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blender-archive/source
Clément Foucault 9068c0743e DRW: Fix Ubo binding logic and improve Texture binding logic
Ubo needs to be rebound every times the shader changes.
This simplify the logic a bit.

Also modify texture binding logic to potentially reuse more already bound textures.
2017-09-16 02:16:55 +02:00
..
2017-08-22 22:22:21 +10:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00