While \file doesn't need an argument, it can't have another doxy command after it.
95 lines
3.4 KiB
C
95 lines
3.4 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edrend
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*/
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#include <stdlib.h>
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#include "BLI_utildefines.h"
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#include "ED_render.h"
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#include "WM_api.h"
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#include "render_intern.h" // own include
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/***************************** render ***********************************/
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void ED_operatortypes_render(void)
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{
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WM_operatortype_append(OBJECT_OT_material_slot_add);
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WM_operatortype_append(OBJECT_OT_material_slot_remove);
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WM_operatortype_append(OBJECT_OT_material_slot_assign);
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WM_operatortype_append(OBJECT_OT_material_slot_select);
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WM_operatortype_append(OBJECT_OT_material_slot_deselect);
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WM_operatortype_append(OBJECT_OT_material_slot_copy);
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WM_operatortype_append(OBJECT_OT_material_slot_move);
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WM_operatortype_append(MATERIAL_OT_new);
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WM_operatortype_append(TEXTURE_OT_new);
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WM_operatortype_append(WORLD_OT_new);
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WM_operatortype_append(MATERIAL_OT_copy);
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WM_operatortype_append(MATERIAL_OT_paste);
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WM_operatortype_append(SCENE_OT_view_layer_add);
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WM_operatortype_append(SCENE_OT_view_layer_remove);
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WM_operatortype_append(SCENE_OT_render_view_add);
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WM_operatortype_append(SCENE_OT_render_view_remove);
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WM_operatortype_append(SCENE_OT_light_cache_bake);
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WM_operatortype_append(SCENE_OT_light_cache_free);
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#ifdef WITH_FREESTYLE
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WM_operatortype_append(SCENE_OT_freestyle_module_add);
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WM_operatortype_append(SCENE_OT_freestyle_module_remove);
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WM_operatortype_append(SCENE_OT_freestyle_module_move);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_add);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_copy);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_paste);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_remove);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_move);
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WM_operatortype_append(SCENE_OT_freestyle_linestyle_new);
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WM_operatortype_append(SCENE_OT_freestyle_color_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_alpha_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_thickness_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_geometry_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_modifier_remove);
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WM_operatortype_append(SCENE_OT_freestyle_modifier_move);
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WM_operatortype_append(SCENE_OT_freestyle_modifier_copy);
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WM_operatortype_append(SCENE_OT_freestyle_stroke_material_create);
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#endif
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WM_operatortype_append(TEXTURE_OT_slot_copy);
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WM_operatortype_append(TEXTURE_OT_slot_paste);
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WM_operatortype_append(TEXTURE_OT_slot_move);
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/* render_internal.c */
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WM_operatortype_append(RENDER_OT_view_show);
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WM_operatortype_append(RENDER_OT_render);
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WM_operatortype_append(RENDER_OT_view_cancel);
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WM_operatortype_append(RENDER_OT_shutter_curve_preset);
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/* render_opengl.c */
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WM_operatortype_append(RENDER_OT_opengl);
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}
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