Removed the previous changes for passing a line style through the Controller, and revised the BlenderTextureShader to assign the shader node tree of a line style (if specified) to strokes. This way the assignment of shading nodes can be done through both the Freestyle GUI and Python scripting.
112 lines
2.3 KiB
C++
112 lines
2.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __FREESTYLE_STROKE_LAYER_H__
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#define __FREESTYLE_STROKE_LAYER_H__
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/** \file blender/freestyle/intern/stroke/StrokeLayer.h
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* \ingroup freestyle
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* \brief Class to define a layer of strokes.
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* \author Stephane Grabli
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* \date 18/12/2002
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*/
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#include <deque>
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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class Stroke;
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class StrokeRenderer;
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class StrokeLayer
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{
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public:
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typedef std::deque<Stroke*> stroke_container;
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protected:
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stroke_container _strokes;
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public:
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StrokeLayer() {}
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StrokeLayer(const stroke_container& iStrokes)
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{
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_strokes = iStrokes;
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}
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StrokeLayer(const StrokeLayer& iBrother)
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{
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_strokes = iBrother._strokes;
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}
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virtual ~StrokeLayer();
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/*! Render method */
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void ScaleThickness(float iFactor);
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void Render(const StrokeRenderer *iRenderer);
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void RenderBasic(const StrokeRenderer *iRenderer);
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/*! clears the layer */
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void clear();
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/*! accessors */
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inline stroke_container::iterator strokes_begin()
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{
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return _strokes.begin();
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}
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inline stroke_container::iterator strokes_end()
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{
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return _strokes.end();
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}
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inline int strokes_size() const
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{
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return _strokes.size();
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}
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inline bool empty() const
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{
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return _strokes.empty();
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}
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/*! modifiers */
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inline void setStrokes(stroke_container& iStrokes)
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{
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_strokes = iStrokes;
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}
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inline void AddStroke(Stroke *iStroke)
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{
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_strokes.push_back(iStroke);
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}
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer")
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#endif
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_STROKE_LAYER_H__
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