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blender-archive/source/blender/editors/mesh/editmesh_extrude.c
Campbell Barton 35b78d9807 Cleanup: indentation, wrapping
Mostly functions wrapping args, not confirming to our style guide.
2019-03-15 09:54:30 +11:00

873 lines
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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edmesh
*/
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BLI_math.h"
#include "BLI_listbase.h"
#include "BKE_layer.h"
#include "BKE_context.h"
#include "BKE_report.h"
#include "BKE_editmesh.h"
#include "RNA_define.h"
#include "RNA_access.h"
#include "WM_types.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_view3d.h"
#include "MEM_guardedalloc.h"
#include "mesh_intern.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Extrude Internal Utilities
* \{ */
static void edbm_extrude_edge_exclude_mirror(
Object *obedit, BMEditMesh *em,
const char hflag,
BMOperator *op, BMOpSlot *slot_edges_exclude)
{
BMesh *bm = em->bm;
ModifierData *md;
/* If a mirror modifier with clipping is on, we need to adjust some
* of the cases above to handle edges on the line of symmetry.
*/
for (md = obedit->modifiers.first; md; md = md->next) {
if ((md->type == eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) {
MirrorModifierData *mmd = (MirrorModifierData *) md;
if (mmd->flag & MOD_MIR_CLIPPING) {
BMIter iter;
BMEdge *edge;
float mtx[4][4];
if (mmd->mirror_ob) {
float imtx[4][4];
invert_m4_m4(imtx, mmd->mirror_ob->obmat);
mul_m4_m4m4(mtx, imtx, obedit->obmat);
}
BM_ITER_MESH (edge, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(edge, hflag) &&
BM_edge_is_boundary(edge) &&
BM_elem_flag_test(edge->l->f, hflag))
{
float co1[3], co2[3];
copy_v3_v3(co1, edge->v1->co);
copy_v3_v3(co2, edge->v2->co);
if (mmd->mirror_ob) {
mul_v3_m4v3(co1, mtx, co1);
mul_v3_m4v3(co2, mtx, co2);
}
if (mmd->flag & MOD_MIR_AXIS_X) {
if ((fabsf(co1[0]) < mmd->tolerance) &&
(fabsf(co2[0]) < mmd->tolerance))
{
BMO_slot_map_empty_insert(op, slot_edges_exclude, edge);
}
}
if (mmd->flag & MOD_MIR_AXIS_Y) {
if ((fabsf(co1[1]) < mmd->tolerance) &&
(fabsf(co2[1]) < mmd->tolerance))
{
BMO_slot_map_empty_insert(op, slot_edges_exclude, edge);
}
}
if (mmd->flag & MOD_MIR_AXIS_Z) {
if ((fabsf(co1[2]) < mmd->tolerance) &&
(fabsf(co2[2]) < mmd->tolerance))
{
BMO_slot_map_empty_insert(op, slot_edges_exclude, edge);
}
}
}
}
}
}
}
}
/* individual face extrude */
/* will use vertex normals for extrusion directions, so *nor is unaffected */
static bool edbm_extrude_discrete_faces(BMEditMesh *em, wmOperator *op, const char hflag)
{
BMOIter siter;
BMIter liter;
BMFace *f;
BMLoop *l;
BMOperator bmop;
EDBM_op_init(
em, &bmop, op,
"extrude_discrete_faces faces=%hf use_select_history=%b",
hflag, true);
/* deselect original verts */
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BMO_op_exec(em->bm, &bmop);
BMO_ITER (f, &siter, bmop.slots_out, "faces.out", BM_FACE) {
BM_face_select_set(em->bm, f, true);
/* set face vertex normals to face normal */
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
copy_v3_v3(l->v->no, f->no);
}
}
if (!EDBM_op_finish(em, &bmop, op, true)) {
return false;
}
return true;
}
/* extrudes individual edges */
static bool edbm_extrude_edges_indiv(BMEditMesh *em, wmOperator *op, const char hflag, const bool use_normal_flip)
{
BMesh *bm = em->bm;
BMOperator bmop;
EDBM_op_init(
em, &bmop, op,
"extrude_edge_only edges=%he use_normal_flip=%b use_select_history=%b",
hflag, use_normal_flip, true);
/* deselect original verts */
BM_SELECT_HISTORY_BACKUP(bm);
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_SELECT_HISTORY_RESTORE(bm);
BMO_op_exec(em->bm, &bmop);
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "geom.out", BM_VERT | BM_EDGE, BM_ELEM_SELECT, true);
if (!EDBM_op_finish(em, &bmop, op, true)) {
return false;
}
return true;
}
/* extrudes individual vertices */
static bool edbm_extrude_verts_indiv(BMEditMesh *em, wmOperator *op, const char hflag)
{
BMOperator bmop;
EDBM_op_init(
em, &bmop, op,
"extrude_vert_indiv verts=%hv use_select_history=%b",
hflag, true);
/* deselect original verts */
BMO_slot_buffer_hflag_disable(em->bm, bmop.slots_in, "verts", BM_VERT, BM_ELEM_SELECT, true);
BMO_op_exec(em->bm, &bmop);
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "verts.out", BM_VERT, BM_ELEM_SELECT, true);
if (!EDBM_op_finish(em, &bmop, op, true)) {
return false;
}
return true;
}
static char edbm_extrude_htype_from_em_select(BMEditMesh *em)
{
char htype = BM_ALL_NOLOOP;
if (em->selectmode & SCE_SELECT_VERTEX) {
/* pass */
}
else if (em->selectmode & SCE_SELECT_EDGE) {
htype &= ~BM_VERT;
}
else {
htype &= ~(BM_VERT | BM_EDGE);
}
if (em->bm->totedgesel == 0) {
htype &= ~(BM_EDGE | BM_FACE);
}
else if (em->bm->totfacesel == 0) {
htype &= ~BM_FACE;
}
return htype;
}
static bool edbm_extrude_ex(
Object *obedit, BMEditMesh *em,
char htype, const char hflag,
const bool use_normal_flip,
const bool use_mirror,
const bool use_select_history)
{
BMesh *bm = em->bm;
BMOIter siter;
BMOperator extop;
BMElem *ele;
/* needed to remove the faces left behind */
if (htype & BM_FACE) {
htype |= BM_EDGE;
}
BMO_op_init(bm, &extop, BMO_FLAG_DEFAULTS, "extrude_face_region");
BMO_slot_bool_set(extop.slots_in, "use_normal_flip", use_normal_flip);
BMO_slot_bool_set(extop.slots_in, "use_select_history", use_select_history);
BMO_slot_buffer_from_enabled_hflag(bm, &extop, extop.slots_in, "geom", htype, hflag);
if (use_mirror) {
BMOpSlot *slot_edges_exclude;
slot_edges_exclude = BMO_slot_get(extop.slots_in, "edges_exclude");
edbm_extrude_edge_exclude_mirror(obedit, em, hflag, &extop, slot_edges_exclude);
}
BM_SELECT_HISTORY_BACKUP(bm);
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_SELECT_HISTORY_RESTORE(bm);
BMO_op_exec(bm, &extop);
BMO_ITER (ele, &siter, extop.slots_out, "geom.out", BM_ALL_NOLOOP) {
BM_elem_select_set(bm, ele, true);
}
BMO_op_finish(bm, &extop);
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Repeat Operator
* \{ */
static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
const int steps = RNA_int_get(op->ptr, "steps");
const float offs = RNA_float_get(op->ptr, "offset");
float dvec[3], tmat[3][3], bmat[3][3];
short a;
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
/* dvec */
normalize_v3_v3_length(dvec, rv3d->persinv[2], offs);
/* base correction */
copy_m3_m4(bmat, obedit->obmat);
invert_m3_m3(tmat, bmat);
mul_m3_v3(tmat, dvec);
for (a = 0; a < steps; a++) {
edbm_extrude_ex(obedit, em, BM_ALL_NOLOOP, BM_ELEM_SELECT, false, false, false);
BMO_op_callf(
em->bm, BMO_FLAG_DEFAULTS,
"translate vec=%v verts=%hv",
dvec, BM_ELEM_SELECT);
}
EDBM_mesh_normals_update(em);
EDBM_update_generic(em, true, true);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_repeat(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Repeat Mesh";
ot->description = "Extrude selected vertices, edges or faces repeatedly";
ot->idname = "MESH_OT_extrude_repeat";
/* api callbacks */
ot->exec = edbm_extrude_repeat_exec;
ot->poll = ED_operator_editmesh_view3d;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_float_distance(ot->srna, "offset", 2.0f, 0.0f, 1e12f, "Offset", "", 0.0f, 100.0f);
RNA_def_int(ot->srna, "steps", 10, 0, 1000000, "Steps", "", 0, 180);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Operator
* \{ */
/* generic extern called extruder */
static bool edbm_extrude_mesh(Object *obedit, BMEditMesh *em, wmOperator *op)
{
const bool use_normal_flip = RNA_boolean_get(op->ptr, "use_normal_flip");
const char htype = edbm_extrude_htype_from_em_select(em);
enum {NONE = 0, ELEM_FLAG, VERT_ONLY, EDGE_ONLY} nr;
bool changed = false;
if (em->selectmode & SCE_SELECT_VERTEX) {
if (em->bm->totvertsel == 0) nr = NONE;
else if (em->bm->totvertsel == 1) nr = VERT_ONLY;
else if (em->bm->totedgesel == 0) nr = VERT_ONLY;
else nr = ELEM_FLAG;
}
else if (em->selectmode & SCE_SELECT_EDGE) {
if (em->bm->totedgesel == 0) nr = NONE;
else if (em->bm->totfacesel == 0) nr = EDGE_ONLY;
else nr = ELEM_FLAG;
}
else {
if (em->bm->totfacesel == 0) nr = NONE;
else nr = ELEM_FLAG;
}
switch (nr) {
case NONE:
return false;
case ELEM_FLAG:
changed = edbm_extrude_ex(obedit, em, htype, BM_ELEM_SELECT, use_normal_flip, true, true);
break;
case VERT_ONLY:
changed = edbm_extrude_verts_indiv(em, op, BM_ELEM_SELECT);
break;
case EDGE_ONLY:
changed = edbm_extrude_edges_indiv(em, op, BM_ELEM_SELECT, use_normal_flip);
break;
}
if (changed) {
return true;
}
else {
BKE_report(op->reports, RPT_ERROR, "Not a valid selection for extrude");
return false;
}
}
/* extrude without transform */
static int edbm_extrude_region_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel == 0) {
continue;
}
if (!edbm_extrude_mesh(obedit, em, op)) {
continue;
}
/* This normally happens when pushing undo but modal operators
* like this one don't push undo data until after modal mode is
* done.*/
EDBM_mesh_normals_update(em);
EDBM_update_generic(em, true, true);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_region(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Region";
ot->idname = "MESH_OT_extrude_region";
ot->description = "Extrude region of faces";
/* api callbacks */
//ot->invoke = mesh_extrude_region_invoke;
ot->exec = edbm_extrude_region_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "use_normal_flip", false, "Flip Normals", "");
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Context Operator
*
* Guess what to do based on selection.
* \{ */
/* extrude without transform */
static int edbm_extrude_context_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel == 0) {
continue;
}
edbm_extrude_mesh(obedit, em, op);
/* This normally happens when pushing undo but modal operators
* like this one don't push undo data until after modal mode is
* done.*/
EDBM_mesh_normals_update(em);
EDBM_update_generic(em, true, true);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_context(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Context";
ot->idname = "MESH_OT_extrude_context";
ot->description = "Extrude selection";
/* api callbacks */
ot->exec = edbm_extrude_context_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "use_normal_flip", false, "Flip Normals", "");
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Verts Operator
* \{ */
static int edbm_extrude_verts_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel == 0) {
continue;
}
edbm_extrude_verts_indiv(em, op, BM_ELEM_SELECT);
EDBM_update_generic(em, true, true);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_verts_indiv(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Only Vertices";
ot->idname = "MESH_OT_extrude_verts_indiv";
ot->description = "Extrude individual vertices only";
/* api callbacks */
ot->exec = edbm_extrude_verts_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Edges Operator
* \{ */
static int edbm_extrude_edges_exec(bContext *C, wmOperator *op)
{
const bool use_normal_flip = RNA_boolean_get(op->ptr, "use_normal_flip");
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totedgesel == 0) {
continue;
}
edbm_extrude_edges_indiv(em, op, BM_ELEM_SELECT, use_normal_flip);
EDBM_update_generic(em, true, true);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_edges_indiv(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Only Edges";
ot->idname = "MESH_OT_extrude_edges_indiv";
ot->description = "Extrude individual edges only";
/* api callbacks */
ot->exec = edbm_extrude_edges_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
RNA_def_boolean(ot->srna, "use_normal_flip", false, "Flip Normals", "");
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Faces Operator
* \{ */
static int edbm_extrude_faces_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totfacesel == 0) {
continue;
}
edbm_extrude_discrete_faces(em, op, BM_ELEM_SELECT);
EDBM_update_generic(em, true, true);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_faces_indiv(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Individual Faces";
ot->idname = "MESH_OT_extrude_faces_indiv";
ot->description = "Extrude individual faces only";
/* api callbacks */
ot->exec = edbm_extrude_faces_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Dupli-Extrude Operator
*
* Add-click-mesh (extrude) operator.
* \{ */
static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewContext vc;
BMVert *v1;
BMIter iter;
float center[3];
uint verts_len;
em_setup_viewcontext(C, &vc);
const Object *object_active = vc.obact;
const bool rot_src = RNA_boolean_get(op->ptr, "rotate_source");
const bool use_proj = ((vc.scene->toolsettings->snap_flag & SCE_SNAP) &&
(vc.scene->toolsettings->snap_mode == SCE_SNAP_MODE_FACE));
/* First calculate the center of transformation. */
zero_v3(center);
verts_len = 0;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(vc.view_layer, vc.v3d, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
ED_view3d_viewcontext_init_object(&vc, obedit);
const int local_verts_len = vc.em->bm->totvertsel;
if (vc.em->bm->totvertsel == 0) {
continue;
}
float local_center[3];
zero_v3(local_center);
BM_ITER_MESH(v1, &iter, vc.em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v1, BM_ELEM_SELECT)) {
add_v3_v3(local_center, v1->co);
}
}
mul_v3_fl(local_center, 1.0f / (float)local_verts_len);
mul_m4_v3(vc.obedit->obmat, local_center);
mul_v3_fl(local_center, (float)local_verts_len);
add_v3_v3(center, local_center);
verts_len += local_verts_len;
}
if (verts_len != 0) {
mul_v3_fl(center, 1.0f / (float)verts_len);
}
/* Then we process the meshes. */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
ED_view3d_viewcontext_init_object(&vc, obedit);
if (verts_len != 0) {
if (vc.em->bm->totvertsel == 0) {
continue;
}
}
else if (obedit != object_active) {
continue;
}
invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
float local_center[3];
mul_v3_m4v3(local_center, vc.obedit->imat, center);
/* call extrude? */
if (verts_len != 0) {
const char extrude_htype = edbm_extrude_htype_from_em_select(vc.em);
BMEdge *eed;
float mat[3][3];
float vec[3], ofs[3];
float nor[3] = { 0.0, 0.0, 0.0 };
/* 2D normal calc */
const float mval_f[2] = { (float)event->mval[0],
(float)event->mval[1] };
/* check for edges that are half selected, use for rotation */
bool done = false;
BM_ITER_MESH(eed, &iter, vc.em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
float co1[2], co2[2];
if ((ED_view3d_project_float_object(vc.ar, eed->v1->co, co1, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
(ED_view3d_project_float_object(vc.ar, eed->v2->co, co2, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
{
/* 2D rotate by 90d while adding.
* (x, y) = (y, -x)
*
* accumulate the screenspace normal in 2D,
* with screenspace edge length weighting the result. */
if (line_point_side_v2(co1, co2, mval_f) >= 0.0f) {
nor[0] += (co1[1] - co2[1]);
nor[1] += -(co1[0] - co2[0]);
}
else {
nor[0] += (co2[1] - co1[1]);
nor[1] += -(co2[0] - co1[0]);
}
done = true;
}
}
}
if (done) {
float view_vec[3], cross[3];
/* convert the 2D normal into 3D */
mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* worldspace */
mul_mat3_m4_v3(vc.obedit->imat, nor); /* local space */
/* correct the normal to be aligned on the view plane */
mul_v3_mat3_m4v3(view_vec, vc.obedit->imat, vc.rv3d->viewinv[2]);
cross_v3_v3v3(cross, nor, view_vec);
cross_v3_v3v3(nor, view_vec, cross);
normalize_v3(nor);
}
/* center */
copy_v3_v3(ofs, local_center);
mul_m4_v3(vc.obedit->obmat, ofs); /* view space */
ED_view3d_win_to_3d_int(vc.v3d, vc.ar, ofs, event->mval, ofs);
mul_m4_v3(vc.obedit->imat, ofs); // back in object space
sub_v3_v3(ofs, local_center);
/* calculate rotation */
unit_m3(mat);
if (done) {
float angle;
normalize_v3_v3(vec, ofs);
angle = angle_normalized_v3v3(vec, nor);
if (angle != 0.0f) {
float axis[3];
cross_v3_v3v3(axis, nor, vec);
/* halve the rotation if its applied twice */
if (rot_src) {
angle *= 0.5f;
}
axis_angle_to_mat3(mat, axis, angle);
}
}
if (rot_src) {
EDBM_op_callf(vc.em, op, "rotate verts=%hv cent=%v matrix=%m3",
BM_ELEM_SELECT, local_center, mat);
/* also project the source, for retopo workflow */
if (use_proj) {
EDBM_project_snap_verts(C, vc.ar, vc.em);
}
}
edbm_extrude_ex(vc.obedit, vc.em, extrude_htype, BM_ELEM_SELECT, false, true, true);
EDBM_op_callf(vc.em, op, "rotate verts=%hv cent=%v matrix=%m3",
BM_ELEM_SELECT, local_center, mat);
EDBM_op_callf(vc.em, op, "translate verts=%hv vec=%v",
BM_ELEM_SELECT, ofs);
}
else {
/* This only runs for the active object. */
const float *cursor = vc.scene->cursor.location;
BMOperator bmop;
BMOIter oiter;
copy_v3_v3(local_center, cursor);
ED_view3d_win_to_3d_int(vc.v3d, vc.ar, local_center, event->mval, local_center);
mul_m4_v3(vc.obedit->imat, local_center); // back in object space
EDBM_op_init(vc.em, &bmop, op, "create_vert co=%v", local_center);
BMO_op_exec(vc.em->bm, &bmop);
BMO_ITER(v1, &oiter, bmop.slots_out, "vert.out", BM_VERT) {
BM_vert_select_set(vc.em->bm, v1, true);
}
if (!EDBM_op_finish(vc.em, &bmop, op, true)) {
continue;
}
}
if (use_proj) {
EDBM_project_snap_verts(C, vc.ar, vc.em);
}
/* This normally happens when pushing undo but modal operators
* like this one don't push undo data until after modal mode is
* done. */
EDBM_mesh_normals_update(vc.em);
EDBM_update_generic(vc.em, true, true);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_dupli_extrude_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Duplicate or Extrude to Cursor";
ot->idname = "MESH_OT_dupli_extrude_cursor";
ot->description = "Duplicate and extrude selected vertices, edges or faces towards the mouse cursor";
/* api callbacks */
ot->invoke = edbm_dupli_extrude_cursor_invoke;
ot->poll = ED_operator_editmesh_region_view3d;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "rotate_source", true, "Rotate Source", "Rotate initial selection giving better shape");
}
/** \} */