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blender-archive/source/blender/src/drawimage.c

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include <io.h>
#include "BLI_winstuff.h"
#else
#include <unistd.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "IMB_imbuf_types.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_image.h"
#include "BDR_editface.h"
#include "BIF_gl.h"
#include "BIF_space.h"
#include "BIF_screen.h"
#include "BIF_mywindow.h"
#include "BIF_drawimage.h"
/* Modules used */
#include "mydevice.h"
#include "render.h"
void rectwrite_part(int winxmin, int winymin, int winxmax, int winymax, int x1, int y1, int xim, int yim, float zoomx, float zoomy, unsigned int *rect)
{
int cx, cy, oldxim, x2, y2;
oldxim= xim;
/* coordinaten hoe 't op scherm komt */
x2= x1+ zoomx*xim;
y2= y1+ zoomy*yim;
/* partiele clip */
if(x1<winxmin) {
/* recten bij OpenGL mogen niet links/onder van windowrand beginnen */
cx= winxmin-x1+(int)zoomx;
/* zorg ervoor dat de rect pixelnauwkeurig wordt neergezet */
cx/= zoomx;
cx++;
x1+= zoomx*cx;
xim-= cx;
rect+= cx;
}
if(y1<winymin) {
cy= winymin-y1+(int)zoomy;
cy/= zoomy;
cy++;
y1+= zoomy*cy;
rect+= cy*oldxim;
yim-= cy;
}
if(x2>=winxmax) {
cx= x2-winxmax;
cx/= zoomx;
xim-= cx+3;
}
if(y2>=winymax) {
cy= y2-winymax;
cy/= zoomy;
yim-= cy+3;
}
if(xim<=0) return;
if(yim<=0) return;
mywinset(G.curscreen->mainwin);
glScissor(winxmin, winymin, winxmax-winxmin+1, winymax-winymin+1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, oldxim);
glPixelZoom(zoomx, zoomy);
glRasterPos2i(x1, y1);
glDrawPixels(xim, yim, GL_RGBA, GL_UNSIGNED_BYTE, rect);
glPixelZoom(1.0, 1.0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
mywinset(curarea->win);
}
/**
* Sets up the fields of the View2D member of the SpaceImage struct
* This routine can be called in two modes:
* mode == 'f': float mode ???
* mode == 'p': pixel mode ???
*
* @param sima the image space to update
* @param mode the mode to use for the update
* @return void
*
*/
void calc_image_view(SpaceImage *sima, char mode)
{
float xim=256, yim=256;
float x1, y1;
float zoom;
if(sima->image && sima->image->ibuf) {
xim= sima->image->ibuf->x;
yim= sima->image->ibuf->y;
}
sima->v2d.tot.xmin= 0;
sima->v2d.tot.ymin= 0;
sima->v2d.tot.xmax= xim;
sima->v2d.tot.ymax= yim;
sima->v2d.mask.xmin= sima->v2d.mask.ymin= 0;
sima->v2d.mask.xmax= curarea->winx;
sima->v2d.mask.ymax= curarea->winy;
/* Which part of the image space do we see? */
/* Same calculation as in lrectwrite: area left and down*/
x1= curarea->winrct.xmin+(curarea->winx-sima->zoom*xim)/2;
y1= curarea->winrct.ymin+(curarea->winy-sima->zoom*yim)/2;
x1-= sima->zoom*sima->xof;
y1-= sima->zoom*sima->yof;
/* float! */
zoom= sima->zoom;
/* relatieve afbeeld links */
sima->v2d.cur.xmin= ((curarea->winrct.xmin - (float)x1)/zoom);
sima->v2d.cur.xmax= sima->v2d.cur.xmin + ((float)curarea->winx/zoom);
/* relatieve afbeeld links */
sima->v2d.cur.ymin= ((curarea->winrct.ymin-(float)y1)/zoom);
sima->v2d.cur.ymax= sima->v2d.cur.ymin + ((float)curarea->winy/zoom);
if(mode=='f') {
sima->v2d.cur.xmin/= xim;
sima->v2d.cur.xmax/= xim;
sima->v2d.cur.ymin/= yim;
sima->v2d.cur.ymax/= yim;
}
}
void what_image(SpaceImage *sima)
{
extern TFace *lasttface; /* editface.c */
Mesh *me;
if(sima->mode==SI_TEXTURE) {
if(G.f & G_FACESELECT) {
sima->image= 0;
me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
set_lasttface();
if(me && me->tface && lasttface) {
if(lasttface->mode & TF_TEX) {
sima->image= lasttface->tpage;
if(sima->flag & SI_EDITTILE);
else sima->curtile= lasttface->tile;
if(sima->image) {
if(lasttface->mode & TF_TILES) sima->image->tpageflag |= IMA_TILES;
else sima->image->tpageflag &= ~IMA_TILES;
}
}
}
}
}
}
void image_changed(SpaceImage *sima, int dotile)
{
TFace *tface;
Mesh *me;
int a;
if(sima->mode==SI_TEXTURE) {
if(G.f & G_FACESELECT) {
me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
if(me && me->tface) {
tface= me->tface;
a= me->totface;
while(a--) {
if(tface->flag & TF_SELECT) {
if(dotile==2) {
tface->mode &= ~TF_TILES;
}
else {
tface->tpage= sima->image;
tface->mode |= TF_TEX;
if(dotile) tface->tile= sima->curtile;
}
if(sima->image) {
if(sima->image->tpageflag & IMA_TILES) tface->mode |= TF_TILES;
else tface->mode &= ~TF_TILES;
if(sima->image->id.us==0) sima->image->id.us= 1;
}
}
tface++;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSGAME, 0);
}
}
}
}
void uvco_to_areaco(float *vec, short *mval)
{
float x, y;
mval[0]= 3200;
x= (vec[0] - G.v2d->cur.xmin)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
y= (vec[1] - G.v2d->cur.ymin)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
if(x>=0.0 && x<=1.0) {
if(y>=0.0 && y<=1.0) {
mval[0]= G.v2d->mask.xmin + x*(G.v2d->mask.xmax-G.v2d->mask.xmin);
mval[1]= G.v2d->mask.ymin + y*(G.v2d->mask.ymax-G.v2d->mask.ymin);
}
}
}
void uvco_to_areaco_noclip(float *vec, short *mval)
{
float x, y;
mval[0]= 3200;
x= (vec[0] - G.v2d->cur.xmin)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
y= (vec[1] - G.v2d->cur.ymin)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
x= G.v2d->mask.xmin + x*(G.v2d->mask.xmax-G.v2d->mask.xmin);
y= G.v2d->mask.ymin + y*(G.v2d->mask.ymax-G.v2d->mask.ymin);
mval[0]= x;
mval[1]= y;
}
void draw_tfaces(void)
{
TFace *tface;
MFace *mface;
Mesh *me;
unsigned int col;
int a;
glPointSize(2.0);
if(G.f & G_FACESELECT) {
me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
if(me && me->tface) {
calc_image_view(G.sima, 'f'); /* float */
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
tface= me->tface;
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->v3 && (tface->flag & TF_SELECT) ) {
cpack(0x0);
glBegin(GL_LINE_LOOP);
glVertex2fv( tface->uv[0] );
glVertex2fv( tface->uv[1] );
glVertex2fv( tface->uv[2] );
if(mface->v4) glVertex2fv( tface->uv[3] );
glEnd();
setlinestyle(2);
/* kleuren: R=x G=y */
if(tface->flag & TF_ACTIVE) cpack(0xFF00); else cpack(0xFFFFFF);
glBegin(GL_LINE_STRIP);
glVertex2fv( tface->uv[0] );
glVertex2fv( tface->uv[1] );
glEnd();
if(tface->flag & TF_ACTIVE) cpack(0xFF); else cpack(0xFFFFFF);
glBegin(GL_LINE_STRIP);
glVertex2fv( tface->uv[0] );
if(mface->v4) glVertex2fv( tface->uv[3] ); else glVertex2fv( tface->uv[2] );
glEnd();
cpack(0xFFFFFF);
glBegin(GL_LINE_STRIP);
glVertex2fv( tface->uv[1] );
glVertex2fv( tface->uv[2] );
if(mface->v4) glVertex2fv( tface->uv[3] );
glEnd();
setlinestyle(0);
glBegin(GL_POINTS);
if(tface->flag & TF_SEL1) col= 0x77FFFF; else col= 0xFF70FF;
cpack(col);
glVertex2fv(tface->uv[0]);
if(tface->flag & TF_SEL2) col= 0x77FFFF; else col= 0xFF70FF;
cpack(col);
glVertex2fv(tface->uv[1]);
if(tface->flag & TF_SEL3) col= 0x77FFFF; else col= 0xFF70FF;
cpack(col);
glVertex2fv(tface->uv[2]);
if(mface->v4) {
if(tface->flag & TF_SEL4) col= 0x77FFFF; else col= 0xFF70FF;
cpack(col);
glVertex2fv(tface->uv[3]);
}
glEnd();
}
tface++;
mface++;
}
}
}
glPointSize(1.0);
}
static unsigned int *get_part_from_ibuf(ImBuf *ibuf, short startx, short starty, short endx, short endy)
{
unsigned int *rt, *rp, *rectmain;
short y, heigth, len;
/* de juiste offset in rectot */
rt= ibuf->rect+ (starty*ibuf->x+ startx);
len= (endx-startx);
heigth= (endy-starty);
rp=rectmain= MEM_mallocN(heigth*len*sizeof(int), "rect");
for(y=0; y<heigth; y++) {
memcpy(rp, rt, len*4);
rt+= ibuf->x;
rp+= len;
}
return rectmain;
}
void drawimagespace(void)
{
ImBuf *ibuf= NULL;
unsigned int *rect;
int x1, y1, xmin, xmax, ymin, ymax;
short sx, sy, dx, dy;
glClearColor(.1875, .1875, .1875, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
curarea->win_swap= WIN_BACK_OK;
xmin= curarea->winrct.xmin; xmax= curarea->winrct.xmax;
ymin= curarea->winrct.ymin; ymax= curarea->winrct.ymax;
what_image(G.sima);
if(G.sima->image) {
if(G.sima->image->ibuf==0) {
load_image(G.sima->image, IB_rect, G.sce, G.scene->r.cfra);
}
ibuf= G.sima->image->ibuf;
}
if(ibuf==0 || ibuf->rect==0) {
calc_image_view(G.sima, 'f');
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
cpack(0x404040);
glRectf(0.0, 0.0, 1.0, 1.0);
draw_tfaces();
return;
}
/* plek berekenen */
x1= xmin+(curarea->winx-G.sima->zoom*ibuf->x)/2;
y1= ymin+(curarea->winy-G.sima->zoom*ibuf->y)/2;
x1-= G.sima->zoom*G.sima->xof;
y1-= G.sima->zoom*G.sima->yof;
if(G.sima->flag & SI_EDITTILE) {
rectwrite_part(xmin, ymin, xmax, ymax, x1, y1, ibuf->x, ibuf->y, (float)G.sima->zoom, (float)G.sima->zoom, ibuf->rect);
dx= ibuf->x/G.sima->image->xrep;
dy= ibuf->y/G.sima->image->yrep;
sy= (G.sima->curtile / G.sima->image->xrep);
sx= G.sima->curtile - sy*G.sima->image->xrep;
sx*= dx;
sy*= dy;
calc_image_view(G.sima, 'p'); /* pixel */
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
cpack(0x0);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRects(sx, sy, sx+dx-1, sy+dy-1); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
cpack(0xFFFFFF);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRects(sx+1, sy+1, sx+dx, sy+dy); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else if(G.sima->mode==SI_TEXTURE) {
if(G.sima->image->tpageflag & IMA_TILES) {
/* eventjes laten staan */
if(G.sima->image->xrep<1) return;
if(G.sima->image->yrep<1) return;
if(G.sima->curtile >= G.sima->image->xrep*G.sima->image->yrep)
G.sima->curtile = G.sima->image->xrep*G.sima->image->yrep - 1;
dx= ibuf->x/G.sima->image->xrep;
dy= ibuf->y/G.sima->image->yrep;
sy= (G.sima->curtile / G.sima->image->xrep);
sx= G.sima->curtile - sy*G.sima->image->xrep;
sx*= dx;
sy*= dy;
rect= get_part_from_ibuf(ibuf, sx, sy, sx+dx, sy+dy);
/* rect= ibuf->rect; */
for(sy= 0; sy+dy<=ibuf->y; sy+= dy) {
for(sx= 0; sx+dx<=ibuf->x; sx+= dx) {
rectwrite_part(xmin, ymin, xmax, ymax,
x1+sx*G.sima->zoom, y1+sy*G.sima->zoom, dx, dy, (float)G.sima->zoom, (float)G.sima->zoom, rect);
}
}
MEM_freeN(rect);
}
else
rectwrite_part(xmin, ymin, xmax, ymax, x1, y1, ibuf->x, ibuf->y, (float)G.sima->zoom,(float)G.sima->zoom, ibuf->rect);
draw_tfaces();
}
calc_image_view(G.sima, 'f'); /* float */
}
void image_viewmove(void)
{
short mval[2], mvalo[2], xof, yof;
getmouseco_sc(mvalo);
while(get_mbut()&(L_MOUSE|M_MOUSE)) {
getmouseco_sc(mval);
xof= (mvalo[0]-mval[0])/G.sima->zoom;
yof= (mvalo[1]-mval[1])/G.sima->zoom;
if(xof || yof) {
G.sima->xof+= xof;
G.sima->yof+= yof;
mvalo[0]= mval[0];
mvalo[1]= mval[1];
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
else BIF_wait_for_statechange();
}
}
void image_viewzoom(unsigned short event)
{
SpaceImage *sima= curarea->spacedata.first;
int width, height;
if(U.uiflag & WHEELZOOMDIR) {
if (event==WHEELDOWNMOUSE || event == PADPLUSKEY) {
sima->zoom *= 2;
} else {
sima->zoom /= 2;
/* Check if the image will still be visible after zooming out */
if (sima->zoom < 1) {
calc_image_view(G.sima, 'p');
if (sima->image) {
if (sima->image->ibuf) {
width = sima->image->ibuf->x * sima->zoom;
height = sima->image->ibuf->y * sima->zoom;
if ((width < 4) && (height < 4)) {
/* Image will become too small, reset value */
sima->zoom *= 2;
}
}
}
}
}
} else {
if (event==WHEELUPMOUSE || event == PADPLUSKEY) {
sima->zoom *= 2;
} else {
sima->zoom /= 2;
/* Check if the image will still be visible after zooming out */
if (sima->zoom < 1) {
calc_image_view(G.sima, 'p');
if (sima->image) {
if (sima->image->ibuf) {
width = sima->image->ibuf->x * sima->zoom;
height = sima->image->ibuf->y * sima->zoom;
if ((width < 4) && (height < 4)) {
/* Image will become too small, reset value */
sima->zoom *= 2;
}
}
}
}
}
}
}
/**
* Updates the fields of the View2D member of the SpaceImage struct.
* Default behavior is to reset the position of the image and set the zoom to 1
* If the image will not fit within the window rectangle, the zoom is adjusted
*
* @return void
*
*/
void image_home(void)
{
int width, height;
float zoomX, zoomY;
if (curarea->spacetype != SPACE_IMAGE) return;
if ((G.sima->image == 0) || (G.sima->image->ibuf == 0)) return;
/* Check if the image will fit in the image with zoom==1 */
width = curarea->winx;
height = curarea->winy;
if (((G.sima->image->ibuf->x >= width) || (G.sima->image->ibuf->y >= height)) &&
((width > 0) && (height > 0))) {
/* Find the zoom value that will fit the image in the image space */
zoomX = ((float)width) / ((float)G.sima->image->ibuf->x);
zoomY = ((float)height) / ((float)G.sima->image->ibuf->y);
G.sima->zoom= MIN2(zoomX, zoomY);
/* Now make it a power of 2 */
G.sima->zoom = 1 / G.sima->zoom;
G.sima->zoom = log(G.sima->zoom) / log(2);
G.sima->zoom = ceil(G.sima->zoom);
G.sima->zoom = pow(2, G.sima->zoom);
G.sima->zoom = 1 / G.sima->zoom;
}
else {
G.sima->zoom= (float)1;
}
G.sima->xof= G.sima->yof= 0;
calc_image_view(G.sima, 'p');
scrarea_queue_winredraw(curarea);
}