- [#31777] Border Crop gives black - [#31768] Crash when connecting a Math node to a translate node in Tiles comp - [#31638] View node in new node compo system crashes when inside a group * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
126 lines
4.1 KiB
C++
126 lines
4.1 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_BokehImageOperation.h"
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#include "BLI_math.h"
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BokehImageOperation::BokehImageOperation(): NodeOperation()
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{
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this->addOutputSocket(COM_DT_COLOR);
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this->deleteData = false;
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}
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void BokehImageOperation::initExecution()
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{
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this->centerX = getWidth() / 2;
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this->centerY = getHeight() / 2;
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this->center[0] = this->centerX;
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this->center[1] = this->centerY;
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this->inverseRounding = 1.0f - this->data->rounding;
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this->circularDistance = getWidth()/2;
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this->flapRad = (float)(M_PI * 2) / this->data->flaps;
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this->flapRadAdd = (this->data->angle / 360.0f) * (float)(M_PI * 2.0);
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while (this->flapRadAdd < 0.0f) {
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this->flapRadAdd += (float)(M_PI * 2.0);
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}
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while (this->flapRadAdd > (float)M_PI) {
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this->flapRadAdd -= (float)(M_PI * 2.0);
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}
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}
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void BokehImageOperation::detemineStartPointOfFlap(float r[2], int flapNumber, float distance)
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{
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r[0] = sinf(flapRad * flapNumber + flapRadAdd) * distance + centerX;
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r[1] = cosf(flapRad * flapNumber + flapRadAdd) * distance + centerY;
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}
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float BokehImageOperation::isInsideBokeh(float distance, float x, float y)
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{
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float insideBokeh = 0.0f;
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const float deltaX = x - centerX;
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const float deltaY = y - centerY;
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float closestPoint[2];
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float lineP1[2];
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float lineP2[2];
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float point[2];
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point[0] = x;
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point[1] = y;
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const float distanceToCenter = len_v2v2(point, center);
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const float bearing = (atan2f(deltaX, deltaY) + (float)(M_PI * 2.0));
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int flapNumber = (int)((bearing-flapRadAdd)/flapRad);
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detemineStartPointOfFlap(lineP1, flapNumber, distance);
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detemineStartPointOfFlap(lineP2, flapNumber+1, distance);
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closest_to_line_v2(closestPoint, point, lineP1, lineP2);
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const float distanceLineToCenter = len_v2v2(center, closestPoint);
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const float distanceRoundingToCenter = inverseRounding*distanceLineToCenter+this->data->rounding*distance;
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const float catadioptricDistanceToCenter = distanceRoundingToCenter * this->data->catadioptric;
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if (distanceRoundingToCenter>=distanceToCenter && catadioptricDistanceToCenter <= distanceToCenter) {
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if (distanceRoundingToCenter - distanceToCenter < 1.0f) {
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insideBokeh = (distanceRoundingToCenter-distanceToCenter);
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}
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else if (this->data->catadioptric != 0.0f && distanceToCenter - catadioptricDistanceToCenter < 1.0f) {
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insideBokeh = (distanceToCenter - catadioptricDistanceToCenter);
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}
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else {
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insideBokeh = 1.0f;
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}
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}
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return insideBokeh;
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}
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void BokehImageOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float shift = this->data->lensshift;
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float shift2 = shift / 2.0f;
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float distance = this->circularDistance;
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float insideBokehMax = isInsideBokeh(distance, x, y);
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float insideBokehMed = isInsideBokeh(distance - fabsf(shift2 * distance), x, y);
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float insideBokehMin = isInsideBokeh(distance - fabsf(shift * distance), x, y);
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if (shift<0) {
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color[0] = insideBokehMax;
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color[1] = insideBokehMed;
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color[2] = insideBokehMin;
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}
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else {
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color[0] = insideBokehMin;
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color[1] = insideBokehMed;
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color[2] = insideBokehMax;
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}
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color[3] = (insideBokehMax+insideBokehMed+insideBokehMin)/3.0f;
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}
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void BokehImageOperation::deinitExecution()
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{
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if (deleteData) {
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if (data) {
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delete data;
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data = NULL;
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}
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}
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}
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void BokehImageOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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resolution[0] = 512;
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resolution[1] = 512;
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}
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