rlp->passes.first; rpass && rpassp; rpass= rpass->next, rpassp= rpassp->next) {
switch(rpass->passtype) {
case SCE_PASS_Z:
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, 1);
break;
case SCE_PASS_VECTOR:
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, 4);
break;
case SCE_PASS_RGBA:
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, 4);
break;
default:
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, 3);
}
}
}
}
/* *************************************************** */
Render *RE_GetRender(const char *name)
{
Render *re;
/* search for existing renders */
for(re= RenderList.first; re; re= re->next) {
if(strncmp(re->name, name, RE_MAXNAME)==0) {
break;
}
}
return re;
}
/* if you want to know exactly what has been done */
RenderResult *RE_GetResult(Render *re)
{
if(re)
return re->result;
return NULL;
}
/* fill provided result struct with what's currently active or done */
void RE_GetResultImage(Render *re, RenderResult *rr)
{
memset(rr, 0, sizeof(RenderResult));
if(re && re->result) {
RenderLayer *rl;
rr->rectx= re->result->rectx;
rr->recty= re->result->recty;
rr->rectf= re->result->rectf;
rr->rectz= re->result->rectz;
rr->rect32= re->result->rect32;
/* active layer */
rl= BLI_findlink(&re->result->layers, re->r.actlay);
if(rl) {
if(rr->rectf==NULL)
rr->rectf= rl->rectf;
if(rr->rectz==NULL)
rr->rectz= RE_RenderLayerGetPass(rl, SCE_PASS_Z);
}
}
}
#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
/* caller is responsible for allocating rect in correct size! */
void RE_ResultGet32(Render *re, unsigned int *rect)
{
RenderResult rres;
RE_GetResultImage(re, &rres);
if(rres.rect32)
memcpy(rect, rres.rect32, sizeof(int)*rres.rectx*rres.recty);
else if(rres.rectf) {
float *fp= rres.rectf;
int tot= rres.rectx*rres.recty;
char *cp= (char *)rect;
for(;tot>0; tot--, cp+=4, fp+=4) {
cp[0] = FTOCHAR(fp[0]);
cp[1] = FTOCHAR(fp[1]);
cp[2] = FTOCHAR(fp[2]);
cp[3] = FTOCHAR(fp[3]);
}
}
else
/* else fill with black */
memset(rect, 0, sizeof(int)*re->rectx*re->recty);
}
RenderStats *RE_GetStats(Render *re)
{
return &re->i;
}
Render *RE_NewRender(const char *name)
{
Render *re;
/* only one render per name exists */
re= RE_GetRender(name);
if(re) {
BLI_remlink(&RenderList, re);
RE_FreeRender(re);
}
/* new render data struct */
re= RE_callocN(sizeof(Render), "new render");
BLI_addtail(&RenderList, re);
strncpy(re->name, name, RE_MAXNAME);
/* set default empty callbacks */
re->display_init= result_nothing;
re->display_clear= result_nothing;
re->display_draw= result_rcti_nothing;
re->timecursor= int_nothing;
re->test_break= void_nothing;
re->test_return= void_nothing;
re->error= print_error;
re->stats_draw= stats_nothing;
/* init some variables */
re->ycor= 1.0f;
return re;
}
/* only call this while you know it will remove the link too */
void RE_FreeRender(Render *re)
{
free_renderdata_tables(re);
free_sample_tables(re);
free_render_result(re->result);
BLI_remlink(&RenderList, re);
RE_freeN(re);
}
/* exit blender */
void RE_FreeAllRender(void)
{
while(RenderList.first) {
RE_FreeRender(RenderList.first);
}
}
/* ********* initialize state ******** */
/* what doesn't change during entire render sequence */
/* disprect is optional, if NULL it assumes full window render */
void RE_InitState(Render *re, RenderData *rd, int winx, int winy, rcti *disprect)
{
re->ok= TRUE; /* maybe flag */
re->i.starttime= PIL_check_seconds_timer();
re->r= *rd; /* hardcopy */
re->winx= winx;
re->winy= winy;
if(disprect) {
re->disprect= *disprect;
re->rectx= disprect->xmax-disprect->xmin;
re->recty= disprect->ymax-disprect->ymin;
}
else {
re->disprect.xmin= re->disprect.xmax= 0;
re->disprect.xmax= winx;
re->disprect.ymax= winy;
re->rectx= winx;
re->recty= winy;
}
if(re->rectx < 2 || re->recty < 2) {
re->error("Image too small");
re->ok= 0;
}
else {
/* check state variables, osa? */
if(re->r.mode & (R_OSA|R_MBLUR)) {
re->osa= re->r.osa;
if(re->osa>16) re->osa= 16;
}
else re->osa= 0;
/* always call, checks for gamma, gamma tables and jitter too */
make_sample_tables(re);
/* initialize render result */
free_render_result(re->result);
re->result= new_render_result(re, &re->disprect, 0);
}
}
void RE_SetDispRect (struct Render *re, rcti *disprect)
{
re->disprect= *disprect;
re->rectx= disprect->xmax-disprect->xmin;
re->recty= disprect->ymax-disprect->ymin;
/* initialize render result */
free_render_result(re->result);
re->result= new_render_result(re, &re->disprect, 0);
}
void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
{
/* re->ok flag? */
re->viewplane= *viewplane;
re->clipsta= clipsta;
re->clipend= clipend;
i_window(re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend, re->winmat);
}
void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
{
/* re->ok flag? */
re->viewplane= *viewplane;
re->clipsta= clipsta;
re->clipend= clipend;
re->r.mode |= R_ORTHO;
i_ortho(re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend, re->winmat);
}
void RE_SetView(Render *re, float mat[][4])
{
/* re->ok flag? */
Mat4CpyMat4(re->viewmat, mat);
Mat4Invert(re->viewinv, re->viewmat);
}
/* image and movie output has to move to either imbuf or kernel */
void RE_display_init_cb(Render *re, void (*f)(RenderResult *rr))
{
re->display_init= f;
}
void RE_display_clear_cb(Render *re, void (*f)(RenderResult *rr))
{
re->display_clear= f;
}
void RE_display_draw_cb(Render *re, void (*f)(RenderResult *rr, rcti *rect))
{
re->display_draw= f;
}
void RE_stats_draw_cb(Render *re, void (*f)(RenderStats *rs))
{
re->stats_draw= f;
}
void RE_timecursor_cb(Render *re, void (*f)(int))
{
re->timecursor= f;
}
void RE_test_break_cb(Render *re, int (*f)(void))
{
re->test_break= f;
}
void RE_test_return_cb(Render *re, int (*f)(void))
{
re->test_return= f;
}
void RE_error_cb(Render *re, void (*f)(const char *str))
{
re->error= f;
}
/* ********* add object data (later) ******** */
/* object is considered fully prepared on correct time etc */
/* includes lights */
void RE_AddObject(Render *re, Object *ob)
{
}
/* *************************************** */
static int do_part_thread(void *pa_v)
{
RenderPart *pa= pa_v;
/* need to return nicely all parts on esc */
if(R.test_break()==0) {
pa->result= new_render_result(&R, &pa->disprect, pa->crop);
if(R.osa)
zbufshadeDA_tile(pa);
else
zbufshade_tile(pa);
/* merge too on break! */
merge_render_result(R.result, pa->result);
}
pa->ready= 1;
return 0;
}
/* returns with render result filled, not threaded */
static void render_tile_processor(Render *re)
{
RenderPart *pa;
if(re->test_break())
return;
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
re->i.starttime= PIL_check_seconds_timer();
if(re->result==NULL)
return;
initparts(re);
/* assuming no new data gets added to dbase... */
R= *re;
for(pa= re->parts.first; pa; pa= pa->next) {
do_part_thread(pa);
if(pa->result) {
if(!re->test_break()) {
re->display_draw(pa->result, NULL);
re->i.partsdone++;
}
free_render_result(pa->result);
pa->result= NULL;
}
if(re->test_break())
break;
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
freeparts(re);
}
static RenderPart *find_next_part(Render *re)
{
RenderPart *pa, *best= NULL;
int centx=re->winx/2, centy=re->winy/2, tot=1;
int mindist, distx, disty;
/* find center of rendered parts, image center counts for 1 too */
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready) {
centx+= (pa->disprect.xmin+pa->disprect.xmax)/2;
centy+= (pa->disprect.ymin+pa->disprect.ymax)/2;
tot++;
}
}
centx/=tot;
centy/=tot;
/* closest of the non-rendering parts */
mindist= re->winx*re->winy;
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready==0 && pa->nr==0) {
distx= centx - (pa->disprect.xmin+pa->disprect.xmax)/2;
disty= centy - (pa->disprect.ymin+pa->disprect.ymax)/2;
distx= (int)sqrt(distx*distx + disty*disty);
if(distx<mindist) {
best= pa;
mindist= distx;
}
}
}
return best;
}
static void threaded_tile_processor(Render *re)
{
ListBase threads;
RenderPart *pa, *nextpa;
int maxthreads, rendering=1, counter= 1, hasdrawn, drawtimer=0;
if(re->result==NULL)
return;
if(re->test_break())
return;
if(re->r.mode & R_THREADS) maxthreads= 2;
else maxthreads= 1;
initparts(re);
BLI_init_threads(&threads, do_part_thread, maxthreads);
/* assuming no new data gets added to dbase... */
R= *re;
/* set threadsafety */
R.test_break= thread_break;
malloc_lock = SDL_CreateMutex();
/* timer loop demands to sleep when no parts are left */
nextpa= find_next_part(re);
while(rendering) {
if(nextpa && BLI_available_threads(&threads) && !re->test_break()) {
nextpa->nr= counter++; /* for nicest part, and for stats */
nextpa->thread= BLI_available_thread_index(&threads); /* sample index */
BLI_insert_thread(&threads, nextpa);
nextpa= find_next_part(re);
}
else {
PIL_sleep_ms(50);
drawtimer++;
}
/* check for ready ones to display, and if we need to continue */
hasdrawn= 0;
rendering= 0;
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready) {
if(pa->result) {
BLI_remove_thread(&threads, pa);
re->display_draw(pa->result, NULL);
free_render_result(pa->result);
pa->result= NULL;
re->i.partsdone++;
hasdrawn= 1;
}
}
else {
rendering= 1;
if(pa->nr && pa->result && drawtimer>20) {
re->display_draw(pa->result, &pa->result->renrect);
hasdrawn= 1;
}
}
}
if(hasdrawn)
drawtimer= 0;
/* on break, wait for all slots to get freed */
if( (g_break=re->test_break()) && BLI_available_threads(&threads)==maxthreads)
rendering= 0;
}
/* restore threadsafety */
if(malloc_lock) SDL_DestroyMutex(malloc_lock); malloc_lock= NULL;
g_break= 0;
BLI_end_threads(&threads);
freeparts(re);
}
void RE_TileProcessor(Render *re)
{
if(0)
threaded_tile_processor(re);
else
render_tile_processor(re);
}
/* ************ This part uses API, for rendering Blender scenes ********** */
void render_one_frame(Render *re)
{
// re->cfra= cfra; /* <- unused! */
/* make render verts/faces/halos/lamps */
if(render_result_needs_vector(re->result))
RE_Database_FromScene_Vectors(re, re->scene);
else
RE_Database_FromScene(re, re->scene, 1);
threaded_tile_processor(re);
/* free all render verts etc */
RE_Database_Free(re);
}
/* accumulates osa frames */
static void do_render_blurred(Render *re, float frame)
{
}
/* interleaves 2 frames */
static void do_render_fields(Render *re)
{
}
static void do_render_scene_node(Render *re, Scene *sce)
{
Render *resc= RE_NewRender(sce->id.name+2);
/* makes render result etc */
RE_InitState(resc, &sce->r, re->winx, re->winy, &re->disprect);
/* now use renderdata and camera to set viewplane */
RE_SetCamera(resc, sce->camera);
/* still unsure entity this... */
resc->scene= sce;
/* ensure scene has depsgraph, base flags etc OK. Warning... also sets G.scene */
set_scene_bg(sce);
/* copy callbacks */
resc->display_draw= re->display_draw;
resc->test_break= re->test_break;
resc->stats_draw= re->stats_draw;
if(resc->r.mode & R_FIELDS)
do_render_fields(resc);
else if(resc->r.mode & R_MBLUR)
do_render_blurred(resc, resc->r.cfra);
else
render_one_frame(resc);
}
static void ntree_render_scenes(Render *re)
{
bNode *node;
if(re->scene->nodetree==NULL) return;
/* check for render-result nodes using other scenes, we tag them LIB_DOIT */
for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_RESULT) {
if(node->id) {
if(node->id != (ID *)re->scene)
node->id->flag |= LIB_DOIT;
else
node->id->flag &= ~LIB_DOIT;
}
}
}
/* now foreach render-result node tagged we do a full render */
/* results are stored in a way compisitor will find it */
for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_RESULT) {
if(node->id && node->id != (ID *)re->scene) {
if(node->id->flag & LIB_DOIT) {
do_render_scene_node(re, (Scene *)node->id);
node->id->flag &= ~LIB_DOIT;
}
}
}
}
/* still the global... */
if(G.scene!=re->scene)
set_scene_bg(re->scene);
}
/* helper call to detect if theres a render-result node */
int composite_needs_render(Scene *sce)
{
bNodeTree *ntree= sce->nodetree;
bNode *node;
if(ntree==NULL) return 1;
if(sce->use_nodes==0) return 1;
for(node= ntree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_RESULT)
if(node->id==NULL || node->id!=&sce->id)
return 1;
}
return 0;
}
static void do_render_final(Render *re)
{
/* we set start time here, for main Blender loops */
re->i.starttime= PIL_check_seconds_timer();
if(re->r.scemode & R_DOSEQ) {
if (!re->result->rect32) {
re->result->rect32= RE_callocN(sizeof(int)*re->rectx*re->recty, "do_render_final rectot");
}
if(!re->test_break())
do_render_seq(re->result, re->r.cfra);
}
else {
if(composite_needs_render(re->scene)) {
/* save memory... free all cached images */
ntreeFreeCache(re->scene->nodetree);
/* now use renderdata and camera to set viewplane */
RE_SetCamera(re, re->scene->camera);
if(re->r.mode & R_FIELDS)
do_render_fields(re);
else if(re->r.mode & R_MBLUR)
do_render_blurred(re, re->scene->r.cfra);
else
render_one_frame(re);
}
if(!re->test_break() && re->scene->nodetree) {
ntreeCompositTagRender(re->scene->nodetree);
ntreeCompositTagAnimated(re->scene->nodetree);
if(re->r.scemode & R_DOCOMP) {
/* checks if there are render-result nodes that need scene */
ntree_render_scenes(re);
ntreeCompositExecTree(re->scene->nodetree, &re->r, G.background==0);
}
}
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
re->display_draw(re->result, NULL);
}
static int is_rendering_allowed(Render *re)
{
/* forbidden combinations */
if(re->r.mode & R_PANORAMA) {
if(re->r.mode & R_BORDER) {
re->error("No border supported for Panorama");
return 0;
}
if(re->r.yparts>1) {
re->error("No Y-Parts supported for Panorama");
return 0;
}
if(re->r.mode & R_ORTHO) {
re->error("No Ortho render possible for Panorama");
return 0;
}
}
if(re->r.mode & R_BORDER) {
if(re->r.border.xmax <= re->r.border.xmin ||
re->r.border.ymax <= re->r.border.ymin) {
re->error("No border area selected.");
return 0;
}
}
if(re->r.xparts*re->r.yparts>=2 && (re->r.mode & R_MOVIECROP) && (re->r.mode & R_BORDER)) {
re->error("Combination of border, crop and parts not allowed");
return 0;
}
if(re->r.xparts*re->r.yparts>64) {
re->error("No more than 64 parts supported");
return 0;
}
if(re->r.yparts>1 && (re->r.mode & R_PANORAMA)) {
re->error("No Y-Parts supported for Panorama");
return 0;
}
/* check valid camera */
if(re->scene->camera==NULL)
re->scene->camera= scene_find_camera(re->scene);
if(re->scene->camera==NULL) {
re->error("No camera");
return 0;
}
return 1;
}
/* evaluating scene options for general Blender render */
static int render_initialize_from_scene(Render *re, Scene *scene)
{
int winx, winy;
rcti disprect;
/* r.xsch and r.ysch has the actual view window size
r.border is the clipping rect */
/* calculate actual render result and display size */
winx= (scene->r.size*scene->r.xsch)/100;
winy= (scene->r.size*scene->r.ysch)/100;
// if(scene->r.mode & R_PANORAMA)
// winx*= scene->r.xparts;
/* only in movie case we render smaller part */
if(scene->r.mode & R_BORDER) {
disprect.xmin= scene->r.border.xmin*winx;
disprect.xmax= scene->r.border.xmax*winx;
disprect.ymin= scene->r.border.ymin*winy;
disprect.ymax= scene->r.border.ymax*winy;
}
else {
disprect.xmin= disprect.ymin= 0;
disprect.xmax= winx;
disprect.ymax= winy;
}
RE_InitState(re, &scene->r, winx, winy, &disprect);
re->scene= scene;
if(!is_rendering_allowed(re))
return 0;
re->display_init(re->result);
re->display_clear(re->result);
return 1;
}
/* general Blender frame render call */
void RE_BlenderFrame(Render *re, Scene *scene, int frame)
{
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering= 1;
if(render_initialize_from_scene(re, scene)) {
do_render_final(re);
}
}
static void do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh)
{
char name[FILE_MAXDIR+FILE_MAXFILE];
RenderResult rres;
RE_GetResultImage(re, &rres);
/* write movie or image */
if(BKE_imtype_is_movie(scene->r.imtype)) {
int dofree = 0;
/* note; the way it gets 32 bits rects is weak... */
if(rres.rect32==NULL) {
rres.rect32= RE_mallocN(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
dofree = 1;
}
RE_ResultGet32(re, rres.rect32);
mh->append_movie(scene->r.cfra, rres.rect32, rres.rectx, rres.recty);
if(dofree) {
RE_freeN(rres.rect32);
}
printf("Append frame %d", scene->r.cfra);
} else {
ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0, 0);
int ok;
BKE_makepicstring(name, (scene->r.cfra));
/* if not exists, BKE_write_ibuf makes one */
ibuf->rect= rres.rect32;
ibuf->rect_float= rres.rectf;
ibuf->zbuf_float= rres.rectz;
ok= BKE_write_ibuf(ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
if(ok==0) {
printf("Render error: cannot save %s\n", name);
G.afbreek=1;
return;
}
else printf("Saved: %s", name);
/* optional preview images for exr */
if(ok && scene->r.imtype==R_OPENEXR && (scene->r.subimtype & R_PREVIEW_JPG)) {
if(BLI_testextensie(name, ".exr"))
name[strlen(name)-4]= 0;
BKE_add_image_extension(name, R_JPEG90);
ibuf->depth= 24;
BKE_write_ibuf(ibuf, name, R_JPEG90, scene->r.subimtype, scene->r.quality);
printf("Saved: %s", name);
}
/* imbuf knows which rects are not part of ibuf */
IMB_freeImBuf(ibuf);
}
BLI_timestr(re->i.lastframetime, name);
printf(" Time: %s\n", name);
fflush(stdout); /* needed for renderd !! (not anymore... (ton)) */
}
/* saves images to disk */
void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
{
bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
int cfrao= scene->r.cfra;
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering= 1;
if(!render_initialize_from_scene(re, scene))
return;
/* confusing... scene->r or re->r? make a decision once! */
if(BKE_imtype_is_movie(scene->r.imtype))
mh->start_movie(&scene->r, re->rectx, re->recty);
if (mh->get_next_frame) {
while (!(G.afbreek == 1)) {
int nf = mh->get_next_frame();
if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
scene->r.cfra = nf;
re->r.cfra= scene->r.cfra; /* weak.... */
do_render_final(re);
if(re->test_break() == 0) {
do_write_image_or_movie(re, scene, mh);
}
}
}
} else {
for(scene->r.cfra= sfra;
scene->r.cfra<=efra; scene->r.cfra++) {
re->r.cfra= scene->r.cfra; /* weak.... */
do_render_final(re);
if(re->test_break() == 0) {
do_write_image_or_movie(re, scene, mh);
}
if(G.afbreek==1) break;
}
}
/* end movie */
if(BKE_imtype_is_movie(scene->r.imtype))
mh->end_movie();
scene->r.cfra= cfrao;
}