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blender-archive/source/blender/freestyle/intern/view_map/Silhouette.cpp
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

418 lines
9.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/view_map/Silhouette.cpp
* \ingroup freestyle
* \brief Classes to define a silhouette structure
* \author Stephane Grabli
* \date 25/03/2002
*/
#include "Silhouette.h"
#include "ViewMap.h"
namespace Freestyle {
/**********************************/
/* */
/* */
/* SVertex */
/* */
/* */
/**********************************/
Nature::VertexNature SVertex::getNature() const
{
Nature::VertexNature nature = Nature::S_VERTEX;
if (_pViewVertex)
nature |= _pViewVertex->getNature();
return nature;
}
SVertex *SVertex::castToSVertex()
{
return this;
}
ViewVertex *SVertex::castToViewVertex()
{
return _pViewVertex;
}
NonTVertex *SVertex::castToNonTVertex()
{
return dynamic_cast<NonTVertex*>(_pViewVertex);
}
TVertex *SVertex::castToTVertex()
{
return dynamic_cast<TVertex*>(_pViewVertex);
}
float SVertex::shape_importance() const
{
return shape()->importance();
}
#if 0
Material SVertex::material() const
{
return _Shape->material();
}
#endif
Id SVertex::shape_id() const
{
return _Shape->getId();
}
const SShape *SVertex::shape() const
{
return _Shape;
}
const int SVertex::qi() const
{
if (getNature() & Nature::T_VERTEX)
Exception::raiseException();
return (_FEdges[0])->qi();
}
occluder_container::const_iterator SVertex::occluders_begin() const
{
if (getNature() & Nature::T_VERTEX)
Exception::raiseException();
return (_FEdges[0])->occluders_begin();
}
occluder_container::const_iterator SVertex::occluders_end() const
{
if (getNature() & Nature::T_VERTEX)
Exception::raiseException();
return (_FEdges[0])->occluders_end();
}
bool SVertex::occluders_empty() const
{
if (getNature() & Nature::T_VERTEX)
Exception::raiseException();
return (_FEdges[0])->occluders_empty();
}
int SVertex::occluders_size() const
{
if (getNature() & Nature::T_VERTEX)
Exception::raiseException();
return (_FEdges[0])->occluders_size();
}
const Polygon3r& SVertex::occludee() const
{
if (getNature() & Nature::T_VERTEX)
Exception::raiseException();
return (_FEdges[0])->occludee();
}
const SShape *SVertex::occluded_shape() const
{
if (getNature() & Nature::T_VERTEX)
Exception::raiseException();
return (_FEdges[0])->occluded_shape();
}
const bool SVertex::occludee_empty() const
{
if (getNature() & Nature::T_VERTEX)
Exception::raiseException();
return (_FEdges[0])->occludee_empty();
}
real SVertex::z_discontinuity() const
{
if (getNature() & Nature::T_VERTEX)
Exception::raiseException();
return (_FEdges[0])->z_discontinuity();
}
FEdge *SVertex::fedge()
{
if (getNature() & Nature::T_VERTEX)
return NULL;
return _FEdges[0];
}
FEdge *SVertex::getFEdge(Interface0D& inter)
{
FEdge *result = NULL;
SVertex *iVertexB = dynamic_cast<SVertex*>(&inter);
if (!iVertexB)
return result;
vector<FEdge*>::const_iterator fe = _FEdges.begin(), feend = _FEdges.end();
for (; fe != feend; ++fe) {
if ((((*fe)->vertexA() == this) && ((*fe)->vertexB() == iVertexB)) ||
(((*fe)->vertexB() == this) && ((*fe)->vertexA() == iVertexB)))
{
result = (*fe);
}
}
if ((result == 0) && (getNature() & Nature::T_VERTEX)) {
SVertex *brother;
ViewVertex *vvertex = viewvertex();
TVertex *tvertex = dynamic_cast<TVertex*>(vvertex);
if (tvertex) {
brother = tvertex->frontSVertex();
if (this == brother)
brother = tvertex->backSVertex();
const vector<FEdge*>& fedges = brother->fedges();
for (fe = fedges.begin(), feend = fedges.end(); fe != feend; ++fe) {
if ((((*fe)->vertexA() == brother) && ((*fe)->vertexB() == iVertexB)) ||
(((*fe)->vertexB() == brother) && ((*fe)->vertexA() == iVertexB)))
{
result = (*fe);
}
}
}
}
if ((result == 0) && (iVertexB->getNature() & Nature::T_VERTEX)) {
SVertex *brother;
ViewVertex *vvertex = iVertexB->viewvertex();
TVertex *tvertex = dynamic_cast<TVertex*>(vvertex);
if (tvertex) {
brother = tvertex->frontSVertex();
if (iVertexB == brother)
brother = tvertex->backSVertex();
for (fe = _FEdges.begin(), feend = _FEdges.end(); fe != feend; ++fe) {
if ((((*fe)->vertexA() == this) && ((*fe)->vertexB() == brother)) ||
(((*fe)->vertexB() == this) && ((*fe)->vertexA() == brother)))
{
result = (*fe);
}
}
}
}
return result;
}
/**********************************/
/* */
/* */
/* FEdge */
/* */
/* */
/**********************************/
int FEdge::viewedge_nature() const
{
return _ViewEdge->getNature();
}
#if 0
float FEdge::viewedge_length() const
{
return _ViewEdge->viewedge_length();
}
#endif
const SShape *FEdge::occluded_shape() const
{
ViewShape *aShape = _ViewEdge->aShape();
if (aShape == 0)
return 0;
return aShape->sshape();
}
float FEdge::shape_importance() const
{
return _VertexA->shape()->importance();
}
int FEdge::invisibility() const
{
return _ViewEdge->qi();
}
occluder_container::const_iterator FEdge::occluders_begin() const
{
return _ViewEdge->occluders_begin();
}
occluder_container::const_iterator FEdge::occluders_end() const
{
return _ViewEdge->occluders_end();
}
bool FEdge::occluders_empty() const
{
return _ViewEdge->occluders_empty();
}
int FEdge::occluders_size() const
{
return _ViewEdge->occluders_size();
}
const bool FEdge::occludee_empty() const
{
return _ViewEdge->occludee_empty();
}
Id FEdge::shape_id() const
{
return _VertexA->shape()->getId();
}
const SShape *FEdge::shape() const
{
return _VertexA->shape();
}
real FEdge::z_discontinuity() const
{
if (!(getNature() & Nature::SILHOUETTE) && !(getNature() & Nature::BORDER)) {
return 0;
}
BBox<Vec3r> box = ViewMap::getInstance()->getScene3dBBox();
Vec3r bbox_size_vec(box.getMax() - box.getMin());
real bboxsize = bbox_size_vec.norm();
if (occludee_empty()) {
//return FLT_MAX;
return 1.0;
//return bboxsize;
}
#if 0
real result;
z_discontinuity_functor<SVertex> _functor;
Evaluate<SVertex, z_discontinuity_functor<SVertex> >(&_functor, iCombination, result);
#endif
Vec3r middle((_VertexB->point3d() - _VertexA->point3d()));
middle /= 2;
Vec3r disc_vec(middle - _occludeeIntersection);
real res = disc_vec.norm() / bboxsize;
return res;
//return fabs((middle.z() - _occludeeIntersection.z()));
}
#if 0
float FEdge::local_average_depth(int iCombination ) const
{
float result;
local_average_depth_functor<SVertex> functor;
Evaluate(&functor, iCombination, result);
return result;
}
float FEdge::local_depth_variance(int iCombination ) const
{
float result;
local_depth_variance_functor<SVertex> functor;
Evaluate(&functor, iCombination, result);
return result;
}
real FEdge::local_average_density( float sigma, int iCombination) const
{
float result;
density_functor<SVertex> functor(sigma);
Evaluate(&functor, iCombination, result);
return result;
}
Vec3r FEdge::normal(int& oException /* = Exception::NO_EXCEPTION */)
{
Vec3r Na = _VertexA->normal(oException);
if (oException != Exception::NO_EXCEPTION)
return Na;
Vec3r Nb = _VertexB->normal(oException);
if (oException != Exception::NO_EXCEPTION)
return Nb;
return (Na + Nb) / 2.0;
}
Vec3r FEdge::curvature2d_as_vector(int iCombination) const
{
Vec3r result;
curvature2d_as_vector_functor<SVertex> _functor;
Evaluate<Vec3r, curvature2d_as_vector_functor<SVertex> >(&_functor, iCombination, result);
return result;
}
real FEdge::curvature2d_as_angle(int iCombination) const
{
real result;
curvature2d_as_angle_functor<SVertex> _functor;
Evaluate<real, curvature2d_as_angle_functor<SVertex> >(&_functor, iCombination, result);
return result;
}
#endif
/**********************************/
/* */
/* */
/* FEdgeSharp */
/* */
/* */
/**********************************/
#if 0
Material FEdge::material() const
{
return _VertexA->shape()->material();
}
#endif
const FrsMaterial& FEdgeSharp::aFrsMaterial() const
{
return _VertexA->shape()->frs_material(_aFrsMaterialIndex);
}
const FrsMaterial& FEdgeSharp::bFrsMaterial() const
{
return _VertexA->shape()->frs_material(_bFrsMaterialIndex);
}
/**********************************/
/* */
/* */
/* FEdgeSmooth */
/* */
/* */
/**********************************/
const FrsMaterial& FEdgeSmooth::frs_material() const
{
return _VertexA->shape()->frs_material(_FrsMaterialIndex);
}
} /* namespace Freestyle */