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blender-archive/source/blender/blenloader/intern/versioning_280.c
Campbell Barton cc5bdf0293 Cleanup: rename DEPRECATED to UNUSED
While the flags have been deprecated they're currently unused.
Rename for clarity.
2019-03-17 10:34:59 +11:00

2925 lines
97 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup blenloader
*/
/* allow readfile to use deprecated functionality */
#define DNA_DEPRECATED_ALLOW
#include <string.h>
#include <float.h>
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_mempool.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "DNA_camera_types.h"
#include "DNA_cloth_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
#include "DNA_gpu_types.h"
#include "DNA_light_types.h"
#include "DNA_layer_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_particle_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_genfile.h"
#include "DNA_gpencil_types.h"
#include "DNA_workspace_types.h"
#include "DNA_key_types.h"
#include "DNA_curve_types.h"
#include "DNA_armature_types.h"
#include "DNA_text_types.h"
#include "BKE_action.h"
#include "BKE_cloth.h"
#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_colortools.h"
#include "BKE_customdata.h"
#include "BKE_freestyle.h"
#include "BKE_gpencil.h"
#include "BKE_idprop.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pointcache.h"
#include "BKE_report.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
#include "BKE_studiolight.h"
#include "BKE_unit.h"
#include "BKE_workspace.h"
/* Only for IMB_BlendMode */
#include "IMB_imbuf.h"
#include "DEG_depsgraph.h"
#include "BLT_translation.h"
#include "BLO_readfile.h"
#include "readfile.h"
#include "MEM_guardedalloc.h"
static bScreen *screen_parent_find(const bScreen *screen)
{
/* can avoid lookup if screen state isn't maximized/full (parent and child store the same state) */
if (ELEM(screen->state, SCREENMAXIMIZED, SCREENFULL)) {
for (const ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->full && sa->full != screen) {
BLI_assert(sa->full->state == screen->state);
return sa->full;
}
}
}
return NULL;
}
static void do_version_workspaces_create_from_screens(Main *bmain)
{
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
const bScreen *screen_parent = screen_parent_find(screen);
WorkSpace *workspace;
if (screen->temp) {
continue;
}
if (screen_parent) {
/* fullscreen with "Back to Previous" option, don't create
* a new workspace, add layout workspace containing parent */
workspace = BLI_findstring(
&bmain->workspaces, screen_parent->id.name + 2, offsetof(ID, name) + 2);
}
else {
workspace = BKE_workspace_add(bmain, screen->id.name + 2);
}
if (workspace == NULL) {
continue; /* Not much we can do.. */
}
BKE_workspace_layout_add(bmain, workspace, screen, screen->id.name + 2);
}
}
static void do_version_area_change_space_to_space_action(ScrArea *area, const Scene *scene)
{
SpaceType *stype = BKE_spacetype_from_id(SPACE_ACTION);
SpaceAction *saction = (SpaceAction *)stype->new(area, scene);
ARegion *region_channels;
/* Properly free current regions */
for (ARegion *region = area->regionbase.first; region; region = region->next) {
BKE_area_region_free(area->type, region);
}
BLI_freelistN(&area->regionbase);
area->type = stype;
area->spacetype = stype->spaceid;
BLI_addhead(&area->spacedata, saction);
area->regionbase = saction->regionbase;
BLI_listbase_clear(&saction->regionbase);
/* Different defaults for timeline */
region_channels = BKE_area_find_region_type(area, RGN_TYPE_CHANNELS);
region_channels->flag |= RGN_FLAG_HIDDEN;
saction->mode = SACTCONT_TIMELINE;
saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED;
saction->ads.filterflag |= ADS_FILTER_SUMMARY;
}
/**
* \brief After lib-link versioning for new workspace design.
*
* - Adds a workspace for (almost) each screen of the old file
* and adds the needed workspace-layout to wrap the screen.
* - Active screen isn't stored directly in window anymore, but in the active workspace.
* - Active scene isn't stored in screen anymore, but in window.
* - Create workspace instance hook for each window.
*
* \note Some of the created workspaces might be deleted again in case of reading the default startup.blend.
*/
static void do_version_workspaces_after_lib_link(Main *bmain)
{
BLI_assert(BLI_listbase_is_empty(&bmain->workspaces));
do_version_workspaces_create_from_screens(bmain);
for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
for (wmWindow *win = wm->windows.first; win; win = win->next) {
bScreen *screen_parent = screen_parent_find(win->screen);
bScreen *screen = screen_parent ? screen_parent : win->screen;
if (screen->temp) {
/* We do not generate a new workspace for those screens... still need to set some data in win. */
win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
win->scene = screen->scene;
/* Deprecated from now on! */
win->screen = NULL;
continue;
}
WorkSpace *workspace = BLI_findstring(&bmain->workspaces, screen->id.name + 2, offsetof(ID, name) + 2);
BLI_assert(workspace != NULL);
WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, win->screen);
BLI_assert(layout != NULL);
win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
BKE_workspace_active_set(win->workspace_hook, workspace);
BKE_workspace_active_layout_set(win->workspace_hook, layout);
/* Move scene and view layer to window. */
Scene *scene = screen->scene;
ViewLayer *layer = BLI_findlink(&scene->view_layers, scene->r.actlay);
if (!layer) {
layer = BKE_view_layer_default_view(scene);
}
win->scene = scene;
STRNCPY(win->view_layer_name, layer->name);
/* Deprecated from now on! */
win->screen = NULL;
}
}
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
/* Deprecated from now on! */
BLI_freelistN(&screen->scene->transform_spaces);
screen->scene = NULL;
}
}
#ifdef USE_COLLECTION_COMPAT_28
enum {
COLLECTION_DEPRECATED_VISIBLE = (1 << 0),
COLLECTION_DEPRECATED_VIEWPORT = (1 << 0),
COLLECTION_DEPRECATED_SELECTABLE = (1 << 1),
COLLECTION_DEPRECATED_DISABLED = (1 << 2),
COLLECTION_DEPRECATED_RENDER = (1 << 3),
};
static void do_version_view_layer_visibility(ViewLayer *view_layer)
{
/* Convert from deprecated VISIBLE flag to DISABLED */
LayerCollection *lc;
for (lc = view_layer->layer_collections.first;
lc;
lc = lc->next)
{
if (lc->flag & COLLECTION_DEPRECATED_DISABLED) {
lc->flag &= ~COLLECTION_DEPRECATED_DISABLED;
}
if ((lc->flag & COLLECTION_DEPRECATED_VISIBLE) == 0) {
lc->flag |= COLLECTION_DEPRECATED_DISABLED;
}
lc->flag |= COLLECTION_DEPRECATED_VIEWPORT | COLLECTION_DEPRECATED_RENDER;
}
}
static void do_version_layer_collection_pre(
ViewLayer *view_layer,
ListBase *lb,
GSet *enabled_set,
GSet *selectable_set)
{
/* Convert from deprecated DISABLED to new layer collection and collection flags */
for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
if (lc->scene_collection) {
if (!(lc->flag & COLLECTION_DEPRECATED_DISABLED)) {
BLI_gset_insert(enabled_set, lc->scene_collection);
}
if (lc->flag & COLLECTION_DEPRECATED_SELECTABLE) {
BLI_gset_insert(selectable_set, lc->scene_collection);
}
}
do_version_layer_collection_pre(view_layer, &lc->layer_collections, enabled_set, selectable_set);
}
}
static void do_version_layer_collection_post(
ViewLayer *view_layer,
ListBase *lb,
GSet *enabled_set,
GSet *selectable_set,
GHash *collection_map)
{
/* Apply layer collection exclude flags. */
for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
if (!(lc->collection->flag & COLLECTION_IS_MASTER)) {
SceneCollection *sc = BLI_ghash_lookup(collection_map, lc->collection);
const bool enabled = (sc && BLI_gset_haskey(enabled_set, sc));
const bool selectable = (sc && BLI_gset_haskey(selectable_set, sc));
if (!enabled) {
lc->flag |= LAYER_COLLECTION_EXCLUDE;
}
if (enabled && !selectable) {
lc->collection->flag |= COLLECTION_RESTRICT_SELECT;
}
}
do_version_layer_collection_post(
view_layer, &lc->layer_collections, enabled_set, selectable_set, collection_map);
}
}
static void do_version_scene_collection_convert(
Main *bmain,
ID *id,
SceneCollection *sc,
Collection *collection,
GHash *collection_map)
{
if (collection_map) {
BLI_ghash_insert(collection_map, collection, sc);
}
for (SceneCollection *nsc = sc->scene_collections.first; nsc;) {
SceneCollection *nsc_next = nsc->next;
Collection *ncollection = BKE_collection_add(bmain, collection, nsc->name);
ncollection->id.lib = id->lib;
do_version_scene_collection_convert(bmain, id, nsc, ncollection, collection_map);
nsc = nsc_next;
}
for (LinkData *link = sc->objects.first; link; link = link->next) {
Object *ob = link->data;
if (ob) {
BKE_collection_object_add(bmain, collection, ob);
id_us_min(&ob->id);
}
}
BLI_freelistN(&sc->objects);
MEM_freeN(sc);
}
static void do_version_group_collection_to_collection(Main *bmain, Collection *group)
{
/* Convert old 2.8 group collections to new unified collections. */
if (group->collection) {
do_version_scene_collection_convert(bmain, &group->id, group->collection, group, NULL);
}
group->collection = NULL;
group->view_layer = NULL;
id_fake_user_set(&group->id);
}
static void do_version_scene_collection_to_collection(Main *bmain, Scene *scene)
{
/* Convert old 2.8 scene collections to new unified collections. */
/* Temporarily clear view layers so we don't do any layer collection syncing
* and destroy old flags that we want to restore. */
ListBase view_layers = scene->view_layers;
BLI_listbase_clear(&scene->view_layers);
if (!scene->master_collection) {
scene->master_collection = BKE_collection_master_add();
}
/* Convert scene collections. */
GHash *collection_map = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
if (scene->collection) {
do_version_scene_collection_convert(bmain, &scene->id, scene->collection, scene->master_collection, collection_map);
scene->collection = NULL;
}
scene->view_layers = view_layers;
/* Convert layer collections. */
ViewLayer *view_layer;
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
GSet *enabled_set = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
GSet *selectable_set = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
do_version_layer_collection_pre(
view_layer, &view_layer->layer_collections, enabled_set, selectable_set);
BKE_layer_collection_sync(scene, view_layer);
do_version_layer_collection_post(
view_layer, &view_layer->layer_collections, enabled_set, selectable_set, collection_map);
BLI_gset_free(enabled_set, NULL);
BLI_gset_free(selectable_set, NULL);
BKE_layer_collection_sync(scene, view_layer);
}
BLI_ghash_free(collection_map, NULL, NULL);
}
#endif
static void do_version_layers_to_collections(Main *bmain, Scene *scene)
{
/* Since we don't have access to FileData we check the (always valid) first
* render layer instead. */
if (!scene->master_collection) {
scene->master_collection = BKE_collection_master_add();
}
if (scene->view_layers.first) {
return;
}
/* Create collections from layers. */
Collection *collection_master = BKE_collection_master(scene);
Collection *collections[20] = {NULL};
for (int layer = 0; layer < 20; layer++) {
for (Base *base = scene->base.first; base; base = base->next) {
if (base->lay & (1 << layer)) {
/* Create collections when needed only. */
if (collections[layer] == NULL) {
char name[MAX_NAME];
BLI_snprintf(name,
sizeof(collection_master->id.name),
DATA_("Collection %d"),
layer + 1);
Collection *collection = BKE_collection_add(bmain, collection_master, name);
collection->id.lib = scene->id.lib;
collections[layer] = collection;
if (!(scene->lay & (1 << layer))) {
collection->flag |= COLLECTION_RESTRICT_VIEW | COLLECTION_RESTRICT_RENDER;
}
}
/* Note usually this would do slow collection syncing for view layers,
* but since no view layers exists yet at this point it's fast. */
BKE_collection_object_add(
bmain,
collections[layer], base->object);
}
if (base->flag & SELECT) {
base->object->flag |= SELECT;
}
else {
base->object->flag &= ~SELECT;
}
}
}
/* Handle legacy render layers. */
bool have_override = false;
const bool need_default_renderlayer = scene->r.layers.first == NULL;
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
ViewLayer *view_layer = BKE_view_layer_add(scene, srl->name);
if (srl->layflag & SCE_LAY_DISABLE) {
view_layer->flag &= ~VIEW_LAYER_RENDER;
}
if ((srl->layflag & SCE_LAY_FRS) == 0) {
view_layer->flag &= ~VIEW_LAYER_FREESTYLE;
}
view_layer->layflag = srl->layflag;
view_layer->passflag = srl->passflag;
view_layer->pass_alpha_threshold = srl->pass_alpha_threshold;
view_layer->samples = srl->samples;
view_layer->mat_override = srl->mat_override;
BKE_freestyle_config_free(&view_layer->freestyle_config, true);
view_layer->freestyle_config = srl->freestyleConfig;
view_layer->id_properties = srl->prop;
/* Set exclusion and overrides. */
for (int layer = 0; layer < 20; layer++) {
Collection *collection = collections[layer];
if (collection) {
LayerCollection *lc = BKE_layer_collection_first_from_scene_collection(view_layer, collection);
if (srl->lay_exclude & (1 << layer)) {
/* Disable excluded layer. */
have_override = true;
lc->flag |= LAYER_COLLECTION_EXCLUDE;
for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) {
nlc->flag |= LAYER_COLLECTION_EXCLUDE;
}
}
else {
if (srl->lay_zmask & (1 << layer)) {
have_override = true;
lc->flag |= LAYER_COLLECTION_HOLDOUT;
}
if ((srl->lay & (1 << layer)) == 0) {
have_override = true;
lc->flag |= LAYER_COLLECTION_INDIRECT_ONLY;
}
}
}
}
/* for convenience set the same active object in all the layers */
if (scene->basact) {
view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object);
}
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_SELECTABLE) && (base->object->flag & SELECT)) {
base->flag |= BASE_SELECTED;
}
}
}
BLI_freelistN(&scene->r.layers);
/* If render layers included overrides, or there are no render layers,
* we also create a vanilla viewport layer. */
if (have_override || need_default_renderlayer) {
ViewLayer *view_layer = BKE_view_layer_add(scene, "Viewport");
/* If we ported all the original render layers, we don't need to make the viewport layer renderable. */
if (!BLI_listbase_is_single(&scene->view_layers)) {
view_layer->flag &= ~VIEW_LAYER_RENDER;
}
/* convert active base */
if (scene->basact) {
view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object);
}
/* convert selected bases */
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_SELECTABLE) && (base->object->flag & SELECT)) {
base->flag |= BASE_SELECTED;
}
/* keep lay around for forward compatibility (open those files in 2.79) */
base->lay = base->object->lay;
}
}
/* remove bases once and for all */
for (Base *base = scene->base.first; base; base = base->next) {
id_us_min(&base->object->id);
}
BLI_freelistN(&scene->base);
scene->basact = NULL;
}
static void do_version_collection_propagate_lib_to_children(Collection *collection)
{
if (collection->id.lib != NULL) {
for (CollectionChild *collection_child = collection->children.first;
collection_child != NULL;
collection_child = collection_child->next)
{
if (collection_child->collection->id.lib == NULL) {
collection_child->collection->id.lib = collection->id.lib;
}
do_version_collection_propagate_lib_to_children(collection_child->collection);
}
}
}
void do_versions_after_linking_280(Main *bmain)
{
bool use_collection_compat_28 = true;
if (!MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
use_collection_compat_28 = false;
/* Convert group layer visibility flags to hidden nested collection. */
for (Collection *collection = bmain->collections.first; collection; collection = collection->id.next) {
/* Add fake user for all existing groups. */
id_fake_user_set(&collection->id);
if (collection->flag & (COLLECTION_RESTRICT_VIEW | COLLECTION_RESTRICT_RENDER)) {
continue;
}
Collection *hidden_collection_array[20] = {NULL};
for (CollectionObject *cob = collection->gobject.first, *cob_next = NULL; cob; cob = cob_next) {
cob_next = cob->next;
Object *ob = cob->ob;
if (!(ob->lay & collection->layer)) {
/* Find or create hidden collection matching object's first layer. */
Collection **collection_hidden = NULL;
int coll_idx = 0;
for (; coll_idx < 20; coll_idx++) {
if (ob->lay & (1 << coll_idx)) {
collection_hidden = &hidden_collection_array[coll_idx];
break;
}
}
BLI_assert(collection_hidden != NULL);
if (*collection_hidden == NULL) {
char name[MAX_ID_NAME];
BLI_snprintf(name, sizeof(name), DATA_("Hidden %d"), coll_idx + 1);
*collection_hidden = BKE_collection_add(bmain, collection, name);
(*collection_hidden)->flag |= COLLECTION_RESTRICT_VIEW | COLLECTION_RESTRICT_RENDER;
}
BKE_collection_object_add(bmain, *collection_hidden, ob);
BKE_collection_object_remove(bmain, collection, ob, true);
}
}
}
/* We need to assign lib pointer to generated hidden collections *after* all have been created, otherwise we'll
* end up with several datablocks sharing same name/library, which is FORBIDDEN!
* Note: we need this to be recursive, since a child collection may be sorted before its parent in bmain... */
for (Collection *collection = bmain->collections.first; collection != NULL; collection = collection->id.next) {
do_version_collection_propagate_lib_to_children(collection);
}
/* Convert layers to collections. */
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
do_version_layers_to_collections(bmain, scene);
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
/* same render-layer as do_version_workspaces_after_lib_link will activate,
* so same layer as BKE_view_layer_default_view would return */
ViewLayer *layer = screen->scene->view_layers.first;
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *space = sa->spacedata.first; space; space = space->next) {
if (space->spacetype == SPACE_OUTLINER) {
SpaceOutliner *soutliner = (SpaceOutliner *)space;
soutliner->outlinevis = SO_VIEW_LAYER;
if (BLI_listbase_count_at_most(&layer->layer_collections, 2) == 1) {
if (soutliner->treestore == NULL) {
soutliner->treestore = BLI_mempool_create(
sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER);
}
/* Create a tree store element for the collection. This is normally
* done in check_persistent (outliner_tree.c), but we need to access
* it here :/ (expand element if it's the only one) */
TreeStoreElem *tselem = BLI_mempool_calloc(soutliner->treestore);
tselem->type = TSE_LAYER_COLLECTION;
tselem->id = layer->layer_collections.first;
tselem->nr = tselem->used = 0;
tselem->flag &= ~TSE_CLOSED;
}
}
}
}
}
}
/* New workspace design */
if (!MAIN_VERSION_ATLEAST(bmain, 280, 1)) {
do_version_workspaces_after_lib_link(bmain);
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 2)) {
/* Cleanup any remaining SceneRenderLayer data for files that were created
* with Blender 2.8 before the SceneRenderLayer > RenderLayer refactor. */
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
if (srl->prop) {
IDP_FreeProperty(srl->prop);
MEM_freeN(srl->prop);
}
BKE_freestyle_config_free(&srl->freestyleConfig, true);
}
BLI_freelistN(&scene->r.layers);
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 3)) {
/* Due to several changes to particle RNA and draw code particles from older files may no longer
* be visible. Here we correct this by setting a default draw size for those files. */
for (Object *object = bmain->objects.first; object; object = object->id.next) {
for (ParticleSystem *psys = object->particlesystem.first; psys; psys = psys->next) {
if (psys->part->draw_size == 0.0f) {
psys->part->draw_size = 0.1f;
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 4)) {
for (Object *object = bmain->objects.first; object; object = object->id.next) {
if (object->particlesystem.first) {
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT;
for (ParticleSystem *psys = object->particlesystem.first; psys; psys = psys->next) {
if (psys->part->draw & PART_DRAW_EMITTER) {
object->duplicator_visibility_flag |= OB_DUPLI_FLAG_RENDER;
break;
}
}
}
else if (object->transflag & OB_DUPLI) {
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT;
}
else {
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT | OB_DUPLI_FLAG_RENDER;
}
}
/* Cleanup deprecated flag from particlesettings data-blocks. */
for (ParticleSettings *part = bmain->particles.first; part; part = part->id.next) {
part->draw &= ~PART_DRAW_EMITTER;
}
}
/* SpaceTime & SpaceLogic removal/replacing */
if (!MAIN_VERSION_ATLEAST(bmain, 280, 9)) {
const wmWindowManager *wm = bmain->wm.first;
const Scene *scene = bmain->scenes.first;
if (wm != NULL) {
/* Action editors need a scene for creation. First, update active
* screens using the active scene of the window they're displayed in.
* Next, update remaining screens using first scene in main listbase. */
for (wmWindow *win = wm->windows.first; win; win = win->next) {
const bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
if (ELEM(area->butspacetype, SPACE_TIME, SPACE_LOGIC)) {
do_version_area_change_space_to_space_action(area, win->scene);
/* Don't forget to unset! */
area->butspacetype = SPACE_EMPTY;
}
}
}
}
if (scene != NULL) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
if (ELEM(area->butspacetype, SPACE_TIME, SPACE_LOGIC)) {
/* Areas that were already handled won't be handled again */
do_version_area_change_space_to_space_action(area, scene);
/* Don't forget to unset! */
area->butspacetype = SPACE_EMPTY;
}
}
}
}
}
#ifdef USE_COLLECTION_COMPAT_28
if (use_collection_compat_28 && !MAIN_VERSION_ATLEAST(bmain, 280, 14)) {
for (Collection *group = bmain->collections.first; group; group = group->id.next) {
do_version_group_collection_to_collection(bmain, group);
}
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
do_version_scene_collection_to_collection(bmain, scene);
}
}
#endif
/* Update Curve object Shape Key data layout to include the Radius property */
if (!MAIN_VERSION_ATLEAST(bmain, 280, 23)) {
for (Curve *cu = bmain->curves.first; cu; cu = cu->id.next) {
if (!cu->key || cu->key->elemsize != sizeof(float[4]))
continue;
cu->key->elemstr[0] = 3; /*KEYELEM_ELEM_SIZE_CURVE*/
cu->key->elemsize = sizeof(float[3]);
int new_count = BKE_keyblock_curve_element_count(&cu->nurb);
for (KeyBlock *block = cu->key->block.first; block; block = block->next) {
int old_count = block->totelem;
void *old_data = block->data;
if (!old_data || old_count <= 0)
continue;
block->totelem = new_count;
block->data = MEM_callocN(sizeof(float[3]) * new_count, __func__);
float *oldptr = old_data;
float (*newptr)[3] = block->data;
for (Nurb *nu = cu->nurb.first; nu; nu = nu->next) {
if (nu->bezt) {
BezTriple *bezt = nu->bezt;
for (int a = 0; a < nu->pntsu; a++, bezt++) {
if ((old_count -= 3) < 0) {
memcpy(newptr, bezt->vec, sizeof(float[3][3]));
newptr[3][0] = bezt->tilt;
}
else {
memcpy(newptr, oldptr, sizeof(float[3][4]));
}
newptr[3][1] = bezt->radius;
oldptr += 3 * 4;
newptr += 4; /*KEYELEM_ELEM_LEN_BEZTRIPLE*/
}
}
else if (nu->bp) {
BPoint *bp = nu->bp;
for (int a = 0; a < nu->pntsu * nu->pntsv; a++, bp++) {
if (--old_count < 0) {
copy_v3_v3(newptr[0], bp->vec);
newptr[1][0] = bp->tilt;
}
else {
memcpy(newptr, oldptr, sizeof(float[4]));
}
newptr[1][1] = bp->radius;
oldptr += 4;
newptr += 2; /*KEYELEM_ELEM_LEN_BPOINT*/
}
}
}
MEM_freeN(old_data);
}
}
}
/* Move B-Bone custom handle settings from bPoseChannel to Bone. */
if (!MAIN_VERSION_ATLEAST(bmain, 280, 25)) {
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
bArmature *arm = ob->data;
/* If it is an armature from the same file. */
if (ob->pose && arm && arm->id.lib == ob->id.lib) {
bool rebuild = false;
for (bPoseChannel *pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
/* If the 2.7 flag is enabled, processing is needed. */
if (pchan->bone && (pchan->bboneflag & PCHAN_BBONE_CUSTOM_HANDLES)) {
/* If the settings in the Bone are not set, copy. */
if (pchan->bone->bbone_prev_type == BBONE_HANDLE_AUTO &&
pchan->bone->bbone_next_type == BBONE_HANDLE_AUTO &&
pchan->bone->bbone_prev == NULL && pchan->bone->bbone_next == NULL)
{
pchan->bone->bbone_prev_type = (pchan->bboneflag & PCHAN_BBONE_CUSTOM_START_REL) ? BBONE_HANDLE_RELATIVE : BBONE_HANDLE_ABSOLUTE;
pchan->bone->bbone_next_type = (pchan->bboneflag & PCHAN_BBONE_CUSTOM_END_REL) ? BBONE_HANDLE_RELATIVE : BBONE_HANDLE_ABSOLUTE;
if (pchan->bbone_prev) {
pchan->bone->bbone_prev = pchan->bbone_prev->bone;
}
if (pchan->bbone_next) {
pchan->bone->bbone_next = pchan->bbone_next->bone;
}
}
rebuild = true;
pchan->bboneflag = 0;
}
}
/* Tag pose rebuild for all objects that use this armature. */
if (rebuild) {
for (Object *ob2 = bmain->objects.first; ob2; ob2 = ob2->id.next) {
if (ob2->pose && ob2->data == arm) {
ob2->pose->flag |= POSE_RECALC;
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 30)) {
for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
if (brush->gpencil_settings != NULL) {
brush->gpencil_tool = brush->gpencil_settings->brush_type;
}
}
BKE_paint_toolslots_init_from_main(bmain);
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 38)) {
/* Ensure we get valid rigidbody object/constraint data in relevant collections' objects. */
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
RigidBodyWorld *rbw = scene->rigidbody_world;
if (rbw == NULL) {
continue;
}
BKE_rigidbody_objects_collection_validate(scene, rbw);
BKE_rigidbody_constraints_collection_validate(scene, rbw);
}
}
}
/* NOTE: this version patch is intended for versions < 2.52.2, but was initially introduced in 2.27 already.
* But in 2.79 another case generating non-unique names was discovered (see T55668, involving Meta strips)... */
static void do_versions_seq_unique_name_all_strips(Scene *sce, ListBase *seqbasep)
{
for (Sequence *seq = seqbasep->first; seq != NULL; seq = seq->next) {
BKE_sequence_base_unique_name_recursive(&sce->ed->seqbase, seq);
if (seq->seqbase.first != NULL) {
do_versions_seq_unique_name_all_strips(sce, &seq->seqbase);
}
}
}
void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
{
bool use_collection_compat_28 = true;
if (!MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
use_collection_compat_28 = false;
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->r.gauss = 1.5f;
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 1)) {
if (!DNA_struct_elem_find(fd->filesdna, "Light", "float", "bleedexp")) {
for (Light *la = bmain->lights.first; la; la = la->id.next) {
la->bleedexp = 2.5f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) {
for (Camera *ca = bmain->cameras.first; ca; ca = ca->id.next) {
ca->gpu_dof.ratio = 1.0f;
}
}
/* MTexPoly now removed. */
if (DNA_struct_find(fd->filesdna, "MTexPoly")) {
const int cd_mtexpoly = 15; /* CD_MTEXPOLY, deprecated */
for (Mesh *me = bmain->meshes.first; me; me = me->id.next) {
/* If we have UV's, so this file will have MTexPoly layers too! */
if (me->mloopuv != NULL) {
CustomData_update_typemap(&me->pdata);
CustomData_free_layers(&me->pdata, cd_mtexpoly, me->totpoly);
BKE_mesh_update_customdata_pointers(me, false);
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 2)) {
if (!DNA_struct_elem_find(fd->filesdna, "Light", "float", "cascade_max_dist")) {
for (Light *la = bmain->lights.first; la; la = la->id.next) {
la->cascade_max_dist = 1000.0f;
la->cascade_count = 4;
la->cascade_exponent = 0.8f;
la->cascade_fade = 0.1f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "Light", "float", "contact_dist")) {
for (Light *la = bmain->lights.first; la; la = la->id.next) {
la->contact_dist = 0.2f;
la->contact_bias = 0.03f;
la->contact_spread = 0.2f;
la->contact_thickness = 0.2f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "vis_bias")) {
for (LightProbe *probe = bmain->lightprobes.first; probe; probe = probe->id.next) {
probe->vis_bias = 1.0f;
probe->vis_blur = 0.2f;
}
}
typedef enum eNTreeDoVersionErrors {
NTREE_DOVERSION_NO_ERROR = 0,
NTREE_DOVERSION_NEED_OUTPUT = (1 << 0),
NTREE_DOVERSION_TRANSPARENCY_EMISSION = (1 << 1),
} eNTreeDoVersionErrors;
/* Eevee shader nodes renamed because of the output node system.
* Note that a new output node is not being added here, because it would be overkill
* to handle this case in lib_verify_nodetree.
*
* Also, metallic node is now unified into the principled node. */
eNTreeDoVersionErrors error = NTREE_DOVERSION_NO_ERROR;
FOREACH_NODETREE_BEGIN(bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
STREQ(node->idname, "ShaderNodeOutputMetallic"))
{
BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
error |= NTREE_DOVERSION_NEED_OUTPUT;
}
else if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) {
BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname));
error |= NTREE_DOVERSION_NEED_OUTPUT;
}
else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ &&
STREQ(node->idname, "ShaderNodeOutputEeveeMaterial"))
{
node->type = SH_NODE_OUTPUT_MATERIAL;
BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname));
}
else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
STREQ(node->idname, "ShaderNodeEeveeMetallic"))
{
node->type = SH_NODE_BSDF_PRINCIPLED;
BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname));
node->custom1 = SHD_GLOSSY_MULTI_GGX;
error |= NTREE_DOVERSION_TRANSPARENCY_EMISSION;
}
}
}
} FOREACH_NODETREE_END;
if (error & NTREE_DOVERSION_NEED_OUTPUT) {
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
printf("You need to connect Principled and Eevee Specular shader nodes to new material output nodes.\n");
}
if (error & NTREE_DOVERSION_TRANSPARENCY_EMISSION) {
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n");
}
#ifdef USE_COLLECTION_COMPAT_28
if (use_collection_compat_28 &&
(DNA_struct_elem_find(fd->filesdna, "ViewLayer", "FreestyleConfig", "freestyle_config") == false) &&
DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "view_layers"))
{
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
ViewLayer *view_layer;
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
view_layer->flag |= VIEW_LAYER_FREESTYLE;
view_layer->layflag = 0x7FFF; /* solid ztra halo edge strand */
view_layer->passflag = SCE_PASS_COMBINED | SCE_PASS_Z;
view_layer->pass_alpha_threshold = 0.5f;
BKE_freestyle_config_init(&view_layer->freestyle_config);
}
}
}
#endif
{
/* Grease pencil sculpt and paint cursors */
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "int", "weighttype")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
/* sculpt brushes */
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
if (gset) {
gset->weighttype = GP_SCULPT_TYPE_WEIGHT;
}
}
}
{
float curcolor_add[3], curcolor_sub[3];
ARRAY_SET_ITEMS(curcolor_add, 1.0f, 0.6f, 0.6f);
ARRAY_SET_ITEMS(curcolor_sub, 0.6f, 0.6f, 1.0f);
GP_Sculpt_Data *gp_brush;
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
ToolSettings *ts = scene->toolsettings;
/* sculpt brushes */
GP_Sculpt_Settings *gset = &ts->gp_sculpt;
for (int i = 0; i < GP_SCULPT_TYPE_MAX; ++i) {
gp_brush = &gset->brush[i];
gp_brush->flag |= GP_SCULPT_FLAG_ENABLE_CURSOR;
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
}
}
}
/* Init grease pencil edit line color */
if (!DNA_struct_elem_find(fd->filesdna, "bGPdata", "float", "line_color[4]")) {
for (bGPdata *gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
ARRAY_SET_ITEMS(gpd->line_color, 0.6f, 0.6f, 0.6f, 0.5f);
}
}
/* Init grease pencil pixel size factor */
if (!DNA_struct_elem_find(fd->filesdna, "bGPdata", "float", "pixfactor")) {
for (bGPdata *gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
gpd->pixfactor = GP_DEFAULT_PIX_FACTOR;
}
}
/* Grease pencil multiframe falloff curve */
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "CurveMapping", "cur_falloff")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
/* sculpt brushes */
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
if ((gset) && (gset->cur_falloff == NULL)) {
gset->cur_falloff = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
curvemapping_initialize(gset->cur_falloff);
curvemap_reset(gset->cur_falloff->cm,
&gset->cur_falloff->clipr,
CURVE_PRESET_GAUSS,
CURVEMAP_SLOPE_POSITIVE);
}
}
}
}
}
#ifdef USE_COLLECTION_COMPAT_28
if (use_collection_compat_28 && !MAIN_VERSION_ATLEAST(bmain, 280, 3)) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
ViewLayer *view_layer;
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
do_version_view_layer_visibility(view_layer);
}
}
for (Collection *group = bmain->collections.first; group; group = group->id.next) {
if (group->view_layer != NULL) {
do_version_view_layer_visibility(group->view_layer);
}
}
}
#endif
if (!MAIN_VERSION_ATLEAST(bmain, 280, 3)) {
/* init grease pencil grids and paper */
if (!DNA_struct_elem_find(fd->filesdna, "gp_paper_opacity", "float", "gpencil_paper_color[3]")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->overlay.gpencil_paper_opacity = 0.5f;
v3d->overlay.gpencil_grid_opacity = 0.9f;
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 6)) {
if (DNA_struct_elem_find(fd->filesdna, "SpaceOutliner", "int", "filter") == false) {
bScreen *sc;
ScrArea *sa;
SpaceLink *sl;
/* Update files using invalid (outdated) outlinevis Outliner values. */
for (sc = bmain->screens.first; sc; sc = sc->id.next) {
for (sa = sc->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_OUTLINER) {
SpaceOutliner *so = (SpaceOutliner *)sl;
if (!ELEM(so->outlinevis,
SO_SCENES,
SO_LIBRARIES,
SO_SEQUENCE,
SO_DATA_API,
SO_ID_ORPHANS))
{
so->outlinevis = SO_VIEW_LAYER;
}
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "intensity")) {
for (LightProbe *probe = bmain->lightprobes.first; probe; probe = probe->id.next) {
probe->intensity = 1.0f;
}
}
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
bConstraint *con, *con_next;
con = ob->constraints.first;
while (con) {
con_next = con->next;
if (con->type == 17) { /* CONSTRAINT_TYPE_RIGIDBODYJOINT */
BLI_remlink(&ob->constraints, con);
BKE_constraint_free_data(con);
MEM_freeN(con);
}
con = con_next;
}
}
for (bScreen *sc = bmain->screens.first; sc; sc = sc->id.next) {
for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.light = V3D_LIGHTING_STUDIO;
v3d->shading.flag |= V3D_SHADING_OBJECT_OUTLINE;
/* Assume (demo) files written with 2.8 want to show
* Eevee renders in the viewport. */
if (MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
v3d->drawtype = OB_MATERIAL;
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 7)) {
/* Render engine storage moved elsewhere and back during 2.8
* development, we assume any files saved in 2.8 had Eevee set
* as scene render engine. */
if (MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 8)) {
/* Blender Internal removal */
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
if (STREQ(scene->r.engine, "BLENDER_RENDER") ||
STREQ(scene->r.engine, "BLENDER_GAME"))
{
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
}
scene->r.bake_mode = 0;
}
for (Tex *tex = bmain->textures.first; tex; tex = tex->id.next) {
/* Removed envmap, pointdensity, voxeldata, ocean textures. */
if (ELEM(tex->type, 10, 14, 15, 16)) {
tex->type = 0;
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 11)) {
/* Remove info editor, but only if at the top of the window. */
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
/* Calculate window width/height from screen vertices */
int win_width = 0, win_height = 0;
for (ScrVert *vert = screen->vertbase.first; vert; vert = vert->next) {
win_width = MAX2(win_width, vert->vec.x);
win_height = MAX2(win_height, vert->vec.y);
}
for (ScrArea *area = screen->areabase.first, *area_next; area; area = area_next) {
area_next = area->next;
if (area->spacetype == SPACE_INFO) {
if ((area->v2->vec.y == win_height) && (area->v1->vec.x == 0) && (area->v4->vec.x == win_width)) {
BKE_screen_area_free(area);
BLI_remlink(&screen->areabase, area);
BKE_screen_remove_double_scredges(screen);
BKE_screen_remove_unused_scredges(screen);
BKE_screen_remove_unused_scrverts(screen);
MEM_freeN(area);
}
}
/* AREA_TEMP_INFO is deprecated from now on, it should only be set for info areas
* which are deleted above, so don't need to unset it. Its slot/bit can be reused */
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 11)) {
for (Light *la = bmain->lights.first; la; la = la->id.next) {
if (la->mode & (1 << 13)) { /* LA_SHAD_RAY */
la->mode |= LA_SHADOW;
la->mode &= ~(1 << 13);
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 12)) {
/* Remove tool property regions. */
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (ELEM(sl->spacetype, SPACE_VIEW3D, SPACE_CLIP)) {
ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
for (ARegion *region = regionbase->first, *region_next; region; region = region_next) {
region_next = region->next;
if (region->regiontype == RGN_TYPE_TOOL_PROPS) {
BKE_area_region_free(NULL, region);
BLI_freelinkN(regionbase, region);
}
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 13)) {
/* Initialize specular factor. */
if (!DNA_struct_elem_find(fd->filesdna, "Light", "float", "spec_fac")) {
for (Light *la = bmain->lights.first; la; la = la->id.next) {
la->spec_fac = 1.0f;
}
}
/* Initialize new view3D options. */
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.light = V3D_LIGHTING_STUDIO;
v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR;
copy_v3_fl(v3d->shading.single_color, 0.8f);
v3d->shading.shadow_intensity = 0.5;
v3d->overlay.backwire_opacity = 0.5f;
v3d->overlay.normals_length = 0.1f;
v3d->overlay.flag = 0;
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 14)) {
if (!DNA_struct_elem_find(fd->filesdna, "Scene", "SceneDisplay", "display")) {
/* Initialize new scene.SceneDisplay */
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
copy_v3_v3(scene->display.light_direction, (float[3]){-M_SQRT1_3, -M_SQRT1_3, M_SQRT1_3});
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SceneDisplay", "float", "shadow_shift")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->display.shadow_shift = 0.1;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "ToolSettings", "char", "transform_pivot_point")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->toolsettings->transform_pivot_point = V3D_AROUND_CENTER_MEDIAN;
}
}
if (!DNA_struct_find(fd->filesdna, "SceneEEVEE")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
/* First set the default for all the properties. */
scene->eevee.gi_diffuse_bounces = 3;
scene->eevee.gi_cubemap_resolution = 512;
scene->eevee.gi_visibility_resolution = 32;
scene->eevee.taa_samples = 16;
scene->eevee.taa_render_samples = 64;
scene->eevee.sss_samples = 7;
scene->eevee.sss_jitter_threshold = 0.3f;
scene->eevee.ssr_quality = 0.25f;
scene->eevee.ssr_max_roughness = 0.5f;
scene->eevee.ssr_thickness = 0.2f;
scene->eevee.ssr_border_fade = 0.075f;
scene->eevee.ssr_firefly_fac = 10.0f;
scene->eevee.volumetric_start = 0.1f;
scene->eevee.volumetric_end = 100.0f;
scene->eevee.volumetric_tile_size = 8;
scene->eevee.volumetric_samples = 64;
scene->eevee.volumetric_sample_distribution = 0.8f;
scene->eevee.volumetric_light_clamp = 0.0f;
scene->eevee.volumetric_shadow_samples = 16;
scene->eevee.gtao_distance = 0.2f;
scene->eevee.gtao_factor = 1.0f;
scene->eevee.gtao_quality = 0.25f;
scene->eevee.bokeh_max_size = 100.0f;
scene->eevee.bokeh_threshold = 1.0f;
copy_v3_fl(scene->eevee.bloom_color, 1.0f);
scene->eevee.bloom_threshold = 0.8f;
scene->eevee.bloom_knee = 0.5f;
scene->eevee.bloom_intensity = 0.05f;
scene->eevee.bloom_radius = 6.5f;
scene->eevee.bloom_clamp = 0.0f;
scene->eevee.motion_blur_samples = 8;
scene->eevee.motion_blur_shutter = 0.5f;
scene->eevee.shadow_method = SHADOW_ESM;
scene->eevee.shadow_cube_size = 512;
scene->eevee.shadow_cascade_size = 1024;
scene->eevee.flag =
SCE_EEVEE_VOLUMETRIC_LIGHTS |
SCE_EEVEE_GTAO_BENT_NORMALS |
SCE_EEVEE_GTAO_BOUNCE |
SCE_EEVEE_TAA_REPROJECTION |
SCE_EEVEE_SSR_HALF_RESOLUTION;
/* If the file is pre-2.80 move on. */
if (scene->layer_properties == NULL) {
continue;
}
/* Now we handle eventual properties that may be set in the file. */
#define EEVEE_GET_BOOL(_props, _name, _flag) \
{ \
IDProperty *_idprop = IDP_GetPropertyFromGroup(_props, #_name); \
if (_idprop != NULL) { \
const int _value = IDP_Int(_idprop); \
if (_value) { \
scene->eevee.flag |= _flag; \
} \
else { \
scene->eevee.flag &= ~_flag; \
} \
} \
}
#define EEVEE_GET_INT(_props, _name) \
{ \
IDProperty *_idprop = IDP_GetPropertyFromGroup(_props, #_name); \
if (_idprop != NULL) { \
scene->eevee._name = IDP_Int(_idprop); \
} \
}
#define EEVEE_GET_FLOAT(_props, _name) \
{ \
IDProperty *_idprop = IDP_GetPropertyFromGroup(_props, #_name); \
if (_idprop != NULL) { \
scene->eevee._name = IDP_Float(_idprop); \
} \
}
#define EEVEE_GET_FLOAT_ARRAY(_props, _name, _length) \
{ \
IDProperty *_idprop = IDP_GetPropertyFromGroup(_props, #_name); \
if (_idprop != NULL) { \
const float *_values = IDP_Array(_idprop); \
for (int _i = 0; _i < _length; _i++) { \
scene->eevee._name [_i] = _values[_i]; \
} \
} \
}
IDProperty *props = IDP_GetPropertyFromGroup(scene->layer_properties, RE_engine_id_BLENDER_EEVEE);
EEVEE_GET_BOOL(props, volumetric_enable, SCE_EEVEE_VOLUMETRIC_ENABLED);
EEVEE_GET_BOOL(props, volumetric_lights, SCE_EEVEE_VOLUMETRIC_LIGHTS);
EEVEE_GET_BOOL(props, volumetric_shadows, SCE_EEVEE_VOLUMETRIC_SHADOWS);
EEVEE_GET_BOOL(props, gtao_enable, SCE_EEVEE_GTAO_ENABLED);
EEVEE_GET_BOOL(props, gtao_use_bent_normals, SCE_EEVEE_GTAO_BENT_NORMALS);
EEVEE_GET_BOOL(props, gtao_bounce, SCE_EEVEE_GTAO_BOUNCE);
EEVEE_GET_BOOL(props, dof_enable, SCE_EEVEE_DOF_ENABLED);
EEVEE_GET_BOOL(props, bloom_enable, SCE_EEVEE_BLOOM_ENABLED);
EEVEE_GET_BOOL(props, motion_blur_enable, SCE_EEVEE_MOTION_BLUR_ENABLED);
EEVEE_GET_BOOL(props, shadow_high_bitdepth, SCE_EEVEE_SHADOW_HIGH_BITDEPTH);
EEVEE_GET_BOOL(props, taa_reprojection, SCE_EEVEE_TAA_REPROJECTION);
EEVEE_GET_BOOL(props, sss_enable, SCE_EEVEE_SSS_ENABLED);
EEVEE_GET_BOOL(props, sss_separate_albedo, SCE_EEVEE_SSS_SEPARATE_ALBEDO);
EEVEE_GET_BOOL(props, ssr_enable, SCE_EEVEE_SSR_ENABLED);
EEVEE_GET_BOOL(props, ssr_refraction, SCE_EEVEE_SSR_REFRACTION);
EEVEE_GET_BOOL(props, ssr_halfres, SCE_EEVEE_SSR_HALF_RESOLUTION);
EEVEE_GET_INT(props, gi_diffuse_bounces);
EEVEE_GET_INT(props, gi_diffuse_bounces);
EEVEE_GET_INT(props, gi_cubemap_resolution);
EEVEE_GET_INT(props, gi_visibility_resolution);
EEVEE_GET_INT(props, taa_samples);
EEVEE_GET_INT(props, taa_render_samples);
EEVEE_GET_INT(props, sss_samples);
EEVEE_GET_FLOAT(props, sss_jitter_threshold);
EEVEE_GET_FLOAT(props, ssr_quality);
EEVEE_GET_FLOAT(props, ssr_max_roughness);
EEVEE_GET_FLOAT(props, ssr_thickness);
EEVEE_GET_FLOAT(props, ssr_border_fade);
EEVEE_GET_FLOAT(props, ssr_firefly_fac);
EEVEE_GET_FLOAT(props, volumetric_start);
EEVEE_GET_FLOAT(props, volumetric_end);
EEVEE_GET_INT(props, volumetric_tile_size);
EEVEE_GET_INT(props, volumetric_samples);
EEVEE_GET_FLOAT(props, volumetric_sample_distribution);
EEVEE_GET_FLOAT(props, volumetric_light_clamp);
EEVEE_GET_INT(props, volumetric_shadow_samples);
EEVEE_GET_FLOAT(props, gtao_distance);
EEVEE_GET_FLOAT(props, gtao_factor);
EEVEE_GET_FLOAT(props, gtao_quality);
EEVEE_GET_FLOAT(props, bokeh_max_size);
EEVEE_GET_FLOAT(props, bokeh_threshold);
EEVEE_GET_FLOAT_ARRAY(props, bloom_color, 3);
EEVEE_GET_FLOAT(props, bloom_threshold);
EEVEE_GET_FLOAT(props, bloom_knee);
EEVEE_GET_FLOAT(props, bloom_intensity);
EEVEE_GET_FLOAT(props, bloom_radius);
EEVEE_GET_FLOAT(props, bloom_clamp);
EEVEE_GET_INT(props, motion_blur_samples);
EEVEE_GET_FLOAT(props, motion_blur_shutter);
EEVEE_GET_INT(props, shadow_method);
EEVEE_GET_INT(props, shadow_cube_size);
EEVEE_GET_INT(props, shadow_cascade_size);
/* Cleanup. */
IDP_FreeProperty(scene->layer_properties);
MEM_freeN(scene->layer_properties);
scene->layer_properties = NULL;
#undef EEVEE_GET_FLOAT_ARRAY
#undef EEVEE_GET_FLOAT
#undef EEVEE_GET_INT
#undef EEVEE_GET_BOOL
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 15)) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->display.matcap_ssao_distance = 0.2f;
scene->display.matcap_ssao_attenuation = 1.0f;
scene->display.matcap_ssao_samples = 16;
}
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_OUTLINER) {
SpaceOutliner *soops = (SpaceOutliner *)sl;
soops->filter_id_type = ID_GR;
soops->outlinevis = SO_VIEW_LAYER;
}
}
}
}
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
switch (scene->toolsettings->snap_mode) {
case 0: scene->toolsettings->snap_mode = SCE_SNAP_MODE_INCREMENT; break;
case 1: scene->toolsettings->snap_mode = SCE_SNAP_MODE_VERTEX ; break;
case 2: scene->toolsettings->snap_mode = SCE_SNAP_MODE_EDGE ; break;
case 3: scene->toolsettings->snap_mode = SCE_SNAP_MODE_FACE ; break;
case 4: scene->toolsettings->snap_mode = SCE_SNAP_MODE_VOLUME ; break;
}
switch (scene->toolsettings->snap_node_mode) {
case 5: scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X; break;
case 6: scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_Y; break;
case 7: scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y; break;
case 8: scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID ; break;
}
switch (scene->toolsettings->snap_uv_mode) {
case 0: scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_INCREMENT; break;
case 1: scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_VERTEX ; break;
}
}
ParticleSettings *part;
for (part = bmain->particles.first; part; part = part->id.next) {
part->shape_flag = PART_SHAPE_CLOSE_TIP;
part->shape = 0.0f;
part->rad_root = 1.0f;
part->rad_tip = 0.0f;
part->rad_scale = 0.01f;
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 18)) {
if (!DNA_struct_elem_find(fd->filesdna, "Material", "float", "roughness")) {
for (Material *mat = bmain->materials.first; mat; mat = mat->id.next) {
if (mat->use_nodes) {
if (MAIN_VERSION_ATLEAST(bmain, 280, 0)) {
mat->roughness = mat->gloss_mir;
}
else {
mat->roughness = 0.25f;
}
}
else {
mat->roughness = 1.0f - mat->gloss_mir;
}
mat->metallic = mat->ray_mirror;
}
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT;
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "xray_alpha")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.xray_alpha = 0.5f;
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "char", "matcap[256]")) {
StudioLight *default_matcap = BKE_studiolight_find_default(STUDIOLIGHT_TYPE_MATCAP);
/* when loading the internal file is loaded before the matcaps */
if (default_matcap) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
BLI_strncpy(v3d->shading.matcap, default_matcap->name, FILE_MAXFILE);
}
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "wireframe_threshold")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->overlay.wireframe_threshold = 0.5f;
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "cavity_valley_factor")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.cavity_valley_factor = 1.0f;
v3d->shading.cavity_ridge_factor = 1.0f;
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "xray_alpha_bone")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->overlay.xray_alpha_bone = 0.5f;
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 19)) {
if (!DNA_struct_elem_find(fd->filesdna, "Image", "ListBase", "renderslot")) {
for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
if (ima->type == IMA_TYPE_R_RESULT) {
for (int i = 0; i < 8; i++) {
RenderSlot *slot = MEM_callocN(sizeof(RenderSlot), "Image Render Slot Init");
BLI_snprintf(slot->name, sizeof(slot->name), "Slot %d", i + 1);
BLI_addtail(&ima->renderslots, slot);
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SpaceAction", "char", "mode_prev")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_ACTION) {
SpaceAction *saction = (SpaceAction *)sl;
/* "Dopesheet" should be default here, unless it looks like the Action Editor was active instead */
if ((saction->mode_prev == 0) && (saction->action == NULL)) {
saction->mode_prev = SACTCONT_DOPESHEET;
}
}
}
}
}
}
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
if (v3d->drawtype == OB_TEXTURE) {
v3d->drawtype = OB_SOLID;
v3d->shading.light = V3D_LIGHTING_STUDIO;
v3d->shading.color_type = V3D_SHADING_TEXTURE_COLOR;
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 21)) {
for (Scene *sce = bmain->scenes.first; sce != NULL; sce = sce->id.next) {
if (sce->ed != NULL && sce->ed->seqbase.first != NULL) {
do_versions_seq_unique_name_all_strips(sce, &sce->ed->seqbase);
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "texture_paint_mode_opacity")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
enum { V3D_SHOW_MODE_SHADE_OVERRIDE = (1 << 15), };
View3D *v3d = (View3D *)sl;
float alpha = v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 1.0f;
v3d->overlay.texture_paint_mode_opacity = alpha;
v3d->overlay.vertex_paint_mode_opacity = alpha;
v3d->overlay.weight_paint_mode_opacity = alpha;
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "char", "background_type")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
copy_v3_fl(v3d->shading.background_color, 0.05f);
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "gi_cubemap_draw_size")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->eevee.gi_irradiance_draw_size = 0.1f;
scene->eevee.gi_cubemap_draw_size = 0.3f;
}
}
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
if (scene->toolsettings->gizmo_flag == 0) {
scene->toolsettings->gizmo_flag = SCE_GIZMO_SHOW_TRANSLATE | SCE_GIZMO_SHOW_ROTATE | SCE_GIZMO_SHOW_SCALE;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "RigidBodyWorld", "RigidBodyWorld_Shared", "*shared")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
RigidBodyWorld *rbw = scene->rigidbody_world;
if (rbw == NULL) {
continue;
}
if (rbw->shared == NULL) {
rbw->shared = MEM_callocN(sizeof(*rbw->shared), "RigidBodyWorld_Shared");
}
/* Move shared pointers from deprecated location to current location */
rbw->shared->pointcache = rbw->pointcache;
rbw->shared->ptcaches = rbw->ptcaches;
rbw->pointcache = NULL;
BLI_listbase_clear(&rbw->ptcaches);
if (rbw->shared->pointcache == NULL) {
rbw->shared->pointcache = BKE_ptcache_add(&(rbw->shared->ptcaches));
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SoftBody", "SoftBody_Shared", "*shared")) {
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
SoftBody *sb = ob->soft;
if (sb == NULL) {
continue;
}
if (sb->shared == NULL) {
sb->shared = MEM_callocN(sizeof(*sb->shared), "SoftBody_Shared");
}
/* Move shared pointers from deprecated location to current location */
sb->shared->pointcache = sb->pointcache;
sb->shared->ptcaches = sb->ptcaches;
sb->pointcache = NULL;
BLI_listbase_clear(&sb->ptcaches);
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "short", "type")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
if (v3d->drawtype == OB_RENDER) {
v3d->drawtype = OB_SOLID;
}
v3d->shading.type = v3d->drawtype;
v3d->shading.prev_type = OB_SOLID;
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SceneDisplay", "View3DShading", "shading")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
BKE_screen_view3d_shading_init(&scene->display.shading);
}
}
/* initialize grease pencil view data */
if (!DNA_struct_elem_find(fd->filesdna, "SpaceView3D", "float", "vertex_opacity")) {
for (bScreen *sc = bmain->screens.first; sc; sc = sc->id.next) {
for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->vertex_opacity = 1.0f;
v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES;
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 22)) {
if (!DNA_struct_elem_find(fd->filesdna, "ToolSettings", "char", "annotate_v3d_align")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->toolsettings->annotate_v3d_align = GP_PROJECT_VIEWSPACE | GP_PROJECT_CURSOR;
scene->toolsettings->annotate_thickness = 3;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "bGPDlayer", "short", "line_change")) {
for (bGPdata *gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
gpl->line_change = gpl->thickness;
if ((gpl->thickness < 1) || (gpl->thickness > 10)) {
gpl->thickness = 3;
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "gpencil_paper_opacity")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->overlay.gpencil_paper_opacity = 0.5f;
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "gpencil_grid_opacity")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->overlay.gpencil_grid_opacity = 0.5f;
}
}
}
}
}
/* default loc axis */
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "int", "lock_axis")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
/* lock axis */
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
if (gset) {
gset->lock_axis = GP_LOCKAXIS_Y;
}
}
}
/* Versioning code for Subsurf modifier. */
if (!DNA_struct_elem_find(fd->filesdna, "SubsurfModifier", "short", "uv_smooth")) {
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
for (ModifierData *md = object->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Subsurf) {
SubsurfModifierData *smd = (SubsurfModifierData *)md;
if (smd->flags & eSubsurfModifierFlag_SubsurfUv_DEPRECATED) {
smd->uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS;
}
else {
smd->uv_smooth = SUBSURF_UV_SMOOTH_NONE;
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SubsurfModifier", "short", "quality")) {
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
for (ModifierData *md = object->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Subsurf) {
SubsurfModifierData *smd = (SubsurfModifierData *)md;
smd->quality = min_ii(smd->renderLevels, 3);
}
}
}
}
/* Versioning code for Multires modifier. */
if (!DNA_struct_elem_find(fd->filesdna, "MultiresModifier", "short", "quality")) {
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
for (ModifierData *md = object->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Multires) {
MultiresModifierData *mmd = (MultiresModifierData *)md;
mmd->quality = 3;
if (mmd->flags & eMultiresModifierFlag_PlainUv_DEPRECATED) {
mmd->uv_smooth = SUBSURF_UV_SMOOTH_NONE;
}
else {
mmd->uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS;
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "ClothSimSettings", "short", "bending_model")) {
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
ClothModifierData *clmd = NULL;
if (md->type == eModifierType_Cloth) {
clmd = (ClothModifierData *)md;
}
else if (md->type == eModifierType_ParticleSystem) {
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
ParticleSystem *psys = psmd->psys;
clmd = psys->clmd;
}
if (clmd != NULL) {
clmd->sim_parms->bending_model = CLOTH_BENDING_LINEAR;
clmd->sim_parms->tension = clmd->sim_parms->structural;
clmd->sim_parms->compression = clmd->sim_parms->structural;
clmd->sim_parms->shear = clmd->sim_parms->structural;
clmd->sim_parms->max_tension = clmd->sim_parms->max_struct;
clmd->sim_parms->max_compression = clmd->sim_parms->max_struct;
clmd->sim_parms->max_shear = clmd->sim_parms->max_struct;
clmd->sim_parms->vgroup_shear = clmd->sim_parms->vgroup_struct;
clmd->sim_parms->tension_damp = clmd->sim_parms->Cdis;
clmd->sim_parms->compression_damp = clmd->sim_parms->Cdis;
clmd->sim_parms->shear_damp = clmd->sim_parms->Cdis;
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "BrushGpencilSettings", "float", "era_strength_f")) {
for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
if (brush->gpencil_settings != NULL) {
BrushGpencilSettings *gp = brush->gpencil_settings;
if (gp->brush_type == GPAINT_TOOL_ERASE) {
gp->era_strength_f = 100.0f;
gp->era_thickness_f = 10.0f;
}
}
}
}
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Cloth) {
ClothModifierData *clmd = (ClothModifierData *)md;
if (!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)) {
clmd->sim_parms->vgroup_mass = 0;
}
if (!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING)) {
clmd->sim_parms->vgroup_struct = 0;
clmd->sim_parms->vgroup_shear = 0;
clmd->sim_parms->vgroup_bend = 0;
}
if (!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW)) {
clmd->sim_parms->shrink_min = 0.0f;
clmd->sim_parms->vgroup_shrink = 0;
}
if (!(clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED)) {
clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 24)) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->overlay.edit_flag |= V3D_OVERLAY_EDIT_FACES |
V3D_OVERLAY_EDIT_SEAMS |
V3D_OVERLAY_EDIT_SHARP |
V3D_OVERLAY_EDIT_FREESTYLE_EDGE |
V3D_OVERLAY_EDIT_FREESTYLE_FACE |
V3D_OVERLAY_EDIT_EDGES |
V3D_OVERLAY_EDIT_CREASES |
V3D_OVERLAY_EDIT_BWEIGHTS |
V3D_OVERLAY_EDIT_CU_HANDLES |
V3D_OVERLAY_EDIT_CU_NORMALS;
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "ShrinkwrapModifierData", "char", "shrinkMode")) {
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Shrinkwrap) {
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData *)md;
if (smd->shrinkOpts & MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE) {
smd->shrinkMode = MOD_SHRINKWRAP_ABOVE_SURFACE;
smd->shrinkOpts &= ~MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE;
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "PartDeflect", "float", "pdef_cfrict")) {
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ob->pd) {
ob->pd->pdef_cfrict = 5.0f;
}
for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Cloth) {
ClothModifierData *clmd = (ClothModifierData *)md;
clmd->coll_parms->selfepsilon = 0.015f;
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "xray_alpha_wire")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.xray_alpha_wire = 0.5f;
}
}
}
}
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.flag |= V3D_SHADING_XRAY_BONE;
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 25)) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
UnitSettings *unit = &scene->unit;
if (unit->system != USER_UNIT_NONE) {
unit->length_unit = bUnit_GetBaseUnitOfType(scene->unit.system, B_UNIT_LENGTH);
unit->mass_unit = bUnit_GetBaseUnitOfType(scene->unit.system, B_UNIT_MASS);
}
unit->time_unit = bUnit_GetBaseUnitOfType(USER_UNIT_NONE, B_UNIT_TIME);
}
/* gpencil grid settings */
for (bGPdata *gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
ARRAY_SET_ITEMS(gpd->grid.color, 0.5f, 0.5f, 0.5f); // Color
ARRAY_SET_ITEMS(gpd->grid.scale, 1.0f, 1.0f); // Scale
gpd->grid.lines = GP_DEFAULT_GRID_LINES; // Number of lines
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 28)) {
for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) {
BKE_mesh_calc_edges_loose(mesh);
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 29)) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
enum { V3D_OCCLUDE_WIRE = (1 << 14) };
View3D *v3d = (View3D *)sl;
if (v3d->flag2 & V3D_OCCLUDE_WIRE) {
v3d->overlay.edit_flag |= V3D_OVERLAY_EDIT_OCCLUDE_WIRE;
v3d->flag2 &= ~V3D_OCCLUDE_WIRE;
}
}
}
}
}
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_PROPERTIES) {
ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
ARegion *ar = MEM_callocN(sizeof(ARegion), "navigation bar for properties");
ARegion *ar_header = NULL;
for (ar_header = regionbase->first; ar_header; ar_header = ar_header->next) {
if (ar_header->regiontype == RGN_TYPE_HEADER) {
break;
}
}
BLI_assert(ar_header);
BLI_insertlinkafter(regionbase, ar_header, ar);
ar->regiontype = RGN_TYPE_NAV_BAR;
ar->alignment = RGN_ALIGN_LEFT;
}
}
}
}
/* grease pencil fade layer opacity */
if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "gpencil_fade_layer")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->overlay.gpencil_fade_layer = 0.5f;
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 30)) {
/* grease pencil main material show switches */
for (Material *mat = bmain->materials.first; mat; mat = mat->id.next) {
if (mat->gp_style) {
mat->gp_style->flag |= GP_STYLE_STROKE_SHOW;
mat->gp_style->flag |= GP_STYLE_FILL_SHOW;
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 33)) {
/* Grease pencil reset sculpt brushes after struct rename */
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "int", "weighttype")) {
float curcolor_add[3], curcolor_sub[3];
ARRAY_SET_ITEMS(curcolor_add, 1.0f, 0.6f, 0.6f);
ARRAY_SET_ITEMS(curcolor_sub, 0.6f, 0.6f, 1.0f);
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
/* sculpt brushes */
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
if (gset) {
for (int i = 0; i < GP_SCULPT_TYPE_MAX; i++) {
GP_Sculpt_Data *gp_brush = &gset->brush[i];
gp_brush->size = 30;
gp_brush->strength = 0.5f;
gp_brush->flag = GP_SCULPT_FLAG_USE_FALLOFF | GP_SCULPT_FLAG_ENABLE_CURSOR;
copy_v3_v3(gp_brush->curcolor_add, curcolor_add);
copy_v3_v3(gp_brush->curcolor_sub, curcolor_sub);
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "overscan")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->eevee.overscan = 3.0f;
}
}
for (Light *la = bmain->lights.first; la; la = la->id.next) {
/* Removed Hemi lights. */
if (!ELEM(la->type, LA_LOCAL, LA_SUN, LA_SPOT, LA_AREA)) {
la->type = LA_SUN;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "light_threshold")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->eevee.light_threshold = 0.01f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "gi_irradiance_smoothing")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->eevee.gi_irradiance_smoothing = 0.1f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "gi_filter_quality")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->eevee.gi_filter_quality = 1.0f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "Light", "float", "att_dist")) {
for (Light *la = bmain->lights.first; la; la = la->id.next) {
la->att_dist = la->clipend;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "Brush", "char", "weightpaint_tool")) {
/* Magic defines from old files (2.7x) */
#define PAINT_BLEND_MIX 0
#define PAINT_BLEND_ADD 1
#define PAINT_BLEND_SUB 2
#define PAINT_BLEND_MUL 3
#define PAINT_BLEND_BLUR 4
#define PAINT_BLEND_LIGHTEN 5
#define PAINT_BLEND_DARKEN 6
#define PAINT_BLEND_AVERAGE 7
#define PAINT_BLEND_SMEAR 8
#define PAINT_BLEND_COLORDODGE 9
#define PAINT_BLEND_DIFFERENCE 10
#define PAINT_BLEND_SCREEN 11
#define PAINT_BLEND_HARDLIGHT 12
#define PAINT_BLEND_OVERLAY 13
#define PAINT_BLEND_SOFTLIGHT 14
#define PAINT_BLEND_EXCLUSION 15
#define PAINT_BLEND_LUMINOSITY 16
#define PAINT_BLEND_SATURATION 17
#define PAINT_BLEND_HUE 18
#define PAINT_BLEND_ALPHA_SUB 19
#define PAINT_BLEND_ALPHA_ADD 20
for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
if (brush->ob_mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
const char tool_init = brush->vertexpaint_tool;
bool is_blend = false;
{
char tool = tool_init;
switch (tool_init) {
case PAINT_BLEND_MIX: tool = VPAINT_TOOL_DRAW; break;
case PAINT_BLEND_BLUR: tool = VPAINT_TOOL_BLUR; break;
case PAINT_BLEND_AVERAGE: tool = VPAINT_TOOL_AVERAGE; break;
case PAINT_BLEND_SMEAR: tool = VPAINT_TOOL_SMEAR; break;
default:
tool = VPAINT_TOOL_DRAW;
is_blend = true;
break;
}
brush->vertexpaint_tool = tool;
}
if (is_blend == false) {
brush->blend = IMB_BLEND_MIX;
}
else {
short blend = IMB_BLEND_MIX;
switch (tool_init) {
case PAINT_BLEND_ADD: blend = IMB_BLEND_ADD; break;
case PAINT_BLEND_SUB: blend = IMB_BLEND_SUB; break;
case PAINT_BLEND_MUL: blend = IMB_BLEND_MUL; break;
case PAINT_BLEND_LIGHTEN: blend = IMB_BLEND_LIGHTEN; break;
case PAINT_BLEND_DARKEN: blend = IMB_BLEND_DARKEN; break;
case PAINT_BLEND_COLORDODGE: blend = IMB_BLEND_COLORDODGE; break;
case PAINT_BLEND_DIFFERENCE: blend = IMB_BLEND_DIFFERENCE; break;
case PAINT_BLEND_SCREEN: blend = IMB_BLEND_SCREEN; break;
case PAINT_BLEND_HARDLIGHT: blend = IMB_BLEND_HARDLIGHT; break;
case PAINT_BLEND_OVERLAY: blend = IMB_BLEND_OVERLAY; break;
case PAINT_BLEND_SOFTLIGHT: blend = IMB_BLEND_SOFTLIGHT; break;
case PAINT_BLEND_EXCLUSION: blend = IMB_BLEND_EXCLUSION; break;
case PAINT_BLEND_LUMINOSITY: blend = IMB_BLEND_LUMINOSITY; break;
case PAINT_BLEND_SATURATION: blend = IMB_BLEND_SATURATION; break;
case PAINT_BLEND_HUE: blend = IMB_BLEND_HUE; break;
case PAINT_BLEND_ALPHA_SUB: blend = IMB_BLEND_ERASE_ALPHA; break;
case PAINT_BLEND_ALPHA_ADD: blend = IMB_BLEND_ADD_ALPHA; break;
}
brush->blend = blend;
}
}
/* For now these match, in the future new items may not. */
brush->weightpaint_tool = brush->vertexpaint_tool;
}
#undef PAINT_BLEND_MIX
#undef PAINT_BLEND_ADD
#undef PAINT_BLEND_SUB
#undef PAINT_BLEND_MUL
#undef PAINT_BLEND_BLUR
#undef PAINT_BLEND_LIGHTEN
#undef PAINT_BLEND_DARKEN
#undef PAINT_BLEND_AVERAGE
#undef PAINT_BLEND_SMEAR
#undef PAINT_BLEND_COLORDODGE
#undef PAINT_BLEND_DIFFERENCE
#undef PAINT_BLEND_SCREEN
#undef PAINT_BLEND_HARDLIGHT
#undef PAINT_BLEND_OVERLAY
#undef PAINT_BLEND_SOFTLIGHT
#undef PAINT_BLEND_EXCLUSION
#undef PAINT_BLEND_LUMINOSITY
#undef PAINT_BLEND_SATURATION
#undef PAINT_BLEND_HUE
#undef PAINT_BLEND_ALPHA_SUB
#undef PAINT_BLEND_ALPHA_ADD
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 34)) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
for (SpaceLink *slink = area->spacedata.first; slink; slink = slink->next) {
if (slink->spacetype == SPACE_USERPREF) {
ARegion *navigation_region = BKE_spacedata_find_region_type(slink, area, RGN_TYPE_NAV_BAR);
if (!navigation_region) {
ARegion *main_region = BKE_spacedata_find_region_type(slink, area, RGN_TYPE_WINDOW);
ListBase *regionbase = (slink == area->spacedata.first) ?
&area->regionbase : &slink->regionbase;
navigation_region = MEM_callocN(sizeof(ARegion), "userpref navigation-region do_versions");
BLI_insertlinkbefore(regionbase, main_region, navigation_region); /* order matters, addhead not addtail! */
navigation_region->regiontype = RGN_TYPE_NAV_BAR;
navigation_region->alignment = RGN_ALIGN_LEFT;
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 36)) {
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "curvature_ridge_factor")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.curvature_ridge_factor = 1.0f;
v3d->shading.curvature_valley_factor = 1.0f;
}
}
}
}
}
/* Rename OpenGL to Workbench. */
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
if (STREQ(scene->r.engine, "BLENDER_OPENGL")) {
STRNCPY(scene->r.engine, RE_engine_id_BLENDER_WORKBENCH);
}
}
/* init Annotations onion skin */
if (!DNA_struct_elem_find(fd->filesdna, "bGPDlayer", "int", "gstep")) {
for (bGPdata *gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
ARRAY_SET_ITEMS(gpl->gcolor_prev, 0.302f, 0.851f, 0.302f);
ARRAY_SET_ITEMS(gpl->gcolor_next, 0.250f, 0.1f, 1.0f);
}
}
}
/* Move studio_light selection to lookdev_light. */
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "char", "lookdev_light[256]")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
memcpy(v3d->shading.lookdev_light, v3d->shading.studio_light, sizeof(char) * 256);
}
}
}
}
}
/* Change Solid mode shadow orientation. */
if (!DNA_struct_elem_find(fd->filesdna, "SceneDisplay", "float", "shadow_focus")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
float *dir = scene->display.light_direction;
SWAP(float, dir[2], dir[1]);
dir[2] = -dir[2];
dir[0] = -dir[0];
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 37)) {
for (Camera *ca = bmain->cameras.first; ca; ca = ca->id.next) {
ca->drawsize *= 2.0f;
}
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ob->type != OB_EMPTY) {
if (UNLIKELY(ob->transflag & OB_DUPLICOLLECTION)) {
BKE_object_type_set_empty_for_versioning(ob);
}
}
}
/* Grease pencil primitive curve */
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "CurveMapping", "cur_primitive")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
if ((gset) && (gset->cur_primitive == NULL)) {
gset->cur_primitive = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
curvemapping_initialize(gset->cur_primitive);
curvemap_reset(
gset->cur_primitive->cm,
&gset->cur_primitive->clipr,
CURVE_PRESET_BELL,
CURVEMAP_SLOPE_POSITIVE);
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 38)) {
if (DNA_struct_elem_find(fd->filesdna, "Object", "char", "empty_image_visibility_flag")) {
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
ob->empty_image_visibility_flag ^= (
OB_EMPTY_IMAGE_HIDE_PERSPECTIVE |
OB_EMPTY_IMAGE_HIDE_ORTHOGRAPHIC |
OB_EMPTY_IMAGE_HIDE_BACK);
}
}
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
switch (sl->spacetype) {
case SPACE_IMAGE:
{
SpaceImage *sima = (SpaceImage *)sl;
sima->flag &= ~(
SI_FLAG_UNUSED_0 |
SI_FLAG_UNUSED_1 |
SI_FLAG_UNUSED_3 |
SI_FLAG_UNUSED_6 |
SI_FLAG_UNUSED_7 |
SI_FLAG_UNUSED_8 |
SI_FLAG_UNUSED_17 |
SI_FLAG_UNUSED_18 |
SI_FLAG_UNUSED_23 |
SI_FLAG_UNUSED_24);
break;
}
case SPACE_VIEW3D:
{
View3D *v3d = (View3D *)sl;
v3d->flag &= ~(
V3D_FLAG_UNUSED_0 |
V3D_FLAG_UNUSED_1 |
V3D_FLAG_UNUSED_10 |
V3D_FLAG_UNUSED_12);
v3d->flag2 &= ~(
V3D_FLAG2_UNUSED_3 |
V3D_FLAG2_UNUSED_6 |
V3D_FLAG2_UNUSED_12 |
V3D_FLAG2_UNUSED_13 |
V3D_FLAG2_UNUSED_14 |
V3D_FLAG2_UNUSED_15);
break;
}
case SPACE_OUTLINER:
{
SpaceOutliner *so = (SpaceOutliner *)sl;
so->filter &= ~(
SO_FILTER_UNUSED_1 |
SO_FILTER_UNUSED_5 |
SO_FILTER_UNUSED_12);
so->storeflag &= ~(
SO_TREESTORE_UNUSED_1);
break;
}
case SPACE_FILE:
{
SpaceFile *sfile = (SpaceFile *)sl;
if (sfile->params) {
sfile->params->flag &= ~(
FILE_PARAMS_FLAG_UNUSED_1 |
FILE_PARAMS_FLAG_UNUSED_6 |
FILE_PARAMS_FLAG_UNUSED_9);
}
break;
}
case SPACE_NODE:
{
SpaceNode *snode = (SpaceNode *)sl;
snode->flag &= ~(
SNODE_FLAG_UNUSED_6 |
SNODE_FLAG_UNUSED_10 |
SNODE_FLAG_UNUSED_11);
break;
}
case SPACE_PROPERTIES:
{
SpaceProperties *sbuts = (SpaceProperties *)sl;
sbuts->flag &= ~(
SB_FLAG_UNUSED_2 |
SB_FLAG_UNUSED_3);
break;
}
case SPACE_NLA:
{
SpaceNla *snla = (SpaceNla *)sl;
snla->flag &= ~(
SNLA_FLAG_UNUSED_0 |
SNLA_FLAG_UNUSED_1 |
SNLA_FLAG_UNUSED_3);
break;
}
}
}
}
}
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->r.mode &= ~(
R_MODE_UNUSED_1 |
R_MODE_UNUSED_2 |
R_MODE_UNUSED_3 |
R_MODE_UNUSED_4 |
R_MODE_UNUSED_5 |
R_MODE_UNUSED_6 |
R_MODE_UNUSED_7 |
R_MODE_UNUSED_8 |
R_MODE_UNUSED_10 |
R_MODE_UNUSED_13 |
R_MODE_UNUSED_16 |
R_MODE_UNUSED_17 |
R_MODE_UNUSED_18 |
R_MODE_UNUSED_19 |
R_MODE_UNUSED_20 |
R_MODE_UNUSED_21 |
R_MODE_UNUSED_27);
scene->r.scemode &= ~(
R_SCEMODE_UNUSED_8 |
R_SCEMODE_UNUSED_11 |
R_SCEMODE_UNUSED_13 |
R_SCEMODE_UNUSED_16 |
R_SCEMODE_UNUSED_17 |
R_SCEMODE_UNUSED_19);
if (scene->toolsettings->sculpt) {
scene->toolsettings->sculpt->flags &= ~(
SCULPT_FLAG_UNUSED_0 |
SCULPT_FLAG_UNUSED_1 |
SCULPT_FLAG_UNUSED_2);
}
if (scene->ed) {
Sequence *seq;
SEQ_BEGIN (scene->ed, seq)
{
seq->flag &= ~(
SEQ_FLAG_UNUSED_6 |
SEQ_FLAG_UNUSED_18 |
SEQ_FLAG_UNUSED_19 |
SEQ_FLAG_UNUSED_21);
if (seq->type == SEQ_TYPE_SPEED) {
SpeedControlVars *s = (SpeedControlVars *)seq->effectdata;
s->flags &= ~(
SEQ_SPEED_UNUSED_1);
}
} SEQ_END;
}
}
for (World *world = bmain->worlds.first; world; world = world->id.next) {
world->flag &= ~(
WO_MODE_UNUSED_1 |
WO_MODE_UNUSED_2 |
WO_MODE_UNUSED_3 |
WO_MODE_UNUSED_4 |
WO_MODE_UNUSED_5 |
WO_MODE_UNUSED_7);
}
for (Image *image = bmain->images.first; image; image = image->id.next) {
image->flag &= ~(
IMA_FLAG_UNUSED_0 |
IMA_FLAG_UNUSED_1 |
IMA_FLAG_UNUSED_4 |
IMA_FLAG_UNUSED_6 |
IMA_FLAG_UNUSED_8 |
IMA_FLAG_UNUSED_15 |
IMA_FLAG_UNUSED_16);
}
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
ob->flag &= ~(
OB_FLAG_UNUSED_11 |
OB_FLAG_UNUSED_12);
ob->transflag &= ~(
OB_TRANSFLAG_UNUSED_0 |
OB_TRANSFLAG_UNUSED_1);
ob->shapeflag &= ~OB_SHAPE_FLAG_UNUSED_1;
}
for (Mesh *me = bmain->meshes.first; me; me = me->id.next) {
me->flag &= ~(
ME_FLAG_UNUSED_0 |
ME_FLAG_UNUSED_1 |
ME_FLAG_UNUSED_3 |
ME_FLAG_UNUSED_4 |
ME_FLAG_UNUSED_6 |
ME_FLAG_UNUSED_7 |
ME_FLAG_UNUSED_8);
}
for (Material *mat = bmain->materials.first; mat; mat = mat->id.next) {
mat->blend_flag &= ~(
MA_BL_FLAG_UNUSED_2);
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 40)) {
if (!DNA_struct_elem_find(fd->filesdna, "ToolSettings", "char", "snap_transform_mode_flag")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->toolsettings->snap_transform_mode_flag =
SCE_SNAP_TRANSFORM_MODE_TRANSLATE;
}
}
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
switch (sl->spacetype) {
case SPACE_VIEW3D:
{
enum { V3D_BACKFACE_CULLING = (1 << 10) };
View3D *v3d = (View3D *)sl;
if (v3d->flag2 & V3D_BACKFACE_CULLING) {
v3d->flag2 &= ~V3D_BACKFACE_CULLING;
v3d->shading.flag |= V3D_SHADING_BACKFACE_CULLING;
}
break;
}
}
}
}
}
if (!DNA_struct_find(fd->filesdna, "TransformOrientationSlot")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
for (int i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) {
scene->orientation_slots[i].index_custom = -1;
}
}
}
/* Grease pencil target weight */
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "float", "weight")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
/* sculpt brushes */
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
if (gset) {
for (int i = 0; i < GP_SCULPT_TYPE_MAX; i++) {
GP_Sculpt_Data *gp_brush = &gset->brush[i];
gp_brush->weight = 1.0f;
}
}
}
}
/* Grease pencil cutter/select segment intersection threshold */
if (!DNA_struct_elem_find(fd->filesdna, "GP_Sculpt_Settings", "float", "isect_threshold")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
GP_Sculpt_Settings *gset = &scene->toolsettings->gp_sculpt;
if (gset) {
gset->isect_threshold = 0.1f;
}
}
}
/* Fix anamorphic bokeh eevee rna limits.*/
for (Camera *ca = bmain->cameras.first; ca; ca = ca->id.next) {
if (ca->gpu_dof.ratio < 0.01f) {
ca->gpu_dof.ratio = 0.01f;
}
}
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_USERPREF) {
ARegion *execute_region = BKE_spacedata_find_region_type(sl, area, RGN_TYPE_EXECUTE);
if (!execute_region) {
ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase : &sl->regionbase;
ARegion *ar_navbar = BKE_spacedata_find_region_type(sl, area, RGN_TYPE_NAV_BAR);
execute_region = MEM_callocN(sizeof(ARegion), "execute region for properties");
BLI_assert(ar_navbar);
BLI_insertlinkafter(regionbase, ar_navbar, execute_region);
execute_region->regiontype = RGN_TYPE_EXECUTE;
execute_region->alignment = RGN_ALIGN_BOTTOM | RGN_SPLIT_PREV;
execute_region->flag |= RGN_FLAG_DYNAMIC_SIZE;
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 43)) {
ListBase *lb = which_libbase(bmain, ID_BR);
BKE_main_id_repair_duplicate_names_listbase(lb);
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 44)) {
if (!DNA_struct_elem_find(fd->filesdna, "Material", "float", "a")) {
for (Material *mat = bmain->materials.first; mat; mat = mat->id.next) {
mat->a = 1.0f;
}
}
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
enum {
R_ALPHAKEY = 2,
};
scene->r.seq_flag &= ~(
R_SEQ_UNUSED_0 |
R_SEQ_UNUSED_1 |
R_SEQ_UNUSED_2);
scene->r.color_mgt_flag &= ~R_COLOR_MANAGEMENT_UNUSED_1;
if (scene->r.alphamode == R_ALPHAKEY) {
scene->r.alphamode = R_ADDSKY;
}
ToolSettings *ts = scene->toolsettings;
ts->particle.flag &= ~PE_UNUSED_6;
if (ts->sculpt != NULL) {
ts->sculpt->flags &= ~SCULPT_FLAG_UNUSED_6;
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 45)) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_SEQ) {
SpaceSeq *sseq = (SpaceSeq *)sl;
sseq->flag |= SEQ_SHOW_MARKER_LINES;
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 46)) {
/* Add wireframe color. */
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "char", "wire_color_type")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.wire_color_type = V3D_SHADING_SINGLE_COLOR;
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "View3DCursor", "short", "rotation_mode")) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
if (is_zero_v3(scene->cursor.rotation_axis)) {
scene->cursor.rotation_mode = ROT_MODE_XYZ;
scene->cursor.rotation_quaternion[0] = 1.0f;
scene->cursor.rotation_axis[1] = 1.0f;
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 47)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
ParticleEditSettings *pset = &scene->toolsettings->particle;
if (pset->brushtype < 0) {
pset->brushtype = PE_BRUSH_COMB;
}
}
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
{
enum { PARCURVE = 1, PARKEY = 2, PAR_DEPRECATED = 16};
if (ELEM(ob->partype, PARCURVE, PARKEY, PAR_DEPRECATED)) {
ob->partype = PAROBJECT;
}
}
{
enum { OB_WAVE = 21, OB_LIFE = 23, OB_SECTOR = 24};
if (ELEM(ob->type, OB_WAVE, OB_LIFE, OB_SECTOR)) {
ob->type = OB_EMPTY;
}
}
ob->transflag &= ~(
OB_TRANSFLAG_UNUSED_0 |
OB_TRANSFLAG_UNUSED_1 |
OB_TRANSFLAG_UNUSED_3 |
OB_TRANSFLAG_UNUSED_6 |
OB_TRANSFLAG_UNUSED_12);
ob->nlaflag &= ~(OB_ADS_UNUSED_1 | OB_ADS_UNUSED_2);
}
LISTBASE_FOREACH (bArmature *, arm, &bmain->armatures) {
arm->flag &= ~(
ARM_FLAG_UNUSED_1 |
ARM_FLAG_UNUSED_5 |
ARM_FLAG_UNUSED_7 |
ARM_FLAG_UNUSED_12);
}
LISTBASE_FOREACH (Text *, text, &bmain->texts) {
text->flags &= ~(TXT_FLAG_UNUSED_8 | TXT_FLAG_UNUSED_9);
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 48)) {
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
/* Those are not currently used, but are accessible through RNA API and were not
* properly initialized previously. This is mere copy of BKE_init_scene() code. */
if (scene->r.im_format.view_settings.look[0] == '\0') {
BKE_color_managed_display_settings_init(&scene->r.im_format.display_settings);
BKE_color_managed_view_settings_init_render(&scene->r.im_format.view_settings,
&scene->r.im_format.display_settings,
"Filmic");
}
if (scene->r.bake.im_format.view_settings.look[0] == '\0') {
BKE_color_managed_display_settings_init(&scene->r.bake.im_format.display_settings);
BKE_color_managed_view_settings_init_render(&scene->r.bake.im_format.view_settings,
&scene->r.bake.im_format.display_settings,
"Filmic");
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 49)) {
/* All tool names changed, reset to defaults. */
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
while (!BLI_listbase_is_empty(&workspace->tools)) {
BKE_workspace_tool_remove(workspace, workspace->tools.first);
}
}
}
{
/* Versioning code until next subversion bump goes here. */
LISTBASE_FOREACH (ParticleSettings *, part, &bmain->particles) {
/* Replace deprecated PART_DRAW_BB by PART_DRAW_NOT */
if (part->ren_as == PART_DRAW_BB) {
part->ren_as = PART_DRAW_NOT;
}
if (part->draw_as == PART_DRAW_BB) {
part->draw_as = PART_DRAW_NOT;
}
}
}
}