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blender-archive/source/blender/src/editobject.c
Ton Roosendaal 8fc85d9c8f Three little fixes as reported by Campbell;
- Mesh editmode; SHIFT+F fill didnt set default vertex color
- Parented spotlight had wrong (black) dashed line to parent when selected
- Constraint line draw while transform wasn't reset, causing sometimes to
  draw when using the (ugly) G.moving flag...
2004-12-01 22:35:42 +00:00

8168 lines
182 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* Theorie: (matrices) A x B x C == A x ( B x C x Binv) x B
* ofwel: OB x PAR x EDIT = OB x (PAR x EDIT x PARinv) x PAR
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BMF_Api.h"
#include "IMB_imbuf_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_ika_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "DNA_userdef_types.h"
#include "DNA_property_types.h"
#include "DNA_vfont_types.h"
#include "DNA_constraint_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BLI_ghash.h"
#include "BKE_constraint.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_utildefines.h"
#include "BKE_anim.h"
#include "BKE_blender.h"
#include "BKE_booleanops.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_ika.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_nla.h"
#include "BKE_object.h"
#include "BKE_property.h"
#include "BKE_sca.h"
#include "BKE_scene.h"
#include "BKE_softbody.h"
#include "BKE_subsurf.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_interface.h"
#include "BIF_mywindow.h"
#include "BIF_toolbox.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toets.h"
#include "BIF_butspace.h"
#include "BIF_editconstraint.h"
#include "BIF_editdeform.h"
#include "BIF_editfont.h"
#include "BIF_editika.h"
#include "BIF_editlattice.h"
#include "BIF_editmesh.h"
#include "BIF_editoops.h"
#include "BIF_editview.h"
#include "BIF_editarmature.h"
#include "BIF_resources.h"
#include "BSE_edit.h"
#include "BSE_editaction.h"
#include "BSE_editipo.h"
#include "BSE_filesel.h" /* For activate_databrowse() */
#include "BSE_view.h"
#include "BSE_trans_types.h"
#include "BSE_editipo_types.h"
#include "BDR_vpaint.h"
#include "BDR_editmball.h"
#include "BDR_editobject.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
#include "BDR_unwrapper.h"
#include "render.h"
#include <time.h>
#include "mydevice.h"
#include "nla.h"
#include "blendef.h"
#include "BIF_poseobject.h"
/* extern Lattice *copy_lattice(Lattice *lt); */
extern ListBase editNurb;
extern ListBase editelems;
TransOb *transmain= 0;
TransVert *transvmain= 0;
int tottrans=0, transmode=0; /* 1: texspace */
float prop_size= 1.0;
int prop_mode= 0;
float prop_cent[3];
/* used in editipo, editcurve and here */
#define BEZSELECTED(bezt) (((bezt)->f1 & 1) || ((bezt)->f2 & 1) || ((bezt)->f3 & 1))
#define TRANS_TEX 1
#define KEYFLAG_ROT 0x00000001
#define KEYFLAG_LOC 0x00000002
#define KEYFLAG_SIZE 0x00000004
float centre[3], centroid[3];
void mirrormenu(void);
void add_object_draw(int type) /* for toolbox or menus, only non-editmode stuff */
{
Object *ob;
G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT);
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
if ELEM3(curarea->spacetype, SPACE_VIEW3D, SPACE_BUTS, SPACE_INFO) {
if (G.obedit) exit_editmode(2); // freedata, and undo
ob= add_object(type);
base_init_from_view3d(BASACT, G.vd);
if(type==OB_EMPTY) BIF_undo_push("Add Empty");
else if(type==OB_LAMP) {
BIF_undo_push("Add Lamp");
if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
}
else if(type==OB_LATTICE) BIF_undo_push("Add Lattice");
else BIF_undo_push("Add Camera");
allqueue(REDRAWVIEW3D, 0);
}
redraw_test_buttons(OBACT);
allqueue(REDRAWALL, 0);
deselect_all_area_oops();
set_select_flag_oops();
allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
}
void add_objectLamp(short type)
{
Lamp *la;
/* this function also comes from an info window */
if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
if(G.obedit==0) {
add_object_draw(OB_LAMP);
base_init_from_view3d(BASACT, G.vd);
}
la = BASACT->object->data;
la->type = type;
allqueue(REDRAWALL, 0);
}
void free_and_unlink_base(Base *base)
{
if (base==BASACT)
BASACT= NULL;
BLI_remlink(&G.scene->base, base);
free_libblock_us(&G.main->object, base->object);
MEM_freeN(base);
}
void delete_obj(int ok)
{
Base *base;
int islamp= 0;
if(G.obpose) return;
if(G.obedit) return;
if(G.scene->id.lib) return;
base= FIRSTBASE;
while(base) {
Base *nbase= base->next;
if TESTBASE(base) {
if(ok==0 && (ok=okee("Erase selected"))==0) return;
if(base->object->type==OB_LAMP) islamp= 1;
free_and_unlink_base(base);
}
base= nbase;
}
countall();
G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT);
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
if(islamp && G.vd->drawtype==OB_SHADED) reshadeall_displist();
test_scene_constraints();
allqueue(REDRAWVIEW3D, 0);
redraw_test_buttons(OBACT);
allqueue (REDRAWACTION, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
BIF_undo_push("Delete object(s)");
}
int return_editmesh_indexar(int **indexar, float *cent)
{
EditMesh *em = G.editMesh;
EditVert *eve;
int *index, nr, totvert=0;
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & SELECT) totvert++;
}
if(totvert==0) return 0;
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
nr= 0;
cent[0]= cent[1]= cent[2]= 0.0;
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, eve->co);
}
nr++;
}
VecMulf(cent, 1.0/(float)totvert);
return totvert;
}
static void select_editmesh_hook(ObHook *hook)
{
EditMesh *em = G.editMesh;
EditVert *eve;
int index=0, nr=0;
for(eve= em->verts.first; eve; eve= eve->next, nr++) {
if(nr==hook->indexar[index]) {
eve->f |= SELECT;
if(index < hook->totindex-1) index++;
}
}
}
int return_editlattice_indexar(int **indexar, float *cent)
{
BPoint *bp;
int *index, nr, totvert=0, a;
// count
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
bp= editLatt->def;
while(a--) {
if(bp->f1 & SELECT) {
if(bp->hide==0) totvert++;
}
bp++;
}
if(totvert==0) return 0;
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
nr= 0;
cent[0]= cent[1]= cent[2]= 0.0;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
bp= editLatt->def;
while(a--) {
if(bp->f1 & SELECT) {
if(bp->hide==0) {
*index= nr; index++;
VecAddf(cent, cent, bp->vec);
}
}
bp++;
nr++;
}
VecMulf(cent, 1.0/(float)totvert);
return totvert;
}
static void select_editlattice_hook(ObHook *hook)
{
BPoint *bp;
int index=0, nr=0, a;
// count
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
bp= editLatt->def;
while(a--) {
if(hook->indexar[index]==nr) {
bp->f1 |= SELECT;
if(index < hook->totindex-1) index++;
}
nr++;
bp++;
}
}
int return_editcurve_indexar(int **indexar, float *cent)
{
extern ListBase editNurb;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
int *index, a, nr, totvert=0;
for(nu= editNurb.first; nu; nu= nu->next) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->f1 & SELECT) totvert++;
if(bezt->f2 & SELECT) totvert++;
if(bezt->f3 & SELECT) totvert++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) totvert++;
bp++;
}
}
}
if(totvert==0) return 0;
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
nr= 0;
cent[0]= cent[1]= cent[2]= 0.0;
for(nu= editNurb.first; nu; nu= nu->next) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->f1 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bezt->vec[0]);
}
nr++;
if(bezt->f2 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bezt->vec[1]);
}
nr++;
if(bezt->f3 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bezt->vec[2]);
}
nr++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bp->vec);
}
nr++;
bp++;
}
}
}
VecMulf(cent, 1.0/(float)totvert);
return totvert;
}
static void select_editcurve_hook(ObHook *hook)
{
extern ListBase editNurb;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
int index=0, a, nr=0;
for(nu= editNurb.first; nu; nu= nu->next) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(nr == hook->indexar[index]) {
bezt->f1 |= SELECT;
if(index<hook->totindex-1) index++;
}
nr++;
if(nr == hook->indexar[index]) {
bezt->f2 |= SELECT;
if(index<hook->totindex-1) index++;
}
nr++;
if(nr == hook->indexar[index]) {
bezt->f3 |= SELECT;
if(index<hook->totindex-1) index++;
}
nr++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(nr == hook->indexar[index]) {
bp->f1 |= SELECT;
if(index<hook->totindex-1) index++;
}
nr++;
bp++;
}
}
}
}
void add_hook(void)
{
Object *ob=NULL;
ObHook *hook=NULL;
float cent[3];
int tot=0, *indexar, mode;
if(G.obedit==NULL) return;
if(G.obedit->hooks.first)
mode= pupmenu("Hooks %t|Add Hook, To New Empty %x1|Add Hook, To Selected Object %x2|Remove... %x3|Reassign... %x4|Select... %x5|Clear Offset...%x6");
else
mode= pupmenu("Hooks %t|Add, New Empty %x1|Add, To Selected Object %x2");
if(mode<1) return;
/* preconditions */
if(mode==2) { // selected object
Base *base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
ob= base->object;
break;
}
}
base= base->next;
}
if(ob==NULL) {
error("Requires selected Object");
return;
}
}
else if(mode!=1) {
int maxlen=0, a, nr;
char *cp;
// make pupmenu with hooks
for(hook= G.obedit->hooks.first; hook; hook= hook->next) maxlen+=32;
if(maxlen==0) {
error("Object has no hooks yet");
return;
}
cp= MEM_callocN(maxlen+32, "temp string");
if(mode==3) strcpy(cp, "Remove %t|");
else if(mode==4) strcpy(cp, "Reassign %t|");
else if(mode==5) strcpy(cp, "Select %t|");
else if(mode==6) strcpy(cp, "Clear Offset %t|");
for(hook= G.obedit->hooks.first; hook; hook= hook->next) {
strcat(cp, hook->name);
strcat(cp, " |");
}
nr= pupmenu(cp);
MEM_freeN(cp);
if(nr<1) return;
a= 1;
for(hook= G.obedit->hooks.first; hook; hook= hook->next, a++) {
if(a==nr) break;
}
ob= hook->parent;
}
/* do it, new hooks or reassign */
if(mode==1 || mode==2 || mode==4) {
switch(G.obedit->type) {
case OB_MESH:
tot= return_editmesh_indexar(&indexar, cent);
break;
case OB_CURVE:
case OB_SURF:
tot= return_editcurve_indexar(&indexar, cent);
break;
case OB_LATTICE:
tot= return_editlattice_indexar(&indexar, cent);
break;
}
if(tot==0) {
error("Requires selected vertices");
}
else {
if(mode==1) {
Base *base= BASACT;
ob= add_object(OB_EMPTY);
/* transform cent to global coords for loc */
VecMat4MulVecfl(ob->loc, G.obedit->obmat, cent);
/* restore, add_object sets active */
BASACT= base;
}
/* if mode is 2 or 4, ob has been set */
/* new hook */
if(mode==1 || mode==2) {
hook= MEM_callocN(sizeof(ObHook), "new hook");
BLI_addtail(&G.obedit->hooks, hook);
strncpy(hook->name, ob->id.name+2, 30);
hook->force= 1.0;
}
else MEM_freeN(hook->indexar); // reassign, hook was set
hook->parent= ob;
hook->indexar= indexar;
VECCOPY(hook->cent, cent);
hook->totindex= tot;
if(mode==1 || mode==2) {
/* matrix calculus */
/* vert x (obmat x hook->imat) x hook->obmat x ob->imat */
/* (parentinv ) */
where_is_object(ob);
Mat4Invert(ob->imat, ob->obmat);
/* apparently this call goes from right to left... */
Mat4MulSerie(hook->parentinv, ob->imat, G.obedit->obmat, NULL,
NULL, NULL, NULL, NULL, NULL);
}
}
}
else if(mode==3) { // remove
BLI_remlink(&G.obedit->hooks, hook);
MEM_freeN(hook->indexar);
MEM_freeN(hook);
}
else if(mode==5) { // select
if(G.obedit->type==OB_MESH) select_editmesh_hook(hook);
else if(G.obedit->type==OB_LATTICE) select_editlattice_hook(hook);
else if(G.obedit->type==OB_CURVE) select_editcurve_hook(hook);
else if(G.obedit->type==OB_SURF) select_editcurve_hook(hook);
}
else if(mode==6) { // clear offset
where_is_object(ob); // ob is hook->parent
Mat4Invert(ob->imat, ob->obmat);
/* this call goes from right to left... */
Mat4MulSerie(hook->parentinv, ob->imat, G.obedit->obmat, NULL,
NULL, NULL, NULL, NULL, NULL);
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
BIF_undo_push("Add hook");
}
void make_track(void)
{
Base *base;
short mode=0;
if(G.scene->id.lib) return;
if(G.obedit) {
return;
}
if(BASACT==0) return;
mode= pupmenu("Make Track %t|TrackTo Constraint %x1|LockTrack Constraint %x2|Old Track %x3");
if (mode == 0){
return;
}
else if (mode == 1){
bConstraint *con;
bTrackToConstraint *data;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
strcpy (con->name, "AutoTrack");
data = con->data;
data->tar = BASACT->object;
/* Lamp and Camera track differently by default */
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
data->reserved1 = TRACK_nZ;
data->reserved2 = UP_Y;
}
add_constraint_to_object(con, base->object);
}
}
base= base->next;
}
test_scene_constraints();
allqueue(REDRAWVIEW3D, 0);
sort_baselist(G.scene);
}
else if (mode == 2){
bConstraint *con;
bLockTrackConstraint *data;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
strcpy (con->name, "AutoTrack");
data = con->data;
data->tar = BASACT->object;
/* Lamp and Camera track differently by default */
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
data->trackflag = TRACK_nZ;
data->lockflag = LOCK_Y;
}
add_constraint_to_object(con, base->object);
}
}
base= base->next;
}
test_scene_constraints();
allqueue(REDRAWVIEW3D, 0);
sort_baselist(G.scene);
}
else if (mode == 3){
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
base->object->track= BASACT->object;
}
}
base= base->next;
}
test_scene_constraints();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
sort_baselist(G.scene);
}
BIF_undo_push("make Track");
}
void apply_obmat(Object *ob)
{
float mat[3][3], imat[3][3], tmat[3][3];
/* from obmat to loc rot size */
if(ob==0) return;
Mat3CpyMat4(mat, ob->obmat);
VECCOPY(ob->loc, ob->obmat[3]);
if(ob->transflag & OB_QUAT) {
Mat3ToQuat(mat, ob->quat);
QuatToMat3(ob->quat, tmat);
}
else {
Mat3ToEul(mat, ob->rot);
EulToMat3(ob->rot, tmat);
}
Mat3Inv(imat, tmat);
Mat3MulMat3(tmat, imat, mat);
ob->size[0]= tmat[0][0];
ob->size[1]= tmat[1][1];
ob->size[2]= tmat[2][2];
}
void clear_parent(void)
{
Object *par;
Base *base;
int mode;
if(G.obedit) return;
if(G.scene->id.lib) return;
mode= pupmenu("OK? %t|Clear Parent %x1|Clear and Keep Transformation (Clear Track) %x2|Clear Parent Inverse %x3");
if(mode<1) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
par= 0;
if(mode==1 || mode==2) {
if(base->object->type==OB_IKA) {
Ika *ika= base->object->data;
ika->parent= 0;
}
par= base->object->parent;
base->object->parent= 0;
if(mode==2) {
base->object->track= 0;
apply_obmat(base->object);
}
}
else if(mode==3) {
Mat4One(base->object->parentinv);
}
if(par) {
makeDispList(base->object); // just always..., checks are not available well (ton)
}
}
base= base->next;
}
test_scene_constraints();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Clear Parent");
}
void clear_track(void)
{
Base *base;
int mode;
if(G.obedit) return;
if(G.scene->id.lib) return;
mode= pupmenu("OK? %t|Clear Track %x1| Clear Track and Keep Transform %x2");
if(mode<1) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
base->object->track= 0;
if(mode==2) {
apply_obmat(base->object);
}
}
base= base->next;
}
test_scene_constraints();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Clear Track");
}
void clear_object(char mode)
{
Base *base;
Object *ob;
float *v1, *v3, mat[3][3];
char *str=NULL;
if(G.obedit) return;
if(G.scene->id.lib) return;
if(mode=='r') str= "Clear rotation";
else if(mode=='g') str= "Clear location";
else if(mode=='s') str= "Clear size";
else if(mode=='o') str= "Clear origin";
else return;
if(okee(str)==0) return;
if (G.obpose){
switch (G.obpose->type){
case OB_ARMATURE:
clear_armature (G.obpose, mode);
#if 1
clear_pose_constraint_status(G.obpose);
make_displists_by_armature (G.obpose);
#endif
break;
}
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push(str);
return;
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if(mode=='r') {
memset(ob->rot, 0, 3*sizeof(float));
memset(ob->drot, 0, 3*sizeof(float));
QuatOne(ob->quat);
QuatOne(ob->dquat);
}
else if(mode=='g') {
memset(ob->loc, 0, 3*sizeof(float));
memset(ob->dloc, 0, 3*sizeof(float));
}
else if(mode=='s') {
memset(ob->dsize, 0, 3*sizeof(float));
ob->size[0]= 1.0;
ob->size[1]= 1.0;
ob->size[2]= 1.0;
}
else if(mode=='o') {
if(ob->parent) {
v1= ob->loc;
v3= ob->parentinv[3];
Mat3CpyMat4(mat, ob->parentinv);
VECCOPY(v3, v1);
v3[0]= -v3[0];
v3[1]= -v3[1];
v3[2]= -v3[2];
Mat3MulVecfl(mat, v3);
}
}
if(ob->parent && ob->partype==PARSKEL)
freedisplist(&ob->disp);
else if(ob->hooks.first)
freedisplist(&ob->disp);
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push(str);
}
void reset_slowparents(void)
{
/* back to original locations */
Base *base;
base= FIRSTBASE;
while(base) {
if(base->object->parent) {
if(base->object->partype & PARSLOW) {
base->object->partype -= PARSLOW;
where_is_object(base->object);
base->object->partype |= PARSLOW;
}
}
base= base->next;
}
}
void set_slowparent(void)
{
Base *base;
if( okee("Set slow parent")==0 ) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->parent) base->object->partype |= PARSLOW;
}
base= base->next;
}
BIF_undo_push("Slow parent");
}
void make_vertex_parent(void)
{
EditMesh *em = G.editMesh;
EditVert *eve;
Base *base;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
Object *par, *ob;
int a, v1=0, v2=0, v3=0, nr=1;
/* we need 1 to 3 selected vertices */
if(G.obedit->type==OB_MESH) {
eve= em->verts.first;
while(eve) {
if(eve->f & 1) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else break;
}
nr++;
eve= eve->next;
}
}
else if ELEM(G.obedit->type, OB_SURF, OB_CURVE) {
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(BEZSELECTED(bezt)) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else break;
}
nr++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else break;
}
nr++;
bp++;
}
}
nu= nu->next;
}
}
if( !(v1 && v2==0 && v3==0) && !(v1 && v2 && v3) ) {
error("Select either 1 or 3 vertices to parent to");
return;
}
if(okee("Make vertex parent")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
ob= base->object;
par= BASACT->object->parent;
while(par) {
if(par==ob) break;
par= par->parent;
}
if(par) {
error("Loop in parents");
}
else {
ob->parent= BASACT->object;
if(v3) {
ob->partype= PARVERT3;
ob->par1= v1-1;
ob->par2= v2-1;
ob->par3= v3-1;
/* inverse parent matrix */
what_does_parent(ob);
Mat4Invert(ob->parentinv, workob.obmat);
clear_workob();
}
else {
ob->partype= PARVERT1;
ob->par1= v1-1;
/* inverse parent matrix */
what_does_parent(ob);
Mat4Invert(ob->parentinv, workob.obmat);
clear_workob();
}
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
// BIF_undo_push(str); not, conflicts with editmode undo...
}
int test_parent_loop(Object *par, Object *ob)
{
/* test if 'ob' is a parent somewhere in par's parents */
if(par==0) return 0;
if(ob == par) return 1;
if(par->type==OB_IKA) {
Ika *ika= par->data;
if( ob == ika->parent ) return 1;
if( test_parent_loop(ika->parent, ob) ) return 1;
}
return test_parent_loop(par->parent, ob);
}
void make_parent(void)
{
Base *base;
Object *par;
short qual, mode=0, limbnr=0, effchild=0;
char *bonestr=NULL;
Bone *bone=NULL;
int bonenr;
if(G.scene->id.lib) return;
if(G.obedit) {
if ELEM3(G.obedit->type, OB_MESH, OB_CURVE, OB_SURF) make_vertex_parent();
else if (G.obedit->type==OB_ARMATURE) make_bone_parent();
return;
}
if(BASACT==0) return;
qual= G.qual;
par= BASACT->object;
if(par->type == OB_CURVE){
bConstraint *con;
bFollowPathConstraint *data;
mode= pupmenu("Make Parent %t|Normal Parent %x1|Follow Path %x2|Curve Deform %x3");
if(mode<=0){
return;
}
else if(mode==1) {
mode= PAROBJECT;
}
else if(mode==3) {
mode= PARSKEL;
}
else if(mode==2) {
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
float cmat[4][4], vec[3], size[3];
con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
strcpy (con->name, "AutoPath");
data = con->data;
data->tar = BASACT->object;
add_constraint_to_object(con, base->object);
get_constraint_target_matrix(con, TARGET_OBJECT, NULL, cmat, size, G.scene->r.cfra - base->object->sf);
VecSubf(vec, base->object->obmat[3], cmat[3]);
base->object->loc[0] = vec[0];
base->object->loc[1] = vec[1];
base->object->loc[2] = vec[2];
}
}
base= base->next;
}
test_scene_constraints();
allqueue(REDRAWVIEW3D, 0);
sort_baselist(G.scene);
BIF_undo_push("make Parent");
return;
}
}
else if(par->type == OB_ARMATURE){
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
if(base->object->type==OB_MESH) {
mode= pupmenu("Make Parent To%t|Bone %x1|Armature %x2|Object %x3");
break;
}
else {
mode= pupmenu("Make Parent To %t|Bone %x1|Object %x3");
break;
}
}
}
base= base->next;
}
switch (mode){
case 1:
mode=PARBONE;
/* Make bone popup menu */
bonestr = make_bone_menu(get_armature(par));
// if(mbutton(&bone, bonestr, 1, 24, "Bone: ")==0) {
bonenr= pupmenu_col(bonestr, 20);
if (bonestr)
MEM_freeN (bonestr);
if (bonenr==-1){
allqueue(REDRAWVIEW3D, 0);
return;
}
apply_pose_armature(get_armature(par), par->pose, 0);
bone=get_indexed_bone(get_armature(par), bonenr);
if (!bone){
// error ("Invalid bone!");
allqueue(REDRAWVIEW3D, 0);
return;
}
break;
case 2:
mode=PARSKEL;
break;
case 3:
mode=PAROBJECT;
break;
default:
return;
}
}
else {
if(qual & LR_SHIFTKEY) {
if(okee("Make parent without inverse")==0) return;
}
else {
if(qual & LR_ALTKEY) {
if(okee("Make vertex parent")==0) return;
}
else if(okee("Make parent")==0) return;
/* test effchild */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->type==OB_IKA && base->object != par) {
if(effchild==0) {
if(okee("Effector as Child")) effchild= 1;
else effchild= 2;
}
}
}
if(effchild) break;
base= base->next;
}
/* now we'll clearparentandkeeptransform all objects */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT && base->object->parent) {
if(base->object->type==OB_IKA && effchild==1);
else {
base->object->parent= 0;
apply_obmat(base->object);
}
}
}
base= base->next;
}
}
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
if( test_parent_loop(par, base->object) ) {
error("Loop in parents");
}
else {
/* the ifs below are horrible code (ton) */
if(par->type==OB_IKA){
base->object->partype= mode;
base->object->par1= limbnr;
}
else if (par->type==OB_ARMATURE){
base->object->partype= mode;
if (bone)
strcpy (base->object->parsubstr, bone->name);
else
base->object->parsubstr[0]=0;
}
else {
if(qual & LR_ALTKEY) {
base->object->partype= PARVERT1;
}
else if(par->type==OB_CURVE) {
base->object->partype= mode;
}
else {
base->object->partype= PAROBJECT;
}
}
base->object->parent= par;
/* calculate inverse parent matrix? */
if( (qual & LR_SHIFTKEY) ) {
/* not... */
Mat4One(base->object->parentinv);
memset(base->object->loc, 0, 3*sizeof(float));
}
else {
if(mode==PARSKEL && par->type == OB_ARMATURE) {
/* Prompt the user as to whether he wants to
* add some vertex groups based on the bones
* in the parent armature.
*/
create_vgroups_from_armature(base->object,
par);
base->object->partype= PAROBJECT;
what_does_parent(base->object);
Mat4One (base->object->parentinv);
base->object->partype= mode;
}
else
what_does_parent(base->object);
Mat4Invert(base->object->parentinv, workob.obmat);
}
if(par->type==OB_LATTICE) makeDispList(base->object);
if(par->type==OB_CURVE && mode==PARSKEL) makeDispList(base->object);
if(par->type==OB_ARMATURE && mode == PARSKEL){
verify_defgroups(base->object);
makeDispList(base->object);
}
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
test_scene_constraints();
sort_baselist(G.scene);
BIF_undo_push("make Parent");
}
void enter_editmode(void)
{
Base *base;
Object *ob;
Ika *ika;
ID *id;
Mesh *me;
int ok= 0;
bArmature *arm;
if(G.scene->id.lib) return;
base= BASACT;
if(base==0) return;
if((base->lay & G.vd->lay)==0) return;
ob= base->object;
if(ob->data==0) return;
id= ob->data;
if(id->lib) {
error("Can't edit library data");
return;
}
if(ob->type==OB_MESH) {
me= get_mesh(ob);
if( me==0 ) return;
if(me->id.lib) {
error("Can't edit library data");
return;
}
ok= 1;
G.obedit= ob;
make_editMesh();
allqueue(REDRAWBUTSLOGIC, 0);
if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0);
}
if (ob->type==OB_ARMATURE){
arm=base->object->data;
if (!arm) return;
if (arm->id.lib){
error("Can't edit library data");
return;
}
ok=1;
G.obedit=ob;
make_editArmature();
allqueue (REDRAWVIEW3D,0);
}
else if(ob->type==OB_IKA) { /* grab type */
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
if(base->object->type==OB_IKA) {
ika= base->object->data;
if(ika->flag & IK_GRABEFF) ika->flag &= ~IK_GRABEFF;
else ika->flag |= IK_GRABEFF;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
}
else if(ob->type==OB_FONT) {
G.obedit= ob;
ok= 1;
make_editText();
}
else if(ob->type==OB_MBALL) {
G.obedit= ob;
ok= 1;
make_editMball();
}
else if(ob->type==OB_LATTICE) {
G.obedit= ob;
ok= 1;
make_editLatt();
}
else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
ok= 1;
G.obedit= ob;
make_editNurb();
}
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWOOPS, 0);
countall();
if(ok) {
setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
allqueue(REDRAWVIEW3D, 1);
}
else G.obedit= 0;
if (G.obpose)
exit_posemode (1);
scrarea_queue_headredraw(curarea);
}
void make_displists_by_parent(Object *ob) {
Base *base;
for (base= FIRSTBASE; base; base= base->next)
if (ob==base->object->parent)
makeDispList(base->object);
}
void exit_editmode(int freedata) /* freedata==0 at render, 1= freedata, 2= do undo buffer too */
{
Base *base;
Object *ob;
Curve *cu;
if(G.obedit==NULL) return;
if(G.obedit->type==OB_MESH) {
/* temporal */
countall();
if(G.totvert>MESH_MAX_VERTS) {
error("Too many vertices");
return;
}
load_editMesh(); /* makes new displist */
if(freedata) free_editMesh(G.editMesh);
if(G.f & G_FACESELECT) {
set_seamtface();
allqueue(REDRAWIMAGE, 0);
}
build_particle_system(G.obedit);
}
else if (G.obedit->type==OB_ARMATURE){
load_editArmature();
if (freedata) free_editArmature();
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
load_editNurb();
if(freedata) freeNurblist(&editNurb);
}
else if(G.obedit->type==OB_FONT && freedata) {
load_editText();
}
else if(G.obedit->type==OB_LATTICE) {
load_editLatt();
if(freedata) free_editLatt();
}
else if(G.obedit->type==OB_MBALL) {
load_editMball();
if(freedata) BLI_freelistN(&editelems);
}
ob= G.obedit;
/* displist make is different in editmode */
if(freedata) G.obedit= NULL;
makeDispList(ob);
/* has this influence at other objects? */
if(ob->type==OB_CURVE) {
/* test if ob is use as bevelcurve r textoncurve */
base= FIRSTBASE;
while(base) {
if ELEM(base->object->type, OB_CURVE, OB_FONT) {
cu= base->object->data;
if(cu->textoncurve==ob) {
text_to_curve(base->object, 0);
makeDispList(base->object);
}
if(cu->bevobj==ob || cu->taperobj==ob) {
makeDispList(base->object);
}
}
base= base->next;
}
}
else if(ob->type==OB_LATTICE) {
make_displists_by_parent(ob);
}
if(freedata) {
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
countall();
allqueue(REDRAWVIEW3D, 1);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSLOGIC, 0);
allqueue(REDRAWOOPS, 0);
}
scrarea_queue_headredraw(curarea);
if(ob->softflag) object_to_softbody(ob);
if(G.obedit==NULL && freedata==2)
BIF_undo_push("Editmode");
}
void check_editmode(int type)
{
if (G.obedit==0 || G.obedit->type==type) return;
exit_editmode(2); // freedata, and undo
}
/* 0 == do centre, 1 == centre new, 2 == centre cursor */
void docentre(int centremode)
{
EditMesh *em = G.editMesh;
Base *base;
Object *ob;
Mesh *me, *tme;
Curve *cu;
// BezTriple *bezt;
// BPoint *bp;
Nurb *nu, *nu1;
EditVert *eve;
float cent[3], centn[3], min[3], max[3], omat[3][3];
int a;
MVert *mvert;
if(G.scene->id.lib) return;
if(G.obedit) {
INIT_MINMAX(min, max);
if(G.obedit->type==OB_MESH) {
eve= em->verts.first;
while(eve) {
DO_MINMAX(eve->co, min, max);
eve= eve->next;
}
cent[0]= (min[0]+max[0])/2.0f;
cent[1]= (min[1]+max[1])/2.0f;
cent[2]= (min[2]+max[2])/2.0f;
eve= em->verts.first;
while(eve) {
VecSubf(eve->co, eve->co, cent);
eve= eve->next;
}
}
}
/* reset flags */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
base->object->flag &= ~OB_DONE;
}
base= base->next;
}
me= G.main->mesh.first;
while(me) {
me->flag &= ~ME_ISDONE;
me= me->id.next;
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if((base->object->flag & OB_DONE)==0) {
base->object->flag |= OB_DONE;
if(G.obedit==0 && (me=get_mesh(base->object)) ) {
if(me->key) {
error("Can't change the center of a mesh with vertex keys");
return;
}
if(centremode==2) {
VECCOPY(cent, give_cursor());
Mat4Invert(base->object->imat, base->object->obmat);
Mat4MulVecfl(base->object->imat, cent);
} else {
INIT_MINMAX(min, max);
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
DO_MINMAX(mvert->co, min, max);
}
cent[0]= (min[0]+max[0])/2.0f;
cent[1]= (min[1]+max[1])/2.0f;
cent[2]= (min[2]+max[2])/2.0f;
}
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
VecSubf(mvert->co, mvert->co, cent);
}
me->flag |= ME_ISDONE;
if(centremode) {
Mat3CpyMat4(omat, base->object->obmat);
VECCOPY(centn, cent);
Mat3MulVecfl(omat, centn);
base->object->loc[0]+= centn[0];
base->object->loc[1]+= centn[1];
base->object->loc[2]+= centn[2];
/* other users? */
ob= G.main->object.first;
while(ob) {
if((ob->flag & OB_DONE)==0) {
tme= get_mesh(ob);
if(tme==me) {
ob->flag |= OB_DONE;
Mat3CpyMat4(omat, ob->obmat);
VECCOPY(centn, cent);
Mat3MulVecfl(omat, centn);
ob->loc[0]+= centn[0];
ob->loc[1]+= centn[1];
ob->loc[2]+= centn[2];
if(tme && (tme->flag & ME_ISDONE)==0) {
mvert= tme->mvert;
for(a=0; a<tme->totvert; a++, mvert++) {
VecSubf(mvert->co, mvert->co, cent);
}
tme->flag |= ME_ISDONE;
}
}
}
ob= ob->id.next;
}
}
/* displist of all users, also this one */
makeDispList(base->object);
/* DO: check all users... */
tex_space_mesh(me);
}
else if ELEM(base->object->type, OB_CURVE, OB_SURF) {
if(G.obedit) {
nu1= editNurb.first;
}
else {
cu= base->object->data;
nu1= cu->nurb.first;
}
if(centremode==2) {
VECCOPY(cent, give_cursor());
Mat4Invert(base->object->imat, base->object->obmat);
Mat4MulVecfl(base->object->imat, cent);
/* Curves need to be 2d, never offset in
* Z. Is a somewhat arbitrary restriction,
* would probably be nice to remove.
*/
cent[2]= 0.0;
} else {
INIT_MINMAX(min, max);
nu= nu1;
while(nu) {
minmaxNurb(nu, min, max);
nu= nu->next;
}
cent[0]= (min[0]+max[0])/2.0f;
cent[1]= (min[1]+max[1])/2.0f;
cent[2]= (min[2]+max[2])/2.0f;
}
nu= nu1;
while(nu) {
if( (nu->type & 7)==1) {
a= nu->pntsu;
while (a--) {
VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent);
VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent);
VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent);
}
}
else {
a= nu->pntsu*nu->pntsv;
while (a--)
VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent);
}
nu= nu->next;
}
if(centremode && G.obedit==0) {
Mat3CpyMat4(omat, base->object->obmat);
Mat3MulVecfl(omat, cent);
base->object->loc[0]+= cent[0];
base->object->loc[1]+= cent[1];
base->object->loc[2]+= cent[2];
}
if(G.obedit) {
makeDispList(G.obedit);
break;
}
else makeDispList(base->object);
}
else if(base->object->type==OB_FONT) {
/* get from bb */
cu= base->object->data;
if(cu->bb==0) return;
cu->xof= -0.5f*( cu->bb->vec[4][0] - cu->bb->vec[0][0]);
cu->yof= -0.5f -0.5f*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is the height of above line */
/* not really ok, do this better once! */
cu->xof /= cu->fsize;
cu->yof /= cu->fsize;
text_to_curve(base->object, 0);
makeDispList(base->object);
allqueue(REDRAWBUTSEDIT, 0);
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Do Centre");
}
void docentre_new(void)
{
if(G.scene->id.lib) return;
if(G.obedit) {
error("Unable to center new in Edit Mode");
}
else {
docentre(1);
}
}
void docentre_cursor(void)
{
if(G.scene->id.lib) return;
if(G.obedit) {
error("Unable to center cursor in Edit Mode");
}
else {
docentre(2);
}
}
void movetolayer(void)
{
Base *base;
unsigned int lay= 0, local;
int islamp= 0;
if(G.scene->id.lib) return;
base= FIRSTBASE;
while(base) {
if TESTBASE(base) lay |= base->lay;
base= base->next;
}
if(lay==0) return;
lay &= 0xFFFFFF;
if( movetolayer_buts(&lay)==0 ) return;
if(lay==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
/* upper byte is used for local view */
local= base->lay & 0xFF000000;
base->lay= lay + local;
base->object->lay= lay;
if(base->object->type==OB_LAMP) islamp= 1;
}
base= base->next;
}
if(islamp && G.vd->drawtype == OB_SHADED) reshadeall_displist();
countall();
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWINFO, 0);
BIF_undo_push("Move to layer");
}
void special_editmenu(void)
{
extern short editbutflag;
extern float doublimit;
float fac;
int nr,ret;
short randfac;
if(G.obedit==0) {
if(G.f & G_FACESELECT) {
Mesh *me= get_mesh(OBACT);
TFace *tface;
int a;
if(me==0 || me->tface==0) return;
nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5|Clr Tex%x6| Shared%x7| Light%x8| Invisible%x9| Collision%x10");
for(a=me->totface, tface= me->tface; a>0; a--, tface++) {
if(tface->flag & SELECT) {
switch(nr) {
case 1:
tface->mode |= TF_TEX; break;
case 2:
tface->mode |= TF_SHAREDCOL; break;
case 3:
tface->mode |= TF_LIGHT; break;
case 4:
tface->mode |= TF_INVISIBLE; break;
case 5:
tface->mode |= TF_DYNAMIC; break;
case 6:
tface->mode &= ~TF_TEX;
tface->tpage= 0;
break;
case 7:
tface->mode &= ~TF_SHAREDCOL; break;
case 8:
tface->mode &= ~TF_LIGHT; break;
case 9:
tface->mode &= ~TF_INVISIBLE; break;
case 10:
tface->mode &= ~TF_DYNAMIC; break;
}
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
BIF_undo_push("Change texture face");
}
else if(G.f & G_VERTEXPAINT) {
Mesh *me= get_mesh(OBACT);
if(me==0 || (me->mcol==NULL && me->tface==NULL) ) return;
nr= pupmenu("Specials%t|Shared VertexCol%x1");
if(nr==1) {
if(me->tface) tface_to_mcol(me);
copy_vpaint_undo( (unsigned int *)me->mcol, me->totface);
do_shared_vertexcol(me);
if(me->tface) mcol_to_tface(me, 1);
BIF_undo_push("Shared VertexCol");
}
}
else {
Base *base, *base_select= NULL;
// Get the active object mesh.
Mesh *me= get_mesh(OBACT);
// If the active object is a mesh...
if (me) {
// Bring up a little menu with the boolean operation choices on.
nr= pupmenu("Boolean %t|Intersect%x1|Union%x2|Difference%x3");
if (nr > 0) {
// user has made a choice of a menu element.
// All of the boolean functions require 2 mesh objects
// we search through the object list to find the other
// selected item and make sure it is distinct and a mesh.
base= FIRSTBASE;
while(base) {
if(base->flag & SELECT) {
if(base->object != OBACT) base_select= base;
}
base= base->next;
}
if (base_select) {
if (get_mesh(base_select->object)) {
waitcursor(1);
ret = NewBooleanMesh(BASACT,base_select,nr);
if (ret==0) {
error("An internal error occurred -- sorry!");
} else if(ret==-1) {
error("Selected meshes must have faces to perform boolean operations");
}
else BIF_undo_push("Boolean");
waitcursor(0);
} else {
error("Please select 2 meshes");
}
} else {
error("Please select 2 meshes");
}
}
allqueue(REDRAWVIEW3D, 0);
}
}
}
else if(G.obedit->type==OB_MESH) {
nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Fractal%x2|Subdivide Smooth%x3|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11");
if(nr>0) waitcursor(1);
switch(nr) {
case 1:
subdivideflag(1, 0.0, editbutflag);
BIF_undo_push("Subdivide");
break;
case 2:
randfac= 10;
if(button(&randfac, 1, 100, "Rand fac:")==0) return;
fac= -( (float)randfac )/100;
subdivideflag(1, fac, editbutflag);
BIF_undo_push("Subdivide Fractal");
break;
case 3:
subdivideflag(1, 0.0, editbutflag | B_SMOOTH);
BIF_undo_push("Subdivide Smooth");
break;
case 4:
mergemenu();
break;
case 5:
notice("Removed %d Vertices", removedoublesflag(1, doublimit));
BIF_undo_push("Remove Doubles");
break;
case 6:
hide_mesh(0);
break;
case 7:
reveal_mesh();
break;
case 8:
selectswap_mesh();
break;
case 9:
flip_editnormals();
BIF_undo_push("Flip Normals");
break;
case 10:
vertexsmooth();
break;
case 11:
bevel_menu();
break;
}
makeDispList(G.obedit);
if(nr>0) waitcursor(0);
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2");
switch(nr) {
case 1:
subdivideNurb();
break;
case 2:
switchdirectionNurb2();
break;
}
}
countall();
allqueue(REDRAWVIEW3D, 0);
}
void convertmenu(void)
{
Base *base, *basen, *basact;
Object *ob, *ob1;
Curve *cu;
MetaBall *mb;
Mesh *me;
DispList *dl;
int ok=0, nr = 0, a;
if(G.scene->id.lib) return;
ob= OBACT;
if(ob==0) return;
if(G.obedit) return;
basact= BASACT; /* will be restored */
if(ob->type==OB_FONT) {
nr= pupmenu("Convert Font to%t|Curve");
if(nr>0) ok= 1;
}
else if(ob->type==OB_MBALL) {
nr= pupmenu("Convert Metaball to%t|Mesh (keep original)");
if(nr>0) ok= 1;
}
else if(ob->type==OB_CURVE) {
nr= pupmenu("Convert Curve to%t|Mesh");
if(nr>0) ok= 1;
}
else if(ob->type==OB_SURF) {
nr= pupmenu("Convert Nurbs Surface to%t|Mesh");
if(nr>0) ok= 1;
}
else if(ob->type==OB_MESH && mesh_uses_displist((Mesh*) ob->data)) {
nr= pupmenu("Convert SubSurf to%t|Mesh (Keep Original)");
if(nr>0) ok= 1;
}
if(ok==0) return;
/* don't forget multiple users! */
/* reset flags */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
base->object->flag &= ~OB_DONE;
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if(ob->flag & OB_DONE);
else if(ob->type==OB_MESH) {
Mesh *oldme= ob->data;
if (mesh_uses_displist(oldme)) {
DispListMesh *dlm;
ob->flag |= OB_DONE;
ob1= copy_object(ob);
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&G.scene->base, basen); /* addhead: otherwise eternal loop */
basen->object= ob1;
basen->flag &= ~SELECT;
me= ob1->data;
me->id.us--;
ob1->data= add_mesh();
G.totmesh++;
ob1->type= OB_MESH;
me= ob1->data;
me->totcol= oldme->totcol;
if(ob1->totcol) {
me->mat= MEM_dupallocN(oldme->mat);
for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
}
dlm= subsurf_make_dispListMesh_from_mesh(oldme, NULL, oldme->subdiv, oldme->flag);
displistmesh_to_mesh(dlm, ob1->data);
displistmesh_free(dlm);
tex_space_mesh(me);
}
}
else if(ob->type==OB_FONT) {
if(nr==1) {
ob->flag |= OB_DONE;
ob->type= OB_CURVE;
cu= ob->data;
if(cu->vfont) {
cu->vfont->id.us--;
cu->vfont= 0;
}
/* other users */
if(cu->id.us>1) {
ob1= G.main->object.first;
while(ob1) {
if(ob1->data==cu) ob1->type= OB_CURVE;
ob1= ob1->id.next;
}
}
}
}
else if ELEM(ob->type, OB_CURVE, OB_SURF) {
if(nr==1) {
ob->flag |= OB_DONE;
cu= ob->data;
dl= cu->disp.first;
if(dl==0) makeDispList(ob);
nurbs_to_mesh(ob); /* also does users */
/* texspace and normals */
BASACT= base;
enter_editmode();
exit_editmode(1); // freedata, but no undo
BASACT= basact;
}
}
else if(ob->type==OB_MBALL) {
if(nr==1) {
ob= find_basis_mball(ob);
if(ob->disp.first && !(ob->flag&OB_DONE)) {
ob->flag |= OB_DONE;
ob1= copy_object(ob);
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&G.scene->base, basen); /* addhead: othwise eternal loop */
basen->object= ob1;
basen->flag &= ~SELECT;
mb= ob1->data;
mb->id.us--;
ob1->data= add_mesh();
G.totmesh++;
ob1->type= OB_MESH;
me= ob1->data;
me->totcol= mb->totcol;
if(ob1->totcol) {
me->mat= MEM_dupallocN(mb->mat);
for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
}
mball_to_mesh(&ob->disp, ob1->data);
tex_space_mesh(me);
}
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWBUTSEDIT, 0);
BIF_undo_push("Convert Object");
}
/* Change subdivision properties of mesh object ob, if
* level==-1 then toggle subsurf, else set to level.
*/
void flip_subdivison(Object *ob, int level)
{
Mesh *me = ob->data;
if (level == -1) {
me->flag ^= ME_SUBSURF;
} else {
me->subdiv = level;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWBUTSEDIT, 0);
makeDispList(ob);
BIF_undo_push("Switch subsurf on/off");
}
void copymenu_properties(Object *ob)
{
bProperty *prop, *propn, *propc;
Base *base;
int nr, tot=0;
char *str;
prop= ob->prop.first;
while(prop) {
tot++;
prop= prop->next;
}
if(tot==0) {
error("No properties in the active object to copy");
return;
}
str= MEM_callocN(24+32*tot, "copymenu prop");
strcpy(str, "Copy Property %t");
tot= 0;
prop= ob->prop.first;
while(prop) {
tot++;
strcat(str, " |");
strcat(str, prop->name);
prop= prop->next;
}
nr= pupmenu(str);
if(nr>0) {
tot= 0;
prop= ob->prop.first;
while(prop) {
tot++;
if(tot==nr) break;
prop= prop->next;
}
if(prop) {
propc= prop;
base= FIRSTBASE;
while(base) {
if(base != BASACT) {
if(TESTBASELIB(base)) {
prop= get_property(base->object, propc->name);
if(prop) {
free_property(prop);
BLI_remlink(&base->object->prop, prop);
}
propn= copy_property(propc);
BLI_addtail(&base->object->prop, propn);
}
}
base= base->next;
}
}
}
MEM_freeN(str);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Copy properties");
}
void copymenu_logicbricks(Object *ob)
{
Base *base;
base= FIRSTBASE;
while(base) {
if(base->object != ob) {
if(TESTBASELIB(base)) {
/* first: free all logic */
free_sensors(&base->object->sensors);
unlink_controllers(&base->object->controllers);
free_controllers(&base->object->controllers);
unlink_actuators(&base->object->actuators);
free_actuators(&base->object->actuators);
/* now copy it, this also works without logicbricks! */
clear_sca_new_poins_ob(ob);
copy_sensors(&base->object->sensors, &ob->sensors);
copy_controllers(&base->object->controllers, &ob->controllers);
copy_actuators(&base->object->actuators, &ob->actuators);
set_sca_new_poins_ob(base->object);
/* some menu settings */
base->object->scavisflag= ob->scavisflag;
base->object->scaflag= ob->scaflag;
}
}
base= base->next;
}
BIF_undo_push("Copy logic");
}
void copy_attr_menu()
{
Object *ob;
short event;
char str[256];
/* If you change this menu, don't forget to update the menu in header_view3d.c
* view3d_edit_object_copyattrmenu() and in toolbox.c
*/
strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Drawtype%x4|Time Offset%x5|Dupli%x6|%l|Mass%x7|Damping%x8|Properties%x9|Logic Bricks%x10|%l");
if(!(ob=OBACT)) return;
strcat (str, "|Object Constraints%x22");
if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) {
strcat(str, "|Texture Space%x17");
}
if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19");
if(ob->type==OB_MESH){
strcat(str, "|Subdiv%x21");
}
if( give_parteff(ob) ) strcat(str, "|Particle Settings%x20");
event= pupmenu(str);
if(event<= 0) return;
copy_attr(event);
}
void copy_attr(short event)
{
Object *ob, *obt;
Base *base;
Curve *cu, *cu1;
void *poin1, *poin2=0;
if(G.scene->id.lib) return;
if(!(ob=OBACT)) return;
if(G.obedit) {
/* obedit_copymenu(); */
return;
}
if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) {
if(ob->type==OB_MESH) poin2= &(((Mesh *)ob->data)->texflag);
else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) poin2= &(((Curve *)ob->data)->texflag);
else if(ob->type==OB_MBALL) poin2= &(((MetaBall *)ob->data)->texflag);
}
if(event==9) {
copymenu_properties(ob);
return;
}
else if(event==10) {
copymenu_logicbricks(ob);
return;
}
base= FIRSTBASE;
while(base) {
if(base != BASACT) {
if(TESTBASELIB(base)) {
if(event==1) { /* loc */
VECCOPY(base->object->loc, ob->loc);
VECCOPY(base->object->dloc, ob->dloc);
}
else if(event==2) { /* rot */
VECCOPY(base->object->rot, ob->rot);
VECCOPY(base->object->drot, ob->drot);
VECCOPY(base->object->quat, ob->quat);
VECCOPY(base->object->dquat, ob->dquat);
}
else if(event==3) { /* size */
VECCOPY(base->object->size, ob->size);
VECCOPY(base->object->dsize, ob->dsize);
}
else if(event==4) { /* drawtype */
base->object->dt= ob->dt;
base->object->dtx= ob->dtx;
}
else if(event==5) { /* time offs */
base->object->sf= ob->sf;
}
else if(event==6) { /* dupli */
base->object->dupon= ob->dupon;
base->object->dupoff= ob->dupoff;
base->object->dupsta= ob->dupsta;
base->object->dupend= ob->dupend;
base->object->transflag &= ~OB_DUPLI;
base->object->transflag |= (ob->transflag & OB_DUPLI);
}
else if(event==7) { /* mass */
base->object->mass= ob->mass;
}
else if(event==8) { /* damping */
base->object->damping= ob->damping;
base->object->rdamping= ob->rdamping;
}
else if(event==17) { /* tex space */
obt= base->object;
poin1= 0;
if(obt->type==OB_MESH) poin1= &(((Mesh *)obt->data)->texflag);
else if ELEM3(obt->type, OB_CURVE, OB_SURF, OB_FONT) poin1= &(((Curve *)obt->data)->texflag);
else if(obt->type==OB_MBALL) poin1= &(((MetaBall *)obt->data)->texflag);
if(poin1) {
memcpy(poin1, poin2, 4+12+12+12);
if(obt->type==OB_MESH) tex_space_mesh(obt->data);
else if(obt->type==OB_MBALL) tex_space_mball(obt);
else tex_space_curve(obt->data);
}
}
else if(event==18) { /* font settings */
if(base->object->type==ob->type) {
cu= ob->data;
cu1= base->object->data;
cu1->spacemode= cu->spacemode;
cu1->spacing= cu->spacing;
cu1->linedist= cu->linedist;
cu1->shear= cu->shear;
cu1->fsize= cu->fsize;
cu1->xof= cu->xof;
cu1->yof= cu->yof;
cu1->textoncurve= cu->textoncurve;
if(cu1->vfont) cu1->vfont->id.us--;
cu1->vfont= cu->vfont;
id_us_plus((ID *)cu1->vfont);
text_to_curve(base->object, 0);
strcpy(cu1->family, cu->family);
makeDispList(base->object);
}
}
else if(event==19) { /* bevel settings */
if ELEM(base->object->type, OB_CURVE, OB_FONT) {
cu= ob->data;
cu1= base->object->data;
cu1->bevobj= cu->bevobj;
cu1->taperobj= cu->taperobj;
cu1->width= cu->width;
cu1->bevresol= cu->bevresol;
cu1->ext1= cu->ext1;
cu1->ext2= cu->ext2;
makeDispList(base->object);
}
}
else if(event==20) { /* particle settings */
PartEff *pa1, *pa2;
char *p1, *p2;
pa1= give_parteff(ob);
pa2= give_parteff(base->object);
if(pa1==0 && pa2) {
BLI_remlink( &(base->object->effect), pa2);
free_effect( (Effect *) pa2);
}
else if(pa1 && pa2==0) {
free_effects(&(base->object->effect));
copy_effects(&(base->object->effect), &ob->effect);
build_particle_system(base->object);
}
else if(pa1 && pa2) {
if(pa2->keys) MEM_freeN(pa2->keys);
p1= (char *)pa1; p2= (char *)pa2;
memcpy( p2+8, p1+8, sizeof(PartEff) - 8);
pa2->keys= 0;
build_particle_system(base->object);
}
}
else if(event==21){
if (base->object->type==OB_MESH) {
Mesh *targetme= base->object->data;
Mesh *sourceme= ob->data;
targetme->flag= (targetme->flag&~ME_SUBSURF) | (sourceme->flag&ME_SUBSURF);
targetme->subsurftype = sourceme->subsurftype;
targetme->subdiv= sourceme->subdiv;
targetme->subdivr= sourceme->subdivr;
makeDispList(base->object);
}
}
else if(event==22){
/* Clear the constraints on the target */
free_constraints(&base->object->constraints);
free_constraint_channels(&base->object->constraintChannels);
/* Copy the constraint channels over */
copy_constraints(&base->object->constraints, &ob->constraints);
if (U.dupflag& USER_DUP_IPO)
copy_constraint_channels(&base->object->constraintChannels, &ob->constraintChannels);
else
clone_constraint_channels (&base->object->constraintChannels, &ob->constraintChannels, NULL);
base->object->activecon = NULL;
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
if(event==20) {
allqueue(REDRAWBUTSOBJECT, 0);
}
BIF_undo_push("Copy attributes");
}
void link_to_scene(unsigned short nr)
{
Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1);
Base *base, *nbase;
if(sce==0) return;
if(sce->id.lib) return;
base= FIRSTBASE;
while(base) {
if(TESTBASE(base)) {
nbase= MEM_mallocN( sizeof(Base), "newbase");
*nbase= *base;
BLI_addhead( &(sce->base), nbase);
id_us_plus((ID *)base->object);
}
base= base->next;
}
}
void make_links_menu()
{
Object *ob;
short event=0;
char str[140];
if(!(ob=OBACT)) return;
strcpy(str, "Make Links %t|To Scene...%x1|%l|Object Ipo%x4");
if(ob->type==OB_MESH)
strcat(str, "|Mesh Data%x2|Materials%x3");
else if(ob->type==OB_CURVE)
strcat(str, "|Curve Data%x2|Materials%x3");
else if(ob->type==OB_FONT)
strcat(str, "|Text Data%x2|Materials%x3");
else if(ob->type==OB_SURF)
strcat(str, "|Surface Data%x2|Materials%x3");
else if(ob->type==OB_MBALL)
strcat(str, "|Materials%x3");
else if(ob->type==OB_CAMERA)
strcat(str, "|Camera Data%x2");
else if(ob->type==OB_LAMP)
strcat(str, "|Lamp Data%x2");
else if(ob->type==OB_LATTICE)
strcat(str, "|Lattice Data%x2");
else if(ob->type==OB_ARMATURE)
strcat(str, "|Armature Data%x2");
event= pupmenu(str);
if(event<= 0) return;
make_links(event);
}
void make_links(short event)
{
Object *ob, *obt;
Base *base, *nbase, *sbase;
Scene *sce = NULL;
ID *id;
Material ***matarar, ***obmatarar, **matar1, **matar2;
int a;
short *totcolp, nr;
char *strp;
if(!(ob=OBACT)) return;
if(event==1) {
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr);
if(strncmp(strp, "DataBrow", 8)==0) {
MEM_freeN(strp);
activate_databrowse((ID *)G.scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene );
return;
}
else {
event= pupmenu(strp);
MEM_freeN(strp);
if(event<= 0) return;
nr= 1;
sce= G.main->scene.first;
while(sce) {
if(nr==event) break;
nr++;
sce= sce->id.next;
}
if(sce==G.scene) {
error("This is the current scene");
return;
}
if(sce==0 || sce->id.lib) return;
/* remember: is needed below */
event= 1;
}
}
base= FIRSTBASE;
while(base) {
if(event==1 || base != BASACT) {
obt= base->object;
if(TESTBASE(base)) {
if(event==1) { /* to scene */
/* test if already linked */
sbase= sce->base.first;
while(sbase) {
if(sbase->object==base->object) break;
sbase= sbase->next;
}
if(sbase) { /* remove */
base= base->next;
continue;
}
nbase= MEM_mallocN( sizeof(Base), "newbase");
*nbase= *base;
BLI_addhead( &(sce->base), nbase);
id_us_plus((ID *)base->object);
}
}
if(TESTBASELIB(base)) {
if(event==2 || event==5) { /* obdata */
if(ob->type==obt->type) {
id= obt->data;
id->us--;
id= ob->data;
id_us_plus(id);
obt->data= id;
/* if amount of material indices changed: */
test_object_materials(obt->data);
}
}
else if(event==4) { /* ob ipo */
if(obt->ipo) obt->ipo->id.us--;
obt->ipo= ob->ipo;
if(obt->ipo) {
id_us_plus((ID *)obt->ipo);
do_ob_ipo(obt);
}
}
else if(event==3) { /* materials */
/* only if obt has no material: make arrays */
/* from ob to obt! */
obmatarar= give_matarar(ob);
matarar= give_matarar(obt);
totcolp= give_totcolp(obt);
/* if one of the two is zero: no render-able object */
if( matarar && obmatarar) {
/* take care of users! so first a copy of original: */
if(ob->totcol) {
matar1= MEM_dupallocN(ob->mat);
matar2= MEM_dupallocN(*obmatarar);
}
else {
matar1= matar2= 0;
}
/* remove links from obt */
for(a=0; a<obt->totcol; a++) {
if(obt->mat[a]) obt->mat[a]->id.us--;
if( (*matarar)[a]) (*matarar)[a]->id.us--;
}
/* free */
if(obt->mat) MEM_freeN(obt->mat);
if(*matarar) MEM_freeN(*matarar);
/* connect a copy */
obt->mat= matar1;
*matarar= matar2;
obt->totcol= ob->totcol;
*totcolp= ob->totcol;
/* increase users */
for(a=0; a<obt->totcol; a++) {
if(obt->mat[a]) id_us_plus((ID *)obt->mat[a]);
if( (*matarar)[a]) id_us_plus((ID *)(*matarar)[a]);
}
obt->colbits= ob->colbits;
/* if amount of material indices changed: */
test_object_materials(obt->data);
}
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWBUTSHEAD, 0);
BIF_undo_push("Create links");
}
void make_duplilist_real()
{
Base *base, *basen;
Object *ob;
extern ListBase duplilist;
if(okee("Make dupli objects real")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->transflag & OB_DUPLI) {
make_duplilist(G.scene, base->object);
ob= duplilist.first;
while(ob) {
/* font duplis can have a totcol without material, we get them from parent
* should be implemented better...
*/
if(ob->mat==0) ob->totcol= 0;
basen= MEM_dupallocN(base);
basen->flag &= ~OB_FROMDUPLI;
BLI_addhead(&G.scene->base, basen); /* addhead: othwise eternal loop */
ob->ipo= 0; /* make sure apply works */
ob->parent= ob->track= 0;
ob->disp.first= ob->disp.last= 0;
ob->transflag &= ~OB_DUPLI;
basen->object= copy_object(ob);
apply_obmat(basen->object);
ob= ob->id.next;
}
free_duplilist();
base->object->transflag &= ~OB_DUPLI;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Make duplicates real");
}
void apply_object()
{
Base *base, *basact;
Object *ob;
Mesh *me;
Curve *cu;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
MVert *mvert;
float mat[3][3];
int a;
if(G.scene->id.lib) return;
if(G.obedit) return;
basact= BASACT;
if(G.qual & LR_SHIFTKEY) {
ob= OBACT;
if(ob==0) return;
if(ob->transflag & OB_DUPLI) {
make_duplilist_real();
}
else {
if(okee("Apply deformation")) {
object_apply_deform(ob);
BIF_undo_push("Apply deformation");
}
}
allqueue(REDRAWVIEW3D, 0);
return;
}
if(okee("Apply size and rotation")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if(ob->type==OB_MESH) {
object_to_mat3(ob, mat);
me= ob->data;
if(me->id.us>1) {
error("Can't apply to a multi user mesh");
return;
}
if(me->key) {
error("Can't apply to a mesh with vertex keys");
return;
}
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
Mat3MulVecfl(mat, mvert->co);
}
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
QuatOne(ob->quat);
where_is_object(ob);
/* texspace and normals */
BASACT= base;
enter_editmode();
BIF_undo_push("Applied object"); // editmode undo itself
exit_editmode(1); // freedata, but no undo
BASACT= basact;
}
else if (ob->type==OB_ARMATURE){
bArmature *arm;
object_to_mat3(ob, mat);
arm= ob->data;
if(arm->id.us>1) {
error("Can't apply to a multi user armature");
return;
}
apply_rot_armature (ob, mat);
/* Reset the object's transforms */
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
QuatOne(ob->quat);
where_is_object(ob);
}
else if ELEM(ob->type, OB_CURVE, OB_SURF) {
object_to_mat3(ob, mat);
cu= ob->data;
if(cu->id.us>1) {
error("Can't apply to a multi user curve");
return;
}
if(cu->key) {
error("Can't apply to a curve with vertex keys");
return;
}
nu= cu->nurb.first;
while(nu) {
if( (nu->type & 7)==1) {
a= nu->pntsu;
bezt= nu->bezt;
while(a--) {
Mat3MulVecfl(mat, bezt->vec[0]);
Mat3MulVecfl(mat, bezt->vec[1]);
Mat3MulVecfl(mat, bezt->vec[2]);
bezt++;
}
}
else {
a= nu->pntsu*nu->pntsv;
bp= nu->bp;
while(a--) {
Mat3MulVecfl(mat, bp->vec);
bp++;
}
}
nu= nu->next;
}
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
QuatOne(ob->quat);
where_is_object(ob);
/* texspace and normals */
BASACT= base;
enter_editmode();
BIF_undo_push("Applied object"); // editmode undo itself
exit_editmode(1); // freedata, but no undo
BASACT= basact;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Apply object");
}
/* ************ GENERAL *************** */
static Object *is_a_parent_selected_int(Object *startob, Object *ob, GHash *done_hash) {
if (ob!=startob && TESTBASE(ob))
return ob;
if (BLI_ghash_haskey(done_hash, ob))
return NULL;
else
BLI_ghash_insert(done_hash, ob, NULL);
if (ob->parent) {
Object *par= is_a_parent_selected_int(startob, ob->parent, done_hash);
if (par)
return par;
}
/* IK is more complex in parents... */
/* XXX, should we be handling armatures or constraints here? - zr */
if(ob->type==OB_IKA) {
Ika *ika= ob->data;
if (ika->def) {
int i;
for (i=0; i<ika->totdef; i++) {
Deform *def= &ika->def[i];
if (def->ob && ob!=def->ob && def->ob!=startob) {
Object *par= is_a_parent_selected_int(startob, def->ob, done_hash);
if (par)
return par;
}
}
}
if (ika->parent) {
Object *par= is_a_parent_selected_int(startob, ika->parent, done_hash);
if (par)
return par;
}
}
return NULL;
}
static Object *is_a_parent_selected(Object *ob) {
GHash *gh= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
Object *res= is_a_parent_selected_int(ob, ob, gh);
BLI_ghash_free(gh, NULL, NULL);
return res;
}
/*** POSE FIGURIN' -- START ***/
static void clear_pose_update_flag(Object *ob) {
/* Clear the flag for each pose channel that indicates that
* pose should be updated on every redraw
*/
bPoseChannel *chan;
if (ob->pose) {
for (chan = ob->pose->chanbase.first; chan;
chan=chan->next){
chan->flag &= ~PCHAN_TRANS_UPDATE;
}
}
}
static int pose_flags_reset_done(Object *ob) {
/* Clear the constraint done status for every pose channe;
* that has been flagged as needing constant updating
*/
bPoseChannel *chan;
int numreset = 0;
if (ob->pose) {
for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
if (chan->flag & PCHAN_TRANS_UPDATE) {
chan->flag &= ~PCHAN_DONE;
numreset++;
}
}
}
return numreset;
}
static int is_ob_constraint_target(Object *ob, ListBase *conlist) {
/* Is this object the target of a constraint in this list?
*/
bConstraint *con;
for (con=conlist->first; con; con=con->next)
{
if (get_constraint_target(con) == ob)
return 1;
}
return 0;
}
int clear_bone_nocalc(Object *ob, Bone *bone, void *ptr) {
/* When we aren't transform()-ing, we'll want to turn off
* the no calc flag for bone bone in case the frame changes,
* or something
*/
bone->flag &= ~BONE_NOCALC;
return 0;
}
static void clear_bone_nocalc_ob(Object *ob) {
/* Let's clear no calc for all of the bones in the whole darn armature
*/
bArmature *arm;
arm = get_armature(ob);
if (arm) {
bone_looper(ob, arm->bonebase.first, NULL,
clear_bone_nocalc);
}
}
int set_bone_nocalc(Object *ob, Bone *bone, void *ptr) {
/* Calculating bone transformation makes thins slow ...
* lets set the no calc flag for a bone by default
*/
bone->flag |= BONE_NOCALC;
return 0;
}
int selected_bone_docalc(Object *ob, Bone *bone, void *ptr) {
/* Let's clear the no calc flag for selected bones.
* This function always returns 1 for non-no calc bones
* (a.k.a., the 'do calc' bones) so that the bone_looper
* will count these
*/
if (bone->flag & BONE_NOCALC) {
if ( (bone->flag & BONE_SELECTED) ) {
bone->flag &= ~BONE_NOCALC;
return 1;
}
}
else {
return 1;
}
return 0;
}
static Bone *get_parent_bone_docalc(Bone *bone) {
Bone *parBone;
for (parBone = bone->parent; parBone; parBone=parBone->parent)
if (~parBone->flag & BONE_NOCALC)
return parBone;
return NULL;
}
static int is_bone_parent(Bone *childBone, Bone *parBone) {
Bone *currBone;
for (currBone = childBone->parent; currBone; currBone=currBone->parent)
if (currBone == parBone)
return 1;
return 0;
}
static void figure_bone_nocalc_constraint(Bone *conbone, bConstraint *con,
Object *ob, bArmature *arm) {
/* If this bone has a constraint with a subtarget that has
* the nocalc flag cleared, then we better clear the no calc flag
* on this bone too (and the whole IK chain if this is an IK
* constraint).
*
* Conversly, if this bone has an IK constraint and the root of
* the chain has the no calc flag cleared, we had best clear that
* flag for the whole chain.
*/
Bone *subtarbone;
Bone *parBone;
char *subtar;
subtar = get_con_subtarget_name(con, ob);
if (subtar) {
if ( (subtarbone = get_named_bone(arm, subtar)) ) {
if ( (~subtarbone->flag & BONE_NOCALC) ||
(get_parent_bone_docalc(subtarbone)) ) {
if (con->type == CONSTRAINT_TYPE_KINEMATIC)
/* IK target is flaged for updating, so we
* must update the whole chain.
*/
ik_chain_looper(ob, conbone, NULL,
clear_bone_nocalc);
else
/* Constraint target is flagged for
* updating, so we update this bone only
*/
conbone->flag &= ~BONE_NOCALC;
}
else {
if ( (parBone = get_parent_bone_docalc(conbone)) ) {
/* a parent is flagged for updating */
if (!is_bone_parent(subtarbone, parBone)) {
/* if the subtarget is also a child of
* this bone, we needn't worry, other
* wise, we have to update
*/
if (con->type == CONSTRAINT_TYPE_KINEMATIC)
ik_chain_looper(ob, conbone, NULL,
clear_bone_nocalc);
else
conbone->flag &= ~BONE_NOCALC;
}
}
}
}
}
else {
/* no subtarget ... target is regular object */
if ( (parBone = get_parent_bone_docalc(conbone)) ) {
/* parent is flagged for updating ... since
* the target will never move (not a bone)
* we had better update this bone/chain
*/
if (con->type == CONSTRAINT_TYPE_KINEMATIC)
ik_chain_looper(ob, conbone, NULL,
clear_bone_nocalc);
else
conbone->flag &= ~BONE_NOCALC;
}
}
}
static void figure_bone_nocalc_core(Object *ob, bArmature *arm) {
/* Let's figure out which bones need to be recalculated,
* and which don't. Calculations are based on which bones
* are selected, and the constraints that love them.
*/
bPoseChannel *chan;
bConstraint *con;
Bone *conbone;
int numbones, oldnumbones, iterations;
oldnumbones = -1;
numbones = 0;
iterations = 0;
/* O.K., lets loop until we don't clear any more no calc bones
*/
while (oldnumbones != numbones) {
/* I wonder if this will ever get executed? */
if ( (++iterations) == 1000) {
printf("figurin' nocalc is talking too long\n");
break;
}
oldnumbones = numbones;
/* clear no calc for selected bones and count */
numbones = bone_looper(ob, arm->bonebase.first, NULL,
selected_bone_docalc);
if (ob->pose) {
for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
conbone = get_named_bone(arm, chan->name);
if (conbone) {
for (con = chan->constraints.first; con; con=con->next) {
figure_bone_nocalc_constraint(conbone, con, ob, arm);
}
}
}
}
}
}
static void figure_bone_nocalc(Object *ob) {
/* Let's figure out which bones need to be recalculated,
* and which don't. Calculations are based on which bones
* are selected, and the constraints that love them.
*/
bArmature *arm;
arm = get_armature(ob);
if (!arm) return;
if (arm->flag & ARM_RESTPOS) return;
/* Set no calc for all bones
*/
bone_looper(ob, arm->bonebase.first, NULL,
set_bone_nocalc);
figure_bone_nocalc_core(ob, arm);
}
int bone_nocalc2chan_trans_update(Object *ob, Bone *bone, void *ptr) {
/* Set PCHAN_TRANS_UPDATE for channels with bones that don't have
* the no calc flag set ... I hate this.
*/
bPoseChannel *chan;
if (~bone->flag & BONE_NOCALC) {
chan = get_pose_channel(ob->pose, bone->name);
if (chan) chan->flag |= PCHAN_TRANS_UPDATE;
}
else {
/* reset this thing too */
bone->flag &= ~BONE_NOCALC;
}
return 0;
}
void clear_gonna_move(void) {
Base *base;
/* clear the gonna move flag */
for (base= FIRSTBASE; base; base= base->next) {
base->object->flag &= ~OB_GONNA_MOVE;
}
}
int is_parent_gonna_move(Object *ob) {
if ( (ob->parent) &&
(ob->parent->flag & OB_GONNA_MOVE) ) {
return 1;
}
return 0;
}
int is_constraint_target_gonna_move(Object *ob) {
Object *tarOb;
bConstraint *con;
bPoseChannel *chan;
for (con = ob->constraints.first; con; con=con->next) {
if ( (tarOb = get_constraint_target(con)) ) {
if (tarOb->flag & OB_GONNA_MOVE )
return 1;
}
}
if (ob->pose) {
for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
for (con = chan->constraints.first; con; con=con->next) {
if ( (tarOb = get_constraint_target(con)) ) {
if (tarOb->flag & OB_GONNA_MOVE )
return 1;
}
}
}
}
return 0;
}
void flag_moving_objects(void) {
Base *base;
int numgonnamove = 0, oldnumgonnamove = -1;
clear_gonna_move();
/* the 'well ordering principle' guarantees convergence (honest)
*/
while (numgonnamove != oldnumgonnamove) {
oldnumgonnamove = numgonnamove;
numgonnamove = 0;
for (base= FIRSTBASE; base; base= base->next) {
if (base->object->flag & OB_GONNA_MOVE) {
++numgonnamove;
}
else if (base->flag & SELECT) {
base->object->flag |= OB_GONNA_MOVE;
++numgonnamove;
}
else if (is_parent_gonna_move(base->object)) {
base->object->flag |= OB_GONNA_MOVE;
++numgonnamove;
}
else if (is_constraint_target_gonna_move(base->object)) {
base->object->flag |= OB_GONNA_MOVE;
++numgonnamove;
}
}
}
}
static int pose_do_update_flag(Object *ob) {
/* Figure out which pose channels need constant updating.
* Well use the bone BONE_NOCALC bit to do some temporary
* flagging (so we can reuse code), which will later be
* converted to a value for a channel... I hate this.
*/
Base *base;
bPoseChannel *chan;
int do_update = 0;
bArmature *arm;
arm = get_armature(ob);
if (!arm) return 0;
/* initialize */
bone_looper(ob, arm->bonebase.first, NULL,
set_bone_nocalc);
if (ob->pose) {
for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
if (chan->constraints.first) {
for (base= FIRSTBASE; base; base= base->next) {
if (is_ob_constraint_target(base->object,
&chan->constraints)) {
if( (base->object->flag & OB_GONNA_MOVE) ||
(ob->flag & OB_GONNA_MOVE)) {
Bone *bone;
/* If this armature is selected, or if the
* object that is the target of a constraint
* is selected, then lets constantly update
* this pose channel.
*/
bone = get_named_bone(ob->data, chan->name);
if (bone) {
bone->flag &= ~BONE_NOCALC;
++do_update;
}
}
}
}
}
}
}
if (do_update) {
figure_bone_nocalc_core(ob, arm);
}
bone_looper(ob, arm->bonebase.first, NULL,
bone_nocalc2chan_trans_update);
return do_update;
}
/* this is a confusing call, it also does the constraint update flags, but was not used...
hopefully transform refactor will take care better of it (ton) */
void figure_pose_updating(void)
{
Base *base;
flag_moving_objects();
for (base= FIRSTBASE; base; base= base->next) {
/* Recalculate the pose if necessary, regardless of
* whether the layer is visible or not.
*/
if (pose_do_update_flag(base->object)) {
base->flag |= BA_WHERE_UPDATE;
}
else if(base->object->flag & OB_GONNA_MOVE) {
/* if position updates, deform info could change too */
if(base->object->hooks.first) base->flag |= BA_DISP_UPDATE;
else if(base->object->parent) {
if(base->object->parent->type==OB_LATTICE || base->object->partype==PARSKEL)
base->flag |= BA_DISP_UPDATE;
}
}
}
}
/*** POSE FIGURIN' -- END ***/
static void setbaseflags_for_editing(int mode) /* 0,'g','r','s' */
{
/*
if base selected and has parent selected:
base->flag= BA_WASSEL+BA_PARSEL
if base not selected and parent selected:
base->flag= BA_PARSEL
*/
GHash *object_to_base_hash= NULL;
Base *base;
/* moved to start of function, it is needed for hooks now too */
if (!object_to_base_hash) {
Base *b;
object_to_base_hash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
for (b= FIRSTBASE; b; b= b->next)
BLI_ghash_insert(object_to_base_hash, b->object, b);
}
copy_baseflags();
for (base= FIRSTBASE; base; base= base->next) {
base->flag &= ~(BA_PARSEL+BA_WASSEL);
if( (base->lay & G.vd->lay) && base->object->id.lib==0) {
Object *ob= base->object;
Object *parsel= is_a_parent_selected(ob);
/* parentkey here? */
if(parsel) {
if(base->flag & SELECT) {
base->flag &= ~SELECT;
base->flag |= (BA_PARSEL+BA_WASSEL);
}
else base->flag |= BA_PARSEL;
}
if(mode=='g') {
if(ob->track && TESTBASE(ob->track) && (base->flag & SELECT)==0)
base->flag |= BA_PARSEL;
}
/* updates? */
if(ob->type==OB_IKA) {
Ika *ika= ob->data;
if(ika->parent && parsel) base->flag |= BA_WHERE_UPDATE;
}
if(ob->hooks.first) {
Base *b;
ObHook *hook= ob->hooks.first;
while(hook) {
if(hook->parent) {
Object *parsel= is_a_parent_selected(hook->parent);
b= BLI_ghash_lookup(object_to_base_hash, hook->parent);
if(parsel || ((base->flag | b->flag) & (SELECT | BA_PARSEL)) ) {
base->flag |= BA_DISP_UPDATE;
}
}
hook= hook->next;
}
}
if(ob->parent && ob->parent->type==OB_LATTICE)
if(ob->parent->hooks.first) base->flag |= BA_DISP_UPDATE;
if(base->flag & (SELECT | BA_PARSEL)) {
base->flag |= BA_WHERE_UPDATE;
if(ob->parent) {
if(ob->parent->type==OB_LATTICE) base->flag |= BA_DISP_UPDATE;
else if(ob->partype==PARSKEL) {
if ELEM3(ob->parent->type, OB_IKA, OB_CURVE, OB_ARMATURE)
base->flag |= BA_DISP_UPDATE;
}
}
if(ob->track) {
;
}
if( give_parteff(ob) ) base->flag |= BA_DISP_UPDATE;
if(ob->type==OB_MBALL) {
Base *b;
b= BLI_ghash_lookup(object_to_base_hash, find_basis_mball(ob));
b->flag |= BA_DISP_UPDATE;
}
}
}
}
if (object_to_base_hash)
BLI_ghash_free(object_to_base_hash, NULL, NULL);
}
void clearbaseflags_for_editing()
{
Base *base;
base= FIRSTBASE;
while(base) {
if(base->flag & BA_WASSEL) base->flag |= SELECT;
base->flag &= ~(BA_PARSEL+BA_WASSEL);
base->flag &= ~(BA_DISP_UPDATE+BA_WHERE_UPDATE+BA_DO_IPO);
clear_pose_update_flag(base->object);
base= base->next;
}
copy_baseflags();
}
void ob_to_transob(Object *ob, TransOb *tob)
{
float totmat[3][3];
Object *tr;
void *cfirst, *clast;
tob->ob= ob;
cfirst = ob->constraints.first;
clast = ob->constraints.last;
ob->constraints.first=ob->constraints.last=NULL;
tr= ob->track;
ob->track= 0;
where_is_object(ob);
ob->track= tr;
ob->constraints.first = cfirst;
ob->constraints.last = clast;
tob->loc= ob->loc;
VECCOPY(tob->oldloc, tob->loc);
tob->rot= ob->rot;
VECCOPY(tob->oldrot, ob->rot);
VECCOPY(tob->olddrot, ob->drot);
tob->quat= ob->quat;
QUATCOPY(tob->oldquat, ob->quat);
QUATCOPY(tob->olddquat, ob->dquat);
tob->size= ob->size;
VECCOPY(tob->oldsize, ob->size);
VECCOPY(tob->olddsize, ob->dsize);
/* only object, not parent */
object_to_mat3(ob, tob->obmat);
Mat3Inv(tob->obinv, tob->obmat);
Mat3CpyMat4(totmat, ob->obmat);
/* this is totmat without obmat: so a parmat */
Mat3MulMat3(tob->parmat, totmat, tob->obinv);
Mat3Inv(tob->parinv, tob->parmat);
Mat3MulMat3(tob->axismat, tob->parmat, tob->obmat); // New!
Mat3Ortho(tob->axismat);
VECCOPY(tob->obvec, ob->obmat[3]);
centroid[0]+= tob->obvec[0];
centroid[1]+= tob->obvec[1];
centroid[2]+= tob->obvec[2];
tob->eff= 0;
if(ob->type==OB_IKA) {
Ika *ika=ob->data;
calc_ika(ika, 0);
ika->effn[0]= ika->eff[0];
ika->effn[1]= ika->eff[1];
ika->effn[2]= 0.0;
VecMat4MulVecfl(ika->effg, ob->obmat, ika->effn);
if(ika->flag & IK_GRABEFF) {
tob->eff= ika->effg;
VECCOPY(tob->oldeff, tob->eff);
tob->flag |= TOB_IKA;
tob->loc= 0;
}
}
}
void ob_to_tex_transob(Object *ob, TransOb *tob)
{
Mesh *me;
Curve *cu;
MetaBall *mb;
ID *id;
ob_to_transob(ob, tob);
id= ob->data;
if(id==0);
else if( GS(id->name)==ID_ME) {
me= ob->data;
me->texflag &= ~AUTOSPACE;
tob->loc= me->loc;
tob->rot= me->rot;
tob->size= me->size;
}
else if( GS(id->name)==ID_CU) {
cu= ob->data;
cu->texflag &= ~CU_AUTOSPACE;
tob->loc= cu->loc;
tob->rot= cu->rot;
tob->size= cu->size;
}
else if( GS(id->name)==ID_MB) {
mb= ob->data;
mb->texflag &= ~MB_AUTOSPACE;
tob->loc= mb->loc;
tob->rot= mb->rot;
tob->size= mb->size;
}
VECCOPY(tob->oldloc, tob->loc);
VECCOPY(tob->oldrot, tob->rot);
VECCOPY(tob->oldsize, tob->size);
}
void make_trans_objects()
{
Base *base;
Object *ob;
TransOb *tob = NULL;
ListBase elems;
IpoKey *ik;
float cfraont, min[3], max[3];
int ipoflag;
tottrans= 0;
INIT_MINMAX(min, max);
centroid[0]=centroid[1]=centroid[2]= 0.0;
/* count */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if(transmode==TRANS_TEX) {
if(ob->dtx & OB_TEXSPACE) tottrans++;
}
else {
if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
elems.first= elems.last= 0;
make_ipokey_transform(ob, &elems, 1); /* '1' only selected keys */
pushdata(&elems, sizeof(ListBase));
ik= elems.first;
while(ik) {
tottrans++;
ik= ik->next;
}
if(elems.first==0) tottrans++;
}
else tottrans++;
}
}
base= base->next;
}
if(tottrans) tob= transmain= MEM_mallocN(tottrans*sizeof(TransOb), "transmain");
reset_slowparents();
/*also do this below when tottrans==0, because of freeing pushpop and ipokeys */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if(transmode==TRANS_TEX) {
if(ob->dtx & OB_TEXSPACE) {
tob->flag= 0;
ob_to_tex_transob(ob, tob);
DO_MINMAX(tob->obvec, min, max);
tob++;
}
}
else {
/* is needed! (bevobj) */
if(base->flag & SELECT) ob->flag|= SELECT; else ob->flag &= ~SELECT;
if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
popfirst(&elems);
if(elems.first) {
base->flag |= BA_DO_IPO+BA_WASSEL;
base->flag &= ~SELECT;
cfraont= CFRA;
set_no_parent_ipo(1);
ipoflag= ob->ipoflag;
ob->ipoflag &= ~OB_OFFS_OB;
pushdata(ob->loc, 7*3*4);
ik= elems.first;
while(ik) {
CFRA= ik->val/G.scene->r.framelen;
do_ob_ipo(ob);
where_is_object(ob);
ob_to_transob(ob, tob);
DO_MINMAX(tob->obvec, min, max);
/* also does tob->flag and oldvals, needs to be after ob_to_transob()! */
set_ipo_pointers_transob(ik, tob);
tob++;
ik= ik->next;
}
free_ipokey(&elems);
poplast(ob->loc);
set_no_parent_ipo(0);
CFRA= cfraont;
ob->ipoflag= ipoflag;
}
else {
tob->flag= 0;
ob_to_transob(ob, tob);
DO_MINMAX(tob->obvec, min, max);
tob++;
}
}
else {
tob->flag= 0;
ob_to_transob(ob, tob);
DO_MINMAX(tob->obvec, min, max);
tob++;
}
}
}
base= base->next;
}
pushpop_test(); /* only for debug & to be sure */
if(tottrans==0) return;
centroid[0]/= tottrans;
centroid[1]/= tottrans;
centroid[2]/= tottrans;
centre[0]= (min[0]+max[0])/2.0;
centre[1]= (min[1]+max[1])/2.0;
centre[2]= (min[2]+max[2])/2.0;
}
/* mode: 1 = proportional */
void make_trans_verts(float *min, float *max, int mode)
{
EditMesh *em = G.editMesh;
/* extern Lattice *editLatt; already in BKE_lattice.h */
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
TransVert *tv=NULL;
MetaElem *ml;
EditVert *eve;
EditBone *ebo;
float total;
int a;
tottrans= 0; // global!
INIT_MINMAX(min, max);
centroid[0]=centroid[1]=centroid[2]= 0.0;
/* note for transform refactor: dont rely on countall anymore... its ancient */
/* I skip it for editmesh now (ton) */
if(G.obedit->type!=OB_MESH) {
countall();
if(mode) tottrans= G.totvert;
else tottrans= G.totvertsel;
if(G.totvertsel==0) {
tottrans= 0;
return;
}
tv=transvmain= MEM_callocN(tottrans*sizeof(TransVert), "maketransverts");
}
/* we count again because of hide (old, not for mesh!) */
tottrans= 0;
if(G.obedit->type==OB_MESH) {
int proptrans= 0;
// transform now requires awareness for select mode, so we tag the f1 flags in verts
tottrans= 0;
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->h==0 && (eve->f & SELECT)) {
eve->f1= SELECT;
tottrans++;
}
else eve->f1= 0;
}
}
else if(G.scene->selectmode & SCE_SELECT_EDGE) {
EditEdge *eed;
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->h==0 && (eed->f & SELECT)) eed->v1->f1= eed->v2->f1= SELECT;
}
for(eve= em->verts.first; eve; eve= eve->next) if(eve->f1) tottrans++;
}
else {
EditFace *efa;
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->h==0 && (efa->f & SELECT)) {
efa->v1->f1= efa->v2->f1= efa->v3->f1= SELECT;
if(efa->v4) efa->v4->f1= SELECT;
}
}
for(eve= em->verts.first; eve; eve= eve->next) if(eve->f1) tottrans++;
}
/* proportional edit exception... */
if(mode==1 && tottrans) {
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->h==0) {
eve->f1 |= 2;
proptrans++;
}
}
if(proptrans>tottrans) tottrans= proptrans;
}
/* and now make transverts */
if(tottrans) {
tv=transvmain= MEM_callocN(tottrans*sizeof(TransVert), "maketransverts");
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f1) {
VECCOPY(tv->oldloc, eve->co);
tv->loc= eve->co;
if(eve->no[0]!=0.0 || eve->no[1]!=0.0 ||eve->no[2]!=0.0)
tv->nor= eve->no; // note this is a hackish signal (ton)
tv->flag= eve->f1 & SELECT;
tv++;
}
}
}
}
else if (G.obedit->type==OB_ARMATURE){
for (ebo=G.edbo.first;ebo;ebo=ebo->next){
if (ebo->flag & BONE_TIPSEL){
VECCOPY (tv->oldloc, ebo->tail);
tv->loc= ebo->tail;
tv->nor= NULL;
tv->flag= 1;
tv++;
tottrans++;
}
/* Only add the root if there is no selected IK parent */
if (ebo->flag & BONE_ROOTSEL){
if (!(ebo->parent && (ebo->flag & BONE_IK_TOPARENT) && ebo->parent->flag & BONE_TIPSEL)){
VECCOPY (tv->oldloc, ebo->head);
tv->loc= ebo->head;
tv->nor= NULL;
tv->flag= 1;
tv++;
tottrans++;
}
}
}
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
a= nu->pntsu;
bezt= nu->bezt;
while(a--) {
if(bezt->hide==0) {
if(mode==1 || (bezt->f1 & 1)) {
VECCOPY(tv->oldloc, bezt->vec[0]);
tv->loc= bezt->vec[0];
tv->flag= bezt->f1 & 1;
tv++;
tottrans++;
}
if(mode==1 || (bezt->f2 & 1)) {
VECCOPY(tv->oldloc, bezt->vec[1]);
tv->loc= bezt->vec[1];
tv->val= &(bezt->alfa);
tv->oldval= bezt->alfa;
tv->flag= bezt->f2 & 1;
tv++;
tottrans++;
}
if(mode==1 || (bezt->f3 & 1)) {
VECCOPY(tv->oldloc, bezt->vec[2]);
tv->loc= bezt->vec[2];
tv->flag= bezt->f3 & 1;
tv++;
tottrans++;
}
}
bezt++;
}
}
else {
a= nu->pntsu*nu->pntsv;
bp= nu->bp;
while(a--) {
if(bp->hide==0) {
if(mode==1 || (bp->f1 & 1)) {
VECCOPY(tv->oldloc, bp->vec);
tv->loc= bp->vec;
tv->val= &(bp->alfa);
tv->oldval= bp->alfa;
tv->flag= bp->f1 & 1;
tv++;
tottrans++;
}
}
bp++;
}
}
nu= nu->next;
}
}
else if(G.obedit->type==OB_MBALL) {
ml= editelems.first;
while(ml) {
if(ml->flag & SELECT) {
tv->loc= &ml->x;
VECCOPY(tv->oldloc, tv->loc);
tv->val= &(ml->rad);
tv->oldval= ml->rad;
tv->flag= 1;
tv++;
tottrans++;
}
ml= ml->next;
}
}
else if(G.obedit->type==OB_LATTICE) {
bp= editLatt->def;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
while(a--) {
if(mode==1 || (bp->f1 & 1)) {
if(bp->hide==0) {
VECCOPY(tv->oldloc, bp->vec);
tv->loc= bp->vec;
tv->flag= bp->f1 & 1;
tv++;
tottrans++;
}
}
bp++;
}
}
/* cent etc */
tv= transvmain;
total= 0.0;
for(a=0; a<tottrans; a++, tv++) {
if(tv->flag & SELECT) {
centroid[0]+= tv->oldloc[0];
centroid[1]+= tv->oldloc[1];
centroid[2]+= tv->oldloc[2];
total+= 1.0;
DO_MINMAX(tv->oldloc, min, max);
}
}
if(total!=0.0) {
centroid[0]/= total;
centroid[1]/= total;
centroid[2]/= total;
}
centre[0]= (min[0]+max[0])/2.0;
centre[1]= (min[1]+max[1])/2.0;
centre[2]= (min[2]+max[2])/2.0;
}
void draw_prop_circle()
{
float tmat[4][4], imat[4][4];
if(G.moving) {
BIF_ThemeColor(TH_GRID);
mygetmatrix(tmat);
Mat4Invert(imat, tmat);
drawcircball(prop_cent, prop_size, imat);
}
}
void set_proportional_weight(TransVert *tv, float *min, float *max)
{
float dist, xdist, ydist, zdist;
if(tv->oldloc[0]<min[0]) xdist= tv->oldloc[0]-min[0];
else if(tv->oldloc[0]>max[0]) xdist= tv->oldloc[0]-max[0];
else xdist= 0.0;
if(tv->oldloc[1]<min[1]) ydist= tv->oldloc[1]-min[1];
else if(tv->oldloc[1]>max[1]) ydist= tv->oldloc[1]-max[1];
else ydist= 0.0;
if(tv->oldloc[2]<min[2]) zdist= tv->oldloc[2]-min[2];
else if(tv->oldloc[2]>max[2]) zdist= tv->oldloc[2]-max[2];
else zdist= 0.0;
dist= sqrt(xdist*xdist + ydist*ydist + zdist*zdist);
if(dist==0.0) tv->fac= 1.0;
else if(dist > prop_size) tv->fac= 0.0;
else {
dist= (prop_size-dist)/prop_size;
if(prop_mode==1) tv->fac= 3.0*dist*dist - 2.0*dist*dist*dist;
else tv->fac= dist*dist;
}
}
void special_trans_update(int keyflags)
{
/* extern Lattice *editLatt; already in BKE_lattice.h */
Base *base;
Curve *cu;
IpoCurve *icu;
if(G.obedit) {
if(G.obedit->type==OB_MESH) {
recalc_editnormals(); // does face centers too
}
if(G.obedit->type==OB_CURVE) {
cu= G.obedit->data;
makeBevelList(G.obedit); // might be needed for deform
calc_curvepath(G.obedit);
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
if(base->object->parent==G.obedit && base->object->partype==PARSKEL)
makeDispList(base->object);
else if(base->object->type==OB_CURVE) {
Curve *cu= base->object->data;
if(G.obedit==cu->bevobj || G.obedit==cu->taperobj)
makeDispList(base->object);
}
}
base= base->next;
}
}
else if(G.obedit->type==OB_ARMATURE){
EditBone *ebo;
/* Ensure all bones are correctly adjusted */
for (ebo=G.edbo.first; ebo; ebo=ebo->next){
if ((ebo->flag & BONE_IK_TOPARENT) && ebo->parent){
/* If this bone has a parent tip that has been moved */
if (ebo->parent->flag & BONE_TIPSEL){
VECCOPY (ebo->head, ebo->parent->tail);
}
/* If this bone has a parent tip that has NOT been moved */
else{
VECCOPY (ebo->parent->tail, ebo->head);
}
}
}
}
else if(G.obedit->type==OB_LATTICE) {
if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt);
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
if(base->object->parent==G.obedit) {
makeDispList(base->object);
}
}
base= base->next;
}
}
}
else if(G.obpose){
int i;
bPoseChannel *chan;
if (!G.obpose->pose) G.obpose->pose= MEM_callocN(sizeof(bPose), "pose");
switch (G.obpose->type){
case OB_ARMATURE:
/* Make channels for the transforming bones (in posemode) */
for (i=0; i< tottrans; i++){
chan = MEM_callocN (sizeof (bPoseChannel), "transPoseChannel");
if (keyflags & KEYFLAG_ROT){
chan->flag |= POSE_ROT;
memcpy (chan->quat, transmain[i].quat, sizeof (chan->quat));
}
if (keyflags & KEYFLAG_LOC){
chan->flag |= POSE_LOC;
memcpy (chan->loc, transmain[i].loc, sizeof (chan->loc));
}
if (keyflags & KEYFLAG_SIZE){
chan->flag |= POSE_SIZE;
memcpy (chan->size, transmain[i].size, sizeof (chan->size));
}
strcpy (chan->name, ((Bone*) transmain[i].data)->name);
set_pose_channel (G.obpose->pose, chan);
}
break;
}
}
else {
base= FIRSTBASE;
while(base) {
if(base->flag & BA_DO_IPO) {
base->object->ctime= -1234567.0;
icu= base->object->ipo->curve.first;
while(icu) {
calchandles_ipocurve(icu);
icu= icu->next;
}
}
if(base->object->partype & PARSLOW) {
base->object->partype -= PARSLOW;
where_is_object(base->object);
base->object->partype |= PARSLOW;
}
else if(base->flag & BA_WHERE_UPDATE) {
where_is_object(base->object);
if(base->object->type==OB_IKA) {
itterate_ika(base->object);
}
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
if(base->flag & BA_DISP_UPDATE) makeDispList(base->object);
base= base->next;
}
}
base= FIRSTBASE;
while(base) {
if (pose_flags_reset_done(base->object)) {
if (!is_delay_deform())
make_displists_by_armature(base->object);
}
base= base->next;
}
#if 1
if (G.obpose && G.obpose->type == OB_ARMATURE)
clear_pose_constraint_status(G.obpose);
if (!is_delay_deform()) make_displists_by_armature(G.obpose);
#endif
if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
}
void special_aftertrans_update(char mode, int flip, short canceled, int keyflags)
{
Object *ob;
Base *base;
MetaBall *mb;
Curve *cu;
Ika *ika;
int doit,redrawipo=0;
/* displaylists etc. */
if(G.obedit) {
if(G.obedit->type==OB_MBALL) {
mb= G.obedit->data;
if(mb->flag != MB_UPDATE_ALWAYS) makeDispList(G.obedit);
}
else if(G.obedit->type==OB_MESH) {
if(flip) flip_editnormals();
recalc_editnormals();
}
}
else if (G.obpose){
bAction *act;
bPose *pose;
bPoseChannel *pchan;
/* we had better clear the no calc flags on the bones
* ... else things won't look too good when changing
* frames, etc.
*/
clear_bone_nocalc_ob(G.obpose);
if (U.uiflag & USER_KEYINSERTACT && !canceled){
act=G.obpose->action;
pose=G.obpose->pose;
if (!act)
act=G.obpose->action=add_empty_action();
collect_pose_garbage(G.obpose);
filter_pose_keys ();
for (pchan=pose->chanbase.first; pchan; pchan=pchan->next){
if (pchan->flag & POSE_KEY){
if (keyflags & KEYFLAG_ROT){
set_action_key(act, pchan, AC_QUAT_X, 1);
set_action_key(act, pchan, AC_QUAT_Y, 1);
set_action_key(act, pchan, AC_QUAT_Z, 1);
set_action_key(act, pchan, AC_QUAT_W, 1);
}
if (keyflags & KEYFLAG_SIZE){
set_action_key(act, pchan, AC_SIZE_X, 1);
set_action_key(act, pchan, AC_SIZE_Y, 1);
set_action_key(act, pchan, AC_SIZE_Z, 1);
}
if (keyflags & KEYFLAG_LOC){
set_action_key(act, pchan, AC_LOC_X, 1);
set_action_key(act, pchan, AC_LOC_Y, 1);
set_action_key(act, pchan, AC_LOC_Z, 1);
}
}
}
remake_action_ipos (act);
allspace(REMAKEIPO, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWNLA, 0);
}
if (!canceled && is_delay_deform()){
clear_pose_constraint_status(G.obpose);
make_displists_by_armature(G.obpose);
}
}
else {
base= FIRSTBASE;
while(base) {
ob= base->object;
if(base->flag & BA_WHERE_UPDATE) {
where_is_object(ob);
if(ob->type==OB_IKA) {
ika= ob->data;
VecMat4MulVecfl(ika->effg, ob->obmat, ika->eff);
itterate_ika(ob);
}
}
if(base->flag & BA_DISP_UPDATE) {
if(ob->type==OB_MBALL) {
mb= ob->data;
if(mb->flag != MB_UPDATE_ALWAYS || G.obedit == NULL) makeDispList(ob);
}
if( give_parteff(ob) ) build_particle_system(ob);
}
if(base->flag & BA_DO_IPO) redrawipo= 1;
if(mode=='s' && ob->type==OB_FONT) {
doit= 0;
cu= ob->data;
if(cu->bevobj && (cu->bevobj->flag & SELECT) ) doit= 1;
else if(cu->taperobj && (cu->taperobj->flag & SELECT) ) doit= 1;
else if(cu->textoncurve) {
if(cu->textoncurve->flag & SELECT) doit= 1;
else if(ob->flag & SELECT) doit= 1;
}
if(doit) {
text_to_curve(ob, 0);
makeDispList(ob);
}
}
if(mode=='s' && ob->type==OB_CURVE) {
doit= 0;
cu= ob->data;
if(cu->bevobj && (cu->bevobj->flag & SELECT) )
makeDispList(ob);
else if(cu->taperobj && (cu->taperobj->flag & SELECT) )
makeDispList(ob);
}
where_is_object(ob); /* always do, for track etc. */
/* Set autokey if necessary */
if ((U.uiflag & USER_KEYINSERTOBJ) && (!canceled) && (base->flag & SELECT)){
if (keyflags & KEYFLAG_ROT){
insertkey(&base->object->id, OB_ROT_X);
insertkey(&base->object->id, OB_ROT_Y);
insertkey(&base->object->id, OB_ROT_Z);
}
if (keyflags & KEYFLAG_LOC){
insertkey(&base->object->id, OB_LOC_X);
insertkey(&base->object->id, OB_LOC_Y);
insertkey(&base->object->id, OB_LOC_Z);
}
if (keyflags & KEYFLAG_SIZE){
insertkey(&base->object->id, OB_SIZE_X);
insertkey(&base->object->id, OB_SIZE_Y);
insertkey(&base->object->id, OB_SIZE_Z);
}
remake_object_ipos (ob);
allqueue(REDRAWIPO, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWNLA, 0);
}
base= base->next;
}
}
if(redrawipo) {
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWIPO, 0);
}
if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
}
void calc_trans_verts(void)
{
if (ELEM(G.obedit->type, OB_MESH, OB_MBALL))
makeDispList(G.obedit);
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
Nurb *nu= editNurb.first;
while(nu) {
test2DNurb(nu);
testhandlesNurb(nu); /* test for bezier too */
nu= nu->next;
}
makeDispList(G.obedit);
}
}
static int test_midtog_proj(short xn, short yn, short *mval)
{
float x,y,z;
/* which movement is the largest? that'll be the one */
xn= (xn-mval[0]);
yn= (yn-mval[1]);
x = fabs(G.vd->persinv[0][0]*xn + G.vd->persinv[1][0]*yn);
y = fabs(G.vd->persinv[0][1]*xn + G.vd->persinv[1][1]*yn);
z = fabs(G.vd->persinv[0][2]*xn + G.vd->persinv[1][2]*yn);
if(x>=y && x>=z) return 0;
else if(y>=x && y>=z) return 1;
else return 2;
}
void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert)
{
/* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
int ctrl;
if(invert) {
if(G.qual & LR_CTRLKEY) ctrl= 0;
else ctrl= 1;
}
else ctrl= (G.qual & LR_CTRLKEY);
if(ctrl && (G.qual & LR_SHIFTKEY)) {
if(fac3!= 0.0) *val= fac3*floor(*val/fac3 +.5);
}
else if(ctrl) {
if(fac2!= 0.0) *val= fac2*floor(*val/fac2 +.5);
}
else {
if(fac1!= 0.0) *val= fac1*floor(*val/fac1 +.5);
}
}
void compatible_eul(float *eul, float *oldrot)
{
float dx, dy, dz;
/* correct differences of about 360 degrees first */
dx= eul[0] - oldrot[0];
dy= eul[1] - oldrot[1];
dz= eul[2] - oldrot[2];
while( fabs(dx) > 5.1) {
if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI;
dx= eul[0] - oldrot[0];
}
while( fabs(dy) > 5.1) {
if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI;
dy= eul[1] - oldrot[1];
}
while( fabs(dz) > 5.1 ) {
if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI;
dz= eul[2] - oldrot[2];
}
/* is 1 of the axis rotations larger than 180 degrees and the other small? NO ELSE IF!! */
if( fabs(dx) > 3.2 && fabs(dy)<1.6 && fabs(dz)<1.6 ) {
if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI;
}
if( fabs(dy) > 3.2 && fabs(dz)<1.6 && fabs(dx)<1.6 ) {
if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI;
}
if( fabs(dz) > 3.2 && fabs(dx)<1.6 && fabs(dy)<1.6 ) {
if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI;
}
return; /* <- intersting to find out who did that! */
/* calc again */
dx= eul[0] - oldrot[0];
dy= eul[1] - oldrot[1];
dz= eul[2] - oldrot[2];
/* special case, tested for x-z */
if( (fabs(dx) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dz) > 3.1 ) ) {
if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI;
if(eul[1] > 0.0) eul[1]= M_PI - eul[1]; else eul[1]= -M_PI - eul[1];
if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI;
}
else if( (fabs(dx) > 3.1 && fabs(dy) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dy) > 3.1 ) ) {
if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI;
if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI;
if(eul[2] > 0.0) eul[2]= M_PI - eul[2]; else eul[2]= -M_PI - eul[2];
}
else if( (fabs(dy) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dy) > 1.5 && fabs(dz) > 3.1 ) ) {
if(eul[0] > 0.0) eul[0]= M_PI - eul[0]; else eul[0]= -M_PI - eul[0];
if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI;
if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI;
}
}
void add_ipo_tob_poin(float *poin, float *old, float delta)
{
if(poin) {
poin[0]= old[0]+delta;
poin[-3]= old[3]+delta;
poin[3]= old[6]+delta;
}
}
void restore_tob(TransOb *tob)
{
if(tob->flag & TOB_IPO) {
add_ipo_tob_poin(tob->locx, tob->oldloc, 0.0);
add_ipo_tob_poin(tob->locy, tob->oldloc+1, 0.0);
add_ipo_tob_poin(tob->locz, tob->oldloc+2, 0.0);
/* QUAT! */
add_ipo_tob_poin(tob->rotx, tob->oldrot+3, 0.0);
add_ipo_tob_poin(tob->roty, tob->oldrot+4, 0.0);
add_ipo_tob_poin(tob->rotz, tob->oldrot+5, 0.0);
add_ipo_tob_poin(tob->sizex, tob->oldsize, 0.0);
add_ipo_tob_poin(tob->sizey, tob->oldsize+1, 0.0);
add_ipo_tob_poin(tob->sizez, tob->oldsize+2, 0.0);
}
else {
if(tob->eff) VECCOPY(tob->eff, tob->oldeff);
if(tob->loc) VECCOPY(tob->loc, tob->oldloc);
if(tob->rot) VECCOPY(tob->rot, tob->oldrot);
QUATCOPY(tob->quat, tob->oldquat);
VECCOPY(tob->size, tob->oldsize);
}
}
int cylinder_intersect_test(void)
{
EditMesh *em = G.editMesh;
extern float editbutsize;
float *oldloc, speed[3], s, t, labda, labdacor, dist, len, len2, axis[3], *base, rc[3], n[3], o[3];
EditVert *v1;
v1= em->verts.first;
base= v1->co;
v1= v1->next;
VecSubf(axis, v1->co, base);
v1= v1->next;
oldloc= v1->co;
v1= v1->next;
VecSubf(speed, v1->co, oldloc);
VecSubf(rc, oldloc, base);
/* the axis */
len2= Normalise(axis);
Crossf(n, speed, axis);
len= Normalise(n);
if(len==0.0) return 0;
dist= fabs( rc[0]*n[0] + rc[1]*n[1] + rc[2]*n[2] );
if( dist>=editbutsize ) return 0;
Crossf(o, rc, axis);
t= -(o[0]*n[0] + o[1]*n[1] + o[2]*n[2])/len;
Crossf(o, n, axis);
s= fabs(sqrt(editbutsize*editbutsize-dist*dist) / (o[0]*speed[0] + o[1]*speed[1] + o[2]*speed[2]));
labdacor= t-s;
labda= t+s;
/* two cases with no intersection point */
if(labdacor>=1.0 && labda>=1.0) return 0;
if(labdacor<=0.0 && labda<=0.0) return 0;
/* calc normal */
/* intersection: */
rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
s= (rc[0]*axis[0] + rc[1]*axis[1] + rc[2]*axis[2]) ;
if(s<0.0 || s>len2) return 0;
n[0]= (rc[0] - s*axis[0]);
n[1]= (rc[1] - s*axis[1]);
n[2]= (rc[2] - s*axis[2]);
printf("var1: %f, var2: %f, var3: %f\n", labdacor, len2, s);
printf("var1: %f, var2: %f, var3: %f\n", rc[0], rc[1], rc[2]);
printf("var1: %f, var2: %f, var3: %f\n", n[0], n[1], n[2]);
return 1;
}
int sphere_intersect_test(void)
{
EditMesh *em = G.editMesh;
extern float editbutsize;
float *oldloc, speed[3], labda, labdacor, len, bsq, u, disc, *base, rc[3];
EditVert *v1;
v1= em->verts.first;
base= v1->co;
v1= v1->next;
oldloc= v1->co;
v1= v1->next;
VecSubf(speed, v1->co, oldloc);
len= Normalise(speed);
if(len==0.0) return 0;
VecSubf(rc, oldloc, base);
bsq= rc[0]*speed[0] + rc[1]*speed[1] + rc[2]*speed[2];
u= rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2] - editbutsize*editbutsize;
disc= bsq*bsq - u;
if(disc>=0.0) {
disc= sqrt(disc);
labdacor= (-bsq - disc)/len; /* entry point */
labda= (-bsq + disc)/len;
printf("var1: %f, var2: %f, var3: %f\n", labdacor, labda, editbutsize);
}
else return 0;
/* intersection and normal */
rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
return 1;
}
#ifndef CLOCKS_PER_SEC
#define CLOCKS_PER_SEC 1000000
#endif
int my_clock(void)
{
float ftime;
ftime= (float)clock();
ftime*= 100.0/CLOCKS_PER_SEC;
return (int)ftime;
}
static void view_editmove(unsigned char event)
{
/* Regular: Zoom in */
/* Shift: Scroll up */
/* Ctrl: Scroll right */
/* Alt-Shift: Rotate up */
/* Alt-Ctrl: Rotate right */
switch(event) {
case WHEELUPMOUSE:
if( G.qual & LR_SHIFTKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_SHIFTKEY;
persptoetsen(PAD2);
G.qual |= LR_SHIFTKEY;
} else {
persptoetsen(PAD2);
}
} else if( G.qual & LR_CTRLKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_CTRLKEY;
persptoetsen(PAD4);
G.qual |= LR_CTRLKEY;
} else {
persptoetsen(PAD4);
}
} else if(U.uiflag & USER_WHEELZOOMDIR)
persptoetsen(PADMINUS);
else
persptoetsen(PADPLUSKEY);
break;
case WHEELDOWNMOUSE:
if( G.qual & LR_SHIFTKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_SHIFTKEY;
persptoetsen(PAD8);
G.qual |= LR_SHIFTKEY;
} else {
persptoetsen(PAD8);
}
} else if( G.qual & LR_CTRLKEY ) {
if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_CTRLKEY;
persptoetsen(PAD6);
G.qual |= LR_CTRLKEY;
} else {
persptoetsen(PAD6);
}
} else if(U.uiflag & USER_WHEELZOOMDIR)
persptoetsen(PADPLUSKEY);
else
persptoetsen(PADMINUS);
break;
}
}
/* *********************** AXIS CONSTRAINT HELPER LINE *************** */
static void constline(float *center, float *dir, char axis, float axismat[][3])
{
extern void make_axis_color(char *col, char *col2, char axis); // drawview.c
float v1[3], v2[3], v3[3];
char col[3], col2[3];
if(G.obedit) mymultmatrix(G.obedit->obmat); // sets opengl viewing
VecCopyf(v3, dir);
VecMulf(v3, G.vd->far);
VecSubf(v2, center, v3);
VecAddf(v1, center, v3);
BIF_GetThemeColor3ubv(TH_GRID, col);
make_axis_color(col, col2, axis);
glColor3ubv(col2);
setlinestyle(0);
glBegin(GL_LINE_STRIP);
glVertex3fv(v1);
glVertex3fv(v2);
glEnd();
if(axismat) {
float mat[4][4];
Mat4CpyMat3(mat, axismat);
VecAddf(mat[3], mat[3], center);
mymultmatrix(mat);
BIF_ThemeColor(TH_TEXT);
drawaxes(2.0);
}
myloadmatrix(G.vd->viewmat);
}
#define XTRANS 0x01
#define YTRANS 0x02
#define ZTRANS 0x04
#define TRANSLOCAL 0x80
#define XTRANSLOCAL (XTRANS|TRANSLOCAL)
#define YTRANSLOCAL (YTRANS|TRANSLOCAL)
#define ZTRANSLOCAL (ZTRANS|TRANSLOCAL)
/* temporal storage for callback */
struct constline_temp {
int mode, axismode, midtog;
float *centre, *vx, *vy, *vz;
float *imat;
};
static struct constline_temp cnst={0,0}; // init
/* called while transform(), store the relevant values in struct */
static void set_constline_callback(int mode, int axismode, int midtog,
float *centre, float imat[][3], float *vx, float *vy, float *vz)
{
cnst.mode= mode;
cnst.axismode= axismode;
cnst.midtog= midtog;
cnst.centre= centre;
cnst.imat= (float *)imat;
cnst.vx= vx;
cnst.vy= vy;
cnst.vz= vz;
}
/* is called from drawview.c after drawing objects */
void constline_callback(void)
{
TransOb *tob;
int a;
if(cnst.mode==0 || cnst.axismode==0) return; // uninitialized or no helpline
// check further:
if( (cnst.mode == 'C') || (cnst.mode == 'w') || (cnst.mode=='N') ) return;
if( ((cnst.mode=='R')||(cnst.mode=='r')) && (cnst.midtog) ) return;
if(G.obedit) { // only one helpline in editmode
float matone[3][3];
Mat3One(matone);
switch (cnst.axismode) {
case XTRANSLOCAL: constline(cnst.centre, cnst.vx, 'x', matone); break;
case YTRANSLOCAL: constline(cnst.centre, cnst.vy, 'y', matone); break;
case ZTRANSLOCAL: constline(cnst.centre, cnst.vz, 'z', matone); break;
case XTRANS: constline(cnst.centre, cnst.imat, 'x', NULL); break;
case YTRANS: constline(cnst.centre, cnst.imat+3, 'y', NULL); break;
case ZTRANS: constline(cnst.centre, cnst.imat+6, 'z', NULL); break;
}
}
else if(cnst.axismode < TRANSLOCAL) { // for multiple objects one helpline...
switch (cnst.axismode) {
case XTRANS: constline(cnst.centre, cnst.vx, 'x', NULL); break;
case YTRANS: constline(cnst.centre, cnst.vy, 'y', NULL); break;
case ZTRANS: constline(cnst.centre, cnst.vz, 'z', NULL); break;
}
}
else { // unless it's local transform
tob= transmain;
for(a=0; a<tottrans; a++, tob++) {
switch (cnst.axismode) {
case XTRANSLOCAL: constline(tob->loc, tob->axismat[0], 'x', tob->axismat); break;
case YTRANSLOCAL: constline(tob->loc, tob->axismat[1], 'y', tob->axismat); break;
case ZTRANSLOCAL: constline(tob->loc, tob->axismat[2], 'z', tob->axismat); break;
}
}
}
}
/* *********************** END AXIS CONSTRAINT HELPER LINE *************** */
/* *********************** TRANSFORM() *************** */
static char *transform_mode_to_string(int mode)
{
switch(mode) {
case 'g': return("Grab"); break;
case 's': return("Scale"); break;
case 'r': return("Rotate"); break;
case 'G': return("Grab Proportional"); break;
case 'C': return("Scale Proportional"); break;
case 'R': return("Rotate Proportional"); break;
case 'S': return("Shear"); break;
case 'N': return("Shrink/Fatten"); break;
case 'w': return("Warp"); break;
case 'd': return("Duplicate"); break;
case 'n': return("Extrude"); break;
case 'h': return("Extrude"); break;
default: return("Transform");
}
}
/*
'g' 'G' -> Grab / Grab with PET
'n' -> Grab with vert normal (after extrude)
'r' 'R' -> Rotate / Rotate with PET
's' 'C' -> Scale / Scale with PET
'S' -> Shear
't' -> Tilt
'w' -> Warp
'N' -> Shrink/Fatten
*/
void transform(int mode)
{
short canceled = 0;
TransOb *tob;
TransVert *tv;
float *edge_creases=NULL; /* edge transform isnt really supported... */
float vec[3], min[3], max[3], dvec[3], d_dvec[3], dvecp[3], rot0[3], rot1[3], rot2[3], axis[3];
float totmat[3][3], omat[3][3], imat[3][3], mat[3][3], tmat[3][3], phi, dphi;
float persinv[3][3], persmat[3][3], viewinv[4][4], imat4[4][4];
float *curs, dx1, dx2, dy1, dy2, eul[3], quat[4], rot[3], phi0, phi1, deler, rad = 0.0;
float sizefac, size[3], sizelo[3], smat[3][3], xref=1.0, yref=1.0, zref= 1.0;
float si, co, dist=0.0, startcircumfac = 0.0, circumfac, oldval[3];
int axismode=0, time, fast=0, a, midtog=0, firsttime=1, wrong= 0, cameragrab= 0, gridflag;
unsigned short event=0;
short mval[2], breakloop=0, doit, xn, yn, xc, yc, xo, yo = 0, val;
char str[100], *undostr;
int keyflags = 0;
float addvec[3] = {0,0,0}; // for new typing code
short ax = 0, del = 0, typemode = 0; // also for new typing thingy
short pe[3] = {0,0,0}; // again for the same thing. Determines if the period key has been pressed.
short mi[3] = {1,1,1}; // same thing again. Determines whether or not the minus key has been pressed (in order to add or substract new numbers).
short numchange[3] = {0,0,0}; // Determines whether or not one axis recieved changes (mainly for scaling)
float vx[3] = {1,0,0}, vy[3] = {0,1,0}, vz[3] = {0,0,1};
if (mode % 'x' == 0)
axismode = XTRANSLOCAL;
else if (mode % 'X' == 0)
axismode = XTRANS;
else if (mode % 'y' == 0)
axismode = YTRANSLOCAL;
else if (mode % 'Y' == 0)
axismode = YTRANS;
else if (mode % 'z' == 0)
axismode = ZTRANSLOCAL;
else if (mode % 'Z' == 0)
axismode = ZTRANS;
if (mode % 'g' == 0)
mode = 'g';
else if (mode % 'r' == 0)
mode = 'r';
else if (mode % 's' == 0)
mode = 's';
/* used in end of function */
undostr= transform_mode_to_string(mode);
if(G.obedit && (G.f & G_PROPORTIONAL)) {
if(mode=='g') mode= 'G';
if(mode=='r') mode= 'R';
if(mode=='s') mode= 'C';
}
/* from duplicate or extrude routines */
if(mode=='d' || mode=='h') mode= 'g';
/* this can cause floating exception at dec alpha */
d_dvec[0]= d_dvec[1]= d_dvec[2]= 0.0;
dvec[0]= dvec[1]= dvec[2]= 0.0;
if(G.scene->id.lib) return;
if(mode=='t') {
if(G.obedit==0 || G.obedit->type!=OB_CURVE) return;
}
if(mode=='w' && G.obedit==0) return;
/* what data will be involved? */
if(G.obedit) {
if(mode=='N') vertexnormals(0);
/* min en max needed for warp */
if(mode=='G' || mode=='R' || mode=='C') make_trans_verts(min, max, 1);
else make_trans_verts(min, max, 0);
}
else if (G.obpose){
switch (G.obpose->type) {
case OB_ARMATURE:
/* figure out which bones need calculating */
figure_bone_nocalc(G.obpose);
figure_pose_updating();
make_trans_bones((char)mode);
if(mode=='g' && tottrans==0) {
mode= 'r';
make_trans_bones((char)mode);
}
break;
}
}
else {
int opt= 0;
if (mode=='g' || mode=='G') opt= 'g';
else if (mode=='r' || mode=='R') opt= 'r';
else if (mode=='s' || mode=='S') opt= 's';
setbaseflags_for_editing(opt);
figure_pose_updating();
make_trans_objects();
}
if(tottrans==0) {
if(G.obedit==0) clearbaseflags_for_editing();
return;
}
if(G.obedit==0 && mode=='S') return;
if(G.vd->around==V3D_LOCAL) {
if(G.obedit) {
centre[0]= centre[1]= centre[2]= 0.0;
}
}
if(G.vd->around==V3D_CENTROID) {
VECCOPY(centre, centroid);
}
else if(G.vd->around==V3D_CURSOR) {
curs= give_cursor();
VECCOPY(centre, curs);
if(G.obedit) {
VecSubf(centre, centre, G.obedit->obmat[3]);
Mat3CpyMat4(mat, G.obedit->obmat);
Mat3Inv(imat, mat);
Mat3MulVecfl(imat, centre);
}
}
/* Always rotate around object centroid */
if (G.obpose){
VECCOPY (centre, centroid);
}
/* moving: is shown in drawobject() */
if(G.obedit) G.moving= 2;
else G.moving= 1;
areawinset(curarea->win);
/* the persinv is polluted with translation, do not use!! */
Mat3CpyMat4(persmat, G.vd->persmat);
Mat3Inv(persinv, persmat);
VECCOPY(rot0, persinv[0]);
Normalise(rot0);
VECCOPY(rot1, persinv[1]);
Normalise(rot1);
VECCOPY(rot2, persinv[2]);
Normalise(rot2);
/* init vars */
Mat4Invert(viewinv, G.vd->viewmat);
if(transvmain) {
VECCOPY(vec, centre);
Mat4MulVecfl(G.obedit->obmat, vec);
initgrabz(vec[0], vec[1], vec[2]);
project_short_noclip(vec, mval);
}
else {
/* voor panning from cameraview */
if( G.vd->camera==OBACT && G.vd->persp>1) {
/* 6.0 = 6 grid units */
centre[0]+= -6.0*rot2[0];
centre[1]+= -6.0*rot2[1];
centre[2]+= -6.0*rot2[2];
}
initgrabz(centre[0], centre[1], centre[2]);
project_short_noclip(centre, mval);
if( G.vd->camera==OBACT && G.vd->persp>1) {
centre[0]+= 6.0*rot2[0];
centre[1]+= 6.0*rot2[1];
centre[2]+= 6.0*rot2[2];
}
}
VECCOPY(prop_cent, centre);
xc= mval[0];
yc= mval[1];
if(G.obedit) {
Mat3CpyMat4(omat, G.obedit->obmat);
Mat3Inv(imat, omat);
Mat4Invert(imat4, G.obedit->obmat);
}
else if(G.obpose) {
Mat3CpyMat4(omat, G.obpose->obmat);
Mat3Inv(imat, omat);
Mat4Invert(imat4, G.obpose->obmat);
}
else {
if(transmain) {
if(OBACT && G.vd->persp>1 && G.vd->camera==OBACT) {
cameragrab= 1;
xc= curarea->winx/2;
yc= curarea->winy/2;
}
}
}
if((mode=='r' || mode=='s' || mode=='S') && xc==32000) {
error("Centre far out of view");
wrong= 1;
}
if(mode=='w' && G.obedit) {
Mat4MulVecfl(G.obedit->obmat, min);
Mat4MulVecfl(G.vd->viewmat, min);
Mat4MulVecfl(G.obedit->obmat, max);
Mat4MulVecfl(G.vd->viewmat, max);
centre[0]= (min[0]+max[0])/2.0;
centre[1]= (min[1]+max[1])/2.0;
centre[2]= (min[2]+max[2])/2.0;
/* cursor is centre */
curs= give_cursor();
VECCOPY(axis, curs);
Mat4MulVecfl(G.vd->viewmat, axis);
rad= sqrt( (axis[0]-centre[0])*(axis[0]-centre[0])+(axis[1]-centre[1])*(axis[1]-centre[1]) );
dist= max[0]-centre[0];
if(dist==0.0) wrong= 1;
else startcircumfac= (90*rad*M_PI)/(360.0*dist);
}
getmouseco_areawin(mval);
xn=xo= mval[0];
yn=yo= mval[1];
dx1= xc-xn;
dy1= yc-yn;
phi= phi0= phi1= 0.0;
sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
if(sizefac<2.0) sizefac= 2.0;
gridflag= U.flag;
while(wrong==0 && breakloop==0) {
getmouseco_areawin(mval);
if(mval[0]!=xo || mval[1]!=yo || firsttime) {
if(firsttime) {
/* not really nice, but who cares! */
oldval[0]= oldval[1]= oldval[2]= MAXFLOAT;
/* proportional precalc */
if(mode=='G' || mode=='R' || mode=='C') {
if(transvmain) {
tv= transvmain;
for(a=0; a<tottrans; a++, tv++) {
set_proportional_weight(tv, min, max);
}
}
}
}
firsttime= 0;
if(mode=='g' || mode=='G' || mode=='n') {
float dot; /* for grab along normal */
char gmode[10] = "";
keyflags |= KEYFLAG_LOC;
if (axismode==XTRANSLOCAL) strcpy(gmode, "Local X: ");
if (axismode==YTRANSLOCAL) strcpy(gmode, "Local Y: ");
if (axismode==ZTRANSLOCAL) strcpy(gmode, "Local Z: ");
if (axismode==XTRANS) strcpy(gmode, "X Axis: ");
if (axismode==YTRANS) strcpy(gmode, "Y Axis: ");
if (axismode==ZTRANS) strcpy(gmode, "Z Axis: ");
if(axismode) {
if(cameragrab) {
dx1= 0.002*(mval[1]-yn)*G.vd->grid;
dvec[0]-= dx1*G.vd->viewinv[2][0];
dvec[1]-= dx1*G.vd->viewinv[2][1];
dvec[2]-= dx1*G.vd->viewinv[2][2];
firsttime= 1; /* so it keeps going */
}
else {
window_to_3d(dvec, mval[0]-xn, mval[1]-yn);
if(axismode & XTRANS) dvec[1]=dvec[2]= 0.0;
if(axismode & YTRANS) dvec[0]=dvec[2]= 0.0;
if(axismode & ZTRANS) dvec[0]=dvec[1]= 0.0;
}
}
else window_to_3d(dvec, mval[0]-xn, mval[1]-yn);
if (typemode){
dvec[0] = addvec[0];
dvec[1] = addvec[1];
dvec[2] = addvec[2];
if(axismode == XTRANS) dvec[1]=dvec[2]= 0.0;
if(axismode == YTRANS) dvec[0]=dvec[2]= 0.0;
if(axismode == ZTRANS) dvec[0]=dvec[1]= 0.0;
}
/* grids */
if(G.qual & LR_SHIFTKEY) {
dvec[0]= 0.1*(dvec[0]-d_dvec[0])+d_dvec[0];
dvec[1]= 0.1*(dvec[1]-d_dvec[1])+d_dvec[1];
dvec[2]= 0.1*(dvec[2]-d_dvec[2])+d_dvec[2];
}
if (mode != 'n') {
apply_keyb_grid(dvec, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & USER_AUTOGRABGRID);
apply_keyb_grid(dvec+1, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & USER_AUTOGRABGRID);
apply_keyb_grid(dvec+2, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & USER_AUTOGRABGRID);
}
if(dvec[0]!=oldval[0] ||dvec[1]!=oldval[1] ||dvec[2]!=oldval[2]) {
VECCOPY(oldval, dvec);
/* speedup for vertices */
if (G.obedit) {
VECCOPY(dvecp, dvec);
if (axismode&TRANSLOCAL && typemode) {
if(axismode==XTRANSLOCAL) dvecp[1]=dvecp[2]=0;
if(axismode==YTRANSLOCAL) dvecp[0]=dvecp[2]=0;
if(axismode==ZTRANSLOCAL) dvecp[0]=dvecp[1]=0;
VECCOPY(dvec, dvecp);
}
else {
Mat3MulVecfl(imat, dvecp);
if(axismode==XTRANSLOCAL) dvecp[1]=dvecp[2]=0;
if(axismode==YTRANSLOCAL) dvecp[0]=dvecp[2]=0;
if(axismode==ZTRANSLOCAL) dvecp[0]=dvecp[1]=0;
if(axismode&TRANSLOCAL){
VECCOPY(dvec, dvecp);
Mat3MulVecfl(omat, dvec);
}
}
}
if(mode=='n') {
if (typemode){
dot = addvec[0];
}
else {
tv= transvmain;
if(tv->nor) {
dot= tv->nor[0]*dvecp[0] + tv->nor[1]*dvecp[1] + tv->nor[2]*dvecp[2];
apply_keyb_grid(&dot, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & USER_AUTOGRABGRID);
/* do not change dvec here, for d_dvec (hold shift) to keep working */
}
}
}
/* apply */
tob= transmain;
tv= transvmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transmain) {
VECCOPY(dvecp, dvec);
if(axismode & TRANSLOCAL)
Mat3MulVecfl(tob->axismat, dvecp);
if(transmode==TRANS_TEX) Mat3MulVecfl(tob->obinv, dvecp);
if(tob->flag & TOB_IKA) {
VecAddf(tob->eff, tob->oldeff, dvecp);
}
else
Mat3MulVecfl(tob->parinv, dvecp);
if(tob->flag & TOB_IPO) {
add_ipo_tob_poin(tob->locx, tob->oldloc, dvecp[0]);
add_ipo_tob_poin(tob->locy, tob->oldloc+1, dvecp[1]);
add_ipo_tob_poin(tob->locz, tob->oldloc+2, dvecp[2]);
}
else if(tob->loc) {
VecAddf(tob->loc, tob->oldloc, dvecp);
}
}
else {
if(mode=='G') {
tv->loc[0]= tv->oldloc[0]+tv->fac*dvecp[0];
tv->loc[1]= tv->oldloc[1]+tv->fac*dvecp[1];
tv->loc[2]= tv->oldloc[2]+tv->fac*dvecp[2];
}
else if(mode=='n' && tv->nor) {
//float dot; /* dot product dvec with normal */
//dot= tv->nor[0]*dvecp[0] + tv->nor[1]*dvecp[1] + tv->nor[2]*dvecp[2];
tv->loc[0]= tv->oldloc[0]+dot*tv->nor[0];
tv->loc[1]= tv->oldloc[1]+dot*tv->nor[1];
tv->loc[2]= tv->oldloc[2]+dot*tv->nor[2];
}
else VecAddf(tv->loc, tv->oldloc, dvecp);
}
}
tv= transvmain;
if(mode=='n' && tv->nor) {
if (typemode)
sprintf(str, "D: >%.4f< Along faces normal", dot);
else
sprintf(str, "D: %.4f Along faces normal", dot);
}
else {
if (typemode){
switch (ax){
case 0:
sprintf(str, "%sDx: >%.4f< Dy: %.4f Dz: %.4f", gmode, dvec[0], dvec[1], dvec[2]);
break;
case 1:
sprintf(str, "%sDx: %.4f Dy: >%.4f< Dz: %.4f", gmode, dvec[0], dvec[1], dvec[2]);
break;
case 2:
sprintf(str, "%sDx: %.4f Dy: %.4f Dz: >%.4f<", gmode, dvec[0], dvec[1], dvec[2]);
}
}
else
sprintf(str, "%sDx: %.4f Dy: %.4f Dz: %.4f", gmode, dvec[0], dvec[1], dvec[2]);
}
headerprint(str);
time= my_clock();
if(G.obedit) calc_trans_verts();
special_trans_update(keyflags);
if (cameragrab && midtog)
set_constline_callback(mode, ZTRANSLOCAL, midtog, centre, imat, vx, vy, vz);
else
set_constline_callback(mode, axismode, midtog, centre, imat, vx, vy, vz);
if(fast==0) {
force_draw(0);
time= my_clock()-time;
if(time>50) fast= 1;
}
else {
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
}
}
else if(mode=='r' || mode=='t' || mode=='R') {
int turntable = 0;
doit= 0;
keyflags |= KEYFLAG_ROT;
dx2= xc-mval[0];
dy2= yc-mval[1];
if(midtog && (mode=='r' || mode=='R')) {
turntable = 1;
phi0+= .007*(float)(dy2-dy1);
phi1+= .007*(float)(dx1-dx2);
apply_keyb_grid(&phi0, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & USER_AUTOROTGRID);
apply_keyb_grid(&phi1, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & USER_AUTOROTGRID);
if(typemode){
VecRotToMat3(rot0, addvec[1]*M_PI/180.0, smat);
VecRotToMat3(rot1, addvec[2]*M_PI/180.0, totmat);
Mat3MulMat3(mat, smat, totmat);
doit= 1;
}
else if(oldval[0]!=phi0 || oldval[1]!=phi1){
VecRotToMat3(rot0, phi0, smat);
VecRotToMat3(rot1, phi1, totmat);
Mat3MulMat3(mat, smat, totmat);
dx1= dx2;
dy1= dy2;
oldval[0]= phi0;
oldval[1]= phi1;
doit= 1;
}
}
else {
deler= sqrt( (dx1*dx1+dy1*dy1)*(dx2*dx2+dy2*dy2));
if(deler>1.0) {
dphi= (dx1*dx2+dy1*dy2)/deler;
dphi= saacos(dphi);
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
if(G.qual & LR_SHIFTKEY) phi+= dphi/30.0;
else phi+= dphi;
apply_keyb_grid(&phi, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & USER_AUTOROTGRID);
if(axismode) {
if(axismode==XTRANS) vec[0]= -1.0; else vec[0]= 0.0;
if(axismode==YTRANS) vec[1]= 1.0; else vec[1]= 0.0;
if(axismode==ZTRANS) vec[2]= -1.0; else vec[2]= 0.0;
if (G.obedit){
if (axismode == XTRANSLOCAL) VECCOPY(vec, G.obedit->obmat[0]);
if (axismode == YTRANSLOCAL) VECCOPY(vec, G.obedit->obmat[1]);
if (axismode == ZTRANSLOCAL) VECCOPY(vec, G.obedit->obmat[2]);
if (axismode & TRANSLOCAL) VecMulf(vec, -1.0);
}
}
if(typemode){
doit= 1;
if(axismode) {
VecRotToMat3(vec, addvec[0]*M_PI/180.0, mat);
}
else VecRotToMat3(rot2, addvec[0]*M_PI/180.0, mat);
}
else if(oldval[2]!=phi) {
dx1= dx2;
dy1= dy2;
oldval[2]= phi;
doit= 1;
if(axismode) {
VecRotToMat3(vec, phi, mat);
}
else VecRotToMat3(rot2, phi, mat);
}
}
}
if(doit) {
/* apply */
tob= transmain;
tv= transvmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transmain) {
/* rotation in three steps:
* 1. editrot correction for parent
* 2. distill from this the euler. Always do this step because MatToEul is pretty weak
* 3. multiply with its own rotation, calculate euler.
*/
if ((G.vd->flag & V3D_ALIGN)==0) {
/* Roll around local axis */
if (mode=='r' || mode=='R'){
if (tob && axismode && (turntable == 0)){
if (axismode == XTRANSLOCAL){
VECCOPY(vec, tob->axismat[0]);
}
if (axismode == YTRANSLOCAL){
VECCOPY(vec, tob->axismat[1]);
}
if (axismode == ZTRANSLOCAL){
VECCOPY(vec, tob->axismat[2]);
}
/* Correct the vector */
if ((axismode & TRANSLOCAL) && ((G.vd->viewmat[0][2] * vec[0]+G.vd->viewmat[1][2] * vec[1]+G.vd->viewmat[2][2] * vec[2])>0)){
vec[0]*=-1;
vec[1]*=-1;
vec[2]*=-1;
}
if (typemode)
VecRotToMat3(vec, addvec[0] * M_PI / 180.0, mat);
else
VecRotToMat3(vec, phi, mat);
}
}
Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0, 0, 0, 0);
/* 2 */
if( (tob->ob->transflag & OB_QUAT) == 0 && tob->rot){
Mat3ToEul(smat, eul);
EulToMat3(eul, smat);
}
/* 3 */
/* we now work with rot+drot */
if(tob->ob->transflag & OB_QUAT || !tob->rot) {
/* drot+rot TO DO! */
Mat3ToQuat(smat, quat); // Original
QuatMul(tob->quat, quat, tob->oldquat);
if(tob->flag & TOB_IPO) {
if(tob->flag & TOB_IPODROT) {
/* VecSubf(rot, eul, tob->oldrot); */
}
else {
/* VecSubf(rot, eul, tob->olddrot); */
}
/* VecMulf(rot, 9.0/M_PI_2); */
/* VecSubf(rot, rot, tob->oldrot+3); */
/* add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]); */
/* add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]); */
/* add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]); */
}
else {
/* QuatSub(tob->quat, quat, tob->oldquat); */
}
}
else {
VecAddf(eul, tob->oldrot, tob->olddrot);
EulToMat3(eul, tmat);
Mat3MulMat3(totmat, smat, tmat);
Mat3ToEul(totmat, eul);
/* Eul is not allowed to differ too much from old eul.
* This has only been tested for dx && dz
*/
compatible_eul(eul, tob->oldrot);
if(tob->flag & TOB_IPO) {
if(tob->flag & TOB_IPODROT) {
VecSubf(rot, eul, tob->oldrot);
}
else {
VecSubf(rot, eul, tob->olddrot);
}
VecMulf(rot, 9.0/M_PI_2);
VecSubf(rot, rot, tob->oldrot+3);
add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]);
add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]);
add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]);
}
else {
VecSubf(tob->rot, eul, tob->olddrot);
}
/* See if we've moved */
if (!VecCompare (tob->loc, tob->oldloc, 0.01)){
keyflags |= KEYFLAG_LOC;
}
}
}
if(G.vd->around!=V3D_LOCAL && (!G.obpose)) {
float vec[3]; // make local, the other vec stores rot axis
/* translation */
VecSubf(vec, tob->obvec, centre);
Mat3MulVecfl(mat, vec);
VecAddf(vec, vec, centre);
/* vec now is the location where the object has to be */
VecSubf(vec, vec, tob->obvec);
Mat3MulVecfl(tob->parinv, vec);
if(tob->flag & TOB_IPO) {
add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]);
add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]);
add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]);
}
else if(tob->loc) {
VecAddf(tob->loc, tob->oldloc, vec);
}
}
}
else {
if(mode=='t') {
if(tv->val) *(tv->val)= tv->oldval-phi;
}
else {
if(mode=='R') {
if(midtog) {
if (typemode){
VecRotToMat3(rot0, tv->fac*addvec[1] * M_PI / 180.0, smat);
VecRotToMat3(rot1, tv->fac*addvec[2] * M_PI / 180.0, totmat);
}
else{
VecRotToMat3(rot0, tv->fac*phi0, smat);
VecRotToMat3(rot1, tv->fac*phi1, totmat);
}
Mat3MulMat3(mat, smat, totmat);
}
else {
if (typemode)
VecRotToMat3(rot2, tv->fac*addvec[0] * M_PI / 180.0, mat);
else
VecRotToMat3(rot2, tv->fac*phi, mat);
}
}
Mat3MulMat3(totmat, mat, omat);
Mat3MulMat3(smat, imat, totmat);
VecSubf(vec, tv->oldloc, centre);
Mat3MulVecfl(smat, vec);
VecAddf(tv->loc, vec, centre);
}
}
}
if(midtog){
if (typemode){
if (ax == 1)
sprintf(str, "Rotx: >%.2f< Roty: %.2f", addvec[1], addvec[2]);
if (ax == 2)
sprintf(str, "Rotx: %.2f Roty: >%.2f<", addvec[1], addvec[2]);
}
else
sprintf(str, "Rotx: %.2f Roty: %.2f", 180.0*phi0/M_PI, 180.0*phi1/M_PI);
}
else if(axismode) {
if (typemode){
if(axismode==XTRANS) sprintf(str, "Rot X: >%.2f<", addvec[0]);
else if(axismode==YTRANS) sprintf(str, "Rot Y: >%.2f<", addvec[0]);
else if(axismode==ZTRANS) sprintf(str, "Rot Z: >%.2f<", addvec[0]);
else if(axismode==XTRANSLOCAL) sprintf(str, "Local Rot X: >%.2f<", addvec[0]);
else if(axismode==YTRANSLOCAL) sprintf(str, "Local Rot Y: >%.2f<", addvec[0]);
else if(axismode==ZTRANSLOCAL) sprintf(str, "Local Rot Z: >%.2f<", addvec[0]);
}
else{
if(axismode==XTRANS) sprintf(str, "Rot X: %.2f", 180.0*phi/M_PI);
else if(axismode==YTRANS) sprintf(str, "Rot Y: %.2f", 180.0*phi/M_PI);
else if(axismode==ZTRANS) sprintf(str, "Rot Z: %.2f", 180.0*phi/M_PI);
else if(axismode==XTRANSLOCAL) sprintf(str, "Local Rot X: %.2f", 180.0*phi/M_PI);
else if(axismode==YTRANSLOCAL) sprintf(str, "Local Rot Y: %.2f", 180.0*phi/M_PI);
else if(axismode==ZTRANSLOCAL) sprintf(str, "Local Rot Z: %.2f", 180.0*phi/M_PI);
}
}
else{
if (typemode)
sprintf(str, "Rot: >%.2f<", addvec[0]);
else
sprintf(str, "Rot: %.2f", 180.0*phi/M_PI);
}
headerprint(str);
time= my_clock();
if(G.obedit) calc_trans_verts();
special_trans_update(keyflags);
set_constline_callback(mode, axismode, midtog, centre, imat, vx, vy, vz);
if(fast==0) {
force_draw(0);
time= my_clock()-time;
if(time>50) fast= 1;
}
else {
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre);
else if (G.obpose) helpline (centre);
}
}
else if(mode=='s' || mode=='S' || mode=='C' || mode=='N') {
keyflags |= KEYFLAG_SIZE;
if(mode=='S') {
size[0]= 1.0-(float)(xn-mval[0])*0.005;
size[1]= 1.0-(float)(yn-mval[1])*0.005;
size[2]= 1.0;
}
else size[0]=size[1]=size[2]= (sqrt( (float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc)) ))/sizefac;
if (mode=='s') {
if (typemode){
if (numchange[0]) size[0] = addvec[0]; else size[0] = 1;
if (numchange[1]) size[1] = addvec[1]; else size[1] = 1;
if (numchange[2]) size[2] = addvec[2]; else size[2] = 1;
}
}
else {
if (typemode){
if (numchange[0])
size[0] = size[1] = size[2] = addvec[0];
else
size[0] = size[1] = size[2] = 1;
}
}
if(axismode && mode=='s') {
/* shear has no axismode */
if (!(G.obedit)){
if(axismode==XTRANS) axismode = XTRANSLOCAL;
if(axismode==YTRANS) axismode = YTRANSLOCAL;
if(axismode==ZTRANS) axismode = ZTRANSLOCAL;
}
if(axismode==XTRANS) size[1]=size[2]= 1.0;
if(axismode==YTRANS) size[0]=size[2]= 1.0;
if(axismode==ZTRANS) size[1]=size[0]= 1.0;
if(axismode==XTRANSLOCAL) size[1]=size[2]= 1.0;
if(axismode==YTRANSLOCAL) size[0]=size[2]= 1.0;
if(axismode==ZTRANSLOCAL) size[1]=size[0]= 1.0;
}
/* X en Y flip, there are 2 methods: at |**| removing comments makes flips local
if(transvmain) {
// x flip
val= test_midtog_proj(mval[0]+10, mval[1], mval);
size[val]*= xref;
// y flip
val= test_midtog_proj(mval[0], mval[1]+10, mval);
size[val]*= yref;
} */
/* grid */
apply_keyb_grid(size, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
apply_keyb_grid(size+1, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
apply_keyb_grid(size+2, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
if(transmain) {
size[0]= MINSIZE(size[0], 0.001);
size[1]= MINSIZE(size[1], 0.001);
size[2]= MINSIZE(size[2], 0.001);
}
if(size[0]!=oldval[0] ||size[1]!=oldval[1] ||size[2]!=oldval[2]) {
VECCOPY(oldval, size);
SizeToMat3(size, mat);
/* apply */
tob= transmain;
tv= transvmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transmain) {
/* size local with respect to parent AND own rotation */
/* local wrt parent: */
if ((G.vd->flag & V3D_ALIGN)==0) {
Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0,0 ,0, 0);
/* local wrt own rotation: */
Mat3MulSerie(totmat, tob->obmat, smat, tob->obinv, 0, 0, 0,0 ,0);
/* XXX this can yield garbage in case of inverted sizes (< 0.0)
*/
if(!midtog) {
sizelo[0]= size[0];
sizelo[1]= size[1];
sizelo[2]= size[2];
} else {
/* in this case the previous calculation of the size is wrong */
sizelo[0]= totmat[0][0];
sizelo[1]= totmat[1][1];
sizelo[2]= totmat[2][2];
apply_keyb_grid(sizelo, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
apply_keyb_grid(sizelo+1, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
apply_keyb_grid(sizelo+2, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
}
/* x flip */
/**/ /* sizelo[0]*= xref; */
/* y flip */
/**/ /* sizelo[1]*= yref; */
/* z flip */
/**/ /* sizelo[2]*= zref; */
/* what you see is what you want; not what you get! */
/* correction for delta size */
if(tob->flag & TOB_IPO) {
/* calculate delta size (equal for size and dsize) */
vec[0]= (tob->oldsize[0]+tob->olddsize[0])*(sizelo[0] -1.0);
vec[1]= (tob->oldsize[1]+tob->olddsize[1])*(sizelo[1] -1.0);
vec[2]= (tob->oldsize[2]+tob->olddsize[2])*(sizelo[2] -1.0);
add_ipo_tob_poin(tob->sizex, tob->oldsize+3, vec[0]);
add_ipo_tob_poin(tob->sizey, tob->oldsize+4, vec[1]);
add_ipo_tob_poin(tob->sizez, tob->oldsize+5, vec[2]);
}
else {
tob->size[0]= (tob->oldsize[0]+tob->olddsize[0])*sizelo[0] -tob->olddsize[0];
tob->size[1]= (tob->oldsize[1]+tob->olddsize[1])*sizelo[1] -tob->olddsize[1];
tob->size[2]= (tob->oldsize[2]+tob->olddsize[2])*sizelo[2] -tob->olddsize[2];
}
} else {
sizelo[0]= size[0];
sizelo[1]= size[1];
sizelo[2]= size[2];
}
if(G.vd->around!=V3D_LOCAL && !G.obpose) {
/* translation */
VecSubf(vec, tob->obvec, centre);
Mat3MulVecfl(mat, vec);
VecAddf(vec, vec, centre);
/* vec is the location where the object has to be */
VecSubf(vec, vec, tob->obvec);
Mat3MulVecfl(tob->parinv, vec);
if(tob->flag & TOB_IPO) {
add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]);
add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]);
add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]);
}
else if(tob->loc) {
if(transmode==TRANS_TEX) ;
else VecAddf(tob->loc, tob->oldloc, vec);
}
}
}
else { /* vertices */
/* for print */
VECCOPY(sizelo, size);
if(mode=='C') {
size[0]= tv->fac*size[0]+ 1.0-tv->fac;;
size[1]= tv->fac*size[1]+ 1.0-tv->fac;;
size[2]= tv->fac*size[2]+ 1.0-tv->fac;;
SizeToMat3(size, mat);
VECCOPY(size, oldval);
}
if(mode=='S') { /* shear */
Mat3One(tmat);
tmat[0][0]= tmat[2][2]= tmat[1][1]= 1.0;
tmat[1][0]= size[0]-1.0;
Mat3MulMat3(totmat, persmat, omat);
Mat3MulMat3(mat, tmat, totmat);
Mat3MulMat3(totmat, persinv, mat);
Mat3MulMat3(smat, imat, totmat);
}
else {
if (axismode & TRANSLOCAL)
Mat3CpyMat3(smat, mat);
else {
Mat3MulMat3(totmat, imat, mat);
Mat3MulMat3(smat, totmat, omat);
}
}
if(mode=='N' && tv->nor!=NULL) {
tv->loc[0]= tv->oldloc[0] + (size[0]-1.0)*tv->nor[0];
tv->loc[1]= tv->oldloc[1] + (size[1]-1.0)*tv->nor[1];
tv->loc[2]= tv->oldloc[2] + (size[2]-1.0)*tv->nor[2];
}
else {
VecSubf(vec, tv->oldloc, centre);
Mat3MulVecfl(smat, vec);
VecAddf(tv->loc, vec, centre);
if(G.obedit->type==OB_MBALL) *(tv->val)= size[0]*tv->oldval;
}
}
}
if(mode=='s') {
if (typemode){
switch (ax){
case 0:
sprintf(str, "Sizex: >%.3f< Sizey: >%.3f< Sizez: >%.3f<", sizelo[0], sizelo[1], sizelo[2]);
break;
case 1:
sprintf(str, "Sizex: >%.3f< Sizey: %.3f Sizez: %.3f", sizelo[0], sizelo[1], sizelo[2]);
break;
case 2:
sprintf(str, "Sizex: %.3f Sizey: >%.3f< Sizez: %.3f", sizelo[0], sizelo[1], sizelo[2]);
break;
case 3:
sprintf(str, "Sizex: %.3f Sizey: %.3f Sizez: >%.3f<", sizelo[0], sizelo[1], sizelo[2]);
}
}
else if (axismode & TRANSLOCAL)
sprintf(str, "Local Sizex: %.3f Sizey: %.3f Sizez: %.3f", sizelo[0], sizelo[1], sizelo[2]);
else
sprintf(str, "Sizex: %.3f Sizey: %.3f Sizez: %.3f", sizelo[0], sizelo[1], sizelo[2]);
}
else if (mode=='S') {
if (typemode)
sprintf(str, "Shear: >%.3f<", sizelo[0]);
else
sprintf(str, "Shear: %.3f", sizelo[0]);
}
else if (mode=='C') {
if (typemode)
sprintf(str, "Size: >%.3f<", sizelo[0]);
else
sprintf(str, "Size: %.3f", sizelo[0]);
}
else if (mode=='N') {
if (typemode)
sprintf(str, "Shrink/Fatten: >%.3f< ", size[0]);
else
sprintf(str, "Shrink/Fatten: %.3f", size[0]);
}
headerprint(str);
time= my_clock();
if(G.obedit) calc_trans_verts();
special_trans_update(keyflags);
set_constline_callback(mode, axismode, midtog, centre, imat, vx, vy, vz);
if(fast==0) {
force_draw(0);
time= my_clock()-time;
if(time>50) fast= 1;
}
else {
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre);
}
}
else if(mode=='w') {
float Dist1;
window_to_3d(dvec, 1, 1);
circumfac= startcircumfac+ 0.05*( mval[1] - yn)*Normalise(dvec);
/* calc angle for print */
dist= max[0]-centre[0];
Dist1 = dist;
phi0= 360*circumfac*dist/(rad*M_PI);
if ((typemode) && (addvec[0])){
phi0 = addvec[0];
}
if((G.qual & LR_CTRLKEY) && (typemode == 0)){
phi0= 5.0*floor(phi0/5.0);
circumfac= (phi0*rad*M_PI)/(360.0*dist);
}
if (typemode && addvec[0])
sprintf(str, "Warp >%3.3f<", addvec[0]);
else
sprintf(str, "Warp %3.3f", phi0);
headerprint(str);
/* each vertex transform individually */
tob= transmain;
tv= transvmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transvmain) {
/* translate point to centre, rotate in such a way that outline==distance */
VECCOPY(vec, tv->oldloc);
Mat4MulVecfl(G.obedit->obmat, vec);
Mat4MulVecfl(G.vd->viewmat, vec);
dist= vec[0]-centre[0];
if ((typemode) && (addvec[0]))
phi0= (Dist1*addvec[0]*M_PI/(360.0*dist)) - 0.5*M_PI;
else
phi0= (circumfac*dist/rad) - 0.5*M_PI;
co= cos(phi0);
si= sin(phi0);
vec[0]= (centre[0]-axis[0]);
vec[1]= (vec[1]-axis[1]);
tv->loc[0]= si*vec[0]+co*vec[1]+axis[0];
tv->loc[1]= co*vec[0]-si*vec[1]+axis[1];
tv->loc[2]= vec[2];
Mat4MulVecfl(viewinv, tv->loc);
Mat4MulVecfl(imat4, tv->loc);
}
}
if(G.obedit) calc_trans_verts();
special_trans_update(keyflags);
if(fast==0) {
time= my_clock();
force_draw(0);
time= my_clock()-time;
if(time>50) fast= 1;
}
else {
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
}
else if(mode=='e') {
/* edge sharpening */
/* only works in edit mode */
if (G.obedit && G.editMesh) {
EditMesh *em = G.editMesh;
EditEdge *ee;
Mesh *me= G.obedit->data;
float mincr=10.0, maxcr= 0.0;
int tot= 0;
/* for esc and calculus */
if(edge_creases==NULL) {
for(ee = em->edges.first; ee; ee= ee->next, tot++);
edge_creases= MEM_mallocN(sizeof(float)*tot, "transform creases");
for(tot= 0, ee = em->edges.first; ee; ee= ee->next, tot++)
edge_creases[tot]= ee->crease;
}
/* this is sufficient to invoke edges added in mesh, but only in editmode */
if(me->medge==NULL) {
me->medge= MEM_callocN(sizeof(MEdge), "fake medge");
me->totedge= 1;
allqueue(REDRAWBUTSEDIT, 0);
}
/* we use input method like scaling, but map effictive range to:
scale 1.0-0.5 : crease no change to full sharp
scale 1.0-2.0 : crease no change to full round */
dist= (sqrt( (float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc)) ))/sizefac;
CLAMP(dist, 0.5, 2.0);
if(dist<1.0) dist= 2.0*(dist-0.5);
for(tot= 0, ee = em->edges.first; ee; ee= ee->next, tot++) {
if(ee->f & SELECT) {
/* this edge is selected */
if(dist<1.0)
ee->crease = (1.0 - dist) + dist*edge_creases[tot];
else
ee->crease = (2.0-dist)*edge_creases[tot];
CLAMP(ee->crease, 0.0, 1.0);
if(mincr>ee->crease) mincr= ee->crease;
if(maxcr<ee->crease) maxcr= ee->crease;
}
}
if(mincr==10.0) wrong= 1;
else {
if(mincr==maxcr) sprintf(str, "Edge sharpness: %.3f", mincr);
else sprintf(str, "Edge sharpness range: %.3f - %.3f", mincr, maxcr);
headerprint(str);
if(G.obedit) calc_trans_verts();
special_trans_update(keyflags);
if(fast==0) {
time= my_clock();
force_draw(0);
time= my_clock()-time;
if(time>50) fast= 1;
}
else {
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
}
}
else {
wrong = 1;
}
}
/* Help line drawing starts here */
}
while( qtest() ) {
float add_num = 0; // numerical value to be added
event= extern_qread(&val);
if(val) {
/* no-numpad option likes minus for numeric input better */
if ((U.flag & USER_NONUMPAD) && typemode && event==PADMINUS) event = MINUSKEY;
switch(event) {
case ESCKEY:
case LEFTMOUSE:
case RIGHTMOUSE:
case SPACEKEY:
case PADENTER:
case RETKEY:
breakloop= 1;
break;
case MIDDLEMOUSE:
midtog= ~midtog;
if(midtog) {
int proj;
proj= test_midtog_proj(xn, yn, mval);
if (proj==0)
axismode=XTRANS;
if (proj==1)
axismode=YTRANS;
if (proj==2)
axismode=ZTRANS;
phi0= phi1= 0.0;
if(cameragrab) {
dvec[0]= dvec[1]= dvec[2]= 0.0;
}
}
else
axismode = 0;
if ((mode == 'r') || (mode == 'R')){
if (midtog){ax = 1;}
else{ax = 0;}
}
firsttime= 1;
break;
case GKEY:
case RKEY:
case SKEY:
/* Resetting the variables */
addvec[0]=addvec[1]=addvec[2]=0;
ax = del = typemode = 0;
pe[0]=pe[1]=pe[2]=0;
mi[0]=mi[1]=mi[2]=1;
numchange[0]=numchange[1]=numchange[2]=0;
getmouseco_areawin(mval);
xn=xo= mval[0];
yn=xo= mval[1];
dx1= xc-xn;
dy1= yc-yn;
phi= phi0= phi1= 0.0;
sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
if(sizefac<2.0) sizefac= 2.0;
if (G.obedit && (G.f & G_PROPORTIONAL)) {
if(event==GKEY) mode= 'G';
else if(event==RKEY) mode= 'R';
else if(event==SKEY && G.qual == LR_ALTKEY) mode= 'N';
else if(event==SKEY && G.qual == LR_CTRLKEY) mode= 'S';
else if(event==SKEY) mode= 'C';
} else {
if(event==GKEY) mode= 'g';
else if(event==RKEY) mode= 'r';
else if(event==SKEY && G.qual==LR_ALTKEY && G.obedit) mode= 'N';
else if(event==SKEY && G.qual==LR_CTRLKEY && G.obedit) mode= 'S';
else if(event==SKEY) mode= 's';
}
firsttime= 1;
tob= transmain;
tv= transvmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transmain) {
restore_tob(tob);
}
else {
VECCOPY(tv->loc, tv->oldloc);
}
}
break;
case XKEY:
if (axismode==XTRANS)
axismode=XTRANSLOCAL;
else if (axismode==XTRANSLOCAL)
axismode=0;
else{
axismode= XTRANS;
}
if (mode == 'g') {
if (axismode & XTRANS)
ax = 0;
} else if (mode == 's') {
if (axismode & XTRANS)
ax = 1;
}
firsttime=1;
break;
case YKEY:
if (axismode==YTRANS)
axismode=YTRANSLOCAL;
else if (axismode==YTRANSLOCAL)
axismode=0;
else{
axismode= YTRANS;
}
if (mode == 'g') {
if (axismode & YTRANS)
ax = 1;
} else if (mode == 's') {
if (axismode & YTRANS)
ax = 2;
}
firsttime=1;
break;
case ZKEY:
if (axismode==ZTRANS)
axismode=ZTRANSLOCAL;
else if (axismode==ZTRANSLOCAL)
axismode=0;
else{
axismode= ZTRANS;
}
if (mode == 'g') {
if (axismode & ZTRANS)
ax = 2;
} else if (mode == 's') {
if (axismode & ZTRANS)
ax = 3;
}
firsttime=1;
break;
case WHEELDOWNMOUSE:
case PADPLUSKEY:
if(G.f & G_PROPORTIONAL) {
prop_size*= 1.1;
firsttime= 1;
}
else {
if(event == WHEELDOWNMOUSE)
view_editmove(event);
else
persptoetsen(PADPLUSKEY);
firsttime= 1;
}
break;
case WHEELUPMOUSE:
case PADMINUS:
if(G.f & G_PROPORTIONAL) {
prop_size*= 0.90909090;
firsttime= 1;
}
else {
if(event == WHEELUPMOUSE)
view_editmove(event);
else
persptoetsen(PADMINUS);
firsttime= 1;
}
break;
case LEFTSHIFTKEY:
case RIGHTSHIFTKEY:
VECCOPY(d_dvec, dvec);
case LEFTCTRLKEY:
case RIGHTCTRLKEY:
firsttime= 1;
break;
case NKEY:
{
// toggle between typemode = 0 and typemode = 1
typemode *= -1;
typemode += 1;
firsttime = 1;
}
break;
case BACKSPACEKEY:
{
if (typemode){
if (((mode == 's') && (ax == 0)) || (mode == 'N')){
addvec[0]=addvec[1]=addvec[2]=0;
pe[0]=pe[1]=pe[2]=0;
mi[0]=mi[1]=mi[2]=1;
numchange[0]=numchange[1]=numchange[2]=0;
}
else if (del == 1){
addvec[0]=addvec[1]=addvec[2]=0;
pe[0]=pe[1]=pe[2]=0;
mi[0]=mi[1]=mi[2]=1;
numchange[0]=numchange[1]=numchange[2]=0;
del = 0;
}
else if (mode == 's'){
addvec[ax-1]=0;
pe[ax-1]=0;
mi[ax-1]=1;
numchange[ax-1]=0;
del = 1;
}
else if ((mode == 'r') || (mode == 'R')){
phi -= M_PI * addvec[ax] / 180;
addvec[ax] = 0;
pe[ax]=0;
mi[ax]=1;
numchange[ax]=0;
del = 1;
}
else{
addvec[ax] = 0;
pe[ax]=0;
mi[ax]=1;
numchange[ax]=0;
del = 1;
}
}
else{
getmouseco_areawin(mval);
xn=xo= mval[0];
yn=xo= mval[1];
dx1= xc-xn;
dy1= yc-yn;
phi= phi0= phi1= 0.0;
sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
if(sizefac<2.0) sizefac= 2.0;
}
firsttime = 1;
break;
}
case PERIODKEY:
case PADPERIOD:
{
typemode = 1;
del = 0;
if (((mode == 's') && (ax == 0)) || (mode == 'N')){
if (pe[0] == 0){pe[0] = 1;}
if (pe[1] == 0){pe[1] = 1;}
if (pe[2] == 0){pe[2] = 1;}
}
else if (mode == 's'){
if (pe[ax-1] == 0){pe[ax-1] = 1;}
}
else{
if (pe[ax] == 0){pe[ax] = 1;}
}
break;
}
case MINUSKEY:
{
del = 0;
if (((mode == 's') && (ax==0)) || (mode == 'N')){
addvec[0]*=-1;
mi[0] *= -1;
addvec[1]*=-1;
mi[1] *= -1;
addvec[2]*=-1;
mi[2] *= -1;
}
else if (mode == 's'){
addvec[ax-1]*=-1;
mi[ax-1] *= -1;
}
else{
addvec[ax]*=-1;
mi[ax] *= -1;
}
firsttime = 1;
break;
}
case TABKEY:
{
typemode = 1;
del = 0;
if ((mode == 'S') || (mode == 'w') || (mode == 'C') || (mode == 'N') || (mode == 'n'))
break;
if ((mode != 'r') && (mode != 'R')){
if (axismode != 0)
break;
ax += 1;
if (mode == 's'){
if (ax == 4){ax=0;}
}
else if (ax == 3){ax=0;}
firsttime = 1;
}
else if (((mode == 'r') || (mode == 'R')) && (midtog)){
ax += 1;
if (ax == 3){ax = 1;}
firsttime = 1;
}
break;
}
case PAD9:
case NINEKEY:
{add_num += 1;}
case PAD8:
case EIGHTKEY:
{add_num += 1;}
case PAD7:
case SEVENKEY:
{add_num += 1;}
case PAD6:
case SIXKEY:
{add_num += 1;}
case PAD5:
case FIVEKEY:
{add_num += 1;}
case PAD4:
case FOURKEY:
{add_num += 1;}
case PAD3:
case THREEKEY:
{add_num += 1;}
case PAD2:
case TWOKEY:
{add_num += 1;}
case PAD1:
case ONEKEY:
{add_num += 1;}
case PAD0:
case ZEROKEY:
{
typemode = 1;
del = 0;
if (mode == 's'){
if (axismode & XTRANS)
ax = 1;
if (axismode & YTRANS)
ax = 2;
if (axismode & ZTRANS)
ax = 3;
if (ax == 0){
if (pe[0]){
int div = 1;
int i;
for (i = 0; i < pe[ax]; i++){div*=10;}
addvec[0] += mi[0] * add_num / div;
pe[0]+=1;
addvec[1] += mi[1] * add_num / div;
pe[1]+=1;
addvec[2] += mi[2] * add_num / div;
pe[2]+=1;
}
else{
addvec[0] *= 10;
addvec[0] += mi[0] * add_num;
addvec[1] *= 10;
addvec[1] += mi[1] * add_num;
addvec[2] *= 10;
addvec[2] += mi[2] * add_num;
}
numchange[0]=numchange[1]=numchange[2]=1;
}
else{
if (pe[ax-1]){
int div = 1;
int i;
for (i = 0; i < pe[ax-1]; i++){div*=10;}
addvec[ax-1] += mi[ax-1] * add_num / div;
pe[ax-1]+=1;
}
else{
addvec[ax-1] *= 10;
addvec[ax-1] += mi[ax-1] * add_num;
}
numchange[ax-1]=1;
}
}
else if (mode == 'N'){
if (pe[0]){
int div = 1;
int i;
for (i = 0; i < pe[ax]; i++){div*=10;}
addvec[0] += mi[0] * add_num / div;
pe[0]+=1;
addvec[1] += mi[1] * add_num / div;
pe[1]+=1;
addvec[2] += mi[2] * add_num / div;
pe[2]+=1;
}
else{
addvec[0] *= 10;
addvec[0] += mi[0] * add_num;
addvec[1] *= 10;
addvec[1] += mi[1] * add_num;
addvec[2] *= 10;
addvec[2] += mi[2] * add_num;
}
numchange[0]=numchange[1]=numchange[2]=1;
}
else if ((mode == 'r') || (mode == 'R')){
if (pe[ax]){
int div = 1;
int i;
for (i = 0; i < pe[ax]; i++){div*=10;}
addvec[ax] += mi[ax] * add_num / div;
pe[ax]+=1;
}
else{
addvec[ax] *= 10;
addvec[ax] += mi[ax] * add_num;
}
numchange[ax]=1;
}
else{
if (axismode & XTRANS)
ax = 0;
if (axismode & YTRANS)
ax = 1;
if (axismode & ZTRANS)
ax = 2;
if (pe[ax]){
int div = 1;
int i;
for (i = 0; i < pe[ax]; i++){div*=10;}
addvec[ax] += mi[ax] * add_num / div;
pe[ax]+=1;
}
else{
addvec[ax] *= 10;
addvec[ax] += mi[ax] * add_num;
}
numchange[ax]=1;
}
firsttime=1;
}
break;
}
arrows_move_cursor(event);
}
if(event==0 || breakloop) break;
}
xo= mval[0];
yo= mval[1];
if( qtest()==0) PIL_sleep_ms(1);
}
G.moving= 0;
if(event==ESCKEY || event==RIGHTMOUSE) {
canceled=1;
if(edge_creases) { // exception case, edges dont fit in Trans structs...
EditEdge *ee;
int tot;
for(tot= 0, ee = G.editMesh->edges.first; ee; ee= ee->next, tot++)
ee->crease= edge_creases[tot];
makeDispList(G.obedit);
}
else {
tv= transvmain;
tob= transmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transmain) {
restore_tob(tob);
}
else {
VECCOPY(tv->loc, tv->oldloc);
if(tv->val) *(tv->val)= tv->oldval;
}
}
if(G.obedit) calc_trans_verts();
}
special_trans_update(keyflags);
}
a= 0;
if(xref<0) a++;
if(yref<0) a++;
if(zref<0) a++;
special_aftertrans_update(mode, a & 1, canceled, keyflags);
allqueue(REDRAWVIEW3D, 0);
scrarea_queue_headredraw(curarea);
clearbaseflags_for_editing();
if(transmain) MEM_freeN(transmain);
transmain= NULL;
if(transvmain) MEM_freeN(transvmain);
transvmain= NULL;
if(edge_creases) MEM_freeN(edge_creases);
tottrans= 0;
set_constline_callback(0, 0, 0, NULL, NULL, NULL, NULL, NULL); // disable
/* undo after transform, since it's storing current situations */
/* extrude has no own undo-push, so on cancel we still insert it */
if(canceled==0 || strcmp(undostr, "Extrude")==0)
BIF_undo_push(undostr);
}
void std_rmouse_transform(void (*xf_func)(int))
{
short mval[2];
short xo, yo;
short timer=0;
short mousebut;
/* check for left mouse select/right mouse select user pref */
if (U.flag & USER_LMOUSESELECT) mousebut = L_MOUSE;
else mousebut = R_MOUSE;
getmouseco_areawin(mval);
xo= mval[0];
yo= mval[1];
while(get_mbut() & mousebut) {
getmouseco_areawin(mval);
if(abs(mval[0]-xo)+abs(mval[1]-yo) > 10) {
xf_func('g');
while(get_mbut() & mousebut) BIF_wait_for_statechange();
return;
}
else {
PIL_sleep_ms(10);
timer++;
if(timer>=10*U.tb_rightmouse) {
toolbox_n();
return;
}
}
}
/* if gets here it's a select */
BIF_undo_push("Select");
}
void rightmouse_transform(void)
{
std_rmouse_transform(transform);
}
/* ************************************** */
void single_object_users(int flag)
{
Base *base;
Object *ob, *obn;
clear_sca_new_poins(); /* sensor/contr/act */
/* duplicate */
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & flag)==flag) {
if(ob->id.lib==0 && ob->id.us>1) {
obn= copy_object(ob);
ob->id.us--;
base->object= obn;
}
}
base= base->next;
}
ID_NEW(G.scene->camera);
if(G.vd) ID_NEW(G.vd->camera);
/* object pointers */
base= FIRSTBASE;
while(base) {
ob= base->object;
if(ob->id.lib==0) {
if( (base->flag & flag)==flag) {
relink_constraints(&base->object->constraints);
if (base->object->pose){
bPoseChannel *chan;
for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){
relink_constraints(&chan->constraints);
}
}
if(base->object->hooks.first) {
ObHook *hook= base->object->hooks.first;
while(hook) {
ID_NEW(hook->parent);
hook= hook->next;
}
}
ID_NEW(ob->parent);
ID_NEW(ob->track);
}
}
base= base->next;
}
set_sca_new_poins();
}
void new_id_matar(Material **matar, int totcol)
{
ID *id;
int a;
for(a=0; a<totcol; a++) {
id= (ID *)matar[a];
if(id && id->lib==0) {
if(id->newid) {
matar[a]= (Material *)id->newid;
id_us_plus(id->newid);
id->us--;
}
else if(id->us>1) {
matar[a]= copy_material(matar[a]);
id->us--;
id->newid= (ID *)matar[a];
}
}
}
}
void single_obdata_users(int flag)
{
Object *ob;
Lamp *la;
Curve *cu;
Ika *ika;
Camera *cam;
Deform *def;
Base *base;
Mesh *me;
ID *id;
int a;
base= FIRSTBASE;
while(base) {
ob= base->object;
if(ob->id.lib==0 && (base->flag & flag)==flag ) {
id= ob->data;
if(id && id->us>1 && id->lib==0) {
switch(ob->type) {
case OB_LAMP:
if(id && id->us>1 && id->lib==0) {
ob->data= la= copy_lamp(ob->data);
for(a=0; a<8; a++) {
if(la->mtex[a]) {
ID_NEW(la->mtex[a]->object);
}
}
}
break;
case OB_CAMERA:
ob->data= copy_camera(ob->data);
break;
case OB_MESH:
ob->data= copy_mesh(ob->data);
break;
case OB_MBALL:
ob->data= copy_mball(ob->data);
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
ob->data= cu= copy_curve(ob->data);
ID_NEW(cu->bevobj);
ID_NEW(cu->taperobj);
makeDispList(ob);
break;
case OB_LATTICE:
ob->data= copy_lattice(ob->data);
break;
case OB_ARMATURE:
ob->data=copy_armature(ob->data);
break;
case OB_IKA:
/* this never occurs? IK is always single user */
ob->data= ika= copy_ika(ob->data);
ID_NEW(ika->parent);
if(ika->totdef) {
a= ika->totdef;
def= ika->def;
while(a--) {
ID_NEW(def->ob);
def++;
}
}
break;
default:
printf("ERROR single_obdata_users: %s\n", id->name);
error("Read console");
return;
}
id->us--;
id->newid= ob->data;
}
id= (ID *)ob->action;
if (id && id->us>1 && id->lib==0){
if(id->newid){
ob->action= (bAction *)id->newid;
id_us_plus(id->newid);
}
else {
ob->action=copy_action(ob->action);
ob->activecon=NULL;
id->us--;
id->newid=(ID *)ob->action;
}
}
id= (ID *)ob->ipo;
if(id && id->us>1 && id->lib==0) {
if(id->newid) {
ob->ipo= (Ipo *)id->newid;
id_us_plus(id->newid);
}
else {
ob->ipo= copy_ipo(ob->ipo);
id->us--;
id->newid= (ID *)ob->ipo;
}
}
/* other ipos */
switch(ob->type) {
case OB_LAMP:
la= ob->data;
if(la->ipo && la->ipo->id.us>1) {
la->ipo->id.us--;
la->ipo= copy_ipo(la->ipo);
}
break;
case OB_CAMERA:
cam= ob->data;
if(cam->ipo && cam->ipo->id.us>1) {
cam->ipo->id.us--;
cam->ipo= copy_ipo(cam->ipo);
}
break;
}
}
base= base->next;
}
me= G.main->mesh.first;
while(me) {
ID_NEW(me->texcomesh);
me= me->id.next;
}
}
void single_mat_users(int flag)
{
Object *ob;
Base *base;
Material *ma, *man;
Tex *tex;
int a, b;
base= FIRSTBASE;
while(base) {
ob= base->object;
if(ob->id.lib==0 && (flag==0 || (base->flag & SELECT)) ) {
for(a=1; a<=ob->totcol; a++) {
ma= give_current_material(ob, a);
if(ma) {
/* do not test for LIB_NEW: this functions guaranteed delivers single_users! */
if(ma->id.us>1) {
man= copy_material(ma);
man->id.us= 0;
assign_material(ob, man, a);
if(ma->ipo) {
man->ipo= copy_ipo(ma->ipo);
ma->ipo->id.us--;
}
for(b=0; b<8; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
tex= ma->mtex[b]->tex;
if(tex->id.us>1) {
ma->mtex[b]->tex= copy_texture(tex);
tex->id.us--;
}
}
}
}
}
}
}
base= base->next;
}
}
void do_single_tex_user(Tex **from)
{
Tex *tex, *texn;
tex= *from;
if(tex==0) return;
if(tex->id.newid) {
*from= (Tex *)tex->id.newid;
id_us_plus(tex->id.newid);
tex->id.us--;
}
else if(tex->id.us>1) {
texn= copy_texture(tex);
tex->id.newid= (ID *)texn;
tex->id.us--;
*from= texn;
}
}
void single_tex_users_expand()
{
/* only when 'parent' blocks are LIB_NEW */
Material *ma;
Lamp *la;
World *wo;
int b;
ma= G.main->mat.first;
while(ma) {
if(ma->id.flag & LIB_NEW) {
for(b=0; b<8; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
do_single_tex_user( &(ma->mtex[b]->tex) );
}
}
}
ma= ma->id.next;
}
la= G.main->lamp.first;
while(la) {
if(la->id.flag & LIB_NEW) {
for(b=0; b<6; b++) {
if(la->mtex[b] && la->mtex[b]->tex) {
do_single_tex_user( &(la->mtex[b]->tex) );
}
}
}
la= la->id.next;
}
wo= G.main->world.first;
while(wo) {
if(wo->id.flag & LIB_NEW) {
for(b=0; b<6; b++) {
if(wo->mtex[b] && wo->mtex[b]->tex) {
do_single_tex_user( &(wo->mtex[b]->tex) );
}
}
}
wo= wo->id.next;
}
}
void single_mat_users_expand(void)
{
/* only when 'parent' blocks are LIB_NEW */
Object *ob;
Mesh *me;
Curve *cu;
MetaBall *mb;
Material *ma;
int a;
ob= G.main->object.first;
while(ob) {
if(ob->id.flag & LIB_NEW) {
new_id_matar(ob->mat, ob->totcol);
}
ob= ob->id.next;
}
me= G.main->mesh.first;
while(me) {
if(me->id.flag & LIB_NEW) {
new_id_matar(me->mat, me->totcol);
}
me= me->id.next;
}
cu= G.main->curve.first;
while(cu) {
if(cu->id.flag & LIB_NEW) {
new_id_matar(cu->mat, cu->totcol);
}
cu= cu->id.next;
}
mb= G.main->mball.first;
while(mb) {
if(mb->id.flag & LIB_NEW) {
new_id_matar(mb->mat, mb->totcol);
}
mb= mb->id.next;
}
/* material imats */
ma= G.main->mat.first;
while(ma) {
if(ma->id.flag & LIB_NEW) {
for(a=0; a<8; a++) {
if(ma->mtex[a]) {
ID_NEW(ma->mtex[a]->object);
}
}
}
ma= ma->id.next;
}
}
void single_user(void)
{
int nr;
if(G.scene->id.lib) return;
clear_id_newpoins();
nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex");
if(nr>0) {
if(nr==1) single_object_users(1);
else if(nr==2) {
single_object_users(1);
single_obdata_users(1);
}
else if(nr==3) {
single_object_users(1);
single_obdata_users(1);
single_mat_users(1); /* also tex */
}
else if(nr==4) {
single_mat_users(1);
}
clear_id_newpoins();
countall();
allqueue(REDRAWALL, 0);
BIF_undo_push("Single user");
}
}
/* ************************************************************* */
void make_local(void)
{
Base *base;
Object *ob;
Material *ma, ***matarar;
Lamp *la;
Curve *cu;
ID *id;
int a, b, mode;
/* WATCH: the function new_id(..) re-inserts the id block!!! */
if(G.scene->id.lib) return;
mode= pupmenu("Make Local%t|Selected %x1|All %x2");
if(mode==2) {
all_local(NULL); // NULL is all libs
allqueue(REDRAWALL, 0);
return;
}
else if(mode!=1) return;
clear_id_newpoins();
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & SELECT)) {
if(ob->id.lib) {
make_local_object(ob);
}
}
base= base->next;
}
/* maybe object pointers */
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & SELECT)) {
if(ob->id.lib==0) {
ID_NEW(ob->parent);
ID_NEW(ob->track);
}
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & SELECT) ) {
id= ob->data;
if(id) {
switch(ob->type) {
case OB_LAMP:
make_local_lamp((Lamp *)id);
la= ob->data;
id= (ID *)la->ipo;
if(id && id->lib) make_local_ipo(la->ipo);
break;
case OB_CAMERA:
make_local_camera((Camera *)id);
break;
case OB_MESH:
make_local_mesh((Mesh *)id);
make_local_key( ((Mesh *)id)->key );
break;
case OB_MBALL:
make_local_mball((MetaBall *)id);
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
cu= (Curve *)id;
make_local_curve(cu);
id= (ID *)cu->ipo;
if(id && id->lib) make_local_ipo(cu->ipo);
make_local_key( cu->key );
break;
case OB_LATTICE:
make_local_lattice((Lattice *)id);
make_local_key( ((Lattice *)id)->key );
break;
case OB_ARMATURE:
make_local_armature ((bArmature *)id);
break;
}
}
id= (ID *)ob->ipo;
if(id && id->lib) make_local_ipo(ob->ipo);
id= (ID *)ob->action;
if(id && id->lib) make_local_action(ob->action);
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
ob= base->object;
if(base->flag & SELECT ) {
if(ob->type==OB_LAMP) {
la= ob->data;
for(b=0; b<8; b++) {
if(la->mtex[b] && la->mtex[b]->tex) {
make_local_texture(la->mtex[b]->tex);
}
}
}
else {
for(a=0; a<ob->totcol; a++) {
ma= ob->mat[a];
if(ma) {
make_local_material(ma);
for(b=0; b<8; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
make_local_texture(ma->mtex[b]->tex);
}
}
id= (ID *)ma->ipo;
if(id && id->lib) make_local_ipo(ma->ipo);
}
}
matarar= (Material ***)give_matarar(ob);
for(a=0; a<ob->totcol; a++) {
ma= (*matarar)[a];
if(ma) {
make_local_material(ma);
for(b=0; b<8; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
make_local_texture(ma->mtex[b]->tex);
}
}
id= (ID *)ma->ipo;
if(id && id->lib) make_local_ipo(ma->ipo);
}
}
}
}
base= base->next;
}
allqueue(REDRAWALL, 0);
BIF_undo_push("Make local");
}
void adduplicate(float *dtrans)
/* dtrans is 3 x 3xfloat dloc, drot en dsize */
{
Base *base, *basen;
Object *ob, *obn;
Material ***matarar, *ma, *mao;
ID *id;
bConstraintChannel *chan;
int a, didit, dupflag;
if(G.scene->id.lib) return;
clear_id_newpoins();
clear_sca_new_poins(); /* sensor/contr/act */
if( G.qual & LR_ALTKEY ) dupflag= 0;
else dupflag= U.dupflag;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
obn= copy_object(ob);
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&G.scene->base, basen); /* addhead: prevent eternal loop */
basen->object= obn;
base->flag &= ~SELECT;
basen->flag &= ~OB_FROMGROUP;
if(BASACT==base) BASACT= basen;
/* duplicates using userflags */
if(dupflag & USER_DUP_IPO) {
id= (ID *)obn->ipo;
if(id) {
ID_NEW_US( obn->ipo)
else obn->ipo= copy_ipo(obn->ipo);
id->us--;
}
/* Handle constraint ipos */
for (chan=obn->constraintChannels.first; chan; chan=chan->next){
id= (ID *)chan->ipo;
if(id) {
ID_NEW_US( chan->ipo)
else chan->ipo= copy_ipo(chan->ipo);
id->us--;
}
}
}
if(dupflag & USER_DUP_ACT){
id= (ID *)obn->action;
if (id){
ID_NEW_US(obn->action)
else{
obn->action= copy_action(obn->action);
obn->activecon=NULL;
}
id->us--;
}
}
if(dupflag & USER_DUP_MAT) {
for(a=0; a<obn->totcol; a++) {
id= (ID *)obn->mat[a];
if(id) {
ID_NEW_US(obn->mat[a])
else obn->mat[a]= copy_material(obn->mat[a]);
id->us--;
}
}
}
id= obn->data;
didit= 0;
switch(obn->type) {
case OB_MESH:
if(dupflag & USER_DUP_MESH) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_mesh(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_CURVE:
if(dupflag & USER_DUP_CURVE) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_curve(obn->data);
makeDispList(ob);
didit= 1;
}
id->us--;
}
break;
case OB_SURF:
if(dupflag & USER_DUP_SURF) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_curve(obn->data);
makeDispList(ob);
didit= 1;
}
id->us--;
}
break;
case OB_FONT:
if(dupflag & USER_DUP_FONT) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_curve(obn->data);
makeDispList(ob);
didit= 1;
}
id->us--;
}
break;
case OB_MBALL:
if(dupflag & USER_DUP_MBALL) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_mball(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_LAMP:
if(dupflag & USER_DUP_LAMP) {
ID_NEW_US2(obn->data )
else obn->data= copy_lamp(obn->data);
id->us--;
}
break;
case OB_ARMATURE:
if(dupflag & USER_DUP_ARM) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_armature(obn->data);
didit= 1;
}
id->us--;
}
break;
/* always dupli's */
case OB_LATTICE:
ID_NEW_US2(obn->data )
else obn->data= copy_lattice(obn->data);
id->us--;
break;
case OB_CAMERA:
ID_NEW_US2(obn->data )
else obn->data= copy_camera(obn->data);
id->us--;
break;
case OB_IKA:
ID_NEW_US2(obn->data )
else obn->data= copy_ika(obn->data);
id->us--;
break;
}
if(dupflag & USER_DUP_MAT) {
matarar= give_matarar(obn);
if(didit && matarar) {
for(a=0; a<obn->totcol; a++) {
id= (ID *)(*matarar)[a];
if(id) {
ID_NEW_US( (*matarar)[a] )
else (*matarar)[a]= copy_material((*matarar)[a]);
id->us--;
}
}
}
}
}
base= base->next;
}
/* check object pointers */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if (base->object->pose){
bPoseChannel *chan;
for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){
relink_constraints(&chan->constraints);
}
}
if(base->object->hooks.first) {
ObHook *hook= base->object->hooks.first;
while(hook) {
ID_NEW(hook->parent);
hook= hook->next;
}
}
ID_NEW(base->object->parent);
ID_NEW(base->object->track);
}
base= base->next;
}
/* materials */
if( dupflag & USER_DUP_MAT) {
mao= G.main->mat.first;
while(mao) {
if(mao->id.newid) {
ma= (Material *)mao->id.newid;
if(dupflag & USER_DUP_TEX) {
for(a=0; a<8; a++) {
if(ma->mtex[a]) {
id= (ID *)ma->mtex[a]->tex;
if(id) {
ID_NEW_US(ma->mtex[a]->tex)
else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex);
id->us--;
}
}
}
}
id= (ID *)ma->ipo;
if(id) {
ID_NEW_US(ma->ipo)
else ma->ipo= copy_ipo(ma->ipo);
id->us--;
}
}
mao= mao->id.next;
}
}
sort_baselist(G.scene);
set_sca_new_poins();
clear_id_newpoins();
countall();
if(dtrans==0) transform('d');
set_active_base(BASACT);
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0); /* also oops */
allqueue(REDRAWIPO, 0); /* also oops */
}
void selectlinks_menu(void)
{
Object *ob;
int nr;
ob= OBACT;
if(ob==0) return;
/* If you modify this menu, please remember to update view3d_select_linksmenu
* in header_view3d.c and the menu in toolbox.c
*/
nr= pupmenu("Select Linked%t|Object Ipo%x1|ObData%x2|Material%x3|Texture%x4");
if (nr <= 0) return;
selectlinks(nr);
}
void selectlinks(int nr)
{
Object *ob;
Base *base;
void *obdata = NULL;
Ipo *ipo = NULL;
Material *mat = NULL, *mat1;
Tex *tex=0;
int a, b;
/* events (nr):
* Object Ipo: 1
* ObData: 2
* Current Material: 3
* Current Texture: 4
*/
ob= OBACT;
if(ob==0) return;
if(nr==1) {
ipo= ob->ipo;
if(ipo==0) return;
}
else if(nr==2) {
if(ob->data==0) return;
obdata= ob->data;
}
else if(nr==3 || nr==4) {
mat= give_current_material(ob, ob->actcol);
if(mat==0) return;
if(nr==4) {
if(mat->mtex[ mat->texact ]) tex= mat->mtex[ mat->texact ]->tex;
if(tex==0) return;
}
}
else return;
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
if(nr==1) {
if(base->object->ipo==ipo) base->flag |= SELECT;
}
else if(nr==2) {
if(base->object->data==obdata) base->flag |= SELECT;
}
else if(nr==3 || nr==4) {
ob= base->object;
for(a=1; a<=ob->totcol; a++) {
mat1= give_current_material(ob, a);
if(nr==3) {
if(mat1==mat) base->flag |= SELECT;
}
else if(mat1 && nr==4) {
for(b=0; b<8; b++) {
if(mat1->mtex[b]) {
if(tex==mat1->mtex[b]->tex) base->flag |= SELECT;
}
}
}
}
}
base->object->flag= base->flag;
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Select links");
}
void image_aspect(void)
{
/* all selected objects with an image map: scale in image aspect */
Base *base;
Object *ob;
Material *ma;
Tex *tex;
Mesh *me;
Curve *cu;
float x, y, space;
int a, b, done;
if(G.obedit) return;
if(G.scene->id.lib) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
done= 0;
for(a=1; a<=ob->totcol; a++) {
ma= give_current_material(ob, a);
if(ma) {
for(b=0; b<8; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
tex= ma->mtex[b]->tex;
if(tex->type==TEX_IMAGE && tex->ima && tex->ima->ibuf) {
/* texturespace */
space= 1.0;
if(ob->type==OB_MESH) {
me= ob->data;
space= me->size[0]/me->size[1];
}
else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
cu= ob->data;
space= cu->size[0]/cu->size[1];
}
x= tex->ima->ibuf->x/space;
y= tex->ima->ibuf->y;
if(x>y) ob->size[0]= ob->size[1]*x/y;
else ob->size[1]= ob->size[0]*y/x;
done= 1;
}
}
if(done) break;
}
}
if(done) break;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Image aspect");
}
void set_ob_ipoflags(void)
{
Base *base;
int set= 1;
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
if(base->object->ipoflag & OB_DRAWKEY) {
set= 0;
break;
}
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
if(set) {
base->object->ipoflag |= OB_DRAWKEY;
if(base->object->ipo) base->object->ipo->showkey= 1;
}
else {
base->object->ipoflag &= ~OB_DRAWKEY;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
if(set) {
allqueue(REDRAWNLA, 0);
allqueue (REDRAWACTION, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
}
}
void select_select_keys(void)
{
Base *base;
IpoCurve *icu;
BezTriple *bezt;
int a;
if(G.scene->id.lib) return;
if(okee("Show and select all keys")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->ipo) {
base->object->ipoflag |= OB_DRAWKEY;
base->object->ipo->showkey= 1;
icu= base->object->ipo->curve.first;
while(icu) {
a= icu->totvert;
bezt= icu->bezt;
while(a--) {
bezt->f1 |= SELECT;
bezt->f2 |= SELECT;
bezt->f3 |= SELECT;
bezt++;
}
icu= icu->next;
}
}
}
base= base->next;
}
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWVIEW3D, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
BIF_undo_push("Selet keys");
}
int vergbaseco(const void *a1, const void *a2)
{
Base **x1, **x2;
x1= (Base **) a1;
x2= (Base **) a2;
if( (*x1)->sy > (*x2)->sy ) return 1;
else if( (*x1)->sy < (*x2)->sy) return -1;
else if( (*x1)->sx > (*x2)->sx ) return 1;
else if( (*x1)->sx < (*x2)->sx ) return -1;
return 0;
}
void auto_timeoffs(void)
{
Base *base, **basesort, **bs;
float start, delta;
int tot=0, a;
short offset=25;
if(BASACT==0) return;
if(button(&offset, 0, 1000,"Total time")==0) return;
/* make array of all bases, xco yco (screen) */
base= FIRSTBASE;
while(base) {
if(TESTBASELIB(base)) {
tot++;
}
base= base->next;
}
delta= (float)offset/(float)tot;
start= OBACT->sf;
bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
base= FIRSTBASE;
while(base) {
if(TESTBASELIB(base)) {
*bs= base;
bs++;
}
base= base->next;
}
qsort(basesort, tot, sizeof(void *), vergbaseco);
bs= basesort;
for(a=0; a<tot; a++) {
(*bs)->object->sf= start;
start+= delta;
bs++;
}
MEM_freeN(basesort);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
void texspace_edit(void)
{
Base *base;
int nr=0;
/* first test if from visible and selected objects
* texspacedraw is set:
*/
if(G.obedit) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
break;
}
base= base->next;
}
if(base==0) {
return;
}
nr= pupmenu("Texture Space %t|Grab/Move%x1|Size%x2");
if(nr<1) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
base->object->dtx |= OB_TEXSPACE;
}
base= base->next;
}
transmode= TRANS_TEX;
if(nr==1) transform('g');
else if(nr==2) transform('s');
else if(nr==3) transform('r');
transmode= 0;
}
void first_base(void)
{
/* inserts selected Bases in beginning of list, sometimes useful for operation order */
Base *base, *next;
if(okee("Make first base")==0) return;
base= FIRSTBASE;
while(base) {
next= base->next;
if(base->flag & SELECT) {
BLI_remlink(&G.scene->base, base);
BLI_addtail(&G.scene->base, base);
}
base= next;
}
}
void make_displists_by_obdata(void *obdata) {
Base *base;
for (base= FIRSTBASE; base; base= base->next)
if (obdata==base->object->data)
makeDispList(base->object);
}
/* ******************************************************************** */
/* Mirror function in Edit Mode */
void mirror_edit(short mode)
{
int a;
short axis;
float mat[3][3], imat[3][3], min[3], max[3];
TransVert *tv;
make_trans_verts(min, max, 0);
Mat3CpyMat4(mat, G.obedit->obmat);
// Inverting the matrix explicitly, since the inverse is not always correct (then why the heck are we keeping it!)
Mat3Inv(imat, mat);
tv = transvmain;
// Taking care of all the centre modes
if(G.vd->around==V3D_CENTROID) {
VecCopyf(centre, centroid);
}
else if(G.vd->around==V3D_CURSOR) {
float *curs;
curs= give_cursor();
VECCOPY(centre, curs);
VecSubf(centre, centre, G.obedit->obmat[3]);
Mat3MulVecfl(imat, centre);
}
else if(G.vd->around==V3D_LOCAL) {
centre[0] = centre[1] = centre[2] = 0.0;
}
// Boundbox centre is implicit
if ((mode==1) || (mode==2) || (mode==3)) {
// Global axis
// axis is mode with an offset
axis = mode - 1;
for(a=0; a<tottrans; a++, tv++) {
float vec[3];
VecCopyf(vec, tv->loc);
// Center offset and object matrix apply
VecSubf(vec, vec, centre);
Mat3MulVecfl(mat, vec);
// Flip
vec[axis] *= -1;
// Center offset and object matrix unapply
Mat3MulVecfl(imat, vec);
VecAddf(vec, vec, centre);
VecCopyf(tv->loc, vec);
}
}
else if ((mode==4) || (mode==5) || (mode==6)){
// Local axis
// axis is mode with an offset
axis = mode - 4;
for(a=0; a<tottrans; a++, tv++) {
// Center offset apply
tv->loc[axis] -= centre[axis];
// Flip
tv->loc[axis] *= -1;
// Center offset unapply
tv->loc[axis] += centre[axis];
}
}
else if ((mode==7) || (mode==8) || (mode==9)){
// View axis
float viewmat[3][3], iviewmat[3][3];
Mat3CpyMat4(viewmat, G.vd->viewmat);
// Inverting the matrix explicitly
Mat3Inv(iviewmat, viewmat);
// axis is mode with an offset
axis = mode - 7;
// Calculate the Centre in the View space
Mat3MulVecfl(mat, centre);
VecAddf(centre, centre, G.obedit->obmat[3]);
Mat3MulVecfl(viewmat, centre);
for(a=0; a<tottrans; a++, tv++) {
float vec[3];
VecCopyf(vec, tv->loc);
// Object Matrix and Offset apply
Mat3MulVecfl(mat, vec);
VecAddf(vec, vec, G.obedit->obmat[3]);
// View Matrix and Center apply
Mat3MulVecfl(viewmat, vec);
VecSubf(vec, vec, centre);
// Flip
vec[axis] *= -1;
// View Matrix and Center unapply
VecAddf(vec, vec, centre);
Mat3MulVecfl(iviewmat, vec);
// Object Matrix and Offset unapply
VecSubf(vec, vec, G.obedit->obmat[3]);
Mat3MulVecfl(imat, vec);
VecCopyf(tv->loc, vec);
}
}
calc_trans_verts();
special_trans_update(0);
special_aftertrans_update('m', 1, 0, 0);
allqueue(REDRAWVIEW3D, 0);
scrarea_queue_headredraw(curarea);
clearbaseflags_for_editing();
if(transvmain) MEM_freeN(transvmain);
transvmain= 0;
tottrans= 0;
BIF_undo_push("Mirror");
}
void mirror_object(short mode)
{
TransOb *tob;
int a;
short axis;
float off[3], imat[3][3];
setbaseflags_for_editing('s');
figure_pose_updating();
make_trans_objects();
tob = transmain;
// Taking care of all the centre modes
if(G.vd->around==V3D_CENTROID) {
VecCopyf(centre, centroid);
}
else if(G.vd->around==V3D_CURSOR) {
float *curs;
curs= give_cursor();
VECCOPY(centre, curs);
}
else if(G.vd->around==V3D_LOCAL) {
centre[0] = centre[1] = centre[2] = 0.0;
}
// Boundbox centre is implicit
if ( (mode == 1) || (mode == 2) || (mode == 3) ) {
axis = mode - 1;
for(a=0; a<tottrans; a++, tob++) {
Mat3Inv(imat, tob->obmat);
VecSubf(off, tob->loc, centre);
Mat3MulVecfl(imat, off);
off[axis] *= -1;
Mat3MulVecfl(tob->obmat, off);
VecAddf(off, off, centre);
tob->loc[0] = off[0];
tob->loc[1] = off[1];
tob->loc[2] = off[2];
tob->size[axis] *= -1;
}
}
special_aftertrans_update('m', 1, 0, 0);
BIF_undo_push("Mirror");
allqueue(REDRAWVIEW3D, 0);
scrarea_queue_headredraw(curarea);
clearbaseflags_for_editing();
if(transmain) MEM_freeN(transmain);
transmain= 0;
tottrans= 0;
}
void mirrormenu(void)
{
short mode = 0;
if (G.obedit==0) {
mode=pupmenu("Mirror Axis %t|X Local%x1|Y Local%x2|Z Local%x3|");
if (mode==-1) return; /* return */
mirror_object(mode); /* separating functionality from interface | call*/
}
else {
mode=pupmenu("Mirror Axis %t|X Global%x1|Y Global%x2|Z Global%x3|%l|X Local%x4|Y Local%x5|Z Local%x6|%l|X View%x7|Y View%x8|Z View%x9|");
if (mode==-1) return; /* return */
mirror_edit(mode); /* separating functionality from interface | call*/
}
}