The view map is mostly treated as a read-only data structure by line stylization operations (i.e., selection, chaining, splitting, sorting and stroke creation). The only exception is the chaining operation in some cases where insertion of extra FEdge objects is necessary to ensure the continuity of underlying FEdges from which a chain is constructed. The present revision addresses the removal of extra FEdges so to keep the view map clean and suitable for reuse in subsequent render frames.
156 lines
4.0 KiB
C++
156 lines
4.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/freestyle/intern/stroke/Chain.cpp
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* \ingroup freestyle
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* \brief Class to define a chain of viewedges.
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* \author Stephane Grabli
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* \date 09/01/2003
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*/
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#include "Chain.h"
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#include "../view_map/ViewMapIterators.h"
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#include "../view_map/ViewMapAdvancedIterators.h"
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namespace Freestyle {
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void Chain::push_viewedge_back(ViewEdge *iViewEdge, bool orientation)
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{
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ViewEdge::vertex_iterator v;
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ViewEdge::vertex_iterator vend;
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ViewEdge::vertex_iterator vfirst;
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Vec3r previous, current;
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if (true == orientation) {
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v = iViewEdge->vertices_begin();
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vfirst = v;
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vend = iViewEdge->vertices_end();
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}
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else {
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v = iViewEdge->vertices_last();
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vfirst = v;
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vend = iViewEdge->vertices_end();
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}
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if (!_Vertices.empty()) {
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previous = _Vertices.back()->point2d();
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if (orientation)
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++v;
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else
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--v;
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// Ensure the continuity of underlying FEdges
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CurvePoint *cp = _Vertices.back(); // assumed to be instantiated as new CurvePoint(iSVertex, 0, 0.f);
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SVertex *sv_first = (*vfirst);
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FEdge *fe = _fedgeB->duplicate();
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fe->setTemporary(true);
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fe->setVertexB(sv_first);
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fe->vertexA()->shape()->AddEdge(fe);
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fe->vertexA()->AddFEdge(fe);
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fe->vertexB()->AddFEdge(fe);
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cp->setA(sv_first);
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}
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else {
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previous = (*v)->point2d();
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}
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do {
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current = (*v)->point2d();
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Curve::push_vertex_back(*v);
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//_Length += (current - previous).norm();
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previous = current;
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if (orientation)
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++v;
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else
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--v;
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} while ((v != vend) && (v != vfirst));
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if (v == vfirst) {
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//Add last one:
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current = (*v)->point2d();
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Curve::push_vertex_back(*v);
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//_Length += (current - previous).norm();
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}
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_fedgeB = (orientation) ? iViewEdge->fedgeB() : iViewEdge->fedgeA();
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}
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void Chain::push_viewedge_front(ViewEdge *iViewEdge, bool orientation)
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{
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orientation = !orientation;
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ViewEdge::vertex_iterator v;
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ViewEdge::vertex_iterator vend;
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ViewEdge::vertex_iterator vfirst;
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Vec3r previous, current;
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if (true == orientation) {
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v = iViewEdge->vertices_begin();
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vfirst = v;
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vend = iViewEdge->vertices_end();
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}
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else {
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v = iViewEdge->vertices_last();
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vfirst = v;
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vend = iViewEdge->vertices_end();
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}
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if (!_Vertices.empty()) {
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previous = _Vertices.front()->point2d();
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if (orientation)
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++v;
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else
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--v;
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// Ensure the continuity of underlying FEdges
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CurvePoint *cp = _Vertices.front(); // assumed to be instantiated as new CurvePoint(iSVertex, 0, 0.f);
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SVertex *sv_last = cp->A();
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SVertex *sv_curr = (*v);
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FEdge *fe = (orientation) ? iViewEdge->fedgeA() : iViewEdge->fedgeB();
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FEdge *fe2 = fe->duplicate();
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fe2->setTemporary(true);
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fe2->setVertexA(sv_curr);
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fe2->setVertexB(sv_last);
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sv_last->AddFEdge(fe2);
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sv_curr->AddFEdge(fe2);
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sv_curr->shape()->AddEdge(fe2);
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}
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else {
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previous = (*v)->point2d();
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}
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do {
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current = (*v)->point2d();
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Curve::push_vertex_front((*v));
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//_Length += (current - previous).norm();
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previous = current;
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if (orientation)
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++v;
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else
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--v;
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} while ((v != vend) && (v != vfirst));
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if (v == vfirst) {
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//Add last one:
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current = (*v)->point2d();
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Curve::push_vertex_front(*v);
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//_Length += (current - previous).norm();
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}
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if (!_fedgeB)
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_fedgeB = (orientation) ? iViewEdge->fedgeB() : iViewEdge->fedgeA();
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}
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} /* namespace Freestyle */
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