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blender-archive/source/blender/freestyle/intern/stroke/StrokeLayer.h
Tamito Kajiyama 34c133a488 Freestyle: an improved workflow of line style shading nodes.
Removed the previous changes for passing a line style through the Controller, and
revised the BlenderTextureShader to assign the shader node tree of a line style
(if specified) to strokes.  This way the assignment of shading nodes can be done
through both the Freestyle GUI and Python scripting.
2014-08-12 10:10:36 +09:00

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2.3 KiB
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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_STROKE_LAYER_H__
#define __FREESTYLE_STROKE_LAYER_H__
/** \file blender/freestyle/intern/stroke/StrokeLayer.h
* \ingroup freestyle
* \brief Class to define a layer of strokes.
* \author Stephane Grabli
* \date 18/12/2002
*/
#include <deque>
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class Stroke;
class StrokeRenderer;
class StrokeLayer
{
public:
typedef std::deque<Stroke*> stroke_container;
protected:
stroke_container _strokes;
public:
StrokeLayer() {}
StrokeLayer(const stroke_container& iStrokes)
{
_strokes = iStrokes;
}
StrokeLayer(const StrokeLayer& iBrother)
{
_strokes = iBrother._strokes;
}
virtual ~StrokeLayer();
/*! Render method */
void ScaleThickness(float iFactor);
void Render(const StrokeRenderer *iRenderer);
void RenderBasic(const StrokeRenderer *iRenderer);
/*! clears the layer */
void clear();
/*! accessors */
inline stroke_container::iterator strokes_begin()
{
return _strokes.begin();
}
inline stroke_container::iterator strokes_end()
{
return _strokes.end();
}
inline int strokes_size() const
{
return _strokes.size();
}
inline bool empty() const
{
return _strokes.empty();
}
/*! modifiers */
inline void setStrokes(stroke_container& iStrokes)
{
_strokes = iStrokes;
}
inline void AddStroke(Stroke *iStroke)
{
_strokes.push_back(iStroke);
}
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer")
#endif
};
} /* namespace Freestyle */
#endif // __FREESTYLE_STROKE_LAYER_H__