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blender-archive/source/blender/compositor/operations/COM_ImageOperation.cpp
2012-06-04 20:11:09 +00:00

168 lines
4.2 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ImageOperation.h"
#include "BLI_listbase.h"
#include "DNA_scene_types.h"
#include "DNA_image_types.h"
#include "BKE_image.h"
#include "BLI_math.h"
extern "C" {
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
#include "RE_render_ext.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
}
BaseImageOperation::BaseImageOperation(): NodeOperation()
{
this->image = NULL;
this->buffer = NULL;
this->imageBuffer = NULL;
this->imageUser = NULL;
this->imagewidth = 0;
this->imageheight = 0;
this->framenumber = 0;
this->depthBuffer = NULL;
this->numberOfChannels = 0;
}
ImageOperation::ImageOperation(): BaseImageOperation()
{
this->addOutputSocket(COM_DT_COLOR);
}
ImageAlphaOperation::ImageAlphaOperation(): BaseImageOperation()
{
this->addOutputSocket(COM_DT_VALUE);
}
ImageDepthOperation::ImageDepthOperation(): BaseImageOperation()
{
this->addOutputSocket(COM_DT_VALUE);
}
ImBuf *BaseImageOperation::getImBuf()
{
ImBuf *ibuf;
ibuf = BKE_image_get_ibuf(this->image, this->imageUser);
if (ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL)) {
return NULL;
}
if (ibuf->rect_float == NULL) {
IMB_float_from_rect(ibuf);
}
return ibuf;
}
void BaseImageOperation::initExecution()
{
ImBuf *stackbuf = getImBuf();
this->buffer = stackbuf;
if (stackbuf) {
this->imageBuffer = stackbuf->rect_float;
this->depthBuffer = stackbuf->zbuf_float;
this->imagewidth = stackbuf->x;
this->imageheight = stackbuf->y;
this->numberOfChannels = stackbuf->channels;
}
}
void BaseImageOperation::deinitExecution()
{
this->imageBuffer = NULL;
}
void BaseImageOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
{
ImBuf *stackbuf = getImBuf();
resolution[0] = 0;
resolution[1] = 0;
if (stackbuf) {
resolution[0] = stackbuf->x;
resolution[1] = stackbuf->y;
}
}
void ImageOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])\
{
if (this->imageBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
color[0] = 0.0f;
color[1] = 0.0f;
color[2] = 0.0f;
color[3] = 0.0f;
}
else {
switch (sampler) {
case COM_PS_NEAREST:
neareast_interpolation_color(this->buffer, NULL, color, x, y);
break;
case COM_PS_BILINEAR:
bilinear_interpolation_color(this->buffer, NULL, color, x, y);
break;
case COM_PS_BICUBIC:
bicubic_interpolation_color(this->buffer, NULL, color, x, y);
break;
}
}
}
void ImageAlphaOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
float tempcolor[4];
if (this->imageBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
color[0] = 0.0f;
}
else {
tempcolor[3] = 1.0f;
switch (sampler) {
case COM_PS_NEAREST:
neareast_interpolation_color(this->buffer, NULL, tempcolor, x, y);
break;
case COM_PS_BILINEAR:
bilinear_interpolation_color(this->buffer, NULL, tempcolor, x, y);
break;
case COM_PS_BICUBIC:
bicubic_interpolation_color(this->buffer, NULL, tempcolor, x, y);
break;
}
color[0] = tempcolor[3];
}
}
void ImageDepthOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
if (this->depthBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
color[0] = 0.0f;
}
else {
int offset = y * width + x;
color[0] = this->depthBuffer[offset];
}
}