This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/modifiers/intern/MOD_smooth.c
Sergey Sharybin 8fb0b9aebb Subdiv: Enable topology cache in edit mode
The general idea of this change is to have a runtime data pointer
in the ModifierData, so it can be preserved through copy-on-write
updates by the dependency graph.

This is where subdivision surface modifier can store its topology
cache, so it is not getting trashed on every copy-on-write which
is happening when moving a vertex.

Similar mechanism should be used by multiresolution, dynamic paint
and some other modifiers which cache evaluated data.

This fixes T61746.

Thing to keep in mind, that there are more reports about slow
subdivision surface in the tracker, but that boils down to the
fact that those have a lot of extraordinary vertices, and hence
a lot slower to evaluated topology.
Other thing is, this speeds up oeprations which doesn't change
topology (i.e. moving vertices).

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T61746

Differential Revision: https://developer.blender.org/D4541
2019-03-18 17:11:43 +01:00

271 lines
6.9 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_editmesh.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_particle.h"
#include "BKE_deform.h"
#include "MOD_modifiertypes.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
SmoothModifierData *smd = (SmoothModifierData *) md;
smd->fac = 0.5f;
smd->repeat = 1;
smd->flag = MOD_SMOOTH_X | MOD_SMOOTH_Y | MOD_SMOOTH_Z;
smd->defgrp_name[0] = '\0';
}
static bool isDisabled(const struct Scene *UNUSED(scene), ModifierData *md, bool UNUSED(useRenderParams))
{
SmoothModifierData *smd = (SmoothModifierData *) md;
short flag;
flag = smd->flag & (MOD_SMOOTH_X | MOD_SMOOTH_Y | MOD_SMOOTH_Z);
/* disable if modifier is off for X, Y and Z or if factor is 0 */
if ((smd->fac == 0.0f) || flag == 0) return 1;
return 0;
}
static void requiredDataMask(Object *UNUSED(ob), ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
SmoothModifierData *smd = (SmoothModifierData *)md;
/* ask for vertexgroups if we need them */
if (smd->defgrp_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}
static void smoothModifier_do(
SmoothModifierData *smd, Object *ob, Mesh *mesh,
float (*vertexCos)[3], int numVerts)
{
MDeformVert *dvert = NULL;
MEdge *medges = NULL;
int i, j, numDMEdges, defgrp_index;
unsigned char *uctmp;
float *ftmp, fac, facm;
ftmp = (float *)MEM_calloc_arrayN(numVerts, 3 * sizeof(float),
"smoothmodifier_f");
if (!ftmp) return;
uctmp = (unsigned char *)MEM_calloc_arrayN(numVerts, sizeof(unsigned char),
"smoothmodifier_uc");
if (!uctmp) {
if (ftmp) MEM_freeN(ftmp);
return;
}
fac = smd->fac;
facm = 1 - fac;
if (mesh != NULL) {
medges = mesh->medge;
numDMEdges = mesh->totedge;
}
else {
medges = NULL;
numDMEdges = 0;
}
MOD_get_vgroup(ob, mesh, smd->defgrp_name, &dvert, &defgrp_index);
/* NOTICE: this can be optimized a little bit by moving the
* if (dvert) out of the loop, if needed */
for (j = 0; j < smd->repeat; j++) {
for (i = 0; i < numDMEdges; i++) {
float fvec[3];
float *v1, *v2;
unsigned int idx1, idx2;
idx1 = medges[i].v1;
idx2 = medges[i].v2;
v1 = vertexCos[idx1];
v2 = vertexCos[idx2];
mid_v3_v3v3(fvec, v1, v2);
v1 = &ftmp[idx1 * 3];
v2 = &ftmp[idx2 * 3];
if (uctmp[idx1] < 255) {
uctmp[idx1]++;
add_v3_v3(v1, fvec);
}
if (uctmp[idx2] < 255) {
uctmp[idx2]++;
add_v3_v3(v2, fvec);
}
}
if (dvert) {
MDeformVert *dv = dvert;
for (i = 0; i < numVerts; i++, dv++) {
float f, fm, facw, *fp, *v;
short flag = smd->flag;
v = vertexCos[i];
fp = &ftmp[i * 3];
f = defvert_find_weight(dv, defgrp_index);
if (f <= 0.0f) continue;
f *= fac;
fm = 1.0f - f;
/* fp is the sum of uctmp[i] verts, so must be averaged */
facw = 0.0f;
if (uctmp[i])
facw = f / (float)uctmp[i];
if (flag & MOD_SMOOTH_X)
v[0] = fm * v[0] + facw * fp[0];
if (flag & MOD_SMOOTH_Y)
v[1] = fm * v[1] + facw * fp[1];
if (flag & MOD_SMOOTH_Z)
v[2] = fm * v[2] + facw * fp[2];
}
}
else { /* no vertex group */
for (i = 0; i < numVerts; i++) {
float facw, *fp, *v;
short flag = smd->flag;
v = vertexCos[i];
fp = &ftmp[i * 3];
/* fp is the sum of uctmp[i] verts, so must be averaged */
facw = 0.0f;
if (uctmp[i])
facw = fac / (float)uctmp[i];
if (flag & MOD_SMOOTH_X)
v[0] = facm * v[0] + facw * fp[0];
if (flag & MOD_SMOOTH_Y)
v[1] = facm * v[1] + facw * fp[1];
if (flag & MOD_SMOOTH_Z)
v[2] = facm * v[2] + facw * fp[2];
}
}
memset(ftmp, 0, 3 * sizeof(float) * numVerts);
memset(uctmp, 0, sizeof(unsigned char) * numVerts);
}
MEM_freeN(ftmp);
MEM_freeN(uctmp);
}
static void deformVerts(
ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh,
float (*vertexCos)[3], int numVerts)
{
SmoothModifierData *smd = (SmoothModifierData *)md;
Mesh *mesh_src = NULL;
/* mesh_src is needed for vgroups, and taking edges into account. */
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, numVerts, false, false);
smoothModifier_do(smd, ctx->object, mesh_src, vertexCos, numVerts);
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
static void deformVertsEM(
ModifierData *md, const ModifierEvalContext *ctx, struct BMEditMesh *editData,
Mesh *mesh, float (*vertexCos)[3], int numVerts)
{
SmoothModifierData *smd = (SmoothModifierData *)md;
Mesh *mesh_src = NULL;
/* mesh_src is needed for vgroups, and taking edges into account. */
mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, numVerts, false, false);
smoothModifier_do(smd, ctx->object, mesh_src, vertexCos, numVerts);
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
ModifierTypeInfo modifierType_Smooth = {
/* name */ "Smooth",
/* structName */ "SmoothModifierData",
/* structSize */ sizeof(SmoothModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsMesh |
eModifierTypeFlag_AcceptsCVs |
eModifierTypeFlag_SupportsEditmode,
/* copyData */ modifier_copyData_generic,
/* deformVerts_DM */ NULL,
/* deformMatrices_DM */ NULL,
/* deformVertsEM_DM */ NULL,
/* deformMatricesEM_DM*/NULL,
/* applyModifier_DM */ NULL,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ NULL,
/* applyModifier */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
};