Summary: ======== The idea here is to move the texface options into the material panel. For images with the change please visit: http://code.blender.org/index.php/2011/09/bge-material-texface-changes 1 - Some of the legacy problems 2.49 and 2.5x has with the texface system: ========================================================================== 1.1) Shadow, Bilboard and Halo are mutual exclusive (in the code), yet you can select a face to be more than one mode. 1.2) Sort only works for blend Alpha yet it's an option regardless of the Transparency Blend you pick. 1.3) Shared doesn't affect anything in BGE. 1.4) ObColor only works for Text objects (old bitmap texts) when using Texture Face Materials. (not address yet, I so far ignored obcolor) 2 - Notes: ============ 2.1) Now "Use Face Textures" in material Option panel will work in Multitexture even if there is no texture channel. 2.2) In FaceTexture mode it will use TexFace all the time, even if you don't check the "Use Texture Face" option in the UI. It's a matter of decision, since the code for either way is there. I decided by the solution that makes the creation of a material fast - in this mode the user doesn't need to mess with textures or this "Use Texture Face" option at all. I'm not strong in my opinion here. But I think if we don't have this then what is the point of the Texture Face mode? 2.3) I kept references for tface only when we need the image, UV or the tiling setting. It should help later when/if we split the Image and UV layers from the tface struct (Campbell and Brecht proposal). 3 - Changes in a Nutshell: ========================== 3.1) "Texture Face" panel (in the Mesh/Object Data panel) no longer exists. Those settings are all part of the material properties, visible when Game Render is set. 3.2) "Texture Face" Shading mode (in the Render panel) is now called “Single Texture”, it needs a material for special settings (e.g. Billboard, Alpha Sort, …). 3.3) New options in the Material Panel * Shadeless option in the Material panel is now supported for all three Shading modes. * Physics is now toggleable, this is the old Collision option. * Two Side (on) is now called Back Culling (off). * Alpha Sort is one of the Alpha options, together (and mutually exclusive) to Alpha Blend, Alpha Clip, Add and Opaque (i.e. solid). * Shadow, Billboard and Halo are grouped in the “Face Orientation” property. * "Face Textures" and "Face Textures Alpha" (under Options) can be used for all but GLSL shading mode (to be supported in GLSL eventually). * The backend in the game engine is still the same as before. The only changes are in the interface and in the way you need to think your materials. The bottomline is: It’s no longer possible to share materials between faces that do not share the same game properties. 4 - Acknowledgment: ================== Mike Pan for the design discussions, and testing along the whole development process. Vitor Balbio for the first hands-on code with the interface changes. That helped me a lot to push me into work on that. Benoit Bolsee and Brecht van Lommel for patch review (* no one reviewed the whole patch, or the latest iteractions, so I still hold liability for any problems). Blender artists that gave feedback and helped testing the patch. Patch review and original documentation can be found here: http://wiki.blender.org/index.php/User:Dfelinto/TexFace http://codereview.appspot.com/4289041/
438 lines
12 KiB
C
438 lines
12 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 by the Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Daniel Dunbar
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* Ton Roosendaal,
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* Ben Batt,
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* Brecht Van Lommel,
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* Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/modifiers/intern/MOD_uvproject.c
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* \ingroup modifiers
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*/
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/* UV Project modifier: Generates UVs projected from an object */
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#include "DNA_meshdata_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_object_types.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "BLI_uvproject.h"
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#include "BLI_utildefines.h"
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#include "BKE_DerivedMesh.h"
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#include "MOD_modifiertypes.h"
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#include "MOD_util.h"
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#include "MEM_guardedalloc.h"
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#include "depsgraph_private.h"
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static void initData(ModifierData *md)
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{
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UVProjectModifierData *umd = (UVProjectModifierData*) md;
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int i;
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for(i = 0; i < MOD_UVPROJECT_MAXPROJECTORS; ++i)
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umd->projectors[i] = NULL;
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umd->image = NULL;
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umd->flags = 0;
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umd->num_projectors = 1;
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umd->aspectx = umd->aspecty = 1.0f;
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umd->scalex = umd->scaley = 1.0f;
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}
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static void copyData(ModifierData *md, ModifierData *target)
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{
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UVProjectModifierData *umd = (UVProjectModifierData*) md;
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UVProjectModifierData *tumd = (UVProjectModifierData*) target;
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int i;
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for(i = 0; i < MOD_UVPROJECT_MAXPROJECTORS; ++i)
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tumd->projectors[i] = umd->projectors[i];
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tumd->image = umd->image;
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tumd->flags = umd->flags;
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tumd->num_projectors = umd->num_projectors;
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tumd->aspectx = umd->aspectx;
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tumd->aspecty = umd->aspecty;
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tumd->scalex = umd->scalex;
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tumd->scaley = umd->scaley;
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BLI_strncpy(tumd->uvlayer_name, umd->uvlayer_name, sizeof(umd->uvlayer_name));
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}
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static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *UNUSED(md))
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{
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CustomDataMask dataMask = 0;
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/* ask for UV coordinates */
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dataMask |= CD_MASK_MTFACE;
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return dataMask;
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}
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static void foreachObjectLink(ModifierData *md, Object *ob,
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ObjectWalkFunc walk, void *userData)
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{
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UVProjectModifierData *umd = (UVProjectModifierData*) md;
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int i;
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for(i = 0; i < MOD_UVPROJECT_MAXPROJECTORS; ++i)
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walk(userData, ob, &umd->projectors[i]);
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}
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static void foreachIDLink(ModifierData *md, Object *ob,
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IDWalkFunc walk, void *userData)
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{
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UVProjectModifierData *umd = (UVProjectModifierData*) md;
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walk(userData, ob, (ID **)&umd->image);
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foreachObjectLink(md, ob, (ObjectWalkFunc)walk,
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userData);
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}
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static void updateDepgraph(ModifierData *md, DagForest *forest,
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struct Scene *UNUSED(scene),
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Object *UNUSED(ob),
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DagNode *obNode)
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{
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UVProjectModifierData *umd = (UVProjectModifierData*) md;
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int i;
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for(i = 0; i < umd->num_projectors; ++i) {
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if(umd->projectors[i]) {
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DagNode *curNode = dag_get_node(forest, umd->projectors[i]);
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dag_add_relation(forest, curNode, obNode,
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DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "UV Project Modifier");
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}
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}
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}
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typedef struct Projector {
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Object *ob; /* object this projector is derived from */
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float projmat[4][4]; /* projection matrix */
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float normal[3]; /* projector normal in world space */
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void *uci; /* optional uv-project info (panorama projection) */
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} Projector;
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static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
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Object *ob, DerivedMesh *dm)
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{
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float (*coords)[3], (*co)[3];
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MTFace *tface;
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int i, numVerts, numFaces;
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Image *image = umd->image;
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MFace *mface, *mf;
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int override_image = ((umd->flags & MOD_UVPROJECT_OVERRIDEIMAGE) != 0);
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Projector projectors[MOD_UVPROJECT_MAXPROJECTORS];
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int num_projectors = 0;
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float aspect;
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char uvname[32];
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float aspx= umd->aspectx ? umd->aspectx : 1.0f;
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float aspy= umd->aspecty ? umd->aspecty : 1.0f;
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float scax= umd->scalex ? umd->scalex : 1.0f;
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float scay= umd->scaley ? umd->scaley : 1.0f;
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int free_uci= 0;
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aspect = aspx / aspy;
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for(i = 0; i < umd->num_projectors; ++i)
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if(umd->projectors[i])
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projectors[num_projectors++].ob = umd->projectors[i];
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if(num_projectors == 0) return dm;
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/* make sure there are UV layers available */
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if(!CustomData_has_layer(&dm->faceData, CD_MTFACE)) return dm;
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/* make sure we're using an existing layer */
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validate_layer_name(&dm->faceData, CD_MTFACE, umd->uvlayer_name, uvname);
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/* calculate a projection matrix and normal for each projector */
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for(i = 0; i < num_projectors; ++i) {
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float tmpmat[4][4];
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float offsetmat[4][4];
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Camera *cam = NULL;
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/* calculate projection matrix */
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invert_m4_m4(projectors[i].projmat, projectors[i].ob->obmat);
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projectors[i].uci= NULL;
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if(projectors[i].ob->type == OB_CAMERA) {
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cam = (Camera *)projectors[i].ob->data;
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if(cam->flag & CAM_PANORAMA) {
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projectors[i].uci= project_camera_info(projectors[i].ob, NULL, aspx, aspy);
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project_camera_info_scale(projectors[i].uci, scax, scay);
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free_uci= 1;
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}
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else {
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float scale= (cam->type == CAM_PERSP) ? cam->clipsta * 32.0f / cam->lens : cam->ortho_scale;
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float xmax, xmin, ymax, ymin;
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if(aspect > 1.0f) {
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xmax = 0.5f * scale;
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ymax = xmax / aspect;
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} else {
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ymax = 0.5f * scale;
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xmax = ymax * aspect;
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}
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xmin = -xmax;
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ymin = -ymax;
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/* scale the matrix */
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xmin *= scax;
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xmax *= scax;
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ymin *= scay;
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ymax *= scay;
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if(cam->type == CAM_PERSP) {
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float perspmat[4][4];
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perspective_m4( perspmat,xmin, xmax, ymin, ymax, cam->clipsta, cam->clipend);
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mul_m4_m4m4(tmpmat, projectors[i].projmat, perspmat);
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} else { /* if(cam->type == CAM_ORTHO) */
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float orthomat[4][4];
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orthographic_m4( orthomat,xmin, xmax, ymin, ymax, cam->clipsta, cam->clipend);
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mul_m4_m4m4(tmpmat, projectors[i].projmat, orthomat);
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}
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}
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} else {
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copy_m4_m4(tmpmat, projectors[i].projmat);
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}
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unit_m4(offsetmat);
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mul_mat3_m4_fl(offsetmat, 0.5);
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offsetmat[3][0] = offsetmat[3][1] = offsetmat[3][2] = 0.5;
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if (cam) {
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if (aspx == aspy) {
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offsetmat[3][0] -= cam->shiftx;
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offsetmat[3][1] -= cam->shifty;
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} else if (aspx < aspy) {
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offsetmat[3][0] -=(cam->shiftx * aspy/aspx);
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offsetmat[3][1] -= cam->shifty;
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} else {
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offsetmat[3][0] -= cam->shiftx;
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offsetmat[3][1] -=(cam->shifty * aspx/aspy);
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}
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}
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mul_m4_m4m4(projectors[i].projmat, tmpmat, offsetmat);
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/* calculate worldspace projector normal (for best projector test) */
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projectors[i].normal[0] = 0;
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projectors[i].normal[1] = 0;
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projectors[i].normal[2] = 1;
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mul_mat3_m4_v3(projectors[i].ob->obmat, projectors[i].normal);
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}
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/* make sure we are not modifying the original UV layer */
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tface = CustomData_duplicate_referenced_layer_named(&dm->faceData,
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CD_MTFACE, uvname);
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numVerts = dm->getNumVerts(dm);
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coords = MEM_callocN(sizeof(*coords) * numVerts,
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"uvprojectModifier_do coords");
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dm->getVertCos(dm, coords);
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/* convert coords to world space */
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for(i = 0, co = coords; i < numVerts; ++i, ++co)
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mul_m4_v3(ob->obmat, *co);
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/* if only one projector, project coords to UVs */
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if(num_projectors == 1 && projectors[0].uci==NULL)
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for(i = 0, co = coords; i < numVerts; ++i, ++co)
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mul_project_m4_v3(projectors[0].projmat, *co);
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mface = dm->getFaceArray(dm);
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numFaces = dm->getNumFaces(dm);
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/* apply coords as UVs, and apply image if tfaces are new */
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for(i = 0, mf = mface; i < numFaces; ++i, ++mf, ++tface) {
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if(override_image || !image || tface->tpage == image) {
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if(num_projectors == 1) {
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if(projectors[0].uci) {
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project_from_camera(tface->uv[0], coords[mf->v1], projectors[0].uci);
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project_from_camera(tface->uv[1], coords[mf->v2], projectors[0].uci);
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project_from_camera(tface->uv[2], coords[mf->v3], projectors[0].uci);
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if(mf->v3)
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project_from_camera(tface->uv[3], coords[mf->v4], projectors[0].uci);
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}
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else {
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/* apply transformed coords as UVs */
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tface->uv[0][0] = coords[mf->v1][0];
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tface->uv[0][1] = coords[mf->v1][1];
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tface->uv[1][0] = coords[mf->v2][0];
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tface->uv[1][1] = coords[mf->v2][1];
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tface->uv[2][0] = coords[mf->v3][0];
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tface->uv[2][1] = coords[mf->v3][1];
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if(mf->v4) {
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tface->uv[3][0] = coords[mf->v4][0];
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tface->uv[3][1] = coords[mf->v4][1];
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}
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}
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} else {
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/* multiple projectors, select the closest to face normal
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* direction
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*/
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float co1[3], co2[3], co3[3], co4[3];
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float face_no[3];
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int j;
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Projector *best_projector;
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float best_dot;
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copy_v3_v3(co1, coords[mf->v1]);
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copy_v3_v3(co2, coords[mf->v2]);
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copy_v3_v3(co3, coords[mf->v3]);
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/* get the untransformed face normal */
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if(mf->v4) {
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copy_v3_v3(co4, coords[mf->v4]);
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normal_quad_v3(face_no, co1, co2, co3, co4);
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} else {
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normal_tri_v3(face_no, co1, co2, co3);
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}
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/* find the projector which the face points at most directly
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* (projector normal with largest dot product is best)
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*/
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best_dot = dot_v3v3(projectors[0].normal, face_no);
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best_projector = &projectors[0];
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for(j = 1; j < num_projectors; ++j) {
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float tmp_dot = dot_v3v3(projectors[j].normal,
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face_no);
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if(tmp_dot > best_dot) {
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best_dot = tmp_dot;
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best_projector = &projectors[j];
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}
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}
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if(best_projector->uci) {
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project_from_camera(tface->uv[0], coords[mf->v1], best_projector->uci);
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project_from_camera(tface->uv[1], coords[mf->v2], best_projector->uci);
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project_from_camera(tface->uv[2], coords[mf->v3], best_projector->uci);
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if(mf->v3)
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project_from_camera(tface->uv[3], coords[mf->v4], best_projector->uci);
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}
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else {
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mul_project_m4_v3(best_projector->projmat, co1);
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mul_project_m4_v3(best_projector->projmat, co2);
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mul_project_m4_v3(best_projector->projmat, co3);
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if(mf->v4)
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mul_project_m4_v3(best_projector->projmat, co4);
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/* apply transformed coords as UVs */
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tface->uv[0][0] = co1[0];
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tface->uv[0][1] = co1[1];
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tface->uv[1][0] = co2[0];
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tface->uv[1][1] = co2[1];
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tface->uv[2][0] = co3[0];
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tface->uv[2][1] = co3[1];
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if(mf->v4) {
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tface->uv[3][0] = co4[0];
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tface->uv[3][1] = co4[1];
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}
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}
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}
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}
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if(override_image) {
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tface->tpage = image;
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}
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}
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MEM_freeN(coords);
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if(free_uci) {
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int j;
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for(j = 0; j < num_projectors; ++j) {
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if(projectors[j].uci) {
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MEM_freeN(projectors[j].uci);
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}
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}
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}
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return dm;
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}
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static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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DerivedMesh *derivedData,
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int UNUSED(useRenderParams),
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int UNUSED(isFinalCalc))
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{
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DerivedMesh *result;
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UVProjectModifierData *umd = (UVProjectModifierData*) md;
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result = uvprojectModifier_do(umd, ob, derivedData);
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return result;
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}
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static DerivedMesh *applyModifierEM(ModifierData *md, Object *ob,
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struct EditMesh *UNUSED(editData),
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DerivedMesh *derivedData)
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{
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return applyModifier(md, ob, derivedData, 0, 1);
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}
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ModifierTypeInfo modifierType_UVProject = {
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/* name */ "UVProject",
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/* structName */ "UVProjectModifierData",
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/* structSize */ sizeof(UVProjectModifierData),
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/* type */ eModifierTypeType_Nonconstructive,
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/* flags */ eModifierTypeFlag_AcceptsMesh
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| eModifierTypeFlag_SupportsMapping
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| eModifierTypeFlag_SupportsEditmode
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| eModifierTypeFlag_EnableInEditmode,
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/* copyData */ copyData,
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/* deformVerts */ NULL,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* applyModifier */ applyModifier,
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/* applyModifierEM */ applyModifierEM,
|
|
/* initData */ initData,
|
|
/* requiredDataMask */ requiredDataMask,
|
|
/* freeData */ NULL,
|
|
/* isDisabled */ NULL,
|
|
/* updateDepgraph */ updateDepgraph,
|
|
/* dependsOnTime */ NULL,
|
|
/* dependsOnNormals */ NULL,
|
|
/* foreachObjectLink */ foreachObjectLink,
|
|
/* foreachIDLink */ foreachIDLink,
|
|
/* foreachTexLink */ NULL,
|
|
};
|