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blender-archive/source/blender/include/BDR_drawaction.h
Joshua Leung 9116a62336 == Action Editor Bugfixes ==
Resolved Issues:
* My drawing cleanup commit the other day broke shapekey keyframe selection - was using wrong filter for Action Editor data
* Removed the old hack to limit vertical scrolling so that shapekeys were visible. It wasn't really needed anymore, and was causing problems with HomeKey.

Unresolved Issues:
* Vertical placement of sliders is slightly off
* In a test file I obtained, shapekey sliders don't work immediately after the file is loaded.
2007-07-06 09:59:18 +00:00

89 lines
2.7 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BDR_DRAWACTION_H
#define BDR_DRAWACTION_H
struct BezTriple;
struct Ipo;
struct IpoCurve;
struct gla2DDrawInfo;
struct bAction;
struct Object;
struct ListBase;
/* ****************************** Base Structs ****************************** */
/* Keyframe Column Struct */
typedef struct ActKeyColumn {
struct ActKeyColumn *next, *prev;
short sel, handle_type;
float cfra;
/* only while drawing - used to determine if long-keyframe needs to be drawn */
short modified;
short totcurve;
} ActKeyColumn;
/* 'Long Keyframe' Struct */
typedef struct ActKeyBlock {
struct ActKeyBlock *next, *prev;
short sel, handle_type;
float val;
float start, end;
/* only while drawing - used to determine if block needs to be drawn */
short modified;
short totcurve;
} ActKeyBlock;
/* ******************************* Methods ****************************** */
/* Action Generics */
void draw_cfra_action(void);
/* Channel Drawing */
void draw_icu_channel(struct gla2DDrawInfo *di, struct IpoCurve *icu, float ypos);
void draw_ipo_channel(struct gla2DDrawInfo *di, struct Ipo *ipo, float ypos);
void draw_action_channel(struct gla2DDrawInfo *di, bAction *act, float ypos);
void draw_object_channel(struct gla2DDrawInfo *di, Object *ob, float ypos);
/* Keydata Generation */
void icu_to_keylist(struct IpoCurve *icu, ListBase *keys, ListBase *blocks);
void ipo_to_keylist(struct Ipo *ipo, ListBase *keys, ListBase *blocks);
void action_to_keylist(bAction *act, ListBase *keys, ListBase *blocks);
void ob_to_keylist(Object *ob, ListBase *keys, ListBase *blocks);
#endif /* BDR_DRAWACTION_H */