For simplicity we choose to execute the rendering of Opengl engines in the main thread and block the interface. This might be addressed in the future at least for video rendering. A drawmanager wrapper (DRW_render_to_image) is called by the render pipeline to set up the Opengl state and then call the specific draw_engine->render_to_image function.
256 lines
7.8 KiB
C
256 lines
7.8 KiB
C
/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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/** \file blender/draw/modes/paint_weight_mode.c
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* \ingroup draw
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*/
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#include "DRW_engine.h"
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#include "DRW_render.h"
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/* If builtin shaders are needed */
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#include "GPU_shader.h"
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#include "draw_common.h"
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#include "draw_mode_engines.h"
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#include "DNA_mesh_types.h"
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#include "BKE_mesh.h"
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extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
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extern struct GlobalsUboStorage ts; /* draw_common.c */
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extern char datatoc_paint_wire_vert_glsl[];
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extern char datatoc_paint_wire_frag_glsl[];
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extern char datatoc_paint_vert_frag_glsl[];
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extern char datatoc_common_globals_lib_glsl[];
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/* *********** LISTS *********** */
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typedef struct PAINT_WEIGHT_PassList {
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struct DRWPass *weight_faces;
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struct DRWPass *wire_overlay;
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struct DRWPass *face_overlay;
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struct DRWPass *vert_overlay;
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} PAINT_WEIGHT_PassList;
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typedef struct PAINT_WEIGHT_StorageList {
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struct PAINT_WEIGHT_PrivateData *g_data;
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} PAINT_WEIGHT_StorageList;
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typedef struct PAINT_WEIGHT_Data {
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void *engine_type;
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DRWViewportEmptyList *fbl;
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DRWViewportEmptyList *txl;
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PAINT_WEIGHT_PassList *psl;
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PAINT_WEIGHT_StorageList *stl;
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} PAINT_WEIGHT_Data;
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/* *********** STATIC *********** */
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static struct {
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struct GPUShader *weight_face_shader;
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struct GPUShader *wire_overlay_shader;
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struct GPUShader *face_overlay_shader;
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struct GPUShader *vert_overlay_shader;
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int actdef;
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} e_data = {NULL}; /* Engine data */
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typedef struct PAINT_WEIGHT_PrivateData {
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DRWShadingGroup *fweights_shgrp;
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DRWShadingGroup *lwire_shgrp;
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DRWShadingGroup *face_shgrp;
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DRWShadingGroup *vert_shgrp;
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} PAINT_WEIGHT_PrivateData;
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/* *********** FUNCTIONS *********** */
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static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata))
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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if (e_data.actdef != draw_ctx->obact->actdef) {
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e_data.actdef = draw_ctx->obact->actdef;
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BKE_mesh_batch_cache_dirty(draw_ctx->obact->data, BKE_MESH_BATCH_DIRTY_ALL);
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}
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if (!e_data.weight_face_shader) {
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e_data.weight_face_shader = GPU_shader_get_builtin_shader(GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA);
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}
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if (!e_data.wire_overlay_shader) {
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e_data.wire_overlay_shader = DRW_shader_create_with_lib(
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datatoc_paint_wire_vert_glsl, NULL,
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datatoc_paint_wire_frag_glsl,
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datatoc_common_globals_lib_glsl, "#define WEIGHT_MODE\n");
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}
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if (!e_data.face_overlay_shader) {
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e_data.face_overlay_shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
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}
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if (!e_data.vert_overlay_shader) {
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e_data.vert_overlay_shader = DRW_shader_create_with_lib(
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datatoc_paint_wire_vert_glsl, NULL,
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datatoc_paint_vert_frag_glsl,
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datatoc_common_globals_lib_glsl, NULL);
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}
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}
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static float world_light;
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static void PAINT_WEIGHT_cache_init(void *vedata)
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{
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PAINT_WEIGHT_PassList *psl = ((PAINT_WEIGHT_Data *)vedata)->psl;
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PAINT_WEIGHT_StorageList *stl = ((PAINT_WEIGHT_Data *)vedata)->stl;
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if (!stl->g_data) {
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/* Alloc transient pointers */
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stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
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}
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{
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/* Create a pass */
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psl->weight_faces = DRW_pass_create(
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"Weight Pass",
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DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
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stl->g_data->fweights_shgrp = DRW_shgroup_create(e_data.weight_face_shader, psl->weight_faces);
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static float light[3] = {-0.3f, 0.5f, 1.0f};
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static float alpha = 1.0f;
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DRW_shgroup_uniform_vec3(stl->g_data->fweights_shgrp, "light", light, 1);
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DRW_shgroup_uniform_float(stl->g_data->fweights_shgrp, "alpha", &alpha, 1);
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DRW_shgroup_uniform_float(stl->g_data->fweights_shgrp, "global", &world_light, 1);
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}
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{
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psl->wire_overlay = DRW_pass_create(
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"Wire Pass",
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DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
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stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
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}
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{
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psl->face_overlay = DRW_pass_create(
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"Face Mask Pass",
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DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND);
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stl->g_data->face_shgrp = DRW_shgroup_create(e_data.face_overlay_shader, psl->face_overlay);
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static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f};
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DRW_shgroup_uniform_vec4(stl->g_data->face_shgrp, "color", col, 1);
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}
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{
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psl->vert_overlay = DRW_pass_create(
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"Vert Mask Pass",
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DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
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stl->g_data->vert_shgrp = DRW_shgroup_create(e_data.vert_overlay_shader, psl->vert_overlay);
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}
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}
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static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob)
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{
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PAINT_WEIGHT_StorageList *stl = ((PAINT_WEIGHT_Data *)vedata)->stl;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
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IDProperty *ces_mode_pw = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_PAINT_WEIGHT, "");
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const Mesh *me = ob->data;
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const bool use_wire = BKE_collection_engine_property_value_get_bool(ces_mode_pw, "use_wire");
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const bool use_surface = DRW_object_is_mode_shade(ob) == true;
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const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
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const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
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struct Gwn_Batch *geom;
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world_light = BKE_collection_engine_property_value_get_bool(ces_mode_pw, "use_shading") ? 0.5f : 1.0f;
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if (use_surface) {
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geom = DRW_cache_mesh_surface_weights_get(ob);
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DRW_shgroup_call_add(stl->g_data->fweights_shgrp, geom, ob->obmat);
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}
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if (use_face_sel || use_wire) {
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geom = DRW_cache_mesh_edges_paint_overlay_get(ob, use_wire, use_face_sel);
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DRW_shgroup_call_add(stl->g_data->lwire_shgrp, geom, ob->obmat);
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}
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if (use_face_sel) {
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geom = DRW_cache_mesh_faces_weight_overlay_get(ob);
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DRW_shgroup_call_add(stl->g_data->face_shgrp, geom, ob->obmat);
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}
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if (use_vert_sel) {
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geom = DRW_cache_mesh_verts_weight_overlay_get(ob);
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DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat);
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}
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}
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}
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static void PAINT_WEIGHT_draw_scene(void *vedata)
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{
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PAINT_WEIGHT_PassList *psl = ((PAINT_WEIGHT_Data *)vedata)->psl;
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DRW_draw_pass(psl->weight_faces);
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DRW_draw_pass(psl->face_overlay);
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DRW_draw_pass(psl->wire_overlay);
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DRW_draw_pass(psl->vert_overlay);
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}
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static void PAINT_WEIGHT_engine_free(void)
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{
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DRW_SHADER_FREE_SAFE(e_data.wire_overlay_shader);
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DRW_SHADER_FREE_SAFE(e_data.vert_overlay_shader);
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}
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void PAINT_WEIGHT_collection_settings_create(IDProperty *properties)
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{
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BLI_assert(properties &&
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properties->type == IDP_GROUP &&
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properties->subtype == IDP_GROUP_SUB_MODE_PAINT_WEIGHT);
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BKE_collection_engine_property_add_bool(properties, "use_shading", true);
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BKE_collection_engine_property_add_bool(properties, "use_wire", false);
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}
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static const DrawEngineDataSize PAINT_WEIGHT_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_WEIGHT_Data);
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DrawEngineType draw_engine_paint_weight_type = {
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NULL, NULL,
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N_("PaintWeightMode"),
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&PAINT_WEIGHT_data_size,
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&PAINT_WEIGHT_engine_init,
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&PAINT_WEIGHT_engine_free,
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&PAINT_WEIGHT_cache_init,
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&PAINT_WEIGHT_cache_populate,
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NULL,
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NULL,
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&PAINT_WEIGHT_draw_scene,
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NULL,
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NULL,
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};
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