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blender-archive/source/blender/freestyle/intern/view_map/ViewMap.cpp

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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/** \file blender/freestyle/intern/view_map/ViewMap.cpp
* \ingroup freestyle
* \brief Classes to define a View Map (ViewVertex, ViewEdge, etc.)
* \author Stephane Grabli
* \date 03/09/2002
*/
#include <float.h>
#include "ViewMap.h"
#include "ViewMapIterators.h"
#include "ViewMapAdvancedIterators.h"
#include "../geometry/GeomUtils.h"
namespace Freestyle {
/**********************************/
/* */
/* */
/* ViewMap */
/* */
/* */
/**********************************/
ViewMap *ViewMap::_pInstance = NULL;
ViewMap::~ViewMap()
{
// The view vertices must be deleted here as some of them are shared between two shapes:
for (vector<ViewVertex*>::iterator vv = _VVertices.begin(), vvend = _VVertices.end(); vv != vvend; vv++) {
delete (*vv);
}
_VVertices.clear();
for (vector<ViewShape*>::iterator vs = _VShapes.begin(), vsend = _VShapes.end(); vs != vsend; vs++) {
delete (*vs);
}
_VShapes.clear();
_FEdges.clear();
_SVertices.clear();
_VEdges.clear();
}
void ViewMap::Clean()
{
vector<FEdge*> tmpEdges;
for (vector<ViewShape*>::iterator vs = _VShapes.begin(), vsend = _VShapes.end(); vs != vsend; vs++) {
vector<FEdge*>& edges = (*vs)->sshape()->getEdgeList();
for (vector<FEdge*>::iterator it = edges.begin(), itend = edges.end(); it != itend; it++) {
if ((*it)->isTemporary()) {
(*it)->setTemporary(false); // avoid being counted multiple times
tmpEdges.push_back(*it);
}
}
}
for (vector<FEdge*>::iterator it = tmpEdges.begin(), itend = tmpEdges.end(); it != itend; it++) {
for (vector<ViewShape*>::iterator vs = _VShapes.begin(), vsend = _VShapes.end(); vs != vsend; vs++) {
(*vs)->sshape()->RemoveEdge(*it);
}
(*it)->vertexA()->RemoveFEdge(*it);
(*it)->vertexB()->RemoveFEdge(*it);
delete (*it);
}
}
ViewShape *ViewMap::viewShape(unsigned id)
{
int index = _shapeIdToIndex[id];
return _VShapes[ index ];
}
void ViewMap::AddViewShape(ViewShape *iVShape)
{
_shapeIdToIndex[iVShape->getId().getFirst()] = _VShapes.size();
_VShapes.push_back(iVShape);
}
const FEdge *ViewMap::getClosestFEdge(real x, real y) const
{
// find the closest of this candidates:
real minDist = DBL_MAX;
FEdge *winner = NULL;
for (fedges_container::const_iterator fe = _FEdges.begin(), feend = _FEdges.end(); fe != feend; fe++) {
Vec2d A((*fe)->vertexA()->point2D()[0], (*fe)->vertexA()->point2D()[1]);
Vec2d B((*fe)->vertexB()->point2D()[0], (*fe)->vertexB()->point2D()[1]);
real dist = GeomUtils::distPointSegment<Vec2r>(Vec2r(x, y), A, B);
if (dist < minDist) {
minDist = dist;
winner = (*fe);
}
}
return winner;
}
const ViewEdge *ViewMap::getClosestViewEdge(real x, real y) const
{
// find the closest of this candidates:
real minDist = DBL_MAX;
FEdge *winner = NULL;
for (fedges_container::const_iterator fe = _FEdges.begin(), feend = _FEdges.end(); fe != feend; fe++) {
Vec2d A((*fe)->vertexA()->point2D()[0], (*fe)->vertexA()->point2D()[1]);
Vec2d B((*fe)->vertexB()->point2D()[0], (*fe)->vertexB()->point2D()[1]);
real dist = GeomUtils::distPointSegment<Vec2r>(Vec2r(x, y), A, B);
if (dist < minDist) {
minDist = dist;
winner = (*fe);
}
}
if (!winner)
return NULL;
return winner->viewedge();
}
TVertex *ViewMap::CreateTVertex(const Vec3r& iA3D, const Vec3r& iA2D, FEdge *iFEdgeA,
const Vec3r& iB3D, const Vec3r& iB2D, FEdge *iFEdgeB, const Id& id)
{
ViewShape *vshapeA = iFEdgeA->viewedge()->viewShape();
SShape *shapeA = iFEdgeA->shape();
ViewShape *vshapeB = iFEdgeB->viewedge()->viewShape();
SShape *shapeB = iFEdgeB->shape();
SVertex *Ia = shapeA->CreateSVertex(iA3D, iA2D, iFEdgeA->vertexA()->getId());
SVertex *Ib = shapeB->CreateSVertex(iB3D, iB2D, iFEdgeB->vertexA()->getId());
// depending on which of these 2 svertices is the nearest from the viewpoint, we're going to build the TVertex
// by giving them in an order or another (the first one must be the nearest)
real dista = Ia->point2D()[2];
real distb = Ib->point2D()[2];
TVertex *tvertex;
if (dista < distb)
tvertex = new TVertex(Ia, Ib);
else
tvertex = new TVertex(Ib, Ia);
tvertex->setId(id);
// add these vertices to the view map
AddViewVertex(tvertex);
AddSVertex(Ia);
AddSVertex(Ib);
// and this T Vertex to the view shapes:
vshapeA->AddVertex(tvertex);
vshapeB->AddVertex(tvertex);
return tvertex;
}
ViewVertex *ViewMap::InsertViewVertex(SVertex *iVertex, vector<ViewEdge*>& newViewEdges)
{
NonTVertex *vva = dynamic_cast<NonTVertex*>(iVertex->viewvertex());
if (vva)
return vva;
// because it is not already a ViewVertex, this SVertex must have only 2 FEdges. The incoming one still belongs
// to ioEdge, the outgoing one now belongs to newVEdge
const vector<FEdge *>& fedges = iVertex->fedges();
if (fedges.size() != 2) {
cerr << "ViewMap warning: Can't split the ViewEdge" << endl;
return NULL;
}
FEdge *fend(NULL), *fbegin(NULL);
for (vector<FEdge *>::const_iterator fe = fedges.begin(), feend = fedges.end(); fe != feend; ++fe) {
if ((*fe)->vertexB() == iVertex) {
fend = (*fe);
}
if ((*fe)->vertexA() == iVertex) {
fbegin = (*fe);
}
if ((fbegin != NULL) && (fend != NULL))
break;
}
ViewEdge *ioEdge = fbegin->viewedge();
ViewShape *vshape = ioEdge->viewShape();
vva = new NonTVertex(iVertex);
// if the ViewEdge is a closed loop, we don't create a new VEdge
if (ioEdge->A() == 0) {
// closed loop
ioEdge->setA(vva);
ioEdge->setB(vva);
// update sshape
vshape->sshape()->RemoveEdgeFromChain(ioEdge->fedgeA());
vshape->sshape()->RemoveEdgeFromChain(ioEdge->fedgeB());
ioEdge->setFEdgeA(fbegin);
ioEdge->setFEdgeB(fend);
// Update FEdges
fend->setNextEdge(NULL);
fbegin->setPreviousEdge(NULL);
// update new View Vertex:
vva->AddOutgoingViewEdge(ioEdge);
vva->AddIncomingViewEdge(ioEdge);
vshape->sshape()->AddChain(ioEdge->fedgeA());
vshape->sshape()->AddChain(ioEdge->fedgeB());
}
else {
// Create new ViewEdge
ViewEdge *newVEdge = new ViewEdge(vva, ioEdge->B(), fbegin, ioEdge->fedgeB(), vshape);
newVEdge->setId(Id(ioEdge->getId().getFirst(), ioEdge->getId().getSecond() + 1));
newVEdge->setNature(ioEdge->getNature());
//newVEdge->UpdateFEdges(); // done in the ViewEdge constructor
// Update old ViewEdge
ioEdge->setB(vva);
ioEdge->setFEdgeB(fend);
// Update FEdges
fend->setNextEdge(NULL);
fbegin->setPreviousEdge(NULL);
// update new View Vertex:
vva->AddOutgoingViewEdge(newVEdge);
vva->AddIncomingViewEdge(ioEdge);
NonTVertex *vvb = dynamic_cast<NonTVertex*>(newVEdge->B());
if (vvb)
vvb->Replace(ioEdge, newVEdge);
// update ViewShape
//vshape->AddEdge(newVEdge);
// update SShape
vshape->sshape()->AddChain(fbegin);
// update ViewMap
//_VEdges.push_back(newVEdge);
newViewEdges.push_back(newVEdge);
}
// update ViewShape
vshape->AddVertex(vva);
// update ViewMap
_VVertices.push_back(vva);
return vva;
}
#if 0
FEdge *ViewMap::Connect(FEdge *ioEdge, SVertex *ioVertex, vector<ViewEdge*>& oNewVEdges)
{
SShape *sshape = ioEdge->shape();
FEdge *newFEdge = sshape->SplitEdgeIn2(ioEdge, ioVertex);
AddFEdge(newFEdge);
InsertViewVertex(ioVertex, oNewVEdges);
return newFEdge;
}
#endif
/**********************************/
/* */
/* */
/* TVertex */
/* */
/* */
/**********************************/
// is dve1 before dve2 ? (does it have a smaller angle ?)
static bool ViewEdgeComp(ViewVertex::directedViewEdge& dve1, ViewVertex::directedViewEdge& dve2)
{
FEdge *fe1;
if (dve1.second)
fe1 = dve1.first->fedgeB();
else
fe1 = dve1.first->fedgeA();
FEdge *fe2;
if (dve2.second)
fe2 = dve2.first->fedgeB();
else
fe2 = dve2.first->fedgeA();
Vec3r V1 = fe1->orientation2d();
Vec2r v1(V1.x(), V1.y());
v1.normalize();
Vec3r V2 = fe2->orientation2d();
Vec2r v2(V2.x(), V2.y());
v2.normalize();
if (v1.y() > 0) {
if (v2.y() < 0)
return true;
else
return (v1.x() > v2.x());
}
else {
if (v2.y() > 0)
return false;
else
return (v1.x() < v2.x());
}
return false;
}
void TVertex::setFrontEdgeA(ViewEdge *iFrontEdgeA, bool incoming)
{
if (!iFrontEdgeA) {
cerr << "Warning: null pointer passed as argument of TVertex::setFrontEdgeA()" << endl;
return;
}
_FrontEdgeA = directedViewEdge(iFrontEdgeA, incoming);
if (!_sortedEdges.empty()) {
edge_pointers_container::iterator dve = _sortedEdges.begin(), dveend = _sortedEdges.end();
for (; (dve != dveend) && ViewEdgeComp(**dve, _FrontEdgeA); ++dve);
_sortedEdges.insert( dve, &_FrontEdgeA);
}
else {
_sortedEdges.push_back(&_FrontEdgeA);
}
}
void TVertex::setFrontEdgeB(ViewEdge *iFrontEdgeB, bool incoming)
{
if (!iFrontEdgeB) {
cerr << "Warning: null pointer passed as argument of TVertex::setFrontEdgeB()" << endl;
return;
}
_FrontEdgeB = directedViewEdge(iFrontEdgeB, incoming);
if (!_sortedEdges.empty()) {
edge_pointers_container::iterator dve = _sortedEdges.begin(), dveend = _sortedEdges.end();
for (; (dve != dveend) && ViewEdgeComp(**dve, _FrontEdgeB); ++dve);
_sortedEdges.insert(dve, &_FrontEdgeB);
}
else {
_sortedEdges.push_back(&_FrontEdgeB);
}
}
void TVertex::setBackEdgeA(ViewEdge *iBackEdgeA, bool incoming)
{
if (!iBackEdgeA) {
cerr << "Warning: null pointer passed as argument of TVertex::setBackEdgeA()" << endl;
return;
}
_BackEdgeA = directedViewEdge(iBackEdgeA, incoming);
if (!_sortedEdges.empty()) {
edge_pointers_container::iterator dve = _sortedEdges.begin(), dveend = _sortedEdges.end();
for (; (dve != dveend) && ViewEdgeComp(**dve, _BackEdgeA); ++dve);
_sortedEdges.insert(dve, &_BackEdgeA);
}
else {
_sortedEdges.push_back(&_BackEdgeA);
}
}
void TVertex::setBackEdgeB(ViewEdge *iBackEdgeB, bool incoming)
{
if (!iBackEdgeB) {
cerr << "Warning: null pointer passed as argument of TVertex::setBackEdgeB()" << endl;
return;
}
_BackEdgeB = directedViewEdge(iBackEdgeB, incoming);
if (!_sortedEdges.empty()) {
edge_pointers_container::iterator dve = _sortedEdges.begin(), dveend = _sortedEdges.end();
for (; (dve != dveend) && ViewEdgeComp(**dve, _BackEdgeB); ++dve);
_sortedEdges.insert(dve, &_BackEdgeB);
}
else {
_sortedEdges.push_back(&_BackEdgeB);
}
}
void TVertex::Replace(ViewEdge *iOld, ViewEdge *iNew)
{
// theoritically, we only replace edges for which this
// view vertex is the B vertex
if ((iOld == _FrontEdgeA.first) && (_FrontEdgeA.first->B() == this)) {
_FrontEdgeA.first = iNew;
return;
}
if ((iOld == _FrontEdgeB.first) && (_FrontEdgeB.first->B() == this)) {
_FrontEdgeB.first = iNew;
return;
}
if ((iOld == _BackEdgeA.first) && (_BackEdgeA.first->B() == this)) {
_BackEdgeA.first = iNew;
return;
}
if ((iOld == _BackEdgeB.first) && (_BackEdgeB.first->B() == this)) {
_BackEdgeB.first = iNew;
return;
}
}
/*! iterators access */
ViewVertex::edge_iterator TVertex::edges_begin()
{
//return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
}
ViewVertex::const_edge_iterator TVertex::edges_begin() const
{
//return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
}
ViewVertex::edge_iterator TVertex::edges_end()
{
//return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, directedViewEdge(0,true));
return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.end());
}
ViewVertex::const_edge_iterator TVertex::edges_end() const
{
//return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, directedViewEdge(0, true));
return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.end());
}
ViewVertex::edge_iterator TVertex::edges_iterator(ViewEdge *iEdge)
{
for (edge_pointers_container::iterator it = _sortedEdges.begin(), itend = _sortedEdges.end(); it != itend; it++) {
if ((*it)->first == iEdge)
return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), it);
}
return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
#if 0
directedViewEdge dEdge;
if (_FrontEdgeA.first == iEdge)
dEdge = _FrontEdgeA;
else if (_FrontEdgeB.first == iEdge)
dEdge = _FrontEdgeB;
else if (_BackEdgeA.first == iEdge)
dEdge = _BackEdgeA;
else if (_BackEdgeB.first == iEdge)
dEdge = _BackEdgeB;
return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, dEdge);
#endif
}
ViewVertex::const_edge_iterator TVertex::edges_iterator(ViewEdge *iEdge) const
{
for (edge_pointers_container::const_iterator it = _sortedEdges.begin(), itend = _sortedEdges.end();
it != itend;
it++)
{
if ((*it)->first == iEdge)
return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), it);
}
return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
#if 0
directedViewEdge dEdge;
if (_FrontEdgeA.first == iEdge)
dEdge = _FrontEdgeA;
else if (_FrontEdgeB.first == iEdge)
dEdge = _FrontEdgeB;
else if (_BackEdgeA.first == iEdge)
dEdge = _BackEdgeA;
else if (_BackEdgeB.first == iEdge)
dEdge = _BackEdgeB;
return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, dEdge);
#endif
}
ViewVertexInternal::orientedViewEdgeIterator TVertex::edgesBegin()
{
return ViewVertexInternal::orientedViewEdgeIterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
}
ViewVertexInternal::orientedViewEdgeIterator TVertex::edgesEnd()
{
return ViewVertexInternal::orientedViewEdgeIterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.end());
}
ViewVertexInternal::orientedViewEdgeIterator TVertex::edgesIterator(ViewEdge *iEdge)
{
for (edge_pointers_container::iterator it = _sortedEdges.begin(), itend = _sortedEdges.end(); it != itend; it++) {
if ((*it)->first == iEdge)
return ViewVertexInternal::orientedViewEdgeIterator(_sortedEdges.begin(), _sortedEdges.end(), it);
}
return ViewVertexInternal::orientedViewEdgeIterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
}
/**********************************/
/* */
/* */
/* NonTVertex */
/* */
/* */
/**********************************/
void NonTVertex::AddOutgoingViewEdge(ViewEdge *iVEdge)
{
// let's keep the viewedges ordered in CCW order in the 2D image plan
directedViewEdge idve(iVEdge, false);
if (!_ViewEdges.empty()) {
edges_container::iterator dve = _ViewEdges.begin(), dveend = _ViewEdges.end();
for (; (dve != dveend) && ViewEdgeComp(*dve, idve); ++dve);
_ViewEdges.insert(dve, idve);
}
else {
_ViewEdges.push_back(idve);
}
}
void NonTVertex::AddIncomingViewEdge(ViewEdge *iVEdge)
{
// let's keep the viewedges ordered in CCW order in the 2D image plan
directedViewEdge idve(iVEdge, true);
if (!_ViewEdges.empty()) {
edges_container::iterator dve = _ViewEdges.begin(), dveend = _ViewEdges.end();
for (; (dve != dveend) && ViewEdgeComp(*dve, idve); ++dve);
_ViewEdges.insert(dve, idve);
}
else {
_ViewEdges.push_back(idve);
}
}
/*! iterators access */
ViewVertex::edge_iterator NonTVertex::edges_begin()
{
return edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
}
ViewVertex::const_edge_iterator NonTVertex::edges_begin() const
{
return const_edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
}
ViewVertex::edge_iterator NonTVertex::edges_end()
{
return edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.end());
}
ViewVertex::const_edge_iterator NonTVertex::edges_end() const
{
return const_edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.end());
}
ViewVertex::edge_iterator NonTVertex::edges_iterator(ViewEdge *iEdge)
{
for (edges_container::iterator it = _ViewEdges.begin(), itend = _ViewEdges.end(); it != itend; it++) {
if ((it)->first == iEdge)
return edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), it);
}
return edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
}
ViewVertex::const_edge_iterator NonTVertex::edges_iterator(ViewEdge *iEdge) const
{
for (edges_container::const_iterator it = _ViewEdges.begin(), itend = _ViewEdges.end(); it != itend; it++) {
if ((it)->first == iEdge)
return const_edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), it);
}
return const_edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
}
ViewVertexInternal::orientedViewEdgeIterator NonTVertex::edgesBegin()
{
return ViewVertexInternal::orientedViewEdgeIterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
}
ViewVertexInternal::orientedViewEdgeIterator NonTVertex::edgesEnd()
{
return ViewVertexInternal::orientedViewEdgeIterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.end());
}
ViewVertexInternal::orientedViewEdgeIterator NonTVertex::edgesIterator(ViewEdge *iEdge)
{
for (edges_container::iterator it = _ViewEdges.begin(), itend = _ViewEdges.end(); it != itend; it++) {
if ((it)->first == iEdge)
return ViewVertexInternal::orientedViewEdgeIterator(_ViewEdges.begin(), _ViewEdges.end(), it);
}
return ViewVertexInternal::orientedViewEdgeIterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
}
/**********************************/
/* */
/* */
/* ViewEdge */
/* */
/* */
/**********************************/
real ViewEdge::getLength2D() const
{
float length = 0.0f;
ViewEdge::const_fedge_iterator itlast = fedge_iterator_last();
ViewEdge::const_fedge_iterator it = fedge_iterator_begin(), itend = fedge_iterator_end();
Vec2r seg;
do {
seg = Vec2r((*it)->orientation2d()[0], (*it)->orientation2d()[1]);
length += seg.norm();
++it;
} while ((it != itend) && (it != itlast));
return length;
}
//! view edge iterator
ViewEdge::edge_iterator ViewEdge::ViewEdge_iterator()
{
return edge_iterator(this);
}
ViewEdge::const_edge_iterator ViewEdge::ViewEdge_iterator() const
{
return const_edge_iterator((ViewEdge *)this);
}
//! feature edge iterator
ViewEdge::fedge_iterator ViewEdge::fedge_iterator_begin()
{
return fedge_iterator(this->_FEdgeA, this->_FEdgeB);
}
ViewEdge::const_fedge_iterator ViewEdge::fedge_iterator_begin() const
{
return const_fedge_iterator(this->_FEdgeA, this->_FEdgeB);
}
ViewEdge::fedge_iterator ViewEdge::fedge_iterator_last()
{
return fedge_iterator(this->_FEdgeB, this->_FEdgeB);
}
ViewEdge::const_fedge_iterator ViewEdge::fedge_iterator_last() const
{
return const_fedge_iterator(this->_FEdgeB, this->_FEdgeB);
}
ViewEdge::fedge_iterator ViewEdge::fedge_iterator_end()
{
return fedge_iterator(0, this->_FEdgeB);
}
ViewEdge::const_fedge_iterator ViewEdge::fedge_iterator_end() const
{
return const_fedge_iterator(0, this->_FEdgeB);
}
//! embedding vertex iterator
ViewEdge::const_vertex_iterator ViewEdge::vertices_begin() const
{
return const_vertex_iterator(this->_FEdgeA->vertexA(), 0, _FEdgeA);
}
ViewEdge::vertex_iterator ViewEdge::vertices_begin()
{
return vertex_iterator(this->_FEdgeA->vertexA(), 0, _FEdgeA);
}
ViewEdge::const_vertex_iterator ViewEdge::vertices_last() const
{
return const_vertex_iterator(this->_FEdgeB->vertexB(), _FEdgeB, 0);
}
ViewEdge::vertex_iterator ViewEdge::vertices_last()
{
return vertex_iterator(this->_FEdgeB->vertexB(), _FEdgeB, 0);
}
ViewEdge::const_vertex_iterator ViewEdge::vertices_end() const
{
return const_vertex_iterator(0, _FEdgeB, 0);
}
ViewEdge::vertex_iterator ViewEdge::vertices_end()
{
return vertex_iterator(0, _FEdgeB, 0);
}
Interface0DIterator ViewEdge::verticesBegin()
{
Interface0DIterator ret(new ViewEdgeInternal::SVertexIterator(this->_FEdgeA->vertexA(),
this->_FEdgeA->vertexA(), NULL, _FEdgeA, 0.0f));
return ret;
}
Interface0DIterator ViewEdge::verticesEnd()
{
Interface0DIterator ret(new ViewEdgeInternal::SVertexIterator(NULL, this->_FEdgeA->vertexA(),
_FEdgeB, NULL, getLength2D()));
return ret;
}
Interface0DIterator ViewEdge::pointsBegin(float /*t*/)
{
return verticesBegin();
}
Interface0DIterator ViewEdge::pointsEnd(float /*t*/)
{
return verticesEnd();
}
/**********************************/
/* */
/* */
/* ViewShape */
/* */
/* */
/**********************************/
ViewShape::~ViewShape()
{
_Vertices.clear();
if (!(_Edges.empty())) {
for (vector<ViewEdge*>::iterator e = _Edges.begin(), eend = _Edges.end(); e != eend; e++) {
delete (*e);
}
_Edges.clear();
}
if (_SShape) {
delete _SShape;
_SShape = NULL;
}
}
void ViewShape::RemoveEdge(ViewEdge *iViewEdge)
{
FEdge *fedge = iViewEdge->fedgeA();
for (vector<ViewEdge*>::iterator ve = _Edges.begin(), veend = _Edges.end(); ve != veend; ve++) {
if (iViewEdge == (*ve)) {
_Edges.erase(ve);
_SShape->RemoveEdge(fedge);
break;
}
}
}
void ViewShape::RemoveVertex(ViewVertex *iViewVertex)
{
for (vector<ViewVertex*>::iterator vv = _Vertices.begin(), vvend = _Vertices.end(); vv != vvend; vv++) {
if (iViewVertex == (*vv)) {
_Vertices.erase(vv);
break;
}
}
}
/**********************************/
/* */
/* */
/* ViewEdge */
/* */
/* */
/**********************************/
void ViewEdge::UpdateFEdges()
{
FEdge *currentEdge = _FEdgeA;
do {
currentEdge->setViewEdge(this);
currentEdge = currentEdge->nextEdge();
} while ((currentEdge != NULL) && (currentEdge != _FEdgeB));
// last one
_FEdgeB->setViewEdge(this);
}
} /* namespace Freestyle */