While the flags have been deprecated they're currently unused. Rename for clarity.
2925 lines
97 KiB
C
2925 lines
97 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup blenloader
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*/
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/* allow readfile to use deprecated functionality */
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#define DNA_DEPRECATED_ALLOW
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#include <string.h>
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#include <float.h>
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_mempool.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "DNA_object_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_cloth_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_gpu_types.h"
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#include "DNA_light_types.h"
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#include "DNA_layer_types.h"
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#include "DNA_lightprobe_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_rigidbody_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_genfile.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_workspace_types.h"
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#include "DNA_key_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_text_types.h"
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#include "BKE_action.h"
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#include "BKE_cloth.h"
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#include "BKE_collection.h"
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#include "BKE_constraint.h"
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#include "BKE_colortools.h"
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#include "BKE_customdata.h"
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#include "BKE_freestyle.h"
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#include "BKE_gpencil.h"
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#include "BKE_idprop.h"
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#include "BKE_image.h"
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#include "BKE_key.h"
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#include "BKE_library.h"
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#include "BKE_layer.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_pointcache.h"
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#include "BKE_report.h"
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#include "BKE_rigidbody.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_sequencer.h"
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#include "BKE_studiolight.h"
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#include "BKE_unit.h"
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#include "BKE_workspace.h"
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/* Only for IMB_BlendMode */
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#include "IMB_imbuf.h"
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#include "DEG_depsgraph.h"
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#include "BLT_translation.h"
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#include "BLO_readfile.h"
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#include "readfile.h"
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#include "MEM_guardedalloc.h"
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static bScreen *screen_parent_find(const bScreen *screen)
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{
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/* can avoid lookup if screen state isn't maximized/full (parent and child store the same state) */
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if (ELEM(screen->state, SCREENMAXIMIZED, SCREENFULL)) {
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for (const ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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if (sa->full && sa->full != screen) {
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BLI_assert(sa->full->state == screen->state);
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return sa->full;
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}
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}
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}
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return NULL;
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}
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static void do_version_workspaces_create_from_screens(Main *bmain)
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{
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for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
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const bScreen *screen_parent = screen_parent_find(screen);
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WorkSpace *workspace;
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if (screen->temp) {
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continue;
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}
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if (screen_parent) {
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/* fullscreen with "Back to Previous" option, don't create
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* a new workspace, add layout workspace containing parent */
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workspace = BLI_findstring(
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&bmain->workspaces, screen_parent->id.name + 2, offsetof(ID, name) + 2);
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}
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else {
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workspace = BKE_workspace_add(bmain, screen->id.name + 2);
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}
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if (workspace == NULL) {
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continue; /* Not much we can do.. */
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}
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BKE_workspace_layout_add(bmain, workspace, screen, screen->id.name + 2);
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}
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}
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static void do_version_area_change_space_to_space_action(ScrArea *area, const Scene *scene)
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{
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SpaceType *stype = BKE_spacetype_from_id(SPACE_ACTION);
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SpaceAction *saction = (SpaceAction *)stype->new(area, scene);
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ARegion *region_channels;
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/* Properly free current regions */
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for (ARegion *region = area->regionbase.first; region; region = region->next) {
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BKE_area_region_free(area->type, region);
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}
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BLI_freelistN(&area->regionbase);
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area->type = stype;
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area->spacetype = stype->spaceid;
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BLI_addhead(&area->spacedata, saction);
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area->regionbase = saction->regionbase;
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BLI_listbase_clear(&saction->regionbase);
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/* Different defaults for timeline */
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region_channels = BKE_area_find_region_type(area, RGN_TYPE_CHANNELS);
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region_channels->flag |= RGN_FLAG_HIDDEN;
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saction->mode = SACTCONT_TIMELINE;
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saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED;
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saction->ads.filterflag |= ADS_FILTER_SUMMARY;
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}
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/**
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* \brief After lib-link versioning for new workspace design.
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*
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* - Adds a workspace for (almost) each screen of the old file
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* and adds the needed workspace-layout to wrap the screen.
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* - Active screen isn't stored directly in window anymore, but in the active workspace.
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* - Active scene isn't stored in screen anymore, but in window.
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* - Create workspace instance hook for each window.
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*
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* \note Some of the created workspaces might be deleted again in case of reading the default startup.blend.
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*/
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static void do_version_workspaces_after_lib_link(Main *bmain)
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{
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BLI_assert(BLI_listbase_is_empty(&bmain->workspaces));
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do_version_workspaces_create_from_screens(bmain);
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for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
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for (wmWindow *win = wm->windows.first; win; win = win->next) {
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bScreen *screen_parent = screen_parent_find(win->screen);
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bScreen *screen = screen_parent ? screen_parent : win->screen;
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if (screen->temp) {
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/* We do not generate a new workspace for those screens... still need to set some data in win. */
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win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
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win->scene = screen->scene;
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/* Deprecated from now on! */
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win->screen = NULL;
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continue;
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}
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WorkSpace *workspace = BLI_findstring(&bmain->workspaces, screen->id.name + 2, offsetof(ID, name) + 2);
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BLI_assert(workspace != NULL);
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WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, win->screen);
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BLI_assert(layout != NULL);
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win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
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BKE_workspace_active_set(win->workspace_hook, workspace);
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BKE_workspace_active_layout_set(win->workspace_hook, layout);
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/* Move scene and view layer to window. */
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Scene *scene = screen->scene;
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ViewLayer *layer = BLI_findlink(&scene->view_layers, scene->r.actlay);
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if (!layer) {
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layer = BKE_view_layer_default_view(scene);
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}
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win->scene = scene;
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STRNCPY(win->view_layer_name, layer->name);
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/* Deprecated from now on! */
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win->screen = NULL;
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}
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}
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for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
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/* Deprecated from now on! */
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BLI_freelistN(&screen->scene->transform_spaces);
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screen->scene = NULL;
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}
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}
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#ifdef USE_COLLECTION_COMPAT_28
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enum {
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COLLECTION_DEPRECATED_VISIBLE = (1 << 0),
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COLLECTION_DEPRECATED_VIEWPORT = (1 << 0),
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COLLECTION_DEPRECATED_SELECTABLE = (1 << 1),
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COLLECTION_DEPRECATED_DISABLED = (1 << 2),
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COLLECTION_DEPRECATED_RENDER = (1 << 3),
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};
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static void do_version_view_layer_visibility(ViewLayer *view_layer)
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{
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/* Convert from deprecated VISIBLE flag to DISABLED */
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LayerCollection *lc;
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for (lc = view_layer->layer_collections.first;
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lc;
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lc = lc->next)
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{
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if (lc->flag & COLLECTION_DEPRECATED_DISABLED) {
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lc->flag &= ~COLLECTION_DEPRECATED_DISABLED;
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}
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if ((lc->flag & COLLECTION_DEPRECATED_VISIBLE) == 0) {
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lc->flag |= COLLECTION_DEPRECATED_DISABLED;
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}
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lc->flag |= COLLECTION_DEPRECATED_VIEWPORT | COLLECTION_DEPRECATED_RENDER;
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}
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}
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static void do_version_layer_collection_pre(
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ViewLayer *view_layer,
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ListBase *lb,
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GSet *enabled_set,
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GSet *selectable_set)
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{
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/* Convert from deprecated DISABLED to new layer collection and collection flags */
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for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
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if (lc->scene_collection) {
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if (!(lc->flag & COLLECTION_DEPRECATED_DISABLED)) {
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BLI_gset_insert(enabled_set, lc->scene_collection);
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}
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if (lc->flag & COLLECTION_DEPRECATED_SELECTABLE) {
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BLI_gset_insert(selectable_set, lc->scene_collection);
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}
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}
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do_version_layer_collection_pre(view_layer, &lc->layer_collections, enabled_set, selectable_set);
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}
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}
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static void do_version_layer_collection_post(
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ViewLayer *view_layer,
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ListBase *lb,
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GSet *enabled_set,
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GSet *selectable_set,
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GHash *collection_map)
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{
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/* Apply layer collection exclude flags. */
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for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
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if (!(lc->collection->flag & COLLECTION_IS_MASTER)) {
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SceneCollection *sc = BLI_ghash_lookup(collection_map, lc->collection);
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const bool enabled = (sc && BLI_gset_haskey(enabled_set, sc));
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const bool selectable = (sc && BLI_gset_haskey(selectable_set, sc));
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if (!enabled) {
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lc->flag |= LAYER_COLLECTION_EXCLUDE;
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}
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if (enabled && !selectable) {
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lc->collection->flag |= COLLECTION_RESTRICT_SELECT;
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}
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}
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do_version_layer_collection_post(
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view_layer, &lc->layer_collections, enabled_set, selectable_set, collection_map);
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}
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}
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static void do_version_scene_collection_convert(
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Main *bmain,
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ID *id,
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SceneCollection *sc,
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Collection *collection,
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GHash *collection_map)
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{
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if (collection_map) {
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BLI_ghash_insert(collection_map, collection, sc);
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}
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for (SceneCollection *nsc = sc->scene_collections.first; nsc;) {
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SceneCollection *nsc_next = nsc->next;
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Collection *ncollection = BKE_collection_add(bmain, collection, nsc->name);
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ncollection->id.lib = id->lib;
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do_version_scene_collection_convert(bmain, id, nsc, ncollection, collection_map);
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nsc = nsc_next;
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}
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for (LinkData *link = sc->objects.first; link; link = link->next) {
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Object *ob = link->data;
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if (ob) {
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BKE_collection_object_add(bmain, collection, ob);
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id_us_min(&ob->id);
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}
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}
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BLI_freelistN(&sc->objects);
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MEM_freeN(sc);
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}
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static void do_version_group_collection_to_collection(Main *bmain, Collection *group)
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{
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/* Convert old 2.8 group collections to new unified collections. */
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if (group->collection) {
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do_version_scene_collection_convert(bmain, &group->id, group->collection, group, NULL);
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}
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group->collection = NULL;
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group->view_layer = NULL;
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id_fake_user_set(&group->id);
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}
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static void do_version_scene_collection_to_collection(Main *bmain, Scene *scene)
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{
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/* Convert old 2.8 scene collections to new unified collections. */
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/* Temporarily clear view layers so we don't do any layer collection syncing
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* and destroy old flags that we want to restore. */
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ListBase view_layers = scene->view_layers;
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BLI_listbase_clear(&scene->view_layers);
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if (!scene->master_collection) {
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scene->master_collection = BKE_collection_master_add();
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}
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/* Convert scene collections. */
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GHash *collection_map = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
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if (scene->collection) {
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do_version_scene_collection_convert(bmain, &scene->id, scene->collection, scene->master_collection, collection_map);
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scene->collection = NULL;
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}
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scene->view_layers = view_layers;
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/* Convert layer collections. */
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ViewLayer *view_layer;
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for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
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GSet *enabled_set = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
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GSet *selectable_set = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
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do_version_layer_collection_pre(
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view_layer, &view_layer->layer_collections, enabled_set, selectable_set);
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BKE_layer_collection_sync(scene, view_layer);
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do_version_layer_collection_post(
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view_layer, &view_layer->layer_collections, enabled_set, selectable_set, collection_map);
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BLI_gset_free(enabled_set, NULL);
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BLI_gset_free(selectable_set, NULL);
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BKE_layer_collection_sync(scene, view_layer);
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}
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BLI_ghash_free(collection_map, NULL, NULL);
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}
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#endif
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static void do_version_layers_to_collections(Main *bmain, Scene *scene)
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{
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/* Since we don't have access to FileData we check the (always valid) first
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* render layer instead. */
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if (!scene->master_collection) {
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scene->master_collection = BKE_collection_master_add();
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}
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if (scene->view_layers.first) {
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return;
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}
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/* Create collections from layers. */
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Collection *collection_master = BKE_collection_master(scene);
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Collection *collections[20] = {NULL};
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for (int layer = 0; layer < 20; layer++) {
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for (Base *base = scene->base.first; base; base = base->next) {
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if (base->lay & (1 << layer)) {
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/* Create collections when needed only. */
|
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if (collections[layer] == NULL) {
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char name[MAX_NAME];
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BLI_snprintf(name,
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sizeof(collection_master->id.name),
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DATA_("Collection %d"),
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layer + 1);
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Collection *collection = BKE_collection_add(bmain, collection_master, name);
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collection->id.lib = scene->id.lib;
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collections[layer] = collection;
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if (!(scene->lay & (1 << layer))) {
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collection->flag |= COLLECTION_RESTRICT_VIEW | COLLECTION_RESTRICT_RENDER;
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}
|
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}
|
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|
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/* Note usually this would do slow collection syncing for view layers,
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* but since no view layers exists yet at this point it's fast. */
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BKE_collection_object_add(
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bmain,
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collections[layer], base->object);
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}
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if (base->flag & SELECT) {
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base->object->flag |= SELECT;
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}
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else {
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base->object->flag &= ~SELECT;
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}
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}
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}
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|
/* Handle legacy render layers. */
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|
bool have_override = false;
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const bool need_default_renderlayer = scene->r.layers.first == NULL;
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for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
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ViewLayer *view_layer = BKE_view_layer_add(scene, srl->name);
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if (srl->layflag & SCE_LAY_DISABLE) {
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view_layer->flag &= ~VIEW_LAYER_RENDER;
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}
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if ((srl->layflag & SCE_LAY_FRS) == 0) {
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view_layer->flag &= ~VIEW_LAYER_FREESTYLE;
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}
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view_layer->layflag = srl->layflag;
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view_layer->passflag = srl->passflag;
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view_layer->pass_alpha_threshold = srl->pass_alpha_threshold;
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view_layer->samples = srl->samples;
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view_layer->mat_override = srl->mat_override;
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BKE_freestyle_config_free(&view_layer->freestyle_config, true);
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view_layer->freestyle_config = srl->freestyleConfig;
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view_layer->id_properties = srl->prop;
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|
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/* Set exclusion and overrides. */
|
|
for (int layer = 0; layer < 20; layer++) {
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Collection *collection = collections[layer];
|
|
if (collection) {
|
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LayerCollection *lc = BKE_layer_collection_first_from_scene_collection(view_layer, collection);
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|
|
if (srl->lay_exclude & (1 << layer)) {
|
|
/* Disable excluded layer. */
|
|
have_override = true;
|
|
lc->flag |= LAYER_COLLECTION_EXCLUDE;
|
|
for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) {
|
|
nlc->flag |= LAYER_COLLECTION_EXCLUDE;
|
|
}
|
|
}
|
|
else {
|
|
if (srl->lay_zmask & (1 << layer)) {
|
|
have_override = true;
|
|
lc->flag |= LAYER_COLLECTION_HOLDOUT;
|
|
}
|
|
|
|
if ((srl->lay & (1 << layer)) == 0) {
|
|
have_override = true;
|
|
lc->flag |= LAYER_COLLECTION_INDIRECT_ONLY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* for convenience set the same active object in all the layers */
|
|
if (scene->basact) {
|
|
view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object);
|
|
}
|
|
|
|
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
|
|
if ((base->flag & BASE_SELECTABLE) && (base->object->flag & SELECT)) {
|
|
base->flag |= BASE_SELECTED;
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_freelistN(&scene->r.layers);
|
|
|
|
/* If render layers included overrides, or there are no render layers,
|
|
* we also create a vanilla viewport layer. */
|
|
if (have_override || need_default_renderlayer) {
|
|
ViewLayer *view_layer = BKE_view_layer_add(scene, "Viewport");
|
|
|
|
/* If we ported all the original render layers, we don't need to make the viewport layer renderable. */
|
|
if (!BLI_listbase_is_single(&scene->view_layers)) {
|
|
view_layer->flag &= ~VIEW_LAYER_RENDER;
|
|
}
|
|
|
|
/* convert active base */
|
|
if (scene->basact) {
|
|
view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object);
|
|
}
|
|
|
|
/* convert selected bases */
|
|
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
|
|
if ((base->flag & BASE_SELECTABLE) && (base->object->flag & SELECT)) {
|
|
base->flag |= BASE_SELECTED;
|
|
}
|
|
|
|
/* keep lay around for forward compatibility (open those files in 2.79) */
|
|
base->lay = base->object->lay;
|
|
}
|
|
}
|
|
|
|
/* remove bases once and for all */
|
|
for (Base *base = scene->base.first; base; base = base->next) {
|
|
id_us_min(&base->object->id);
|
|
}
|
|
|
|
BLI_freelistN(&scene->base);
|
|
scene->basact = NULL;
|
|
}
|
|
|
|
static void do_version_collection_propagate_lib_to_children(Collection *collection)
|
|
{
|
|
if (collection->id.lib != NULL) {
|
|
for (CollectionChild *collection_child = collection->children.first;
|
|
collection_child != NULL;
|
|
collection_child = collection_child->next)
|
|
{
|
|
if (collection_child->collection->id.lib == NULL) {
|
|
collection_child->collection->id.lib = collection->id.lib;
|
|
}
|
|
do_version_collection_propagate_lib_to_children(collection_child->collection);
|
|
}
|
|
}
|
|
}
|
|
|
|
void do_versions_after_linking_280(Main *bmain)
|
|
{
|
|
bool use_collection_compat_28 = true;
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
|
|
use_collection_compat_28 = false;
|
|
|
|
/* Convert group layer visibility flags to hidden nested collection. */
|
|
for (Collection *collection = bmain->collections.first; collection; collection = collection->id.next) {
|
|
/* Add fake user for all existing groups. */
|
|
id_fake_user_set(&collection->id);
|
|
|
|
if (collection->flag & (COLLECTION_RESTRICT_VIEW | COLLECTION_RESTRICT_RENDER)) {
|
|
continue;
|
|
}
|
|
|
|
Collection *hidden_collection_array[20] = {NULL};
|
|
for (CollectionObject *cob = collection->gobject.first, *cob_next = NULL; cob; cob = cob_next) {
|
|
cob_next = cob->next;
|
|
Object *ob = cob->ob;
|
|
|
|
if (!(ob->lay & collection->layer)) {
|
|
/* Find or create hidden collection matching object's first layer. */
|
|
Collection **collection_hidden = NULL;
|
|
int coll_idx = 0;
|
|
for (; coll_idx < 20; coll_idx++) {
|
|
if (ob->lay & (1 << coll_idx)) {
|
|
collection_hidden = &hidden_collection_array[coll_idx];
|
|
break;
|
|
}
|
|
}
|
|
BLI_assert(collection_hidden != NULL);
|
|
|
|
if (*collection_hidden == NULL) {
|
|
char name[MAX_ID_NAME];
|
|
BLI_snprintf(name, sizeof(name), DATA_("Hidden %d"), coll_idx + 1);
|
|
*collection_hidden = BKE_collection_add(bmain, collection, name);
|
|
(*collection_hidden)->flag |= COLLECTION_RESTRICT_VIEW | COLLECTION_RESTRICT_RENDER;
|
|
}
|
|
|
|
BKE_collection_object_add(bmain, *collection_hidden, ob);
|
|
BKE_collection_object_remove(bmain, collection, ob, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* We need to assign lib pointer to generated hidden collections *after* all have been created, otherwise we'll
|
|
* end up with several datablocks sharing same name/library, which is FORBIDDEN!
|
|
* Note: we need this to be recursive, since a child collection may be sorted before its parent in bmain... */
|
|
for (Collection *collection = bmain->collections.first; collection != NULL; collection = collection->id.next) {
|
|
do_version_collection_propagate_lib_to_children(collection);
|
|
}
|
|
|
|
/* Convert layers to collections. */
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
do_version_layers_to_collections(bmain, scene);
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
/* same render-layer as do_version_workspaces_after_lib_link will activate,
|
|
* so same layer as BKE_view_layer_default_view would return */
|
|
ViewLayer *layer = screen->scene->view_layers.first;
|
|
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *space = sa->spacedata.first; space; space = space->next) {
|
|
if (space->spacetype == SPACE_OUTLINER) {
|
|
SpaceOutliner *soutliner = (SpaceOutliner *)space;
|
|
|
|
soutliner->outlinevis = SO_VIEW_LAYER;
|
|
|
|
if (BLI_listbase_count_at_most(&layer->layer_collections, 2) == 1) {
|
|
if (soutliner->treestore == NULL) {
|
|
soutliner->treestore = BLI_mempool_create(
|
|
sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER);
|
|
}
|
|
|
|
/* Create a tree store element for the collection. This is normally
|
|
* done in check_persistent (outliner_tree.c), but we need to access
|
|
* it here :/ (expand element if it's the only one) */
|
|
TreeStoreElem *tselem = BLI_mempool_calloc(soutliner->treestore);
|
|
tselem->type = TSE_LAYER_COLLECTION;
|
|
tselem->id = layer->layer_collections.first;
|
|
tselem->nr = tselem->used = 0;
|
|
tselem->flag &= ~TSE_CLOSED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* New workspace design */
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 1)) {
|
|
do_version_workspaces_after_lib_link(bmain);
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 2)) {
|
|
/* Cleanup any remaining SceneRenderLayer data for files that were created
|
|
* with Blender 2.8 before the SceneRenderLayer > RenderLayer refactor. */
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
|
|
if (srl->prop) {
|
|
IDP_FreeProperty(srl->prop);
|
|
MEM_freeN(srl->prop);
|
|
}
|
|
BKE_freestyle_config_free(&srl->freestyleConfig, true);
|
|
}
|
|
BLI_freelistN(&scene->r.layers);
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 3)) {
|
|
/* Due to several changes to particle RNA and draw code particles from older files may no longer
|
|
* be visible. Here we correct this by setting a default draw size for those files. */
|
|
for (Object *object = bmain->objects.first; object; object = object->id.next) {
|
|
for (ParticleSystem *psys = object->particlesystem.first; psys; psys = psys->next) {
|
|
if (psys->part->draw_size == 0.0f) {
|
|
psys->part->draw_size = 0.1f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 4)) {
|
|
for (Object *object = bmain->objects.first; object; object = object->id.next) {
|
|
if (object->particlesystem.first) {
|
|
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT;
|
|
for (ParticleSystem *psys = object->particlesystem.first; psys; psys = psys->next) {
|
|
if (psys->part->draw & PART_DRAW_EMITTER) {
|
|
object->duplicator_visibility_flag |= OB_DUPLI_FLAG_RENDER;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (object->transflag & OB_DUPLI) {
|
|
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT;
|
|
}
|
|
else {
|
|
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT | OB_DUPLI_FLAG_RENDER;
|
|
}
|
|
}
|
|
|
|
/* Cleanup deprecated flag from particlesettings data-blocks. */
|
|
for (ParticleSettings *part = bmain->particles.first; part; part = part->id.next) {
|
|
part->draw &= ~PART_DRAW_EMITTER;
|
|
}
|
|
}
|
|
|
|
/* SpaceTime & SpaceLogic removal/replacing */
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 9)) {
|
|
const wmWindowManager *wm = bmain->wm.first;
|
|
const Scene *scene = bmain->scenes.first;
|
|
|
|
if (wm != NULL) {
|
|
/* Action editors need a scene for creation. First, update active
|
|
* screens using the active scene of the window they're displayed in.
|
|
* Next, update remaining screens using first scene in main listbase. */
|
|
|
|
for (wmWindow *win = wm->windows.first; win; win = win->next) {
|
|
const bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
|
|
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
|
|
if (ELEM(area->butspacetype, SPACE_TIME, SPACE_LOGIC)) {
|
|
do_version_area_change_space_to_space_action(area, win->scene);
|
|
|
|
/* Don't forget to unset! */
|
|
area->butspacetype = SPACE_EMPTY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (scene != NULL) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
|
|
if (ELEM(area->butspacetype, SPACE_TIME, SPACE_LOGIC)) {
|
|
/* Areas that were already handled won't be handled again */
|
|
do_version_area_change_space_to_space_action(area, scene);
|
|
|
|
/* Don't forget to unset! */
|
|
area->butspacetype = SPACE_EMPTY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef USE_COLLECTION_COMPAT_28
|
|
if (use_collection_compat_28 && !MAIN_VERSION_ATLEAST(bmain, 280, 14)) {
|
|
for (Collection *group = bmain->collections.first; group; group = group->id.next) {
|
|
do_version_group_collection_to_collection(bmain, group);
|
|
}
|
|
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
do_version_scene_collection_to_collection(bmain, scene);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* Update Curve object Shape Key data layout to include the Radius property */
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 23)) {
|
|
for (Curve *cu = bmain->curves.first; cu; cu = cu->id.next) {
|
|
if (!cu->key || cu->key->elemsize != sizeof(float[4]))
|
|
continue;
|
|
|
|
cu->key->elemstr[0] = 3; /*KEYELEM_ELEM_SIZE_CURVE*/
|
|
cu->key->elemsize = sizeof(float[3]);
|
|
|
|
int new_count = BKE_keyblock_curve_element_count(&cu->nurb);
|
|
|
|
for (KeyBlock *block = cu->key->block.first; block; block = block->next) {
|
|
int old_count = block->totelem;
|
|
void *old_data = block->data;
|
|
|
|
if (!old_data || old_count <= 0)
|
|
continue;
|
|
|
|
block->totelem = new_count;
|
|
block->data = MEM_callocN(sizeof(float[3]) * new_count, __func__);
|
|
|
|
float *oldptr = old_data;
|
|
float (*newptr)[3] = block->data;
|
|
|
|
for (Nurb *nu = cu->nurb.first; nu; nu = nu->next) {
|
|
if (nu->bezt) {
|
|
BezTriple *bezt = nu->bezt;
|
|
|
|
for (int a = 0; a < nu->pntsu; a++, bezt++) {
|
|
if ((old_count -= 3) < 0) {
|
|
memcpy(newptr, bezt->vec, sizeof(float[3][3]));
|
|
newptr[3][0] = bezt->tilt;
|
|
}
|
|
else {
|
|
memcpy(newptr, oldptr, sizeof(float[3][4]));
|
|
}
|
|
|
|
newptr[3][1] = bezt->radius;
|
|
|
|
oldptr += 3 * 4;
|
|
newptr += 4; /*KEYELEM_ELEM_LEN_BEZTRIPLE*/
|
|
}
|
|
}
|
|
else if (nu->bp) {
|
|
BPoint *bp = nu->bp;
|
|
|
|
for (int a = 0; a < nu->pntsu * nu->pntsv; a++, bp++) {
|
|
if (--old_count < 0) {
|
|
copy_v3_v3(newptr[0], bp->vec);
|
|
newptr[1][0] = bp->tilt;
|
|
}
|
|
else {
|
|
memcpy(newptr, oldptr, sizeof(float[4]));
|
|
}
|
|
|
|
newptr[1][1] = bp->radius;
|
|
|
|
oldptr += 4;
|
|
newptr += 2; /*KEYELEM_ELEM_LEN_BPOINT*/
|
|
}
|
|
}
|
|
}
|
|
|
|
MEM_freeN(old_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Move B-Bone custom handle settings from bPoseChannel to Bone. */
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 25)) {
|
|
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
bArmature *arm = ob->data;
|
|
|
|
/* If it is an armature from the same file. */
|
|
if (ob->pose && arm && arm->id.lib == ob->id.lib) {
|
|
bool rebuild = false;
|
|
|
|
for (bPoseChannel *pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
/* If the 2.7 flag is enabled, processing is needed. */
|
|
if (pchan->bone && (pchan->bboneflag & PCHAN_BBONE_CUSTOM_HANDLES)) {
|
|
/* If the settings in the Bone are not set, copy. */
|
|
if (pchan->bone->bbone_prev_type == BBONE_HANDLE_AUTO &&
|
|
pchan->bone->bbone_next_type == BBONE_HANDLE_AUTO &&
|
|
pchan->bone->bbone_prev == NULL && pchan->bone->bbone_next == NULL)
|
|
{
|
|
pchan->bone->bbone_prev_type = (pchan->bboneflag & PCHAN_BBONE_CUSTOM_START_REL) ? BBONE_HANDLE_RELATIVE : BBONE_HANDLE_ABSOLUTE;
|
|
pchan->bone->bbone_next_type = (pchan->bboneflag & PCHAN_BBONE_CUSTOM_END_REL) ? BBONE_HANDLE_RELATIVE : BBONE_HANDLE_ABSOLUTE;
|
|
|
|
if (pchan->bbone_prev) {
|
|
pchan->bone->bbone_prev = pchan->bbone_prev->bone;
|
|
}
|
|
if (pchan->bbone_next) {
|
|
pchan->bone->bbone_next = pchan->bbone_next->bone;
|
|
}
|
|
}
|
|
|
|
rebuild = true;
|
|
pchan->bboneflag = 0;
|
|
}
|
|
}
|
|
|
|
/* Tag pose rebuild for all objects that use this armature. */
|
|
if (rebuild) {
|
|
for (Object *ob2 = bmain->objects.first; ob2; ob2 = ob2->id.next) {
|
|
if (ob2->pose && ob2->data == arm) {
|
|
ob2->pose->flag |= POSE_RECALC;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 30)) {
|
|
for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
|
|
if (brush->gpencil_settings != NULL) {
|
|
brush->gpencil_tool = brush->gpencil_settings->brush_type;
|
|
}
|
|
}
|
|
BKE_paint_toolslots_init_from_main(bmain);
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 38)) {
|
|
/* Ensure we get valid rigidbody object/constraint data in relevant collections' objects. */
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
RigidBodyWorld *rbw = scene->rigidbody_world;
|
|
|
|
if (rbw == NULL) {
|
|
continue;
|
|
}
|
|
|
|
BKE_rigidbody_objects_collection_validate(scene, rbw);
|
|
BKE_rigidbody_constraints_collection_validate(scene, rbw);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* NOTE: this version patch is intended for versions < 2.52.2, but was initially introduced in 2.27 already.
|
|
* But in 2.79 another case generating non-unique names was discovered (see T55668, involving Meta strips)... */
|
|
static void do_versions_seq_unique_name_all_strips(Scene *sce, ListBase *seqbasep)
|
|
{
|
|
for (Sequence *seq = seqbasep->first; seq != NULL; seq = seq->next) {
|
|
BKE_sequence_base_unique_name_recursive(&sce->ed->seqbase, seq);
|
|
if (seq->seqbase.first != NULL) {
|
|
do_versions_seq_unique_name_all_strips(sce, &seq->seqbase);
|
|
}
|
|
}
|
|
}
|
|
|
|
void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
|
|
{
|
|
bool use_collection_compat_28 = true;
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
|
|
use_collection_compat_28 = false;
|
|
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->r.gauss = 1.5f;
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 1)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Light", "float", "bleedexp")) {
|
|
for (Light *la = bmain->lights.first; la; la = la->id.next) {
|
|
la->bleedexp = 2.5f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) {
|
|
for (Camera *ca = bmain->cameras.first; ca; ca = ca->id.next) {
|
|
ca->gpu_dof.ratio = 1.0f;
|
|
}
|
|
}
|
|
|
|
/* MTexPoly now removed. */
|
|
if (DNA_struct_find(fd->filesdna, "MTexPoly")) {
|
|
const int cd_mtexpoly = 15; /* CD_MTEXPOLY, deprecated */
|
|
for (Mesh *me = bmain->meshes.first; me; me = me->id.next) {
|
|
/* If we have UV's, so this file will have MTexPoly layers too! */
|
|
if (me->mloopuv != NULL) {
|
|
CustomData_update_typemap(&me->pdata);
|
|
CustomData_free_layers(&me->pdata, cd_mtexpoly, me->totpoly);
|
|
BKE_mesh_update_customdata_pointers(me, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 2)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Light", "float", "cascade_max_dist")) {
|
|
for (Light *la = bmain->lights.first; la; la = la->id.next) {
|
|
la->cascade_max_dist = 1000.0f;
|
|
la->cascade_count = 4;
|
|
la->cascade_exponent = 0.8f;
|
|
la->cascade_fade = 0.1f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Light", "float", "contact_dist")) {
|
|
for (Light *la = bmain->lights.first; la; la = la->id.next) {
|
|
la->contact_dist = 0.2f;
|
|
la->contact_bias = 0.03f;
|
|
la->contact_spread = 0.2f;
|
|
la->contact_thickness = 0.2f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "vis_bias")) {
|
|
for (LightProbe *probe = bmain->lightprobes.first; probe; probe = probe->id.next) {
|
|
probe->vis_bias = 1.0f;
|
|
probe->vis_blur = 0.2f;
|
|
}
|
|
}
|
|
|
|
typedef enum eNTreeDoVersionErrors {
|
|
NTREE_DOVERSION_NO_ERROR = 0,
|
|
NTREE_DOVERSION_NEED_OUTPUT = (1 << 0),
|
|
NTREE_DOVERSION_TRANSPARENCY_EMISSION = (1 << 1),
|
|
} eNTreeDoVersionErrors;
|
|
|
|
/* Eevee shader nodes renamed because of the output node system.
|
|
* Note that a new output node is not being added here, because it would be overkill
|
|
* to handle this case in lib_verify_nodetree.
|
|
*
|
|
* Also, metallic node is now unified into the principled node. */
|
|
eNTreeDoVersionErrors error = NTREE_DOVERSION_NO_ERROR;
|
|
|
|
FOREACH_NODETREE_BEGIN(bmain, ntree, id) {
|
|
if (ntree->type == NTREE_SHADER) {
|
|
for (bNode *node = ntree->nodes.first; node; node = node->next) {
|
|
if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
|
|
STREQ(node->idname, "ShaderNodeOutputMetallic"))
|
|
{
|
|
BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
|
|
error |= NTREE_DOVERSION_NEED_OUTPUT;
|
|
}
|
|
|
|
else if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) {
|
|
BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname));
|
|
error |= NTREE_DOVERSION_NEED_OUTPUT;
|
|
}
|
|
|
|
else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ &&
|
|
STREQ(node->idname, "ShaderNodeOutputEeveeMaterial"))
|
|
{
|
|
node->type = SH_NODE_OUTPUT_MATERIAL;
|
|
BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname));
|
|
}
|
|
|
|
else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
|
|
STREQ(node->idname, "ShaderNodeEeveeMetallic"))
|
|
{
|
|
node->type = SH_NODE_BSDF_PRINCIPLED;
|
|
BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname));
|
|
node->custom1 = SHD_GLOSSY_MULTI_GGX;
|
|
error |= NTREE_DOVERSION_TRANSPARENCY_EMISSION;
|
|
}
|
|
}
|
|
}
|
|
} FOREACH_NODETREE_END;
|
|
|
|
if (error & NTREE_DOVERSION_NEED_OUTPUT) {
|
|
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
|
|
printf("You need to connect Principled and Eevee Specular shader nodes to new material output nodes.\n");
|
|
}
|
|
|
|
if (error & NTREE_DOVERSION_TRANSPARENCY_EMISSION) {
|
|
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
|
|
printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n");
|
|
}
|
|
|
|
#ifdef USE_COLLECTION_COMPAT_28
|
|
if (use_collection_compat_28 &&
|
|
(DNA_struct_elem_find(fd->filesdna, "ViewLayer", "FreestyleConfig", "freestyle_config") == false) &&
|
|
DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "view_layers"))
|
|
{
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
ViewLayer *view_layer;
|
|
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
|
|
view_layer->flag |= VIEW_LAYER_FREESTYLE;
|
|
view_layer->layflag = 0x7FFF; /* solid ztra halo edge strand */
|
|
view_layer->passflag = SCE_PASS_COMBINED | SCE_PASS_Z;
|
|
view_layer->pass_alpha_threshold = 0.5f;
|
|
BKE_freestyle_config_init(&view_layer->freestyle_config);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
{
|
|
/* Grease pencil sculpt and paint cursors */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "int", "weighttype")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
/* sculpt brushes */
|
|
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
|
|
if (gset) {
|
|
gset->weighttype = GP_SCULPT_TYPE_WEIGHT;
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
float curcolor_add[3], curcolor_sub[3];
|
|
ARRAY_SET_ITEMS(curcolor_add, 1.0f, 0.6f, 0.6f);
|
|
ARRAY_SET_ITEMS(curcolor_sub, 0.6f, 0.6f, 1.0f);
|
|
GP_Sculpt_Data *gp_brush;
|
|
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
ToolSettings *ts = scene->toolsettings;
|
|
/* sculpt brushes */
|
|
GP_Sculpt_Settings *gset = &ts->gp_sculpt;
|
|
for (int i = 0; i < GP_SCULPT_TYPE_MAX; ++i) {
|
|
gp_brush = &gset->brush[i];
|
|
gp_brush->flag |= GP_SCULPT_FLAG_ENABLE_CURSOR;
|
|
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
|
|
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Init grease pencil edit line color */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "bGPdata", "float", "line_color[4]")) {
|
|
for (bGPdata *gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
|
|
ARRAY_SET_ITEMS(gpd->line_color, 0.6f, 0.6f, 0.6f, 0.5f);
|
|
}
|
|
}
|
|
|
|
/* Init grease pencil pixel size factor */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "bGPdata", "float", "pixfactor")) {
|
|
for (bGPdata *gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
|
|
gpd->pixfactor = GP_DEFAULT_PIX_FACTOR;
|
|
}
|
|
}
|
|
|
|
/* Grease pencil multiframe falloff curve */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "CurveMapping", "cur_falloff")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
/* sculpt brushes */
|
|
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
|
|
if ((gset) && (gset->cur_falloff == NULL)) {
|
|
gset->cur_falloff = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
|
|
curvemapping_initialize(gset->cur_falloff);
|
|
curvemap_reset(gset->cur_falloff->cm,
|
|
&gset->cur_falloff->clipr,
|
|
CURVE_PRESET_GAUSS,
|
|
CURVEMAP_SLOPE_POSITIVE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef USE_COLLECTION_COMPAT_28
|
|
if (use_collection_compat_28 && !MAIN_VERSION_ATLEAST(bmain, 280, 3)) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
ViewLayer *view_layer;
|
|
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
|
|
do_version_view_layer_visibility(view_layer);
|
|
}
|
|
}
|
|
|
|
for (Collection *group = bmain->collections.first; group; group = group->id.next) {
|
|
if (group->view_layer != NULL) {
|
|
do_version_view_layer_visibility(group->view_layer);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 3)) {
|
|
/* init grease pencil grids and paper */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "gp_paper_opacity", "float", "gpencil_paper_color[3]")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
|
|
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->overlay.gpencil_paper_opacity = 0.5f;
|
|
v3d->overlay.gpencil_grid_opacity = 0.9f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 6)) {
|
|
if (DNA_struct_elem_find(fd->filesdna, "SpaceOutliner", "int", "filter") == false) {
|
|
bScreen *sc;
|
|
ScrArea *sa;
|
|
SpaceLink *sl;
|
|
|
|
/* Update files using invalid (outdated) outlinevis Outliner values. */
|
|
for (sc = bmain->screens.first; sc; sc = sc->id.next) {
|
|
for (sa = sc->areabase.first; sa; sa = sa->next) {
|
|
for (sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_OUTLINER) {
|
|
SpaceOutliner *so = (SpaceOutliner *)sl;
|
|
|
|
if (!ELEM(so->outlinevis,
|
|
SO_SCENES,
|
|
SO_LIBRARIES,
|
|
SO_SEQUENCE,
|
|
SO_DATA_API,
|
|
SO_ID_ORPHANS))
|
|
{
|
|
so->outlinevis = SO_VIEW_LAYER;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "intensity")) {
|
|
for (LightProbe *probe = bmain->lightprobes.first; probe; probe = probe->id.next) {
|
|
probe->intensity = 1.0f;
|
|
}
|
|
}
|
|
|
|
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
bConstraint *con, *con_next;
|
|
con = ob->constraints.first;
|
|
while (con) {
|
|
con_next = con->next;
|
|
if (con->type == 17) { /* CONSTRAINT_TYPE_RIGIDBODYJOINT */
|
|
BLI_remlink(&ob->constraints, con);
|
|
BKE_constraint_free_data(con);
|
|
MEM_freeN(con);
|
|
}
|
|
con = con_next;
|
|
}
|
|
}
|
|
|
|
for (bScreen *sc = bmain->screens.first; sc; sc = sc->id.next) {
|
|
for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->shading.light = V3D_LIGHTING_STUDIO;
|
|
v3d->shading.flag |= V3D_SHADING_OBJECT_OUTLINE;
|
|
|
|
/* Assume (demo) files written with 2.8 want to show
|
|
* Eevee renders in the viewport. */
|
|
if (MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
|
|
v3d->drawtype = OB_MATERIAL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 7)) {
|
|
/* Render engine storage moved elsewhere and back during 2.8
|
|
* development, we assume any files saved in 2.8 had Eevee set
|
|
* as scene render engine. */
|
|
if (MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 8)) {
|
|
/* Blender Internal removal */
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
if (STREQ(scene->r.engine, "BLENDER_RENDER") ||
|
|
STREQ(scene->r.engine, "BLENDER_GAME"))
|
|
{
|
|
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
|
|
}
|
|
|
|
scene->r.bake_mode = 0;
|
|
}
|
|
|
|
for (Tex *tex = bmain->textures.first; tex; tex = tex->id.next) {
|
|
/* Removed envmap, pointdensity, voxeldata, ocean textures. */
|
|
if (ELEM(tex->type, 10, 14, 15, 16)) {
|
|
tex->type = 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 11)) {
|
|
|
|
/* Remove info editor, but only if at the top of the window. */
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
/* Calculate window width/height from screen vertices */
|
|
int win_width = 0, win_height = 0;
|
|
for (ScrVert *vert = screen->vertbase.first; vert; vert = vert->next) {
|
|
win_width = MAX2(win_width, vert->vec.x);
|
|
win_height = MAX2(win_height, vert->vec.y);
|
|
}
|
|
|
|
for (ScrArea *area = screen->areabase.first, *area_next; area; area = area_next) {
|
|
area_next = area->next;
|
|
|
|
if (area->spacetype == SPACE_INFO) {
|
|
if ((area->v2->vec.y == win_height) && (area->v1->vec.x == 0) && (area->v4->vec.x == win_width)) {
|
|
BKE_screen_area_free(area);
|
|
|
|
BLI_remlink(&screen->areabase, area);
|
|
|
|
BKE_screen_remove_double_scredges(screen);
|
|
BKE_screen_remove_unused_scredges(screen);
|
|
BKE_screen_remove_unused_scrverts(screen);
|
|
|
|
MEM_freeN(area);
|
|
}
|
|
}
|
|
/* AREA_TEMP_INFO is deprecated from now on, it should only be set for info areas
|
|
* which are deleted above, so don't need to unset it. Its slot/bit can be reused */
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 11)) {
|
|
for (Light *la = bmain->lights.first; la; la = la->id.next) {
|
|
if (la->mode & (1 << 13)) { /* LA_SHAD_RAY */
|
|
la->mode |= LA_SHADOW;
|
|
la->mode &= ~(1 << 13);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 12)) {
|
|
/* Remove tool property regions. */
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (ELEM(sl->spacetype, SPACE_VIEW3D, SPACE_CLIP)) {
|
|
ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
|
|
|
|
for (ARegion *region = regionbase->first, *region_next; region; region = region_next) {
|
|
region_next = region->next;
|
|
|
|
if (region->regiontype == RGN_TYPE_TOOL_PROPS) {
|
|
BKE_area_region_free(NULL, region);
|
|
BLI_freelinkN(regionbase, region);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 13)) {
|
|
/* Initialize specular factor. */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Light", "float", "spec_fac")) {
|
|
for (Light *la = bmain->lights.first; la; la = la->id.next) {
|
|
la->spec_fac = 1.0f;
|
|
}
|
|
}
|
|
|
|
/* Initialize new view3D options. */
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->shading.light = V3D_LIGHTING_STUDIO;
|
|
v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR;
|
|
copy_v3_fl(v3d->shading.single_color, 0.8f);
|
|
v3d->shading.shadow_intensity = 0.5;
|
|
|
|
v3d->overlay.backwire_opacity = 0.5f;
|
|
v3d->overlay.normals_length = 0.1f;
|
|
v3d->overlay.flag = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 14)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Scene", "SceneDisplay", "display")) {
|
|
/* Initialize new scene.SceneDisplay */
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
copy_v3_v3(scene->display.light_direction, (float[3]){-M_SQRT1_3, -M_SQRT1_3, M_SQRT1_3});
|
|
}
|
|
}
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SceneDisplay", "float", "shadow_shift")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->display.shadow_shift = 0.1;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "ToolSettings", "char", "transform_pivot_point")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->toolsettings->transform_pivot_point = V3D_AROUND_CENTER_MEDIAN;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_find(fd->filesdna, "SceneEEVEE")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
/* First set the default for all the properties. */
|
|
|
|
scene->eevee.gi_diffuse_bounces = 3;
|
|
scene->eevee.gi_cubemap_resolution = 512;
|
|
scene->eevee.gi_visibility_resolution = 32;
|
|
|
|
scene->eevee.taa_samples = 16;
|
|
scene->eevee.taa_render_samples = 64;
|
|
|
|
scene->eevee.sss_samples = 7;
|
|
scene->eevee.sss_jitter_threshold = 0.3f;
|
|
|
|
scene->eevee.ssr_quality = 0.25f;
|
|
scene->eevee.ssr_max_roughness = 0.5f;
|
|
scene->eevee.ssr_thickness = 0.2f;
|
|
scene->eevee.ssr_border_fade = 0.075f;
|
|
scene->eevee.ssr_firefly_fac = 10.0f;
|
|
|
|
scene->eevee.volumetric_start = 0.1f;
|
|
scene->eevee.volumetric_end = 100.0f;
|
|
scene->eevee.volumetric_tile_size = 8;
|
|
scene->eevee.volumetric_samples = 64;
|
|
scene->eevee.volumetric_sample_distribution = 0.8f;
|
|
scene->eevee.volumetric_light_clamp = 0.0f;
|
|
scene->eevee.volumetric_shadow_samples = 16;
|
|
|
|
scene->eevee.gtao_distance = 0.2f;
|
|
scene->eevee.gtao_factor = 1.0f;
|
|
scene->eevee.gtao_quality = 0.25f;
|
|
|
|
scene->eevee.bokeh_max_size = 100.0f;
|
|
scene->eevee.bokeh_threshold = 1.0f;
|
|
|
|
copy_v3_fl(scene->eevee.bloom_color, 1.0f);
|
|
scene->eevee.bloom_threshold = 0.8f;
|
|
scene->eevee.bloom_knee = 0.5f;
|
|
scene->eevee.bloom_intensity = 0.05f;
|
|
scene->eevee.bloom_radius = 6.5f;
|
|
scene->eevee.bloom_clamp = 0.0f;
|
|
|
|
scene->eevee.motion_blur_samples = 8;
|
|
scene->eevee.motion_blur_shutter = 0.5f;
|
|
|
|
scene->eevee.shadow_method = SHADOW_ESM;
|
|
scene->eevee.shadow_cube_size = 512;
|
|
scene->eevee.shadow_cascade_size = 1024;
|
|
|
|
scene->eevee.flag =
|
|
SCE_EEVEE_VOLUMETRIC_LIGHTS |
|
|
SCE_EEVEE_GTAO_BENT_NORMALS |
|
|
SCE_EEVEE_GTAO_BOUNCE |
|
|
SCE_EEVEE_TAA_REPROJECTION |
|
|
SCE_EEVEE_SSR_HALF_RESOLUTION;
|
|
|
|
|
|
/* If the file is pre-2.80 move on. */
|
|
if (scene->layer_properties == NULL) {
|
|
continue;
|
|
}
|
|
|
|
/* Now we handle eventual properties that may be set in the file. */
|
|
#define EEVEE_GET_BOOL(_props, _name, _flag) \
|
|
{ \
|
|
IDProperty *_idprop = IDP_GetPropertyFromGroup(_props, #_name); \
|
|
if (_idprop != NULL) { \
|
|
const int _value = IDP_Int(_idprop); \
|
|
if (_value) { \
|
|
scene->eevee.flag |= _flag; \
|
|
} \
|
|
else { \
|
|
scene->eevee.flag &= ~_flag; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
#define EEVEE_GET_INT(_props, _name) \
|
|
{ \
|
|
IDProperty *_idprop = IDP_GetPropertyFromGroup(_props, #_name); \
|
|
if (_idprop != NULL) { \
|
|
scene->eevee._name = IDP_Int(_idprop); \
|
|
} \
|
|
}
|
|
|
|
#define EEVEE_GET_FLOAT(_props, _name) \
|
|
{ \
|
|
IDProperty *_idprop = IDP_GetPropertyFromGroup(_props, #_name); \
|
|
if (_idprop != NULL) { \
|
|
scene->eevee._name = IDP_Float(_idprop); \
|
|
} \
|
|
}
|
|
|
|
#define EEVEE_GET_FLOAT_ARRAY(_props, _name, _length) \
|
|
{ \
|
|
IDProperty *_idprop = IDP_GetPropertyFromGroup(_props, #_name); \
|
|
if (_idprop != NULL) { \
|
|
const float *_values = IDP_Array(_idprop); \
|
|
for (int _i = 0; _i < _length; _i++) { \
|
|
scene->eevee._name [_i] = _values[_i]; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
IDProperty *props = IDP_GetPropertyFromGroup(scene->layer_properties, RE_engine_id_BLENDER_EEVEE);
|
|
EEVEE_GET_BOOL(props, volumetric_enable, SCE_EEVEE_VOLUMETRIC_ENABLED);
|
|
EEVEE_GET_BOOL(props, volumetric_lights, SCE_EEVEE_VOLUMETRIC_LIGHTS);
|
|
EEVEE_GET_BOOL(props, volumetric_shadows, SCE_EEVEE_VOLUMETRIC_SHADOWS);
|
|
EEVEE_GET_BOOL(props, gtao_enable, SCE_EEVEE_GTAO_ENABLED);
|
|
EEVEE_GET_BOOL(props, gtao_use_bent_normals, SCE_EEVEE_GTAO_BENT_NORMALS);
|
|
EEVEE_GET_BOOL(props, gtao_bounce, SCE_EEVEE_GTAO_BOUNCE);
|
|
EEVEE_GET_BOOL(props, dof_enable, SCE_EEVEE_DOF_ENABLED);
|
|
EEVEE_GET_BOOL(props, bloom_enable, SCE_EEVEE_BLOOM_ENABLED);
|
|
EEVEE_GET_BOOL(props, motion_blur_enable, SCE_EEVEE_MOTION_BLUR_ENABLED);
|
|
EEVEE_GET_BOOL(props, shadow_high_bitdepth, SCE_EEVEE_SHADOW_HIGH_BITDEPTH);
|
|
EEVEE_GET_BOOL(props, taa_reprojection, SCE_EEVEE_TAA_REPROJECTION);
|
|
EEVEE_GET_BOOL(props, sss_enable, SCE_EEVEE_SSS_ENABLED);
|
|
EEVEE_GET_BOOL(props, sss_separate_albedo, SCE_EEVEE_SSS_SEPARATE_ALBEDO);
|
|
EEVEE_GET_BOOL(props, ssr_enable, SCE_EEVEE_SSR_ENABLED);
|
|
EEVEE_GET_BOOL(props, ssr_refraction, SCE_EEVEE_SSR_REFRACTION);
|
|
EEVEE_GET_BOOL(props, ssr_halfres, SCE_EEVEE_SSR_HALF_RESOLUTION);
|
|
|
|
EEVEE_GET_INT(props, gi_diffuse_bounces);
|
|
EEVEE_GET_INT(props, gi_diffuse_bounces);
|
|
EEVEE_GET_INT(props, gi_cubemap_resolution);
|
|
EEVEE_GET_INT(props, gi_visibility_resolution);
|
|
|
|
EEVEE_GET_INT(props, taa_samples);
|
|
EEVEE_GET_INT(props, taa_render_samples);
|
|
|
|
EEVEE_GET_INT(props, sss_samples);
|
|
EEVEE_GET_FLOAT(props, sss_jitter_threshold);
|
|
|
|
EEVEE_GET_FLOAT(props, ssr_quality);
|
|
EEVEE_GET_FLOAT(props, ssr_max_roughness);
|
|
EEVEE_GET_FLOAT(props, ssr_thickness);
|
|
EEVEE_GET_FLOAT(props, ssr_border_fade);
|
|
EEVEE_GET_FLOAT(props, ssr_firefly_fac);
|
|
|
|
EEVEE_GET_FLOAT(props, volumetric_start);
|
|
EEVEE_GET_FLOAT(props, volumetric_end);
|
|
EEVEE_GET_INT(props, volumetric_tile_size);
|
|
EEVEE_GET_INT(props, volumetric_samples);
|
|
EEVEE_GET_FLOAT(props, volumetric_sample_distribution);
|
|
EEVEE_GET_FLOAT(props, volumetric_light_clamp);
|
|
EEVEE_GET_INT(props, volumetric_shadow_samples);
|
|
|
|
EEVEE_GET_FLOAT(props, gtao_distance);
|
|
EEVEE_GET_FLOAT(props, gtao_factor);
|
|
EEVEE_GET_FLOAT(props, gtao_quality);
|
|
|
|
EEVEE_GET_FLOAT(props, bokeh_max_size);
|
|
EEVEE_GET_FLOAT(props, bokeh_threshold);
|
|
|
|
EEVEE_GET_FLOAT_ARRAY(props, bloom_color, 3);
|
|
EEVEE_GET_FLOAT(props, bloom_threshold);
|
|
EEVEE_GET_FLOAT(props, bloom_knee);
|
|
EEVEE_GET_FLOAT(props, bloom_intensity);
|
|
EEVEE_GET_FLOAT(props, bloom_radius);
|
|
EEVEE_GET_FLOAT(props, bloom_clamp);
|
|
|
|
EEVEE_GET_INT(props, motion_blur_samples);
|
|
EEVEE_GET_FLOAT(props, motion_blur_shutter);
|
|
|
|
EEVEE_GET_INT(props, shadow_method);
|
|
EEVEE_GET_INT(props, shadow_cube_size);
|
|
EEVEE_GET_INT(props, shadow_cascade_size);
|
|
|
|
/* Cleanup. */
|
|
IDP_FreeProperty(scene->layer_properties);
|
|
MEM_freeN(scene->layer_properties);
|
|
scene->layer_properties = NULL;
|
|
|
|
#undef EEVEE_GET_FLOAT_ARRAY
|
|
#undef EEVEE_GET_FLOAT
|
|
#undef EEVEE_GET_INT
|
|
#undef EEVEE_GET_BOOL
|
|
}
|
|
}
|
|
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 15)) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->display.matcap_ssao_distance = 0.2f;
|
|
scene->display.matcap_ssao_attenuation = 1.0f;
|
|
scene->display.matcap_ssao_samples = 16;
|
|
}
|
|
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_OUTLINER) {
|
|
SpaceOutliner *soops = (SpaceOutliner *)sl;
|
|
soops->filter_id_type = ID_GR;
|
|
soops->outlinevis = SO_VIEW_LAYER;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
switch (scene->toolsettings->snap_mode) {
|
|
case 0: scene->toolsettings->snap_mode = SCE_SNAP_MODE_INCREMENT; break;
|
|
case 1: scene->toolsettings->snap_mode = SCE_SNAP_MODE_VERTEX ; break;
|
|
case 2: scene->toolsettings->snap_mode = SCE_SNAP_MODE_EDGE ; break;
|
|
case 3: scene->toolsettings->snap_mode = SCE_SNAP_MODE_FACE ; break;
|
|
case 4: scene->toolsettings->snap_mode = SCE_SNAP_MODE_VOLUME ; break;
|
|
}
|
|
switch (scene->toolsettings->snap_node_mode) {
|
|
case 5: scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X; break;
|
|
case 6: scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_Y; break;
|
|
case 7: scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y; break;
|
|
case 8: scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID ; break;
|
|
}
|
|
switch (scene->toolsettings->snap_uv_mode) {
|
|
case 0: scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_INCREMENT; break;
|
|
case 1: scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_VERTEX ; break;
|
|
}
|
|
}
|
|
|
|
ParticleSettings *part;
|
|
for (part = bmain->particles.first; part; part = part->id.next) {
|
|
part->shape_flag = PART_SHAPE_CLOSE_TIP;
|
|
part->shape = 0.0f;
|
|
part->rad_root = 1.0f;
|
|
part->rad_tip = 0.0f;
|
|
part->rad_scale = 0.01f;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 18)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Material", "float", "roughness")) {
|
|
for (Material *mat = bmain->materials.first; mat; mat = mat->id.next) {
|
|
if (mat->use_nodes) {
|
|
if (MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
|
|
mat->roughness = mat->gloss_mir;
|
|
}
|
|
else {
|
|
mat->roughness = 0.25f;
|
|
}
|
|
}
|
|
else {
|
|
mat->roughness = 1.0f - mat->gloss_mir;
|
|
}
|
|
mat->metallic = mat->ray_mirror;
|
|
}
|
|
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "xray_alpha")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->shading.xray_alpha = 0.5f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "char", "matcap[256]")) {
|
|
StudioLight *default_matcap = BKE_studiolight_find_default(STUDIOLIGHT_TYPE_MATCAP);
|
|
/* when loading the internal file is loaded before the matcaps */
|
|
if (default_matcap) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
BLI_strncpy(v3d->shading.matcap, default_matcap->name, FILE_MAXFILE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "wireframe_threshold")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->overlay.wireframe_threshold = 0.5f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "cavity_valley_factor")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->shading.cavity_valley_factor = 1.0f;
|
|
v3d->shading.cavity_ridge_factor = 1.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "xray_alpha_bone")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->overlay.xray_alpha_bone = 0.5f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 19)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Image", "ListBase", "renderslot")) {
|
|
for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
|
|
if (ima->type == IMA_TYPE_R_RESULT) {
|
|
for (int i = 0; i < 8; i++) {
|
|
RenderSlot *slot = MEM_callocN(sizeof(RenderSlot), "Image Render Slot Init");
|
|
BLI_snprintf(slot->name, sizeof(slot->name), "Slot %d", i + 1);
|
|
BLI_addtail(&ima->renderslots, slot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SpaceAction", "char", "mode_prev")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_ACTION) {
|
|
SpaceAction *saction = (SpaceAction *)sl;
|
|
/* "Dopesheet" should be default here, unless it looks like the Action Editor was active instead */
|
|
if ((saction->mode_prev == 0) && (saction->action == NULL)) {
|
|
saction->mode_prev = SACTCONT_DOPESHEET;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
if (v3d->drawtype == OB_TEXTURE) {
|
|
v3d->drawtype = OB_SOLID;
|
|
v3d->shading.light = V3D_LIGHTING_STUDIO;
|
|
v3d->shading.color_type = V3D_SHADING_TEXTURE_COLOR;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 21)) {
|
|
for (Scene *sce = bmain->scenes.first; sce != NULL; sce = sce->id.next) {
|
|
if (sce->ed != NULL && sce->ed->seqbase.first != NULL) {
|
|
do_versions_seq_unique_name_all_strips(sce, &sce->ed->seqbase);
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "texture_paint_mode_opacity")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
enum { V3D_SHOW_MODE_SHADE_OVERRIDE = (1 << 15), };
|
|
View3D *v3d = (View3D *)sl;
|
|
float alpha = v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 1.0f;
|
|
v3d->overlay.texture_paint_mode_opacity = alpha;
|
|
v3d->overlay.vertex_paint_mode_opacity = alpha;
|
|
v3d->overlay.weight_paint_mode_opacity = alpha;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "char", "background_type")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
copy_v3_fl(v3d->shading.background_color, 0.05f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "gi_cubemap_draw_size")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->eevee.gi_irradiance_draw_size = 0.1f;
|
|
scene->eevee.gi_cubemap_draw_size = 0.3f;
|
|
}
|
|
}
|
|
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
if (scene->toolsettings->gizmo_flag == 0) {
|
|
scene->toolsettings->gizmo_flag = SCE_GIZMO_SHOW_TRANSLATE | SCE_GIZMO_SHOW_ROTATE | SCE_GIZMO_SHOW_SCALE;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "RigidBodyWorld", "RigidBodyWorld_Shared", "*shared")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
RigidBodyWorld *rbw = scene->rigidbody_world;
|
|
|
|
if (rbw == NULL) {
|
|
continue;
|
|
}
|
|
|
|
if (rbw->shared == NULL) {
|
|
rbw->shared = MEM_callocN(sizeof(*rbw->shared), "RigidBodyWorld_Shared");
|
|
}
|
|
|
|
/* Move shared pointers from deprecated location to current location */
|
|
rbw->shared->pointcache = rbw->pointcache;
|
|
rbw->shared->ptcaches = rbw->ptcaches;
|
|
|
|
rbw->pointcache = NULL;
|
|
BLI_listbase_clear(&rbw->ptcaches);
|
|
|
|
if (rbw->shared->pointcache == NULL) {
|
|
rbw->shared->pointcache = BKE_ptcache_add(&(rbw->shared->ptcaches));
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SoftBody", "SoftBody_Shared", "*shared")) {
|
|
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
SoftBody *sb = ob->soft;
|
|
if (sb == NULL) {
|
|
continue;
|
|
}
|
|
if (sb->shared == NULL) {
|
|
sb->shared = MEM_callocN(sizeof(*sb->shared), "SoftBody_Shared");
|
|
}
|
|
|
|
/* Move shared pointers from deprecated location to current location */
|
|
sb->shared->pointcache = sb->pointcache;
|
|
sb->shared->ptcaches = sb->ptcaches;
|
|
|
|
sb->pointcache = NULL;
|
|
BLI_listbase_clear(&sb->ptcaches);
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "short", "type")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
if (v3d->drawtype == OB_RENDER) {
|
|
v3d->drawtype = OB_SOLID;
|
|
}
|
|
v3d->shading.type = v3d->drawtype;
|
|
v3d->shading.prev_type = OB_SOLID;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SceneDisplay", "View3DShading", "shading")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
BKE_screen_view3d_shading_init(&scene->display.shading);
|
|
}
|
|
}
|
|
/* initialize grease pencil view data */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SpaceView3D", "float", "vertex_opacity")) {
|
|
for (bScreen *sc = bmain->screens.first; sc; sc = sc->id.next) {
|
|
for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->vertex_opacity = 1.0f;
|
|
v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 22)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "ToolSettings", "char", "annotate_v3d_align")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->toolsettings->annotate_v3d_align = GP_PROJECT_VIEWSPACE | GP_PROJECT_CURSOR;
|
|
scene->toolsettings->annotate_thickness = 3;
|
|
}
|
|
}
|
|
if (!DNA_struct_elem_find(fd->filesdna, "bGPDlayer", "short", "line_change")) {
|
|
for (bGPdata *gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
|
|
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
|
|
gpl->line_change = gpl->thickness;
|
|
if ((gpl->thickness < 1) || (gpl->thickness > 10)) {
|
|
gpl->thickness = 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "gpencil_paper_opacity")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->overlay.gpencil_paper_opacity = 0.5f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "gpencil_grid_opacity")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->overlay.gpencil_grid_opacity = 0.5f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* default loc axis */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "int", "lock_axis")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
/* lock axis */
|
|
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
|
|
if (gset) {
|
|
gset->lock_axis = GP_LOCKAXIS_Y;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Versioning code for Subsurf modifier. */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SubsurfModifier", "short", "uv_smooth")) {
|
|
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
|
|
for (ModifierData *md = object->modifiers.first; md; md = md->next) {
|
|
if (md->type == eModifierType_Subsurf) {
|
|
SubsurfModifierData *smd = (SubsurfModifierData *)md;
|
|
if (smd->flags & eSubsurfModifierFlag_SubsurfUv_DEPRECATED) {
|
|
smd->uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS;
|
|
}
|
|
else {
|
|
smd->uv_smooth = SUBSURF_UV_SMOOTH_NONE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SubsurfModifier", "short", "quality")) {
|
|
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
|
|
for (ModifierData *md = object->modifiers.first; md; md = md->next) {
|
|
if (md->type == eModifierType_Subsurf) {
|
|
SubsurfModifierData *smd = (SubsurfModifierData *)md;
|
|
smd->quality = min_ii(smd->renderLevels, 3);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* Versioning code for Multires modifier. */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "MultiresModifier", "short", "quality")) {
|
|
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
|
|
for (ModifierData *md = object->modifiers.first; md; md = md->next) {
|
|
if (md->type == eModifierType_Multires) {
|
|
MultiresModifierData *mmd = (MultiresModifierData *)md;
|
|
mmd->quality = 3;
|
|
if (mmd->flags & eMultiresModifierFlag_PlainUv_DEPRECATED) {
|
|
mmd->uv_smooth = SUBSURF_UV_SMOOTH_NONE;
|
|
}
|
|
else {
|
|
mmd->uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "ClothSimSettings", "short", "bending_model")) {
|
|
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
|
|
ClothModifierData *clmd = NULL;
|
|
if (md->type == eModifierType_Cloth) {
|
|
clmd = (ClothModifierData *)md;
|
|
}
|
|
else if (md->type == eModifierType_ParticleSystem) {
|
|
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
|
|
ParticleSystem *psys = psmd->psys;
|
|
clmd = psys->clmd;
|
|
}
|
|
if (clmd != NULL) {
|
|
clmd->sim_parms->bending_model = CLOTH_BENDING_LINEAR;
|
|
clmd->sim_parms->tension = clmd->sim_parms->structural;
|
|
clmd->sim_parms->compression = clmd->sim_parms->structural;
|
|
clmd->sim_parms->shear = clmd->sim_parms->structural;
|
|
clmd->sim_parms->max_tension = clmd->sim_parms->max_struct;
|
|
clmd->sim_parms->max_compression = clmd->sim_parms->max_struct;
|
|
clmd->sim_parms->max_shear = clmd->sim_parms->max_struct;
|
|
clmd->sim_parms->vgroup_shear = clmd->sim_parms->vgroup_struct;
|
|
clmd->sim_parms->tension_damp = clmd->sim_parms->Cdis;
|
|
clmd->sim_parms->compression_damp = clmd->sim_parms->Cdis;
|
|
clmd->sim_parms->shear_damp = clmd->sim_parms->Cdis;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "BrushGpencilSettings", "float", "era_strength_f")) {
|
|
for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
|
|
if (brush->gpencil_settings != NULL) {
|
|
BrushGpencilSettings *gp = brush->gpencil_settings;
|
|
if (gp->brush_type == GPAINT_TOOL_ERASE) {
|
|
gp->era_strength_f = 100.0f;
|
|
gp->era_thickness_f = 10.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
|
|
if (md->type == eModifierType_Cloth) {
|
|
ClothModifierData *clmd = (ClothModifierData *)md;
|
|
|
|
if (!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)) {
|
|
clmd->sim_parms->vgroup_mass = 0;
|
|
}
|
|
|
|
if (!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING)) {
|
|
clmd->sim_parms->vgroup_struct = 0;
|
|
clmd->sim_parms->vgroup_shear = 0;
|
|
clmd->sim_parms->vgroup_bend = 0;
|
|
}
|
|
|
|
if (!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW)) {
|
|
clmd->sim_parms->shrink_min = 0.0f;
|
|
clmd->sim_parms->vgroup_shrink = 0;
|
|
}
|
|
|
|
if (!(clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED)) {
|
|
clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 24)) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->overlay.edit_flag |= V3D_OVERLAY_EDIT_FACES |
|
|
V3D_OVERLAY_EDIT_SEAMS |
|
|
V3D_OVERLAY_EDIT_SHARP |
|
|
V3D_OVERLAY_EDIT_FREESTYLE_EDGE |
|
|
V3D_OVERLAY_EDIT_FREESTYLE_FACE |
|
|
V3D_OVERLAY_EDIT_EDGES |
|
|
V3D_OVERLAY_EDIT_CREASES |
|
|
V3D_OVERLAY_EDIT_BWEIGHTS |
|
|
V3D_OVERLAY_EDIT_CU_HANDLES |
|
|
V3D_OVERLAY_EDIT_CU_NORMALS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "ShrinkwrapModifierData", "char", "shrinkMode")) {
|
|
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
|
|
if (md->type == eModifierType_Shrinkwrap) {
|
|
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData *)md;
|
|
if (smd->shrinkOpts & MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE) {
|
|
smd->shrinkMode = MOD_SHRINKWRAP_ABOVE_SURFACE;
|
|
smd->shrinkOpts &= ~MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "PartDeflect", "float", "pdef_cfrict")) {
|
|
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
if (ob->pd) {
|
|
ob->pd->pdef_cfrict = 5.0f;
|
|
}
|
|
|
|
for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
|
|
if (md->type == eModifierType_Cloth) {
|
|
ClothModifierData *clmd = (ClothModifierData *)md;
|
|
|
|
clmd->coll_parms->selfepsilon = 0.015f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "xray_alpha_wire")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->shading.xray_alpha_wire = 0.5f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->shading.flag |= V3D_SHADING_XRAY_BONE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 25)) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
UnitSettings *unit = &scene->unit;
|
|
if (unit->system != USER_UNIT_NONE) {
|
|
unit->length_unit = bUnit_GetBaseUnitOfType(scene->unit.system, B_UNIT_LENGTH);
|
|
unit->mass_unit = bUnit_GetBaseUnitOfType(scene->unit.system, B_UNIT_MASS);
|
|
}
|
|
unit->time_unit = bUnit_GetBaseUnitOfType(USER_UNIT_NONE, B_UNIT_TIME);
|
|
}
|
|
|
|
/* gpencil grid settings */
|
|
for (bGPdata *gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
|
|
ARRAY_SET_ITEMS(gpd->grid.color, 0.5f, 0.5f, 0.5f); // Color
|
|
ARRAY_SET_ITEMS(gpd->grid.scale, 1.0f, 1.0f); // Scale
|
|
gpd->grid.lines = GP_DEFAULT_GRID_LINES; // Number of lines
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 28)) {
|
|
for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) {
|
|
BKE_mesh_calc_edges_loose(mesh);
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 29)) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
enum { V3D_OCCLUDE_WIRE = (1 << 14) };
|
|
View3D *v3d = (View3D *)sl;
|
|
if (v3d->flag2 & V3D_OCCLUDE_WIRE) {
|
|
v3d->overlay.edit_flag |= V3D_OVERLAY_EDIT_OCCLUDE_WIRE;
|
|
v3d->flag2 &= ~V3D_OCCLUDE_WIRE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_PROPERTIES) {
|
|
ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
|
|
ARegion *ar = MEM_callocN(sizeof(ARegion), "navigation bar for properties");
|
|
ARegion *ar_header = NULL;
|
|
|
|
for (ar_header = regionbase->first; ar_header; ar_header = ar_header->next) {
|
|
if (ar_header->regiontype == RGN_TYPE_HEADER) {
|
|
break;
|
|
}
|
|
}
|
|
BLI_assert(ar_header);
|
|
|
|
BLI_insertlinkafter(regionbase, ar_header, ar);
|
|
|
|
ar->regiontype = RGN_TYPE_NAV_BAR;
|
|
ar->alignment = RGN_ALIGN_LEFT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* grease pencil fade layer opacity */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "gpencil_fade_layer")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->overlay.gpencil_fade_layer = 0.5f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 30)) {
|
|
/* grease pencil main material show switches */
|
|
for (Material *mat = bmain->materials.first; mat; mat = mat->id.next) {
|
|
if (mat->gp_style) {
|
|
mat->gp_style->flag |= GP_STYLE_STROKE_SHOW;
|
|
mat->gp_style->flag |= GP_STYLE_FILL_SHOW;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 33)) {
|
|
/* Grease pencil reset sculpt brushes after struct rename */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "int", "weighttype")) {
|
|
float curcolor_add[3], curcolor_sub[3];
|
|
ARRAY_SET_ITEMS(curcolor_add, 1.0f, 0.6f, 0.6f);
|
|
ARRAY_SET_ITEMS(curcolor_sub, 0.6f, 0.6f, 1.0f);
|
|
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
/* sculpt brushes */
|
|
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
|
|
if (gset) {
|
|
for (int i = 0; i < GP_SCULPT_TYPE_MAX; i++) {
|
|
GP_Sculpt_Data *gp_brush = &gset->brush[i];
|
|
gp_brush->size = 30;
|
|
gp_brush->strength = 0.5f;
|
|
gp_brush->flag = GP_SCULPT_FLAG_USE_FALLOFF | GP_SCULPT_FLAG_ENABLE_CURSOR;
|
|
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
|
|
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "overscan")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->eevee.overscan = 3.0f;
|
|
}
|
|
}
|
|
|
|
for (Light *la = bmain->lights.first; la; la = la->id.next) {
|
|
/* Removed Hemi lights. */
|
|
if (!ELEM(la->type, LA_LOCAL, LA_SUN, LA_SPOT, LA_AREA)) {
|
|
la->type = LA_SUN;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "light_threshold")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->eevee.light_threshold = 0.01f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "gi_irradiance_smoothing")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->eevee.gi_irradiance_smoothing = 0.1f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "gi_filter_quality")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->eevee.gi_filter_quality = 1.0f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Light", "float", "att_dist")) {
|
|
for (Light *la = bmain->lights.first; la; la = la->id.next) {
|
|
la->att_dist = la->clipend;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Brush", "char", "weightpaint_tool")) {
|
|
/* Magic defines from old files (2.7x) */
|
|
|
|
#define PAINT_BLEND_MIX 0
|
|
#define PAINT_BLEND_ADD 1
|
|
#define PAINT_BLEND_SUB 2
|
|
#define PAINT_BLEND_MUL 3
|
|
#define PAINT_BLEND_BLUR 4
|
|
#define PAINT_BLEND_LIGHTEN 5
|
|
#define PAINT_BLEND_DARKEN 6
|
|
#define PAINT_BLEND_AVERAGE 7
|
|
#define PAINT_BLEND_SMEAR 8
|
|
#define PAINT_BLEND_COLORDODGE 9
|
|
#define PAINT_BLEND_DIFFERENCE 10
|
|
#define PAINT_BLEND_SCREEN 11
|
|
#define PAINT_BLEND_HARDLIGHT 12
|
|
#define PAINT_BLEND_OVERLAY 13
|
|
#define PAINT_BLEND_SOFTLIGHT 14
|
|
#define PAINT_BLEND_EXCLUSION 15
|
|
#define PAINT_BLEND_LUMINOSITY 16
|
|
#define PAINT_BLEND_SATURATION 17
|
|
#define PAINT_BLEND_HUE 18
|
|
#define PAINT_BLEND_ALPHA_SUB 19
|
|
#define PAINT_BLEND_ALPHA_ADD 20
|
|
|
|
for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
|
|
if (brush->ob_mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
|
|
const char tool_init = brush->vertexpaint_tool;
|
|
bool is_blend = false;
|
|
|
|
{
|
|
char tool = tool_init;
|
|
switch (tool_init) {
|
|
case PAINT_BLEND_MIX: tool = VPAINT_TOOL_DRAW; break;
|
|
case PAINT_BLEND_BLUR: tool = VPAINT_TOOL_BLUR; break;
|
|
case PAINT_BLEND_AVERAGE: tool = VPAINT_TOOL_AVERAGE; break;
|
|
case PAINT_BLEND_SMEAR: tool = VPAINT_TOOL_SMEAR; break;
|
|
default:
|
|
tool = VPAINT_TOOL_DRAW;
|
|
is_blend = true;
|
|
break;
|
|
}
|
|
brush->vertexpaint_tool = tool;
|
|
}
|
|
|
|
if (is_blend == false) {
|
|
brush->blend = IMB_BLEND_MIX;
|
|
}
|
|
else {
|
|
short blend = IMB_BLEND_MIX;
|
|
switch (tool_init) {
|
|
case PAINT_BLEND_ADD: blend = IMB_BLEND_ADD; break;
|
|
case PAINT_BLEND_SUB: blend = IMB_BLEND_SUB; break;
|
|
case PAINT_BLEND_MUL: blend = IMB_BLEND_MUL; break;
|
|
case PAINT_BLEND_LIGHTEN: blend = IMB_BLEND_LIGHTEN; break;
|
|
case PAINT_BLEND_DARKEN: blend = IMB_BLEND_DARKEN; break;
|
|
case PAINT_BLEND_COLORDODGE: blend = IMB_BLEND_COLORDODGE; break;
|
|
case PAINT_BLEND_DIFFERENCE: blend = IMB_BLEND_DIFFERENCE; break;
|
|
case PAINT_BLEND_SCREEN: blend = IMB_BLEND_SCREEN; break;
|
|
case PAINT_BLEND_HARDLIGHT: blend = IMB_BLEND_HARDLIGHT; break;
|
|
case PAINT_BLEND_OVERLAY: blend = IMB_BLEND_OVERLAY; break;
|
|
case PAINT_BLEND_SOFTLIGHT: blend = IMB_BLEND_SOFTLIGHT; break;
|
|
case PAINT_BLEND_EXCLUSION: blend = IMB_BLEND_EXCLUSION; break;
|
|
case PAINT_BLEND_LUMINOSITY: blend = IMB_BLEND_LUMINOSITY; break;
|
|
case PAINT_BLEND_SATURATION: blend = IMB_BLEND_SATURATION; break;
|
|
case PAINT_BLEND_HUE: blend = IMB_BLEND_HUE; break;
|
|
case PAINT_BLEND_ALPHA_SUB: blend = IMB_BLEND_ERASE_ALPHA; break;
|
|
case PAINT_BLEND_ALPHA_ADD: blend = IMB_BLEND_ADD_ALPHA; break;
|
|
}
|
|
brush->blend = blend;
|
|
}
|
|
}
|
|
/* For now these match, in the future new items may not. */
|
|
brush->weightpaint_tool = brush->vertexpaint_tool;
|
|
}
|
|
|
|
#undef PAINT_BLEND_MIX
|
|
#undef PAINT_BLEND_ADD
|
|
#undef PAINT_BLEND_SUB
|
|
#undef PAINT_BLEND_MUL
|
|
#undef PAINT_BLEND_BLUR
|
|
#undef PAINT_BLEND_LIGHTEN
|
|
#undef PAINT_BLEND_DARKEN
|
|
#undef PAINT_BLEND_AVERAGE
|
|
#undef PAINT_BLEND_SMEAR
|
|
#undef PAINT_BLEND_COLORDODGE
|
|
#undef PAINT_BLEND_DIFFERENCE
|
|
#undef PAINT_BLEND_SCREEN
|
|
#undef PAINT_BLEND_HARDLIGHT
|
|
#undef PAINT_BLEND_OVERLAY
|
|
#undef PAINT_BLEND_SOFTLIGHT
|
|
#undef PAINT_BLEND_EXCLUSION
|
|
#undef PAINT_BLEND_LUMINOSITY
|
|
#undef PAINT_BLEND_SATURATION
|
|
#undef PAINT_BLEND_HUE
|
|
#undef PAINT_BLEND_ALPHA_SUB
|
|
#undef PAINT_BLEND_ALPHA_ADD
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 34)) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
|
|
for (SpaceLink *slink = area->spacedata.first; slink; slink = slink->next) {
|
|
if (slink->spacetype == SPACE_USERPREF) {
|
|
ARegion *navigation_region = BKE_spacedata_find_region_type(slink, area, RGN_TYPE_NAV_BAR);
|
|
|
|
if (!navigation_region) {
|
|
ARegion *main_region = BKE_spacedata_find_region_type(slink, area, RGN_TYPE_WINDOW);
|
|
ListBase *regionbase = (slink == area->spacedata.first) ?
|
|
&area->regionbase : &slink->regionbase;
|
|
|
|
navigation_region = MEM_callocN(sizeof(ARegion), "userpref navigation-region do_versions");
|
|
|
|
BLI_insertlinkbefore(regionbase, main_region, navigation_region); /* order matters, addhead not addtail! */
|
|
navigation_region->regiontype = RGN_TYPE_NAV_BAR;
|
|
navigation_region->alignment = RGN_ALIGN_LEFT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 36)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "curvature_ridge_factor")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->shading.curvature_ridge_factor = 1.0f;
|
|
v3d->shading.curvature_valley_factor = 1.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Rename OpenGL to Workbench. */
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
if (STREQ(scene->r.engine, "BLENDER_OPENGL")) {
|
|
STRNCPY(scene->r.engine, RE_engine_id_BLENDER_WORKBENCH);
|
|
}
|
|
}
|
|
|
|
/* init Annotations onion skin */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "bGPDlayer", "int", "gstep")) {
|
|
for (bGPdata *gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
|
|
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
|
|
ARRAY_SET_ITEMS(gpl->gcolor_prev, 0.302f, 0.851f, 0.302f);
|
|
ARRAY_SET_ITEMS(gpl->gcolor_next, 0.250f, 0.1f, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Move studio_light selection to lookdev_light. */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "char", "lookdev_light[256]")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
memcpy(v3d->shading.lookdev_light, v3d->shading.studio_light, sizeof(char) * 256);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Change Solid mode shadow orientation. */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SceneDisplay", "float", "shadow_focus")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
float *dir = scene->display.light_direction;
|
|
SWAP(float, dir[2], dir[1]);
|
|
dir[2] = -dir[2];
|
|
dir[0] = -dir[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 37)) {
|
|
for (Camera *ca = bmain->cameras.first; ca; ca = ca->id.next) {
|
|
ca->drawsize *= 2.0f;
|
|
}
|
|
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
if (ob->type != OB_EMPTY) {
|
|
if (UNLIKELY(ob->transflag & OB_DUPLICOLLECTION)) {
|
|
BKE_object_type_set_empty_for_versioning(ob);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Grease pencil primitive curve */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "CurveMapping", "cur_primitive")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
|
|
if ((gset) && (gset->cur_primitive == NULL)) {
|
|
gset->cur_primitive = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
|
|
curvemapping_initialize(gset->cur_primitive);
|
|
curvemap_reset(
|
|
gset->cur_primitive->cm,
|
|
&gset->cur_primitive->clipr,
|
|
CURVE_PRESET_BELL,
|
|
CURVEMAP_SLOPE_POSITIVE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 38)) {
|
|
if (DNA_struct_elem_find(fd->filesdna, "Object", "char", "empty_image_visibility_flag")) {
|
|
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
ob->empty_image_visibility_flag ^= (
|
|
OB_EMPTY_IMAGE_HIDE_PERSPECTIVE |
|
|
OB_EMPTY_IMAGE_HIDE_ORTHOGRAPHIC |
|
|
OB_EMPTY_IMAGE_HIDE_BACK);
|
|
}
|
|
}
|
|
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
|
|
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
|
|
switch (sl->spacetype) {
|
|
case SPACE_IMAGE:
|
|
{
|
|
SpaceImage *sima = (SpaceImage *)sl;
|
|
sima->flag &= ~(
|
|
SI_FLAG_UNUSED_0 |
|
|
SI_FLAG_UNUSED_1 |
|
|
SI_FLAG_UNUSED_3 |
|
|
SI_FLAG_UNUSED_6 |
|
|
SI_FLAG_UNUSED_7 |
|
|
SI_FLAG_UNUSED_8 |
|
|
SI_FLAG_UNUSED_17 |
|
|
SI_FLAG_UNUSED_18 |
|
|
SI_FLAG_UNUSED_23 |
|
|
SI_FLAG_UNUSED_24);
|
|
break;
|
|
}
|
|
case SPACE_VIEW3D:
|
|
{
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->flag &= ~(
|
|
V3D_FLAG_UNUSED_0 |
|
|
V3D_FLAG_UNUSED_1 |
|
|
V3D_FLAG_UNUSED_10 |
|
|
V3D_FLAG_UNUSED_12);
|
|
v3d->flag2 &= ~(
|
|
V3D_FLAG2_UNUSED_3 |
|
|
V3D_FLAG2_UNUSED_6 |
|
|
V3D_FLAG2_UNUSED_12 |
|
|
V3D_FLAG2_UNUSED_13 |
|
|
V3D_FLAG2_UNUSED_14 |
|
|
V3D_FLAG2_UNUSED_15);
|
|
break;
|
|
}
|
|
case SPACE_OUTLINER:
|
|
{
|
|
SpaceOutliner *so = (SpaceOutliner *)sl;
|
|
so->filter &= ~(
|
|
SO_FILTER_UNUSED_1 |
|
|
SO_FILTER_UNUSED_5 |
|
|
SO_FILTER_UNUSED_12);
|
|
so->storeflag &= ~(
|
|
SO_TREESTORE_UNUSED_1);
|
|
break;
|
|
}
|
|
case SPACE_FILE:
|
|
{
|
|
SpaceFile *sfile = (SpaceFile *)sl;
|
|
if (sfile->params) {
|
|
sfile->params->flag &= ~(
|
|
FILE_PARAMS_FLAG_UNUSED_1 |
|
|
FILE_PARAMS_FLAG_UNUSED_6 |
|
|
FILE_PARAMS_FLAG_UNUSED_9);
|
|
}
|
|
break;
|
|
}
|
|
case SPACE_NODE:
|
|
{
|
|
SpaceNode *snode = (SpaceNode *)sl;
|
|
snode->flag &= ~(
|
|
SNODE_FLAG_UNUSED_6 |
|
|
SNODE_FLAG_UNUSED_10 |
|
|
SNODE_FLAG_UNUSED_11);
|
|
break;
|
|
}
|
|
case SPACE_PROPERTIES:
|
|
{
|
|
SpaceProperties *sbuts = (SpaceProperties *)sl;
|
|
sbuts->flag &= ~(
|
|
SB_FLAG_UNUSED_2 |
|
|
SB_FLAG_UNUSED_3);
|
|
break;
|
|
}
|
|
case SPACE_NLA:
|
|
{
|
|
SpaceNla *snla = (SpaceNla *)sl;
|
|
snla->flag &= ~(
|
|
SNLA_FLAG_UNUSED_0 |
|
|
SNLA_FLAG_UNUSED_1 |
|
|
SNLA_FLAG_UNUSED_3);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->r.mode &= ~(
|
|
R_MODE_UNUSED_1 |
|
|
R_MODE_UNUSED_2 |
|
|
R_MODE_UNUSED_3 |
|
|
R_MODE_UNUSED_4 |
|
|
R_MODE_UNUSED_5 |
|
|
R_MODE_UNUSED_6 |
|
|
R_MODE_UNUSED_7 |
|
|
R_MODE_UNUSED_8 |
|
|
R_MODE_UNUSED_10 |
|
|
R_MODE_UNUSED_13 |
|
|
R_MODE_UNUSED_16 |
|
|
R_MODE_UNUSED_17 |
|
|
R_MODE_UNUSED_18 |
|
|
R_MODE_UNUSED_19 |
|
|
R_MODE_UNUSED_20 |
|
|
R_MODE_UNUSED_21 |
|
|
R_MODE_UNUSED_27);
|
|
|
|
scene->r.scemode &= ~(
|
|
R_SCEMODE_UNUSED_8 |
|
|
R_SCEMODE_UNUSED_11 |
|
|
R_SCEMODE_UNUSED_13 |
|
|
R_SCEMODE_UNUSED_16 |
|
|
R_SCEMODE_UNUSED_17 |
|
|
R_SCEMODE_UNUSED_19);
|
|
|
|
if (scene->toolsettings->sculpt) {
|
|
scene->toolsettings->sculpt->flags &= ~(
|
|
SCULPT_FLAG_UNUSED_0 |
|
|
SCULPT_FLAG_UNUSED_1 |
|
|
SCULPT_FLAG_UNUSED_2);
|
|
}
|
|
|
|
if (scene->ed) {
|
|
Sequence *seq;
|
|
SEQ_BEGIN (scene->ed, seq)
|
|
{
|
|
seq->flag &= ~(
|
|
SEQ_FLAG_UNUSED_6 |
|
|
SEQ_FLAG_UNUSED_18 |
|
|
SEQ_FLAG_UNUSED_19 |
|
|
SEQ_FLAG_UNUSED_21);
|
|
if (seq->type == SEQ_TYPE_SPEED) {
|
|
SpeedControlVars *s = (SpeedControlVars *)seq->effectdata;
|
|
s->flags &= ~(
|
|
SEQ_SPEED_UNUSED_1);
|
|
}
|
|
} SEQ_END;
|
|
}
|
|
}
|
|
|
|
for (World *world = bmain->worlds.first; world; world = world->id.next) {
|
|
world->flag &= ~(
|
|
WO_MODE_UNUSED_1 |
|
|
WO_MODE_UNUSED_2 |
|
|
WO_MODE_UNUSED_3 |
|
|
WO_MODE_UNUSED_4 |
|
|
WO_MODE_UNUSED_5 |
|
|
WO_MODE_UNUSED_7);
|
|
}
|
|
|
|
for (Image *image = bmain->images.first; image; image = image->id.next) {
|
|
image->flag &= ~(
|
|
IMA_FLAG_UNUSED_0 |
|
|
IMA_FLAG_UNUSED_1 |
|
|
IMA_FLAG_UNUSED_4 |
|
|
IMA_FLAG_UNUSED_6 |
|
|
IMA_FLAG_UNUSED_8 |
|
|
IMA_FLAG_UNUSED_15 |
|
|
IMA_FLAG_UNUSED_16);
|
|
}
|
|
|
|
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
ob->flag &= ~(
|
|
OB_FLAG_UNUSED_11 |
|
|
OB_FLAG_UNUSED_12);
|
|
ob->transflag &= ~(
|
|
OB_TRANSFLAG_UNUSED_0 |
|
|
OB_TRANSFLAG_UNUSED_1);
|
|
ob->shapeflag &= ~OB_SHAPE_FLAG_UNUSED_1;
|
|
}
|
|
|
|
for (Mesh *me = bmain->meshes.first; me; me = me->id.next) {
|
|
me->flag &= ~(
|
|
ME_FLAG_UNUSED_0 |
|
|
ME_FLAG_UNUSED_1 |
|
|
ME_FLAG_UNUSED_3 |
|
|
ME_FLAG_UNUSED_4 |
|
|
ME_FLAG_UNUSED_6 |
|
|
ME_FLAG_UNUSED_7 |
|
|
ME_FLAG_UNUSED_8);
|
|
}
|
|
|
|
for (Material *mat = bmain->materials.first; mat; mat = mat->id.next) {
|
|
mat->blend_flag &= ~(
|
|
MA_BL_FLAG_UNUSED_2);
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 40)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "ToolSettings", "char", "snap_transform_mode_flag")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
scene->toolsettings->snap_transform_mode_flag =
|
|
SCE_SNAP_TRANSFORM_MODE_TRANSLATE;
|
|
}
|
|
}
|
|
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
|
|
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
|
|
switch (sl->spacetype) {
|
|
case SPACE_VIEW3D:
|
|
{
|
|
enum { V3D_BACKFACE_CULLING = (1 << 10) };
|
|
View3D *v3d = (View3D *)sl;
|
|
if (v3d->flag2 & V3D_BACKFACE_CULLING) {
|
|
v3d->flag2 &= ~V3D_BACKFACE_CULLING;
|
|
v3d->shading.flag |= V3D_SHADING_BACKFACE_CULLING;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_find(fd->filesdna, "TransformOrientationSlot")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
for (int i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) {
|
|
scene->orientation_slots[i].index_custom = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Grease pencil target weight */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "float", "weight")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
/* sculpt brushes */
|
|
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
|
|
if (gset) {
|
|
for (int i = 0; i < GP_SCULPT_TYPE_MAX; i++) {
|
|
GP_Sculpt_Data *gp_brush = &gset->brush[i];
|
|
gp_brush->weight = 1.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Grease pencil cutter/select segment intersection threshold */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "float", "isect_threshold")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
|
|
if (gset) {
|
|
gset->isect_threshold = 0.1f;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Fix anamorphic bokeh eevee rna limits.*/
|
|
for (Camera *ca = bmain->cameras.first; ca; ca = ca->id.next) {
|
|
if (ca->gpu_dof.ratio < 0.01f) {
|
|
ca->gpu_dof.ratio = 0.01f;
|
|
}
|
|
}
|
|
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
|
|
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_USERPREF) {
|
|
ARegion *execute_region = BKE_spacedata_find_region_type(sl, area, RGN_TYPE_EXECUTE);
|
|
|
|
if (!execute_region) {
|
|
ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase : &sl->regionbase;
|
|
ARegion *ar_navbar = BKE_spacedata_find_region_type(sl, area, RGN_TYPE_NAV_BAR);
|
|
|
|
execute_region = MEM_callocN(sizeof(ARegion), "execute region for properties");
|
|
|
|
BLI_assert(ar_navbar);
|
|
|
|
BLI_insertlinkafter(regionbase, ar_navbar, execute_region);
|
|
|
|
execute_region->regiontype = RGN_TYPE_EXECUTE;
|
|
execute_region->alignment = RGN_ALIGN_BOTTOM | RGN_SPLIT_PREV;
|
|
execute_region->flag |= RGN_FLAG_DYNAMIC_SIZE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 43)) {
|
|
ListBase *lb = which_libbase(bmain, ID_BR);
|
|
BKE_main_id_repair_duplicate_names_listbase(lb);
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 44)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Material", "float", "a")) {
|
|
for (Material *mat = bmain->materials.first; mat; mat = mat->id.next) {
|
|
mat->a = 1.0f;
|
|
}
|
|
}
|
|
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
enum {
|
|
R_ALPHAKEY = 2,
|
|
};
|
|
scene->r.seq_flag &= ~(
|
|
R_SEQ_UNUSED_0 |
|
|
R_SEQ_UNUSED_1 |
|
|
R_SEQ_UNUSED_2);
|
|
scene->r.color_mgt_flag &= ~R_COLOR_MANAGEMENT_UNUSED_1;
|
|
if (scene->r.alphamode == R_ALPHAKEY) {
|
|
scene->r.alphamode = R_ADDSKY;
|
|
}
|
|
ToolSettings *ts = scene->toolsettings;
|
|
ts->particle.flag &= ~PE_UNUSED_6;
|
|
if (ts->sculpt != NULL) {
|
|
ts->sculpt->flags &= ~SCULPT_FLAG_UNUSED_6;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 45)) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
|
|
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_SEQ) {
|
|
SpaceSeq *sseq = (SpaceSeq *)sl;
|
|
sseq->flag |= SEQ_SHOW_MARKER_LINES;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 46)) {
|
|
/* Add wireframe color. */
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "char", "wire_color_type")) {
|
|
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->shading.wire_color_type = V3D_SHADING_SINGLE_COLOR;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3DCursor", "short", "rotation_mode")) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
if (is_zero_v3(scene->cursor.rotation_axis)) {
|
|
scene->cursor.rotation_mode = ROT_MODE_XYZ;
|
|
scene->cursor.rotation_quaternion[0] = 1.0f;
|
|
scene->cursor.rotation_axis[1] = 1.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 47)) {
|
|
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
|
|
ParticleEditSettings *pset = &scene->toolsettings->particle;
|
|
if (pset->brushtype < 0) {
|
|
pset->brushtype = PE_BRUSH_COMB;
|
|
}
|
|
}
|
|
|
|
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
|
|
{
|
|
enum { PARCURVE = 1, PARKEY = 2, PAR_DEPRECATED = 16};
|
|
if (ELEM(ob->partype, PARCURVE, PARKEY, PAR_DEPRECATED)) {
|
|
ob->partype = PAROBJECT;
|
|
}
|
|
}
|
|
|
|
{
|
|
enum { OB_WAVE = 21, OB_LIFE = 23, OB_SECTOR = 24};
|
|
if (ELEM(ob->type, OB_WAVE, OB_LIFE, OB_SECTOR)) {
|
|
ob->type = OB_EMPTY;
|
|
}
|
|
}
|
|
|
|
ob->transflag &= ~(
|
|
OB_TRANSFLAG_UNUSED_0 |
|
|
OB_TRANSFLAG_UNUSED_1 |
|
|
OB_TRANSFLAG_UNUSED_3 |
|
|
OB_TRANSFLAG_UNUSED_6 |
|
|
OB_TRANSFLAG_UNUSED_12);
|
|
|
|
ob->nlaflag &= ~(OB_ADS_UNUSED_1 | OB_ADS_UNUSED_2);
|
|
}
|
|
|
|
LISTBASE_FOREACH (bArmature *, arm, &bmain->armatures) {
|
|
arm->flag &= ~(
|
|
ARM_FLAG_UNUSED_1 |
|
|
ARM_FLAG_UNUSED_5 |
|
|
ARM_FLAG_UNUSED_7 |
|
|
ARM_FLAG_UNUSED_12);
|
|
}
|
|
|
|
LISTBASE_FOREACH (Text *, text, &bmain->texts) {
|
|
text->flags &= ~(TXT_FLAG_UNUSED_8 | TXT_FLAG_UNUSED_9);
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 48)) {
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
/* Those are not currently used, but are accessible through RNA API and were not
|
|
* properly initialized previously. This is mere copy of BKE_init_scene() code. */
|
|
if (scene->r.im_format.view_settings.look[0] == '\0') {
|
|
BKE_color_managed_display_settings_init(&scene->r.im_format.display_settings);
|
|
BKE_color_managed_view_settings_init_render(&scene->r.im_format.view_settings,
|
|
&scene->r.im_format.display_settings,
|
|
"Filmic");
|
|
}
|
|
|
|
if (scene->r.bake.im_format.view_settings.look[0] == '\0') {
|
|
BKE_color_managed_display_settings_init(&scene->r.bake.im_format.display_settings);
|
|
BKE_color_managed_view_settings_init_render(&scene->r.bake.im_format.view_settings,
|
|
&scene->r.bake.im_format.display_settings,
|
|
"Filmic");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(bmain, 280, 49)) {
|
|
/* All tool names changed, reset to defaults. */
|
|
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
|
|
while (!BLI_listbase_is_empty(&workspace->tools)) {
|
|
BKE_workspace_tool_remove(workspace, workspace->tools.first);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
/* Versioning code until next subversion bump goes here. */
|
|
|
|
LISTBASE_FOREACH (ParticleSettings *, part, &bmain->particles) {
|
|
/* Replace deprecated PART_DRAW_BB by PART_DRAW_NOT */
|
|
if (part->ren_as == PART_DRAW_BB) {
|
|
part->ren_as = PART_DRAW_NOT;
|
|
}
|
|
if (part->draw_as == PART_DRAW_BB) {
|
|
part->draw_as = PART_DRAW_NOT;
|
|
}
|
|
}
|
|
}
|
|
}
|