145 lines
4.3 KiB
C++
145 lines
4.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __FREESTYLE_SILHOUETTE_GEOM_ENGINE_H__
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#define __FREESTYLE_SILHOUETTE_GEOM_ENGINE_H__
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/** \file blender/freestyle/intern/view_map/SilhouetteGeomEngine.h
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* \ingroup freestyle
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* \brief Class to perform all geometric operations dedicated to silhouette. That, for example, implies that
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* this geom engine has as member data the viewpoint, transformations, projections...
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* \author Stephane Grabli
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* \date 03/09/2002
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*/
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#include <vector>
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#include "../geometry/Geom.h"
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#include "../system/FreestyleConfig.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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using namespace Geometry;
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class SVertex;
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class FEdge;
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class SilhouetteGeomEngine
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{
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private:
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// The viewpoint under which the silhouette has to be computed
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static Vec3r _Viewpoint;
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static real _translation[3];
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// the model view matrix (_modelViewMatrix[i][j] means element of line i and column j)
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static real _modelViewMatrix[4][4];
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// the projection matrix (_projectionMatrix[i][j] means element of line i and column j)
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static real _projectionMatrix[4][4];
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// the global transformation from world to screen (projection included)
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// (_transform[i][j] means element of line i and column j)
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static real _transform[4][4];
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// the viewport
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static int _viewport[4];
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static real _Focal;
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static real _znear;
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static real _zfar;
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// GL style (column major) projection matrix
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static real _glProjectionMatrix[4][4];
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// GL style (column major) model view matrix
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static real _glModelViewMatrix[4][4];
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static bool _isOrthographicProjection;
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static SilhouetteGeomEngine *_pInstance;
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public:
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/*! retrieves an instance on the singleton */
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static SilhouetteGeomEngine *getInstance()
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{
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if (_pInstance == NULL) {
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_pInstance = new SilhouetteGeomEngine;
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}
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return _pInstance;
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}
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/*! Sets the current viewpoint */
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static inline void setViewpoint(const Vec3r& ivp)
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{
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_Viewpoint = ivp;
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}
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/*! Sets the current transformation
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* iModelViewMatrix
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* The 4x4 model view matrix, in column major order (openGL like).
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* iProjection matrix
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* The 4x4 projection matrix, in column major order (openGL like).
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* iViewport
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* The viewport. 4 real array: origin.x, origin.y, width, length
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* iFocal
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* The focal length
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*/
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static void setTransform(const real iModelViewMatrix[4][4], const real iProjectionMatrix[4][4],
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const int iViewport[4], real iFocal);
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/*! Sets the current znear and zfar */
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static void setFrustum(real iZNear, real iZFar);
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/* accessors */
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static void retrieveViewport(int viewport[4]);
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/*! Projects the silhouette in camera coordinates
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* This method modifies the ioEdges passed as argument.
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* ioVertices
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* The vertices to project. It is modified during the operation.
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*/
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static void ProjectSilhouette(std::vector<SVertex*>& ioVertices);
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static void ProjectSilhouette(SVertex *ioVertex);
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/*! transforms the parameter t defining a 2D intersection for edge fe in order to obtain
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* the parameter giving the corresponding 3D intersection.
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* Returns the 3D parameter
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* fe
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* The edge
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* t
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* The parameter for the 2D intersection.
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*/
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static real ImageToWorldParameter(FEdge *fe, real t);
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/*! From world to image */
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static Vec3r WorldToImage(const Vec3r& M);
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/*! From camera to image */
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static Vec3r CameraToImage(const Vec3r& M);
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SilhouetteGeomEngine")
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#endif
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_SILHOUETTE_GEOM_ENGINE_H__
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