1140 lines
36 KiB
C
1140 lines
36 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation
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*
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* Contributor(s): Joshua Leung (2009 Recode)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_graph/graph_draw.c
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* \ingroup spgraph
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*/
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <float.h>
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#ifndef _WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#endif
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_context.h"
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#include "BKE_curve.h"
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#include "BKE_fcurve.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "ED_anim_api.h"
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#include "graph_intern.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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/* *************************** */
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/* Utility Drawing Defines */
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/* determine the alpha value that should be used when
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* drawing components for some F-Curve (fcu)
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* - selected F-Curves should be more visible than partially visible ones
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*/
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static float fcurve_display_alpha(FCurve *fcu)
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{
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return (fcu->flag & FCURVE_SELECTED) ? 1.0f : U.fcu_inactive_alpha;
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}
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/* *************************** */
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/* F-Curve Modifier Drawing */
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/* Envelope -------------- */
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/* TODO: draw a shaded poly showing the region of influence too!!! */
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static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d)
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{
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FMod_Envelope *env = (FMod_Envelope *)fcm->data;
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FCM_EnvelopeData *fed;
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const float fac = 0.05f * BLI_rctf_size_x(&v2d->cur);
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int i;
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/* draw two black lines showing the standard reference levels */
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glColor3f(0.0f, 0.0f, 0.0f);
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setlinestyle(5);
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glBegin(GL_LINES);
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glVertex2f(v2d->cur.xmin, env->midval + env->min);
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glVertex2f(v2d->cur.xmax, env->midval + env->min);
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glVertex2f(v2d->cur.xmin, env->midval + env->max);
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glVertex2f(v2d->cur.xmax, env->midval + env->max);
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glEnd(); /* GL_LINES */
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setlinestyle(0);
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/* set size of vertices (non-adjustable for now) */
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glPointSize(2.0f);
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/* for now, point color is fixed, and is white */
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glColor3f(1.0f, 1.0f, 1.0f);
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/* we use bgl points not standard gl points, to workaround vertex
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* drawing bugs that some drivers have (probably legacy ones only though)
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*/
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bglBegin(GL_POINTS);
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for (i = 0, fed = env->data; i < env->totvert; i++, fed++) {
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/* only draw if visible
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* - min/max here are fixed, not relative
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*/
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if (IN_RANGE(fed->time, (v2d->cur.xmin - fac), (v2d->cur.xmax + fac))) {
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glVertex2f(fed->time, fed->min);
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glVertex2f(fed->time, fed->max);
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}
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}
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bglEnd(); /* GL_POINTS */
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glPointSize(1.0f);
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}
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/* *************************** */
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/* F-Curve Drawing */
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/* Points ---------------- */
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/* helper func - draw keyframe vertices only for an F-Curve */
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static void draw_fcurve_vertices_keyframes(FCurve *fcu, SpaceIpo *UNUSED(sipo), View2D *v2d, short edit, short sel)
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{
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BezTriple *bezt = fcu->bezt;
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const float fac = 0.05f * BLI_rctf_size_x(&v2d->cur);
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int i;
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/* we use bgl points not standard gl points, to workaround vertex
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* drawing bugs that some drivers have (probably legacy ones only though)
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*/
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bglBegin(GL_POINTS);
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for (i = 0; i < fcu->totvert; i++, bezt++) {
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/* as an optimization step, only draw those in view
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* - we apply a correction factor to ensure that points don't pop in/out due to slight twitches of view size
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*/
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if (IN_RANGE(bezt->vec[1][0], (v2d->cur.xmin - fac), (v2d->cur.xmax + fac))) {
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if (edit) {
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/* 'Keyframe' vertex only, as handle lines and handles have already been drawn
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* - only draw those with correct selection state for the current drawing color
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* -
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*/
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if ((bezt->f2 & SELECT) == sel)
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bglVertex3fv(bezt->vec[1]);
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}
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else {
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/* no check for selection here, as curve is not editable... */
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/* XXX perhaps we don't want to even draw points? maybe add an option for that later */
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bglVertex3fv(bezt->vec[1]);
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}
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}
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}
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bglEnd(); /* GL_POINTS */
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}
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/* helper func - draw handle vertex for an F-Curve as a round unfilled circle
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* NOTE: the caller MUST HAVE GL_LINE_SMOOTH & GL_BLEND ENABLED, otherwise, the controls don't
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* have a consistent appearance (due to off-pixel alignments)...
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*/
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static void draw_fcurve_handle_control(float x, float y, float xscale, float yscale, float hsize)
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{
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static GLuint displist = 0;
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/* initialize round circle shape */
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if (displist == 0) {
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GLUquadricObj *qobj;
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displist = glGenLists(1);
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glNewList(displist, GL_COMPILE);
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qobj = gluNewQuadric();
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gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
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gluDisk(qobj, 0, 0.7, 8, 1);
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gluDeleteQuadric(qobj);
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glEndList();
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}
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/* adjust view transform before starting */
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glTranslatef(x, y, 0.0f);
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glScalef(1.0f / xscale * hsize, 1.0f / yscale * hsize, 1.0f);
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/* draw! */
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glCallList(displist);
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/* restore view transform */
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glScalef(xscale / hsize, yscale / hsize, 1.0);
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glTranslatef(-x, -y, 0.0f);
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}
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/* helper func - draw handle vertices only for an F-Curve (if it is not protected) */
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static void draw_fcurve_vertices_handles(FCurve *fcu, SpaceIpo *sipo, View2D *v2d, short sel, short sel_handle_only)
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{
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BezTriple *bezt = fcu->bezt;
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BezTriple *prevbezt = NULL;
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float hsize, xscale, yscale;
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int i;
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/* get view settings */
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hsize = UI_GetThemeValuef(TH_HANDLE_VERTEX_SIZE) * U.pixelsize;
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UI_view2d_getscale(v2d, &xscale, &yscale);
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/* set handle color */
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if (sel) UI_ThemeColor(TH_HANDLE_VERTEX_SELECT);
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else UI_ThemeColor(TH_HANDLE_VERTEX);
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/* anti-aliased lines for more consistent appearance */
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if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) glEnable(GL_LINE_SMOOTH);
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glEnable(GL_BLEND);
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for (i = 0; i < fcu->totvert; i++, prevbezt = bezt, bezt++) {
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/* Draw the editmode handles for a bezier curve (others don't have handles)
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* if their selection status matches the selection status we're drawing for
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* - first handle only if previous beztriple was bezier-mode
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* - second handle only if current beztriple is bezier-mode
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*
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* Also, need to take into account whether the keyframe was selected
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* if a Graph Editor option to only show handles of selected keys is on.
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*/
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if (!sel_handle_only || BEZSELECTED(bezt) ) {
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if ((!prevbezt && (bezt->ipo == BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo == BEZT_IPO_BEZ))) {
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if ((bezt->f1 & SELECT) == sel) /* && v2d->cur.xmin < bezt->vec[0][0] < v2d->cur.xmax)*/
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draw_fcurve_handle_control(bezt->vec[0][0], bezt->vec[0][1], xscale, yscale, hsize);
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}
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if (bezt->ipo == BEZT_IPO_BEZ) {
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if ((bezt->f3 & SELECT) == sel) /* && v2d->cur.xmin < bezt->vec[2][0] < v2d->cur.xmax)*/
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draw_fcurve_handle_control(bezt->vec[2][0], bezt->vec[2][1], xscale, yscale, hsize);
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}
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}
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}
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if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) glDisable(GL_LINE_SMOOTH);
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glDisable(GL_BLEND);
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}
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/* helper func - set color to draw F-Curve data with */
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static void set_fcurve_vertex_color(FCurve *fcu, short sel)
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{
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/* Fade the 'intensity' of the vertices based on the selection of the curves too */
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int alphaOffset = (int)((fcurve_display_alpha(fcu) - 1.0f) * 255);
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/* Set color of curve vertex based on state of curve (i.e. 'Edit' Mode) */
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if ((fcu->flag & FCURVE_PROTECTED) == 0) {
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/* Curve's points ARE BEING edited */
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if (sel) UI_ThemeColorShadeAlpha(TH_VERTEX_SELECT, 0, alphaOffset);
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else UI_ThemeColorShadeAlpha(TH_VERTEX, 0, alphaOffset);
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}
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else {
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/* Curve's points CANNOT BE edited */
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if (sel) UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, alphaOffset);
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else UI_ThemeColorShadeAlpha(TH_TEXT, 0, alphaOffset);
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}
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}
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static void draw_fcurve_vertices(SpaceIpo *sipo, ARegion *ar, FCurve *fcu, short do_handles, short sel_handle_only)
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{
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View2D *v2d = &ar->v2d;
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/* only draw points if curve is visible
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* - draw unselected points before selected points as separate passes to minimize color-changing overhead
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* (XXX dunno if this is faster than drawing all in one pass though)
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* and also to make sure in the case of overlapping points that the selected is always visible
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* - draw handles before keyframes, so that keyframes will overlap handles (keyframes are more important for users)
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*/
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glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
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/* draw the two handles first (if they're shown, the curve doesn't have just a single keyframe, and the curve is being edited) */
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if (do_handles) {
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set_fcurve_vertex_color(fcu, 0);
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draw_fcurve_vertices_handles(fcu, sipo, v2d, 0, sel_handle_only);
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set_fcurve_vertex_color(fcu, 1);
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draw_fcurve_vertices_handles(fcu, sipo, v2d, 1, sel_handle_only);
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}
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/* draw keyframes over the handles */
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set_fcurve_vertex_color(fcu, 0);
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draw_fcurve_vertices_keyframes(fcu, sipo, v2d, !(fcu->flag & FCURVE_PROTECTED), 0);
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set_fcurve_vertex_color(fcu, 1);
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draw_fcurve_vertices_keyframes(fcu, sipo, v2d, !(fcu->flag & FCURVE_PROTECTED), 1);
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glPointSize(1.0f);
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}
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/* Handles ---------------- */
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static int draw_fcurve_handles_check(SpaceIpo *sipo, FCurve *fcu)
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{
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/* don't draw handle lines if handles are not to be shown */
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if ( (sipo->flag & SIPO_NOHANDLES) || /* handles shouldn't be shown anywhere */
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(fcu->flag & FCURVE_PROTECTED) || /* keyframes aren't editable */
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#if 0 /* handles can still be selected and handle types set, better draw - campbell */
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(fcu->flag & FCURVE_INT_VALUES) || /* editing the handles here will cause weird/incorrect interpolation issues */
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#endif
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((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || /* group that curve belongs to is not editable */
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(fcu->totvert <= 1) /* do not show handles if there is only 1 keyframe, otherwise they all clump together in an ugly ball */
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)
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{
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return 0;
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}
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else {
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return 1;
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}
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}
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/* draw lines for F-Curve handles only (this is only done in EditMode)
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* note: draw_fcurve_handles_check must be checked before running this. */
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static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
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{
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int sel, b;
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/* a single call to GL_LINES here around these calls should be sufficient to still
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* get separate line segments, but which aren't wrapped with GL_LINE_STRIP every time we
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* want a single line
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*/
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glBegin(GL_LINES);
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/* slightly hacky, but we want to draw unselected points before selected ones
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* so that selected points are clearly visible
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*/
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for (sel = 0; sel < 2; sel++) {
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BezTriple *bezt = fcu->bezt, *prevbezt = NULL;
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int basecol = (sel) ? TH_HANDLE_SEL_FREE : TH_HANDLE_FREE;
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float *fp;
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unsigned char col[4];
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for (b = 0; b < fcu->totvert; b++, prevbezt = bezt, bezt++) {
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/* if only selected keyframes can get their handles shown,
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* check that keyframe is selected
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*/
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if (sipo->flag & SIPO_SELVHANDLESONLY) {
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if (BEZSELECTED(bezt) == 0)
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continue;
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}
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/* draw handle with appropriate set of colors if selection is ok */
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if ((bezt->f2 & SELECT) == sel) {
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fp = bezt->vec[0];
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/* only draw first handle if previous segment had handles */
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if ((!prevbezt && (bezt->ipo == BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo == BEZT_IPO_BEZ))) {
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UI_GetThemeColor3ubv(basecol + bezt->h1, col);
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col[3] = fcurve_display_alpha(fcu) * 255;
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glColor4ubv((GLubyte *)col);
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glVertex2fv(fp); glVertex2fv(fp + 3);
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}
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/* only draw second handle if this segment is bezier */
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if (bezt->ipo == BEZT_IPO_BEZ) {
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UI_GetThemeColor3ubv(basecol + bezt->h2, col);
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col[3] = fcurve_display_alpha(fcu) * 255;
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glColor4ubv((GLubyte *)col);
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glVertex2fv(fp + 3); glVertex2fv(fp + 6);
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}
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}
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else {
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/* only draw first handle if previous segment was had handles, and selection is ok */
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if (((bezt->f1 & SELECT) == sel) &&
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((!prevbezt && (bezt->ipo == BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo == BEZT_IPO_BEZ))))
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{
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fp = bezt->vec[0];
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UI_GetThemeColor3ubv(basecol + bezt->h1, col);
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col[3] = fcurve_display_alpha(fcu) * 255;
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glColor4ubv((GLubyte *)col);
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glVertex2fv(fp); glVertex2fv(fp + 3);
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}
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/* only draw second handle if this segment is bezier, and selection is ok */
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if (((bezt->f3 & SELECT) == sel) &&
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(bezt->ipo == BEZT_IPO_BEZ))
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{
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fp = bezt->vec[1];
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UI_GetThemeColor3ubv(basecol + bezt->h2, col);
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col[3] = fcurve_display_alpha(fcu) * 255;
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glColor4ubv((GLubyte *)col);
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glVertex2fv(fp); glVertex2fv(fp + 3);
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}
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}
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}
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}
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glEnd(); /* GL_LINES */
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}
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/* Samples ---------------- */
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/* helper func - draw sample-range marker for an F-Curve as a cross
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* NOTE: the caller MUST HAVE GL_LINE_SMOOTH & GL_BLEND ENABLED, otherwise, the controls don't
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* have a consistent appearance (due to off-pixel alignments)...
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*/
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static void draw_fcurve_sample_control(float x, float y, float xscale, float yscale, float hsize)
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{
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static GLuint displist = 0;
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/* initialize X shape */
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if (displist == 0) {
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displist = glGenLists(1);
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glNewList(displist, GL_COMPILE);
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glBegin(GL_LINES);
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glVertex2f(-0.7f, -0.7f);
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glVertex2f(+0.7f, +0.7f);
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glVertex2f(-0.7f, +0.7f);
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glVertex2f(+0.7f, -0.7f);
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glEnd(); /* GL_LINES */
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glEndList();
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}
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/* adjust view transform before starting */
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glTranslatef(x, y, 0.0f);
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glScalef(1.0f / xscale * hsize, 1.0f / yscale * hsize, 1.0f);
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/* draw! */
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glCallList(displist);
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/* restore view transform */
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glScalef(xscale / hsize, yscale / hsize, 1.0);
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glTranslatef(-x, -y, 0.0f);
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}
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/* helper func - draw keyframe vertices only for an F-Curve */
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static void draw_fcurve_samples(SpaceIpo *sipo, ARegion *ar, FCurve *fcu)
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{
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FPoint *first, *last;
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float hsize, xscale, yscale;
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/* get view settings */
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hsize = UI_GetThemeValuef(TH_VERTEX_SIZE);
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UI_view2d_getscale(&ar->v2d, &xscale, &yscale);
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/* set vertex color */
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if (fcu->flag & (FCURVE_ACTIVE | FCURVE_SELECTED)) UI_ThemeColor(TH_TEXT_HI);
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|
else UI_ThemeColor(TH_TEXT);
|
|
|
|
/* get verts */
|
|
first = fcu->fpt;
|
|
last = (first) ? (first + (fcu->totvert - 1)) : (NULL);
|
|
|
|
/* draw */
|
|
if (first && last) {
|
|
/* anti-aliased lines for more consistent appearance */
|
|
if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) glEnable(GL_LINE_SMOOTH);
|
|
glEnable(GL_BLEND);
|
|
|
|
draw_fcurve_sample_control(first->vec[0], first->vec[1], xscale, yscale, hsize);
|
|
draw_fcurve_sample_control(last->vec[0], last->vec[1], xscale, yscale, hsize);
|
|
|
|
glDisable(GL_BLEND);
|
|
if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) glDisable(GL_LINE_SMOOTH);
|
|
}
|
|
}
|
|
|
|
/* Curve ---------------- */
|
|
|
|
/* helper func - just draw the F-Curve by sampling the visible region (for drawing curves with modifiers) */
|
|
static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d, View2DGrid *grid)
|
|
{
|
|
ChannelDriver *driver;
|
|
float samplefreq, ctime;
|
|
float stime, etime;
|
|
float unitFac;
|
|
float dx, dy;
|
|
|
|
/* when opening a blend file on a different sized screen or while dragging the toolbar this can happen
|
|
* best just bail out in this case */
|
|
UI_view2d_grid_size(grid, &dx, &dy);
|
|
if (dx <= 0.0f)
|
|
return;
|
|
|
|
|
|
/* disable any drivers temporarily */
|
|
driver = fcu->driver;
|
|
fcu->driver = NULL;
|
|
|
|
/* compute unit correction factor */
|
|
unitFac = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, 0);
|
|
|
|
/* Note about sampling frequency:
|
|
* Ideally, this is chosen such that we have 1-2 pixels = 1 segment
|
|
* which means that our curves can be as smooth as possible. However,
|
|
* this does mean that curves may not be fully accurate (i.e. if they have
|
|
* sudden spikes which happen at the sampling point, we may have problems).
|
|
* Also, this may introduce lower performance on less densely detailed curves,'
|
|
* though it is impossible to predict this from the modifiers!
|
|
*
|
|
* If the automatically determined sampling frequency is likely to cause an infinite
|
|
* loop (i.e. too close to 0), then clamp it to a determined "safe" value. The value
|
|
* chosen here is just the coarsest value which still looks reasonable...
|
|
*/
|
|
/* grid->dx represents the number of 'frames' between gridlines, but we divide by U.v2d_min_gridsize to get pixels-steps */
|
|
/* TODO: perhaps we should have 1.0 frames as upper limit so that curves don't get too distorted? */
|
|
samplefreq = dx / (U.v2d_min_gridsize * U.pixelsize);
|
|
if (samplefreq < 0.00001f) samplefreq = 0.00001f;
|
|
|
|
|
|
/* the start/end times are simply the horizontal extents of the 'cur' rect */
|
|
stime = v2d->cur.xmin;
|
|
etime = v2d->cur.xmax + samplefreq; /* + samplefreq here so that last item gets included... */
|
|
|
|
|
|
/* at each sampling interval, add a new vertex
|
|
* - apply the unit correction factor to the calculated values so that
|
|
* the displayed values appear correctly in the viewport
|
|
*/
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
for (ctime = stime; ctime <= etime; ctime += samplefreq)
|
|
glVertex2f(ctime, evaluate_fcurve(fcu, ctime) * unitFac);
|
|
|
|
glEnd();
|
|
|
|
/* restore driver */
|
|
fcu->driver = driver;
|
|
}
|
|
|
|
/* helper func - draw a samples-based F-Curve */
|
|
static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d)
|
|
{
|
|
FPoint *prevfpt = fcu->fpt;
|
|
FPoint *fpt = prevfpt + 1;
|
|
float fac, v[2];
|
|
int b = fcu->totvert - 1;
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
/* apply unit mapping */
|
|
ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, 0);
|
|
|
|
/* extrapolate to left? - left-side of view comes before first keyframe? */
|
|
if (prevfpt->vec[0] > v2d->cur.xmin) {
|
|
v[0] = v2d->cur.xmin;
|
|
|
|
/* y-value depends on the interpolation */
|
|
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert == 1)) {
|
|
/* just extend across the first keyframe's value */
|
|
v[1] = prevfpt->vec[1];
|
|
}
|
|
else {
|
|
/* extrapolate linear dosnt use the handle, use the next points center instead */
|
|
fac = (prevfpt->vec[0] - fpt->vec[0]) / (prevfpt->vec[0] - v[0]);
|
|
if (fac) fac = 1.0f / fac;
|
|
v[1] = prevfpt->vec[1] - fac * (prevfpt->vec[1] - fpt->vec[1]);
|
|
}
|
|
|
|
glVertex2fv(v);
|
|
}
|
|
|
|
/* if only one sample, add it now */
|
|
if (fcu->totvert == 1)
|
|
glVertex2fv(prevfpt->vec);
|
|
|
|
/* loop over samples, drawing segments */
|
|
/* draw curve between first and last keyframe (if there are enough to do so) */
|
|
while (b--) {
|
|
/* Linear interpolation: just add one point (which should add a new line segment) */
|
|
glVertex2fv(prevfpt->vec);
|
|
|
|
/* get next pointers */
|
|
prevfpt = fpt;
|
|
fpt++;
|
|
|
|
/* last point? */
|
|
if (b == 0)
|
|
glVertex2fv(prevfpt->vec);
|
|
}
|
|
|
|
/* extrapolate to right? (see code for left-extrapolation above too) */
|
|
if (prevfpt->vec[0] < v2d->cur.xmax) {
|
|
v[0] = v2d->cur.xmax;
|
|
|
|
/* y-value depends on the interpolation */
|
|
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert == 1)) {
|
|
/* based on last keyframe's value */
|
|
v[1] = prevfpt->vec[1];
|
|
}
|
|
else {
|
|
/* extrapolate linear dosnt use the handle, use the previous points center instead */
|
|
fpt = prevfpt - 1;
|
|
fac = (prevfpt->vec[0] - fpt->vec[0]) / (prevfpt->vec[0] - v[0]);
|
|
if (fac) fac = 1.0f / fac;
|
|
v[1] = prevfpt->vec[1] - fac * (prevfpt->vec[1] - fpt->vec[1]);
|
|
}
|
|
|
|
glVertex2fv(v);
|
|
}
|
|
|
|
/* unapply unit mapping */
|
|
ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, ANIM_UNITCONV_RESTORE);
|
|
|
|
glEnd();
|
|
}
|
|
|
|
/* helper func - draw one repeat of an F-Curve */
|
|
static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d)
|
|
{
|
|
BezTriple *prevbezt = fcu->bezt;
|
|
BezTriple *bezt = prevbezt + 1;
|
|
float v1[2], v2[2], v3[2], v4[2];
|
|
float *fp, data[120];
|
|
float fac = 0.0f;
|
|
int b = fcu->totvert - 1;
|
|
int resol;
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
/* apply unit mapping */
|
|
ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, 0);
|
|
|
|
/* extrapolate to left? */
|
|
if (prevbezt->vec[1][0] > v2d->cur.xmin) {
|
|
/* left-side of view comes before first keyframe, so need to extend as not cyclic */
|
|
v1[0] = v2d->cur.xmin;
|
|
|
|
/* y-value depends on the interpolation */
|
|
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (prevbezt->ipo == BEZT_IPO_CONST) || (fcu->totvert == 1)) {
|
|
/* just extend across the first keyframe's value */
|
|
v1[1] = prevbezt->vec[1][1];
|
|
}
|
|
else if (prevbezt->ipo == BEZT_IPO_LIN) {
|
|
/* extrapolate linear dosnt use the handle, use the next points center instead */
|
|
fac = (prevbezt->vec[1][0] - bezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]);
|
|
if (fac) fac = 1.0f / fac;
|
|
v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[1][1] - bezt->vec[1][1]);
|
|
}
|
|
else {
|
|
/* based on angle of handle 1 (relative to keyframe) */
|
|
fac = (prevbezt->vec[0][0] - prevbezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]);
|
|
if (fac) fac = 1.0f / fac;
|
|
v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[0][1] - prevbezt->vec[1][1]);
|
|
}
|
|
|
|
glVertex2fv(v1);
|
|
}
|
|
|
|
/* if only one keyframe, add it now */
|
|
if (fcu->totvert == 1) {
|
|
v1[0] = prevbezt->vec[1][0];
|
|
v1[1] = prevbezt->vec[1][1];
|
|
glVertex2fv(v1);
|
|
}
|
|
|
|
/* draw curve between first and last keyframe (if there are enough to do so) */
|
|
/* TODO: optimize this to not have to calc stuff out of view too? */
|
|
while (b--) {
|
|
if (prevbezt->ipo == BEZT_IPO_CONST) {
|
|
/* Constant-Interpolation: draw segment between previous keyframe and next, but holding same value */
|
|
v1[0] = prevbezt->vec[1][0];
|
|
v1[1] = prevbezt->vec[1][1];
|
|
glVertex2fv(v1);
|
|
|
|
v1[0] = bezt->vec[1][0];
|
|
v1[1] = prevbezt->vec[1][1];
|
|
glVertex2fv(v1);
|
|
}
|
|
else if (prevbezt->ipo == BEZT_IPO_LIN) {
|
|
/* Linear interpolation: just add one point (which should add a new line segment) */
|
|
v1[0] = prevbezt->vec[1][0];
|
|
v1[1] = prevbezt->vec[1][1];
|
|
glVertex2fv(v1);
|
|
}
|
|
else {
|
|
/* Bezier-Interpolation: draw curve as series of segments between keyframes
|
|
* - resol determines number of points to sample in between keyframes
|
|
*/
|
|
|
|
/* resol depends on distance between points (not just horizontal) OR is a fixed high res */
|
|
/* TODO: view scale should factor into this someday too... */
|
|
if (fcu->driver)
|
|
resol = 32;
|
|
else
|
|
resol = (int)(5.0f * len_v2v2(bezt->vec[1], prevbezt->vec[1]));
|
|
|
|
if (resol < 2) {
|
|
/* only draw one */
|
|
v1[0] = prevbezt->vec[1][0];
|
|
v1[1] = prevbezt->vec[1][1];
|
|
glVertex2fv(v1);
|
|
}
|
|
else {
|
|
/* clamp resolution to max of 32 */
|
|
/* NOTE: higher values will crash */
|
|
if (resol > 32) resol = 32;
|
|
|
|
v1[0] = prevbezt->vec[1][0];
|
|
v1[1] = prevbezt->vec[1][1];
|
|
v2[0] = prevbezt->vec[2][0];
|
|
v2[1] = prevbezt->vec[2][1];
|
|
|
|
v3[0] = bezt->vec[0][0];
|
|
v3[1] = bezt->vec[0][1];
|
|
v4[0] = bezt->vec[1][0];
|
|
v4[1] = bezt->vec[1][1];
|
|
|
|
correct_bezpart(v1, v2, v3, v4);
|
|
|
|
BKE_curve_forward_diff_bezier(v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float) * 3);
|
|
BKE_curve_forward_diff_bezier(v1[1], v2[1], v3[1], v4[1], data + 1, resol, sizeof(float) * 3);
|
|
|
|
for (fp = data; resol; resol--, fp += 3)
|
|
glVertex2fv(fp);
|
|
}
|
|
}
|
|
|
|
/* get next pointers */
|
|
prevbezt = bezt;
|
|
bezt++;
|
|
|
|
/* last point? */
|
|
if (b == 0) {
|
|
v1[0] = prevbezt->vec[1][0];
|
|
v1[1] = prevbezt->vec[1][1];
|
|
glVertex2fv(v1);
|
|
}
|
|
}
|
|
|
|
/* extrapolate to right? (see code for left-extrapolation above too) */
|
|
if (prevbezt->vec[1][0] < v2d->cur.xmax) {
|
|
v1[0] = v2d->cur.xmax;
|
|
|
|
/* y-value depends on the interpolation */
|
|
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (prevbezt->ipo == BEZT_IPO_CONST) || (fcu->totvert == 1)) {
|
|
/* based on last keyframe's value */
|
|
v1[1] = prevbezt->vec[1][1];
|
|
}
|
|
else if (prevbezt->ipo == BEZT_IPO_LIN) {
|
|
/* extrapolate linear dosnt use the handle, use the previous points center instead */
|
|
bezt = prevbezt - 1;
|
|
fac = (prevbezt->vec[1][0] - bezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]);
|
|
if (fac) fac = 1.0f / fac;
|
|
v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[1][1] - bezt->vec[1][1]);
|
|
}
|
|
else {
|
|
/* based on angle of handle 1 (relative to keyframe) */
|
|
fac = (prevbezt->vec[2][0] - prevbezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]);
|
|
if (fac) fac = 1.0f / fac;
|
|
v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[2][1] - prevbezt->vec[1][1]);
|
|
}
|
|
|
|
glVertex2fv(v1);
|
|
}
|
|
|
|
/* unapply unit mapping */
|
|
ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, ANIM_UNITCONV_RESTORE);
|
|
|
|
glEnd();
|
|
}
|
|
|
|
/* Debugging -------------------------------- */
|
|
|
|
/* Draw indicators which show the value calculated from the driver,
|
|
* and how this is mapped to the value that comes out of it. This
|
|
* is handy for helping users better understand how to interpret
|
|
* the graphs, and also facilitates debugging.
|
|
*/
|
|
static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
|
|
{
|
|
ChannelDriver *driver = fcu->driver;
|
|
View2D *v2d = &ac->ar->v2d;
|
|
float unitfac = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, false);
|
|
|
|
/* for now, only show when debugging driver... */
|
|
//if ((driver->flag & DRIVER_FLAG_SHOWDEBUG) == 0)
|
|
// return;
|
|
|
|
/* No curve to modify/visualise the result?
|
|
* => We still want to show the 1-1 default...
|
|
*/
|
|
if ((fcu->totvert == 0) && (fcu->modifiers.first == NULL)) {
|
|
float t;
|
|
|
|
/* draw with thin dotted lines in style of what curve would have been */
|
|
glColor3fv(fcu->color);
|
|
|
|
setlinestyle(20);
|
|
glLineWidth(2.0f);
|
|
|
|
/* draw 1-1 line, stretching just past the screen limits
|
|
* NOTE: we need to scale the y-values to be valid for the units
|
|
*/
|
|
glBegin(GL_LINES);
|
|
t = v2d->cur.xmin;
|
|
glVertex2f(t, t * unitfac);
|
|
|
|
t = v2d->cur.xmax;
|
|
glVertex2f(t, t * unitfac);
|
|
glEnd();
|
|
|
|
/* cleanup line drawing */
|
|
setlinestyle(0);
|
|
glLineWidth(1.0f);
|
|
}
|
|
|
|
/* draw driver only if actually functional */
|
|
if ((driver->flag & DRIVER_FLAG_INVALID) == 0) {
|
|
/* grab "coordinates" for driver outputs */
|
|
float x = driver->curval;
|
|
float y = fcu->curval * unitfac;
|
|
|
|
/* only draw indicators if the point is in range*/
|
|
if (x >= v2d->cur.xmin) {
|
|
float co[2];
|
|
|
|
/* draw dotted lines leading towards this point from both axes ....... */
|
|
glColor3f(0.9f, 0.9f, 0.9f);
|
|
setlinestyle(5);
|
|
|
|
glBegin(GL_LINES);
|
|
/* x-axis lookup */
|
|
co[0] = x;
|
|
|
|
if (y >= v2d->cur.ymin) {
|
|
co[1] = v2d->cur.ymin - 1.0f;
|
|
glVertex2fv(co);
|
|
|
|
co[1] = y;
|
|
glVertex2fv(co);
|
|
}
|
|
|
|
/* y-axis lookup */
|
|
co[1] = y;
|
|
|
|
co[0] = v2d->cur.xmin - 1.0f;
|
|
glVertex2fv(co);
|
|
|
|
co[0] = x;
|
|
glVertex2fv(co);
|
|
glEnd();
|
|
|
|
setlinestyle(0);
|
|
|
|
/* x marks the spot .................................................... */
|
|
/* -> outer frame */
|
|
glColor3f(0.9f, 0.9f, 0.9f);
|
|
glPointSize(7.0);
|
|
|
|
glBegin(GL_POINTS);
|
|
glVertex2f(x, y);
|
|
glEnd();
|
|
|
|
/* inner frame */
|
|
glColor3f(0.9f, 0.0f, 0.0f);
|
|
glPointSize(3.0);
|
|
|
|
glBegin(GL_POINTS);
|
|
glVertex2f(x, y);
|
|
glEnd();
|
|
|
|
glPointSize(1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Public Curve-Drawing API ---------------- */
|
|
|
|
/* Draw the 'ghost' F-Curves (i.e. snapshots of the curve)
|
|
* NOTE: unit mapping has already been applied to the values, so do not try and apply again
|
|
*/
|
|
void graph_draw_ghost_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
|
|
{
|
|
FCurve *fcu;
|
|
|
|
/* draw with thick dotted lines */
|
|
setlinestyle(10);
|
|
glLineWidth(3.0f);
|
|
|
|
/* anti-aliased lines for less jagged appearance */
|
|
if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) glEnable(GL_LINE_SMOOTH);
|
|
glEnable(GL_BLEND);
|
|
|
|
/* the ghost curves are simply sampled F-Curves stored in sipo->ghostCurves */
|
|
for (fcu = sipo->ghostCurves.first; fcu; fcu = fcu->next) {
|
|
/* set whatever color the curve has set
|
|
* - this is set by the function which creates these
|
|
* - draw with a fixed opacity of 2
|
|
*/
|
|
glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], 0.5f);
|
|
|
|
/* simply draw the stored samples */
|
|
draw_fcurve_curve_samples(ac, NULL, fcu, &ar->v2d);
|
|
}
|
|
|
|
/* restore settings */
|
|
setlinestyle(0);
|
|
glLineWidth(1.0f);
|
|
|
|
if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* This is called twice from space_graph.c -> graph_main_area_draw()
|
|
* Unselected then selected F-Curves are drawn so that they do not occlude each other.
|
|
*/
|
|
void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid *grid, short sel)
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{
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ListBase anim_data = {NULL, NULL};
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bAnimListElem *ale;
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int filter;
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/* build list of curves to draw */
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filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE);
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filter |= ((sel) ? (ANIMFILTER_SEL) : (ANIMFILTER_UNSEL));
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ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
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/* for each curve:
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* draw curve, then handle-lines, and finally vertices in this order so that
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* the data will be layered correctly
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*/
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for (ale = anim_data.first; ale; ale = ale->next) {
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FCurve *fcu = (FCurve *)ale->key_data;
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FModifier *fcm = find_active_fmodifier(&fcu->modifiers);
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AnimData *adt = ANIM_nla_mapping_get(ac, ale);
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/* map keyframes for drawing if scaled F-Curve */
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if (adt)
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ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 0);
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/* draw curve:
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* - curve line may be result of one or more destructive modifiers or just the raw data,
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* so we need to check which method should be used
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* - controls from active modifier take precedence over keyframes
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* (XXX! editing tools need to take this into account!)
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*/
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/* 1) draw curve line */
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{
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/* set color/drawing style for curve itself */
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if (((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || (fcu->flag & FCURVE_PROTECTED)) {
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/* protected curves (non editable) are drawn with dotted lines */
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setlinestyle(2);
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}
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if (((fcu->grp) && (fcu->grp->flag & AGRP_MUTED)) || (fcu->flag & FCURVE_MUTED)) {
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/* muted curves are drawn in a grayish hue */
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/* XXX should we have some variations? */
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UI_ThemeColorShade(TH_HEADER, 50);
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}
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else {
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/* set whatever color the curve has set
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* - unselected curves draw less opaque to help distinguish the selected ones
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*/
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glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], fcurve_display_alpha(fcu));
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}
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/* draw active F-Curve thicker than the rest to make it stand out */
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if (fcu->flag & FCURVE_ACTIVE) {
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glLineWidth(2.0);
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}
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/* anti-aliased lines for less jagged appearance */
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if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) glEnable(GL_LINE_SMOOTH);
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glEnable(GL_BLEND);
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/* draw F-Curve */
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if ((fcu->modifiers.first) || (fcu->flag & FCURVE_INT_VALUES)) {
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/* draw a curve affected by modifiers or only allowed to have integer values
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* by sampling it at various small-intervals over the visible region
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*/
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draw_fcurve_curve(ac, ale->id, fcu, &ar->v2d, grid);
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}
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else if (((fcu->bezt) || (fcu->fpt)) && (fcu->totvert)) {
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/* just draw curve based on defined data (i.e. no modifiers) */
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if (fcu->bezt)
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draw_fcurve_curve_bezts(ac, ale->id, fcu, &ar->v2d);
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else if (fcu->fpt)
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draw_fcurve_curve_samples(ac, ale->id, fcu, &ar->v2d);
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}
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/* restore settings */
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setlinestyle(0);
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glLineWidth(1.0);
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if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) glDisable(GL_LINE_SMOOTH);
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glDisable(GL_BLEND);
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}
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/* 2) draw handles and vertices as appropriate based on active
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* - if the option to only show controls if the F-Curve is selected is enabled, we must obey this
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*/
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if (!(sipo->flag & SIPO_SELCUVERTSONLY) || (fcu->flag & FCURVE_SELECTED)) {
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if (fcurve_are_keyframes_usable(fcu) == 0) {
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/* only draw controls if this is the active modifier */
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if ((fcu->flag & FCURVE_ACTIVE) && (fcm)) {
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switch (fcm->type) {
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case FMODIFIER_TYPE_ENVELOPE: /* envelope */
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draw_fcurve_modifier_controls_envelope(fcm, &ar->v2d);
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break;
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}
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}
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}
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else if (((fcu->bezt) || (fcu->fpt)) && (fcu->totvert)) {
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/* apply unit mapping */
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ANIM_unit_mapping_apply_fcurve(ac->scene, ale->id, fcu, 0);
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if (fcu->bezt) {
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int do_handles = draw_fcurve_handles_check(sipo, fcu);
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if (do_handles) {
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/* only draw handles/vertices on keyframes */
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glEnable(GL_BLEND);
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draw_fcurve_handles(sipo, fcu);
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glDisable(GL_BLEND);
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}
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draw_fcurve_vertices(sipo, ar, fcu, do_handles, (sipo->flag & SIPO_SELVHANDLESONLY));
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}
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else {
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/* samples: only draw two indicators at either end as indicators */
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draw_fcurve_samples(sipo, ar, fcu);
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}
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/* unapply unit mapping */
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ANIM_unit_mapping_apply_fcurve(ac->scene, ale->id, fcu, ANIM_UNITCONV_RESTORE);
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}
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}
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/* 3) draw driver debugging stuff */
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if ((ac->datatype == ANIMCONT_DRIVERS) && (fcu->flag & FCURVE_ACTIVE)) {
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graph_draw_driver_debug(ac, ale->id, fcu);
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}
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/* undo mapping of keyframes for drawing if scaled F-Curve */
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if (adt)
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ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 0);
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}
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/* free list of curves */
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BLI_freelistN(&anim_data);
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}
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/* ************************************************************************* */
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/* Channel List */
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/* left hand part */
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void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
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{
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ListBase anim_data = {NULL, NULL};
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bAnimListElem *ale;
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int filter;
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View2D *v2d = &ar->v2d;
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float y = 0.0f, height;
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size_t items;
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int i = 0;
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/* build list of channels to draw */
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filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
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items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
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/* Update max-extent of channels here (taking into account scrollers):
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* - this is done to allow the channel list to be scrollable, but must be done here
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* to avoid regenerating the list again and/or also because channels list is drawn first
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* - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
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* start of list offset, and the second is as a correction for the scrollers.
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*/
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height = (float)((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT * 2));
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UI_view2d_totRect_set(v2d, ar->winx, height);
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/* loop through channels, and set up drawing depending on their type */
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{ /* first pass: just the standard GL-drawing for backdrop + text */
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y = (float)ACHANNEL_FIRST;
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for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
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const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
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const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
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/* check if visible */
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if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
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IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
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{
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/* draw all channels using standard channel-drawing API */
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ANIM_channel_draw(ac, ale, yminc, ymaxc);
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}
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/* adjust y-position for next one */
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y -= ACHANNEL_STEP;
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}
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}
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{ /* second pass: widgets */
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uiBlock *block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
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size_t channel_index = 0;
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y = (float)ACHANNEL_FIRST;
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/* set blending again, as may not be set in previous step */
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
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const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
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const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
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/* check if visible */
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if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
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IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
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{
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/* draw all channels using standard channel-drawing API */
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ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index);
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}
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/* adjust y-position for next one */
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y -= ACHANNEL_STEP;
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channel_index++;
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}
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uiEndBlock(C, block);
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uiDrawBlock(C, block);
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glDisable(GL_BLEND);
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}
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/* free tempolary channels */
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BLI_freelistN(&anim_data);
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}
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