Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee.
		
			
				
	
	
		
			146 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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#  This program is free software; you can redistribute it and/or
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#  modify it under the terms of the GNU General Public License
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#  as published by the Free Software Foundation; either version 2
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#  of the License, or (at your option) any later version.
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#
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#  This program is distributed in the hope that it will be useful,
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#  but WITHOUT ANY WARRANTY; without even the implied warranty of
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#  GNU General Public License for more details.
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#
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#  You should have received a copy of the GNU General Public License
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#  along with this program; if not, write to the Free Software Foundation,
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#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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class DataButtonsPanel:
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    bl_space_type = 'PROPERTIES'
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    bl_region_type = 'WINDOW'
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    bl_context = "data"
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    @classmethod
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    def poll(cls, context):
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        return context.meta_ball
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class DATA_PT_context_metaball(DataButtonsPanel, Panel):
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    bl_label = ""
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    bl_options = {'HIDE_HEADER'}
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    def draw(self, context):
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        layout = self.layout
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        ob = context.object
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        mball = context.meta_ball
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        space = context.space_data
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        if ob:
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            layout.template_ID(ob, "data")
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        elif mball:
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            layout.template_ID(space, "pin_id")
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class DATA_PT_metaball(DataButtonsPanel, Panel):
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    bl_label = "Metaball"
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    def draw(self, context):
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        layout = self.layout
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        layout.use_property_split = True
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        mball = context.meta_ball
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        col = layout.column()
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        col.label(text="Resolution:")
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        sub = col.column(align=True)
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        sub.prop(mball, "resolution", text="Resolution View")
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        sub.prop(mball, "render_resolution", text="Render")
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        col.prop(mball, "threshold", text="Threshold")
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        col.prop(mball, "update_method")
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class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
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    bl_label = "Texture Space"
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    bl_options = {'DEFAULT_CLOSED'}
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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    def draw(self, context):
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        layout = self.layout
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        layout.use_property_split = True
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        mball = context.meta_ball
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        layout.prop(mball, "use_auto_texspace")
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        col = layout.column()
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        col.prop(mball, "texspace_location")
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        col.prop(mball, "texspace_size")
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class DATA_PT_metaball_element(DataButtonsPanel, Panel):
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    bl_label = "Active Element"
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    @classmethod
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    def poll(cls, context):
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        return (context.meta_ball and context.meta_ball.elements.active)
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    def draw(self, context):
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        layout = self.layout
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        layout.use_property_split = True
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        metaelem = context.meta_ball.elements.active
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        col = layout.column()
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        col.prop(metaelem, "type")
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        col.separator()
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        col.prop(metaelem, "stiffness", text="Stiffness")
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        col.prop(metaelem, "radius", text="Radius")
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        col.prop(metaelem, "use_negative", text="Negative")
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        col.prop(metaelem, "hide", text="Hide")
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        sub = col.column(align=True)
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        if metaelem.type in {'CUBE', 'ELLIPSOID'}:
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            sub.prop(metaelem, "size_x", text="Size X")
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            sub.prop(metaelem, "size_y", text="Y")
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            sub.prop(metaelem, "size_z", text="Z")
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        elif metaelem.type == 'CAPSULE':
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            sub.prop(metaelem, "size_x", text="Size X")
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        elif metaelem.type == 'PLANE':
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            sub.prop(metaelem, "size_x", text="Size X")
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            sub.prop(metaelem, "size_y", text="Y")
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class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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    _context_path = "object.data"
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    _property_type = bpy.types.MetaBall
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classes = (
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    DATA_PT_context_metaball,
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    DATA_PT_metaball,
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    DATA_PT_mball_texture_space,
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    DATA_PT_metaball_element,
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    DATA_PT_custom_props_metaball,
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)
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if __name__ == "__main__":  # only for live edit.
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    from bpy.utils import register_class
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    for cls in classes:
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        register_class(cls)
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