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blender-archive/source/blender/draw/modes/edit_armature_mode.c
Clément Foucault b6dbd8723c DRW / Render: Add support for render pipeline in drawmanager.
For simplicity we choose to execute the rendering of Opengl engines in the main thread and block the interface.
This might be addressed in the future at least for video rendering.

A drawmanager wrapper (DRW_render_to_image) is called by the render pipeline to set up the Opengl state and then call the specific draw_engine->render_to_image function.
2018-01-29 22:00:15 +01:00

159 lines
4.5 KiB
C

/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file blender/draw/modes/edit_armature_mode.c
* \ingroup draw
*/
#include "DRW_engine.h"
#include "DRW_render.h"
#include "DNA_armature_types.h"
#include "draw_common.h"
#include "draw_mode_engines.h"
extern GlobalsUboStorage ts;
/* *********** LISTS *********** */
typedef struct EDIT_ARMATURE_PassList {
struct DRWPass *bone_solid;
struct DRWPass *bone_wire;
struct DRWPass *bone_envelope;
struct DRWPass *relationship;
} EDIT_ARMATURE_PassList;
typedef struct EDIT_ARMATURE_StorageList {
struct EDIT_ARMATURE_PrivateData *g_data;
} EDIT_ARMATURE_StorageList;
typedef struct EDIT_ARMATURE_Data {
void *engine_type;
DRWViewportEmptyList *fbl;
DRWViewportEmptyList *txl;
EDIT_ARMATURE_PassList *psl;
EDIT_ARMATURE_StorageList *stl;
} EDIT_ARMATURE_Data;
/* *********** STATIC *********** */
typedef struct EDIT_ARMATURE_PrivateData {
DRWShadingGroup *relationship_lines;
} EDIT_ARMATURE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
static void EDIT_ARMATURE_cache_init(void *vedata)
{
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{
/* Solid bones */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
psl->bone_solid = DRW_pass_create("Bone Solid Pass", state);
}
{
/* Wire bones */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND;
psl->bone_wire = DRW_pass_create("Bone Wire Pass", state);
}
{
/* distance outline around envelope bones */
DRWState state = DRW_STATE_ADDITIVE | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND;
psl->bone_envelope = DRW_pass_create("Bone Envelope Outline Pass", state);
}
{
/* Non Meshes Pass (Camera, empties, lamps ...) */
DRWState state =
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS |
DRW_STATE_BLEND | DRW_STATE_WIRE;
psl->relationship = DRW_pass_create("Bone Relationship Pass", state);
/* Relationship Lines */
stl->g_data->relationship_lines = shgroup_dynlines_uniform_color(psl->relationship, ts.colorWire);
DRW_shgroup_state_enable(stl->g_data->relationship_lines, DRW_STATE_STIPPLE_3);
}
}
static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob)
{
bArmature *arm = ob->data;
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
if (ob->type == OB_ARMATURE) {
if (arm->edbo) {
DRW_shgroup_armature_edit(
ob, psl->bone_solid, psl->bone_wire, psl->bone_envelope, stl->g_data->relationship_lines);
}
}
}
static void EDIT_ARMATURE_draw_scene(void *vedata)
{
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
MULTISAMPLE_SYNC_ENABLE(dfbl)
DRW_draw_pass(psl->bone_envelope);
DRW_draw_pass(psl->bone_solid);
DRW_draw_pass(psl->bone_wire);
DRW_draw_pass(psl->relationship);
MULTISAMPLE_SYNC_DISABLE(dfbl)
}
#if 0
void EDIT_ARMATURE_collection_settings_create(CollectionEngineSettings *ces)
{
BLI_assert(ces);
//BKE_collection_engine_property_add_int(ces, "show_occlude_wire", false);
}
#endif
static const DrawEngineDataSize EDIT_ARMATURE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_ARMATURE_Data);
DrawEngineType draw_engine_edit_armature_type = {
NULL, NULL,
N_("EditArmatureMode"),
&EDIT_ARMATURE_data_size,
NULL,
NULL,
&EDIT_ARMATURE_cache_init,
&EDIT_ARMATURE_cache_populate,
NULL,
NULL,
&EDIT_ARMATURE_draw_scene,
NULL,
NULL,
};