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blender-archive/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
Campbell Barton a25c11fd8d Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
2018-06-08 08:07:48 +02:00

207 lines
5.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/raytrace/rayobject_vbvh.cpp
* \ingroup render
*/
int tot_pushup = 0;
int tot_pushdown = 0;
int tot_hints = 0;
#include <assert.h>
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "rayintersection.h"
#include "rayobject.h"
#include "rayobject_rtbuild.h"
#include "reorganize.h"
#include "bvh.h"
#include "vbvh.h"
#include <queue>
#include <algorithm>
#define DFS_STACK_SIZE 256
struct VBVHTree {
RayObject rayobj;
VBVHNode *root;
MemArena *node_arena;
float cost;
RTBuilder *builder;
};
/*
* Cost to test N childs
*/
struct PackCost {
float operator()(int n)
{
return n;
}
};
template<>
void bvh_done<VBVHTree>(VBVHTree *obj)
{
rtbuild_done(obj->builder, &obj->rayobj.control);
//TODO find a away to exactly calculate the needed memory
MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "vbvh arena");
BLI_memarena_use_malloc(arena1);
//Build and optimize the tree
if (1) {
VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1, &obj->rayobj.control).transform(obj->builder);
if (RE_rayobjectcontrol_test_break(&obj->rayobj.control)) {
BLI_memarena_free(arena1);
return;
}
if (root) {
reorganize(root);
remove_useless(root, &root);
bvh_refit(root);
pushup(root);
pushdown(root);
obj->root = root;
}
else
obj->root = NULL;
}
else {
/* TODO */
#if 0
MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "vbvh arena2");
BLI_memarena_use_malloc(arena2);
//Finds the optimal packing of this tree using a given cost model
//TODO this uses quite a lot of memory, find ways to reduce memory usage during building
OVBVHNode *root = BuildBinaryVBVH<OVBVHNode>(arena2).transform(obj->builder);
VBVH_optimalPackSIMD<OVBVHNode, PackCost>(PackCost()).transform(root);
obj->root = Reorganize_VBVH<OVBVHNode>(arena1).transform(root);
BLI_memarena_free(arena2);
#endif
}
//Cleanup
rtbuild_free(obj->builder);
obj->builder = NULL;
obj->node_arena = arena1;
obj->cost = 1.0;
}
template<int StackSize>
static int intersect(VBVHTree *obj, Isect *isec)
{
//TODO renable hint support
if (RE_rayobject_isAligned(obj->root)) {
if (isec->mode == RE_RAY_SHADOW)
return bvh_node_stack_raycast<VBVHNode, StackSize, false, true>(obj->root, isec);
else
return bvh_node_stack_raycast<VBVHNode, StackSize, false, false>(obj->root, isec);
}
else
return RE_rayobject_intersect( (RayObject *) obj->root, isec);
}
template<class Tree>
static void bvh_hint_bb(Tree *tree, LCTSHint *hint, float *UNUSED(min), float *UNUSED(max))
{
//TODO renable hint support
{
hint->size = 0;
hint->stack[hint->size++] = (RayObject *)tree->root;
}
}
#if 0 /* UNUSED */
static void bfree(VBVHTree *tree)
{
if (tot_pushup + tot_pushdown + tot_hints + tot_moves) {
if (G.debug & G_DEBUG) {
printf("tot pushups: %d\n", tot_pushup);
printf("tot pushdowns: %d\n", tot_pushdown);
printf("tot moves: %d\n", tot_moves);
printf("tot hints created: %d\n", tot_hints);
}
tot_pushup = 0;
tot_pushdown = 0;
tot_hints = 0;
tot_moves = 0;
}
bvh_free(tree);
}
#endif
/* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */
template<class Tree, int STACK_SIZE>
static RayObjectAPI make_api()
{
static RayObjectAPI api =
{
(RE_rayobject_raycast_callback) ((int (*)(Tree *, Isect *)) & intersect<STACK_SIZE>),
(RE_rayobject_add_callback) ((void (*)(Tree *, RayObject *)) & bvh_add<Tree>),
(RE_rayobject_done_callback) ((void (*)(Tree *)) & bvh_done<Tree>),
(RE_rayobject_free_callback) ((void (*)(Tree *)) & bvh_free<Tree>),
(RE_rayobject_merge_bb_callback)((void (*)(Tree *, float *, float *)) & bvh_bb<Tree>),
(RE_rayobject_cost_callback) ((float (*)(Tree *)) & bvh_cost<Tree>),
(RE_rayobject_hint_bb_callback) ((void (*)(Tree *, LCTSHint *, float *, float *)) & bvh_hint_bb<Tree>)
};
return api;
}
template<class Tree>
RayObjectAPI *bvh_get_api(int maxstacksize)
{
static RayObjectAPI bvh_api256 = make_api<Tree, 1024>();
if (maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
return 0;
}
RayObject *RE_rayobject_vbvh_create(int size)
{
return bvh_create_tree<VBVHTree, DFS_STACK_SIZE>(size);
}