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blender-archive/source/blender/python/api2_2x/Window.h
Joseph Gilbert 8f3a9815ba Mathutils library for the python API
- support for quaternions, euler, vector, matrix operations.
- euler supports unique rotation calculation
- new matrix memory construction and internal functions
- quaternion slerp and diff calculation
- 2d, 3d, 4d vector construction and handling
- full conversion support between types
- update to object/window to reflect to matrix type
- update to types/blender/module to reflect new module
2004-02-29 13:20:34 +00:00

158 lines
6.2 KiB
C++

/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_WINDOW_H
#define EXPP_WINDOW_H
#include <Python.h>
#include <stdio.h>
#include <BKE_global.h>
#include <BKE_object.h> /* for during_script() */
#include <BIF_usiblender.h>
#include <BIF_mywindow.h>
#include <BSE_headerbuttons.h>
#include <BSE_filesel.h>
#include <BIF_screen.h>
#include <BIF_space.h>
#include <BIF_drawtext.h>
#include <mydevice.h>
#include <DNA_view3d_types.h>
#include <DNA_screen_types.h>
#include <DNA_space_types.h>
#include <DNA_text_types.h>
#include "gen_utils.h"
#include "modules.h"
#include "matrix.h"
/* Used in Draw.c */
extern int EXPP_disable_force_draw;
/* Callback used by the file and image selector access functions */
static PyObject *(*EXPP_FS_PyCallback)(PyObject *arg) = NULL;
/*****************************************************************************/
/* Python API function prototypes for the Window module. */
/*****************************************************************************/
PyObject *M_Window_Redraw (PyObject *self, PyObject *args);
static PyObject *M_Window_RedrawAll (PyObject *self, PyObject *args);
static PyObject *M_Window_QRedrawAll (PyObject *self, PyObject *args);
static PyObject *M_Window_FileSelector (PyObject *self, PyObject *args);
static PyObject *M_Window_ImageSelector (PyObject *self, PyObject *args);
static PyObject *M_Window_DrawProgressBar (PyObject *self, PyObject *args);
static PyObject *M_Window_GetCursorPos (PyObject *self);
static PyObject *M_Window_SetCursorPos (PyObject *self, PyObject *args);
static PyObject *M_Window_GetViewVector (PyObject *self);
static PyObject *M_Window_GetViewMatrix (PyObject *self);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Window.__doc__ */
/*****************************************************************************/
char M_Window_doc[] =
"The Blender Window module\n\n";
char M_Window_Redraw_doc[] =
"() - Force a redraw of a specific Window Type (see Window.Types)";
char M_Window_RedrawAll_doc[] =
"() - Redraw all windows";
char M_Window_QRedrawAll_doc[] =
"() - Redraw all windows by queue event";
char M_Window_FileSelector_doc[] =
"(callback [, title]) - Open a file selector window.\n\
The selected filename is used as argument to a function callback f(name)\n\
that you must provide. 'title' is optional and defaults to 'SELECT FILE'.\n\n\
Example:\n\n\
import Blender\n\n\
def my_function(filename):\n\
print 'The selected file was: ', filename\n\n\
Blender.Window.FileSelector(my_function, 'SAVE FILE')\n";
char M_Window_ImageSelector_doc[] =
"(callback [, title]) - Open an image selector window.\n\
The selected filename is used as argument to a function callback f(name)\n\
that you must provide. 'title' is optional and defaults to 'SELECT IMAGE'.\n\n\
Example:\n\n\
import Blender\n\n\
def my_function(filename):\n\
print 'The selected image file was: ', filename\n\n\
Blender.Window.ImageSelector(my_function, 'LOAD IMAGE')\n";
char M_Window_DrawProgressBar_doc[] =
"(done, text) - Draw a progress bar.\n\
'done' is a float value <= 1.0, 'text' contains info about what is\n\
currently being done.";
char M_Window_GetCursorPos_doc[] =
"() - Get the current 3d cursor position as a list of three floats.";
char M_Window_SetCursorPos_doc[] =
"([f,f,f]) - Set the current 3d cursor position from a list of three floats.";
char M_Window_GetViewVector_doc[] =
"() - Get the current 3d view vector as a list of three floats [x,y,z].";
char M_Window_GetViewMatrix_doc[] =
"() - Get the current 3d view matrix.";
/*****************************************************************************/
/* Python method structure definition for Blender.Window module: */
/*****************************************************************************/
struct PyMethodDef M_Window_methods[] = {
{"Redraw", M_Window_Redraw, METH_VARARGS, M_Window_Redraw_doc},
{"RedrawAll", M_Window_RedrawAll, METH_VARARGS, M_Window_RedrawAll_doc},
{"QRedrawAll", M_Window_QRedrawAll, METH_VARARGS, M_Window_QRedrawAll_doc},
{"FileSelector", M_Window_FileSelector, METH_VARARGS,
M_Window_FileSelector_doc},
{"ImageSelector", M_Window_ImageSelector, METH_VARARGS,
M_Window_ImageSelector_doc},
{"DrawProgressBar", M_Window_DrawProgressBar, METH_VARARGS,
M_Window_DrawProgressBar_doc},
{"drawProgressBar", M_Window_DrawProgressBar, METH_VARARGS,
M_Window_DrawProgressBar_doc},
{"GetCursorPos", (PyCFunction)M_Window_GetCursorPos, METH_NOARGS,
M_Window_GetCursorPos_doc},
{"SetCursorPos", M_Window_SetCursorPos, METH_VARARGS,
M_Window_SetCursorPos_doc},
{"GetViewVector", (PyCFunction)M_Window_GetViewVector, METH_NOARGS,
M_Window_GetViewVector_doc},
{"GetViewMatrix", (PyCFunction)M_Window_GetViewMatrix, METH_NOARGS,
M_Window_GetViewMatrix_doc},
{NULL, NULL, 0, NULL}
};
#endif /* EXPP_WINDOW_H */