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blender-archive/intern/boolop
Sergey Sharybin 6825577cad Carve fixes and optimizations:
- Fixed memory lead in Carve_getIntersectedOperandMeshes
- Union manifolds only if they intersects second operand, leave manifolds
  which doesn't intersect second operand as-is.
2012-02-14 13:24:04 +00:00
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2012-02-14 13:24:04 +00:00
2012-02-14 13:24:04 +00:00