A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
418 lines
9.4 KiB
C++
418 lines
9.4 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/freestyle/intern/view_map/Silhouette.cpp
|
|
* \ingroup freestyle
|
|
* \brief Classes to define a silhouette structure
|
|
* \author Stephane Grabli
|
|
* \date 25/03/2002
|
|
*/
|
|
|
|
#include "Silhouette.h"
|
|
#include "ViewMap.h"
|
|
|
|
namespace Freestyle {
|
|
|
|
/**********************************/
|
|
/* */
|
|
/* */
|
|
/* SVertex */
|
|
/* */
|
|
/* */
|
|
/**********************************/
|
|
|
|
Nature::VertexNature SVertex::getNature() const
|
|
{
|
|
Nature::VertexNature nature = Nature::S_VERTEX;
|
|
if (_pViewVertex)
|
|
nature |= _pViewVertex->getNature();
|
|
return nature;
|
|
}
|
|
|
|
SVertex *SVertex::castToSVertex()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
ViewVertex *SVertex::castToViewVertex()
|
|
{
|
|
return _pViewVertex;
|
|
}
|
|
|
|
NonTVertex *SVertex::castToNonTVertex()
|
|
{
|
|
return dynamic_cast<NonTVertex*>(_pViewVertex);
|
|
}
|
|
|
|
TVertex *SVertex::castToTVertex()
|
|
{
|
|
return dynamic_cast<TVertex*>(_pViewVertex);
|
|
}
|
|
|
|
float SVertex::shape_importance() const
|
|
{
|
|
return shape()->importance();
|
|
}
|
|
|
|
#if 0
|
|
Material SVertex::material() const
|
|
{
|
|
return _Shape->material();
|
|
}
|
|
#endif
|
|
|
|
Id SVertex::shape_id() const
|
|
{
|
|
return _Shape->getId();
|
|
}
|
|
|
|
const SShape *SVertex::shape() const
|
|
{
|
|
return _Shape;
|
|
}
|
|
|
|
const int SVertex::qi() const
|
|
{
|
|
if (getNature() & Nature::T_VERTEX)
|
|
Exception::raiseException();
|
|
return (_FEdges[0])->qi();
|
|
}
|
|
|
|
occluder_container::const_iterator SVertex::occluders_begin() const
|
|
{
|
|
if (getNature() & Nature::T_VERTEX)
|
|
Exception::raiseException();
|
|
return (_FEdges[0])->occluders_begin();
|
|
}
|
|
|
|
occluder_container::const_iterator SVertex::occluders_end() const
|
|
{
|
|
if (getNature() & Nature::T_VERTEX)
|
|
Exception::raiseException();
|
|
return (_FEdges[0])->occluders_end();
|
|
}
|
|
|
|
bool SVertex::occluders_empty() const
|
|
{
|
|
if (getNature() & Nature::T_VERTEX)
|
|
Exception::raiseException();
|
|
return (_FEdges[0])->occluders_empty();
|
|
}
|
|
|
|
int SVertex::occluders_size() const
|
|
{
|
|
if (getNature() & Nature::T_VERTEX)
|
|
Exception::raiseException();
|
|
return (_FEdges[0])->occluders_size();
|
|
}
|
|
|
|
const Polygon3r& SVertex::occludee() const
|
|
{
|
|
if (getNature() & Nature::T_VERTEX)
|
|
Exception::raiseException();
|
|
return (_FEdges[0])->occludee();
|
|
}
|
|
|
|
const SShape *SVertex::occluded_shape() const
|
|
{
|
|
if (getNature() & Nature::T_VERTEX)
|
|
Exception::raiseException();
|
|
return (_FEdges[0])->occluded_shape();
|
|
}
|
|
|
|
const bool SVertex::occludee_empty() const
|
|
{
|
|
if (getNature() & Nature::T_VERTEX)
|
|
Exception::raiseException();
|
|
return (_FEdges[0])->occludee_empty();
|
|
}
|
|
|
|
real SVertex::z_discontinuity() const
|
|
{
|
|
if (getNature() & Nature::T_VERTEX)
|
|
Exception::raiseException();
|
|
return (_FEdges[0])->z_discontinuity();
|
|
}
|
|
|
|
FEdge *SVertex::fedge()
|
|
{
|
|
if (getNature() & Nature::T_VERTEX)
|
|
return NULL;
|
|
return _FEdges[0];
|
|
}
|
|
|
|
FEdge *SVertex::getFEdge(Interface0D& inter)
|
|
{
|
|
FEdge *result = NULL;
|
|
SVertex *iVertexB = dynamic_cast<SVertex*>(&inter);
|
|
if (!iVertexB)
|
|
return result;
|
|
vector<FEdge*>::const_iterator fe = _FEdges.begin(), feend = _FEdges.end();
|
|
for (; fe != feend; ++fe) {
|
|
if ((((*fe)->vertexA() == this) && ((*fe)->vertexB() == iVertexB)) ||
|
|
(((*fe)->vertexB() == this) && ((*fe)->vertexA() == iVertexB)))
|
|
{
|
|
result = (*fe);
|
|
}
|
|
}
|
|
if ((result == 0) && (getNature() & Nature::T_VERTEX)) {
|
|
SVertex *brother;
|
|
ViewVertex *vvertex = viewvertex();
|
|
TVertex *tvertex = dynamic_cast<TVertex*>(vvertex);
|
|
if (tvertex) {
|
|
brother = tvertex->frontSVertex();
|
|
if (this == brother)
|
|
brother = tvertex->backSVertex();
|
|
const vector<FEdge*>& fedges = brother->fedges();
|
|
for (fe = fedges.begin(), feend = fedges.end(); fe != feend; ++fe) {
|
|
if ((((*fe)->vertexA() == brother) && ((*fe)->vertexB() == iVertexB)) ||
|
|
(((*fe)->vertexB() == brother) && ((*fe)->vertexA() == iVertexB)))
|
|
{
|
|
result = (*fe);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ((result == 0) && (iVertexB->getNature() & Nature::T_VERTEX)) {
|
|
SVertex *brother;
|
|
ViewVertex *vvertex = iVertexB->viewvertex();
|
|
TVertex *tvertex = dynamic_cast<TVertex*>(vvertex);
|
|
if (tvertex) {
|
|
brother = tvertex->frontSVertex();
|
|
if (iVertexB == brother)
|
|
brother = tvertex->backSVertex();
|
|
for (fe = _FEdges.begin(), feend = _FEdges.end(); fe != feend; ++fe) {
|
|
if ((((*fe)->vertexA() == this) && ((*fe)->vertexB() == brother)) ||
|
|
(((*fe)->vertexB() == this) && ((*fe)->vertexA() == brother)))
|
|
{
|
|
result = (*fe);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
/**********************************/
|
|
/* */
|
|
/* */
|
|
/* FEdge */
|
|
/* */
|
|
/* */
|
|
/**********************************/
|
|
|
|
|
|
int FEdge::viewedge_nature() const
|
|
{
|
|
return _ViewEdge->getNature();
|
|
}
|
|
|
|
#if 0
|
|
float FEdge::viewedge_length() const
|
|
{
|
|
return _ViewEdge->viewedge_length();
|
|
}
|
|
#endif
|
|
|
|
const SShape *FEdge::occluded_shape() const
|
|
{
|
|
ViewShape *aShape = _ViewEdge->aShape();
|
|
if (aShape == 0)
|
|
return 0;
|
|
return aShape->sshape();
|
|
}
|
|
|
|
float FEdge::shape_importance() const
|
|
{
|
|
return _VertexA->shape()->importance();
|
|
}
|
|
|
|
int FEdge::invisibility() const
|
|
{
|
|
return _ViewEdge->qi();
|
|
}
|
|
|
|
occluder_container::const_iterator FEdge::occluders_begin() const
|
|
{
|
|
return _ViewEdge->occluders_begin();
|
|
}
|
|
|
|
occluder_container::const_iterator FEdge::occluders_end() const
|
|
{
|
|
return _ViewEdge->occluders_end();
|
|
}
|
|
|
|
bool FEdge::occluders_empty() const
|
|
{
|
|
return _ViewEdge->occluders_empty();
|
|
}
|
|
|
|
int FEdge::occluders_size() const
|
|
{
|
|
return _ViewEdge->occluders_size();
|
|
}
|
|
|
|
const bool FEdge::occludee_empty() const
|
|
{
|
|
return _ViewEdge->occludee_empty();
|
|
}
|
|
|
|
Id FEdge::shape_id() const
|
|
{
|
|
return _VertexA->shape()->getId();
|
|
}
|
|
|
|
const SShape *FEdge::shape() const
|
|
{
|
|
return _VertexA->shape();
|
|
}
|
|
|
|
real FEdge::z_discontinuity() const
|
|
{
|
|
if (!(getNature() & Nature::SILHOUETTE) && !(getNature() & Nature::BORDER)) {
|
|
return 0;
|
|
}
|
|
|
|
BBox<Vec3r> box = ViewMap::getInstance()->getScene3dBBox();
|
|
|
|
Vec3r bbox_size_vec(box.getMax() - box.getMin());
|
|
real bboxsize = bbox_size_vec.norm();
|
|
if (occludee_empty()) {
|
|
//return FLT_MAX;
|
|
return 1.0;
|
|
//return bboxsize;
|
|
}
|
|
|
|
#if 0
|
|
real result;
|
|
z_discontinuity_functor<SVertex> _functor;
|
|
Evaluate<SVertex, z_discontinuity_functor<SVertex> >(&_functor, iCombination, result);
|
|
#endif
|
|
Vec3r middle((_VertexB->point3d() - _VertexA->point3d()));
|
|
middle /= 2;
|
|
Vec3r disc_vec(middle - _occludeeIntersection);
|
|
real res = disc_vec.norm() / bboxsize;
|
|
|
|
return res;
|
|
//return fabs((middle.z() - _occludeeIntersection.z()));
|
|
}
|
|
|
|
#if 0
|
|
float FEdge::local_average_depth(int iCombination ) const
|
|
{
|
|
float result;
|
|
local_average_depth_functor<SVertex> functor;
|
|
Evaluate(&functor, iCombination, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
float FEdge::local_depth_variance(int iCombination ) const
|
|
{
|
|
float result;
|
|
|
|
local_depth_variance_functor<SVertex> functor;
|
|
|
|
Evaluate(&functor, iCombination, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
real FEdge::local_average_density( float sigma, int iCombination) const
|
|
{
|
|
float result;
|
|
|
|
density_functor<SVertex> functor(sigma);
|
|
|
|
Evaluate(&functor, iCombination, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
Vec3r FEdge::normal(int& oException /* = Exception::NO_EXCEPTION */)
|
|
{
|
|
Vec3r Na = _VertexA->normal(oException);
|
|
if (oException != Exception::NO_EXCEPTION)
|
|
return Na;
|
|
Vec3r Nb = _VertexB->normal(oException);
|
|
if (oException != Exception::NO_EXCEPTION)
|
|
return Nb;
|
|
return (Na + Nb) / 2.0;
|
|
}
|
|
|
|
Vec3r FEdge::curvature2d_as_vector(int iCombination) const
|
|
{
|
|
Vec3r result;
|
|
curvature2d_as_vector_functor<SVertex> _functor;
|
|
Evaluate<Vec3r, curvature2d_as_vector_functor<SVertex> >(&_functor, iCombination, result);
|
|
return result;
|
|
}
|
|
|
|
real FEdge::curvature2d_as_angle(int iCombination) const
|
|
{
|
|
real result;
|
|
curvature2d_as_angle_functor<SVertex> _functor;
|
|
Evaluate<real, curvature2d_as_angle_functor<SVertex> >(&_functor, iCombination, result);
|
|
return result;
|
|
}
|
|
#endif
|
|
|
|
/**********************************/
|
|
/* */
|
|
/* */
|
|
/* FEdgeSharp */
|
|
/* */
|
|
/* */
|
|
/**********************************/
|
|
|
|
#if 0
|
|
Material FEdge::material() const
|
|
{
|
|
return _VertexA->shape()->material();
|
|
}
|
|
#endif
|
|
|
|
const FrsMaterial& FEdgeSharp::aFrsMaterial() const
|
|
{
|
|
return _VertexA->shape()->frs_material(_aFrsMaterialIndex);
|
|
}
|
|
|
|
const FrsMaterial& FEdgeSharp::bFrsMaterial() const
|
|
{
|
|
return _VertexA->shape()->frs_material(_bFrsMaterialIndex);
|
|
}
|
|
|
|
/**********************************/
|
|
/* */
|
|
/* */
|
|
/* FEdgeSmooth */
|
|
/* */
|
|
/* */
|
|
/**********************************/
|
|
|
|
const FrsMaterial& FEdgeSmooth::frs_material() const
|
|
{
|
|
return _VertexA->shape()->frs_material(_FrsMaterialIndex);
|
|
}
|
|
|
|
} /* namespace Freestyle */
|