This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/include/BDR_sculptmode.h
Nicholas Bishop 8cf2d5ca4a == Sculpt Mode ==
Added a new input control that smooths the brush stroke.

This option controlled by the menu item Sculpt>Input Control>Smooth Stroke. When enabled, the brush has a delayed effect on the model; a green line is drawn to indicate the smoothed path of the stroke. After ~200 pixels, the first half of the stroke will be applied to the model; the process then repeats, with a new segment of the stroke being applied to the model after every 200 pixels. On mouse up, any remaining portion of the stroke will be applied.

Other changes:
* Added a flags field to SculptData; currently only used for smooth stroke but other flags can be moved into it
* Moved the damaged_rects/verts into SculptSession
* Simplified brush application by moving init_editdata into do_symmetrical_brush_actions
* Removed Averaging from sculpt Input menu; smooth stroke should take its place

TODO:
* Fix display of the smooth line in Partial Redraw mode
* Make the smoothing and delay factors adjustable
* Optimize the stroke application (currently using the old 'dot' style of applying the brush)
2007-06-24 22:28:28 +00:00

143 lines
3.8 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BDR_SCULPTMODE_H
#define BDR_SCULPTMODE_H
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
/* For bglMats */
#include "BIF_glutil.h"
#include "transform.h"
struct uiBlock;
struct BrushData;
struct EditData;
struct IndexNode;
struct KeyBlock;
struct Mesh;
struct Object;
struct PartialVisibility;
struct Scene;
struct ScrArea;
struct SculptData;
struct SculptStroke;
typedef enum PropsetMode {
PropsetNone = 0,
PropsetSize,
PropsetStrength,
PropsetTexRot
} PropsetMode;
typedef struct PropsetData {
PropsetMode mode;
unsigned int tex;
short origloc[2];
float *texdata;
short origsize;
char origstrength;
float origtexrot;
NumInput num;
} PropsetData;
typedef struct SculptSession {
bglMats mats;
/* An array of lists; array is sized as
large as the number of verts in the mesh,
the list for each vert contains the index
for all the faces that use that vertex */
struct ListBase *vertex_users;
struct IndexNode *vertex_users_mem;
int vertex_users_size;
/* Used temporarily per-stroke */
float *vertexcosnos;
ListBase damaged_rects;
ListBase damaged_verts;
/* Used to cache the render of the active texture */
unsigned int texcache_w, texcache_h, *texcache;
PropsetData *propset;
/* For rotating around a pivot point */
vec3f pivot;
struct SculptStroke *stroke;
} SculptSession;
SculptSession *sculpt_session(void);
struct SculptData *sculpt_data(void);
/* Memory */
void sculptmode_init(struct Scene *);
void sculptmode_free_all(struct Scene *);
void sculptmode_correct_state(void);
/* Interface */
void sculptmode_draw_interface_tools(struct uiBlock *block,unsigned short cx, unsigned short cy);
void sculptmode_draw_interface_textures(struct uiBlock *block,unsigned short cx, unsigned short cy);
void sculptmode_rem_tex(void*,void*);
void sculptmode_propset_init(PropsetMode mode);
void sculptmode_propset(const unsigned short event);
void sculptmode_selectbrush_menu(void);
void sculptmode_draw_mesh(int);
void sculpt_paint_brush(char clear);
void sculpt_stroke_draw();
struct BrushData *sculptmode_brush(void);
float tex_angle(void);
void do_symmetrical_brush_actions(struct EditData *e, short *, short *);
void sculptmode_update_tex(void);
char sculpt_modifiers_active(struct Object *ob);
void sculpt(void);
void set_sculptmode(void);
/* Stroke */
void sculpt_stroke_new(const int max);
void sculpt_stroke_free();
void sculpt_stroke_add_point(const short x, const short y);
void sculpt_stroke_apply(struct EditData *);
void sculpt_stroke_apply_all(struct EditData *e);
void sculpt_stroke_draw();
/* Partial Mesh Visibility */
struct PartialVisibility *sculptmode_copy_pmv(struct PartialVisibility *);
void sculptmode_pmv_free(struct PartialVisibility *);
void sculptmode_revert_pmv(struct Mesh *me);
void sculptmode_pmv_off(struct Mesh *me);
void sculptmode_pmv(int mode);
#endif