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blender-archive/source/blender/imbuf/intern/divers.c
Antonis Ryakiotakis 2909975385 Fix T44541 aka gigapixel image render support in blender.
Moral of the story: Make sure that size_t is used whenever pointer
arithmetic is involved. For images, that basically means whenever any
squared dimensions are involved. Casting an operand to size_t early in
the operation is usually sufficient to force the entire operation to
size_t.

There might still be places lurking where we don't support this
correctly. This has been tested with render pipeline, quite a few image
functions (meaning we can paint on such images now, albeit somewhat
slowly ;) ) and export to jpeg. Too many places in code to check so I
guess we'll be handling cases as they come.

Don't try this at home unless you have an immense ammount of RAM.
First GPixel render of suzanne in the multiverse can be found here:

http://download.blender.org/demo/test/suzanne-billion-pixel.jpg

Can be viewed from blender (takes about 3.3 GB after loading but may
take more during loading so 8GB might be more safe to try this).
2015-04-30 12:11:20 +02:00

841 lines
24 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* allocimbuf.c
*
*/
/** \file blender/imbuf/intern/divers.c
* \ingroup imbuf
*/
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "IMB_filter.h"
#include "IMB_colormanagement.h"
#include "IMB_colormanagement_intern.h"
#include "MEM_guardedalloc.h"
/**************************** Interlace/Deinterlace **************************/
void IMB_de_interlace(ImBuf *ibuf)
{
ImBuf *tbuf1, *tbuf2;
if (ibuf == NULL) return;
if (ibuf->flags & IB_fields) return;
ibuf->flags |= IB_fields;
if (ibuf->rect) {
/* make copies */
tbuf1 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect);
tbuf2 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect);
ibuf->x *= 2;
IMB_rectcpy(tbuf1, ibuf, 0, 0, 0, 0, ibuf->x, ibuf->y);
IMB_rectcpy(tbuf2, ibuf, 0, 0, tbuf2->x, 0, ibuf->x, ibuf->y);
ibuf->x /= 2;
IMB_rectcpy(ibuf, tbuf1, 0, 0, 0, 0, tbuf1->x, tbuf1->y);
IMB_rectcpy(ibuf, tbuf2, 0, tbuf2->y, 0, 0, tbuf2->x, tbuf2->y);
IMB_freeImBuf(tbuf1);
IMB_freeImBuf(tbuf2);
}
ibuf->y /= 2;
}
void IMB_interlace(ImBuf *ibuf)
{
ImBuf *tbuf1, *tbuf2;
if (ibuf == NULL) return;
ibuf->flags &= ~IB_fields;
ibuf->y *= 2;
if (ibuf->rect) {
/* make copies */
tbuf1 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect);
tbuf2 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect);
IMB_rectcpy(tbuf1, ibuf, 0, 0, 0, 0, ibuf->x, ibuf->y);
IMB_rectcpy(tbuf2, ibuf, 0, 0, 0, tbuf2->y, ibuf->x, ibuf->y);
ibuf->x *= 2;
IMB_rectcpy(ibuf, tbuf1, 0, 0, 0, 0, tbuf1->x, tbuf1->y);
IMB_rectcpy(ibuf, tbuf2, tbuf2->x, 0, 0, 0, tbuf2->x, tbuf2->y);
ibuf->x /= 2;
IMB_freeImBuf(tbuf1);
IMB_freeImBuf(tbuf2);
}
}
/************************* Floyd-Steinberg dithering *************************/
typedef struct DitherContext {
float dither;
} DitherContext;
static DitherContext *create_dither_context(float dither)
{
DitherContext *di;
di = MEM_mallocN(sizeof(DitherContext), "dithering context");
di->dither = dither;
return di;
}
static void clear_dither_context(DitherContext *di)
{
MEM_freeN(di);
}
/************************* Generic Buffer Conversion *************************/
MINLINE void ushort_to_byte_v4(uchar b[4], const unsigned short us[4])
{
b[0] = USHORTTOUCHAR(us[0]);
b[1] = USHORTTOUCHAR(us[1]);
b[2] = USHORTTOUCHAR(us[2]);
b[3] = USHORTTOUCHAR(us[3]);
}
MINLINE unsigned char ftochar(float value)
{
return FTOCHAR(value);
}
MINLINE void ushort_to_byte_dither_v4(uchar b[4], const unsigned short us[4], DitherContext *di, float s, float t)
{
#define USHORTTOFLOAT(val) ((float)val / 65535.0f)
float dither_value = dither_random_value(s, t) * 0.005f * di->dither;
b[0] = ftochar(dither_value + USHORTTOFLOAT(us[0]));
b[1] = ftochar(dither_value + USHORTTOFLOAT(us[1]));
b[2] = ftochar(dither_value + USHORTTOFLOAT(us[2]));
b[3] = USHORTTOUCHAR(us[3]);
#undef USHORTTOFLOAT
}
MINLINE void float_to_byte_dither_v4(uchar b[4], const float f[4], DitherContext *di, float s, float t)
{
float dither_value = dither_random_value(s, t) * 0.005f * di->dither;
b[0] = ftochar(dither_value + f[0]);
b[1] = ftochar(dither_value + f[1]);
b[2] = ftochar(dither_value + f[2]);
b[3] = FTOCHAR(f[3]);
}
/* float to byte pixels, output 4-channel RGBA */
void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
int channels_from, float dither, int profile_to, int profile_from, bool predivide,
int width, int height, int stride_to, int stride_from)
{
float tmp[4];
int x, y;
DitherContext *di = NULL;
float inv_width = 1.0f / width;
float inv_height = 1.0f / height;
/* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
if (dither)
di = create_dither_context(dither);
for (y = 0; y < height; y++) {
float t = y * inv_height;
if (channels_from == 1) {
/* single channel input */
const float *from = rect_from + ((size_t)stride_from) * y;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from++, to += 4)
to[0] = to[1] = to[2] = to[3] = FTOCHAR(from[0]);
}
else if (channels_from == 3) {
/* RGB input */
const float *from = rect_from + ((size_t)stride_from) * y * 3;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
/* no color space conversion */
for (x = 0; x < width; x++, from += 3, to += 4) {
rgb_float_to_uchar(to, from);
to[3] = 255;
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
for (x = 0; x < width; x++, from += 3, to += 4) {
linearrgb_to_srgb_v3_v3(tmp, from);
rgb_float_to_uchar(to, tmp);
to[3] = 255;
}
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert from sRGB to linear */
for (x = 0; x < width; x++, from += 3, to += 4) {
srgb_to_linearrgb_v3_v3(tmp, from);
rgb_float_to_uchar(to, tmp);
to[3] = 255;
}
}
}
else if (channels_from == 4) {
/* RGBA input */
const float *from = rect_from + ((size_t)stride_from) * y * 4;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
float straight[4];
/* no color space conversion */
if (dither && predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
premul_to_straight_v4_v4(straight, from);
float_to_byte_dither_v4(to, straight, di, (float) x * inv_width, t);
}
}
else if (dither) {
for (x = 0; x < width; x++, from += 4, to += 4)
float_to_byte_dither_v4(to, from, di, (float) x * inv_width, t);
}
else if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
premul_to_straight_v4_v4(straight, from);
rgba_float_to_uchar(to, straight);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4)
rgba_float_to_uchar(to, from);
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
unsigned short us[4];
float straight[4];
if (dither && predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
premul_to_straight_v4_v4(straight, from);
linearrgb_to_srgb_ushort4(us, from);
ushort_to_byte_dither_v4(to, us, di, (float) x * inv_width, t);
}
}
else if (dither) {
for (x = 0; x < width; x++, from += 4, to += 4) {
linearrgb_to_srgb_ushort4(us, from);
ushort_to_byte_dither_v4(to, us, di, (float) x * inv_width, t);
}
}
else if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
premul_to_straight_v4_v4(straight, from);
linearrgb_to_srgb_ushort4(us, from);
ushort_to_byte_v4(to, us);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
linearrgb_to_srgb_ushort4(us, from);
ushort_to_byte_v4(to, us);
}
}
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert from sRGB to linear */
if (dither && predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_predivide_v4(tmp, from);
float_to_byte_dither_v4(to, tmp, di, (float) x * inv_width, t);
}
}
else if (dither) {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_v4(tmp, from);
float_to_byte_dither_v4(to, tmp, di, (float) x * inv_width, t);
}
}
else if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_predivide_v4(tmp, from);
rgba_float_to_uchar(to, tmp);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_v4(tmp, from);
rgba_float_to_uchar(to, tmp);
}
}
}
}
}
if (dither)
clear_dither_context(di);
}
/* float to byte pixels, output 4-channel RGBA */
void IMB_buffer_byte_from_float_mask(uchar *rect_to, const float *rect_from,
int channels_from, float dither, bool predivide,
int width, int height, int stride_to, int stride_from, char *mask)
{
int x, y;
DitherContext *di = NULL;
float inv_width = 1.0f / width,
inv_height = 1.0f / height;
if (dither)
di = create_dither_context(dither);
for (y = 0; y < height; y++) {
float t = y * inv_height;
if (channels_from == 1) {
/* single channel input */
const float *from = rect_from + ((size_t)stride_from) * y;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from++, to += 4)
if (*mask++ == FILTER_MASK_USED)
to[0] = to[1] = to[2] = to[3] = FTOCHAR(from[0]);
}
else if (channels_from == 3) {
/* RGB input */
const float *from = rect_from + ((size_t)stride_from) * y * 3;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from += 3, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
rgb_float_to_uchar(to, from);
to[3] = 255;
}
}
}
else if (channels_from == 4) {
/* RGBA input */
const float *from = rect_from + ((size_t)stride_from) * y * 4;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
float straight[4];
if (dither && predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
premul_to_straight_v4_v4(straight, from);
float_to_byte_dither_v4(to, straight, di, (float) x * inv_width, t);
}
}
}
else if (dither) {
for (x = 0; x < width; x++, from += 4, to += 4)
if (*mask++ == FILTER_MASK_USED)
float_to_byte_dither_v4(to, from, di, (float) x * inv_width, t);
}
else if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
premul_to_straight_v4_v4(straight, from);
rgba_float_to_uchar(to, straight);
}
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4)
if (*mask++ == FILTER_MASK_USED)
rgba_float_to_uchar(to, from);
}
}
}
if (dither)
clear_dither_context(di);
}
/* byte to float pixels, input and output 4-channel RGBA */
void IMB_buffer_float_from_byte(float *rect_to, const uchar *rect_from,
int profile_to, int profile_from, bool predivide,
int width, int height, int stride_to, int stride_from)
{
float tmp[4];
int x, y;
/* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
/* RGBA input */
for (y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from * y * 4;
float *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
/* no color space conversion */
for (x = 0; x < width; x++, from += 4, to += 4)
rgba_uchar_to_float(to, from);
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert sRGB to linear */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_uchar4_predivide(to, from);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_uchar4(to, from);
}
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert linear to sRGB */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
linearrgb_to_srgb_predivide_v4(to, tmp);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
linearrgb_to_srgb_v4(to, tmp);
}
}
}
}
}
/* float to float pixels, output 4-channel RGBA */
void IMB_buffer_float_from_float(float *rect_to, const float *rect_from,
int channels_from, int profile_to, int profile_from, bool predivide,
int width, int height, int stride_to, int stride_from)
{
int x, y;
/* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
if (channels_from == 1) {
/* single channel input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y;
float *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from++, to += 4)
to[0] = to[1] = to[2] = to[3] = from[0];
}
}
else if (channels_from == 3) {
/* RGB input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y * 3;
float *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
/* no color space conversion */
for (x = 0; x < width; x++, from += 3, to += 4) {
copy_v3_v3(to, from);
to[3] = 1.0f;
}
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert from sRGB to linear */
for (x = 0; x < width; x++, from += 3, to += 4) {
srgb_to_linearrgb_v3_v3(to, from);
to[3] = 1.0f;
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
for (x = 0; x < width; x++, from += 3, to += 4) {
linearrgb_to_srgb_v3_v3(to, from);
to[3] = 1.0f;
}
}
}
}
else if (channels_from == 4) {
/* RGBA input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y * 4;
float *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
/* same profile, copy */
memcpy(to, from, sizeof(float) * ((size_t)4) * width);
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert to sRGB to linear */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4)
srgb_to_linearrgb_predivide_v4(to, from);
}
else {
for (x = 0; x < width; x++, from += 4, to += 4)
srgb_to_linearrgb_v4(to, from);
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4)
linearrgb_to_srgb_predivide_v4(to, from);
}
else {
for (x = 0; x < width; x++, from += 4, to += 4)
linearrgb_to_srgb_v4(to, from);
}
}
}
}
}
/* float to float pixels, output 4-channel RGBA */
void IMB_buffer_float_from_float_mask(float *rect_to, const float *rect_from, int channels_from,
int width, int height, int stride_to, int stride_from, char *mask)
{
int x, y;
if (channels_from == 1) {
/* single channel input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y;
float *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from++, to += 4)
if (*mask++ == FILTER_MASK_USED)
to[0] = to[1] = to[2] = to[3] = from[0];
}
}
else if (channels_from == 3) {
/* RGB input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y * 3;
float *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from += 3, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
copy_v3_v3(to, from);
to[3] = 1.0f;
}
}
}
}
else if (channels_from == 4) {
/* RGBA input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y * 4;
float *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from += 4, to += 4)
if (*mask++ == FILTER_MASK_USED)
copy_v4_v4(to, from);
}
}
}
/* byte to byte pixels, input and output 4-channel RGBA */
void IMB_buffer_byte_from_byte(uchar *rect_to, const uchar *rect_from,
int profile_to, int profile_from, bool predivide,
int width, int height, int stride_to, int stride_from)
{
float tmp[4];
int x, y;
/* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
/* always RGBA input */
for (y = 0; y < height; y++) {
const uchar *from = rect_from + ((size_t)stride_from) * y * 4;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
/* same profile, copy */
memcpy(to, from, sizeof(uchar) * 4 * width);
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert to sRGB to linear */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
srgb_to_linearrgb_predivide_v4(tmp, tmp);
rgba_float_to_uchar(to, tmp);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
srgb_to_linearrgb_v4(tmp, tmp);
rgba_float_to_uchar(to, tmp);
}
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
linearrgb_to_srgb_predivide_v4(tmp, tmp);
rgba_float_to_uchar(to, tmp);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
linearrgb_to_srgb_v4(tmp, tmp);
rgba_float_to_uchar(to, tmp);
}
}
}
}
}
/****************************** ImBuf Conversion *****************************/
void IMB_rect_from_float(ImBuf *ibuf)
{
float *buffer;
const char *from_colorspace;
/* verify we have a float buffer */
if (ibuf->rect_float == NULL)
return;
/* create byte rect if it didn't exist yet */
if (ibuf->rect == NULL) {
if (imb_addrectImBuf(ibuf) == 0)
return;
}
if (ibuf->float_colorspace == NULL)
from_colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR);
else
from_colorspace = ibuf->float_colorspace->name;
buffer = MEM_dupallocN(ibuf->rect_float);
/* first make float buffer in byte space */
IMB_colormanagement_transform(buffer, ibuf->x, ibuf->y, ibuf->channels, from_colorspace, ibuf->rect_colorspace->name, true);
/* convert from float's premul alpha to byte's straight alpha */
IMB_unpremultiply_rect_float(buffer, ibuf->channels, ibuf->x, ibuf->y);
/* convert float to byte */
IMB_buffer_byte_from_float((unsigned char *) ibuf->rect, buffer, ibuf->channels, ibuf->dither, IB_PROFILE_SRGB, IB_PROFILE_SRGB,
false, ibuf->x, ibuf->y, ibuf->x, ibuf->x);
MEM_freeN(buffer);
/* ensure user flag is reset */
ibuf->userflags &= ~IB_RECT_INVALID;
}
/* converts from linear float to sRGB byte for part of the texture, buffer will hold the changed part */
void IMB_partial_rect_from_float(ImBuf *ibuf, float *buffer, int x, int y, int w, int h, bool is_data)
{
const float *rect_float;
uchar *rect_byte;
int profile_from = IB_PROFILE_LINEAR_RGB;
/* verify we have a float buffer */
if (ibuf->rect_float == NULL || buffer == NULL)
return;
/* create byte rect if it didn't exist yet */
if (ibuf->rect == NULL)
imb_addrectImBuf(ibuf);
/* do conversion */
rect_float = ibuf->rect_float + (x + ((size_t)y) * ibuf->x) * ibuf->channels;
rect_byte = (uchar *)ibuf->rect + (x + ((size_t)y) * ibuf->x) * 4;
if (is_data) {
/* exception for non-color data, just copy float */
IMB_buffer_float_from_float(buffer, rect_float,
ibuf->channels, IB_PROFILE_LINEAR_RGB, IB_PROFILE_LINEAR_RGB, 0,
w, h, w, ibuf->x);
/* and do color space conversion to byte */
IMB_buffer_byte_from_float(rect_byte, rect_float,
4, ibuf->dither, IB_PROFILE_SRGB, profile_from, true,
w, h, ibuf->x, w);
}
else {
IMB_buffer_float_from_float(buffer, rect_float,
ibuf->channels, IB_PROFILE_SRGB, profile_from, true,
w, h, w, ibuf->x);
IMB_buffer_float_unpremultiply(buffer, w, h);
/* XXX: need to convert to image buffer's rect space */
IMB_buffer_byte_from_float(rect_byte, buffer,
4, ibuf->dither, IB_PROFILE_SRGB, IB_PROFILE_SRGB, 0,
w, h, ibuf->x, w);
}
/* ensure user flag is reset */
ibuf->userflags &= ~IB_RECT_INVALID;
}
void IMB_float_from_rect(ImBuf *ibuf)
{
float *rect_float;
/* verify if we byte and float buffers */
if (ibuf->rect == NULL)
return;
/* allocate float buffer outside of image buffer,
* so work-in-progress color space conversion doesn't
* interfere with other parts of blender
*/
rect_float = ibuf->rect_float;
if (rect_float == NULL) {
size_t size;
size = ((size_t)ibuf->x) * ibuf->y;
size = size * 4 * sizeof(float);
ibuf->channels = 4;
rect_float = MEM_mapallocN(size, "IMB_float_from_rect");
if (rect_float == NULL)
return;
}
/* first, create float buffer in non-linear space */
IMB_buffer_float_from_byte(rect_float, (unsigned char *) ibuf->rect, IB_PROFILE_SRGB, IB_PROFILE_SRGB,
false, ibuf->x, ibuf->y, ibuf->x, ibuf->x);
/* then make float be in linear space */
IMB_colormanagement_colorspace_to_scene_linear(rect_float, ibuf->x, ibuf->y, ibuf->channels,
ibuf->rect_colorspace, false);
/* byte buffer is straight alpha, float should always be premul */
IMB_premultiply_rect_float(rect_float, ibuf->channels, ibuf->x, ibuf->y);
if (ibuf->rect_float == NULL) {
ibuf->rect_float = rect_float;
ibuf->mall |= IB_rectfloat;
ibuf->flags |= IB_rectfloat;
}
}
/**************************** Color to Grayscale *****************************/
/* no profile conversion */
void IMB_color_to_bw(ImBuf *ibuf)
{
float *rct_fl = ibuf->rect_float;
uchar *rct = (uchar *)ibuf->rect;
size_t i;
if (rct_fl) {
for (i = ((size_t)ibuf->x) * ibuf->y; i > 0; i--, rct_fl += 4)
rct_fl[0] = rct_fl[1] = rct_fl[2] = IMB_colormanagement_get_luminance(rct_fl);
}
if (rct) {
for (i = ((size_t)ibuf->x * ibuf->y); i > 0; i--, rct += 4)
rct[0] = rct[1] = rct[2] = IMB_colormanagement_get_luminance_byte(rct);
}
}
void IMB_buffer_float_clamp(float *buf, int width, int height)
{
size_t i, total = ((size_t)width) * height * 4;
for (i = 0; i < total; i++) {
buf[i] = min_ff(1.0, buf[i]);
}
}
void IMB_buffer_float_unpremultiply(float *buf, int width, int height)
{
size_t total = ((size_t)width) * height;
float *fp = buf;
while (total--) {
premul_to_straight_v4(fp);
fp += 4;
}
}
void IMB_buffer_float_premultiply(float *buf, int width, int height)
{
size_t total = ((size_t)width) * height;
float *fp = buf;
while (total--) {
straight_to_premul_v4(fp);
fp += 4;
}
}
/**************************** alter saturation *****************************/
void IMB_saturation(ImBuf *ibuf, float sat)
{
size_t i;
unsigned char *rct = (unsigned char *)ibuf->rect;
float *rct_fl = ibuf->rect_float;
float hsv[3];
if (rct) {
float rgb[3];
for (i = ((size_t)ibuf->x) * ibuf->y; i > 0; i--, rct += 4) {
rgb_uchar_to_float(rgb, rct);
rgb_to_hsv_v(rgb, hsv);
hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], rgb, rgb + 1, rgb + 2);
rgb_float_to_uchar(rct, rgb);
}
}
if (rct_fl) {
for (i = ((size_t)ibuf->x) * ibuf->y; i > 0; i--, rct_fl += 4) {
rgb_to_hsv_v(rct_fl, hsv);
hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], rct_fl, rct_fl + 1, rct_fl + 2);
}
}
}