- It wasn't possible to know when Object.ray_cast was successful in the case when it hit a face with no original index. - Take (ray_start, ray_direction) vectors. - Take an optional distance argument. - Scene/Object.ray_cast now use matching arguments & return values. See D1650 (own patch)
308 lines
11 KiB
C
308 lines
11 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Joshua Leung, Arystanbek Dyussenov
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/makesrna/intern/rna_scene_api.c
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* \ingroup RNA
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include "BLI_utildefines.h"
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#include "BLI_path_util.h"
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#include "RNA_define.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "rna_internal.h" /* own include */
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#ifdef RNA_RUNTIME
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#include "BKE_animsys.h"
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#include "BKE_depsgraph.h"
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#include "BKE_editmesh.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_scene.h"
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#include "BKE_writeavi.h"
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#include "ED_transform.h"
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#include "ED_uvedit.h"
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#ifdef WITH_PYTHON
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# include "BPY_extern.h"
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#endif
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static void rna_Scene_frame_set(Scene *scene, int frame, float subframe)
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{
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double cfra = (double)frame + (double)subframe;
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CLAMP(cfra, MINAFRAME, MAXFRAME);
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BKE_scene_frame_set(scene, cfra);
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#ifdef WITH_PYTHON
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BPy_BEGIN_ALLOW_THREADS;
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#endif
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/* It's possible that here we're including layers which were never visible before. */
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BKE_scene_update_for_newframe_ex(G.main->eval_ctx, G.main, scene, (1 << 20) - 1, true);
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#ifdef WITH_PYTHON
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BPy_END_ALLOW_THREADS;
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#endif
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BKE_scene_camera_switch_update(scene);
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/* don't do notifier when we're rendering, avoid some viewport crashes
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* redrawing while the data is being modified for render */
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if (!G.is_rendering) {
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/* cant use NC_SCENE|ND_FRAME because this causes wm_event_do_notifiers to call
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* BKE_scene_update_for_newframe which will loose any un-keyed changes [#24690] */
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/* WM_main_add_notifier(NC_SCENE|ND_FRAME, scene); */
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/* instead just redraw the views */
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WM_main_add_notifier(NC_WINDOW, NULL);
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}
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}
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static void rna_Scene_uvedit_aspect(Scene *scene, Object *ob, float *aspect)
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{
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if ((ob->type == OB_MESH) && (ob->mode == OB_MODE_EDIT)) {
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BMEditMesh *em;
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em = BKE_editmesh_from_object(ob);
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if (EDBM_mtexpoly_check(em)) {
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ED_uvedit_get_aspect(scene, ob, em->bm, aspect, aspect + 1);
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return;
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}
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}
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aspect[0] = aspect[1] = 1.0f;
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}
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static void rna_Scene_update_tagged(Scene *scene)
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{
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#ifdef WITH_PYTHON
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BPy_BEGIN_ALLOW_THREADS;
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#endif
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BKE_scene_update_tagged(G.main->eval_ctx, G.main, scene);
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#ifdef WITH_PYTHON
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BPy_END_ALLOW_THREADS;
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#endif
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}
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static void rna_SceneRender_get_frame_path(RenderData *rd, int frame, int preview, const char *view, char *name)
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{
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const char *suffix = BKE_scene_multiview_view_suffix_get(rd, view);
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/* avoid NULL pointer */
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if (!suffix)
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suffix = "";
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if (BKE_imtype_is_movie(rd->im_format.imtype)) {
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BKE_movie_filepath_get(name, rd, preview != 0, suffix);
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}
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else {
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BKE_image_path_from_imformat(
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name, rd->pic, G.main->name, (frame == INT_MIN) ? rd->cfra : frame,
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&rd->im_format, (rd->scemode & R_EXTENSION) != 0, true, suffix);
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}
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}
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static void rna_Scene_ray_cast(
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Scene *scene, float origin[3], float direction[3], float ray_dist,
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int *r_success, float r_location[3], float r_normal[3], int *r_index,
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Object **r_ob, float r_obmat[16])
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{
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normalize_v3(direction);
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if (snapObjectsRayEx(
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scene, NULL, NULL, NULL, NULL,
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NULL, SNAP_ALL, SCE_SNAP_MODE_FACE,
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origin, direction, &ray_dist,
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r_location, r_normal, NULL, r_index,
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r_ob, (float(*)[4])r_obmat))
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{
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*r_success = true;
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}
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else {
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*r_success = false;
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unit_m4((float(*)[4])r_obmat);
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zero_v3(r_location);
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zero_v3(r_normal);
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}
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}
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#ifdef WITH_COLLADA
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/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
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#include "../../collada/collada.h"
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static void rna_Scene_collada_export(
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Scene *scene,
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const char *filepath,
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int apply_modifiers,
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int export_mesh_type,
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int selected,
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int include_children,
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int include_armatures,
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int include_shapekeys,
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int deform_bones_only,
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int active_uv_only,
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int include_uv_textures,
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int include_material_textures,
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int use_texture_copies,
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int use_ngons,
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int use_object_instantiation,
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int sort_by_name,
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int export_transformation_type,
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int open_sim)
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{
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collada_export(scene, filepath, apply_modifiers, export_mesh_type, selected,
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include_children, include_armatures, include_shapekeys, deform_bones_only,
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active_uv_only, include_uv_textures, include_material_textures,
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use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, export_transformation_type, open_sim);
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}
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#endif
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#else
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void RNA_api_scene(StructRNA *srna)
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{
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FunctionRNA *func;
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PropertyRNA *parm;
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func = RNA_def_function(srna, "frame_set", "rna_Scene_frame_set");
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RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately");
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parm = RNA_def_int(func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set", MINAFRAME, MAXFRAME);
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RNA_def_property_flag(parm, PROP_REQUIRED);
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RNA_def_float(func, "subframe", 0.0, 0.0, 1.0, "", "Sub-frame time, between 0.0 and 1.0", 0.0, 1.0);
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func = RNA_def_function(srna, "update", "rna_Scene_update_tagged");
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RNA_def_function_ui_description(func,
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"Update data tagged to be updated from previous access to data or operators");
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func = RNA_def_function(srna, "uvedit_aspect", "rna_Scene_uvedit_aspect");
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RNA_def_function_ui_description(func, "Get uv aspect for current object");
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parm = RNA_def_pointer(func, "object", "Object", "", "Object");
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RNA_def_property_flag(parm, PROP_REQUIRED | PROP_NEVER_NULL);
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parm = RNA_def_float_vector(func, "result", 2, NULL, 0.0f, FLT_MAX, "", "aspect", 0.0f, FLT_MAX);
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RNA_def_property_flag(parm, PROP_THICK_WRAP);
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RNA_def_function_output(func, parm);
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/* Ray Cast */
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func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
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RNA_def_function_ui_description(func, "Cast a ray onto in object space");
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/* ray start and end */
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parm = RNA_def_float_vector(func, "origin", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
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RNA_def_property_flag(parm, PROP_REQUIRED);
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parm = RNA_def_float_vector(func, "direction", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
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RNA_def_property_flag(parm, PROP_REQUIRED);
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RNA_def_float(func, "distance", FLT_MAX, 0.0, FLT_MAX, "", "Maximum distance", 0.0, FLT_MAX);
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/* return location and normal */
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parm = RNA_def_boolean(func, "result", 0, "", "");
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RNA_def_function_output(func, parm);
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parm = RNA_def_float_vector(func, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location",
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"The hit location of this ray cast", -1e4, 1e4);
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RNA_def_property_flag(parm, PROP_THICK_WRAP);
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RNA_def_function_output(func, parm);
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parm = RNA_def_float_vector(func, "normal", 3, NULL, -FLT_MAX, FLT_MAX, "Normal",
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"The face normal at the ray cast hit location", -1e4, 1e4);
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RNA_def_property_flag(parm, PROP_THICK_WRAP);
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RNA_def_function_output(func, parm);
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parm = RNA_def_int(func, "index", 0, 0, 0, "", "The face index, -1 when original data isn't available", 0, 0);
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RNA_def_function_output(func, parm);
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parm = RNA_def_pointer(func, "object", "Object", "", "Ray cast object");
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RNA_def_function_output(func, parm);
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parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
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RNA_def_function_output(func, parm);
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#ifdef WITH_COLLADA
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/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
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func = RNA_def_function(srna, "collada_export", "rna_Scene_collada_export");
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parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file");
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RNA_def_property_flag(parm, PROP_REQUIRED);
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RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
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parm = RNA_def_boolean(func, "apply_modifiers", 0, "Apply Modifiers", "Apply modifiers");
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parm = RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
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"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
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parm = RNA_def_boolean(func, "selected", 0, "Selection Only", "Export only selected elements");
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parm = RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
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parm = RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
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parm = RNA_def_boolean(func, "include_shapekeys", 0, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
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parm = RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
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parm = RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
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parm = RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures", "Export textures assigned to the object UV maps");
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parm = RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures", "Export textures assigned to the object Materials");
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parm = RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
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parm = RNA_def_boolean(func, "use_ngons", 1, "Use NGons", "Keep NGons in Export");
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parm = RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
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parm = RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
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parm = RNA_def_boolean(func, "open_sim", 0, "Export for SL/OpenSim", "Compatibility mode for SL, OpenSim and similar online worlds");
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parm = RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
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"Transformation", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
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RNA_def_function_ui_description(func, "Export to collada file");
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#endif
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}
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void RNA_api_scene_render(StructRNA *srna)
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{
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FunctionRNA *func;
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PropertyRNA *parm;
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func = RNA_def_function(srna, "frame_path", "rna_SceneRender_get_frame_path");
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RNA_def_function_ui_description(func, "Return the absolute path to the filename to be written for a given frame");
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RNA_def_int(func, "frame", INT_MIN, INT_MIN, INT_MAX, "",
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"Frame number to use, if unset the current frame will be used", MINAFRAME, MAXFRAME);
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parm = RNA_def_boolean(func, "preview", 0, "Preview", "Use preview range");
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parm = RNA_def_string_file_path(func, "view", NULL, FILE_MAX, "View",
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"The name of the view to use to replace the \"%\" chars");
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parm = RNA_def_string_file_path(func, "filepath", NULL, FILE_MAX, "File Path",
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"The resulting filepath from the scenes render settings");
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RNA_def_property_flag(parm, PROP_THICK_WRAP); /* needed for string return value */
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RNA_def_function_output(func, parm);
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}
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#endif
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