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blender-archive/source/blender/freestyle/intern/system/RandGen.cpp
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

136 lines
3.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/system/RandGen.cpp
* \ingroup freestyle
* \brief Pseudo-random number generator
* \author Fredo Durand
* \date 20/05/2003
*/
#include "RandGen.h"
namespace Freestyle {
//
// Macro definitions
//
///////////////////////////////////////////////////////////////////////////////
#define N 16
#define MASK ((unsigned)(1 << (N - 1)) + (1 << (N - 1)) - 1)
#define X0 0x330E
#define X1 0xABCD
#define X2 0x1234
#define A0 0xE66D
#define A1 0xDEEC
#define A2 0x5
#define C 0xB
#if 0 // XXX Unused
#define HI_BIT (1L << (2 * N - 1))
#endif
#define LOW(x) ((unsigned)(x) & MASK)
#define HIGH(x) LOW((x) >> N)
#define MUL(x, y, z) \
{ \
long l = (long)(x) * (long)(y); \
(z)[0] = LOW(l); \
(z)[1] = HIGH(l); \
}
#define CARRY(x, y) ((unsigned long)((long)(x) + (long)(y)) > MASK)
#define ADDEQU(x, y, z) (z = CARRY(x, (y)), x = LOW(x + (y)))
#define SET3(x, x0, x1, x2) ((x)[0] = (x0), (x)[1] = (x1), (x)[2] = (x2))
#if 0 // XXX, unused
#define SETLOW(x, y, n) SET3(x, LOW((y)[n]), LOW((y)[(n)+1]), LOW((y)[(n)+2]))
#endif
#define SEED(x0, x1, x2) (SET3(x, x0, x1, x2), SET3(a, A0, A1, A2), c = C)
#if 0 // XXX, unused
#define REST(v) \
for (i = 0; i < 3; i++) { \
xsubi[i] = x[i]; \
x[i] = temp[i]; \
} \
return (v); \
(void) 0
#define NEST(TYPE, f, F) \
TYPE f(register unsigned short *xsubi) { \
register int i; \
register TYPE v; \
unsigned temp[3]; \
for (i = 0; i < 3; i++) { \
temp[i] = x[i]; \
x[i] = LOW(xsubi[i]); \
} \
v = F(); \
REST(v); \
}
#endif
static unsigned x[3] = {
X0,
X1,
X2
};
static unsigned a[3] = {
A0,
A1,
A2
};
static unsigned c = C;
//
// Methods implementation
//
///////////////////////////////////////////////////////////////////////////////
real RandGen::drand48()
{
static real two16m = 1.0 / (1L << N);
next();
return (two16m * (two16m * (two16m * x[0] + x[1]) + x[2]));
}
void RandGen::srand48(long seedval)
{
SEED(X0, LOW(seedval), HIGH(seedval));
}
void RandGen::next()
{
unsigned p[2], q[2], r[2], carry0, carry1;
MUL(a[0], x[0], p);
ADDEQU(p[0], c, carry0);
ADDEQU(p[1], carry0, carry1);
MUL(a[0], x[1], q);
ADDEQU(p[1], q[0], carry0);
MUL(a[1], x[0], r);
x[2] = LOW(carry0 + carry1 + CARRY(p[1], r[0]) + q[1] + r[1] + a[0] * x[2] + a[1] * x[1] + a[2] * x[0]);
x[1] = LOW(p[1] + r[0]);
x[0] = LOW(p[0]);
}
} /* namespace Freestyle */