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blender-archive/source/blender/freestyle/intern/stroke/StrokeIO.cpp
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

75 lines
2.7 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/stroke/StrokeIO.cpp
* \ingroup freestyle
* \brief Functions to manage I/O for the stroke
* \author Stephane Grabli
* \date 03/02/2004
*/
#include "StrokeAdvancedIterators.h"
#include "StrokeIO.h"
namespace Freestyle {
ostream& operator<<(ostream& out, const StrokeAttribute& iStrokeAttribute)
{
out << " StrokeAttribute" << endl;
out << " color : (" << iStrokeAttribute.getColorR() << "," << iStrokeAttribute.getColorG() <<
"," << iStrokeAttribute.getColorB() << ")" << endl;
out << " alpha : " << iStrokeAttribute.getAlpha() << endl;
out << " thickness : " << iStrokeAttribute.getThicknessR() << ", " << iStrokeAttribute.getThicknessL() <<
endl;
out << " visible : " << iStrokeAttribute.isVisible() << endl;
return out;
}
ostream& operator<<(ostream& out, const StrokeVertex& iStrokeVertex)
{
out << " StrokeVertex" << endl;
out << " id : " << iStrokeVertex.getId() << endl;
out << " curvilinear length : " << iStrokeVertex.curvilinearAbscissa() << endl;
out << " 2d coordinates : (" << iStrokeVertex.getProjectedX() << "," << iStrokeVertex.getProjectedY() <<
"," << iStrokeVertex.getProjectedZ() << ")" << endl;
out << " 3d coordinates : (" << iStrokeVertex.getX() << "," << iStrokeVertex.getY() <<
"," << iStrokeVertex.getZ() << ")" << endl;
out << iStrokeVertex.attribute() << endl;
return out;
}
ostream& operator<<(ostream& out, const Stroke& iStroke)
{
out << "Stroke" << endl;
out << " id : " << iStroke.getId() << endl;
out << " length : " << iStroke.getLength2D() << endl;
out << " medium type : " << iStroke.getMediumType() << endl;
for (Stroke::const_vertex_iterator v = iStroke.vertices_begin(), vend = iStroke.vertices_end();
v != vend;
++v)
{
out << *(*v) << endl;
}
return out;
}
} /* namespace Freestyle */