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blender-archive/source/blender/compositor/operations/COM_ScaleOperation.cpp
Campbell Barton 902014555a always use bicubic sampler for the scale node with the new compositor since it worked like this in the old compositor.
this ignores the sampler passed and could be done in a nicer way so left this as an ifdef so it can be easily redone.
2012-06-13 10:35:41 +00:00

229 lines
7.1 KiB
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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ScaleOperation.h"
#define USE_FORCE_BICUBIC
/* XXX - ignore input and use default from old compositor,
* could become an option like the transform node - campbell */
ScaleOperation::ScaleOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_COLOR);
this->setResolutionInputSocketIndex(0);
this->inputOperation = NULL;
this->inputXOperation = NULL;
this->inputYOperation = NULL;
}
void ScaleOperation::initExecution()
{
this->inputOperation = this->getInputSocketReader(0);
this->inputXOperation = this->getInputSocketReader(1);
this->inputYOperation = this->getInputSocketReader(2);
this->centerX = this->getWidth() / 2.0;
this->centerY = this->getHeight() / 2.0;
}
void ScaleOperation::deinitExecution()
{
this->inputOperation = NULL;
this->inputXOperation = NULL;
this->inputYOperation = NULL;
}
void ScaleOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
#ifdef USE_FORCE_BICUBIC
sampler = COM_PS_BICUBIC;
#endif
float scaleX[4];
float scaleY[4];
this->inputXOperation->read(scaleX, x, y, sampler, inputBuffers);
this->inputYOperation->read(scaleY, x, y, sampler, inputBuffers);
const float scx = scaleX[0];
const float scy = scaleY[0];
float nx = this->centerX + (x - this->centerX) / scx;
float ny = this->centerY + (y - this->centerY) / scy;
this->inputOperation->read(color, nx, ny, sampler, inputBuffers);
}
bool ScaleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
float scaleX[4];
float scaleY[4];
this->inputXOperation->read(scaleX, 0, 0, COM_PS_NEAREST, NULL);
this->inputYOperation->read(scaleY, 0, 0, COM_PS_NEAREST, NULL);
const float scx = scaleX[0];
const float scy = scaleY[0];
newInput.xmax = this->centerX + (input->xmax - this->centerX) / scx;
newInput.xmin = this->centerX + (input->xmin - this->centerX) / scx;
newInput.ymax = this->centerY + (input->ymax - this->centerY) / scy;
newInput.ymin = this->centerY + (input->ymin - this->centerY) / scy;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
// SCALE ABSOLUTE
ScaleAbsoluteOperation::ScaleAbsoluteOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_COLOR);
this->setResolutionInputSocketIndex(0);
this->inputOperation = NULL;
this->inputXOperation = NULL;
this->inputYOperation = NULL;
}
void ScaleAbsoluteOperation::initExecution()
{
this->inputOperation = this->getInputSocketReader(0);
this->inputXOperation = this->getInputSocketReader(1);
this->inputYOperation = this->getInputSocketReader(2);
this->centerX = this->getWidth() / 2.0;
this->centerY = this->getHeight() / 2.0;
}
void ScaleAbsoluteOperation::deinitExecution()
{
this->inputOperation = NULL;
this->inputXOperation = NULL;
this->inputYOperation = NULL;
}
void ScaleAbsoluteOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
#ifdef USE_FORCE_BICUBIC
sampler = COM_PS_BICUBIC;
#endif
float scaleX[4];
float scaleY[4];
this->inputXOperation->read(scaleX, x, y, sampler, inputBuffers);
this->inputYOperation->read(scaleY, x, y, sampler, inputBuffers);
const float scx = scaleX[0]; // target absolute scale
const float scy = scaleY[0]; // target absolute scale
const float width = this->getWidth();
const float height = this->getHeight();
//div
float relativeXScale = scx / width;
float relativeYScale = scy / height;
float nx = this->centerX + (x - this->centerX) / relativeXScale;
float ny = this->centerY + (y - this->centerY) / relativeYScale;
this->inputOperation->read(color, nx, ny, sampler, inputBuffers);
}
bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
float scaleX[4];
float scaleY[4];
this->inputXOperation->read(scaleX, 0, 0, COM_PS_NEAREST, NULL);
this->inputYOperation->read(scaleY, 0, 0, COM_PS_NEAREST, NULL);
const float scx = scaleX[0];
const float scy = scaleY[0];
const float width = this->getWidth();
const float height = this->getHeight();
//div
float relateveXScale = scx / width;
float relateveYScale = scy / height;
newInput.xmax = this->centerX + (input->xmax - this->centerX) / relateveXScale;
newInput.xmin = this->centerX + (input->xmin - this->centerX) / relateveXScale;
newInput.ymax = this->centerY + (input->ymax - this->centerY) / relateveYScale;
newInput.ymin = this->centerY + (input->ymin - this->centerY) / relateveYScale;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
// Absolute fixed siez
ScaleFixedSizeOperation::ScaleFixedSizeOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
this->setResolutionInputSocketIndex(0);
this->inputOperation = NULL;
}
void ScaleFixedSizeOperation::initExecution()
{
this->inputOperation = this->getInputSocketReader(0);
this->relX = inputOperation->getWidth() / (float)this->newWidth;
this->relY = inputOperation->getHeight() / (float)this->newHeight;
}
void ScaleFixedSizeOperation::deinitExecution()
{
this->inputOperation = NULL;
}
void ScaleFixedSizeOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
#ifdef USE_FORCE_BICUBIC
sampler = COM_PS_BICUBIC;
#endif
this->inputOperation->read(color, x * relX, y * relY, sampler, inputBuffers);
}
bool ScaleFixedSizeOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
newInput.xmax = input->xmax * relX;
newInput.xmin = input->xmin * relX;
newInput.ymax = input->ymax * relY;
newInput.ymin = input->ymin * relY;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
void ScaleFixedSizeOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
{
unsigned int nr[2];
nr[0] = newWidth;
nr[1] = newHeight;
NodeOperation::determineResolution(resolution, nr);
resolution[0] = newWidth;
resolution[1] = newHeight;
}