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blender-archive/source/blender/imbuf/intern/rectop.c
Antonis Ryakiotakis 2909975385 Fix T44541 aka gigapixel image render support in blender.
Moral of the story: Make sure that size_t is used whenever pointer
arithmetic is involved. For images, that basically means whenever any
squared dimensions are involved. Casting an operand to size_t early in
the operation is usually sufficient to force the entire operation to
size_t.

There might still be places lurking where we don't support this
correctly. This has been tested with render pipeline, quite a few image
functions (meaning we can paint on such images now, albeit somewhat
slowly ;) ) and export to jpeg. Too many places in code to check so I
guess we'll be handling cases as they come.

Don't try this at home unless you have an immense ammount of RAM.
First GPixel render of suzanne in the multiverse can be found here:

http://download.blender.org/demo/test/suzanne-billion-pixel.jpg

Can be viewed from blender (takes about 3.3 GB after loading but may
take more during loading so 8GB might be more safe to try this).
2015-04-30 12:11:20 +02:00

850 lines
22 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* allocimbuf.c
*
*/
/** \file blender/imbuf/intern/rectop.c
* \ingroup imbuf
*/
#include <stdlib.h>
#include "BLI_utildefines.h"
#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_color_blend.h"
#include "BLI_math_vector.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "IMB_colormanagement.h"
void IMB_blend_color_byte(unsigned char dst[4], unsigned char src1[4], unsigned char src2[4], IMB_BlendMode mode)
{
switch (mode) {
case IMB_BLEND_MIX:
blend_color_mix_byte(dst, src1, src2); break;
case IMB_BLEND_ADD:
blend_color_add_byte(dst, src1, src2); break;
case IMB_BLEND_SUB:
blend_color_sub_byte(dst, src1, src2); break;
case IMB_BLEND_MUL:
blend_color_mul_byte(dst, src1, src2); break;
case IMB_BLEND_LIGHTEN:
blend_color_lighten_byte(dst, src1, src2); break;
case IMB_BLEND_DARKEN:
blend_color_darken_byte(dst, src1, src2); break;
case IMB_BLEND_ERASE_ALPHA:
blend_color_erase_alpha_byte(dst, src1, src2); break;
case IMB_BLEND_ADD_ALPHA:
blend_color_add_alpha_byte(dst, src1, src2); break;
case IMB_BLEND_OVERLAY:
blend_color_overlay_byte(dst, src1, src2); break;
case IMB_BLEND_HARDLIGHT:
blend_color_hardlight_byte(dst, src1, src2); break;
case IMB_BLEND_COLORBURN:
blend_color_burn_byte(dst, src1, src2); break;
case IMB_BLEND_LINEARBURN:
blend_color_linearburn_byte(dst, src1, src2); break;
case IMB_BLEND_COLORDODGE:
blend_color_dodge_byte(dst, src1, src2); break;
case IMB_BLEND_SCREEN:
blend_color_screen_byte(dst, src1, src2); break;
case IMB_BLEND_SOFTLIGHT:
blend_color_softlight_byte(dst, src1, src2); break;
case IMB_BLEND_PINLIGHT:
blend_color_pinlight_byte(dst, src1, src2); break;
case IMB_BLEND_LINEARLIGHT:
blend_color_linearlight_byte(dst, src1, src2); break;
case IMB_BLEND_VIVIDLIGHT:
blend_color_vividlight_byte(dst, src1, src2); break;
case IMB_BLEND_DIFFERENCE:
blend_color_difference_byte(dst, src1, src2); break;
case IMB_BLEND_EXCLUSION:
blend_color_exclusion_byte(dst, src1, src2); break;
case IMB_BLEND_COLOR:
blend_color_color_byte(dst, src1, src2); break;
case IMB_BLEND_HUE:
blend_color_hue_byte(dst, src1, src2); break;
case IMB_BLEND_SATURATION:
blend_color_saturation_byte(dst, src1, src2); break;
case IMB_BLEND_LUMINOSITY:
blend_color_luminosity_byte(dst, src1, src2); break;
default:
dst[0] = src1[0];
dst[1] = src1[1];
dst[2] = src1[2];
dst[3] = src1[3];
break;
}
}
void IMB_blend_color_float(float dst[4], float src1[4], float src2[4], IMB_BlendMode mode)
{
switch (mode) {
case IMB_BLEND_MIX:
blend_color_mix_float(dst, src1, src2); break;
case IMB_BLEND_ADD:
blend_color_add_float(dst, src1, src2); break;
case IMB_BLEND_SUB:
blend_color_sub_float(dst, src1, src2); break;
case IMB_BLEND_MUL:
blend_color_mul_float(dst, src1, src2); break;
case IMB_BLEND_LIGHTEN:
blend_color_lighten_float(dst, src1, src2); break;
case IMB_BLEND_DARKEN:
blend_color_darken_float(dst, src1, src2); break;
case IMB_BLEND_ERASE_ALPHA:
blend_color_erase_alpha_float(dst, src1, src2); break;
case IMB_BLEND_ADD_ALPHA:
blend_color_add_alpha_float(dst, src1, src2); break;
case IMB_BLEND_OVERLAY:
blend_color_overlay_float(dst, src1, src2); break;
case IMB_BLEND_HARDLIGHT:
blend_color_hardlight_float(dst, src1, src2); break;
case IMB_BLEND_COLORBURN:
blend_color_burn_float(dst, src1, src2); break;
case IMB_BLEND_LINEARBURN:
blend_color_linearburn_float(dst, src1, src2); break;
case IMB_BLEND_COLORDODGE:
blend_color_dodge_float(dst, src1, src2); break;
case IMB_BLEND_SCREEN:
blend_color_screen_float(dst, src1, src2); break;
case IMB_BLEND_SOFTLIGHT:
blend_color_softlight_float(dst, src1, src2); break;
case IMB_BLEND_PINLIGHT:
blend_color_pinlight_float(dst, src1, src2); break;
case IMB_BLEND_LINEARLIGHT:
blend_color_linearlight_float(dst, src1, src2); break;
case IMB_BLEND_VIVIDLIGHT:
blend_color_vividlight_float(dst, src1, src2); break;
case IMB_BLEND_DIFFERENCE:
blend_color_difference_float(dst, src1, src2); break;
case IMB_BLEND_EXCLUSION:
blend_color_exclusion_float(dst, src1, src2); break;
case IMB_BLEND_COLOR:
blend_color_color_float(dst, src1, src2); break;
case IMB_BLEND_HUE:
blend_color_hue_float(dst, src1, src2); break;
case IMB_BLEND_SATURATION:
blend_color_saturation_float(dst, src1, src2); break;
case IMB_BLEND_LUMINOSITY:
blend_color_luminosity_float(dst, src1, src2); break;
default:
dst[0] = src1[0];
dst[1] = src1[1];
dst[2] = src1[2];
dst[3] = src1[3];
break;
}
}
/* clipping */
void IMB_rectclip(ImBuf *dbuf, ImBuf *sbuf, int *destx,
int *desty, int *srcx, int *srcy, int *width, int *height)
{
int tmp;
if (dbuf == NULL) return;
if (*destx < 0) {
*srcx -= *destx;
*width += *destx;
*destx = 0;
}
if (*srcx < 0) {
*destx -= *srcx;
*width += *srcx;
*srcx = 0;
}
if (*desty < 0) {
*srcy -= *desty;
*height += *desty;
*desty = 0;
}
if (*srcy < 0) {
*desty -= *srcy;
*height += *srcy;
*srcy = 0;
}
tmp = dbuf->x - *destx;
if (*width > tmp) *width = tmp;
tmp = dbuf->y - *desty;
if (*height > tmp) *height = tmp;
if (sbuf) {
tmp = sbuf->x - *srcx;
if (*width > tmp) *width = tmp;
tmp = sbuf->y - *srcy;
if (*height > tmp) *height = tmp;
}
if ((*height <= 0) || (*width <= 0)) {
*width = 0;
*height = 0;
}
}
static void imb_rectclip3(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, int *destx,
int *desty, int *origx, int *origy, int *srcx, int *srcy,
int *width, int *height)
{
int tmp;
if (dbuf == NULL) return;
if (*destx < 0) {
*srcx -= *destx;
*origx -= *destx;
*width += *destx;
*destx = 0;
}
if (*origx < 0) {
*destx -= *origx;
*srcx -= *origx;
*width += *origx;
*origx = 0;
}
if (*srcx < 0) {
*destx -= *srcx;
*origx -= *srcx;
*width += *srcx;
*srcx = 0;
}
if (*desty < 0) {
*srcy -= *desty;
*origy -= *desty;
*height += *desty;
*desty = 0;
}
if (*origy < 0) {
*desty -= *origy;
*srcy -= *origy;
*height += *origy;
*origy = 0;
}
if (*srcy < 0) {
*desty -= *srcy;
*origy -= *srcy;
*height += *srcy;
*srcy = 0;
}
tmp = dbuf->x - *destx;
if (*width > tmp) *width = tmp;
tmp = dbuf->y - *desty;
if (*height > tmp) *height = tmp;
if (obuf) {
tmp = obuf->x - *origx;
if (*width > tmp) *width = tmp;
tmp = obuf->y - *origy;
if (*height > tmp) *height = tmp;
}
if (sbuf) {
tmp = sbuf->x - *srcx;
if (*width > tmp) *width = tmp;
tmp = sbuf->y - *srcy;
if (*height > tmp) *height = tmp;
}
if ((*height <= 0) || (*width <= 0)) {
*width = 0;
*height = 0;
}
}
/* copy and blend */
void IMB_rectcpy(ImBuf *dbuf, ImBuf *sbuf, int destx,
int desty, int srcx, int srcy, int width, int height)
{
IMB_rectblend(dbuf, dbuf, sbuf, NULL, NULL, NULL, 0, destx, desty, destx, desty, srcx, srcy, width, height, IMB_BLEND_COPY, false);
}
typedef void (*IMB_blend_func)(unsigned char *dst, const unsigned char *src1, const unsigned char *src2);
typedef void (*IMB_blend_func_float)(float *dst, const float *src1, const float *src2);
void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask, unsigned short *curvemask,
unsigned short *texmask, float mask_max,
int destx, int desty, int origx, int origy, int srcx, int srcy, int width, int height,
IMB_BlendMode mode, bool accumulate)
{
unsigned int *drect = NULL, *orect, *srect = NULL, *dr, *or, *sr;
float *drectf = NULL, *orectf, *srectf = NULL, *drf, *orf, *srf;
unsigned short *cmaskrect = curvemask, *cmr;
unsigned short *dmaskrect = dmask, *dmr;
unsigned short *texmaskrect = texmask, *tmr;
int do_float, do_char, srcskip, destskip, origskip, x;
IMB_blend_func func = NULL;
IMB_blend_func_float func_float = NULL;
if (dbuf == NULL || obuf == NULL) return;
imb_rectclip3(dbuf, obuf, sbuf, &destx, &desty, &origx, &origy, &srcx, &srcy, &width, &height);
if (width == 0 || height == 0) return;
if (sbuf && sbuf->channels != 4) return;
if (dbuf->channels != 4) return;
do_char = (sbuf && sbuf->rect && dbuf->rect && obuf->rect);
do_float = (sbuf && sbuf->rect_float && dbuf->rect_float && obuf->rect_float);
if (do_char) {
drect = dbuf->rect + ((size_t)desty) * dbuf->x + destx;
orect = obuf->rect + ((size_t)origy) * obuf->x + origx;
}
if (do_float) {
drectf = dbuf->rect_float + (((size_t)desty) * dbuf->x + destx) * 4;
orectf = obuf->rect_float + (((size_t)origy) * obuf->x + origx) * 4;
}
if (dmaskrect)
dmaskrect += ((size_t)origy) * obuf->x + origx;
destskip = dbuf->x;
origskip = obuf->x;
if (sbuf) {
if (do_char) srect = sbuf->rect + ((size_t)srcy) * sbuf->x + srcx;
if (do_float) srectf = sbuf->rect_float + (((size_t)srcy) * sbuf->x + srcx) * 4;
srcskip = sbuf->x;
if (cmaskrect)
cmaskrect += ((size_t)srcy) * sbuf->x + srcx;
if (texmaskrect)
texmaskrect += ((size_t)srcy) * sbuf->x + srcx;
}
else {
srect = drect;
srectf = drectf;
srcskip = destskip;
}
if (mode == IMB_BLEND_COPY) {
/* copy */
for (; height > 0; height--) {
if (do_char) {
memcpy(drect, srect, width * sizeof(int));
drect += destskip;
srect += srcskip;
}
if (do_float) {
memcpy(drectf, srectf, width * sizeof(float) * 4);
drectf += destskip * 4;
srectf += srcskip * 4;
}
}
}
else if (mode == IMB_BLEND_COPY_RGB) {
/* copy rgb only */
for (; height > 0; height--) {
if (do_char) {
dr = drect;
sr = srect;
for (x = width; x > 0; x--, dr++, sr++) {
((char *)dr)[0] = ((char *)sr)[0];
((char *)dr)[1] = ((char *)sr)[1];
((char *)dr)[2] = ((char *)sr)[2];
}
drect += destskip;
srect += srcskip;
}
if (do_float) {
drf = drectf;
srf = srectf;
for (x = width; x > 0; x--, drf += 4, srf += 4) {
float map_alpha = (srf[3] == 0.0f) ? drf[3] : drf[3] / srf[3];
drf[0] = srf[0] * map_alpha;
drf[1] = srf[1] * map_alpha;
drf[2] = srf[2] * map_alpha;
}
drectf += destskip * 4;
srectf += srcskip * 4;
}
}
}
else if (mode == IMB_BLEND_COPY_ALPHA) {
/* copy alpha only */
for (; height > 0; height--) {
if (do_char) {
dr = drect;
sr = srect;
for (x = width; x > 0; x--, dr++, sr++)
((char *)dr)[3] = ((char *)sr)[3];
drect += destskip;
srect += srcskip;
}
if (do_float) {
drf = drectf;
srf = srectf;
for (x = width; x > 0; x--, drf += 4, srf += 4)
drf[3] = srf[3];
drectf += destskip * 4;
srectf += srcskip * 4;
}
}
}
else {
switch (mode) {
case IMB_BLEND_MIX:
func = blend_color_mix_byte;
func_float = blend_color_mix_float;
break;
case IMB_BLEND_ADD:
func = blend_color_add_byte;
func_float = blend_color_add_float;
break;
case IMB_BLEND_SUB:
func = blend_color_sub_byte;
func_float = blend_color_sub_float;
break;
case IMB_BLEND_MUL:
func = blend_color_mul_byte;
func_float = blend_color_mul_float;
break;
case IMB_BLEND_LIGHTEN:
func = blend_color_lighten_byte;
func_float = blend_color_lighten_float;
break;
case IMB_BLEND_DARKEN:
func = blend_color_darken_byte;
func_float = blend_color_darken_float;
break;
case IMB_BLEND_ERASE_ALPHA:
func = blend_color_erase_alpha_byte;
func_float = blend_color_erase_alpha_float;
break;
case IMB_BLEND_ADD_ALPHA:
func = blend_color_add_alpha_byte;
func_float = blend_color_add_alpha_float;
break;
case IMB_BLEND_OVERLAY:
func = blend_color_overlay_byte;
func_float = blend_color_overlay_float;
break;
case IMB_BLEND_HARDLIGHT:
func = blend_color_hardlight_byte;
func_float = blend_color_hardlight_float;
break;
case IMB_BLEND_COLORBURN:
func = blend_color_burn_byte;
func_float = blend_color_burn_float;
break;
case IMB_BLEND_LINEARBURN:
func = blend_color_linearburn_byte;
func_float = blend_color_linearburn_float;
break;
case IMB_BLEND_COLORDODGE:
func = blend_color_dodge_byte;
func_float = blend_color_dodge_float;
break;
case IMB_BLEND_SCREEN:
func = blend_color_screen_byte;
func_float = blend_color_screen_float;
break;
case IMB_BLEND_SOFTLIGHT:
func = blend_color_softlight_byte;
func_float = blend_color_softlight_float;
break;
case IMB_BLEND_PINLIGHT:
func = blend_color_pinlight_byte;
func_float = blend_color_pinlight_float;
break;
case IMB_BLEND_LINEARLIGHT:
func = blend_color_linearlight_byte;
func_float = blend_color_linearlight_float;
break;
case IMB_BLEND_VIVIDLIGHT:
func = blend_color_vividlight_byte;
func_float = blend_color_vividlight_float;
break;
case IMB_BLEND_DIFFERENCE:
func = blend_color_difference_byte;
func_float = blend_color_difference_float;
break;
case IMB_BLEND_EXCLUSION:
func = blend_color_exclusion_byte;
func_float = blend_color_exclusion_float;
break;
case IMB_BLEND_COLOR:
func = blend_color_color_byte;
func_float = blend_color_color_float;
break;
case IMB_BLEND_HUE:
func = blend_color_hue_byte;
func_float = blend_color_hue_float;
break;
case IMB_BLEND_SATURATION:
func = blend_color_saturation_byte;
func_float = blend_color_saturation_float;
break;
case IMB_BLEND_LUMINOSITY:
func = blend_color_luminosity_byte;
func_float = blend_color_luminosity_float;
break;
default:
break;
}
/* blend */
for (; height > 0; height--) {
if (do_char) {
dr = drect;
or = orect;
sr = srect;
if (cmaskrect) {
/* mask accumulation for painting */
cmr = cmaskrect;
tmr = texmaskrect;
/* destination mask present, do max alpha masking */
if (dmaskrect) {
dmr = dmaskrect;
for (x = width; x > 0; x--, dr++, or++, sr++, dmr++, cmr++) {
unsigned char *src = (unsigned char *)sr;
float mask_lim = mask_max * (*cmr);
if (texmaskrect)
mask_lim *= ((*tmr++) / 65535.0f);
if (src[3] && mask_lim) {
float mask;
if (accumulate)
mask = *dmr + mask_lim;
else
mask = *dmr + mask_lim - (*dmr * (*cmr / 65535.0f));
mask = min_ff(mask, 65535.0);
if (mask > *dmr) {
unsigned char mask_src[4];
*dmr = mask;
mask_src[0] = src[0];
mask_src[1] = src[1];
mask_src[2] = src[2];
mask_src[3] = divide_round_i(src[3] * mask, 65535);
func((unsigned char *)dr, (unsigned char *)or, mask_src);
}
}
}
dmaskrect += origskip;
}
/* no destination mask buffer, do regular blend with masktexture if present */
else {
for (x = width; x > 0; x--, dr++, or++, sr++, cmr++) {
unsigned char *src = (unsigned char *)sr;
float mask = (float)mask_max * ((float)(*cmr));
if (texmaskrect)
mask *= ((float)(*tmr++) / 65535.0f);
mask = min_ff(mask, 65535.0);
if (src[3] && (mask > 0.0f)) {
unsigned char mask_src[4];
mask_src[0] = src[0];
mask_src[1] = src[1];
mask_src[2] = src[2];
mask_src[3] = divide_round_i(src[3] * mask, 65535);
func((unsigned char *)dr, (unsigned char *)or, mask_src);
}
}
}
cmaskrect += srcskip;
if (texmaskrect)
texmaskrect += srcskip;
}
else {
/* regular blending */
for (x = width; x > 0; x--, dr++, or++, sr++) {
if (((unsigned char *)sr)[3])
func((unsigned char *)dr, (unsigned char *)or, (unsigned char *)sr);
}
}
drect += destskip;
orect += origskip;
srect += srcskip;
}
if (do_float) {
drf = drectf;
orf = orectf;
srf = srectf;
if (cmaskrect) {
/* mask accumulation for painting */
cmr = cmaskrect;
tmr = texmaskrect;
/* destination mask present, do max alpha masking */
if (dmaskrect) {
dmr = dmaskrect;
for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, dmr++, cmr++) {
float mask_lim = mask_max * (*cmr);
if (texmaskrect)
mask_lim *= ((*tmr++) / 65535.0f);
if (srf[3] && mask_lim) {
float mask;
if (accumulate)
mask = min_ff(*dmr + mask_lim, 65535.0);
else
mask = *dmr + mask_lim - (*dmr * (*cmr / 65535.0f));
mask = min_ff(mask, 65535.0);
if (mask > *dmr) {
float mask_srf[4];
*dmr = mask;
mul_v4_v4fl(mask_srf, srf, mask / 65535.0f);
func_float(drf, orf, mask_srf);
}
}
}
dmaskrect += origskip;
}
/* no destination mask buffer, do regular blend with masktexture if present */
else {
for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, cmr++) {
float mask = (float)mask_max * ((float)(*cmr));
if (texmaskrect)
mask *= ((float)(*tmr++) / 65535.0f);
mask = min_ff(mask, 65535.0);
if (srf[3] && (mask > 0.0f)) {
float mask_srf[4];
mul_v4_v4fl(mask_srf, srf, mask / 65535.0f);
func_float(drf, orf, mask_srf);
}
}
}
cmaskrect += srcskip;
if (texmaskrect)
texmaskrect += srcskip;
}
else {
/* regular blending */
for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4) {
if (srf[3] != 0)
func_float(drf, orf, srf);
}
}
drectf += destskip * 4;
orectf += origskip * 4;
srectf += srcskip * 4;
}
}
}
}
/* fill */
void IMB_rectfill(ImBuf *drect, const float col[4])
{
int num;
if (drect->rect) {
unsigned int *rrect = drect->rect;
char ccol[4];
ccol[0] = (int)(col[0] * 255);
ccol[1] = (int)(col[1] * 255);
ccol[2] = (int)(col[2] * 255);
ccol[3] = (int)(col[3] * 255);
num = drect->x * drect->y;
for (; num > 0; num--)
*rrect++ = *((unsigned int *)ccol);
}
if (drect->rect_float) {
float *rrectf = drect->rect_float;
num = drect->x * drect->y;
for (; num > 0; num--) {
*rrectf++ = col[0];
*rrectf++ = col[1];
*rrectf++ = col[2];
*rrectf++ = col[3];
}
}
}
void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
const float col[4], struct ColorManagedDisplay *display,
int x1, int y1, int x2, int y2)
{
int i, j;
float a; /* alpha */
float ai; /* alpha inverted */
float aich; /* alpha, inverted, ai/255.0 - Convert char to float at the same time */
if ((!rect && !rectf) || (!col) || col[3] == 0.0f)
return;
/* sanity checks for coords */
CLAMP(x1, 0, width);
CLAMP(x2, 0, width);
CLAMP(y1, 0, height);
CLAMP(y2, 0, height);
if (x1 > x2) SWAP(int, x1, x2);
if (y1 > y2) SWAP(int, y1, y2);
if (x1 == x2 || y1 == y2) return;
a = col[3];
ai = 1 - a;
aich = ai / 255.0f;
if (rect) {
unsigned char *pixel;
unsigned char chr = 0, chg = 0, chb = 0;
float fr = 0, fg = 0, fb = 0;
const int alphaint = FTOCHAR(a);
if (a == 1.0f) {
chr = FTOCHAR(col[0]);
chg = FTOCHAR(col[1]);
chb = FTOCHAR(col[2]);
}
else {
fr = col[0] * a;
fg = col[1] * a;
fb = col[2] * a;
}
for (j = 0; j < y2 - y1; j++) {
for (i = 0; i < x2 - x1; i++) {
pixel = rect + 4 * (((y1 + j) * width) + (x1 + i));
if (pixel >= rect && pixel < rect + (4 * (width * height))) {
if (a == 1.0f) {
pixel[0] = chr;
pixel[1] = chg;
pixel[2] = chb;
pixel[3] = 255;
}
else {
int alphatest;
pixel[0] = (char)((fr + ((float)pixel[0] * aich)) * 255.0f);
pixel[1] = (char)((fg + ((float)pixel[1] * aich)) * 255.0f);
pixel[2] = (char)((fb + ((float)pixel[2] * aich)) * 255.0f);
pixel[3] = (char)((alphatest = ((int)pixel[3] + alphaint)) < 255 ? alphatest : 255);
}
}
}
}
}
if (rectf) {
float col_conv[4];
float *pixel;
if (display) {
copy_v4_v4(col_conv, col);
IMB_colormanagement_display_to_scene_linear_v3(col_conv, display);
}
else {
srgb_to_linearrgb_v4(col_conv, col);
}
for (j = 0; j < y2 - y1; j++) {
for (i = 0; i < x2 - x1; i++) {
pixel = rectf + 4 * (((y1 + j) * width) + (x1 + i));
if (a == 1.0f) {
pixel[0] = col_conv[0];
pixel[1] = col_conv[1];
pixel[2] = col_conv[2];
pixel[3] = 1.0f;
}
else {
float alphatest;
pixel[0] = (col_conv[0] * a) + (pixel[0] * ai);
pixel[1] = (col_conv[1] * a) + (pixel[1] * ai);
pixel[2] = (col_conv[2] * a) + (pixel[2] * ai);
pixel[3] = (alphatest = (pixel[3] + a)) < 1.0f ? alphatest : 1.0f;
}
}
}
}
}
void IMB_rectfill_area(ImBuf *ibuf, const float col[4], int x1, int y1, int x2, int y2, struct ColorManagedDisplay *display)
{
if (!ibuf) return;
buf_rectfill_area((unsigned char *) ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, col, display,
x1, y1, x2, y2);
}
void IMB_rectfill_alpha(ImBuf *ibuf, const float value)
{
int i;
if (ibuf->rect_float && (ibuf->channels == 4)) {
float *fbuf = ibuf->rect_float + 3;
for (i = ibuf->x * ibuf->y; i > 0; i--, fbuf += 4) { *fbuf = value; }
}
if (ibuf->rect) {
const unsigned char cvalue = value * 255;
unsigned char *cbuf = ((unsigned char *)ibuf->rect) + 3;
for (i = ibuf->x * ibuf->y; i > 0; i--, cbuf += 4) { *cbuf = cvalue; }
}
}