The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
1377 lines
42 KiB
C
1377 lines
42 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup render
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*/
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#include <math.h>
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#include <stddef.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_bitmap.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_math_color_blend.h"
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#include "BLI_task.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "DNA_camera_types.h"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_anim_data.h"
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#include "BKE_camera.h"
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_fcurve.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_lib_query.h"
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#include "BKE_main.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_sequencer.h"
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#include "BKE_writeavi.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "DRW_engine.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_gpencil.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "ED_view3d_offscreen.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "RE_pipeline.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "GPU_framebuffer.h"
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#include "GPU_matrix.h"
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#include "render_intern.h"
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/* Define this to get timing information. */
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// #define DEBUG_TIME
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#ifdef DEBUG_TIME
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# include "PIL_time.h"
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#endif
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// TODO(sergey): Find better approximation of the scheduled frames.
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// For really highres renders it might fail still.
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#define MAX_SCHEDULED_FRAMES 8
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typedef struct OGLRender {
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Main *bmain;
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Render *re;
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Scene *scene;
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WorkSpace *workspace;
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ViewLayer *view_layer;
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Depsgraph *depsgraph;
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View3D *v3d;
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RegionView3D *rv3d;
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ARegion *region;
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ScrArea *prevsa;
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ARegion *prevar;
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int views_len; /* multi-view views */
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bool is_sequencer;
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SpaceSeq *sseq;
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struct {
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ImBuf **ibufs_arr;
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} seq_data;
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Image *ima;
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ImageUser iuser;
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GPUOffScreen *ofs;
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int sizex, sizey;
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int write_still;
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ReportList *reports;
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bMovieHandle *mh;
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int cfrao, nfra;
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int totvideos;
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/* For only rendering frames that have a key in animation data. */
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BLI_bitmap *render_frames;
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/* quick lookup */
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int view_id;
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/* wm vars for timer and progress cursor */
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wmWindowManager *wm;
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wmWindow *win;
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wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
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void **movie_ctx_arr;
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TaskPool *task_pool;
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bool pool_ok;
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bool is_animation;
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eImageFormatDepth color_depth;
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SpinLock reports_lock;
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uint num_scheduled_frames;
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ThreadMutex task_mutex;
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ThreadCondition task_condition;
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#ifdef DEBUG_TIME
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double time_start;
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#endif
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} OGLRender;
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static bool screen_opengl_is_multiview(OGLRender *oglrender)
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{
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View3D *v3d = oglrender->v3d;
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RegionView3D *rv3d = oglrender->rv3d;
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RenderData *rd = &oglrender->scene->r;
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if ((rd == NULL) || ((v3d != NULL) && (rv3d == NULL))) {
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return false;
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}
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return (rd->scemode & R_MULTIVIEW) &&
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((v3d == NULL) || (rv3d->persp == RV3D_CAMOB && v3d->camera));
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}
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static void screen_opengl_views_setup(OGLRender *oglrender)
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{
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RenderResult *rr;
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RenderView *rv;
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SceneRenderView *srv;
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bool is_multiview;
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Object *camera;
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View3D *v3d = oglrender->v3d;
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RenderData *rd = &oglrender->scene->r;
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rr = RE_AcquireResultWrite(oglrender->re);
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is_multiview = screen_opengl_is_multiview(oglrender);
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if (!is_multiview) {
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/* we only have one view when multiview is off */
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rv = rr->views.first;
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if (rv == NULL) {
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rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
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BLI_addtail(&rr->views, rv);
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}
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while (rv->next) {
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RenderView *rv_del = rv->next;
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BLI_remlink(&rr->views, rv_del);
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if (rv_del->rectf) {
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MEM_freeN(rv_del->rectf);
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}
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if (rv_del->rectz) {
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MEM_freeN(rv_del->rectz);
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}
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if (rv_del->rect32) {
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MEM_freeN(rv_del->rect32);
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}
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MEM_freeN(rv_del);
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}
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}
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else {
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if (v3d) {
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RE_SetOverrideCamera(oglrender->re, V3D_CAMERA_SCENE(oglrender->scene, v3d));
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}
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/* remove all the views that are not needed */
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rv = rr->views.last;
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while (rv) {
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srv = BLI_findstring(&rd->views, rv->name, offsetof(SceneRenderView, name));
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if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
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rv = rv->prev;
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}
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else {
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RenderView *rv_del = rv;
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rv = rv_del->prev;
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BLI_remlink(&rr->views, rv_del);
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if (rv_del->rectf) {
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MEM_freeN(rv_del->rectf);
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}
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if (rv_del->rectz) {
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MEM_freeN(rv_del->rectz);
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}
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if (rv_del->rect32) {
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MEM_freeN(rv_del->rect32);
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}
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MEM_freeN(rv_del);
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}
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}
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/* create all the views that are needed */
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for (srv = rd->views.first; srv; srv = srv->next) {
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if (BKE_scene_multiview_is_render_view_active(rd, srv) == false) {
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continue;
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}
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rv = BLI_findstring(&rr->views, srv->name, offsetof(SceneRenderView, name));
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if (rv == NULL) {
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rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
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BLI_strncpy(rv->name, srv->name, sizeof(rv->name));
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BLI_addtail(&rr->views, rv);
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}
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}
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}
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if (!(is_multiview && BKE_scene_multiview_is_stereo3d(rd))) {
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oglrender->iuser.flag &= ~IMA_SHOW_STEREO;
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}
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/* will only work for non multiview correctly */
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if (v3d) {
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camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, "new opengl render view");
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BKE_render_result_stamp_info(oglrender->scene, camera, rr, false);
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}
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else {
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BKE_render_result_stamp_info(oglrender->scene, oglrender->scene->camera, rr, false);
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}
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RE_ReleaseResult(oglrender->re);
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}
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static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, RenderResult *rr)
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{
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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Scene *scene = oglrender->scene;
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ARegion *region = oglrender->region;
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View3D *v3d = oglrender->v3d;
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RegionView3D *rv3d = oglrender->rv3d;
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Object *camera = NULL;
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int sizex = oglrender->sizex;
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int sizey = oglrender->sizey;
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const short view_context = (v3d != NULL);
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bool draw_sky = (scene->r.alphamode == R_ADDSKY);
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float *rectf = NULL;
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uchar *rect = NULL;
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const char *viewname = RE_GetActiveRenderView(oglrender->re);
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ImBuf *ibuf_result = NULL;
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if (oglrender->is_sequencer) {
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SpaceSeq *sseq = oglrender->sseq;
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struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;
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/* use pre-calculated ImBuf (avoids deadlock), see: */
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ImBuf *ibuf = oglrender->seq_data.ibufs_arr[oglrender->view_id];
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if (ibuf) {
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ImBuf *out = IMB_dupImBuf(ibuf);
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IMB_freeImBuf(ibuf);
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/* OpenGL render is considered to be preview and should be
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* as fast as possible. So currently we're making sure sequencer
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* result is always byte to simplify color management pipeline.
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*
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* TODO(sergey): In the case of output to float container (EXR)
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* it actually makes sense to keep float buffer instead.
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*/
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if (out->rect_float != NULL) {
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IMB_rect_from_float(out);
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imb_freerectfloatImBuf(out);
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}
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BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
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RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
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IMB_freeImBuf(out);
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}
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else if (gpd) {
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/* If there are no strips, Grease Pencil still needs a buffer to draw on */
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ImBuf *out = IMB_allocImBuf(oglrender->sizex, oglrender->sizey, 32, IB_rect);
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RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
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IMB_freeImBuf(out);
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}
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if (gpd) {
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int i;
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uchar *gp_rect;
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uchar *render_rect = (uchar *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;
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DRW_opengl_context_enable();
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GPU_offscreen_bind(oglrender->ofs, true);
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GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f);
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GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT);
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GPU_matrix_reset();
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wmOrtho2(0, scene->r.xsch, 0, scene->r.ysch);
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GPU_matrix_translate_2f(scene->r.xsch / 2, scene->r.ysch / 2);
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G.f |= G_FLAG_RENDER_VIEWPORT;
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ED_annotation_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
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G.f &= ~G_FLAG_RENDER_VIEWPORT;
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gp_rect = MEM_mallocN(sizex * sizey * sizeof(uchar) * 4, "offscreen rect");
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GPU_offscreen_read_pixels(oglrender->ofs, GPU_DATA_UNSIGNED_BYTE, gp_rect);
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for (i = 0; i < sizex * sizey * 4; i += 4) {
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blend_color_mix_byte(&render_rect[i], &render_rect[i], &gp_rect[i]);
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}
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GPU_offscreen_unbind(oglrender->ofs, true);
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DRW_opengl_context_disable();
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MEM_freeN(gp_rect);
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}
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}
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else {
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/* shouldnt suddenly give errors mid-render but possible */
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char err_out[256] = "unknown";
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ImBuf *ibuf_view;
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const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
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eImBufFlags imbuf_flags = oglrender->color_depth <= R_IMF_CHAN_DEPTH_8 ? IB_rect :
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IB_rectfloat;
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if (view_context) {
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ibuf_view = ED_view3d_draw_offscreen_imbuf(depsgraph,
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scene,
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v3d->shading.type,
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v3d,
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region,
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sizex,
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sizey,
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imbuf_flags,
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alpha_mode,
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viewname,
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oglrender->ofs,
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err_out);
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/* for stamp only */
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if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
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camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
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}
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}
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else {
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ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(depsgraph,
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scene,
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NULL,
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OB_SOLID,
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scene->camera,
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oglrender->sizex,
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oglrender->sizey,
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imbuf_flags,
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V3D_OFSDRAW_SHOW_ANNOTATION,
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alpha_mode,
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viewname,
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oglrender->ofs,
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err_out);
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camera = scene->camera;
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}
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if (ibuf_view) {
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ibuf_result = ibuf_view;
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if (ibuf_view->rect_float) {
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rectf = ibuf_view->rect_float;
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}
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else {
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rect = (uchar *)ibuf_view->rect;
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}
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}
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else {
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fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
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}
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}
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if (ibuf_result != NULL) {
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if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
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BKE_image_stamp_buf(scene, camera, NULL, rect, rectf, rr->rectx, rr->recty, 4);
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}
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RE_render_result_rect_from_ibuf(rr, &scene->r, ibuf_result, oglrender->view_id);
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IMB_freeImBuf(ibuf_result);
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}
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}
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static void screen_opengl_render_write(OGLRender *oglrender)
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{
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Scene *scene = oglrender->scene;
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RenderResult *rr;
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bool ok;
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char name[FILE_MAX];
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rr = RE_AcquireResultRead(oglrender->re);
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BKE_image_path_from_imformat(name,
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scene->r.pic,
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BKE_main_blendfile_path(oglrender->bmain),
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scene->r.cfra,
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&scene->r.im_format,
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(scene->r.scemode & R_EXTENSION) != 0,
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false,
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NULL);
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/* write images as individual images or stereo */
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BKE_render_result_stamp_info(scene, scene->camera, rr, false);
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ok = RE_WriteRenderViewsImage(oglrender->reports, rr, scene, false, name);
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RE_ReleaseResultImage(oglrender->re);
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if (ok) {
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printf("OpenGL Render written to '%s'\n", name);
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}
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else {
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printf("OpenGL Render failed to write '%s'\n", name);
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}
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}
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|
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static void UNUSED_FUNCTION(addAlphaOverFloat)(float dest[4], const float source[4])
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{
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/* d = s + (1-alpha_s)d*/
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float mul;
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mul = 1.0f - source[3];
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dest[0] = (mul * dest[0]) + source[0];
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dest[1] = (mul * dest[1]) + source[1];
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dest[2] = (mul * dest[2]) + source[2];
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dest[3] = (mul * dest[3]) + source[3];
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}
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|
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static void screen_opengl_render_apply(const bContext *C, OGLRender *oglrender)
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{
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RenderResult *rr;
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RenderView *rv;
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int view_id;
|
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ImBuf *ibuf;
|
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void *lock;
|
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|
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if (oglrender->is_sequencer) {
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Scene *scene = oglrender->scene;
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|
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SeqRenderData context;
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SpaceSeq *sseq = oglrender->sseq;
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int chanshown = sseq ? sseq->chanshown : 0;
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|
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BKE_sequencer_new_render_data(oglrender->bmain,
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oglrender->depsgraph,
|
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scene,
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oglrender->sizex,
|
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oglrender->sizey,
|
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100,
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false,
|
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&context);
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for (view_id = 0; view_id < oglrender->views_len; view_id++) {
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context.view_id = view_id;
|
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context.gpu_offscreen = oglrender->ofs;
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oglrender->seq_data.ibufs_arr[view_id] = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
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}
|
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}
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|
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rr = RE_AcquireResultRead(oglrender->re);
|
|
for (rv = rr->views.first, view_id = 0; rv; rv = rv->next, view_id++) {
|
|
BLI_assert(view_id < oglrender->views_len);
|
|
RE_SetActiveRenderView(oglrender->re, rv->name);
|
|
oglrender->view_id = view_id;
|
|
/* render composite */
|
|
screen_opengl_render_doit(C, oglrender, rr);
|
|
}
|
|
|
|
RE_ReleaseResult(oglrender->re);
|
|
|
|
ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
|
|
if (ibuf) {
|
|
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
|
|
}
|
|
BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
|
|
|
|
if (oglrender->write_still) {
|
|
screen_opengl_render_write(oglrender);
|
|
}
|
|
}
|
|
|
|
static void gather_frames_to_render_for_adt(const OGLRender *oglrender, const AnimData *adt)
|
|
{
|
|
if (adt == NULL || adt->action == NULL) {
|
|
return;
|
|
}
|
|
|
|
Scene *scene = oglrender->scene;
|
|
int frame_start = PSFRA;
|
|
int frame_end = PEFRA;
|
|
|
|
LISTBASE_FOREACH (FCurve *, fcu, &adt->action->curves) {
|
|
if (fcu->driver != NULL || fcu->fpt != NULL) {
|
|
/* Drivers have values for any point in time, so to get "the keyed frames" they are
|
|
* useless. Same for baked FCurves, they also have keys for every frame, which is not
|
|
* useful for rendering the keyed subset of the frames. */
|
|
continue;
|
|
}
|
|
|
|
bool found = false; /* Not interesting, we just want a starting point for the for-loop.*/
|
|
int key_index = binarysearch_bezt_index(fcu->bezt, frame_start, fcu->totvert, &found);
|
|
for (; key_index < fcu->totvert; key_index++) {
|
|
BezTriple *bezt = &fcu->bezt[key_index];
|
|
/* The frame range to render uses integer frame numbers, and the frame
|
|
* step is also an integer, so we always render on the frame. */
|
|
int frame_nr = round_fl_to_int(bezt->vec[1][0]);
|
|
|
|
/* (frame_nr < frame_start) cannot happen because of the binary search above. */
|
|
BLI_assert(frame_nr >= frame_start);
|
|
if (frame_nr > frame_end) {
|
|
break;
|
|
}
|
|
BLI_BITMAP_ENABLE(oglrender->render_frames, frame_nr - frame_start);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void gather_frames_to_render_for_grease_pencil(const OGLRender *oglrender,
|
|
const bGPdata *gp)
|
|
{
|
|
if (gp == NULL) {
|
|
return;
|
|
}
|
|
|
|
Scene *scene = oglrender->scene;
|
|
int frame_start = PSFRA;
|
|
int frame_end = PEFRA;
|
|
|
|
LISTBASE_FOREACH (const bGPDlayer *, gp_layer, &gp->layers) {
|
|
LISTBASE_FOREACH (const bGPDframe *, gp_frame, &gp_layer->frames) {
|
|
if (gp_frame->framenum < frame_start || gp_frame->framenum > frame_end) {
|
|
continue;
|
|
}
|
|
BLI_BITMAP_ENABLE(oglrender->render_frames, gp_frame->framenum - frame_start);
|
|
}
|
|
}
|
|
}
|
|
|
|
static int gather_frames_to_render_for_id(LibraryIDLinkCallbackData *cb_data)
|
|
{
|
|
ID **id_p = cb_data->id_pointer;
|
|
if (*id_p == NULL) {
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
ID *id = *id_p;
|
|
|
|
ID *id_self = cb_data->id_self;
|
|
const int cb_flag = cb_data->cb_flag;
|
|
if (cb_flag == IDWALK_CB_LOOPBACK || id == id_self) {
|
|
/* IDs may end up referencing themselves one way or the other, and those
|
|
* (the id_self ones) have always already been processed. */
|
|
return IDWALK_RET_STOP_RECURSION;
|
|
}
|
|
|
|
OGLRender *oglrender = cb_data->user_data;
|
|
|
|
/* Whitelist of datablocks to follow pointers into. */
|
|
const ID_Type id_type = GS(id->name);
|
|
switch (id_type) {
|
|
/* Whitelist: */
|
|
case ID_ME: /* Mesh */
|
|
case ID_CU: /* Curve */
|
|
case ID_MB: /* MetaBall */
|
|
case ID_MA: /* Material */
|
|
case ID_TE: /* Tex (Texture) */
|
|
case ID_IM: /* Image */
|
|
case ID_LT: /* Lattice */
|
|
case ID_LA: /* Light */
|
|
case ID_CA: /* Camera */
|
|
case ID_KE: /* Key (shape key) */
|
|
case ID_VF: /* VFont (Vector Font) */
|
|
case ID_TXT: /* Text */
|
|
case ID_SPK: /* Speaker */
|
|
case ID_SO: /* Sound */
|
|
case ID_AR: /* bArmature */
|
|
case ID_NT: /* bNodeTree */
|
|
case ID_PA: /* ParticleSettings */
|
|
case ID_MC: /* MovieClip */
|
|
case ID_MSK: /* Mask */
|
|
case ID_LP: /* LightProbe */
|
|
case ID_HA: /* Hair */
|
|
case ID_PT: /* PointCloud */
|
|
case ID_VO: /* Volume */
|
|
case ID_SIM: /* Simulation */
|
|
break;
|
|
|
|
/* Blacklist: */
|
|
case ID_SCE: /* Scene */
|
|
case ID_LI: /* Library */
|
|
case ID_OB: /* Object */
|
|
case ID_IP: /* Ipo (depreciated, replaced by FCurves) */
|
|
case ID_WO: /* World */
|
|
case ID_SCR: /* Screen */
|
|
case ID_GR: /* Group */
|
|
case ID_AC: /* bAction */
|
|
case ID_BR: /* Brush */
|
|
case ID_WM: /* WindowManager */
|
|
case ID_LS: /* FreestyleLineStyle */
|
|
case ID_PAL: /* Palette */
|
|
case ID_PC: /* PaintCurve */
|
|
case ID_CF: /* CacheFile */
|
|
case ID_WS: /* WorkSpace */
|
|
/* Only follow pointers to specific datablocks, to avoid ending up in
|
|
* unrelated datablocks and exploding the number of blocks we follow. If the
|
|
* frames of the animation of certain objects should be taken into account,
|
|
* they should have been selected by the user. */
|
|
return IDWALK_RET_STOP_RECURSION;
|
|
|
|
/* Special cases: */
|
|
case ID_GD: /* bGPdata, (Grease Pencil) */
|
|
/* In addition to regular ID's animdata, GreasePencil uses a specific frame-based animation
|
|
* system that requires specific handling here. */
|
|
gather_frames_to_render_for_grease_pencil(oglrender, (bGPdata *)id);
|
|
break;
|
|
}
|
|
|
|
AnimData *adt = BKE_animdata_from_id(id);
|
|
gather_frames_to_render_for_adt(oglrender, adt);
|
|
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
/**
|
|
* Collect the frame numbers for which selected objects have keys in the animation data.
|
|
* The frames ares stored in #OGLRender.render_frames.
|
|
*
|
|
* Note that this follows all pointers to ID blocks, only filtering on ID type,
|
|
* so it will pick up keys from pointers in custom properties as well.
|
|
*/
|
|
static void gather_frames_to_render(bContext *C, OGLRender *oglrender)
|
|
{
|
|
Scene *scene = oglrender->scene;
|
|
int frame_start = PSFRA;
|
|
int frame_end = PEFRA;
|
|
|
|
/* Will be freed in screen_opengl_render_end(). */
|
|
oglrender->render_frames = BLI_BITMAP_NEW(frame_end - frame_start + 1,
|
|
"OGLRender::render_frames");
|
|
|
|
/* The first frame should always be rendered, otherwise there is nothing to write to file. */
|
|
BLI_BITMAP_ENABLE(oglrender->render_frames, 0);
|
|
|
|
CTX_DATA_BEGIN (C, Object *, ob, selected_objects) {
|
|
ID *id = &ob->id;
|
|
|
|
/* Gather the frames from the object animation data. */
|
|
AnimData *adt = BKE_animdata_from_id(id);
|
|
gather_frames_to_render_for_adt(oglrender, adt);
|
|
|
|
/* Gather the frames from linked datablocks (materials, shapkeys, etc.). */
|
|
BKE_library_foreach_ID_link(
|
|
NULL, id, gather_frames_to_render_for_id, oglrender, IDWALK_RECURSE);
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
|
|
static bool screen_opengl_render_init(bContext *C, wmOperator *op)
|
|
{
|
|
/* new render clears all callbacks */
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmWindow *win = CTX_wm_window(C);
|
|
WorkSpace *workspace = CTX_wm_workspace(C);
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
ScrArea *prevsa = CTX_wm_area(C);
|
|
ARegion *prevar = CTX_wm_region(C);
|
|
GPUOffScreen *ofs;
|
|
OGLRender *oglrender;
|
|
int sizex, sizey;
|
|
bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
|
|
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
|
|
const bool is_render_keyed_only = RNA_boolean_get(op->ptr, "render_keyed_only");
|
|
const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
|
|
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
|
|
const eImageFormatDepth color_depth = (is_animation) ? scene->r.im_format.depth :
|
|
R_IMF_CHAN_DEPTH_32;
|
|
char err_out[256] = "unknown";
|
|
|
|
if (G.background) {
|
|
BKE_report(
|
|
op->reports, RPT_ERROR, "Cannot use OpenGL render in background mode (no opengl context)");
|
|
return false;
|
|
}
|
|
|
|
/* only one render job at a time */
|
|
if (WM_jobs_test(wm, scene, WM_JOB_TYPE_RENDER)) {
|
|
return false;
|
|
}
|
|
|
|
if (is_sequencer) {
|
|
is_view_context = false;
|
|
}
|
|
else {
|
|
/* ensure we have a 3d view */
|
|
if (!ED_view3d_context_activate(C)) {
|
|
RNA_boolean_set(op->ptr, "view_context", false);
|
|
is_view_context = false;
|
|
}
|
|
|
|
if (!is_view_context && scene->camera == NULL) {
|
|
BKE_report(op->reports, RPT_ERROR, "Scene has no camera");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
BKE_report(
|
|
op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
|
|
return false;
|
|
}
|
|
|
|
/* stop all running jobs, except screen one. currently previews frustrate Render */
|
|
WM_jobs_kill_all_except(wm, CTX_wm_screen(C));
|
|
|
|
/* create offscreen buffer */
|
|
sizex = (scene->r.size * scene->r.xsch) / 100;
|
|
sizey = (scene->r.size * scene->r.ysch) / 100;
|
|
|
|
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
|
|
DRW_opengl_context_enable(); /* Offscreen creation needs to be done in DRW context. */
|
|
ofs = GPU_offscreen_create(sizex, sizey, true, true, err_out);
|
|
DRW_opengl_context_disable();
|
|
|
|
if (!ofs) {
|
|
BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
|
|
return false;
|
|
}
|
|
|
|
/* allocate opengl render */
|
|
oglrender = MEM_callocN(sizeof(OGLRender), "OGLRender");
|
|
op->customdata = oglrender;
|
|
|
|
oglrender->ofs = ofs;
|
|
oglrender->sizex = sizex;
|
|
oglrender->sizey = sizey;
|
|
oglrender->bmain = CTX_data_main(C);
|
|
oglrender->scene = scene;
|
|
oglrender->workspace = workspace;
|
|
oglrender->view_layer = CTX_data_view_layer(C);
|
|
/* NOTE: The depsgraph is not only used to update scene for a new frames, but also to initialize
|
|
* output video handles, which does need evaluated scene. */
|
|
oglrender->depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
oglrender->cfrao = scene->r.cfra;
|
|
|
|
oglrender->write_still = is_write_still && !is_animation;
|
|
oglrender->is_animation = is_animation;
|
|
oglrender->color_depth = color_depth;
|
|
|
|
oglrender->views_len = BKE_scene_multiview_num_views_get(&scene->r);
|
|
|
|
oglrender->is_sequencer = is_sequencer;
|
|
if (is_sequencer) {
|
|
oglrender->sseq = CTX_wm_space_seq(C);
|
|
ImBuf **ibufs_arr = MEM_callocN(sizeof(*ibufs_arr) * oglrender->views_len, __func__);
|
|
oglrender->seq_data.ibufs_arr = ibufs_arr;
|
|
}
|
|
|
|
oglrender->prevsa = prevsa;
|
|
oglrender->prevar = prevar;
|
|
|
|
if (is_view_context) {
|
|
/* so quad view renders camera */
|
|
ED_view3d_context_user_region(C, &oglrender->v3d, &oglrender->region);
|
|
|
|
oglrender->rv3d = oglrender->region->regiondata;
|
|
|
|
/* MUST be cleared on exit */
|
|
memset(&oglrender->scene->customdata_mask_modal,
|
|
0,
|
|
sizeof(oglrender->scene->customdata_mask_modal));
|
|
ED_view3d_datamask(
|
|
C, oglrender->scene, oglrender->v3d, &oglrender->scene->customdata_mask_modal);
|
|
|
|
/* apply immediately in case we're rendering from a script,
|
|
* running notifiers again will overwrite */
|
|
CustomData_MeshMasks_update(&oglrender->scene->customdata_mask,
|
|
&oglrender->scene->customdata_mask_modal);
|
|
}
|
|
|
|
/* create render */
|
|
oglrender->re = RE_NewSceneRender(scene);
|
|
|
|
/* create image and image user */
|
|
oglrender->ima = BKE_image_ensure_viewer(oglrender->bmain, IMA_TYPE_R_RESULT, "Render Result");
|
|
BKE_image_signal(oglrender->bmain, oglrender->ima, NULL, IMA_SIGNAL_FREE);
|
|
BKE_image_backup_render(oglrender->scene, oglrender->ima, true);
|
|
|
|
oglrender->iuser.scene = scene;
|
|
oglrender->iuser.ok = 1;
|
|
|
|
/* create render result */
|
|
RE_InitState(oglrender->re, NULL, &scene->r, &scene->view_layers, NULL, sizex, sizey, NULL);
|
|
|
|
/* create render views */
|
|
screen_opengl_views_setup(oglrender);
|
|
|
|
/* wm vars */
|
|
oglrender->wm = wm;
|
|
oglrender->win = win;
|
|
|
|
oglrender->totvideos = 0;
|
|
oglrender->mh = NULL;
|
|
oglrender->movie_ctx_arr = NULL;
|
|
|
|
if (is_animation) {
|
|
if (is_render_keyed_only) {
|
|
gather_frames_to_render(C, oglrender);
|
|
}
|
|
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
oglrender->task_pool = BLI_task_pool_create_background_serial(oglrender, TASK_PRIORITY_LOW);
|
|
}
|
|
else {
|
|
oglrender->task_pool = BLI_task_pool_create(oglrender, TASK_PRIORITY_LOW);
|
|
}
|
|
oglrender->pool_ok = true;
|
|
BLI_spin_init(&oglrender->reports_lock);
|
|
}
|
|
else {
|
|
oglrender->task_pool = NULL;
|
|
}
|
|
oglrender->num_scheduled_frames = 0;
|
|
BLI_mutex_init(&oglrender->task_mutex);
|
|
BLI_condition_init(&oglrender->task_condition);
|
|
|
|
#ifdef DEBUG_TIME
|
|
oglrender->time_start = PIL_check_seconds_timer();
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
Scene *scene = oglrender->scene;
|
|
int i;
|
|
|
|
if (oglrender->is_animation) {
|
|
/* Trickery part for movie output:
|
|
*
|
|
* We MUST write frames in an exact order, so we only let background
|
|
* thread to work on that, and main thread is simply waits for that
|
|
* thread to do all the dirty work.
|
|
*
|
|
* After this loop is done work_and_wait() will have nothing to do,
|
|
* so we don't run into wrong order of frames written to the stream.
|
|
*/
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
BLI_mutex_lock(&oglrender->task_mutex);
|
|
while (oglrender->num_scheduled_frames > 0) {
|
|
BLI_condition_wait(&oglrender->task_condition, &oglrender->task_mutex);
|
|
}
|
|
BLI_mutex_unlock(&oglrender->task_mutex);
|
|
}
|
|
BLI_task_pool_work_and_wait(oglrender->task_pool);
|
|
BLI_task_pool_free(oglrender->task_pool);
|
|
BLI_spin_end(&oglrender->reports_lock);
|
|
}
|
|
BLI_mutex_end(&oglrender->task_mutex);
|
|
BLI_condition_end(&oglrender->task_condition);
|
|
|
|
#ifdef DEBUG_TIME
|
|
printf("Total render time: %f\n", PIL_check_seconds_timer() - oglrender->time_start);
|
|
#endif
|
|
|
|
MEM_SAFE_FREE(oglrender->render_frames);
|
|
|
|
if (oglrender->mh) {
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
for (i = 0; i < oglrender->totvideos; i++) {
|
|
oglrender->mh->end_movie(oglrender->movie_ctx_arr[i]);
|
|
oglrender->mh->context_free(oglrender->movie_ctx_arr[i]);
|
|
}
|
|
}
|
|
|
|
if (oglrender->movie_ctx_arr) {
|
|
MEM_freeN(oglrender->movie_ctx_arr);
|
|
}
|
|
}
|
|
|
|
if (oglrender->timer) { /* exec will not have a timer */
|
|
Depsgraph *depsgraph = oglrender->depsgraph;
|
|
scene->r.cfra = oglrender->cfrao;
|
|
BKE_scene_graph_update_for_newframe(depsgraph, bmain);
|
|
|
|
WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer);
|
|
}
|
|
|
|
WM_cursor_modal_restore(oglrender->win);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
|
|
|
|
DRW_opengl_context_enable();
|
|
GPU_offscreen_free(oglrender->ofs);
|
|
DRW_opengl_context_disable();
|
|
|
|
if (oglrender->is_sequencer) {
|
|
MEM_freeN(oglrender->seq_data.ibufs_arr);
|
|
}
|
|
|
|
memset(&oglrender->scene->customdata_mask_modal,
|
|
0,
|
|
sizeof(oglrender->scene->customdata_mask_modal));
|
|
|
|
CTX_wm_area_set(C, oglrender->prevsa);
|
|
CTX_wm_region_set(C, oglrender->prevar);
|
|
|
|
MEM_freeN(oglrender);
|
|
}
|
|
|
|
static void screen_opengl_render_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
screen_opengl_render_end(C, op->customdata);
|
|
}
|
|
|
|
/* share between invoke and exec */
|
|
static bool screen_opengl_render_anim_init(bContext *C, wmOperator *op)
|
|
{
|
|
/* initialize animation */
|
|
OGLRender *oglrender;
|
|
Scene *scene;
|
|
|
|
oglrender = op->customdata;
|
|
scene = oglrender->scene;
|
|
oglrender->totvideos = BKE_scene_multiview_num_videos_get(&scene->r);
|
|
|
|
oglrender->reports = op->reports;
|
|
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
size_t width, height;
|
|
int i;
|
|
|
|
BKE_scene_multiview_videos_dimensions_get(
|
|
&scene->r, oglrender->sizex, oglrender->sizey, &width, &height);
|
|
oglrender->mh = BKE_movie_handle_get(scene->r.im_format.imtype);
|
|
|
|
if (oglrender->mh == NULL) {
|
|
BKE_report(oglrender->reports, RPT_ERROR, "Movie format unsupported");
|
|
screen_opengl_render_end(C, oglrender);
|
|
return false;
|
|
}
|
|
|
|
oglrender->movie_ctx_arr = MEM_mallocN(sizeof(void *) * oglrender->totvideos, "Movies");
|
|
|
|
for (i = 0; i < oglrender->totvideos; i++) {
|
|
Scene *scene_eval = DEG_get_evaluated_scene(oglrender->depsgraph);
|
|
const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, i);
|
|
|
|
oglrender->movie_ctx_arr[i] = oglrender->mh->context_create();
|
|
if (!oglrender->mh->start_movie(oglrender->movie_ctx_arr[i],
|
|
scene_eval,
|
|
&scene->r,
|
|
oglrender->sizex,
|
|
oglrender->sizey,
|
|
oglrender->reports,
|
|
PRVRANGEON != 0,
|
|
suffix)) {
|
|
screen_opengl_render_end(C, oglrender);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
oglrender->cfrao = scene->r.cfra;
|
|
oglrender->nfra = PSFRA;
|
|
scene->r.cfra = PSFRA;
|
|
|
|
return true;
|
|
}
|
|
|
|
typedef struct WriteTaskData {
|
|
RenderResult *rr;
|
|
Scene tmp_scene;
|
|
} WriteTaskData;
|
|
|
|
static void write_result_func(TaskPool *__restrict pool, void *task_data_v)
|
|
{
|
|
OGLRender *oglrender = (OGLRender *)BLI_task_pool_user_data(pool);
|
|
WriteTaskData *task_data = (WriteTaskData *)task_data_v;
|
|
Scene *scene = &task_data->tmp_scene;
|
|
RenderResult *rr = task_data->rr;
|
|
const bool is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
|
|
const int cfra = scene->r.cfra;
|
|
bool ok;
|
|
/* Don't attempt to write if we've got an error. */
|
|
if (!oglrender->pool_ok) {
|
|
RE_FreeRenderResult(rr);
|
|
BLI_mutex_lock(&oglrender->task_mutex);
|
|
oglrender->num_scheduled_frames--;
|
|
BLI_condition_notify_all(&oglrender->task_condition);
|
|
BLI_mutex_unlock(&oglrender->task_mutex);
|
|
return;
|
|
}
|
|
/* Construct local thread0safe copy of reports structure which we can
|
|
* safely pass to the underlying functions.
|
|
*/
|
|
ReportList reports;
|
|
BKE_reports_init(&reports, oglrender->reports->flag & ~RPT_PRINT);
|
|
/* Do actual save logic here, depending on the file format.
|
|
*
|
|
* NOTE: We have to construct temporary scene with proper scene->r.cfra.
|
|
* This is because underlying calls do not use r.cfra but use scene
|
|
* for that.
|
|
*/
|
|
if (is_movie) {
|
|
ok = RE_WriteRenderViewsMovie(&reports,
|
|
rr,
|
|
scene,
|
|
&scene->r,
|
|
oglrender->mh,
|
|
oglrender->movie_ctx_arr,
|
|
oglrender->totvideos,
|
|
PRVRANGEON != 0);
|
|
}
|
|
else {
|
|
/* TODO(sergey): We can in theory save some CPU ticks here because we
|
|
* calculate file name again here.
|
|
*/
|
|
char name[FILE_MAX];
|
|
BKE_image_path_from_imformat(name,
|
|
scene->r.pic,
|
|
BKE_main_blendfile_path(oglrender->bmain),
|
|
cfra,
|
|
&scene->r.im_format,
|
|
(scene->r.scemode & R_EXTENSION) != 0,
|
|
true,
|
|
NULL);
|
|
|
|
BKE_render_result_stamp_info(scene, scene->camera, rr, false);
|
|
ok = RE_WriteRenderViewsImage(NULL, rr, scene, true, name);
|
|
if (!ok) {
|
|
BKE_reportf(&reports, RPT_ERROR, "Write error: cannot save %s", name);
|
|
}
|
|
}
|
|
if (reports.list.first != NULL) {
|
|
BLI_spin_lock(&oglrender->reports_lock);
|
|
for (Report *report = reports.list.first; report != NULL; report = report->next) {
|
|
BKE_report(oglrender->reports, report->type, report->message);
|
|
}
|
|
BLI_spin_unlock(&oglrender->reports_lock);
|
|
}
|
|
if (!ok) {
|
|
oglrender->pool_ok = false;
|
|
}
|
|
RE_FreeRenderResult(rr);
|
|
BLI_mutex_lock(&oglrender->task_mutex);
|
|
oglrender->num_scheduled_frames--;
|
|
BLI_condition_notify_all(&oglrender->task_condition);
|
|
BLI_mutex_unlock(&oglrender->task_mutex);
|
|
}
|
|
|
|
static bool schedule_write_result(OGLRender *oglrender, RenderResult *rr)
|
|
{
|
|
if (!oglrender->pool_ok) {
|
|
RE_FreeRenderResult(rr);
|
|
return false;
|
|
}
|
|
Scene *scene = oglrender->scene;
|
|
WriteTaskData *task_data = MEM_mallocN(sizeof(WriteTaskData), "write task data");
|
|
task_data->rr = rr;
|
|
task_data->tmp_scene = *scene;
|
|
BLI_mutex_lock(&oglrender->task_mutex);
|
|
oglrender->num_scheduled_frames++;
|
|
if (oglrender->num_scheduled_frames > MAX_SCHEDULED_FRAMES) {
|
|
BLI_condition_wait(&oglrender->task_condition, &oglrender->task_mutex);
|
|
}
|
|
BLI_mutex_unlock(&oglrender->task_mutex);
|
|
BLI_task_pool_push(oglrender->task_pool, write_result_func, task_data, true, NULL);
|
|
return true;
|
|
}
|
|
|
|
static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
OGLRender *oglrender = op->customdata;
|
|
Scene *scene = oglrender->scene;
|
|
Depsgraph *depsgraph = oglrender->depsgraph;
|
|
char name[FILE_MAX];
|
|
bool ok = false;
|
|
const bool view_context = (oglrender->v3d != NULL);
|
|
bool is_movie;
|
|
RenderResult *rr;
|
|
|
|
/* go to next frame */
|
|
if (CFRA < oglrender->nfra) {
|
|
CFRA++;
|
|
}
|
|
while (CFRA < oglrender->nfra) {
|
|
BKE_scene_graph_update_for_newframe(depsgraph, bmain);
|
|
CFRA++;
|
|
}
|
|
|
|
is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
|
|
|
|
if (!is_movie) {
|
|
BKE_image_path_from_imformat(name,
|
|
scene->r.pic,
|
|
BKE_main_blendfile_path(oglrender->bmain),
|
|
scene->r.cfra,
|
|
&scene->r.im_format,
|
|
(scene->r.scemode & R_EXTENSION) != 0,
|
|
true,
|
|
NULL);
|
|
|
|
if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) {
|
|
BLI_spin_lock(&oglrender->reports_lock);
|
|
BKE_reportf(op->reports, RPT_INFO, "Skipping existing frame \"%s\"", name);
|
|
BLI_spin_unlock(&oglrender->reports_lock);
|
|
ok = true;
|
|
goto finally;
|
|
}
|
|
}
|
|
|
|
WM_cursor_time(oglrender->win, scene->r.cfra);
|
|
|
|
BKE_scene_graph_update_for_newframe(depsgraph, bmain);
|
|
|
|
if (view_context) {
|
|
if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera &&
|
|
oglrender->v3d->scenelock) {
|
|
/* since BKE_scene_graph_update_for_newframe() is used rather
|
|
* then ED_update_for_newframe() the camera needs to be set */
|
|
if (BKE_scene_camera_switch_update(scene)) {
|
|
oglrender->v3d->camera = scene->camera;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
BKE_scene_camera_switch_update(scene);
|
|
}
|
|
|
|
if (oglrender->render_frames == NULL ||
|
|
BLI_BITMAP_TEST_BOOL(oglrender->render_frames, CFRA - PSFRA)) {
|
|
/* render into offscreen buffer */
|
|
screen_opengl_render_apply(C, oglrender);
|
|
}
|
|
|
|
/* save to disk */
|
|
rr = RE_AcquireResultRead(oglrender->re);
|
|
RenderResult *new_rr = RE_DuplicateRenderResult(rr);
|
|
RE_ReleaseResult(oglrender->re);
|
|
|
|
ok = schedule_write_result(oglrender, new_rr);
|
|
|
|
finally: /* Step the frame and bail early if needed */
|
|
|
|
/* go to next frame */
|
|
oglrender->nfra += scene->r.frame_step;
|
|
|
|
/* stop at the end or on error */
|
|
if (CFRA >= PEFRA || !ok) {
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int screen_opengl_render_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
OGLRender *oglrender = op->customdata;
|
|
const bool anim = RNA_boolean_get(op->ptr, "animation");
|
|
bool ret;
|
|
|
|
switch (event->type) {
|
|
case EVT_ESCKEY:
|
|
/* cancel */
|
|
oglrender->pool_ok = false; /* Flag pool for cancel. */
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
case TIMER:
|
|
/* render frame? */
|
|
if (oglrender->timer == event->customdata) {
|
|
break;
|
|
}
|
|
ATTR_FALLTHROUGH;
|
|
default:
|
|
/* nothing to do */
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* run first because screen_opengl_render_anim_step can free oglrender */
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
|
|
|
|
if (anim == 0) {
|
|
screen_opengl_render_apply(C, op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
ret = screen_opengl_render_anim_step(C, op);
|
|
|
|
/* stop at the end or on error */
|
|
if (ret == false) {
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
static int screen_opengl_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
OGLRender *oglrender;
|
|
const bool anim = RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if (!screen_opengl_render_init(C, op)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (anim) {
|
|
if (!screen_opengl_render_anim_init(C, op)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
oglrender = op->customdata;
|
|
render_view_open(C, event->x, event->y, op->reports);
|
|
|
|
/* View may be changed above #USER_RENDER_DISPLAY_WINDOW. */
|
|
oglrender->win = CTX_wm_window(C);
|
|
|
|
WM_event_add_modal_handler(C, op);
|
|
oglrender->timer = WM_event_add_timer(oglrender->wm, oglrender->win, TIMER, 0.01f);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* executes blocking render */
|
|
static int screen_opengl_render_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if (!screen_opengl_render_init(C, op)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (!is_animation) { /* same as invoke */
|
|
/* render image */
|
|
screen_opengl_render_apply(C, op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
bool ret = true;
|
|
|
|
if (!screen_opengl_render_anim_init(C, op)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
while (ret) {
|
|
ret = screen_opengl_render_anim_step(C, op);
|
|
}
|
|
|
|
/* no redraw needed, we leave state as we entered it */
|
|
// ED_update_for_newframe(C);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, CTX_data_scene(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static char *screen_opengl_render_description(struct bContext *UNUSED(C),
|
|
struct wmOperatorType *UNUSED(ot),
|
|
struct PointerRNA *ptr)
|
|
{
|
|
if (!RNA_boolean_get(ptr, "animation")) {
|
|
return NULL;
|
|
}
|
|
|
|
if (RNA_boolean_get(ptr, "render_keyed_only")) {
|
|
return BLI_strdup(
|
|
"Render the viewport for the animation range of this scene, but only render keyframes of "
|
|
"selected objects");
|
|
}
|
|
|
|
return BLI_strdup("Render the viewport for the animation range of this scene");
|
|
}
|
|
|
|
void RENDER_OT_opengl(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "Viewport Render";
|
|
ot->description = "Take a snapshot of the active viewport";
|
|
ot->idname = "RENDER_OT_opengl";
|
|
|
|
/* api callbacks */
|
|
ot->get_description = screen_opengl_render_description;
|
|
ot->invoke = screen_opengl_render_invoke;
|
|
ot->exec = screen_opengl_render_exec; /* blocking */
|
|
ot->modal = screen_opengl_render_modal;
|
|
ot->cancel = screen_opengl_render_cancel;
|
|
|
|
ot->poll = ED_operator_screenactive;
|
|
|
|
prop = RNA_def_boolean(ot->srna,
|
|
"animation",
|
|
0,
|
|
"Animation",
|
|
"Render files from the animation range of this scene");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
|
|
prop = RNA_def_boolean(ot->srna,
|
|
"render_keyed_only",
|
|
0,
|
|
"Render Keyframes Only",
|
|
"Render only those frames where selected objects have a key in their "
|
|
"animation data. Only used when rendering animation");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
|
|
prop = RNA_def_boolean(
|
|
ot->srna, "sequencer", 0, "Sequencer", "Render using the sequencer's OpenGL display");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(
|
|
ot->srna,
|
|
"write_still",
|
|
0,
|
|
"Write Image",
|
|
"Save rendered the image to the output path (used only when animation is disabled)");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna,
|
|
"view_context",
|
|
1,
|
|
"View Context",
|
|
"Use the current 3D view for rendering, else use scene settings");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|