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blender-archive/release/scripts/startup/bl_ui/space_view3d.py
Patrick Foley 912f61f9f5 Sculpt: updated Mask and Face Set menu operators
Changed the menu operators:

    Expand Mask by Topology (hotkey Shift A)
    Expand Mask by Normals (hotkey Shift Alt A)
    Expand Face Set by Topology (hotkey Shift W)
    Expand Active Face Set (hotkey Shift Alt W)

so that their hotkeys would appear in their menu entries.

Resolves #104023

Co-authored-by: DisquietingFridge <30654622+DisquietingFridge@users.noreply.github.com>
Pull Request: blender/blender#104568
2023-04-16 23:58:45 +02:00

8265 lines
275 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import (
Header,
Menu,
Panel,
)
from bl_ui.properties_paint_common import (
UnifiedPaintPanel,
brush_basic_texpaint_settings,
)
from bl_ui.properties_grease_pencil_common import (
AnnotationDataPanel,
AnnotationOnionSkin,
GreasePencilMaterialsPanel,
GreasePencilVertexcolorPanel,
)
from bl_ui.space_toolsystem_common import (
ToolActivePanelHelper,
)
from bpy.app.translations import (
pgettext_iface as iface_,
pgettext_tip as tip_,
contexts as i18n_contexts,
)
class VIEW3D_HT_tool_header(Header):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOL_HEADER'
def draw(self, context):
layout = self.layout
self.draw_tool_settings(context)
layout.separator_spacer()
self.draw_mode_settings(context)
def draw_tool_settings(self, context):
layout = self.layout
tool_mode = context.mode
# Active Tool
# -----------
from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
tool = ToolSelectPanelHelper.draw_active_tool_header(context, layout,
tool_key=('VIEW_3D', tool_mode),)
# Object Mode Options
# -------------------
# Example of how tool_settings can be accessed as pop-overs.
# TODO(campbell): editing options should be after active tool options
# (obviously separated for from the users POV)
draw_fn = getattr(_draw_tool_settings_context_mode, tool_mode, None)
if draw_fn is not None:
if tool_mode == "SCULPT":
is_valid_context = draw_fn(self, context, layout, tool)
else:
is_valid_context = draw_fn(context, layout, tool)
def draw_3d_brush_settings(layout, tool_mode):
if tool_mode == "SCULPT":
layout.popover("VIEW3D_PT_tools_brush_settings_channels", text="Brush")
else:
layout.popover("VIEW3D_PT_tools_brush_settings", text="Brush")
if tool_mode not in ('PAINT_WEIGHT', 'SCULPT'):
layout.popover("VIEW3D_PT_tools_brush_texture")
if tool_mode == 'PAINT_TEXTURE':
layout.popover("VIEW3D_PT_tools_mask_texture")
layout.popover("VIEW3D_PT_tools_brush_stroke")
if tool_mode == 'SCULPT':
layout.popover("VIEW3D_PT_sculpt_automasking")
sub = layout.row()
sub.ui_units_x = 5
sub.popover("VIEW3D_PT_tools_brush_falloff_popover")
# why show this in the header? it takes up too much space - joeedh
#layout.popover("VIEW3D_PT_tools_brush_display")
# NOTE: general mode options should be added to `draw_mode_settings`.
if tool_mode == 'SCULPT':
if is_valid_context:
draw_3d_brush_settings(layout, tool_mode)
elif tool_mode == 'PAINT_VERTEX':
if is_valid_context:
draw_3d_brush_settings(layout, tool_mode)
elif tool_mode == 'PAINT_WEIGHT':
if is_valid_context:
draw_3d_brush_settings(layout, tool_mode)
elif tool_mode == 'PAINT_TEXTURE':
if is_valid_context:
draw_3d_brush_settings(layout, tool_mode)
elif tool_mode == 'EDIT_ARMATURE':
pass
elif tool_mode == 'EDIT_CURVE':
pass
elif tool_mode == 'EDIT_MESH':
pass
elif tool_mode == 'POSE':
pass
elif tool_mode == 'PARTICLE':
# Disable, only shows "Brush" panel, which is already in the
# top-bar.
# if tool.has_datablock:
# layout.popover_group(context=".paint_common", **popover_kw)
pass
elif tool_mode == 'PAINT_GPENCIL':
if is_valid_context:
brush = context.tool_settings.gpencil_paint.brush
if brush:
if brush.gpencil_tool != 'ERASE':
if brush.gpencil_tool != 'TINT':
layout.popover("VIEW3D_PT_tools_grease_pencil_brush_advanced")
if brush.gpencil_tool not in {'FILL', 'TINT'}:
layout.popover("VIEW3D_PT_tools_grease_pencil_brush_stroke")
layout.popover("VIEW3D_PT_tools_grease_pencil_paint_appearance")
elif tool_mode == 'SCULPT_GPENCIL':
if is_valid_context:
brush = context.tool_settings.gpencil_sculpt_paint.brush
if brush:
tool = brush.gpencil_sculpt_tool
if tool in {'SMOOTH', 'RANDOMIZE'}:
layout.popover("VIEW3D_PT_tools_grease_pencil_sculpt_brush_popover")
layout.popover("VIEW3D_PT_tools_grease_pencil_sculpt_appearance")
elif tool_mode == 'WEIGHT_GPENCIL':
if is_valid_context:
layout.popover("VIEW3D_PT_tools_grease_pencil_weight_appearance")
elif tool_mode == 'VERTEX_GPENCIL':
if is_valid_context:
layout.popover("VIEW3D_PT_tools_grease_pencil_vertex_appearance")
def draw_mode_settings(self, context):
layout = self.layout
mode_string = context.mode
def row_for_mirror():
row = layout.row(align=True)
row.label(icon='MOD_MIRROR')
sub = row.row(align=True)
sub.scale_x = 0.6
return row, sub
if mode_string == 'EDIT_ARMATURE':
_row, sub = row_for_mirror()
sub.prop(context.object.data, "use_mirror_x", text="X", toggle=True)
elif mode_string == 'POSE':
_row, sub = row_for_mirror()
sub.prop(context.object.pose, "use_mirror_x", text="X", toggle=True)
elif mode_string in {'EDIT_MESH', 'PAINT_WEIGHT', 'SCULPT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
# Mesh Modes, Use Mesh Symmetry
row, sub = row_for_mirror()
sub.prop(context.object, "use_mesh_mirror_x", text="X", toggle=True)
sub.prop(context.object, "use_mesh_mirror_y", text="Y", toggle=True)
sub.prop(context.object, "use_mesh_mirror_z", text="Z", toggle=True)
if mode_string == 'EDIT_MESH':
tool_settings = context.tool_settings
layout.prop(tool_settings, "use_mesh_automerge", text="")
elif mode_string == 'PAINT_WEIGHT':
row.popover(panel="VIEW3D_PT_tools_weightpaint_symmetry_for_topbar", text="")
elif mode_string == 'SCULPT':
row.popover(panel="VIEW3D_PT_sculpt_symmetry_for_topbar", text="")
elif mode_string == 'PAINT_VERTEX':
row.popover(panel="VIEW3D_PT_tools_vertexpaint_symmetry_for_topbar", text="")
elif mode_string == 'SCULPT_CURVES':
_row, sub = row_for_mirror()
sub.prop(context.object.data, "use_mirror_x", text="X", toggle=True)
sub.prop(context.object.data, "use_mirror_y", text="Y", toggle=True)
sub.prop(context.object.data, "use_mirror_z", text="Z", toggle=True)
# Expand panels from the side-bar as popovers.
popover_kw = {"space_type": 'VIEW_3D', "region_type": 'UI', "category": "Tool"}
if mode_string == 'SCULPT':
layout.popover_group(context=".sculpt_mode", **popover_kw)
elif mode_string == 'PAINT_VERTEX':
layout.popover_group(context=".vertexpaint", **popover_kw)
elif mode_string == 'PAINT_WEIGHT':
layout.popover_group(context=".weightpaint", **popover_kw)
elif mode_string == 'PAINT_TEXTURE':
layout.popover_group(context=".imagepaint", **popover_kw)
elif mode_string == 'EDIT_TEXT':
layout.popover_group(context=".text_edit", **popover_kw)
elif mode_string == 'EDIT_ARMATURE':
layout.popover_group(context=".armature_edit", **popover_kw)
elif mode_string == 'EDIT_METABALL':
layout.popover_group(context=".mball_edit", **popover_kw)
elif mode_string == 'EDIT_LATTICE':
layout.popover_group(context=".lattice_edit", **popover_kw)
elif mode_string == 'EDIT_CURVE':
layout.popover_group(context=".curve_edit", **popover_kw)
elif mode_string == 'EDIT_MESH':
layout.popover_group(context=".mesh_edit", **popover_kw)
elif mode_string == 'POSE':
layout.popover_group(context=".posemode", **popover_kw)
elif mode_string == 'PARTICLE':
layout.popover_group(context=".particlemode", **popover_kw)
elif mode_string == 'OBJECT':
layout.popover_group(context=".objectmode", **popover_kw)
elif mode_string in {'PAINT_GPENCIL', 'EDIT_GPENCIL', 'SCULPT_GPENCIL', 'WEIGHT_GPENCIL'}:
# Grease pencil layer.
gpl = context.active_gpencil_layer
if gpl and gpl.info is not None:
text = gpl.info
maxw = 25
if len(text) > maxw:
text = text[:maxw - 5] + '..' + text[-3:]
else:
text = ""
layout.label(text="Layer:")
sub = layout.row()
sub.ui_units_x = 8
sub.popover(panel="TOPBAR_PT_gpencil_layers",
text=text,)
class _draw_tool_settings_context_mode:
@staticmethod
def SCULPT(header, context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return False
try:
row = layout.row()
row.operator_context = 'INVOKE_DEFAULT'
row.scale_y = 1.25
row.operator("sculpt.call_brush_palette", text="Palette")
except:
pass
paint = context.tool_settings.sculpt
row = layout.row()
row.ui_units_x = 4
row.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True)
brush = paint.brush
if brush is None:
return False
tool_settings = context.tool_settings
capabilities = brush.sculpt_capabilities
if capabilities.has_color:
#note we swap the labels here so users don't get confused.
row = layout.row(align=True)
row.ui_units_x = 4.5
row.prop_enum(context.space_data.shading, "color_type", "VERTEX", text="Colors")
row.prop_enum(context.space_data.shading, "color_type", "MATERIAL", text="Normal")
sculpt = tool_settings.sculpt
row1 = layout.row(align=True)
row1.use_property_split = False
row1.use_property_decorate = False
name_size_overrides = {
"accumulate" : ["Accu..", 2.5] #needs an icon
}
scene_radius = UnifiedPaintPanel.get_channel_value(context, brush, "radius_unit") == "SCENE"
for ch in brush.channels:
show_in_header = ch.show_in_header
if ch.idname == "radius" and scene_radius:
ch = brush.channels["unprojected_radius"]
final_ch = ch
if ch.inherit:
sculpt.channels.ensure(ch)
final_ch = sculpt.channels[ch.idname]
if show_in_header:
row = row1.row(align=False).row(align=True)
row.use_property_split = False
row.use_property_decorate = False
layoutuse_property_split = False
text = ch.name if ch.type in ["BOOL", "FLOAT", "INT"] else ""
if final_ch.type in ["VEC3", "VEC4"]:
row.ui_units_x = 2
text = ""
elif final_ch.type in ["INT", "FLOAT"]:
row.ui_units_x = 7
elif final_ch.type == "BOOL":
row.ui_units_x = 4
elif final_ch.type in ["ENUM", "BITMASK"]:
row.ui_units_x = 3
if len(text) > 0 and ch.idname in name_size_overrides:
text, row.ui_units_x = name_size_overrides[ch.idname]
row.prop(final_ch, "value", slider=True, expand=False, text=text)
sd = context.tool_settings.sculpt
sd.channels.ensure(ch)
if ch.mappings["PRESSURE"].inherit_mode != "NEVER":
pressurech = final_ch
if final_ch == ch and ch.mappings["PRESSURE"].inherit_mode == "ALWAYS":
sd = context.tool_settings.sculpt
sd.channels.ensure(ch)
pressurech = sd.channels[ch.idname]
else:
pressurech = ch
if ch.type in ["FLOAT", "INT"]:
row.prop(pressurech.mappings["PRESSURE"], "enabled", text="", icon="STYLUS_PRESSURE")
#UnifiedPaintPanel.channel_unified(row, context, brush,
#ch.idname, header=True)
return True
@staticmethod
def PAINT_TEXTURE(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return False
paint = context.tool_settings.image_paint
layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True)
brush = paint.brush
if brush is None:
return False
brush_basic_texpaint_settings(layout, context, brush, compact=True)
return True
@staticmethod
def PAINT_VERTEX(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return False
paint = context.tool_settings.vertex_paint
layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True)
brush = paint.brush
if brush is None:
return False
brush_basic_texpaint_settings(layout, context, brush, compact=True)
return True
@staticmethod
def PAINT_WEIGHT(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return False
paint = context.tool_settings.weight_paint
layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True)
brush = paint.brush
if brush is None:
return False
capabilities = brush.weight_paint_capabilities
if capabilities.has_weight:
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"weight",
unified_name="use_unified_weight",
slider=True,
header=True)
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"size",
pressure_name="use_pressure_size",
unified_name="use_unified_size",
slider=True,
text="Radius",
header=True)
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"strength",
pressure_name="use_pressure_strength",
unified_name="use_unified_strength",
header=True
)
return True
@staticmethod
def PAINT_GPENCIL(context, layout, tool):
if tool is None:
return False
if tool.idname == "builtin.cutter":
row = layout.row(align=True)
row.prop(context.tool_settings.gpencil_sculpt, "intersection_threshold")
return False
elif not tool.has_datablock:
return False
paint = context.tool_settings.gpencil_paint
brush = paint.brush
if brush is None:
return False
gp_settings = brush.gpencil_settings
row = layout.row(align=True)
tool_settings = context.scene.tool_settings
settings = tool_settings.gpencil_paint
row.template_ID_preview(settings, "brush", rows=3, cols=8, hide_buttons=True)
if context.object and brush.gpencil_tool in {'FILL', 'DRAW'}:
from bl_ui.properties_paint_common import (
brush_basic__draw_color_selector,
)
brush_basic__draw_color_selector(context, layout, brush, gp_settings, None)
if context.object and brush.gpencil_tool == 'TINT':
row.separator(factor=0.4)
row.prop_with_popover(brush, "color", text="", panel="TOPBAR_PT_gpencil_vertexcolor")
from bl_ui.properties_paint_common import (
brush_basic_gpencil_paint_settings,
)
brush_basic_gpencil_paint_settings(layout, context, brush, compact=True)
return True
@staticmethod
def SCULPT_GPENCIL(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return False
paint = context.tool_settings.gpencil_sculpt_paint
brush = paint.brush
from bl_ui.properties_paint_common import (
brush_basic_gpencil_sculpt_settings,
)
brush_basic_gpencil_sculpt_settings(layout, context, brush, compact=True)
return True
@staticmethod
def WEIGHT_GPENCIL(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return False
paint = context.tool_settings.gpencil_weight_paint
brush = paint.brush
from bl_ui.properties_paint_common import (
brush_basic_gpencil_weight_settings,
)
brush_basic_gpencil_weight_settings(layout, context, brush, compact=True)
return True
@staticmethod
def VERTEX_GPENCIL(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return False
paint = context.tool_settings.gpencil_vertex_paint
brush = paint.brush
row = layout.row(align=True)
tool_settings = context.scene.tool_settings
settings = tool_settings.gpencil_vertex_paint
row.template_ID_preview(settings, "brush", rows=3, cols=8, hide_buttons=True)
if brush.gpencil_vertex_tool not in {'BLUR', 'AVERAGE', 'SMEAR'}:
row.separator(factor=0.4)
row.prop_with_popover(brush, "color", text="", panel="TOPBAR_PT_gpencil_vertexcolor")
from bl_ui.properties_paint_common import (
brush_basic_gpencil_vertex_settings,
)
brush_basic_gpencil_vertex_settings(layout, context, brush, compact=True)
return True
@staticmethod
def PARTICLE(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return False
# See: 'VIEW3D_PT_tools_brush', basically a duplicate
settings = context.tool_settings.particle_edit
brush = settings.brush
tool = settings.tool
if tool == 'NONE':
return False
layout.prop(brush, "size", slider=True)
if tool == 'ADD':
layout.prop(brush, "count")
layout.prop(settings, "use_default_interpolate")
layout.prop(brush, "steps", slider=True)
layout.prop(settings, "default_key_count", slider=True)
else:
layout.prop(brush, "strength", slider=True)
if tool == 'LENGTH':
layout.row().prop(brush, "length_mode", expand=True)
elif tool == 'PUFF':
layout.row().prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
elif tool == 'COMB':
row = layout.row()
row.active = settings.is_editable
row.prop(settings, "use_emitter_deflect", text="Deflect Emitter")
sub = row.row(align=True)
sub.active = settings.use_emitter_deflect
sub.prop(settings, "emitter_distance", text="Distance")
return True
@staticmethod
def SCULPT_CURVES(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return False
tool_settings = context.tool_settings
paint = tool_settings.curves_sculpt
brush = paint.brush
if brush is None:
return False
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"size",
unified_name="use_unified_size",
pressure_name="use_pressure_size",
text="Radius",
slider=True,
header=True,
)
if brush.curves_sculpt_tool not in {'ADD', 'DELETE'}:
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"strength",
unified_name="use_unified_strength",
pressure_name="use_pressure_strength",
header=True,
)
curves_tool = brush.curves_sculpt_tool
if curves_tool == 'COMB':
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'ADD':
layout.prop(brush, "falloff_shape", expand=True)
layout.prop(brush.curves_sculpt_settings, "add_amount")
layout.popover("VIEW3D_PT_curves_sculpt_add_shape", text="Curve Shape")
layout.prop(brush, "use_frontface", text="Front Faces Only")
elif curves_tool == 'GROW_SHRINK':
layout.prop(brush, "direction", expand=True, text="")
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_curves_sculpt_grow_shrink_scaling", text="Scaling")
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'SNAKE_HOOK':
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'DELETE':
layout.prop(brush, "falloff_shape", expand=True)
elif curves_tool == 'SELECTION_PAINT':
layout.prop(brush, "direction", expand=True, text="")
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'PINCH':
layout.prop(brush, "direction", expand=True, text="")
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'SMOOTH':
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'PUFF':
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'DENSITY':
layout.prop(brush, "falloff_shape", expand=True)
row = layout.row(align=True)
row.prop(brush.curves_sculpt_settings, "density_mode", text="", expand=True)
row = layout.row(align=True)
row.prop(brush.curves_sculpt_settings, "minimum_distance", text="Distance Min")
row.operator_context = 'INVOKE_REGION_WIN'
row.operator("sculpt_curves.min_distance_edit", text="", icon='DRIVER_DISTANCE')
row = layout.row(align=True)
row.enabled = brush.curves_sculpt_settings.density_mode != 'REMOVE'
row.prop(brush.curves_sculpt_settings, "density_add_attempts", text="Count Max")
layout.popover("VIEW3D_PT_tools_brush_falloff")
layout.popover("VIEW3D_PT_curves_sculpt_add_shape", text="Curve Shape")
elif curves_tool == "SLIDE":
layout.popover("VIEW3D_PT_tools_brush_falloff")
class VIEW3D_HT_header(Header):
bl_space_type = 'VIEW_3D'
@staticmethod
def draw_xform_template(layout, context):
obj = context.active_object
object_mode = 'OBJECT' if obj is None else obj.mode
has_pose_mode = ((object_mode == 'POSE') or (object_mode == 'WEIGHT_PAINT' and context.pose_object is not None))
tool_settings = context.tool_settings
# Mode & Transform Settings
scene = context.scene
# Orientation
if object_mode in {'OBJECT', 'EDIT', 'EDIT_GPENCIL'} or has_pose_mode:
orient_slot = scene.transform_orientation_slots[0]
row = layout.row(align=True)
sub = row.row()
sub.ui_units_x = 4
sub.prop_with_popover(orient_slot,
"type",
text="",
panel="VIEW3D_PT_transform_orientations",)
# Pivot
if object_mode in {'OBJECT', 'EDIT', 'EDIT_GPENCIL', 'SCULPT_GPENCIL'} or has_pose_mode:
layout.prop(tool_settings, "transform_pivot_point", text="", icon_only=True)
# Snap
show_snap = False
if obj is None:
show_snap = True
else:
if (object_mode not in {
'SCULPT', 'SCULPT_CURVES', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT',
'PAINT_GPENCIL', 'SCULPT_GPENCIL', 'WEIGHT_GPENCIL', 'VERTEX_GPENCIL',
}) or has_pose_mode:
show_snap = True
else:
paint_settings = UnifiedPaintPanel.paint_settings(context)
if paint_settings:
brush = paint_settings.brush
if brush and hasattr(brush, "stroke_method") and brush.stroke_method == 'CURVE':
show_snap = True
if show_snap:
snap_items = bpy.types.ToolSettings.bl_rna.properties["snap_elements"].enum_items
snap_elements = tool_settings.snap_elements
if len(snap_elements) == 1:
text = ""
for elem in snap_elements:
icon = snap_items[elem].icon
break
else:
text = "Mix"
icon = 'NONE'
del snap_items, snap_elements
row = layout.row(align=True)
row.prop(tool_settings, "use_snap", text="")
sub = row.row(align=True)
sub.popover(panel="VIEW3D_PT_snapping",
icon=icon,
text=text,)
# Proportional editing
if object_mode in {'EDIT', 'PARTICLE_EDIT', 'SCULPT_GPENCIL', 'EDIT_GPENCIL', 'OBJECT'}:
row = layout.row(align=True)
kw = {}
if object_mode == 'OBJECT':
attr = "use_proportional_edit_objects"
else:
attr = "use_proportional_edit"
if tool_settings.use_proportional_edit:
if tool_settings.use_proportional_connected:
kw["icon"] = 'PROP_CON'
elif tool_settings.use_proportional_projected:
kw["icon"] = 'PROP_PROJECTED'
else:
kw["icon"] = 'PROP_ON'
else:
kw["icon"] = 'PROP_OFF'
row.prop(tool_settings, attr, icon_only=True, **kw)
sub = row.row(align=True)
sub.active = getattr(tool_settings, attr)
sub.prop_with_popover(tool_settings,
"proportional_edit_falloff",
text="",
icon_only=True,
panel="VIEW3D_PT_proportional_edit",)
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
view = context.space_data
shading = view.shading
layout.row(align=True).template_header()
row = layout.row(align=True)
obj = context.active_object
# mode_string = context.mode
object_mode = 'OBJECT' if obj is None else obj.mode
has_pose_mode = ((object_mode == 'POSE') or (object_mode == 'WEIGHT_PAINT' and context.pose_object is not None))
# Note: This is actually deadly in case enum_items have to be
# dynamically generated
# (because internal RNA array iterator will free everything
# immediately...).
# XXX This is an RNA internal issue, not sure how to fix it.
# Note: Tried to add an accessor to get translated UI strings instead
# of manual call
# to pgettext_iface below, but this fails because translated
# enumitems
# are always dynamically allocated.
act_mode_item = bpy.types.Object.bl_rna.properties["mode"].enum_items[object_mode]
act_mode_i18n_context = bpy.types.Object.bl_rna.properties["mode"].translation_context
sub = row.row(align=True)
sub.ui_units_x = 5.5
sub.operator_menu_enum(
"object.mode_set", "mode",
text=iface_(act_mode_item.name, act_mode_i18n_context),
icon=act_mode_item.icon,
)
del act_mode_item
layout.template_header_3D_mode()
# Contains buttons like Mode, Pivot, Layer, Mesh Select Mode...
if obj:
# Particle edit
if object_mode == 'PARTICLE_EDIT':
row = layout.row()
row.prop(tool_settings.particle_edit, "select_mode", text="", expand=True)
elif object_mode in {'EDIT', 'SCULPT_CURVES'} and obj.type == 'CURVES':
curves = obj.data
row = layout.row(align=True)
domain = curves.selection_domain
row.operator(
"curves.set_selection_domain",
text="",
icon='CURVE_BEZCIRCLE',
depress=(domain == 'POINT'),
).domain = 'POINT'
row.operator(
"curves.set_selection_domain",
text="",
icon='CURVE_PATH',
depress=(domain == 'CURVE'),
).domain = 'CURVE'
# Grease Pencil
if obj and obj.type == 'GPENCIL' and context.gpencil_data:
gpd = context.gpencil_data
if gpd.is_stroke_paint_mode:
row = layout.row()
sub = row.row(align=True)
sub.prop(tool_settings, "use_gpencil_draw_onback", text="", icon='MOD_OPACITY')
sub.separator(factor=0.4)
sub.prop(tool_settings, "use_gpencil_automerge_strokes", text="")
sub.separator(factor=0.4)
sub.prop(tool_settings, "use_gpencil_weight_data_add", text="", icon='WPAINT_HLT')
sub.separator(factor=0.4)
sub.prop(tool_settings, "use_gpencil_draw_additive", text="", icon='FREEZE')
# Select mode for Editing
if gpd.use_stroke_edit_mode:
row = layout.row(align=True)
row.prop_enum(tool_settings, "gpencil_selectmode_edit", text="", value='POINT')
row.prop_enum(tool_settings, "gpencil_selectmode_edit", text="", value='STROKE')
subrow = row.row(align=True)
subrow.enabled = not gpd.use_curve_edit
subrow.prop_enum(tool_settings, "gpencil_selectmode_edit", text="", value='SEGMENT')
# Curve edit submode
row = layout.row(align=True)
row.prop(gpd, "use_curve_edit", text="",
icon='IPO_BEZIER')
sub = row.row(align=True)
sub.active = gpd.use_curve_edit
sub.popover(panel="VIEW3D_PT_gpencil_curve_edit",
text="Curve Editing",)
# Select mode for Sculpt
if gpd.is_stroke_sculpt_mode:
row = layout.row(align=True)
row.prop(tool_settings, "use_gpencil_select_mask_point", text="")
row.prop(tool_settings, "use_gpencil_select_mask_stroke", text="")
row.prop(tool_settings, "use_gpencil_select_mask_segment", text="")
# Select mode for Vertex Paint
if gpd.is_stroke_vertex_mode:
row = layout.row(align=True)
row.prop(tool_settings, "use_gpencil_vertex_select_mask_point", text="")
row.prop(tool_settings, "use_gpencil_vertex_select_mask_stroke", text="")
row.prop(tool_settings, "use_gpencil_vertex_select_mask_segment", text="")
if gpd.is_stroke_paint_mode:
row = layout.row(align=True)
row.prop(gpd, "use_multiedit", text="", icon='GP_MULTIFRAME_EDITING')
if (gpd.use_stroke_edit_mode or gpd.is_stroke_sculpt_mode or gpd.is_stroke_weight_mode or gpd.is_stroke_vertex_mode):
row = layout.row(align=True)
row.prop(gpd, "use_multiedit", text="", icon='GP_MULTIFRAME_EDITING')
sub = row.row(align=True)
sub.enabled = gpd.use_multiedit
sub.popover(panel="VIEW3D_PT_gpencil_multi_frame",
text="Multiframe",)
overlay = view.overlay
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
layout.separator_spacer()
if object_mode in {'PAINT_GPENCIL', 'SCULPT_GPENCIL'}:
# Grease pencil
if object_mode == 'PAINT_GPENCIL':
layout.prop_with_popover(tool_settings,
"gpencil_stroke_placement_view3d",
text="",
panel="VIEW3D_PT_gpencil_origin",)
if object_mode in {'PAINT_GPENCIL', 'SCULPT_GPENCIL'}:
layout.prop_with_popover(tool_settings.gpencil_sculpt,
"lock_axis",
text="",
panel="VIEW3D_PT_gpencil_lock",)
if object_mode == 'PAINT_GPENCIL':
# FIXME: this is bad practice!
# Tool options are to be displayed in the topbar.
if context.workspace.tools.from_space_view3d_mode(object_mode).idname == "builtin_brush.Draw":
settings = tool_settings.gpencil_sculpt.guide
row = layout.row(align=True)
row.prop(settings, "use_guide", text="", icon='GRID')
sub = row.row(align=True)
sub.active = settings.use_guide
sub.popover(
panel="VIEW3D_PT_gpencil_guide",
text="Guides",
)
if object_mode == 'SCULPT_GPENCIL':
layout.popover(
panel="VIEW3D_PT_gpencil_sculpt_automasking",
text="",
icon='MOD_MASK',
)
elif object_mode == 'SCULPT':
layout.popover(
panel="VIEW3D_PT_sculpt_automasking",
text="",
icon='MOD_MASK',
)
else:
# Transform settings depending on tool header visibility
VIEW3D_HT_header.draw_xform_template(layout, context)
layout.separator_spacer()
# Viewport Settings
layout.popover(panel="VIEW3D_PT_object_type_visibility",
icon_value=view.icon_from_show_object_viewport,
text="",)
# Gizmo toggle & popover.
row = layout.row(align=True)
# FIXME: place-holder icon.
row.prop(view, "show_gizmo", text="", toggle=True, icon='GIZMO')
sub = row.row(align=True)
sub.active = view.show_gizmo
sub.popover(panel="VIEW3D_PT_gizmo_display",
text="",)
# Overlay toggle & popover.
row = layout.row(align=True)
row.prop(overlay, "show_overlays", icon='OVERLAY', text="")
sub = row.row(align=True)
sub.active = overlay.show_overlays
sub.popover(panel="VIEW3D_PT_overlay", text="")
row = layout.row()
row.active = (object_mode == 'EDIT') or (shading.type in {'WIREFRAME', 'SOLID'})
# While exposing `shading.show_xray(_wireframe)` is correct.
# this hides the key shortcut from users: T70433.
if has_pose_mode:
draw_depressed = overlay.show_xray_bone
elif shading.type == 'WIREFRAME':
draw_depressed = shading.show_xray_wireframe
else:
draw_depressed = shading.show_xray
row.operator("view3d.toggle_xray",
text="",
icon='XRAY',
depress=draw_depressed,)
row = layout.row(align=True)
row.prop(shading, "type", text="", expand=True)
sub = row.row(align=True)
# TODO, currently render shading type ignores mesh two-side, until it's
# supported
# show the shading popover which shows double-sided option.
# sub.enabled = shading.type != 'RENDERED'
sub.popover(panel="VIEW3D_PT_shading", text="")
class VIEW3D_MT_editor_menus(Menu):
bl_label = ""
def draw(self, context):
layout = self.layout
obj = context.active_object
mode_string = context.mode
edit_object = context.edit_object
gp_edit = obj and obj.mode in {'EDIT_GPENCIL', 'PAINT_GPENCIL', 'SCULPT_GPENCIL',
'WEIGHT_GPENCIL', 'VERTEX_GPENCIL'}
ts = context.scene.tool_settings
layout.menu("VIEW3D_MT_view")
# Select Menu
if gp_edit:
if mode_string not in {'PAINT_GPENCIL', 'WEIGHT_GPENCIL'}:
if (mode_string == 'SCULPT_GPENCIL' and (ts.use_gpencil_select_mask_point or ts.use_gpencil_select_mask_stroke or ts.use_gpencil_select_mask_segment)):
layout.menu("VIEW3D_MT_select_gpencil")
elif mode_string == 'EDIT_GPENCIL':
layout.menu("VIEW3D_MT_select_gpencil")
elif mode_string == 'VERTEX_GPENCIL':
layout.menu("VIEW3D_MT_select_gpencil")
elif mode_string in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
mesh = obj.data
if mesh.use_paint_mask:
layout.menu("VIEW3D_MT_select_paint_mask")
elif mesh.use_paint_mask_vertex and mode_string in {'PAINT_WEIGHT', 'PAINT_VERTEX'}:
layout.menu("VIEW3D_MT_select_paint_mask_vertex")
elif mode_string not in {'SCULPT', 'SCULPT_CURVES'}:
layout.menu("VIEW3D_MT_select_%s" % mode_string.lower())
if gp_edit:
pass
elif mode_string == 'OBJECT':
layout.menu("VIEW3D_MT_add", text="Add", text_ctxt=i18n_contexts.operator_default)
elif mode_string == 'EDIT_MESH':
layout.menu("VIEW3D_MT_mesh_add", text="Add", text_ctxt=i18n_contexts.operator_default)
elif mode_string == 'EDIT_CURVE':
layout.menu("VIEW3D_MT_curve_add", text="Add", text_ctxt=i18n_contexts.operator_default)
elif mode_string == 'EDIT_SURFACE':
layout.menu("VIEW3D_MT_surface_add", text="Add", text_ctxt=i18n_contexts.operator_default)
elif mode_string == 'EDIT_METABALL':
layout.menu("VIEW3D_MT_metaball_add", text="Add", text_ctxt=i18n_contexts.operator_default)
elif mode_string == 'EDIT_ARMATURE':
layout.menu("TOPBAR_MT_edit_armature_add", text="Add", text_ctxt=i18n_contexts.operator_default)
if gp_edit:
if obj and obj.mode == 'PAINT_GPENCIL':
layout.menu("VIEW3D_MT_draw_gpencil")
elif obj and obj.mode == 'EDIT_GPENCIL':
layout.menu("VIEW3D_MT_edit_gpencil")
layout.menu("VIEW3D_MT_edit_gpencil_stroke")
layout.menu("VIEW3D_MT_edit_gpencil_point")
elif obj and obj.mode == 'WEIGHT_GPENCIL':
layout.menu("VIEW3D_MT_weight_gpencil")
if obj and obj.mode == 'VERTEX_GPENCIL':
layout.menu("VIEW3D_MT_paint_gpencil")
elif edit_object:
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
if mode_string == 'EDIT_MESH':
layout.menu("VIEW3D_MT_edit_mesh_vertices")
layout.menu("VIEW3D_MT_edit_mesh_edges")
layout.menu("VIEW3D_MT_edit_mesh_faces")
layout.menu("VIEW3D_MT_uv_map", text="UV")
elif mode_string in {'EDIT_CURVE', 'EDIT_SURFACE'}:
layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
layout.menu("VIEW3D_MT_edit_curve_segments")
elif obj:
if mode_string not in {'PAINT_TEXTURE', 'SCULPT_CURVES'}:
layout.menu("VIEW3D_MT_%s" % mode_string.lower())
if mode_string == 'SCULPT':
layout.menu("VIEW3D_MT_mask")
layout.menu("VIEW3D_MT_face_sets")
if mode_string == 'SCULPT_CURVES':
layout.menu("VIEW3D_MT_select_sculpt_curves")
layout.menu("VIEW3D_MT_sculpt_curves")
else:
layout.menu("VIEW3D_MT_object")
# ********** Menu **********
# ********** Utilities **********
class ShowHideMenu:
bl_label = "Show/Hide"
_operator_name = ""
def draw(self, _context):
layout = self.layout
layout.operator("%s.reveal" % self._operator_name)
layout.operator("%s.hide" % self._operator_name, text="Hide Selected").unselected = False
layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
# Standard transforms which apply to all cases (mix-in class, not used
# directly).
class VIEW3D_MT_transform_base:
bl_label = "Transform"
bl_category = "View"
# TODO: get rid of the custom text strings?
def draw(self, context):
layout = self.layout
layout.operator("transform.translate")
layout.operator("transform.rotate")
layout.operator("transform.resize", text="Scale")
layout.separator()
layout.operator("transform.tosphere", text="To Sphere")
layout.operator("transform.shear", text="Shear")
layout.operator("transform.bend", text="Bend")
layout.operator("transform.push_pull", text="Push/Pull")
if context.mode in {'EDIT_MESH', 'EDIT_ARMATURE', 'EDIT_SURFACE', 'EDIT_CURVE',
'EDIT_LATTICE', 'EDIT_METABALL'}:
layout.operator("transform.vertex_warp", text="Warp")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("transform.vertex_random", text="Randomize").offset = 0.1
layout.operator_context = 'INVOKE_REGION_WIN'
# Generic transform menu - geometry types
class VIEW3D_MT_transform(VIEW3D_MT_transform_base, Menu):
def draw(self, context):
# base menu
VIEW3D_MT_transform_base.draw(self, context)
# generic...
layout = self.layout
if context.mode == 'EDIT_MESH':
layout.operator("transform.shrink_fatten", text="Shrink/Fatten")
layout.operator("transform.skin_resize")
elif context.mode == 'EDIT_CURVE':
layout.operator("transform.transform", text="Radius").mode = 'CURVE_SHRINKFATTEN'
layout.separator()
layout.operator("transform.translate", text="Move Texture Space").texture_space = True
layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
# Object-specific extensions to Transform menu
class VIEW3D_MT_transform_object(VIEW3D_MT_transform_base, Menu):
def draw(self, context):
layout = self.layout
# base menu
VIEW3D_MT_transform_base.draw(self, context)
# object-specific option follow...
layout.separator()
layout.operator("transform.translate", text="Move Texture Space").texture_space = True
layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
layout.separator()
layout.operator_context = 'EXEC_REGION_WIN'
# XXX see alignmenu() in edit.c of b2.4x to get this working
layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'
layout.separator()
layout.operator("object.randomize_transform")
layout.operator("object.align")
# TODO: there is a strange context bug here.
"""
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.transform_axis_target")
"""
# Armature EditMode extensions to Transform menu
class VIEW3D_MT_transform_armature(VIEW3D_MT_transform_base, Menu):
def draw(self, context):
layout = self.layout
# base menu
VIEW3D_MT_transform_base.draw(self, context)
# armature specific extensions follow...
obj = context.object
if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'}:
if obj.data.display_type == 'BBONE':
layout.separator()
layout.operator("transform.transform", text="Scale BBone").mode = 'BONE_SIZE'
elif obj.data.display_type == 'ENVELOPE':
layout.separator()
layout.operator("transform.transform", text="Scale Envelope Distance").mode = 'BONE_SIZE'
layout.operator("transform.transform", text="Scale Radius").mode = 'BONE_ENVELOPE'
if context.edit_object and context.edit_object.type == 'ARMATURE':
layout.separator()
layout.operator("armature.align")
class VIEW3D_MT_mirror(Menu):
bl_label = "Mirror"
def draw(self, _context):
layout = self.layout
layout.operator("transform.mirror", text="Interactive Mirror")
layout.separator()
layout.operator_context = 'EXEC_REGION_WIN'
for (space_name, space_id) in (("Global", 'GLOBAL'), ("Local", 'LOCAL')):
for axis_index, axis_name in enumerate("XYZ"):
props = layout.operator("transform.mirror",
text="%s %s" % (axis_name, iface_(space_name)),
translate=False)
props.constraint_axis[axis_index] = True
props.orient_type = space_id
if space_id == 'GLOBAL':
layout.separator()
class VIEW3D_MT_snap(Menu):
bl_label = "Snap"
def draw(self, _context):
layout = self.layout
layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor").use_offset = False
layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor (Keep Offset)").use_offset = True
layout.operator("view3d.snap_selected_to_active", text="Selection to Active")
layout.separator()
layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center", text="Cursor to World Origin")
layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
class VIEW3D_MT_uv_map(Menu):
bl_label = "UV Mapping"
def draw(self, _context):
layout = self.layout
layout.operator("uv.unwrap")
layout.separator()
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("uv.smart_project")
layout.operator("uv.lightmap_pack")
layout.operator("uv.follow_active_quads")
layout.separator()
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("uv.cube_project")
layout.operator("uv.cylinder_project")
layout.operator("uv.sphere_project")
layout.separator()
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("uv.project_from_view").scale_to_bounds = False
layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
layout.separator()
layout.operator("mesh.mark_seam").clear = False
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
layout.separator()
layout.operator("uv.reset")
# ********** View menus **********
class VIEW3D_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
view = context.space_data
layout.prop(view, "show_region_toolbar")
layout.prop(view, "show_region_ui")
layout.prop(view, "show_region_tool_header")
layout.prop(view, "show_region_hud")
layout.separator()
layout.operator("view3d.view_selected", text="Frame Selected").use_all_regions = False
if view.region_quadviews:
layout.operator("view3d.view_selected", text="Frame Selected (Quad View)").use_all_regions = True
layout.operator("view3d.view_all").center = False
layout.operator("view3d.view_persportho", text="Perspective/Orthographic")
layout.menu("VIEW3D_MT_view_local")
layout.prop(view, "show_viewer", text="Viewer Node")
layout.separator()
layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
layout.separator()
layout.menu("VIEW3D_MT_view_viewpoint")
layout.menu("VIEW3D_MT_view_navigation")
layout.menu("VIEW3D_MT_view_align")
layout.separator()
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("VIEW3D_MT_view_regions", text="View Regions")
layout.separator()
layout.operator("screen.animation_play", text="Play Animation")
layout.separator()
layout.operator(
"render.opengl",
text="Viewport Render Image",
icon='RENDER_STILL',
)
layout.operator(
"render.opengl",
text="Viewport Render Animation",
icon='RENDER_ANIMATION',
).animation = True
props = layout.operator(
"render.opengl",
text="Viewport Render Keyframes",
icon='RENDER_ANIMATION',
)
props.animation = True
props.render_keyed_only = True
layout.separator()
layout.menu("INFO_MT_area")
class VIEW3D_MT_view_local(Menu):
bl_label = "Local View"
def draw(self, _context):
layout = self.layout
layout.operator("view3d.localview", text="Toggle Local View")
layout.operator("view3d.localview_remove_from")
class VIEW3D_MT_view_cameras(Menu):
bl_label = "Cameras"
def draw(self, _context):
layout = self.layout
layout.operator("view3d.object_as_camera")
layout.operator("view3d.view_camera", text="Active Camera")
layout.operator("view3d.view_center_camera")
class VIEW3D_MT_view_viewpoint(Menu):
bl_label = "Viewpoint"
def draw(self, _context):
layout = self.layout
layout.operator("view3d.view_camera", text="Camera", text_ctxt=i18n_contexts.editor_view3d)
layout.separator()
layout.operator("view3d.view_axis", text="Top", text_ctxt=i18n_contexts.editor_view3d).type = 'TOP'
layout.operator("view3d.view_axis", text="Bottom", text_ctxt=i18n_contexts.editor_view3d).type = 'BOTTOM'
layout.separator()
layout.operator("view3d.view_axis", text="Front", text_ctxt=i18n_contexts.editor_view3d).type = 'FRONT'
layout.operator("view3d.view_axis", text="Back", text_ctxt=i18n_contexts.editor_view3d).type = 'BACK'
layout.separator()
layout.operator("view3d.view_axis", text="Right", text_ctxt=i18n_contexts.editor_view3d).type = 'RIGHT'
layout.operator("view3d.view_axis", text="Left", text_ctxt=i18n_contexts.editor_view3d).type = 'LEFT'
class VIEW3D_MT_view_navigation(Menu):
bl_label = "Navigation"
def draw(self, _context):
from math import pi
layout = self.layout
layout.operator_enum("view3d.view_orbit", "type")
props = layout.operator("view3d.view_orbit", text="Orbit Opposite")
props.type = 'ORBITRIGHT'
props.angle = pi
layout.separator()
layout.operator("view3d.view_roll", text="Roll Left").type = 'LEFT'
layout.operator("view3d.view_roll", text="Roll Right").type = 'RIGHT'
layout.separator()
layout.operator_enum("view3d.view_pan", "type")
layout.separator()
layout.operator("view3d.zoom", text="Zoom In").delta = 1
layout.operator("view3d.zoom", text="Zoom Out").delta = -1
layout.operator("view3d.zoom_border", text="Zoom Region...")
layout.operator("view3d.dolly", text="Dolly View...")
layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
layout.separator()
layout.operator("view3d.fly")
layout.operator("view3d.walk")
class VIEW3D_MT_view_align(Menu):
bl_label = "Align View"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_view_align_selected")
layout.separator()
layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
layout.separator()
layout.operator("view3d.view_all", text="Center Cursor and Frame All").center = True
layout.operator("view3d.view_center_cursor")
layout.separator()
layout.operator("view3d.view_lock_to_active")
layout.operator("view3d.view_lock_clear")
class VIEW3D_MT_view_align_selected(Menu):
bl_label = "Align View to Active"
def draw(self, _context):
layout = self.layout
props = layout.operator("view3d.view_axis", text="Top", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'TOP'
props = layout.operator("view3d.view_axis", text="Bottom", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'BOTTOM'
layout.separator()
props = layout.operator("view3d.view_axis", text="Front", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'FRONT'
props = layout.operator("view3d.view_axis", text="Back", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'BACK'
layout.separator()
props = layout.operator("view3d.view_axis", text="Right", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'RIGHT'
props = layout.operator("view3d.view_axis", text="Left", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'LEFT'
class VIEW3D_MT_view_regions(Menu):
bl_label = "View Regions"
def draw(self, _context):
layout = self.layout
layout.operator("view3d.clip_border", text="Clipping Region...")
layout.operator("view3d.render_border", text="Render Region...")
layout.separator()
layout.operator("view3d.clear_render_border")
# ********** Select menus, suffix from context.mode **********
class VIEW3D_MT_select_object_more_less(Menu):
bl_label = "Select More/Less"
def draw(self, _context):
layout = self.layout
layout = self.layout
layout.operator("object.select_more", text="More")
layout.operator("object.select_less", text="Less")
layout.separator()
props = layout.operator("object.select_hierarchy", text="Parent")
props.extend = False
props.direction = 'PARENT'
props = layout.operator("object.select_hierarchy", text="Child")
props.extend = False
props.direction = 'CHILD'
layout.separator()
props = layout.operator("object.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("object.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
class VIEW3D_MT_select_object(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("object.select_all", text="All").action = 'SELECT'
layout.operator("object.select_all", text="None").action = 'DESELECT'
layout.operator("object.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type")
layout.operator("object.select_camera", text="Select Active Camera")
layout.operator("object.select_mirror")
layout.operator("object.select_random", text="Select Random")
layout.separator()
layout.menu("VIEW3D_MT_select_object_more_less")
layout.separator()
layout.operator_menu_enum("object.select_grouped", "type", text="Select Grouped")
layout.operator_menu_enum("object.select_linked", "type", text="Select Linked")
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_select_pose_more_less(Menu):
bl_label = "Select More/Less"
def draw(self, _context):
layout = self.layout
layout = self.layout
props = layout.operator("pose.select_hierarchy", text="Parent")
props.extend = False
props.direction = 'PARENT'
props = layout.operator("pose.select_hierarchy", text="Child")
props.extend = False
props.direction = 'CHILD'
layout.separator()
props = layout.operator("pose.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("pose.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
class VIEW3D_MT_select_pose(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("pose.select_all", text="All").action = 'SELECT'
layout.operator("pose.select_all", text="None").action = 'DESELECT'
layout.operator("pose.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("pose.select_mirror")
layout.separator()
layout.operator("pose.select_constraint_target", text="Constraint Target")
layout.operator("pose.select_linked", text="Linked")
layout.separator()
layout.menu("VIEW3D_MT_select_pose_more_less")
layout.separator()
layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_select_particle(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("particle.select_all", text="All").action = 'SELECT'
layout.operator("particle.select_all", text="None").action = 'DESELECT'
layout.operator("particle.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("particle.select_linked", text="Select Linked")
layout.separator()
layout.operator("particle.select_more")
layout.operator("particle.select_less")
layout.separator()
layout.operator("particle.select_random")
layout.separator()
layout.operator("particle.select_roots", text="Roots")
layout.operator("particle.select_tips", text="Tips")
class VIEW3D_MT_edit_mesh_select_similar(Menu):
bl_label = "Select Similar"
def draw(self, _context):
layout = self.layout
layout.operator_enum("mesh.select_similar", "type")
layout.separator()
layout.operator("mesh.select_similar_region", text="Face Regions")
class VIEW3D_MT_edit_mesh_select_by_trait(Menu):
bl_label = "Select All by Trait"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
if tool_settings.mesh_select_mode[2] is False:
layout.operator("mesh.select_non_manifold", text="Non Manifold")
layout.operator("mesh.select_loose", text="Loose Geometry")
layout.operator("mesh.select_interior_faces", text="Interior Faces")
layout.operator("mesh.select_face_by_sides", text="Faces by Sides")
layout.separator()
layout.operator("mesh.select_ungrouped", text="Ungrouped Vertices")
class VIEW3D_MT_edit_mesh_select_more_less(Menu):
bl_label = "Select More/Less"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.select_more", text="More")
layout.operator("mesh.select_less", text="Less")
layout.separator()
layout.operator("mesh.select_next_item", text="Next Active")
layout.operator("mesh.select_prev_item", text="Previous Active")
class VIEW3D_MT_edit_mesh_select_linked(Menu):
bl_label = "Select Linked"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.select_linked", text="Linked")
layout.operator("mesh.shortest_path_select", text="Shortest Path")
layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
class VIEW3D_MT_edit_mesh_select_loops(Menu):
bl_label = "Select Loops"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False
layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True
layout.separator()
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
class VIEW3D_MT_select_edit_mesh(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
# primitive
layout.operator("mesh.select_all", text="All").action = 'SELECT'
layout.operator("mesh.select_all", text="None").action = 'DESELECT'
layout.operator("mesh.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
# numeric
layout.operator("mesh.select_random", text="Select Random")
layout.operator("mesh.select_nth")
layout.separator()
# geometric
layout.operator("mesh.edges_select_sharp", text="Select Sharp Edges")
layout.separator()
# other ...
layout.menu("VIEW3D_MT_edit_mesh_select_similar")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_select_by_trait")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_select_more_less")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_select_loops")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_select_linked")
layout.separator()
layout.operator("mesh.select_axis", text="Side of Active")
layout.operator("mesh.select_mirror")
class VIEW3D_MT_select_edit_curve(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("curve.select_all", text="All").action = 'SELECT'
layout.operator("curve.select_all", text="None").action = 'DESELECT'
layout.operator("curve.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("curve.select_random")
layout.operator("curve.select_nth")
layout.operator("curve.select_linked", text="Select Linked")
layout.operator("curve.select_similar", text="Select Similar")
layout.separator()
layout.operator("curve.de_select_first")
layout.operator("curve.de_select_last")
layout.operator("curve.select_next")
layout.operator("curve.select_previous")
layout.separator()
layout.operator("curve.select_more")
layout.operator("curve.select_less")
class VIEW3D_MT_select_edit_surface(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("curve.select_all", text="All").action = 'SELECT'
layout.operator("curve.select_all", text="None").action = 'DESELECT'
layout.operator("curve.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("curve.select_random")
layout.operator("curve.select_nth")
layout.operator("curve.select_linked", text="Select Linked")
layout.operator("curve.select_similar", text="Select Similar")
layout.separator()
layout.operator("curve.select_row")
layout.separator()
layout.operator("curve.select_more")
layout.operator("curve.select_less")
class VIEW3D_MT_select_edit_text(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("font.select_all", text="All")
layout.separator()
layout.operator("font.move_select", text="Previous Block").type = 'PREVIOUS_PAGE'
layout.operator("font.move_select", text="Next Block").type = 'NEXT_PAGE'
layout.separator()
layout.operator("font.move_select", text="Line Begin").type = 'LINE_BEGIN'
layout.operator("font.move_select", text="Line End").type = 'LINE_END'
layout.separator()
layout.operator("font.move_select", text="Previous Line").type = 'PREVIOUS_LINE'
layout.operator("font.move_select", text="Next Line").type = 'NEXT_LINE'
layout.separator()
layout.operator("font.move_select", text="Previous Word").type = 'PREVIOUS_WORD'
layout.operator("font.move_select", text="Next Word").type = 'NEXT_WORD'
class VIEW3D_MT_select_edit_metaball(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("mball.select_all", text="All").action = 'SELECT'
layout.operator("mball.select_all", text="None").action = 'DESELECT'
layout.operator("mball.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("mball.select_random_metaelems")
layout.separator()
layout.operator_menu_enum("mball.select_similar", "type", text="Similar")
class VIEW3D_MT_edit_lattice_context_menu(Menu):
bl_label = "Lattice Context Menu"
def draw(self, _context):
layout = self.layout
layout = self.layout
layout.menu("VIEW3D_MT_mirror")
layout.operator_menu_enum("lattice.flip", "axis")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("lattice.make_regular")
class VIEW3D_MT_select_edit_lattice(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("lattice.select_all", text="All").action = 'SELECT'
layout.operator("lattice.select_all", text="None").action = 'DESELECT'
layout.operator("lattice.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("lattice.select_mirror")
layout.operator("lattice.select_random")
layout.separator()
layout.operator("lattice.select_more")
layout.operator("lattice.select_less")
layout.separator()
layout.operator("lattice.select_ungrouped", text="Ungrouped Vertices")
class VIEW3D_MT_select_edit_armature(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("armature.select_all", text="All").action = 'SELECT'
layout.operator("armature.select_all", text="None").action = 'DESELECT'
layout.operator("armature.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("armature.select_mirror")
layout.separator()
layout.operator("armature.select_more", text="More")
layout.operator("armature.select_less", text="Less")
layout.separator()
layout.operator("armature.select_linked", text="Linked")
layout.separator()
props = layout.operator("armature.select_hierarchy", text="Parent")
props.extend = False
props.direction = 'PARENT'
props = layout.operator("armature.select_hierarchy", text="Child")
props.extend = False
props.direction = 'CHILD'
layout.separator()
props = layout.operator("armature.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("armature.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
layout.operator_menu_enum("armature.select_similar", "type", text="Similar")
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_paint_gpencil(Menu):
bl_label = "Paint"
def draw(self, _context):
layout = self.layout
layout.operator("gpencil.vertex_color_set", text="Set Color Attribute")
layout.operator("gpencil.stroke_reset_vertex_color")
layout.separator()
layout.operator("gpencil.vertex_color_invert", text="Invert")
layout.operator("gpencil.vertex_color_levels", text="Levels")
layout.operator("gpencil.vertex_color_hsv", text="Hue Saturation Value")
layout.operator("gpencil.vertex_color_brightness_contrast", text="Bright/Contrast")
class VIEW3D_MT_select_gpencil(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.operator("gpencil.select_all", text="All").action = 'SELECT'
layout.operator("gpencil.select_all", text="None").action = 'DESELECT'
layout.operator("gpencil.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("gpencil.select_box")
layout.operator("gpencil.select_circle")
layout.operator_menu_enum("gpencil.select_lasso", "mode")
layout.separator()
layout.operator("gpencil.select_linked", text="Linked")
layout.operator("gpencil.select_alternate")
layout.operator("gpencil.select_random")
layout.operator_menu_enum("gpencil.select_grouped", "type", text="Grouped")
if context.mode == 'VERTEX_GPENCIL':
layout.operator("gpencil.select_vertex_color", text="Color Attribute")
layout.separator()
layout.operator("gpencil.select_first")
layout.operator("gpencil.select_last")
layout.separator()
layout.operator("gpencil.select_more")
layout.operator("gpencil.select_less")
class VIEW3D_MT_select_paint_mask(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("paint.face_select_all", text="All").action = 'SELECT'
layout.operator("paint.face_select_all", text="None").action = 'DESELECT'
layout.operator("paint.face_select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("paint.face_select_linked", text="Linked")
class VIEW3D_MT_select_paint_mask_vertex(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("paint.vert_select_all", text="All").action = 'SELECT'
layout.operator("paint.vert_select_all", text="None").action = 'DESELECT'
layout.operator("paint.vert_select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("paint.vert_select_ungrouped", text="Ungrouped Vertices")
layout.operator("paint.vert_select_linked", text="Select Linked")
class VIEW3D_MT_select_edit_curves(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("curves.select_all", text="All").action = 'SELECT'
layout.operator("curves.select_all", text="None").action = 'DESELECT'
layout.operator("curves.select_all", text="Invert").action = 'INVERT'
layout.operator("curves.select_random", text="Random")
layout.operator("curves.select_end", text="Endpoints")
class VIEW3D_MT_select_sculpt_curves(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("curves.select_all", text="All").action = 'SELECT'
layout.operator("curves.select_all", text="None").action = 'DESELECT'
layout.operator("curves.select_all", text="Invert").action = 'INVERT'
layout.operator("sculpt_curves.select_random", text="Random")
layout.operator("curves.select_end", text="Endpoints")
layout.operator("sculpt_curves.select_grow", text="Grow")
class VIEW3D_MT_mesh_add(Menu):
bl_idname = "VIEW3D_MT_mesh_add"
bl_label = "Mesh"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_plane_add", text="Plane", icon='MESH_PLANE')
layout.operator("mesh.primitive_cube_add", text="Cube", icon='MESH_CUBE')
layout.operator("mesh.primitive_circle_add", text="Circle", icon='MESH_CIRCLE')
layout.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon='MESH_UVSPHERE')
layout.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon='MESH_ICOSPHERE')
layout.operator("mesh.primitive_cylinder_add", text="Cylinder", icon='MESH_CYLINDER')
layout.operator("mesh.primitive_cone_add", text="Cone", icon='MESH_CONE')
layout.operator("mesh.primitive_torus_add", text="Torus", icon='MESH_TORUS')
layout.separator()
layout.operator("mesh.primitive_grid_add", text="Grid", icon='MESH_GRID')
layout.operator("mesh.primitive_monkey_add", text="Monkey", icon='MESH_MONKEY')
class VIEW3D_MT_curve_add(Menu):
bl_idname = "VIEW3D_MT_curve_add"
bl_label = "Curve"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("curve.primitive_bezier_curve_add", text="Bezier", icon='CURVE_BEZCURVE')
layout.operator("curve.primitive_bezier_circle_add", text="Circle", icon='CURVE_BEZCIRCLE')
layout.separator()
layout.operator("curve.primitive_nurbs_curve_add", text="Nurbs Curve", icon='CURVE_NCURVE')
layout.operator("curve.primitive_nurbs_circle_add", text="Nurbs Circle", icon='CURVE_NCIRCLE')
layout.operator("curve.primitive_nurbs_path_add", text="Path", icon='CURVE_PATH')
layout.separator()
layout.operator("object.curves_empty_hair_add", text="Empty Hair", icon='CURVES_DATA')
experimental = context.preferences.experimental
if experimental.use_new_curves_tools:
layout.operator("object.curves_random_add", text="Random", icon='CURVES_DATA')
class VIEW3D_MT_surface_add(Menu):
bl_idname = "VIEW3D_MT_surface_add"
bl_label = "Surface"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("surface.primitive_nurbs_surface_curve_add", text="Nurbs Curve", icon='SURFACE_NCURVE')
layout.operator("surface.primitive_nurbs_surface_circle_add", text="Nurbs Circle", icon='SURFACE_NCIRCLE')
layout.operator("surface.primitive_nurbs_surface_surface_add", text="Nurbs Surface", icon='SURFACE_NSURFACE')
layout.operator("surface.primitive_nurbs_surface_cylinder_add",
text="Nurbs Cylinder", icon='SURFACE_NCYLINDER')
layout.operator("surface.primitive_nurbs_surface_sphere_add", text="Nurbs Sphere", icon='SURFACE_NSPHERE')
layout.operator("surface.primitive_nurbs_surface_torus_add", text="Nurbs Torus", icon='SURFACE_NTORUS')
class VIEW3D_MT_edit_metaball_context_menu(Menu):
bl_label = "Metaball Context Menu"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
# Add
layout.operator("mball.duplicate_move")
layout.separator()
# Modify
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
# Remove
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("mball.delete_metaelems", text="Delete")
class VIEW3D_MT_metaball_add(Menu):
bl_idname = "VIEW3D_MT_metaball_add"
bl_label = "Metaball"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator_enum("object.metaball_add", "type")
class TOPBAR_MT_edit_curve_add(Menu):
bl_idname = "TOPBAR_MT_edit_curve_add"
bl_label = "Add"
bl_translation_context = i18n_contexts.operator_default
def draw(self, context):
is_surf = context.active_object.type == 'SURFACE'
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
if is_surf:
VIEW3D_MT_surface_add.draw(self, context)
else:
VIEW3D_MT_curve_add.draw(self, context)
class TOPBAR_MT_edit_armature_add(Menu):
bl_idname = "TOPBAR_MT_edit_armature_add"
bl_label = "Armature"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("armature.bone_primitive_add", text="Single Bone", icon='BONE_DATA')
class VIEW3D_MT_armature_add(Menu):
bl_idname = "VIEW3D_MT_armature_add"
bl_label = "Armature"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
class VIEW3D_MT_light_add(Menu):
bl_idname = "VIEW3D_MT_light_add"
bl_context = i18n_contexts.id_light
bl_label = "Light"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator_enum("object.light_add", "type")
class VIEW3D_MT_lightprobe_add(Menu):
bl_idname = "VIEW3D_MT_lightprobe_add"
bl_label = "Light Probe"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator_enum("object.lightprobe_add", "type")
class VIEW3D_MT_camera_add(Menu):
bl_idname = "VIEW3D_MT_camera_add"
bl_label = "Camera"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
class VIEW3D_MT_volume_add(Menu):
bl_idname = "VIEW3D_MT_volume_add"
bl_label = "Volume"
bl_translation_context = i18n_contexts.id_id
def draw(self, _context):
layout = self.layout
layout.operator("object.volume_import", text="Import OpenVDB...", icon='OUTLINER_DATA_VOLUME')
layout.operator("object.volume_add", text="Empty",
text_ctxt=i18n_contexts.id_volume,
icon='OUTLINER_DATA_VOLUME')
class VIEW3D_MT_add(Menu):
bl_label = "Add"
bl_translation_context = i18n_contexts.operator_default
def draw(self, context):
layout = self.layout
# NOTE: don't use 'EXEC_SCREEN' or operators won't get the `v3d` context.
# NOTE: was `EXEC_AREA`, but this context does not have the `rv3d`, which prevents
# "align_view" to work on first call (see T32719).
layout.operator_context = 'EXEC_REGION_WIN'
# layout.operator_menu_enum("object.mesh_add", "type", text="Mesh",
# icon='OUTLINER_OB_MESH')
layout.menu("VIEW3D_MT_mesh_add", icon='OUTLINER_OB_MESH')
# layout.operator_menu_enum("object.curve_add", "type", text="Curve",
# icon='OUTLINER_OB_CURVE')
layout.menu("VIEW3D_MT_curve_add", icon='OUTLINER_OB_CURVE')
# layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE')
layout.menu("VIEW3D_MT_surface_add", icon='OUTLINER_OB_SURFACE')
layout.menu("VIEW3D_MT_metaball_add", text="Metaball", icon='OUTLINER_OB_META')
layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
if context.preferences.experimental.use_new_point_cloud_type:
layout.operator("object.pointcloud_add", text="Point Cloud", icon='OUTLINER_OB_POINTCLOUD')
layout.menu("VIEW3D_MT_volume_add", text="Volume", icon='OUTLINER_OB_VOLUME')
layout.operator_menu_enum("object.gpencil_add", "type", text="Grease Pencil", icon='OUTLINER_OB_GREASEPENCIL')
layout.separator()
if VIEW3D_MT_armature_add.is_extended():
layout.menu("VIEW3D_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
else:
layout.operator("object.armature_add", text="Armature", icon='OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.separator()
layout.operator_menu_enum("object.empty_add", "type", text="Empty",
text_ctxt=i18n_contexts.id_id,
icon='OUTLINER_OB_EMPTY')
layout.menu("VIEW3D_MT_image_add", text="Image", icon='OUTLINER_OB_IMAGE')
layout.separator()
layout.menu("VIEW3D_MT_light_add", icon='OUTLINER_OB_LIGHT')
layout.menu("VIEW3D_MT_lightprobe_add", icon='OUTLINER_OB_LIGHTPROBE')
layout.separator()
if VIEW3D_MT_camera_add.is_extended():
layout.menu("VIEW3D_MT_camera_add", icon='OUTLINER_OB_CAMERA')
else:
VIEW3D_MT_camera_add.draw(self, context)
layout.separator()
layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
layout.separator()
layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_FORCE_FIELD')
layout.separator()
has_collections = bool(bpy.data.collections)
col = layout.column()
col.enabled = has_collections
if not has_collections or len(bpy.data.collections) > 10:
col.operator_context = 'INVOKE_REGION_WIN'
col.operator("object.collection_instance_add",
text="Collection Instance..." if has_collections else "No Collections to Instance",
icon='OUTLINER_OB_GROUP_INSTANCE',)
else:
col.operator_menu_enum("object.collection_instance_add",
"collection",
text="Collection Instance",
icon='OUTLINER_OB_GROUP_INSTANCE',)
class VIEW3D_MT_image_add(Menu):
bl_label = "Add Image"
def draw(self, _context):
layout = self.layout
layout.operator("object.load_reference_image", text="Reference", icon='IMAGE_REFERENCE')
layout.operator("object.load_background_image", text="Background", icon='IMAGE_BACKGROUND')
class VIEW3D_MT_object_relations(Menu):
bl_label = "Relations"
def draw(self, _context):
layout = self.layout
layout.operator("object.make_override_library", text="Make Library Override...")
layout.operator("object.make_dupli_face")
layout.separator()
layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
layout.menu("VIEW3D_MT_make_single_user")
class VIEW3D_MT_object_liboverride(Menu):
bl_label = "Library Override"
def draw(self, _context):
layout = self.layout
layout.operator("object.make_override_library", text="Make")
layout.operator("object.reset_override_library", text="Reset")
layout.operator("object.clear_override_library", text="Clear")
class VIEW3D_MT_object(Menu):
bl_context = "objectmode"
bl_label = "Object"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_transform_object")
layout.operator_menu_enum("object.origin_set", text="Set Origin", property="type")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_object_clear")
layout.menu("VIEW3D_MT_object_apply")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("object.duplicate_move")
layout.operator("object.duplicate_move_linked")
layout.operator("object.join")
layout.separator()
layout.operator("view3d.copybuffer", text="Copy Objects", icon='COPYDOWN')
layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN')
layout.separator()
layout.menu("VIEW3D_MT_object_asset")
layout.menu("VIEW3D_MT_object_parent")
layout.menu("VIEW3D_MT_object_collection")
layout.menu("VIEW3D_MT_object_relations")
layout.menu("VIEW3D_MT_object_liboverride")
layout.menu("VIEW3D_MT_object_constraints")
layout.menu("VIEW3D_MT_object_track")
layout.menu("VIEW3D_MT_make_links")
layout.separator()
layout.operator("object.shade_smooth")
layout.operator("object.shade_smooth", text="Shade Auto Smooth").use_auto_smooth = True
layout.operator("object.shade_flat")
layout.separator()
layout.menu("VIEW3D_MT_object_animation")
layout.menu("VIEW3D_MT_object_rigid_body")
layout.separator()
layout.menu("VIEW3D_MT_object_quick_effects")
layout.separator()
layout.menu("VIEW3D_MT_object_convert")
layout.separator()
layout.menu("VIEW3D_MT_object_showhide")
layout.menu("VIEW3D_MT_object_cleanup")
layout.separator()
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.delete", text="Delete").use_global = False
layout.operator("object.delete", text="Delete Global").use_global = True
class VIEW3D_MT_object_animation(Menu):
bl_label = "Animation"
def draw(self, _context):
layout = self.layout
layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframes...")
layout.operator("anim.keyframe_clear_v3d", text="Clear Keyframes...")
layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
layout.separator()
layout.operator("nla.bake", text="Bake Action...")
layout.operator("gpencil.bake_mesh_animation", text="Bake Mesh to Grease Pencil...")
layout.operator("gpencil.bake_grease_pencil_animation", text="Bake Object Transform to Grease Pencil...")
class VIEW3D_MT_object_rigid_body(Menu):
bl_label = "Rigid Body"
def draw(self, _context):
layout = self.layout
layout.operator("rigidbody.objects_add", text="Add Active").type = 'ACTIVE'
layout.operator("rigidbody.objects_add", text="Add Passive").type = 'PASSIVE'
layout.separator()
layout.operator("rigidbody.objects_remove", text="Remove")
layout.separator()
layout.operator("rigidbody.shape_change", text="Change Shape")
layout.operator("rigidbody.mass_calculate", text="Calculate Mass")
layout.operator("rigidbody.object_settings_copy", text="Copy from Active")
layout.operator("object.visual_transform_apply", text="Apply Transformation")
layout.operator("rigidbody.bake_to_keyframes", text="Bake to Keyframes")
layout.separator()
layout.operator("rigidbody.connect", text="Connect")
class VIEW3D_MT_object_clear(Menu):
bl_label = "Clear"
def draw(self, _context):
layout = self.layout
layout.operator("object.location_clear", text="Location").clear_delta = False
layout.operator("object.rotation_clear", text="Rotation").clear_delta = False
layout.operator("object.scale_clear", text="Scale").clear_delta = False
layout.separator()
layout.operator("object.origin_clear", text="Origin")
class VIEW3D_MT_object_context_menu(Menu):
bl_label = "Object Context Menu"
def draw(self, context):
layout = self.layout
view = context.space_data
obj = context.object
selected_objects_len = len(context.selected_objects)
# If nothing is selected
# (disabled for now until it can be made more useful).
'''
if selected_objects_len == 0:
layout.menu("VIEW3D_MT_add", text="Add", text_ctxt=i18n_contexts.operator_default)
layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN')
return
'''
# If something is selected
# Individual object types.
if obj is None:
pass
elif obj.type == 'CAMERA':
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.object_as_camera", text="Set Active Camera")
if obj.data.type == 'PERSP':
props = layout.operator("wm.context_modal_mouse", text="Adjust Focal Length")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.lens"
props.input_scale = 0.1
if obj.data.lens_unit == 'MILLIMETERS':
props.header_text = tip_("Camera Focal Length: %.1fmm")
else:
props.header_text = tip_("Camera Focal Length: %.1f\u00B0")
else:
props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.ortho_scale"
props.input_scale = 0.01
props.header_text = tip_("Camera Lens Scale: %.3f")
if not obj.data.dof.focus_object:
if view and view.camera == obj and view.region_3d.view_perspective == 'CAMERA':
props = layout.operator("ui.eyedropper_depth", text="DOF Distance (Pick)")
else:
props = layout.operator("wm.context_modal_mouse", text="Adjust Focus Distance")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.dof.focus_distance"
props.input_scale = 0.02
props.header_text = tip_("Focus Distance: %.3f")
layout.separator()
elif obj.type in {'CURVE', 'FONT'}:
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("wm.context_modal_mouse", text="Adjust Extrusion")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.extrude"
props.input_scale = 0.01
props.header_text = tip_("Extrude: %.3f")
props = layout.operator("wm.context_modal_mouse", text="Adjust Offset")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.offset"
props.input_scale = 0.01
props.header_text = tip_("Offset: %.3f")
layout.separator()
elif obj.type == 'EMPTY':
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("wm.context_modal_mouse", text="Adjust Empty Display Size")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "empty_display_size"
props.input_scale = 0.01
props.header_text = tip_("Empty Display Size: %.3f")
layout.separator()
if obj.empty_display_type == 'IMAGE':
layout.operator("gpencil.trace_image")
layout.separator()
elif obj.type == 'LIGHT':
light = obj.data
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("wm.context_modal_mouse", text="Adjust Light Power")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.energy"
props.input_scale = 1.0
props.header_text = tip_("Light Power: %.3f")
if light.type == 'AREA':
if light.shape in {'RECTANGLE', 'ELLIPSE'}:
props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light X Size")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.size"
props.header_text = tip_("Light Size X: %.3f")
props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light Y Size")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.size_y"
props.header_text = tip_("Light Size Y: %.3f")
else:
props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light Size")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.size"
props.header_text = tip_("Light Size: %.3f")
elif light.type in {'SPOT', 'POINT'}:
props = layout.operator("wm.context_modal_mouse", text="Adjust Light Radius")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.shadow_soft_size"
props.header_text = tip_("Light Radius: %.3f")
elif light.type == 'SUN':
props = layout.operator("wm.context_modal_mouse", text="Adjust Sun Light Angle")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.angle"
props.header_text = tip_("Light Angle: %.3f")
if light.type == 'SPOT':
layout.separator()
props = layout.operator("wm.context_modal_mouse", text="Adjust Spot Light Size")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.spot_size"
props.input_scale = 0.01
props.header_text = tip_("Spot Size: %.2f")
props = layout.operator("wm.context_modal_mouse", text="Adjust Spot Light Blend")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.spot_blend"
props.input_scale = -0.01
props.header_text = tip_("Spot Blend: %.2f")
layout.separator()
# Shared among some object types.
if obj is not None:
if obj.type in {'MESH', 'CURVE', 'SURFACE'}:
layout.operator("object.shade_smooth")
layout.operator("object.shade_smooth", text="Shade Auto Smooth").use_auto_smooth = True
layout.operator("object.shade_flat", text="Shade Flat")
layout.separator()
if obj.type in {'MESH', 'CURVE', 'SURFACE', 'ARMATURE', 'GPENCIL'}:
if selected_objects_len > 1:
layout.operator("object.join")
if obj.type in {'MESH', 'CURVE', 'CURVES', 'SURFACE', 'POINTCLOUD', 'META', 'FONT'}:
layout.operator_menu_enum("object.convert", "target")
if obj.type == 'GPENCIL':
layout.operator_menu_enum("gpencil.convert", "type", text="Convert To")
if (obj.type in {
'MESH', 'CURVE', 'CURVES', 'SURFACE', 'GPENCIL', 'LATTICE', 'ARMATURE', 'META', 'FONT', 'POINTCLOUD',
} or (obj.type == 'EMPTY' and obj.instance_collection is not None)):
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator_menu_enum("object.origin_set", text="Set Origin", property="type")
layout.operator_context = 'INVOKE_DEFAULT'
layout.separator()
# Shared among all object types
layout.operator("view3d.copybuffer", text="Copy Objects", icon='COPYDOWN')
layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN')
layout.separator()
layout.operator("object.duplicate_move", icon='DUPLICATE')
layout.operator("object.duplicate_move_linked")
layout.separator()
props = layout.operator("wm.call_panel", text="Rename Active Object...")
props.name = "TOPBAR_PT_name"
props.keep_open = False
layout.separator()
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.menu("VIEW3D_MT_object_parent")
layout.operator_context = 'INVOKE_REGION_WIN'
if view and view.local_view:
layout.operator("view3d.localview_remove_from")
else:
layout.operator("object.move_to_collection")
layout.separator()
layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
layout.separator()
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.delete", text="Delete").use_global = False
class VIEW3D_MT_object_shading(Menu):
# XXX, this menu is a place to store shading operator in object mode
bl_label = "Shading"
def draw(self, _context):
layout = self.layout
layout.operator("object.shade_smooth", text="Smooth")
layout.operator("object.shade_flat", text="Flat")
class VIEW3D_MT_object_apply(Menu):
bl_label = "Apply"
def draw(self, _context):
layout = self.layout
# Need invoke for the popup confirming the multi-user data operation
layout.operator_context = 'INVOKE_DEFAULT'
props = layout.operator("object.transform_apply", text="Location", text_ctxt=i18n_contexts.default)
props.location, props.rotation, props.scale = True, False, False
props = layout.operator("object.transform_apply", text="Rotation", text_ctxt=i18n_contexts.default)
props.location, props.rotation, props.scale = False, True, False
props = layout.operator("object.transform_apply", text="Scale", text_ctxt=i18n_contexts.default)
props.location, props.rotation, props.scale = False, False, True
props = layout.operator("object.transform_apply", text="All Transforms", text_ctxt=i18n_contexts.default)
props.location, props.rotation, props.scale = True, True, True
props = layout.operator("object.transform_apply", text="Rotation & Scale", text_ctxt=i18n_contexts.default)
props.location, props.rotation, props.scale = False, True, True
layout.separator()
layout.operator("object.transforms_to_deltas",
text="Location to Deltas",
text_ctxt=i18n_contexts.default,).mode = 'LOC'
layout.operator("object.transforms_to_deltas",
text="Rotation to Deltas",
text_ctxt=i18n_contexts.default,).mode = 'ROT'
layout.operator("object.transforms_to_deltas",
text="Scale to Deltas",
text_ctxt=i18n_contexts.default,).mode = 'SCALE'
layout.operator("object.transforms_to_deltas",
text="All Transforms to Deltas",
text_ctxt=i18n_contexts.default,).mode = 'ALL'
layout.operator("object.anim_transforms_to_deltas")
layout.separator()
layout.operator("object.visual_transform_apply",
text="Visual Transform",
text_ctxt=i18n_contexts.default,)
layout.operator("object.convert",
text="Visual Geometry to Mesh",
text_ctxt=i18n_contexts.default,).target = 'MESH'
layout.operator("object.duplicates_make_real")
layout.operator("object.parent_inverse_apply",
text="Parent Inverse",
text_ctxt=i18n_contexts.default)
class VIEW3D_MT_object_parent(Menu):
bl_label = "Parent"
def draw(self, _context):
layout = self.layout
operator_context_default = layout.operator_context
layout.operator_enum("object.parent_set", "type")
layout.separator()
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.parent_no_inverse_set")
layout.operator_context = operator_context_default
layout.separator()
layout.operator_enum("object.parent_clear", "type")
class VIEW3D_MT_object_track(Menu):
bl_label = "Track"
def draw(self, _context):
layout = self.layout
layout.operator_enum("object.track_set", "type")
layout.separator()
layout.operator_enum("object.track_clear", "type")
class VIEW3D_MT_object_collection(Menu):
bl_label = "Collection"
def draw(self, _context):
layout = self.layout
layout.operator("object.move_to_collection")
layout.operator("object.link_to_collection")
layout.separator()
layout.operator("collection.create")
# layout.operator_menu_enum("collection.objects_remove", "collection")
# # BUGGY
layout.operator("collection.objects_remove")
layout.operator("collection.objects_remove_all")
layout.separator()
layout.operator("collection.objects_add_active")
layout.operator("collection.objects_remove_active")
class VIEW3D_MT_object_constraints(Menu):
bl_label = "Constraints"
def draw(self, _context):
layout = self.layout
layout.operator("object.constraint_add_with_targets")
layout.operator("object.constraints_copy")
layout.separator()
layout.operator("object.constraints_clear")
class VIEW3D_MT_object_quick_effects(Menu):
bl_label = "Quick Effects"
def draw(self, _context):
layout = self.layout
layout.operator("object.quick_fur")
layout.operator("object.quick_explode")
layout.operator("object.quick_smoke")
layout.operator("object.quick_liquid")
class VIEW3D_MT_object_showhide(Menu):
bl_label = "Show/Hide"
def draw(self, _context):
layout = self.layout
layout.operator("object.hide_view_clear")
layout.separator()
layout.operator("object.hide_view_set", text="Hide Selected").unselected = False
layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
class VIEW3D_MT_object_cleanup(Menu):
bl_label = "Clean Up"
def draw(self, _context):
layout = self.layout
layout.operator("object.vertex_group_clean", text="Clean Vertex Group Weights").group_select_mode = 'ALL'
layout.operator("object.vertex_group_limit_total", text="Limit Total Vertex Groups").group_select_mode = 'ALL'
layout.separator()
layout.operator("object.material_slot_remove_unused", text="Remove Unused Material Slots")
class VIEW3D_MT_object_asset(Menu):
bl_label = "Asset"
def draw(self, _context):
layout = self.layout
layout.operator("asset.mark")
layout.operator("asset.clear", text="Clear Asset").set_fake_user = False
layout.operator("asset.clear", text="Clear Asset (Set Fake User)").set_fake_user = True
class VIEW3D_MT_make_single_user(Menu):
bl_label = "Make Single User"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
props = layout.operator("object.make_single_user", text="Object")
props.object = True
props.obdata = props.material = props.animation = props.obdata_animation = False
props = layout.operator("object.make_single_user", text="Object & Data")
props.object = props.obdata = True
props.material = props.animation = props.obdata_animation = False
props = layout.operator("object.make_single_user", text="Object & Data & Materials")
props.object = props.obdata = props.material = True
props.animation = props.obdata_animation = False
props = layout.operator("object.make_single_user", text="Materials")
props.material = True
props.object = props.obdata = props.animation = props.obdata_animation = False
props = layout.operator("object.make_single_user", text="Object Animation")
props.animation = True
props.object = props.obdata = props.material = props.obdata_animation = False
props = layout.operator("object.make_single_user", text="Object Data Animation")
props.obdata_animation = props.obdata = True
props.object = props.material = props.animation = False
class VIEW3D_MT_object_convert(Menu):
bl_label = "Convert"
def draw(self, context):
layout = self.layout
ob = context.active_object
if ob and ob.type == 'GPENCIL' and context.gpencil_data:
layout.operator_enum("gpencil.convert", "type")
else:
layout.operator_enum("object.convert", "target")
# Potrace lib dependency.
if bpy.app.build_options.potrace:
layout.operator("gpencil.trace_image", icon='OUTLINER_OB_GREASEPENCIL')
if ob and ob.type == 'CURVES':
layout.operator("curves.convert_to_particle_system", text="Particle System")
class VIEW3D_MT_make_links(Menu):
bl_label = "Link/Transfer Data"
def draw(self, _context):
layout = self.layout
operator_context_default = layout.operator_context
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.make_links_scene", text="Link Objects to Scene...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator_menu_enum("object.make_links_scene", "scene", text="Link Objects to Scene")
layout.separator()
layout.operator_context = operator_context_default
layout.operator_enum("object.make_links_data", "type") # inline
layout.operator("object.join_uvs", text="Copy UV Maps")
layout.separator()
layout.operator("object.data_transfer")
layout.operator("object.datalayout_transfer")
class VIEW3D_MT_brush_paint_modes(Menu):
bl_label = "Enabled Modes"
def draw(self, context):
layout = self.layout
settings = UnifiedPaintPanel.paint_settings(context)
brush = settings.brush
layout.prop(brush, "use_paint_sculpt", text="Sculpt")
layout.prop(brush, "use_paint_uv_sculpt", text="UV Sculpt")
layout.prop(brush, "use_paint_vertex", text="Vertex Paint")
layout.prop(brush, "use_paint_weight", text="Weight Paint")
layout.prop(brush, "use_paint_image", text="Texture Paint")
layout.prop(brush, "use_paint_sculpt_curves", text="Sculpt Curves")
class VIEW3D_MT_paint_vertex(Menu):
bl_label = "Paint"
def draw(self, _context):
layout = self.layout
layout.operator("paint.vertex_color_set")
layout.operator("paint.vertex_color_smooth")
layout.operator("paint.vertex_color_dirt")
layout.operator("paint.vertex_color_from_weight")
layout.separator()
layout.operator("paint.vertex_color_invert", text="Invert")
layout.operator("paint.vertex_color_levels", text="Levels")
layout.operator("paint.vertex_color_hsv", text="Hue Saturation Value")
layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast")
class VIEW3D_MT_hook(Menu):
bl_label = "Hooks"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("object.hook_add_newob")
layout.operator("object.hook_add_selob").use_bone = False
layout.operator("object.hook_add_selob", text="Hook to Selected Object Bone").use_bone = True
if any([mod.type == 'HOOK' for mod in context.active_object.modifiers]):
layout.separator()
layout.operator_menu_enum("object.hook_assign", "modifier")
layout.operator_menu_enum("object.hook_remove", "modifier")
layout.separator()
layout.operator_menu_enum("object.hook_select", "modifier")
layout.operator_menu_enum("object.hook_reset", "modifier")
layout.operator_menu_enum("object.hook_recenter", "modifier")
class VIEW3D_MT_vertex_group(Menu):
bl_label = "Vertex Groups"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("object.vertex_group_assign_new")
ob = context.active_object
if ob.mode == 'EDIT' or (ob.mode == 'WEIGHT_PAINT' and ob.type == 'MESH' and ob.data.use_paint_mask_vertex):
if ob.vertex_groups.active:
layout.separator()
layout.operator("object.vertex_group_assign", text="Assign to Active Group")
layout.operator("object.vertex_group_remove_from",
text="Remove from Active Group",).use_all_groups = False
layout.operator("object.vertex_group_remove_from", text="Remove from All").use_all_groups = True
if ob.vertex_groups.active:
layout.separator()
layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
layout.operator("object.vertex_group_remove", text="Remove Active Group").all = False
layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
class VIEW3D_MT_gpencil_vertex_group(Menu):
bl_label = "Vertex Groups"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
ob = context.active_object
layout.operator("object.vertex_group_add", text="Add New Group")
ob = context.active_object
if ob.vertex_groups.active:
layout.separator()
layout.operator("gpencil.vertex_group_assign", text="Assign")
layout.operator("gpencil.vertex_group_remove_from", text="Remove")
layout.operator("gpencil.vertex_group_select", text="Select")
layout.operator("gpencil.vertex_group_deselect", text="Deselect")
class VIEW3D_MT_paint_weight_lock(Menu):
bl_label = "Vertex Group Locks"
def draw(self, _context):
layout = self.layout
op = layout.operator("object.vertex_group_lock", icon='LOCKED', text="Lock All")
op.action, op.mask = 'LOCK', 'ALL'
op = layout.operator("object.vertex_group_lock", text="Lock Selected")
op.action, op.mask = 'LOCK', 'SELECTED'
op = layout.operator("object.vertex_group_lock", text="Lock Unselected")
op.action, op.mask = 'LOCK', 'UNSELECTED'
op = layout.operator("object.vertex_group_lock", text="Lock Only Selected")
op.action, op.mask = 'LOCK', 'INVERT_UNSELECTED'
op = layout.operator("object.vertex_group_lock", text="Lock Only Unselected")
op.action, op.mask = 'UNLOCK', 'INVERT_UNSELECTED'
layout.separator()
op = layout.operator("object.vertex_group_lock", icon='UNLOCKED', text="Unlock All")
op.action, op.mask = 'UNLOCK', 'ALL'
op = layout.operator("object.vertex_group_lock", text="Unlock Selected")
op.action, op.mask = 'UNLOCK', 'SELECTED'
op = layout.operator("object.vertex_group_lock", text="Unlock Unselected")
op.action, op.mask = 'UNLOCK', 'UNSELECTED'
layout.separator()
op = layout.operator("object.vertex_group_lock", icon='ARROW_LEFTRIGHT', text="Invert Locks")
op.action, op.mask = 'INVERT', 'ALL'
class VIEW3D_MT_paint_weight(Menu):
bl_label = "Weights"
@staticmethod
def draw_generic(layout, is_editmode=False):
if not is_editmode:
layout.operator("paint.weight_from_bones", text="Assign Automatic from Bones").type = 'AUTOMATIC'
layout.operator("paint.weight_from_bones", text="Assign from Bone Envelopes").type = 'ENVELOPES'
layout.separator()
layout.operator("object.vertex_group_normalize_all", text="Normalize All")
layout.operator("object.vertex_group_normalize", text="Normalize")
layout.separator()
layout.operator("object.vertex_group_mirror", text="Mirror")
layout.operator("object.vertex_group_invert", text="Invert")
layout.operator("object.vertex_group_clean", text="Clean")
layout.separator()
layout.operator("object.vertex_group_quantize", text="Quantize")
layout.operator("object.vertex_group_levels", text="Levels")
layout.operator("object.vertex_group_smooth", text="Smooth")
if not is_editmode:
props = layout.operator("object.data_transfer", text="Transfer Weights")
props.use_reverse_transfer = True
props.data_type = 'VGROUP_WEIGHTS'
layout.operator("object.vertex_group_limit_total", text="Limit Total")
layout.operator("object.vertex_group_fix", text="Fix Deforms")
if not is_editmode:
layout.separator()
layout.operator("paint.weight_set")
layout.menu("VIEW3D_MT_paint_weight_lock", text="Locks")
def draw(self, _context):
self.draw_generic(self.layout, is_editmode=False)
class VIEW3D_MT_sculpt(Menu):
bl_label = "Sculpt"
def draw(self, _context):
layout = self.layout
props = layout.operator("paint.hide_show", text="Show All")
props.action = 'SHOW'
props.area = 'ALL'
props = layout.operator("paint.hide_show", text="Box Show")
props.action = 'SHOW'
props.area = 'INSIDE'
props = layout.operator("paint.hide_show", text="Box Hide")
props.action = 'HIDE'
props.area = 'INSIDE'
props = layout.operator("paint.hide_show", text="Hide Masked")
props.action = 'HIDE'
props.area = 'MASKED'
layout.separator()
layout.menu("VIEW3D_MT_sculpt_set_pivot", text="Set Pivot")
layout.separator()
layout.operator("sculpt.optimize")
layout.separator()
layout.operator("object.transfer_mode", text="Transfer Sculpt Mode")
class VIEW3D_MT_sculpt_curves(Menu):
bl_label = "Curves"
def draw(self, _context):
layout = self.layout
layout.operator("curves.snap_curves_to_surface", text="Snap to Deformed Surface").attach_mode = 'DEFORM'
layout.operator("curves.snap_curves_to_surface", text="Snap to Nearest Surface").attach_mode = 'NEAREST'
layout.separator()
layout.operator("curves.convert_to_particle_system", text="Convert to Particle System")
class VIEW3D_MT_mask(Menu):
bl_label = "Mask"
def draw(self, _context):
layout = self.layout
props = layout.operator("paint.mask_flood_fill", text="Invert Mask")
props.mode = 'INVERT'
props = layout.operator("paint.mask_flood_fill", text="Fill Mask")
props.mode = 'VALUE'
props.value = 1
props = layout.operator("paint.mask_flood_fill", text="Clear Mask")
props.mode = 'VALUE'
props.value = 0
props = layout.operator("paint.mask_box_gesture", text="Box Mask")
props.mode = 'VALUE'
props.value = 0
props = layout.operator("paint.mask_lasso_gesture", text="Lasso Mask")
layout.separator()
props = layout.operator("sculpt.mask_filter", text="Smooth Mask")
props.filter_type = 'SMOOTH'
props = layout.operator("sculpt.mask_filter", text="Sharpen Mask")
props.filter_type = 'SHARPEN'
props = layout.operator("sculpt.mask_filter", text="Grow Mask")
props.filter_type = 'GROW'
props = layout.operator("sculpt.mask_filter", text="Shrink Mask")
props.filter_type = 'SHRINK'
props = layout.operator("sculpt.mask_filter", text="Increase Contrast")
props.filter_type = 'CONTRAST_INCREASE'
props.auto_iteration_count = False
props = layout.operator("sculpt.mask_filter", text="Decrease Contrast")
props.filter_type = 'CONTRAST_DECREASE'
props.auto_iteration_count = False
layout.separator()
props = layout.operator("sculpt.expand", text="Expand Mask by Topology")
props.target = 'MASK'
props.falloff_type = 'GEODESIC'
props.invert = False
props.use_auto_mask = False
props.use_mask_preserve = True
props = layout.operator("sculpt.expand", text="Expand Mask by Normals")
props.target = 'MASK'
props.falloff_type = 'NORMALS'
props.invert = False
props.use_mask_preserve = True
layout.separator()
props = layout.operator("mesh.paint_mask_extract", text="Mask Extract")
layout.separator()
props = layout.operator("mesh.paint_mask_slice", text="Mask Slice")
props.fill_holes = False
props.new_object = False
props = layout.operator("mesh.paint_mask_slice", text="Mask Slice and Fill Holes")
props.new_object = False
props = layout.operator("mesh.paint_mask_slice", text="Mask Slice to New Object")
layout.separator()
props = layout.operator("sculpt.mask_from_cavity", text="Mask From Cavity")
props.settings_source = "OPERATOR"
layout.separator()
layout.menu("VIEW3D_MT_random_mask", text="Random Mask")
class VIEW3D_MT_face_sets(Menu):
bl_label = "Face Sets"
def draw(self, _context):
layout = self.layout
op = layout.operator("sculpt.face_sets_create", text="Face Set from Masked")
op.mode = 'MASKED'
op = layout.operator("sculpt.face_sets_create", text="Face Set from Visible")
op.mode = 'VISIBLE'
op = layout.operator("sculpt.face_sets_create", text="Face Set from Edit Mode Selection")
op.mode = 'SELECTION'
layout.separator()
layout.menu("VIEW3D_MT_face_sets_init", text="Initialize Face Sets")
layout.separator()
op = layout.operator("sculpt.face_set_edit", text="Grow Face Set")
op.mode = 'GROW'
op = layout.operator("sculpt.face_set_edit", text="Shrink Face Set")
op.mode = 'SHRINK'
layout.separator()
props = layout.operator("sculpt.expand", text="Expand Face Set by Topology")
props.target = 'FACE_SETS'
props.falloff_type = 'GEODESIC'
props.invert = False
props.use_mask_preserve = False
props.use_modify_active = False
props = layout.operator("sculpt.expand", text="Expand Active Face Set")
props.target = 'FACE_SETS'
props.falloff_type = 'BOUNDARY_FACE_SET'
props.invert = False
props.use_mask_preserve = False
props.use_modify_active = True
layout.separator()
op = layout.operator("mesh.face_set_extract", text="Extract Face Set")
layout.separator()
op = layout.operator("sculpt.face_set_change_visibility", text="Invert Visible Face Sets")
op.mode = 'INVERT'
op = layout.operator("sculpt.reveal_all", text="Show All Face Sets")
layout.separator()
op = layout.operator("sculpt.face_sets_randomize_colors", text="Randomize Colors")
class VIEW3D_MT_sculpt_set_pivot(Menu):
bl_label = "Sculpt Set Pivot"
def draw(self, _context):
layout = self.layout
props = layout.operator("sculpt.set_pivot_position", text="Pivot to Origin")
props.mode = 'ORIGIN'
props = layout.operator("sculpt.set_pivot_position", text="Pivot to Unmasked")
props.mode = 'UNMASKED'
props = layout.operator("sculpt.set_pivot_position", text="Pivot to Mask Border")
props.mode = 'BORDER'
props = layout.operator("sculpt.set_pivot_position", text="Pivot to Active Vertex")
props.mode = 'ACTIVE'
props = layout.operator("sculpt.set_pivot_position", text="Pivot to Surface Under Cursor")
props.mode = 'SURFACE'
class VIEW3D_MT_face_sets_init(Menu):
bl_label = "Face Sets Init"
def draw(self, _context):
layout = self.layout
op = layout.operator("sculpt.face_sets_init", text="By Loose Parts")
op.mode = 'LOOSE_PARTS'
op = layout.operator("sculpt.face_sets_init", text="By Face Set Boundaries")
op.mode = 'FACE_SET_BOUNDARIES'
op = layout.operator("sculpt.face_sets_init", text="By Materials")
op.mode = 'MATERIALS'
op = layout.operator("sculpt.face_sets_init", text="By Normals")
op.mode = 'NORMALS'
op = layout.operator("sculpt.face_sets_init", text="By UV Seams")
op.mode = 'UV_SEAMS'
op = layout.operator("sculpt.face_sets_init", text="By Edge Creases")
op.mode = 'CREASES'
op = layout.operator("sculpt.face_sets_init", text="By Edge Bevel Weight")
op.mode = 'BEVEL_WEIGHT'
op = layout.operator("sculpt.face_sets_init", text="By Sharp Edges")
op.mode = 'SHARP_EDGES'
op = layout.operator("sculpt.face_sets_init", text="By Face Maps")
op.mode = 'FACE_MAPS'
class VIEW3D_MT_random_mask(Menu):
bl_label = "Random Mask"
def draw(self, _context):
layout = self.layout
op = layout.operator("sculpt.mask_init", text="Per Vertex")
op.mode = 'RANDOM_PER_VERTEX'
op = layout.operator("sculpt.mask_init", text="Per Face Set")
op.mode = 'RANDOM_PER_FACE_SET'
op = layout.operator("sculpt.mask_init", text="Per Loose Part")
op.mode = 'RANDOM_PER_LOOSE_PART'
class VIEW3D_MT_particle(Menu):
bl_label = "Particle"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
particle_edit = tool_settings.particle_edit
layout.operator("particle.mirror")
layout.operator("particle.remove_doubles")
layout.separator()
if particle_edit.select_mode == 'POINT':
layout.operator("particle.subdivide")
layout.operator("particle.unify_length")
layout.operator("particle.rekey")
layout.operator("particle.weight_set")
layout.separator()
layout.menu("VIEW3D_MT_particle_showhide")
layout.separator()
layout.operator("particle.delete")
class VIEW3D_MT_particle_context_menu(Menu):
bl_label = "Particle Context Menu"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
particle_edit = tool_settings.particle_edit
layout.operator("particle.rekey")
layout.separator()
layout.operator("particle.delete")
layout.separator()
layout.operator("particle.remove_doubles")
layout.operator("particle.unify_length")
if particle_edit.select_mode == 'POINT':
layout.operator("particle.subdivide")
layout.operator("particle.weight_set")
layout.separator()
layout.operator("particle.mirror")
if particle_edit.select_mode == 'POINT':
layout.separator()
layout.operator("particle.select_all", text="All").action = 'SELECT'
layout.operator("particle.select_all", text="None").action = 'DESELECT'
layout.operator("particle.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("particle.select_roots")
layout.operator("particle.select_tips")
layout.separator()
layout.operator("particle.select_random")
layout.separator()
layout.operator("particle.select_more")
layout.operator("particle.select_less")
layout.separator()
layout.operator("particle.select_linked", text="Select Linked")
class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
_operator_name = "particle"
class VIEW3D_MT_pose(Menu):
bl_label = "Pose"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_transform_armature")
layout.menu("VIEW3D_MT_pose_transform")
layout.menu("VIEW3D_MT_pose_apply")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.menu("VIEW3D_MT_object_animation")
layout.separator()
layout.menu("VIEW3D_MT_pose_slide")
layout.menu("VIEW3D_MT_pose_propagate")
layout.separator()
layout.operator("pose.copy", icon='COPYDOWN')
layout.operator("pose.paste", icon='PASTEDOWN').flipped = False
layout.operator("pose.paste", icon='PASTEFLIPDOWN', text="Paste Pose Flipped").flipped = True
layout.separator()
layout.menu("VIEW3D_MT_pose_motion")
layout.menu("VIEW3D_MT_pose_group")
layout.separator()
layout.menu("VIEW3D_MT_object_parent")
layout.menu("VIEW3D_MT_pose_ik")
layout.menu("VIEW3D_MT_pose_constraints")
layout.separator()
layout.menu("VIEW3D_MT_pose_names")
layout.operator("pose.quaternions_flip")
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("armature.armature_layers", text="Change Armature Layers...")
layout.operator("pose.bone_layers", text="Change Bone Layers...")
layout.separator()
layout.menu("VIEW3D_MT_pose_showhide")
layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
class VIEW3D_MT_pose_transform(Menu):
bl_label = "Clear Transform"
def draw(self, _context):
layout = self.layout
layout.operator("pose.transforms_clear", text="All")
layout.separator()
layout.operator("pose.loc_clear", text="Location")
layout.operator("pose.rot_clear", text="Rotation")
layout.operator("pose.scale_clear", text="Scale")
layout.separator()
layout.operator("pose.user_transforms_clear", text="Reset Unkeyed")
class VIEW3D_MT_pose_slide(Menu):
bl_label = "In-Betweens"
def draw(self, _context):
layout = self.layout
layout.operator("pose.push_rest")
layout.operator("pose.relax_rest")
layout.operator("pose.push")
layout.operator("pose.relax")
layout.operator("pose.breakdown")
layout.operator("pose.blend_to_neighbor")
class VIEW3D_MT_pose_propagate(Menu):
bl_label = "Propagate"
def draw(self, _context):
layout = self.layout
layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
layout.separator()
layout.operator("pose.propagate", text="On Selected Keyframes").mode = 'SELECTED_KEYS'
layout.separator()
layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
class VIEW3D_MT_pose_motion(Menu):
bl_label = "Motion Paths"
def draw(self, _context):
layout = self.layout
layout.operator("pose.paths_calculate", text="Calculate")
layout.operator("pose.paths_clear", text="Clear")
class VIEW3D_MT_pose_group(Menu):
bl_label = "Bone Groups"
def draw(self, context):
layout = self.layout
pose = context.active_object.pose
layout.operator_context = 'EXEC_AREA'
layout.operator("pose.group_assign", text="Assign to New Group").type = 0
if pose.bone_groups:
active_group = pose.bone_groups.active_index + 1
layout.operator("pose.group_assign", text="Assign to Group").type = active_group
layout.separator()
# layout.operator_context = 'INVOKE_AREA'
layout.operator("pose.group_unassign")
layout.operator("pose.group_remove")
class VIEW3D_MT_pose_ik(Menu):
bl_label = "Inverse Kinematics"
def draw(self, _context):
layout = self.layout
layout.operator("pose.ik_add")
layout.operator("pose.ik_clear")
class VIEW3D_MT_pose_constraints(Menu):
bl_label = "Constraints"
def draw(self, _context):
layout = self.layout
layout.operator("pose.constraint_add_with_targets", text="Add (with Targets)...")
layout.operator("pose.constraints_copy")
layout.operator("pose.constraints_clear")
class VIEW3D_MT_pose_names(Menu):
bl_label = "Names"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("pose.autoside_names", text="Auto-Name Left/Right").axis = 'XAXIS'
layout.operator("pose.autoside_names", text="Auto-Name Front/Back").axis = 'YAXIS'
layout.operator("pose.autoside_names", text="Auto-Name Top/Bottom").axis = 'ZAXIS'
layout.operator("pose.flip_names")
class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
_operator_name = "pose"
class VIEW3D_MT_pose_apply(Menu):
bl_label = "Apply"
def draw(self, _context):
layout = self.layout
layout.operator("pose.armature_apply").selected = False
layout.operator("pose.armature_apply", text="Apply Selected as Rest Pose").selected = True
layout.operator("pose.visual_transform_apply")
layout.separator()
props = layout.operator("object.assign_property_defaults")
props.process_bones = True
class VIEW3D_MT_pose_context_menu(Menu):
bl_label = "Pose Context Menu"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
layout.separator()
layout.operator("pose.copy", icon='COPYDOWN')
layout.operator("pose.paste", icon='PASTEDOWN').flipped = False
layout.operator("pose.paste", icon='PASTEFLIPDOWN', text="Paste X-Flipped Pose").flipped = True
layout.separator()
props = layout.operator("wm.call_panel", text="Rename Active Bone...")
props.name = "TOPBAR_PT_name"
props.keep_open = False
layout.separator()
layout.operator("pose.push")
layout.operator("pose.relax")
layout.operator("pose.breakdown")
layout.operator("pose.blend_to_neighbor")
layout.separator()
layout.operator("pose.paths_calculate", text="Calculate Motion Paths")
layout.operator("pose.paths_clear", text="Clear Motion Paths")
layout.operator("pose.paths_update", text="Update Armature Motion Paths")
layout.operator("object.paths_update_visible", text="Update All Motion Paths")
layout.separator()
layout.operator("pose.hide").unselected = False
layout.operator("pose.reveal")
layout.separator()
layout.operator("pose.user_transforms_clear")
class BoneOptions:
def draw(self, context):
layout = self.layout
options = ["show_wire",
"use_deform",
"use_envelope_multiply",
"use_inherit_rotation",]
if context.mode == 'EDIT_ARMATURE':
bone_props = bpy.types.EditBone.bl_rna.properties
data_path_iter = "selected_bones"
opt_suffix = ""
options.append("lock")
else: # pose-mode
bone_props = bpy.types.Bone.bl_rna.properties
data_path_iter = "selected_pose_bones"
opt_suffix = "bone."
for opt in options:
props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name,
text_ctxt=i18n_contexts.default)
props.data_path_iter = data_path_iter
props.data_path_item = opt_suffix + opt
props.type = self.type
class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
bl_label = "Toggle Bone Options"
type = 'TOGGLE'
class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
bl_label = "Enable Bone Options"
type = 'ENABLE'
class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
bl_label = "Disable Bone Options"
type = 'DISABLE'
# ********** Edit Menus, suffix from ob.type **********
class VIEW3D_MT_edit_mesh(Menu):
bl_label = "Mesh"
def draw(self, _context):
layout = self.layout
with_bullet = bpy.app.build_options.bullet
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("mesh.duplicate_move", text="Duplicate")
layout.menu("VIEW3D_MT_edit_mesh_extrude")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_merge", text="Merge")
layout.menu("VIEW3D_MT_edit_mesh_split", text="Split")
layout.operator_menu_enum("mesh.separate", "type")
layout.separator()
layout.operator("mesh.bisect")
layout.operator("mesh.knife_project")
layout.operator("mesh.knife_tool")
if with_bullet:
layout.operator("mesh.convex_hull")
layout.operator("mesh.fair_vertices", text="Fair")
layout.separator()
layout.operator("mesh.symmetrize")
layout.operator("mesh.symmetry_snap")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_normals")
layout.menu("VIEW3D_MT_edit_mesh_shading")
layout.menu("VIEW3D_MT_edit_mesh_weights")
layout.operator_menu_enum("mesh.sort_elements", "type", text="Sort Elements...")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_showhide")
layout.menu("VIEW3D_MT_edit_mesh_clean")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_delete")
class VIEW3D_MT_edit_mesh_context_menu(Menu):
bl_label = ""
def draw(self, context):
def count_selected_items_for_objects_in_mode():
selected_verts_len = 0
selected_edges_len = 0
selected_faces_len = 0
for ob in context.objects_in_mode_unique_data:
v, e, f = ob.data.count_selected_items()
selected_verts_len += v
selected_edges_len += e
selected_faces_len += f
return (selected_verts_len, selected_edges_len, selected_faces_len)
is_vert_mode, is_edge_mode, is_face_mode = context.tool_settings.mesh_select_mode
selected_verts_len, selected_edges_len, selected_faces_len = count_selected_items_for_objects_in_mode()
del count_selected_items_for_objects_in_mode
layout = self.layout
with_freestyle = bpy.app.build_options.freestyle
layout.operator_context = 'INVOKE_REGION_WIN'
# If nothing is selected
# (disabled for now until it can be made more useful).
'''
# If nothing is selected
if not (selected_verts_len or selected_edges_len or selected_faces_len):
layout.menu("VIEW3D_MT_mesh_add", text="Add", text_ctxt=i18n_contexts.operator_default)
return
'''
# Else something is selected
row = layout.row()
if is_vert_mode:
col = row.column(align=True)
col.label(text="Vertex Context Menu", icon='VERTEXSEL')
col.separator()
# Additive Operators
col.operator("mesh.subdivide", text="Subdivide")
col.separator()
col.operator("mesh.extrude_vertices_move", text="Extrude Vertices")
col.operator("mesh.bevel", text="Bevel Vertices").affect = 'VERTICES'
if selected_verts_len > 1:
col.separator()
col.operator("mesh.edge_face_add", text="New Edge/Face from Vertices")
col.operator("mesh.vert_connect_path", text="Connect Vertex Path")
col.operator("mesh.vert_connect", text="Connect Vertex Pairs")
col.separator()
# Deform Operators
col.operator("transform.push_pull", text="Push/Pull")
col.operator("transform.shrink_fatten", text="Shrink/Fatten")
col.operator("transform.shear", text="Shear")
col.operator("transform.vert_slide", text="Slide Vertices")
col.operator_context = 'EXEC_REGION_WIN'
col.operator("transform.vertex_random", text="Randomize Vertices").offset = 0.1
col.operator("mesh.vertices_smooth", text="Smooth Vertices").factor = 0.5
col.operator_context = 'INVOKE_REGION_WIN'
col.operator("mesh.vertices_smooth_laplacian", text="Smooth Laplacian")
col.separator()
col.menu("VIEW3D_MT_mirror", text="Mirror Vertices")
col.menu("VIEW3D_MT_snap", text="Snap Vertices")
col.separator()
# Removal Operators
if selected_verts_len > 1:
col.menu("VIEW3D_MT_edit_mesh_merge", text="Merge Vertices")
col.operator("mesh.split")
col.operator_menu_enum("mesh.separate", "type")
col.operator("mesh.dissolve_verts")
col.operator("mesh.delete", text="Delete Vertices").type = 'VERT'
if is_edge_mode:
col = row.column(align=True)
col.label(text="Edge Context Menu", icon='EDGESEL')
col.separator()
# Additive Operators
col.operator("mesh.subdivide", text="Subdivide")
col.separator()
col.operator("mesh.extrude_edges_move", text="Extrude Edges")
col.operator("mesh.bevel", text="Bevel Edges").affect = 'EDGES'
if selected_edges_len >= 2:
col.operator("mesh.bridge_edge_loops")
if selected_edges_len >= 1:
col.operator("mesh.edge_face_add", text="New Face from Edges")
if selected_edges_len >= 2:
col.operator("mesh.fill")
col.separator()
props = col.operator("mesh.loopcut_slide")
props.TRANSFORM_OT_edge_slide.release_confirm = False
col.operator("mesh.offset_edge_loops_slide")
col.separator()
col.operator("mesh.knife_tool")
col.operator("mesh.bisect")
col.separator()
# Deform Operators
col.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False
col.operator("transform.edge_slide")
col.operator("mesh.edge_split")
col.separator()
# Edge Flags
col.operator("transform.edge_crease")
col.operator("transform.edge_bevelweight")
col.separator()
col.operator("mesh.mark_seam").clear = False
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
col.separator()
col.operator("mesh.mark_sharp")
col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
if with_freestyle:
col.separator()
col.operator("mesh.mark_freestyle_edge").clear = False
col.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
col.separator()
# Removal Operators
col.operator("mesh.unsubdivide")
col.operator("mesh.split")
col.operator_menu_enum("mesh.separate", "type")
col.operator("mesh.dissolve_edges")
col.operator("mesh.delete", text="Delete Edges").type = 'EDGE'
if is_face_mode:
col = row.column(align=True)
col.label(text="Face Context Menu", icon='FACESEL')
col.separator()
# Additive Operators
col.operator("mesh.subdivide", text="Subdivide")
col.separator()
col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces")
col.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals")
col.operator("mesh.extrude_faces_move", text="Extrude Individual Faces")
col.operator("mesh.inset")
col.operator("mesh.poke")
if selected_faces_len >= 2:
col.operator("mesh.bridge_edge_loops", text="Bridge Faces")
col.separator()
# Modify Operators
col.menu("VIEW3D_MT_uv_map", text="UV Unwrap Faces")
col.separator()
props = col.operator("mesh.quads_convert_to_tris")
props.quad_method = props.ngon_method = 'BEAUTY'
col.operator("mesh.tris_convert_to_quads")
col.separator()
col.operator("mesh.faces_shade_smooth")
col.operator("mesh.faces_shade_flat")
col.separator()
# Removal Operators
col.operator("mesh.unsubdivide")
col.operator("mesh.split")
col.operator_menu_enum("mesh.separate", "type")
col.operator("mesh.dissolve_faces")
col.operator("mesh.delete", text="Delete Faces").type = 'FACE'
class VIEW3D_MT_edit_mesh_select_mode(Menu):
bl_label = "Mesh Select Mode"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT'
layout.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE'
layout.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE'
class VIEW3D_MT_edit_mesh_extrude(Menu):
bl_label = "Extrude"
_extrude_funcs = {
'VERT': lambda layout:
layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices"),
'EDGE': lambda layout:
layout.operator("mesh.extrude_edges_move", text="Extrude Edges"),
'REGION': lambda layout:
layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces"),
'REGION_VERT_NORMAL': lambda layout:
layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals"),
'FACE': lambda layout:
layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces"),
'MANIFOLD': lambda layout:
layout.operator("view3d.edit_mesh_extrude_manifold_normal", text="Extrude Manifold"),
}
@staticmethod
def extrude_options(context):
tool_settings = context.tool_settings
select_mode = tool_settings.mesh_select_mode
mesh = context.object.data
menu = []
if mesh.total_face_sel:
menu += ['REGION', 'REGION_VERT_NORMAL', 'FACE', 'MANIFOLD']
if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
menu += ['EDGE']
if mesh.total_vert_sel and select_mode[0]:
menu += ['VERT']
# should never get here
return menu
def draw(self, context):
from math import pi
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
for menu_id in self.extrude_options(context):
self._extrude_funcs[menu_id](layout)
layout.separator()
layout.operator("mesh.extrude_repeat")
layout.operator("mesh.spin").angle = pi * 2
class VIEW3D_MT_edit_mesh_vertices(Menu):
bl_label = "Vertex"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices")
layout.operator("mesh.dupli_extrude_cursor").rotate_source = True
layout.operator("mesh.bevel", text="Bevel Vertices").affect = 'VERTICES'
layout.separator()
layout.operator("mesh.edge_face_add", text="New Edge/Face from Vertices")
layout.operator("mesh.vert_connect_path", text="Connect Vertex Path")
layout.operator("mesh.vert_connect", text="Connect Vertex Pairs")
layout.separator()
props = layout.operator("mesh.rip_move", text="Rip Vertices")
props.MESH_OT_rip.use_fill = False
props = layout.operator("mesh.rip_move", text="Rip Vertices and Fill")
props.MESH_OT_rip.use_fill = True
layout.operator("mesh.rip_edge_move", text="Rip Vertices and Extend")
layout.separator()
layout.operator("transform.vert_slide", text="Slide Vertices")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("mesh.vertices_smooth", text="Smooth Vertices").factor = 0.5
layout.operator("mesh.vertices_smooth_laplacian", text="Smooth Vertices (Laplacian)")
layout.operator_context = 'INVOKE_REGION_WIN'
layout.separator()
layout.operator("transform.vert_crease")
layout.separator()
layout.operator("mesh.blend_from_shape")
layout.operator("mesh.shape_propagate_to_all", text="Propagate to Shapes")
layout.separator()
layout.menu("VIEW3D_MT_vertex_group")
layout.menu("VIEW3D_MT_hook")
layout.separator()
layout.operator("object.vertex_parent_set")
class VIEW3D_MT_edit_mesh_edges(Menu):
bl_label = "Edge"
def draw(self, _context):
layout = self.layout
with_freestyle = bpy.app.build_options.freestyle
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.extrude_edges_move", text="Extrude Edges")
layout.operator("mesh.bevel", text="Bevel Edges").affect = 'EDGES'
layout.operator("mesh.bridge_edge_loops")
layout.operator("mesh.screw")
layout.separator()
layout.operator("mesh.subdivide")
layout.operator("mesh.subdivide_edgering")
layout.operator("mesh.unsubdivide")
layout.separator()
layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False
layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").use_ccw = True
layout.separator()
layout.operator("transform.edge_slide")
props = layout.operator("mesh.loopcut_slide")
props.TRANSFORM_OT_edge_slide.release_confirm = False
layout.operator("mesh.offset_edge_loops_slide")
layout.separator()
layout.operator("transform.edge_crease")
layout.operator("transform.edge_bevelweight")
layout.separator()
layout.operator("mesh.mark_seam").clear = False
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
layout.separator()
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
layout.operator("mesh.mark_sharp", text="Mark Sharp from Vertices").use_verts = True
props = layout.operator("mesh.mark_sharp", text="Clear Sharp from Vertices")
props.use_verts = True
props.clear = True
if with_freestyle:
layout.separator()
layout.operator("mesh.mark_freestyle_edge").clear = False
layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
class VIEW3D_MT_edit_mesh_faces_data(Menu):
bl_label = "Face Data"
def draw(self, _context):
layout = self.layout
with_freestyle = bpy.app.build_options.freestyle
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.colors_rotate")
layout.operator("mesh.colors_reverse")
layout.separator()
layout.operator("mesh.uvs_rotate")
layout.operator("mesh.uvs_reverse")
layout.separator()
layout.operator("mesh.flip_quad_tessellation")
if with_freestyle:
layout.separator()
layout.operator("mesh.mark_freestyle_face").clear = False
layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True
class VIEW3D_MT_edit_mesh_faces(Menu):
bl_label = "Face"
bl_idname = "VIEW3D_MT_edit_mesh_faces"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces")
layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals")
layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces")
layout.separator()
layout.operator("mesh.inset")
layout.operator("mesh.poke")
props = layout.operator("mesh.quads_convert_to_tris")
props.quad_method = props.ngon_method = 'BEAUTY'
layout.operator("mesh.tris_convert_to_quads")
layout.operator("mesh.solidify", text="Solidify Faces")
layout.operator("mesh.wireframe")
layout.separator()
layout.operator("mesh.fill")
layout.operator("mesh.fill_grid")
layout.operator("mesh.beautify_fill")
layout.separator()
layout.operator("mesh.intersect")
layout.operator("mesh.intersect_boolean")
layout.separator()
layout.operator("mesh.face_split_by_edges")
layout.separator()
layout.operator("mesh.faces_shade_smooth")
layout.operator("mesh.faces_shade_flat")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_faces_data")
class VIEW3D_MT_edit_mesh_normals_select_strength(Menu):
bl_label = "Select by Face Strength"
def draw(self, _context):
layout = self.layout
op = layout.operator("mesh.mod_weighted_strength", text="Weak")
op.set = False
op.face_strength = 'WEAK'
op = layout.operator("mesh.mod_weighted_strength", text="Medium")
op.set = False
op.face_strength = 'MEDIUM'
op = layout.operator("mesh.mod_weighted_strength", text="Strong")
op.set = False
op.face_strength = 'STRONG'
class VIEW3D_MT_edit_mesh_normals_set_strength(Menu):
bl_label = "Set Face Strength"
def draw(self, _context):
layout = self.layout
op = layout.operator("mesh.mod_weighted_strength", text="Weak")
op.set = True
op.face_strength = 'WEAK'
op = layout.operator("mesh.mod_weighted_strength", text="Medium")
op.set = True
op.face_strength = 'MEDIUM'
op = layout.operator("mesh.mod_weighted_strength", text="Strong")
op.set = True
op.face_strength = 'STRONG'
class VIEW3D_MT_edit_mesh_normals_average(Menu):
bl_label = "Average"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.average_normals", text="Custom Normal").average_type = 'CUSTOM_NORMAL'
layout.operator("mesh.average_normals", text="Face Area").average_type = 'FACE_AREA'
layout.operator("mesh.average_normals", text="Corner Angle").average_type = 'CORNER_ANGLE'
class VIEW3D_MT_edit_mesh_normals(Menu):
bl_label = "Normals"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.flip_normals", text="Flip")
layout.operator("mesh.normals_make_consistent", text="Recalculate Outside").inside = False
layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
layout.separator()
layout.operator("mesh.set_normals_from_faces", text="Set from Faces")
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("transform.rotate_normal", text="Rotate...")
layout.operator("mesh.point_normals", text="Point to Target...")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("mesh.merge_normals", text="Merge")
layout.operator("mesh.split_normals", text="Split")
layout.menu("VIEW3D_MT_edit_mesh_normals_average", text="Average")
layout.separator()
layout.operator("mesh.normals_tools", text="Copy Vectors").mode = 'COPY'
layout.operator("mesh.normals_tools", text="Paste Vectors").mode = 'PASTE'
layout.operator("mesh.smooth_normals", text="Smooth Vectors")
layout.operator("mesh.normals_tools", text="Reset Vectors").mode = 'RESET'
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_normals_select_strength")
layout.menu("VIEW3D_MT_edit_mesh_normals_set_strength")
class VIEW3D_MT_edit_mesh_shading(Menu):
bl_label = "Shading"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.faces_shade_smooth", text="Smooth Faces")
layout.operator("mesh.faces_shade_flat", text="Flat Faces")
layout.separator()
layout.operator("mesh.mark_sharp", text="Smooth Edges").clear = True
layout.operator("mesh.mark_sharp", text="Sharp Edges")
layout.separator()
props = layout.operator("mesh.mark_sharp", text="Smooth Vertices")
props.use_verts = True
props.clear = True
layout.operator("mesh.mark_sharp", text="Sharp Vertices").use_verts = True
class VIEW3D_MT_edit_mesh_weights(Menu):
bl_label = "Weights"
def draw(self, _context):
VIEW3D_MT_paint_weight.draw_generic(self.layout, is_editmode=True)
class VIEW3D_MT_edit_mesh_clean(Menu):
bl_label = "Clean Up"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.delete_loose")
layout.separator()
layout.operator("mesh.decimate")
layout.operator("mesh.dissolve_degenerate")
layout.operator("mesh.dissolve_limited")
layout.operator("mesh.face_make_planar")
layout.separator()
layout.operator("mesh.vert_connect_nonplanar")
layout.operator("mesh.vert_connect_concave")
layout.operator("mesh.remove_doubles")
layout.operator("mesh.fill_holes")
class VIEW3D_MT_edit_mesh_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator_enum("mesh.delete", "type")
layout.separator()
layout.operator("mesh.dissolve_verts")
layout.operator("mesh.dissolve_edges")
layout.operator("mesh.dissolve_faces")
layout.separator()
layout.operator("mesh.dissolve_limited")
layout.separator()
layout.operator("mesh.edge_collapse")
layout.operator("mesh.delete_edgeloop", text="Edge Loops")
class VIEW3D_MT_edit_mesh_merge(Menu):
bl_label = "Merge"
def draw(self, _context):
layout = self.layout
layout.operator_enum("mesh.merge", "type")
layout.separator()
layout.operator("mesh.remove_doubles", text="By Distance")
class VIEW3D_MT_edit_mesh_split(Menu):
bl_label = "Split"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.split", text="Selection")
layout.separator()
layout.operator_enum("mesh.edge_split", "type")
class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
_operator_name = "mesh"
class VIEW3D_MT_edit_gpencil_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator_enum("gpencil.delete", "type")
layout.separator()
layout.operator_enum("gpencil.dissolve", "type")
layout.separator()
layout.operator("gpencil.delete", text="Delete Active Keyframe (Active Layer)").type = 'FRAME'
layout.operator("gpencil.active_frames_delete_all", text="Delete Active Keyframes (All Layers)")
# Edit Curve
# draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
def draw_curve(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("curve.spin")
layout.operator("curve.duplicate_move")
layout.separator()
layout.operator("curve.split")
layout.operator("curve.separate")
layout.separator()
layout.operator("curve.cyclic_toggle")
layout.operator_menu_enum("curve.spline_type_set", "type")
layout.separator()
layout.menu("VIEW3D_MT_edit_curve_showhide")
layout.menu("VIEW3D_MT_edit_curve_clean")
layout.menu("VIEW3D_MT_edit_curve_delete")
class VIEW3D_MT_edit_curve(Menu):
bl_label = "Curve"
draw = draw_curve
class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
bl_label = "Control Points"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
if edit_object.type in {'CURVE', 'SURFACE'}:
layout.operator("curve.extrude_move")
layout.operator("curve.vertex_add")
layout.separator()
layout.operator("curve.make_segment")
layout.separator()
if edit_object.type == 'CURVE':
layout.operator("transform.tilt")
layout.operator("curve.tilt_clear")
layout.separator()
layout.operator_menu_enum("curve.handle_type_set", "type")
layout.operator("curve.normals_make_consistent")
layout.separator()
layout.operator("curve.smooth")
if edit_object.type == 'CURVE':
layout.operator("curve.smooth_tilt")
layout.operator("curve.smooth_radius")
layout.operator("curve.smooth_weight")
layout.separator()
layout.menu("VIEW3D_MT_hook")
layout.separator()
layout.operator("object.vertex_parent_set")
class VIEW3D_MT_edit_curve_segments(Menu):
bl_label = "Segments"
def draw(self, _context):
layout = self.layout
layout.operator("curve.subdivide")
layout.operator("curve.switch_direction")
class VIEW3D_MT_edit_curve_clean(Menu):
bl_label = "Clean Up"
def draw(self, _context):
layout = self.layout
layout.operator("curve.decimate")
class VIEW3D_MT_edit_curve_context_menu(Menu):
bl_label = "Curve Context Menu"
def draw(self, _context):
# TODO(campbell): match mesh vertex menu.
layout = self.layout
layout.operator_context = 'INVOKE_DEFAULT'
# Add
layout.operator("curve.subdivide")
layout.operator("curve.extrude_move")
layout.operator("curve.make_segment")
layout.operator("curve.duplicate_move")
layout.separator()
# Transform
layout.operator("transform.transform", text="Radius").mode = 'CURVE_SHRINKFATTEN'
layout.operator("transform.tilt")
layout.operator("curve.tilt_clear")
layout.operator("curve.smooth")
layout.operator("curve.smooth_tilt")
layout.operator("curve.smooth_radius")
layout.separator()
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
# Modify
layout.operator_menu_enum("curve.spline_type_set", "type")
layout.operator_menu_enum("curve.handle_type_set", "type")
layout.operator("curve.cyclic_toggle")
layout.operator("curve.switch_direction")
layout.separator()
layout.operator("curve.normals_make_consistent")
layout.operator("curve.spline_weight_set")
layout.operator("curve.radius_set")
layout.separator()
# Remove
layout.operator("curve.split")
layout.operator("curve.decimate")
layout.operator("curve.separate")
layout.operator("curve.dissolve_verts")
layout.operator("curve.delete", text="Delete Segment").type = 'SEGMENT'
layout.operator("curve.delete", text="Delete Point").type = 'VERT'
class VIEW3D_MT_edit_curve_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator_enum("curve.delete", "type")
layout.separator()
layout.operator("curve.dissolve_verts")
class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
_operator_name = "curve"
class VIEW3D_MT_edit_surface(Menu):
bl_label = "Surface"
draw = draw_curve
class VIEW3D_MT_edit_font_chars(Menu):
bl_label = "Special Characters"
def draw(self, _context):
layout = self.layout
layout.operator("font.text_insert", text="Copyright").text = "\u00A9"
layout.operator("font.text_insert", text="Registered Trademark").text = "\u00AE"
layout.separator()
layout.operator("font.text_insert", text="Degree Sign").text = "\u00B0"
layout.operator("font.text_insert", text="Multiplication Sign").text = "\u00D7"
layout.operator("font.text_insert", text="Circle").text = "\u008A"
layout.separator()
layout.operator("font.text_insert", text="Superscript 1").text = "\u00B9"
layout.operator("font.text_insert", text="Superscript 2").text = "\u00B2"
layout.operator("font.text_insert", text="Superscript 3").text = "\u00B3"
layout.separator()
layout.operator("font.text_insert", text="Double >>").text = "\u00BB"
layout.operator("font.text_insert", text="Double <<").text = "\u00AB"
layout.operator("font.text_insert", text="Promillage").text = "\u2030"
layout.separator()
layout.operator("font.text_insert", text="Dutch Florin").text = "\u00A4"
layout.operator("font.text_insert", text="British Pound").text = "\u00A3"
layout.operator("font.text_insert", text="Japanese Yen").text = "\u00A5"
layout.separator()
layout.operator("font.text_insert", text="German S").text = "\u00DF"
layout.operator("font.text_insert", text="Spanish Question Mark").text = "\u00BF"
layout.operator("font.text_insert", text="Spanish Exclamation Mark").text = "\u00A1"
class VIEW3D_MT_edit_font_kerning(Menu):
bl_label = "Kerning"
def draw(self, context):
layout = self.layout
ob = context.active_object
text = ob.data
kerning = text.edit_format.kerning
layout.operator("font.change_spacing", text="Decrease Kerning").delta = -1
layout.operator("font.change_spacing", text="Increase Kerning").delta = 1
layout.operator("font.change_spacing", text="Reset Kerning").delta = -kerning
class VIEW3D_MT_edit_font_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator("font.delete", text="Previous Character").type = 'PREVIOUS_CHARACTER'
layout.operator("font.delete", text="Next Character").type = 'NEXT_CHARACTER'
layout.operator("font.delete", text="Previous Word").type = 'PREVIOUS_WORD'
layout.operator("font.delete", text="Next Word").type = 'NEXT_WORD'
class VIEW3D_MT_edit_font(Menu):
bl_label = "Text"
def draw(self, _context):
layout = self.layout
layout.operator("font.text_cut", text="Cut")
layout.operator("font.text_copy", text="Copy", icon='COPYDOWN')
layout.operator("font.text_paste", text="Paste", icon='PASTEDOWN')
layout.separator()
layout.operator("font.text_paste_from_file")
layout.separator()
layout.operator("font.case_set", text="To Uppercase").case = 'UPPER'
layout.operator("font.case_set", text="To Lowercase").case = 'LOWER'
layout.separator()
layout.menu("VIEW3D_MT_edit_font_chars")
layout.separator()
layout.operator("font.style_toggle", text="Toggle Bold", icon='BOLD').style = 'BOLD'
layout.operator("font.style_toggle", text="Toggle Italic", icon='ITALIC').style = 'ITALIC'
layout.operator("font.style_toggle", text="Toggle Underline", icon='UNDERLINE').style = 'UNDERLINE'
layout.operator("font.style_toggle", text="Toggle Small Caps", icon='SMALL_CAPS').style = 'SMALL_CAPS'
layout.menu("VIEW3D_MT_edit_font_kerning")
layout.separator()
layout.menu("VIEW3D_MT_edit_font_delete")
class VIEW3D_MT_edit_font_context_menu(Menu):
bl_label = "Text Context Menu"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("font.text_cut", text="Cut")
layout.operator("font.text_copy", text="Copy", icon='COPYDOWN')
layout.operator("font.text_paste", text="Paste", icon='PASTEDOWN')
layout.separator()
layout.operator("font.select_all")
layout.separator()
layout.menu("VIEW3D_MT_edit_font")
class VIEW3D_MT_edit_meta(Menu):
bl_label = "Metaball"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("mball.duplicate_metaelems")
layout.separator()
layout.menu("VIEW3D_MT_edit_meta_showhide")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("mball.delete_metaelems", text="Delete")
class VIEW3D_MT_edit_meta_showhide(Menu):
bl_label = "Show/Hide"
def draw(self, _context):
layout = self.layout
layout.operator("mball.reveal_metaelems")
layout.operator("mball.hide_metaelems", text="Hide Selected").unselected = False
layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
class VIEW3D_MT_edit_lattice(Menu):
bl_label = "Lattice"
def draw(self, _context):
layout = self.layout
layout.separator()
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.operator_menu_enum("lattice.flip", "axis")
layout.separator()
layout.operator("lattice.make_regular")
layout.separator()
layout.operator("object.vertex_parent_set")
class VIEW3D_MT_edit_armature(Menu):
bl_label = "Armature"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
arm = edit_object.data
layout.menu("VIEW3D_MT_transform_armature")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.menu("VIEW3D_MT_edit_armature_roll")
layout.separator()
layout.operator("armature.extrude_move")
layout.operator("armature.click_extrude")
if arm.use_mirror_x:
layout.operator("armature.extrude_forked")
layout.operator("armature.duplicate_move")
layout.operator("armature.fill")
layout.separator()
layout.operator("armature.split")
layout.operator("armature.separate")
layout.separator()
layout.operator("armature.subdivide", text="Subdivide")
layout.operator("armature.switch_direction", text="Switch Direction")
layout.separator()
layout.operator("armature.symmetrize")
layout.menu("VIEW3D_MT_edit_armature_names")
layout.separator()
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("armature.armature_layers")
layout.operator("armature.bone_layers")
layout.separator()
layout.menu("VIEW3D_MT_edit_armature_parent")
layout.separator()
layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
layout.separator()
layout.menu("VIEW3D_MT_edit_armature_delete")
class VIEW3D_MT_armature_context_menu(Menu):
bl_label = "Armature Context Menu"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
arm = edit_object.data
layout.operator_context = 'INVOKE_REGION_WIN'
# Add
layout.operator("armature.subdivide", text="Subdivide")
layout.operator("armature.duplicate_move", text="Duplicate")
layout.operator("armature.extrude_move")
if arm.use_mirror_x:
layout.operator("armature.extrude_forked")
layout.separator()
layout.operator("armature.fill")
layout.separator()
# Modify
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.operator("armature.symmetrize")
layout.operator("armature.switch_direction", text="Switch Direction")
layout.menu("VIEW3D_MT_edit_armature_names")
layout.separator()
layout.menu("VIEW3D_MT_edit_armature_parent")
layout.separator()
# Remove
layout.operator("armature.split")
layout.operator("armature.separate")
layout.operator("armature.dissolve")
layout.operator("armature.delete")
class VIEW3D_MT_edit_armature_names(Menu):
bl_label = "Names"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("armature.autoside_names", text="Auto-Name Left/Right").type = 'XAXIS'
layout.operator("armature.autoside_names", text="Auto-Name Front/Back").type = 'YAXIS'
layout.operator("armature.autoside_names", text="Auto-Name Top/Bottom").type = 'ZAXIS'
layout.operator("armature.flip_names", text="Flip Names")
class VIEW3D_MT_edit_armature_parent(Menu):
bl_label = "Parent"
def draw(self, _context):
layout = self.layout
layout.operator("armature.parent_set", text="Make")
layout.operator("armature.parent_clear", text="Clear")
class VIEW3D_MT_edit_armature_roll(Menu):
bl_label = "Bone Roll"
def draw(self, _context):
layout = self.layout
layout.operator_menu_enum("armature.calculate_roll", "type")
layout.separator()
layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
layout.operator("armature.roll_clear")
class VIEW3D_MT_edit_armature_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("armature.delete", text="Bones")
layout.separator()
layout.operator("armature.dissolve", text="Dissolve Bones")
# ********** Grease Pencil menus **********
class VIEW3D_MT_gpencil_autoweights(Menu):
bl_label = "Generate Weights"
def draw(self, _context):
layout = self.layout
layout.operator("gpencil.generate_weights", text="With Empty Groups").mode = 'NAME'
layout.operator("gpencil.generate_weights", text="With Automatic Weights").mode = 'AUTO'
class VIEW3D_MT_gpencil_simplify(Menu):
bl_label = "Simplify"
def draw(self, _context):
layout = self.layout
layout.operator("gpencil.stroke_simplify_fixed", text="Fixed")
layout.operator("gpencil.stroke_simplify", text="Adaptive")
layout.operator("gpencil.stroke_sample", text="Sample")
class VIEW3D_MT_draw_gpencil(Menu):
bl_label = "Draw"
def draw(self, _context):
layout = self.layout
layout.menu("GPENCIL_MT_layer_active", text="Active Layer")
layout.separator()
layout.menu("VIEW3D_MT_gpencil_animation")
layout.operator("gpencil.interpolate_sequence", text="Interpolate Sequence")
layout.separator()
layout.menu("VIEW3D_MT_edit_gpencil_showhide")
layout.menu("GPENCIL_MT_cleanup")
class VIEW3D_MT_assign_material(Menu):
bl_label = "Assign Material"
def draw(self, context):
layout = self.layout
ob = context.active_object
mat_active = ob.active_material
for slot in ob.material_slots:
mat = slot.material
if mat:
layout.operator("gpencil.stroke_change_color", text=mat.name,
icon='LAYER_ACTIVE' if mat == mat_active else 'BLANK1').material = mat.name
class VIEW3D_MT_edit_gpencil(Menu):
bl_label = "Grease Pencil"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_edit_gpencil_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("GPENCIL_MT_snap")
layout.separator()
layout.menu("GPENCIL_MT_layer_active", text="Active Layer")
layout.separator()
layout.menu("VIEW3D_MT_gpencil_animation")
layout.operator("gpencil.interpolate_sequence", text="Interpolate Sequence")
layout.separator()
# Cut, Copy, Paste
layout.operator("gpencil.duplicate_move", text="Duplicate")
layout.operator("gpencil.stroke_split", text="Split")
layout.operator("gpencil.copy", text="Copy", icon='COPYDOWN')
layout.operator("gpencil.paste", text="Paste", icon='PASTEDOWN').type = 'ACTIVE'
layout.operator("gpencil.paste", text="Paste by Layer").type = 'LAYER'
layout.separator()
layout.menu("VIEW3D_MT_weight_gpencil")
layout.separator()
layout.menu("VIEW3D_MT_edit_gpencil_showhide")
layout.operator_menu_enum("gpencil.stroke_separate", "mode", text="Separate")
layout.menu("GPENCIL_MT_cleanup")
layout.separator()
# Remove
layout.menu("VIEW3D_MT_edit_gpencil_delete")
class VIEW3D_MT_edit_gpencil_stroke(Menu):
bl_label = "Stroke"
def draw(self, context):
layout = self.layout
settings = context.tool_settings.gpencil_sculpt
layout.operator("gpencil.stroke_subdivide", text="Subdivide").only_selected = False
layout.menu("VIEW3D_MT_gpencil_simplify")
layout.operator("gpencil.stroke_trim", text="Trim")
layout.operator("gpencil.stroke_outline", text="Outline")
layout.separator()
layout.operator_menu_enum("gpencil.stroke_join", "type", text="Join")
layout.separator()
layout.menu("GPENCIL_MT_move_to_layer")
layout.menu("VIEW3D_MT_assign_material")
layout.operator("gpencil.set_active_material", text="Set as Active Material")
layout.operator_menu_enum("gpencil.stroke_arrange", "direction", text="Arrange")
layout.separator()
# Convert
op = layout.operator("gpencil.stroke_cyclical_set", text="Close")
op.type = 'CLOSE'
op.geometry = True
layout.operator("gpencil.stroke_cyclical_set", text="Toggle Cyclic").type = 'TOGGLE'
layout.operator_menu_enum("gpencil.stroke_caps_set", text="Toggle Caps", property="type")
layout.operator("gpencil.stroke_flip", text="Switch Direction")
layout.operator("gpencil.stroke_start_set", text="Set Start Point")
layout.separator()
layout.operator("gpencil.stroke_normalize", text="Normalize Thickness").mode = 'THICKNESS'
layout.operator("gpencil.stroke_normalize", text="Normalize Opacity").mode = 'OPACITY'
layout.prop(settings, "use_scale_thickness", text="Scale Thickness")
layout.separator()
layout.operator("gpencil.reset_transform_fill", text="Reset Fill Transform")
class VIEW3D_MT_edit_gpencil_point(Menu):
bl_label = "Point"
def draw(self, _context):
layout = self.layout
layout.operator("gpencil.extrude_move", text="Extrude")
layout.separator()
layout.operator("gpencil.stroke_smooth", text="Smooth").only_selected = True
layout.separator()
layout.operator("gpencil.stroke_merge", text="Merge")
# TODO: add new RIP operator
layout.separator()
layout.menu("VIEW3D_MT_gpencil_vertex_group")
class VIEW3D_MT_weight_gpencil(Menu):
bl_label = "Weights"
def draw(self, _context):
layout = self.layout
layout.operator("gpencil.vertex_group_normalize_all", text="Normalize All")
layout.operator("gpencil.vertex_group_normalize", text="Normalize")
layout.separator()
layout.operator("gpencil.vertex_group_invert", text="Invert")
layout.operator("gpencil.vertex_group_smooth", text="Smooth")
layout.separator()
layout.menu("VIEW3D_MT_gpencil_autoweights")
class VIEW3D_MT_gpencil_animation(Menu):
bl_label = "Animation"
@classmethod
def poll(cls, context):
ob = context.active_object
return ob and ob.type == 'GPENCIL' and ob.mode != 'OBJECT'
def draw(self, _context):
layout = self.layout
layout.operator("gpencil.blank_frame_add", text="Insert Blank Keyframe (Active Layer)")
layout.operator("gpencil.blank_frame_add", text="Insert Blank Keyframe (All Layers)").all_layers = True
layout.separator()
layout.operator("gpencil.frame_duplicate", text="Duplicate Active Keyframe (Active Layer)")
layout.operator("gpencil.frame_duplicate", text="Duplicate Active Keyframe (All Layers)").mode = 'ALL'
layout.separator()
layout.operator("gpencil.delete", text="Delete Active Keyframe (Active Layer)").type = 'FRAME'
layout.operator("gpencil.active_frames_delete_all", text="Delete Active Keyframes (All Layers)")
class VIEW3D_MT_edit_gpencil_transform(Menu):
bl_label = "Transform"
def draw(self, _context):
layout = self.layout
layout.operator("transform.translate")
layout.operator("transform.rotate")
layout.operator("transform.resize", text="Scale")
layout.separator()
layout.operator("transform.bend", text="Bend")
layout.operator("transform.shear", text="Shear")
layout.operator("transform.tosphere", text="To Sphere")
layout.operator("transform.transform", text="Shrink/Fatten").mode = 'GPENCIL_SHRINKFATTEN'
class VIEW3D_MT_edit_gpencil_showhide(Menu):
bl_label = "Show/Hide"
def draw(self, _context):
layout = self.layout
layout.operator("gpencil.reveal", text="Show All Layers")
layout.separator()
layout.operator("gpencil.hide", text="Hide Active Layer").unselected = False
layout.operator("gpencil.hide", text="Hide Inactive Layers").unselected = True
class VIEW3D_MT_edit_curves(Menu):
bl_label = "Curves"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_transform")
layout.separator()
class VIEW3D_MT_object_mode_pie(Menu):
bl_label = "Mode"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
pie.operator_enum("object.mode_set", "mode")
class VIEW3D_MT_view_pie(Menu):
bl_label = "View"
bl_idname = "VIEW3D_MT_view_pie"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
pie.operator_enum("view3d.view_axis", "type")
pie.operator("view3d.view_camera", text="View Camera", icon='CAMERA_DATA')
pie.operator("view3d.view_selected", text="View Selected", icon='ZOOM_SELECTED')
class VIEW3D_MT_transform_gizmo_pie(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
# 1: Left
pie.operator("view3d.transform_gizmo_set", text="Move").type = {'TRANSLATE'}
# 2: Right
pie.operator("view3d.transform_gizmo_set", text="Rotate").type = {'ROTATE'}
# 3: Down
pie.operator("view3d.transform_gizmo_set", text="Scale").type = {'SCALE'}
# 4: Up
pie.prop(context.space_data, "show_gizmo", text="Show Gizmos", icon='GIZMO')
# 5: Up/Left
pie.operator("view3d.transform_gizmo_set", text="All").type = {'TRANSLATE', 'ROTATE', 'SCALE'}
class VIEW3D_MT_shading_pie(Menu):
bl_label = "Shading"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
view = context.space_data
pie.prop(view.shading, "type", expand=True)
class VIEW3D_MT_shading_ex_pie(Menu):
bl_label = "Shading"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
view = context.space_data
pie.prop_enum(view.shading, "type", value='WIREFRAME')
pie.prop_enum(view.shading, "type", value='SOLID')
# Note this duplicates "view3d.toggle_xray" logic, so we can see the
# active item: T58661.
if context.pose_object:
pie.prop(view.overlay, "show_xray_bone", icon='XRAY')
else:
xray_active = ((context.mode == 'EDIT_MESH') or (view.shading.type in {'SOLID', 'WIREFRAME'}))
if xray_active:
sub = pie
else:
sub = pie.row()
sub.active = False
sub.prop(view.shading,
"show_xray_wireframe" if (view.shading.type == 'WIREFRAME') else "show_xray",
text="Toggle X-Ray",
icon='XRAY',)
pie.prop(view.overlay, "show_overlays", text="Toggle Overlays", icon='OVERLAY')
pie.prop_enum(view.shading, "type", value='MATERIAL')
pie.prop_enum(view.shading, "type", value='RENDERED')
class VIEW3D_MT_pivot_pie(Menu):
bl_label = "Pivot Point"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
obj = context.active_object
mode = context.mode
pie.prop_enum(context.scene.tool_settings, "transform_pivot_point", value='BOUNDING_BOX_CENTER')
pie.prop_enum(context.scene.tool_settings, "transform_pivot_point", value='CURSOR')
pie.prop_enum(context.scene.tool_settings, "transform_pivot_point", value='INDIVIDUAL_ORIGINS')
pie.prop_enum(context.scene.tool_settings, "transform_pivot_point", value='MEDIAN_POINT')
pie.prop_enum(context.scene.tool_settings, "transform_pivot_point", value='ACTIVE_ELEMENT')
if (obj is None) or (mode in {'OBJECT', 'POSE', 'WEIGHT_PAINT'}):
pie.prop(context.scene.tool_settings, "use_transform_pivot_point_align")
if mode == 'EDIT_GPENCIL':
pie.prop(context.scene.tool_settings.gpencil_sculpt, "use_scale_thickness")
class VIEW3D_MT_orientations_pie(Menu):
bl_label = "Orientation"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
scene = context.scene
pie.prop(scene.transform_orientation_slots[0], "type", expand=True)
class VIEW3D_MT_snap_pie(Menu):
bl_label = "Snap"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
pie.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid", icon='CURSOR')
pie.operator("view3d.snap_selected_to_grid", text="Selection to Grid", icon='RESTRICT_SELECT_OFF')
pie.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected", icon='CURSOR')
pie.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor",
icon='RESTRICT_SELECT_OFF',).use_offset = False
pie.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor (Keep Offset)",
icon='RESTRICT_SELECT_OFF',).use_offset = True
pie.operator("view3d.snap_selected_to_active", text="Selection to Active", icon='RESTRICT_SELECT_OFF')
pie.operator("view3d.snap_cursor_to_center", text="Cursor to World Origin", icon='CURSOR')
pie.operator("view3d.snap_cursor_to_active", text="Cursor to Active", icon='CURSOR')
class VIEW3D_MT_proportional_editing_falloff_pie(Menu):
bl_label = "Proportional Editing Falloff"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
tool_settings = context.scene.tool_settings
pie.prop(tool_settings, "proportional_edit_falloff", expand=True)
class VIEW3D_MT_sculpt_mask_edit_pie(Menu):
bl_label = "Mask Edit"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
op = pie.operator("paint.mask_flood_fill", text="Invert Mask")
op.mode = 'INVERT'
op = pie.operator("paint.mask_flood_fill", text="Clear Mask")
op.mode = 'VALUE'
op.value = 0.0
op = pie.operator("sculpt.mask_filter", text="Smooth Mask")
op.filter_type = 'SMOOTH'
op = pie.operator("sculpt.mask_filter", text="Sharpen Mask")
op.filter_type = 'SHARPEN'
op = pie.operator("sculpt.mask_filter", text="Grow Mask")
op.filter_type = 'GROW'
op = pie.operator("sculpt.mask_filter", text="Shrink Mask")
op.filter_type = 'SHRINK'
op = pie.operator("sculpt.mask_filter", text="Increase Contrast")
op.filter_type = 'CONTRAST_INCREASE'
op.auto_iteration_count = False
op = pie.operator("sculpt.mask_filter", text="Decrease Contrast")
op.filter_type = 'CONTRAST_DECREASE'
op.auto_iteration_count = False
op = pie.operator("sculpt.ipmask_filter", text='IPMask Smooth')
op.filter_type = "SMOOTH_SHARPEN"
op.iterations = 1
op = pie.operator("sculpt.ipmask_filter", text='IPMask Grow')
op.filter_type = "GROW_SHRINK"
op.iterations = 1
op = pie.operator("sculpt.ipmask_filter", text='IPMask Harder')
op.filter_type = "HARDER_SOFTER"
op.iterations = 1
op = pie.operator("sculpt.ipmask_filter", text='IPMask Contrast')
op.filter_type = "CONTRAST"
op.iterations = 1
class VIEW3D_MT_sculpt_automasking_pie(Menu):
bl_label = "Automasking"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
ch = UnifiedPaintPanel.get_channel(context, sculpt.brush, "automasking")
keys = ["TOPOLOGY", "FACE_SETS", "BOUNDARY_EDGE", "BOUNDARY_FACE_SETS", "CAVITY", "CAVITY_INVERTED", "BRUSH_NORMAL", "VIEW_NORMAL"]
for item in ch.enum_items:
if item.identifier not in keys:
keys.append(item.identifier)
for key in keys:
print(key)
pie.prop_enum(ch, "value", key)
class VIEW3D_MT_sculpt_gpencil_automasking_pie(Menu):
bl_label = "Automasking"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
tool_settings = context.tool_settings
pie.prop(tool_settings.gpencil_sculpt, "use_automasking_stroke", text="Stroke")
pie.prop(tool_settings.gpencil_sculpt, "use_automasking_layer_stroke", text="Layer")
pie.prop(tool_settings.gpencil_sculpt, "use_automasking_material_stroke", text="Material")
pie.prop(tool_settings.gpencil_sculpt, "use_automasking_layer_active", text="Active Layer")
pie.prop(tool_settings.gpencil_sculpt, "use_automasking_material_active", text="Active Material")
class VIEW3D_MT_sculpt_face_sets_edit_pie(Menu):
bl_label = "Face Sets Edit"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
op = pie.operator("sculpt.face_sets_create", text="Face Set from Masked")
op.mode = 'MASKED'
op = pie.operator("sculpt.face_sets_create", text="Face Set from Visible")
op.mode = 'VISIBLE'
op = pie.operator("sculpt.face_set_change_visibility", text="Invert Visible")
op.mode = 'INVERT'
op = pie.operator("sculpt.reveal_all", text="Show All")
op = pie.operator("sculpt.face_sets_init", text='Init by UV Seams')
op.mode = 'UV_SEAMS'
op = pie.operator("sculpt.face_sets_init", text='Init by Loose Parts')
op.mode = 'LOOSE_PARTS'
op = pie.operator("sculpt.face_sets_init", text='Init by Face Sets Boundaries')
op.mode = 'FACE_SET_BOUNDARIES'
op = pie.operator("sculpt.face_sets_create", text='Face Set from Selection')
op.mode = 'SELECTION'
class VIEW3D_MT_wpaint_vgroup_lock_pie(Menu):
bl_label = "Vertex Group Locks"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
# 1: Left
op = pie.operator("object.vertex_group_lock", icon='LOCKED', text="Lock All")
op.action, op.mask = 'LOCK', 'ALL'
# 2: Right
op = pie.operator("object.vertex_group_lock", icon='UNLOCKED', text="Unlock All")
op.action, op.mask = 'UNLOCK', 'ALL'
# 3: Down
op = pie.operator("object.vertex_group_lock", icon='UNLOCKED', text="Unlock Selected")
op.action, op.mask = 'UNLOCK', 'SELECTED'
# 4: Up
op = pie.operator("object.vertex_group_lock", icon='LOCKED', text="Lock Selected")
op.action, op.mask = 'LOCK', 'SELECTED'
# 5: Up/Left
op = pie.operator("object.vertex_group_lock", icon='LOCKED', text="Lock Unselected")
op.action, op.mask = 'LOCK', 'UNSELECTED'
# 6: Up/Right
op = pie.operator("object.vertex_group_lock", text="Lock Only Selected")
op.action, op.mask = 'LOCK', 'INVERT_UNSELECTED'
# 7: Down/Left
op = pie.operator("object.vertex_group_lock", text="Lock Only Unselected")
op.action, op.mask = 'UNLOCK', 'INVERT_UNSELECTED'
# 8: Down/Right
op = pie.operator("object.vertex_group_lock", text="Invert Locks")
op.action, op.mask = 'INVERT', 'ALL'
# ********** Panel **********
class VIEW3D_PT_active_tool(Panel, ToolActivePanelHelper):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Tool"
# See comment below.
# bl_options = {'HIDE_HEADER'}
# Don't show in properties editor.
@classmethod
def poll(cls, context):
return context.area.type == 'VIEW_3D'
# FIXME(campbell): remove this second panel once 'HIDE_HEADER' works with
# category tabs,
# Currently pinning allows ordering headerless panels below panels with
# headers.
class VIEW3D_PT_active_tool_duplicate(Panel, ToolActivePanelHelper):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Tool"
bl_options = {'HIDE_HEADER'}
# Only show in properties editor.
@classmethod
def poll(cls, context):
return context.area.type != 'VIEW_3D'
class VIEW3D_PT_view3d_properties(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "View"
def draw(self, context):
layout = self.layout
view = context.space_data
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
col = layout.column()
subcol = col.column()
subcol.active = bool(view.region_3d.view_perspective != 'CAMERA' or view.region_quadviews)
subcol.prop(view, "lens", text="Focal Length")
subcol = col.column(align=True)
subcol.prop(view, "clip_start", text="Clip Start")
subcol.prop(view, "clip_end", text="End")
layout.separator()
col = layout.column(align=False, heading="Local Camera")
col.use_property_decorate = False
row = col.row(align=True)
sub = row.row(align=True)
sub.prop(view, "use_local_camera", text="")
sub = sub.row(align=True)
sub.enabled = view.use_local_camera
sub.prop(view, "camera", text="")
layout.separator()
col = layout.column(align=True)
col.prop(view, "use_render_border")
col.active = view.region_3d.view_perspective != 'CAMERA'
class VIEW3D_PT_view3d_lock(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "View Lock"
bl_parent_id = "VIEW3D_PT_view3d_properties"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
view = context.space_data
col = layout.column(align=True)
sub = col.column()
sub.active = bool(view.region_3d.view_perspective != 'CAMERA' or view.region_quadviews)
sub.prop(view, "lock_object")
lock_object = view.lock_object
if lock_object:
if lock_object.type == 'ARMATURE':
sub.prop_search(view, "lock_bone", lock_object.data,
"edit_bones" if lock_object.mode == 'EDIT'
else "bones",
text="Bone",)
col = layout.column(heading="Lock", align=True)
if not lock_object:
col.prop(view, "lock_cursor", text="To 3D Cursor")
col.prop(view, "lock_camera", text="Camera to View")
class VIEW3D_PT_view3d_cursor(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "3D Cursor"
def draw(self, context):
layout = self.layout
cursor = context.scene.cursor
layout.column().prop(cursor, "location", text="Location")
rotation_mode = cursor.rotation_mode
if rotation_mode == 'QUATERNION':
layout.column().prop(cursor, "rotation_quaternion", text="Rotation")
elif rotation_mode == 'AXIS_ANGLE':
layout.column().prop(cursor, "rotation_axis_angle", text="Rotation")
else:
layout.column().prop(cursor, "rotation_euler", text="Rotation")
layout.prop(cursor, "rotation_mode", text="")
class VIEW3D_PT_collections(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "Collections"
bl_options = {'DEFAULT_CLOSED'}
def _draw_collection(self, layout, view_layer, use_local_collections, collection, index):
need_separator = index
for child in collection.children:
index += 1
if child.exclude:
continue
if child.collection.hide_viewport:
continue
if need_separator:
layout.separator()
need_separator = False
icon = 'BLANK1'
# has_objects = True
if child.has_selected_objects(view_layer):
icon = 'LAYER_ACTIVE'
elif child.has_objects():
icon = 'LAYER_USED'
else:
# has_objects = False
pass
row = layout.row()
row.use_property_decorate = False
sub = row.split(factor=0.98)
subrow = sub.row()
subrow.alignment = 'LEFT'
subrow.operator("object.hide_collection", text=child.name, icon=icon, emboss=False,).collection_index = index
sub = row.split()
subrow = sub.row(align=True)
subrow.alignment = 'RIGHT'
if not use_local_collections:
subrow.active = collection.is_visible # Parent collection runtime visibility
subrow.prop(child, "hide_viewport", text="", emboss=False)
else:
subrow.active = collection.visible_get() # Parent collection runtime visibility
icon = 'HIDE_OFF' if child.visible_get() else 'HIDE_ON'
props = subrow.operator("object.hide_collection", text="", icon=icon, emboss=False)
props.collection_index = index
props.toggle = True
for child in collection.children:
index = self._draw_collection(layout, view_layer, use_local_collections, child, index)
return index
def draw(self, context):
layout = self.layout
layout.use_property_split = False
view = context.space_data
view_layer = context.view_layer
layout.use_property_split = True
layout.prop(view, "use_local_collections")
layout.separator()
# We pass index 0 here because the index is increased
# so the first real index is 1
# And we start with index as 1 because we skip the master collection
self._draw_collection(layout, view_layer, view.use_local_collections, view_layer.layer_collection, 0)
class VIEW3D_PT_object_type_visibility(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "View Object Types"
bl_ui_units_x = 7
# Allows derived classes to pass view data other than context.space_data.
# This is used by the official VR add-on, which passes XrSessionSettings
# since VR has a 3D view that only exists for the duration of the VR session.
def draw_ex(self, _context, view, show_select):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
layout.label(text="Object Types Visibility")
layout.separator()
col = layout.column()
attr_object_types = (# Geometry
("mesh", "Mesh"),
("curve", "Curve"),
("surf", "Surface"),
("meta", "Meta"),
("font", "Text"),
("curves", "Hair Curves"),
("pointcloud", "Point Cloud"),
("volume", "Volume"),
("grease_pencil", "Grease Pencil"),
(None, None),
# Other
("armature", "Armature"),
("lattice", "Lattice"),
("empty", "Empty"),
("light", "Light"),
("light_probe", "Light Probe"),
("camera", "Camera"),
("speaker", "Speaker"),)
for attr, attr_name in attr_object_types:
if attr is None:
col.separator()
continue
if attr == "curves" and not hasattr(bpy.data, "hair_curves"):
continue
elif attr == "pointcloud" and not hasattr(bpy.data, "pointclouds"):
continue
attr_v = "show_object_viewport_" + attr
icon_v = 'HIDE_OFF' if getattr(view, attr_v) else 'HIDE_ON'
row = col.row(align=True)
row.alignment = 'RIGHT'
row.label(text=attr_name)
row.prop(view, attr_v, text="", icon=icon_v, emboss=False)
if show_select:
attr_s = "show_object_select_" + attr
icon_s = 'RESTRICT_SELECT_OFF' if getattr(view, attr_s) else 'RESTRICT_SELECT_ON'
rowsub = row.row(align=True)
rowsub.active = getattr(view, attr_v)
rowsub.prop(view, attr_s, text="", icon=icon_s, emboss=False)
def draw(self, context):
view = context.space_data
self.draw_ex(context, view, True)
class VIEW3D_PT_shading(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Shading"
bl_ui_units_x = 12
@classmethod
def get_shading(cls, context):
# Get settings from 3D viewport or OpenGL render engine
view = context.space_data
if view.type == 'VIEW_3D':
return view.shading
else:
return context.scene.display.shading
def draw(self, _context):
layout = self.layout
layout.label(text="Viewport Shading")
class VIEW3D_PT_shading_lighting(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Lighting"
bl_parent_id = 'VIEW3D_PT_shading'
@classmethod
def poll(cls, context):
shading = VIEW3D_PT_shading.get_shading(context)
engine = context.scene.render.engine
return shading.type in {'SOLID', 'MATERIAL'} or engine == 'BLENDER_EEVEE' and shading.type == 'RENDERED'
def draw(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
col = layout.column()
split = col.split(factor=0.9)
if shading.type == 'SOLID':
split.row().prop(shading, "light", expand=True)
col = split.column()
split = layout.split(factor=0.9)
col = split.column()
sub = col.row()
if shading.light == 'STUDIO':
prefs = context.preferences
system = prefs.system
if not system.use_studio_light_edit:
sub.scale_y = 0.6 # smaller studiolight preview
sub.template_icon_view(shading, "studio_light", scale_popup=3.0)
else:
sub.prop(system,
"use_studio_light_edit",
text="Disable Studio Light Edit",
icon='NONE',
toggle=True,)
col = split.column()
col.operator("preferences.studiolight_show", emboss=False, text="", icon='PREFERENCES')
split = layout.split(factor=0.9)
col = split.column()
row = col.row()
row.prop(shading, "use_world_space_lighting", text="", icon='WORLD', toggle=True)
row = row.row()
row.active = shading.use_world_space_lighting
row.prop(shading, "studiolight_rotate_z", text="Rotation")
col = split.column() # to align properly with above
elif shading.light == 'MATCAP':
sub.scale_y = 0.6 # smaller matcap preview
sub.template_icon_view(shading, "studio_light", scale_popup=3.0)
col = split.column()
col.operator("preferences.studiolight_show", emboss=False, text="", icon='PREFERENCES')
col.operator("view3d.toggle_matcap_flip", emboss=False, text="", icon='ARROW_LEFTRIGHT')
elif shading.type == 'MATERIAL':
col.prop(shading, "use_scene_lights")
col.prop(shading, "use_scene_world")
col = layout.column()
split = col.split(factor=0.9)
if not shading.use_scene_world:
col = split.column()
sub = col.row()
sub.scale_y = 0.6
sub.template_icon_view(shading, "studio_light", scale_popup=3)
col = split.column()
col.operator("preferences.studiolight_show", emboss=False, text="", icon='PREFERENCES')
split = layout.split(factor=0.9)
col = split.column()
row = col.row()
row.prop(shading, "use_studiolight_view_rotation", text="", icon='WORLD', toggle=True)
row = row.row()
row.prop(shading, "studiolight_rotate_z", text="Rotation")
col.prop(shading, "studiolight_intensity")
col.prop(shading, "studiolight_background_alpha")
col.prop(shading, "studiolight_background_blur")
col = split.column() # to align properly with above
elif shading.type == 'RENDERED':
col.prop(shading, "use_scene_lights_render")
col.prop(shading, "use_scene_world_render")
if not shading.use_scene_world_render:
col = layout.column()
split = col.split(factor=0.9)
col = split.column()
sub = col.row()
sub.scale_y = 0.6
sub.template_icon_view(shading, "studio_light", scale_popup=3)
col = split.column()
col.operator("preferences.studiolight_show", emboss=False, text="", icon='PREFERENCES')
split = layout.split(factor=0.9)
col = split.column()
col.prop(shading, "studiolight_rotate_z", text="Rotation")
col.prop(shading, "studiolight_intensity")
col.prop(shading, "studiolight_background_alpha")
col.prop(shading, "studiolight_background_blur")
col = split.column() # to align properly with above
class VIEW3D_PT_shading_color(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Color"
bl_parent_id = 'VIEW3D_PT_shading'
@classmethod
def poll(cls, context):
shading = VIEW3D_PT_shading.get_shading(context)
return shading.type in {'WIREFRAME', 'SOLID'}
def _draw_color_type(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
layout.grid_flow(columns=3, align=True).prop(shading, "color_type", expand=True)
if shading.color_type == 'SINGLE':
layout.row().prop(shading, "single_color", text="")
def _draw_background_color(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
layout.row().label(text="Background")
layout.row().prop(shading, "background_type", expand=True)
if shading.background_type == 'VIEWPORT':
layout.row().prop(shading, "background_color", text="")
def draw(self, context):
shading = VIEW3D_PT_shading.get_shading(context)
if shading.type == 'WIREFRAME':
self.layout.row().prop(shading, "wireframe_color_type", expand=True)
else:
self._draw_color_type(context)
self.layout.separator()
self._draw_background_color(context)
class VIEW3D_PT_shading_options(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Options"
bl_parent_id = 'VIEW3D_PT_shading'
@classmethod
def poll(cls, context):
shading = VIEW3D_PT_shading.get_shading(context)
return shading.type in {'WIREFRAME', 'SOLID'}
def draw(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
col = layout.column()
if shading.type == 'SOLID':
col.prop(shading, "show_backface_culling")
row = col.row(align=True)
if shading.type == 'WIREFRAME':
row.prop(shading, "show_xray_wireframe", text="")
sub = row.row()
sub.active = shading.show_xray_wireframe
sub.prop(shading, "xray_alpha_wireframe", text="X-Ray")
elif shading.type == 'SOLID':
row.prop(shading, "show_xray", text="")
sub = row.row()
sub.active = shading.show_xray
sub.prop(shading, "xray_alpha", text="X-Ray")
# X-ray mode is off when alpha is 1.0
xray_active = shading.show_xray and shading.xray_alpha != 1
row = col.row(align=True)
row.prop(shading, "show_shadows", text="")
row.active = not xray_active
sub = row.row(align=True)
sub.active = shading.show_shadows
sub.prop(shading, "shadow_intensity", text="Shadow")
sub.popover(panel="VIEW3D_PT_shading_options_shadow",
icon='PREFERENCES',
text="",)
col = layout.column()
row = col.row()
row.active = not xray_active
row.prop(shading, "show_cavity")
if shading.show_cavity and not xray_active:
row.prop(shading, "cavity_type", text="Type")
if shading.cavity_type in {'WORLD', 'BOTH'}:
col.label(text="World Space")
sub = col.row(align=True)
sub.prop(shading, "cavity_ridge_factor", text="Ridge")
sub.prop(shading, "cavity_valley_factor", text="Valley")
sub.popover(panel="VIEW3D_PT_shading_options_ssao",
icon='PREFERENCES',
text="",)
if shading.cavity_type in {'SCREEN', 'BOTH'}:
col.label(text="Screen Space")
sub = col.row(align=True)
sub.prop(shading, "curvature_ridge_factor", text="Ridge")
sub.prop(shading, "curvature_valley_factor", text="Valley")
row = col.row()
row.active = not xray_active
row.prop(shading, "use_dof", text="Depth of Field")
if shading.type in {'WIREFRAME', 'SOLID'}:
row = layout.split()
row.prop(shading, "show_object_outline")
sub = row.row()
sub.active = shading.show_object_outline
sub.prop(shading, "object_outline_color", text="")
if shading.type == 'SOLID':
col = layout.column()
if shading.light in {'STUDIO', 'MATCAP'}:
col.active = shading.selected_studio_light.has_specular_highlight_pass
col.prop(shading, "show_specular_highlight", text="Specular Lighting")
class VIEW3D_PT_shading_options_shadow(Panel):
bl_label = "Shadow Settings"
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
col = layout.column()
col.prop(scene.display, "light_direction")
col.prop(scene.display, "shadow_shift")
col.prop(scene.display, "shadow_focus")
class VIEW3D_PT_shading_options_ssao(Panel):
bl_label = "SSAO Settings"
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
col = layout.column(align=True)
col.prop(scene.display, "matcap_ssao_samples")
col.prop(scene.display, "matcap_ssao_distance")
col.prop(scene.display, "matcap_ssao_attenuation")
class VIEW3D_PT_shading_render_pass(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Render Pass"
bl_parent_id = 'VIEW3D_PT_shading'
COMPAT_ENGINES = {'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
return ((context.space_data.shading.type == 'MATERIAL') or (context.engine in cls.COMPAT_ENGINES and context.space_data.shading.type == 'RENDERED'))
def draw(self, context):
shading = context.space_data.shading
layout = self.layout
layout.prop(shading, "render_pass", text="")
class VIEW3D_PT_shading_compositor(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Compositor"
bl_parent_id = 'VIEW3D_PT_shading'
@classmethod
def poll(cls, context):
return context.space_data.shading.type in {'MATERIAL', 'RENDERED'}
def draw(self, context):
shading = context.space_data.shading
import gpu
is_supported = (gpu.capabilities.compute_shader_support_get()
and gpu.capabilities.shader_image_load_store_support_get())
row = self.layout.row()
row.active = is_supported
row.prop(shading, "use_compositor", expand=True)
if shading.use_compositor != "DISABLED" and not is_supported:
self.layout.label(text="Compositor not supported on this platform", icon='ERROR')
class VIEW3D_PT_gizmo_display(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Gizmos"
bl_ui_units_x = 8
def draw(self, context):
layout = self.layout
scene = context.scene
view = context.space_data
col = layout.column()
col.label(text="Viewport Gizmos")
col.separator()
col.active = view.show_gizmo
colsub = col.column()
colsub.prop(view, "show_gizmo_navigate", text="Navigate")
colsub.prop(view, "show_gizmo_tool", text="Active Tools")
colsub.prop(view, "show_gizmo_context", text="Active Object")
layout.separator()
col = layout.column()
col.active = view.show_gizmo and view.show_gizmo_context
col.label(text="Object Gizmos")
col.prop(scene.transform_orientation_slots[1], "type", text="")
col.prop(view, "show_gizmo_object_translate", text="Move")
col.prop(view, "show_gizmo_object_rotate", text="Rotate")
col.prop(view, "show_gizmo_object_scale", text="Scale")
layout.separator()
# Match order of object type visibility
col = layout.column()
col.active = view.show_gizmo
col.label(text="Empty")
col.prop(view, "show_gizmo_empty_image", text="Image")
col.prop(view, "show_gizmo_empty_force_field", text="Force Field")
col.label(text="Light")
col.prop(view, "show_gizmo_light_size", text="Size")
col.prop(view, "show_gizmo_light_look_at", text="Look At")
col.label(text="Camera")
col.prop(view, "show_gizmo_camera_lens", text="Lens")
col.prop(view, "show_gizmo_camera_dof_distance", text="Focus Distance")
class VIEW3D_PT_overlay(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Overlays"
bl_ui_units_x = 13
def draw(self, _context):
layout = self.layout
layout.label(text="Viewport Overlays")
class VIEW3D_PT_overlay_guides(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Guides"
def draw(self, context):
layout = self.layout
view = context.space_data
scene = context.scene
overlay = view.overlay
shading = view.shading
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
split = col.split()
sub = split.column()
row = sub.row()
row_el = row.column()
row_el.prop(overlay, "show_ortho_grid", text="Grid")
grid_active = bool(view.region_quadviews or (view.region_3d.is_orthographic_side_view and not view.region_3d.is_perspective))
row_el.active = grid_active
row.prop(overlay, "show_floor", text="Floor", text_ctxt=i18n_contexts.editor_view3d)
if overlay.show_floor or overlay.show_ortho_grid:
sub = col.row(align=True)
sub.active = ((overlay.show_floor and not view.region_3d.is_orthographic_side_view) or (overlay.show_ortho_grid and grid_active))
sub.prop(overlay, "grid_scale", text="Scale")
sub = sub.row(align=True)
sub.active = scene.unit_settings.system == 'NONE'
sub.prop(overlay, "grid_subdivisions", text="Subdivisions")
sub = split.column()
row = sub.row()
row.label(text="Axes")
subrow = row.row(align=True)
subrow.prop(overlay, "show_axis_x", text="X", toggle=True)
subrow.prop(overlay, "show_axis_y", text="Y", toggle=True)
subrow.prop(overlay, "show_axis_z", text="Z", toggle=True)
split = col.split()
sub = split.column()
sub.prop(overlay, "show_text", text="Text Info")
sub.prop(overlay, "show_stats", text="Statistics")
sub = split.column()
sub.prop(overlay, "show_cursor", text="3D Cursor")
sub.prop(overlay, "show_annotation", text="Annotations")
if shading.type == 'MATERIAL':
row = col.row()
row.active = shading.render_pass == 'COMBINED'
row.prop(overlay, "show_look_dev")
class VIEW3D_PT_overlay_object(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Objects"
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column(align=True)
col.active = display_all
split = col.split()
sub = split.column(align=True)
sub.prop(overlay, "show_extras", text="Extras")
sub.prop(overlay, "show_relationship_lines")
sub.prop(overlay, "show_outline_selected")
sub = split.column(align=True)
sub.prop(overlay, "show_bones", text="Bones")
sub.prop(overlay, "show_motion_paths")
sub.prop(overlay, "show_object_origins", text="Origins")
subsub = sub.column()
subsub.active = overlay.show_object_origins
subsub.prop(overlay, "show_object_origins_all", text="Origins (All)")
class VIEW3D_PT_overlay_geometry(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Geometry"
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
is_wireframes = view.shading.type == 'WIREFRAME'
col = layout.column()
col.active = display_all
row = col.row(align=True)
if not is_wireframes:
row.prop(overlay, "show_wireframes", text="")
sub = row.row()
sub.active = overlay.show_wireframes or is_wireframes
sub.prop(overlay, "wireframe_threshold", text="Wireframe")
sub.prop(overlay, "wireframe_opacity", text="Opacity")
row = col.row(align=True)
row.active = view.show_viewer
row.prop(overlay, "show_viewer_attribute", text="")
subrow = row.row(align=True)
subrow.active = overlay.show_viewer_attribute
subrow.prop(overlay, "viewer_attribute_opacity", text="Viewer Node")
row = col.row(align=True)
# These properties should be always available in the UI for all modes
# other than Object.
# Even when the Fade Inactive Geometry overlay is not affecting the
# current active object depending on its mode, it will always affect
# the rest of the scene.
if context.mode != 'OBJECT':
row.prop(overlay, "show_fade_inactive", text="")
sub = row.row()
sub.active = overlay.show_fade_inactive
sub.prop(overlay, "fade_inactive_alpha", text="Fade Inactive Geometry")
col = layout.column(align=True)
col.active = display_all
col.prop(overlay, "show_face_orientation")
# sub.prop(overlay, "show_onion_skins")
class VIEW3D_PT_overlay_motion_tracking(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Motion Tracking"
def draw_header(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
layout.active = display_all
layout.prop(view, "show_reconstruction", text=self.bl_label)
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
if view.show_reconstruction:
split = col.split()
sub = split.column(align=True)
sub.active = view.show_reconstruction
sub.prop(view, "show_camera_path", text="Camera Path")
sub = split.column()
sub.prop(view, "show_bundle_names", text="Marker Names")
col = layout.column()
col.active = display_all
col.label(text="Tracks")
row = col.row(align=True)
row.prop(view, "tracks_display_type", text="")
row.prop(view, "tracks_display_size", text="Size")
class VIEW3D_PT_overlay_edit_mesh(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Mesh Edit Mode"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def draw(self, context):
layout = self.layout
view = context.space_data
shading = view.shading
overlay = view.overlay
display_all = overlay.show_overlays
is_any_solid_shading = not (shading.show_xray or (shading.type == 'WIREFRAME'))
col = layout.column()
col.active = display_all
split = col.split()
sub = split.column()
sub.active = is_any_solid_shading
sub.prop(overlay, "show_edges", text="Edges")
sub = split.column()
sub.prop(overlay, "show_faces", text="Faces")
sub = split.column()
sub.active = is_any_solid_shading
sub.prop(overlay, "show_face_center", text="Center")
row = col.row(align=True)
row.prop(overlay, "show_edge_crease", text="Creases", toggle=True)
row.prop(overlay, "show_edge_sharp", text="Sharp", text_ctxt=i18n_contexts.plural, toggle=True)
row.prop(overlay, "show_edge_bevel_weight", text="Bevel", toggle=True)
row.prop(overlay, "show_edge_seams", text="Seams", toggle=True)
if context.preferences.view.show_developer_ui:
col.label(text="Developer")
col.prop(overlay, "show_extra_indices", text="Indices")
class VIEW3D_PT_overlay_edit_mesh_shading(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay_edit_mesh'
bl_label = "Shading"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def draw(self, context):
layout = self.layout
view = context.space_data
shading = view.shading
overlay = view.overlay
tool_settings = context.tool_settings
display_all = overlay.show_overlays
statvis = tool_settings.statvis
col = layout.column()
col.active = display_all
col.prop(overlay, "show_occlude_wire")
col.prop(overlay, "show_weight", text="Vertex Group Weights")
if overlay.show_weight:
row = col.split(factor=0.33)
row.label(text="Zero Weights")
sub = row.row()
sub.prop(tool_settings, "vertex_group_user", expand=True)
if shading.type == 'WIREFRAME':
xray = shading.show_xray_wireframe and shading.xray_alpha_wireframe < 1.0
elif shading.type == 'SOLID':
xray = shading.show_xray and shading.xray_alpha < 1.0
else:
xray = False
statvis_active = not xray
row = col.row()
row.active = statvis_active
row.prop(overlay, "show_statvis", text="Mesh Analysis")
if overlay.show_statvis:
col = col.column()
col.active = statvis_active
sub = col.split()
sub.label(text="Type")
sub.prop(statvis, "type", text="")
statvis_type = statvis.type
if statvis_type == 'OVERHANG':
row = col.row(align=True)
row.prop(statvis, "overhang_min", text="Minimum")
row.prop(statvis, "overhang_max", text="Maximum")
col.row().prop(statvis, "overhang_axis", expand=True)
elif statvis_type == 'THICKNESS':
row = col.row(align=True)
row.prop(statvis, "thickness_min", text="Minimum")
row.prop(statvis, "thickness_max", text="Maximum")
col.prop(statvis, "thickness_samples")
elif statvis_type == 'INTERSECT':
pass
elif statvis_type == 'DISTORT':
row = col.row(align=True)
row.prop(statvis, "distort_min", text="Minimum")
row.prop(statvis, "distort_max", text="Maximum")
elif statvis_type == 'SHARP':
row = col.row(align=True)
row.prop(statvis, "sharp_min", text="Minimum")
row.prop(statvis, "sharp_max", text="Maximum")
class VIEW3D_PT_overlay_edit_mesh_measurement(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay_edit_mesh'
bl_label = "Measurement"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
split = col.split()
sub = split.column()
sub.prop(overlay, "show_extra_edge_length", text="Edge Length")
sub.prop(overlay, "show_extra_edge_angle", text="Edge Angle")
sub = split.column()
sub.prop(overlay, "show_extra_face_area", text="Face Area")
sub.prop(overlay, "show_extra_face_angle", text="Face Angle")
class VIEW3D_PT_overlay_edit_mesh_normals(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay_edit_mesh'
bl_label = "Normals"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
row = col.row(align=True)
row.prop(overlay, "show_vertex_normals", text="", icon='NORMALS_VERTEX')
row.prop(overlay, "show_split_normals", text="", icon='NORMALS_VERTEX_FACE')
row.prop(overlay, "show_face_normals", text="", icon='NORMALS_FACE')
sub = row.row(align=True)
sub.active = overlay.show_vertex_normals or overlay.show_face_normals or overlay.show_split_normals
if overlay.use_normals_constant_screen_size:
sub.prop(overlay, "normals_constant_screen_size", text="Size")
else:
sub.prop(overlay, "normals_length", text="Size")
row.prop(overlay, "use_normals_constant_screen_size", text="", icon='FIXED_SIZE')
class VIEW3D_PT_overlay_edit_mesh_freestyle(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Freestyle"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH' and bpy.app.build_options.freestyle
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
row = col.row()
row.prop(overlay, "show_freestyle_edge_marks", text="Edge Marks")
row.prop(overlay, "show_freestyle_face_marks", text="Face Marks")
class VIEW3D_PT_overlay_edit_curve(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Curve Edit Mode"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_CURVE'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
row = col.row()
row.prop(overlay, "display_handle", text="Handles")
row = col.row()
row.prop(overlay, "show_curve_normals", text="")
sub = row.row()
sub.active = overlay.show_curve_normals
sub.prop(overlay, "normals_length", text="Normals")
class VIEW3D_PT_overlay_sculpt(Panel):
bl_space_type = 'VIEW_3D'
bl_context = ".sculpt_mode"
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Sculpt"
@classmethod
def poll(cls, context):
return (context.mode == 'SCULPT' and (context.sculpt_object and context.tool_settings.sculpt))
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
view = context.space_data
overlay = view.overlay
row = layout.row(align=True)
row.prop(overlay, "sculpt_show_mask", text="")
sub = row.row()
sub.active = overlay.sculpt_show_mask
sub.prop(overlay, "sculpt_mode_mask_opacity", text="Mask")
row = layout.row(align=True)
row.prop(overlay, "sculpt_show_face_sets", text="")
sub = row.row()
sub.active = overlay.sculpt_show_face_sets
row.prop(overlay, "sculpt_mode_face_sets_opacity", text="Face Sets")
row = layout.row(align=True)
row.prop(overlay, "sculpt_mode_use_face_set_moire")
if overlay.sculpt_mode_use_face_set_moire:
row = layout.row(align=True)
row.prop(overlay, "sculpt_mode_face_sets_moire_seed", text="Seed")
row.prop(overlay, "sculpt_mode_face_sets_moire_scale", text="Size")
row.prop(overlay, "use_sculpt_mode_face_sets_moire", text="Size")
class VIEW3D_PT_overlay_sculpt_curves(Panel):
bl_space_type = 'VIEW_3D'
bl_context = ".curves_sculpt"
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Sculpt"
@classmethod
def poll(cls, context):
return context.mode == 'SCULPT_CURVES' and (context.object)
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
view = context.space_data
overlay = view.overlay
row = layout.row(align=True)
row.active = overlay.show_overlays
row.prop(overlay, "sculpt_mode_mask_opacity", text="Selection Opacity")
class VIEW3D_PT_overlay_bones(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Bones"
@staticmethod
def is_using_wireframe(context):
shading = VIEW3D_PT_shading.get_shading(context)
if shading.type == 'WIREFRAME' or shading.show_xray:
return True
mode = context.mode
if mode in {'POSE', 'PAINT_WEIGHT'}:
armature = context.pose_object
elif mode == 'EDIT_ARMATURE':
armature = context.edit_object
else:
return False
return armature and armature.display_type == 'WIRE'
@classmethod
def poll(cls, context):
mode = context.mode
return (
(mode == 'POSE') or
(mode == 'PAINT_WEIGHT' and context.pose_object) or
(mode in {'EDIT_ARMATURE', 'OBJECT'} and
VIEW3D_PT_overlay_bones.is_using_wireframe(context))
)
def draw(self, context):
layout = self.layout
view = context.space_data
mode = context.mode
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
if mode == 'POSE':
row = col.row()
row.prop(overlay, "show_xray_bone", text="")
sub = row.row()
sub.active = display_all and overlay.show_xray_bone
sub.prop(overlay, "xray_alpha_bone", text="Fade Geometry")
elif mode == 'PAINT_WEIGHT':
row = col.row()
row.prop(overlay, "show_xray_bone")
if VIEW3D_PT_overlay_bones.is_using_wireframe(context):
col.prop(overlay, "bone_wire_alpha")
class VIEW3D_PT_overlay_texture_paint(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Texture Paint"
@classmethod
def poll(cls, context):
return context.mode == 'PAINT_TEXTURE'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
col.prop(overlay, "texture_paint_mode_opacity")
class VIEW3D_PT_overlay_vertex_paint(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Vertex Paint"
@classmethod
def poll(cls, context):
return context.mode == 'PAINT_VERTEX'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
col.prop(overlay, "vertex_paint_mode_opacity")
col.prop(overlay, "show_paint_wire")
class VIEW3D_PT_overlay_weight_paint(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Weight Paint"
@classmethod
def poll(cls, context):
return context.mode == 'PAINT_WEIGHT'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
col.prop(overlay, "weight_paint_mode_opacity", text="Opacity")
row = col.split(factor=0.33)
row.label(text="Zero Weights")
sub = row.row()
sub.prop(context.tool_settings, "vertex_group_user", expand=True)
col.prop(overlay, "show_wpaint_contours")
col.prop(overlay, "show_paint_wire")
class VIEW3D_PT_snapping(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Snapping"
def draw(self, context):
tool_settings = context.tool_settings
snap_elements = tool_settings.snap_elements
obj = context.active_object
object_mode = 'OBJECT' if obj is None else obj.mode
layout = self.layout
col = layout.column()
col.label(text="Snap To")
col.prop(tool_settings, "snap_elements", expand=True)
col.separator()
if 'INCREMENT' in snap_elements:
col.prop(tool_settings, "use_snap_grid_absolute")
if snap_elements != {'INCREMENT'}:
if snap_elements != {'FACE_NEAREST'}:
col.label(text="Snap With")
row = col.row(align=True)
row.prop(tool_settings, "snap_target", expand=True)
if obj:
col.label(text="Target Selection")
col_targetsel = col.column(align=True)
if object_mode == 'EDIT' and obj.type not in {'LATTICE', 'META', 'FONT'}:
col_targetsel.prop(
tool_settings,
"use_snap_self",
text="Include Active",
icon='EDITMODE_HLT',
)
col_targetsel.prop(
tool_settings,
"use_snap_edit",
text="Include Edited",
icon='OUTLINER_DATA_MESH',
)
col_targetsel.prop(
tool_settings,
"use_snap_nonedit",
text="Include Non-Edited",
icon='OUTLINER_OB_MESH',
)
col_targetsel.prop(
tool_settings,
"use_snap_selectable",
text="Exclude Non-Selectable",
icon='RESTRICT_SELECT_OFF',
)
if object_mode in {'OBJECT', 'POSE', 'EDIT', 'WEIGHT_PAINT'}:
col.prop(tool_settings, "use_snap_align_rotation")
col.prop(tool_settings, "use_snap_backface_culling")
if 'FACE' in snap_elements:
col.prop(tool_settings, "use_snap_project")
if 'FACE_NEAREST' in snap_elements:
col.prop(tool_settings, "use_snap_to_same_target")
if object_mode == 'EDIT':
col.prop(tool_settings, "snap_face_nearest_steps")
if 'VOLUME' in snap_elements:
col.prop(tool_settings, "use_snap_peel_object")
col.label(text="Affect")
row = col.row(align=True)
row.prop(tool_settings, "use_snap_translate", text="Move", toggle=True)
row.prop(tool_settings, "use_snap_rotate", text="Rotate", toggle=True)
row.prop(tool_settings, "use_snap_scale", text="Scale", toggle=True)
class VIEW3D_PT_proportional_edit(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Proportional Editing"
bl_ui_units_x = 8
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
col = layout.column()
col.active = (tool_settings.use_proportional_edit_objects if context.mode == 'OBJECT'
else tool_settings.use_proportional_edit)
if context.mode != 'OBJECT':
col.prop(tool_settings, "use_proportional_connected")
sub = col.column()
sub.active = not tool_settings.use_proportional_connected
sub.prop(tool_settings, "use_proportional_projected")
col.separator()
col.prop(tool_settings, "proportional_edit_falloff", expand=True)
class VIEW3D_PT_transform_orientations(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Transform Orientations"
bl_ui_units_x = 8
def draw(self, context):
layout = self.layout
layout.label(text="Transform Orientations")
scene = context.scene
orient_slot = scene.transform_orientation_slots[0]
orientation = orient_slot.custom_orientation
row = layout.row()
col = row.column()
col.prop(orient_slot, "type", expand=True)
row.operator("transform.create_orientation", text="", icon='ADD', emboss=False).use = True
if orientation:
row = layout.row(align=False)
row.prop(orientation, "name", text="", icon='OBJECT_ORIGIN')
row.operator("transform.delete_orientation", text="", icon='X', emboss=False)
class VIEW3D_PT_gpencil_origin(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Stroke Placement"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
gpd = context.gpencil_data
layout.label(text="Stroke Placement")
row = layout.row()
col = row.column()
col.prop(tool_settings, "gpencil_stroke_placement_view3d", expand=True)
if tool_settings.gpencil_stroke_placement_view3d == 'SURFACE':
row = layout.row()
row.label(text="Offset")
row = layout.row()
row.prop(gpd, "zdepth_offset", text="")
if tool_settings.gpencil_stroke_placement_view3d == 'STROKE':
row = layout.row()
row.label(text="Target")
row = layout.row()
row.prop(tool_settings, "gpencil_stroke_snap_mode", expand=True)
class VIEW3D_PT_gpencil_lock(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Drawing Plane"
def draw(self, context):
layout = self.layout
layout.label(text="Drawing Plane")
row = layout.row()
col = row.column()
col.prop(context.tool_settings.gpencil_sculpt, "lock_axis", expand=True)
class VIEW3D_PT_gpencil_guide(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Guides"
def draw(self, context):
settings = context.tool_settings.gpencil_sculpt.guide
layout = self.layout
layout.label(text="Guides")
col = layout.column()
col.active = settings.use_guide
col.prop(settings, "type", expand=True)
if settings.type in {'ISO', 'PARALLEL', 'RADIAL'}:
col.prop(settings, "angle")
row = col.row(align=True)
col.prop(settings, "use_snapping")
if settings.use_snapping:
if settings.type == 'RADIAL':
col.prop(settings, "angle_snap")
else:
col.prop(settings, "spacing")
if settings.type in {'CIRCULAR', 'RADIAL'} or settings.use_snapping:
col.label(text="Reference Point")
row = col.row(align=True)
row.prop(settings, "reference_point", expand=True)
if settings.reference_point == 'CUSTOM':
col.prop(settings, "location", text="Custom Location")
elif settings.reference_point == 'OBJECT':
col.prop(settings, "reference_object", text="Object Location")
if not settings.reference_object:
col.label(text="No object selected, using cursor")
class VIEW3D_PT_overlay_gpencil_options(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = ""
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
def draw_header(self, context):
layout = self.layout
layout.label(text={
'PAINT_GPENCIL': iface_("Draw Grease Pencil"),
'EDIT_GPENCIL': iface_("Edit Grease Pencil"),
'SCULPT_GPENCIL': iface_("Sculpt Grease Pencil"),
'WEIGHT_GPENCIL': iface_("Weight Grease Pencil"),
'VERTEX_GPENCIL': iface_("Vertex Grease Pencil"),
'OBJECT': iface_("Grease Pencil"),
}[context.mode], translate=False)
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
layout.prop(overlay, "use_gpencil_onion_skin", text="Onion Skin")
col = layout.column()
row = col.row()
row.prop(overlay, "use_gpencil_grid", text="")
sub = row.row(align=True)
sub.active = overlay.use_gpencil_grid
sub.prop(overlay, "gpencil_grid_opacity", text="Canvas", slider=True)
sub.prop(overlay, "use_gpencil_canvas_xray", text="", icon='XRAY')
row = col.row()
row.prop(overlay, "use_gpencil_fade_layers", text="")
sub = row.row()
sub.active = overlay.use_gpencil_fade_layers
sub.prop(overlay, "gpencil_fade_layer", text="Fade Inactive Layers", slider=True)
row = col.row()
row.prop(overlay, "use_gpencil_fade_objects", text="")
sub = row.row(align=True)
sub.active = overlay.use_gpencil_fade_objects
sub.prop(overlay, "gpencil_fade_objects", text="Fade Inactive Objects", slider=True)
sub.prop(overlay, "use_gpencil_fade_gp_objects", text="", icon='OUTLINER_OB_GREASEPENCIL')
if context.object.mode in {'EDIT_GPENCIL', 'SCULPT_GPENCIL', 'WEIGHT_GPENCIL', 'VERTEX_GPENCIL'}:
split = layout.split()
col = split.column()
col.prop(overlay, "use_gpencil_edit_lines", text="Edit Lines")
col = split.column()
col.prop(overlay, "use_gpencil_multiedit_line_only", text="Only in Multiframe")
if context.object.mode == 'EDIT_GPENCIL':
gpd = context.object.data
split = layout.split()
col = split.column()
col.prop(overlay, "use_gpencil_show_directions")
col = split.column()
col.prop(overlay, "use_gpencil_show_material_name", text="Material Name")
if not gpd.use_curve_edit:
layout.prop(overlay, "vertex_opacity", text="Vertex Opacity", slider=True)
else:
# Handles for Curve Edit
layout.prop(overlay, "display_handle", text="Handles")
if context.object.mode == 'SCULPT_GPENCIL':
layout.prop(overlay, "vertex_opacity", text="Vertex Opacity", slider=True)
if context.object.mode in {'PAINT_GPENCIL', 'VERTEX_GPENCIL'}:
layout.label(text="Vertex Paint")
row = layout.row()
shading = VIEW3D_PT_shading.get_shading(context)
row.enabled = shading.type not in {'WIREFRAME', 'RENDERED'}
row.prop(overlay, "gpencil_vertex_paint_opacity", text="Opacity", slider=True)
class VIEW3D_PT_quad_view(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "Quad View"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
view = context.space_data
return view.region_quadviews
def draw(self, context):
layout = self.layout
view = context.space_data
region = view.region_quadviews[2]
col = layout.column()
col.prop(region, "lock_rotation")
row = col.row()
row.enabled = region.lock_rotation
row.prop(region, "show_sync_view")
row = col.row()
row.enabled = region.lock_rotation and region.show_sync_view
row.prop(region, "use_box_clip")
# Annotation properties
class VIEW3D_PT_grease_pencil(AnnotationDataPanel, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
# NOTE: this is just a wrapper around the generic GP Panel
class VIEW3D_PT_annotation_onion(AnnotationOnionSkin, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_parent_id = 'VIEW3D_PT_grease_pencil'
# NOTE: this is just a wrapper around the generic GP Panel
class TOPBAR_PT_annotation_layers(Panel, AnnotationDataPanel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Layers"
bl_ui_units_x = 14
class VIEW3D_PT_view3d_stereo(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "Stereoscopy"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
scene = context.scene
multiview = scene.render.use_multiview
return multiview
def draw(self, context):
layout = self.layout
view = context.space_data
basic_stereo = context.scene.render.views_format == 'STEREO_3D'
col = layout.column()
col.row().prop(view, "stereo_3d_camera", expand=True)
col.label(text="Display")
row = col.row()
row.active = basic_stereo
row.prop(view, "show_stereo_3d_cameras")
row = col.row()
row.active = basic_stereo
split = row.split()
split.prop(view, "show_stereo_3d_convergence_plane")
split = row.split()
split.prop(view, "stereo_3d_convergence_plane_alpha", text="Alpha")
split.active = view.show_stereo_3d_convergence_plane
row = col.row()
split = row.split()
split.prop(view, "show_stereo_3d_volume")
split = row.split()
split.active = view.show_stereo_3d_volume
split.prop(view, "stereo_3d_volume_alpha", text="Alpha")
class VIEW3D_PT_context_properties(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Item"
bl_label = "Properties"
bl_options = {'DEFAULT_CLOSED'}
@staticmethod
def _active_context_member(context):
obj = context.object
if obj:
object_mode = obj.mode
if object_mode == 'POSE':
return "active_pose_bone"
elif object_mode == 'EDIT' and obj.type == 'ARMATURE':
return "active_bone"
else:
return "object"
return ""
@classmethod
def poll(cls, context):
import rna_prop_ui
member = cls._active_context_member(context)
if member:
context_member, member = rna_prop_ui.rna_idprop_context_value(context, member, object)
return context_member and rna_prop_ui.rna_idprop_has_properties(context_member)
return False
def draw(self, context):
import rna_prop_ui
member = VIEW3D_PT_context_properties._active_context_member(context)
if member:
# Draw with no edit button
rna_prop_ui.draw(self.layout, context, member, object, use_edit=False)
# Grease Pencil Object - Multiframe falloff tools
class VIEW3D_PT_gpencil_multi_frame(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Multi Frame"
def draw(self, context):
gpd = context.gpencil_data
settings = context.tool_settings.gpencil_sculpt
layout = self.layout
col = layout.column(align=True)
col.prop(settings, "use_multiframe_falloff")
# Falloff curve
if gpd.use_multiedit and settings.use_multiframe_falloff:
layout.template_curve_mapping(settings, "multiframe_falloff_curve", brush=True)
# Grease Pencil Object - Curve Editing tools
class VIEW3D_PT_gpencil_curve_edit(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Curve Editing"
def draw(self, context):
layout = self.layout
gpd = context.gpencil_data
col = layout.column(align=True)
col.prop(gpd, "edit_curve_resolution")
col.prop(gpd, "curve_edit_threshold")
col.prop(gpd, "curve_edit_corner_angle")
col.prop(gpd, "use_adaptive_curve_resolution")
class VIEW3D_MT_gpencil_edit_context_menu(Menu):
bl_label = ""
def draw(self, context):
is_point_mode = context.tool_settings.gpencil_selectmode_edit == 'POINT'
is_stroke_mode = context.tool_settings.gpencil_selectmode_edit == 'STROKE'
is_segment_mode = context.tool_settings.gpencil_selectmode_edit == 'SEGMENT'
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
row = layout.row()
if is_point_mode or is_segment_mode:
col = row.column(align=True)
col.label(text="Point Context Menu", icon='GP_SELECT_POINTS')
col.separator()
# Additive Operators
col.operator("gpencil.stroke_subdivide", text="Subdivide").only_selected = True
col.separator()
col.operator("gpencil.extrude_move", text="Extrude")
col.separator()
# Deform Operators
col.operator("gpencil.stroke_smooth", text="Smooth").only_selected = True
col.operator("transform.bend", text="Bend")
col.operator("transform.shear", text="Shear")
col.operator("transform.tosphere", text="To Sphere")
col.operator("transform.transform", text="Shrink/Fatten").mode = 'GPENCIL_SHRINKFATTEN'
col.operator("gpencil.stroke_start_set", text="Set Start Point")
col.separator()
col.menu("VIEW3D_MT_mirror", text="Mirror")
col.menu("GPENCIL_MT_snap", text="Snap")
col.separator()
# Duplicate operators
col.operator("gpencil.duplicate_move", text="Duplicate")
col.operator("gpencil.copy", text="Copy", icon='COPYDOWN')
col.operator("gpencil.paste", text="Paste", icon='PASTEDOWN').type = 'ACTIVE'
col.operator("gpencil.paste", text="Paste by Layer").type = 'LAYER'
col.separator()
# Removal Operators
col.operator("gpencil.stroke_merge", text="Merge")
col.operator("gpencil.stroke_merge_by_distance").use_unselected = False
col.operator("gpencil.stroke_split", text="Split")
col.operator("gpencil.stroke_separate", text="Separate").mode = 'POINT'
col.separator()
col.operator("gpencil.delete", text="Delete").type = 'POINTS'
col.operator("gpencil.dissolve", text="Dissolve").type = 'POINTS'
col.operator("gpencil.dissolve", text="Dissolve Between").type = 'BETWEEN'
col.operator("gpencil.dissolve", text="Dissolve Unselected").type = 'UNSELECT'
if is_stroke_mode:
col = row.column(align=True)
col.label(text="Stroke Context Menu", icon='GP_SELECT_STROKES')
col.separator()
# Main Strokes Operators
col.operator("gpencil.stroke_subdivide", text="Subdivide").only_selected = False
col.menu("VIEW3D_MT_gpencil_simplify")
col.operator("gpencil.stroke_trim", text="Trim")
col.separator()
col.operator("gpencil.stroke_smooth", text="Smooth").only_selected = False
col.operator("transform.transform", text="Shrink/Fatten").mode = 'GPENCIL_SHRINKFATTEN'
col.separator()
# Layer and Materials operators
col.menu("GPENCIL_MT_move_to_layer")
col.menu("VIEW3D_MT_assign_material")
col.operator("gpencil.set_active_material", text="Set as Active Material")
col.operator_menu_enum("gpencil.stroke_arrange", "direction", text="Arrange")
col.separator()
col.menu("VIEW3D_MT_mirror", text="Mirror")
col.menu("VIEW3D_MT_snap", text="Snap")
col.separator()
# Duplicate operators
col.operator("gpencil.duplicate_move", text="Duplicate")
col.operator("gpencil.copy", text="Copy", icon='COPYDOWN')
col.operator("gpencil.paste", text="Paste", icon='PASTEDOWN').type = 'ACTIVE'
col.operator("gpencil.paste", text="Paste by Layer").type = 'LAYER'
col.separator()
# Removal Operators
col.operator("gpencil.stroke_merge_by_distance").use_unselected = True
col.operator_menu_enum("gpencil.stroke_join", "type", text="Join")
col.operator("gpencil.stroke_split", text="Split")
col.operator("gpencil.stroke_separate", text="Separate").mode = 'STROKE'
col.separator()
col.operator("gpencil.delete", text="Delete").type = 'STROKES'
col.separator()
col.operator("gpencil.reproject", text="Reproject")
def draw_gpencil_layer_active(context, layout):
gpl = context.active_gpencil_layer
if gpl:
layout.label(text="Active Layer")
row = layout.row(align=True)
row.operator_context = 'EXEC_REGION_WIN'
row.operator_menu_enum("gpencil.layer_change", "layer", text="", icon='GREASEPENCIL')
row.prop(gpl, "info", text="")
row.operator("gpencil.layer_remove", text="", icon='X')
def draw_gpencil_material_active(context, layout):
ob = context.active_object
if ob and len(ob.material_slots) > 0 and ob.active_material_index >= 0:
ma = ob.material_slots[ob.active_material_index].material
if ma:
layout.label(text="Active Material")
row = layout.row(align=True)
row.operator_context = 'EXEC_REGION_WIN'
row.operator_menu_enum("gpencil.material_set", "slot", text="", icon='MATERIAL')
row.prop(ma, "name", text="")
class VIEW3D_PT_gpencil_sculpt_automasking(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Auto-masking"
bl_ui_units_x = 10
def draw(self, context):
layout = self.layout
tool_settings = context.scene.tool_settings
layout.label(text="Auto-masking")
col = layout.column(align=True)
col.prop(tool_settings.gpencil_sculpt, "use_automasking_stroke", text="Stroke")
col.prop(tool_settings.gpencil_sculpt, "use_automasking_layer_stroke", text="Layer")
col.prop(tool_settings.gpencil_sculpt, "use_automasking_material_stroke", text="Material")
col.separator()
col.prop(tool_settings.gpencil_sculpt, "use_automasking_layer_active", text="Active Layer")
col.prop(tool_settings.gpencil_sculpt, "use_automasking_material_active", text="Active Material")
class VIEW3D_PT_gpencil_sculpt_context_menu(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Sculpt Context Menu"
bl_ui_units_x = 12
def draw(self, context):
ts = context.tool_settings
settings = ts.gpencil_sculpt_paint
brush = settings.brush
layout = self.layout
layout.prop(brush, "size", slider=True)
layout.prop(brush, "strength")
# Layers
draw_gpencil_layer_active(context, layout)
class VIEW3D_PT_gpencil_weight_context_menu(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Weight Paint Context Menu"
bl_ui_units_x = 12
def draw(self, context):
ts = context.tool_settings
settings = ts.gpencil_weight_paint
brush = settings.brush
layout = self.layout
layout.prop(brush, "size", slider=True)
layout.prop(brush, "strength")
layout.prop(brush, "weight")
# Layers
draw_gpencil_layer_active(context, layout)
class VIEW3D_PT_gpencil_draw_context_menu(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Draw Context Menu"
bl_ui_units_x = 12
def draw(self, context):
ts = context.tool_settings
settings = ts.gpencil_paint
brush = settings.brush
gp_settings = brush.gpencil_settings
layout = self.layout
is_pin_vertex = gp_settings.brush_draw_mode == 'VERTEXCOLOR'
is_vertex = settings.color_mode == 'VERTEXCOLOR' or brush.gpencil_tool == 'TINT' or is_pin_vertex
if brush.gpencil_tool not in {'ERASE', 'CUTTER', 'EYEDROPPER'} and is_vertex:
split = layout.split(factor=0.1)
split.prop(brush, "color", text="")
split.template_color_picker(brush, "color", value_slider=True)
col = layout.column()
col.separator()
col.prop_menu_enum(gp_settings, "vertex_mode", text="Mode")
col.separator()
if brush.gpencil_tool not in {'FILL', 'CUTTER'}:
layout.prop(brush, "size", slider=True)
if brush.gpencil_tool not in {'ERASE', 'FILL', 'CUTTER'}:
layout.prop(gp_settings, "pen_strength")
# Layers
draw_gpencil_layer_active(context, layout)
# Material
if not is_vertex:
draw_gpencil_material_active(context, layout)
class VIEW3D_PT_gpencil_vertex_context_menu(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Vertex Paint Context Menu"
bl_ui_units_x = 12
def draw(self, context):
layout = self.layout
ts = context.tool_settings
settings = ts.gpencil_vertex_paint
brush = settings.brush
gp_settings = brush.gpencil_settings
col = layout.column()
if brush.gpencil_vertex_tool in {'DRAW', 'REPLACE'}:
split = layout.split(factor=0.1)
split.prop(brush, "color", text="")
split.template_color_picker(brush, "color", value_slider=True)
col = layout.column()
col.separator()
col.prop_menu_enum(gp_settings, "vertex_mode", text="Mode")
col.separator()
row = col.row(align=True)
row.prop(brush, "size", text="Radius")
row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE')
if brush.gpencil_vertex_tool in {'DRAW', 'BLUR', 'SMEAR'}:
row = layout.row(align=True)
row.prop(gp_settings, "pen_strength", slider=True)
row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
# Layers
draw_gpencil_layer_active(context, layout)
class VIEW3D_PT_paint_vertex_context_menu(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Vertex Paint Context Menu"
def draw(self, context):
layout = self.layout
brush = context.tool_settings.vertex_paint.brush
capabilities = brush.vertex_paint_capabilities
if capabilities.has_color:
split = layout.split(factor=0.1)
UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="")
UnifiedPaintPanel.prop_unified_color_picker(split, context, brush, "color", value_slider=True)
layout.prop(brush, "blend", text="")
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"size",
unified_name="use_unified_size",
pressure_name="use_pressure_size",
slider=True,)
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"strength",
unified_name="use_unified_strength",
pressure_name="use_pressure_strength",
slider=True,)
class VIEW3D_PT_paint_texture_context_menu(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Texture Paint Context Menu"
def draw(self, context):
layout = self.layout
brush = context.tool_settings.image_paint.brush
capabilities = brush.image_paint_capabilities
if capabilities.has_color:
split = layout.split(factor=0.1)
UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="")
UnifiedPaintPanel.prop_unified_color_picker(split, context, brush, "color", value_slider=True)
layout.prop(brush, "blend", text="")
if capabilities.has_radius:
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"size",
unified_name="use_unified_size",
pressure_name="use_pressure_size",
slider=True,)
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"strength",
unified_name="use_unified_strength",
pressure_name="use_pressure_strength",
slider=True,)
class VIEW3D_PT_paint_weight_context_menu(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Weights Context Menu"
def draw(self, context):
layout = self.layout
brush = context.tool_settings.weight_paint.brush
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"weight",
unified_name="use_unified_weight",
slider=True,)
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"size",
unified_name="use_unified_size",
pressure_name="use_pressure_size",
slider=True,)
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"strength",
unified_name="use_unified_strength",
pressure_name="use_pressure_strength",
slider=True,)
class VIEW3D_PT_sculpt_automasking(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Auto-Masking"
bl_ui_units_x = 10
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
layout.label(text="Auto-Masking")
col = layout.column(align=True)
col.prop(sculpt, "use_automasking_topology", text="Topology")
col.prop(sculpt, "use_automasking_face_sets", text="Face Sets")
col.separator()
col = layout.column(align=True)
col.prop(sculpt, "use_automasking_boundary_edges", text="Mesh Boundary")
col.prop(sculpt, "use_automasking_boundary_face_sets", text="Face Sets Boundary")
if sculpt.use_automasking_boundary_edges or sculpt.use_automasking_boundary_face_sets:
col.prop(sculpt.brush, "automasking_boundary_edges_propagation_steps")
col.separator()
col = layout.column(align=True)
row = col.row()
row.prop(sculpt, "use_automasking_cavity", text="Cavity")
is_cavity_active = sculpt.use_automasking_cavity or sculpt.use_automasking_cavity_inverted
if is_cavity_active:
props = row.operator("sculpt.mask_from_cavity", text="Create Mask")
props.settings_source = "SCENE"
col.prop(sculpt, "use_automasking_cavity_inverted", text="Cavity (inverted)")
if is_cavity_active:
col = layout.column(align=True)
col.prop(sculpt, "automasking_cavity_factor", text="Factor")
col.prop(sculpt, "automasking_cavity_blur_steps", text="Blur")
col = layout.column()
col.prop(sculpt, "use_automasking_custom_cavity_curve", text="Custom Curve")
if sculpt.use_automasking_custom_cavity_curve:
col.template_curve_mapping(sculpt, "automasking_cavity_curve")
col.separator()
col = layout.column(align=True)
col.prop(sculpt, "use_automasking_view_normal", text="View Normal")
if sculpt.use_automasking_view_normal:
col.prop(sculpt, "use_automasking_view_occlusion", text="Occlusion")
subcol = col.column(align=True)
subcol.active = not sculpt.use_automasking_view_occlusion
subcol.prop(sculpt, "automasking_view_normal_limit", text="Limit")
subcol.prop(sculpt, "automasking_view_normal_falloff", text="Falloff")
col = layout.column()
col.prop(sculpt, "use_automasking_start_normal", text="Area Normal")
if sculpt.use_automasking_start_normal:
col = layout.column(align=True)
col.prop(sculpt, "automasking_start_normal_limit", text="Limit")
col.prop(sculpt, "automasking_start_normal_falloff", text="Falloff")
class VIEW3D_PT_sculpt_context_menu(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Sculpt Context Menu"
def draw(self, context):
layout = self.layout
brush = context.tool_settings.sculpt.brush
capabilities = brush.sculpt_capabilities
channels = []
colorch = None
keys = {}
# maintain compatibility with old text overrides
textmap = {"plane_trim": "Distance"}
for ch in brush.channels:
if ch.show_in_context_menu:
if ch.idname == "color":
colorch = ch
else:
key = ch.ui_order
if ch.idname == "blend":
key = -2
elif ch.idname == "secondary_color":
key = -1
keys[ch.idname] = key
channels.append(ch)
channels.sort(key=lambda ch: keys[ch.idname])
if colorch:
split = layout.split(factor=0.1)
UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="", show_mappings=False)
UnifiedPaintPanel.prop_unified_color_picker(split, context, brush, "color", value_slider=True)
for ch in channels:
if ch.idname in textmap:
UnifiedPaintPanel.channel_unified(layout, context, brush, ch.idname, ui_editing=False, slider=True, show_mappings=False, text=textmap[ch.idname])
else:
UnifiedPaintPanel.channel_unified(layout, context, brush, ch.idname, ui_editing=False, slider=True, show_mappings=False)
return
layout.label(text="-----")
if capabilities.has_color:
split = layout.split(factor=0.1)
UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="")
UnifiedPaintPanel.prop_unified_color_picker(split, context, brush, "color", value_slider=True)
layout.prop(brush, "blend", text="")
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
size,
unified_name="use_unified_size",
pressure_name="use_pressure_size",
slider=True,)
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"strength",
unified_name="use_unified_strength",
pressure_name="use_pressure_strength",
slider=True,)
if capabilities.has_auto_smooth:
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"auto_smooth_factor",
slider=True,)
if capabilities.has_normal_weight:
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"normal_weight",
slider=True,)
if capabilities.has_pinch_factor:
text = "Pinch"
if brush.sculpt_tool in {'BLOB', 'SNAKE_HOOK'}:
text = "Magnify"
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"crease_pinch_factor",
text=text,
slider=True,)
if capabilities.has_rake_factor:
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"rake_factor",
slider=True,)
if capabilities.has_plane_offset:
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"plane_offset",
slider=True,)
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"plane_trim",
slider=True,
text="Distance")
if capabilities.has_height:
UnifiedPaintPanel.prop_unified(layout,
context,
brush,
"height",
slider=True,
text="Height")
class TOPBAR_PT_gpencil_materials(GreasePencilMaterialsPanel, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Materials"
bl_ui_units_x = 14
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type == 'GPENCIL'
class TOPBAR_PT_gpencil_vertexcolor(GreasePencilVertexcolorPanel, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Color Attribute"
bl_ui_units_x = 10
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type == 'GPENCIL'
class VIEW3D_PT_curves_sculpt_add_shape(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Curves Sculpt Add Curve Options"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
settings = UnifiedPaintPanel.paint_settings(context)
brush = settings.brush
col = layout.column(heading="Interpolate", align=True)
col.prop(brush.curves_sculpt_settings, "interpolate_length", text="Length")
col.prop(brush.curves_sculpt_settings, "interpolate_shape", text="Shape")
col.prop(brush.curves_sculpt_settings, "interpolate_point_count", text="Point Count")
col = layout.column()
col.active = not brush.curves_sculpt_settings.interpolate_length
col.prop(brush.curves_sculpt_settings, "curve_length", text="Length")
col = layout.column()
col.active = not brush.curves_sculpt_settings.interpolate_point_count
col.prop(brush.curves_sculpt_settings, "points_per_curve", text="Points")
class VIEW3D_PT_curves_sculpt_grow_shrink_scaling(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Curves Grow/Shrink Scaling"
bl_ui_units_x = 12
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
settings = UnifiedPaintPanel.paint_settings(context)
brush = settings.brush
layout.prop(brush.curves_sculpt_settings, "scale_uniform")
layout.prop(brush.curves_sculpt_settings, "minimum_length")
class VIEW3D_PT_viewport_debug(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Viewport Debug"
@classmethod
def poll(cls, context):
prefs = context.preferences
return prefs.experimental.use_viewport_debug
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
layout.prop(overlay, "use_debug_freeze_view_culling")
classes = (
VIEW3D_HT_header,
VIEW3D_HT_tool_header,
VIEW3D_MT_editor_menus,
VIEW3D_MT_transform,
VIEW3D_MT_transform_object,
VIEW3D_MT_transform_armature,
VIEW3D_MT_mirror,
VIEW3D_MT_snap,
VIEW3D_MT_uv_map,
VIEW3D_MT_view,
VIEW3D_MT_view_local,
VIEW3D_MT_view_cameras,
VIEW3D_MT_view_navigation,
VIEW3D_MT_view_align,
VIEW3D_MT_view_align_selected,
VIEW3D_MT_view_viewpoint,
VIEW3D_MT_view_regions,
VIEW3D_MT_select_object,
VIEW3D_MT_select_object_more_less,
VIEW3D_MT_select_pose,
VIEW3D_MT_select_pose_more_less,
VIEW3D_MT_select_particle,
VIEW3D_MT_edit_mesh,
VIEW3D_MT_edit_mesh_select_similar,
VIEW3D_MT_edit_mesh_select_by_trait,
VIEW3D_MT_edit_mesh_select_more_less,
VIEW3D_MT_select_edit_mesh,
VIEW3D_MT_select_edit_curve,
VIEW3D_MT_select_edit_surface,
VIEW3D_MT_select_edit_text,
VIEW3D_MT_select_edit_metaball,
VIEW3D_MT_edit_lattice_context_menu,
VIEW3D_MT_select_edit_lattice,
VIEW3D_MT_select_edit_armature,
VIEW3D_MT_select_gpencil,
VIEW3D_MT_select_paint_mask,
VIEW3D_MT_select_paint_mask_vertex,
VIEW3D_MT_select_edit_curves,
VIEW3D_MT_select_sculpt_curves,
VIEW3D_MT_mesh_add,
VIEW3D_MT_curve_add,
VIEW3D_MT_surface_add,
VIEW3D_MT_edit_metaball_context_menu,
VIEW3D_MT_metaball_add,
TOPBAR_MT_edit_curve_add,
TOPBAR_MT_edit_armature_add,
VIEW3D_MT_armature_add,
VIEW3D_MT_light_add,
VIEW3D_MT_lightprobe_add,
VIEW3D_MT_camera_add,
VIEW3D_MT_volume_add,
VIEW3D_MT_add,
VIEW3D_MT_image_add,
VIEW3D_MT_object,
VIEW3D_MT_object_animation,
VIEW3D_MT_object_asset,
VIEW3D_MT_object_rigid_body,
VIEW3D_MT_object_clear,
VIEW3D_MT_object_context_menu,
VIEW3D_MT_object_convert,
VIEW3D_MT_object_shading,
VIEW3D_MT_object_apply,
VIEW3D_MT_object_relations,
VIEW3D_MT_object_liboverride,
VIEW3D_MT_object_parent,
VIEW3D_MT_object_track,
VIEW3D_MT_object_collection,
VIEW3D_MT_object_constraints,
VIEW3D_MT_object_quick_effects,
VIEW3D_MT_object_showhide,
VIEW3D_MT_object_cleanup,
VIEW3D_MT_make_single_user,
VIEW3D_MT_make_links,
VIEW3D_MT_brush_paint_modes,
VIEW3D_MT_paint_vertex,
VIEW3D_MT_hook,
VIEW3D_MT_vertex_group,
VIEW3D_MT_gpencil_vertex_group,
VIEW3D_MT_paint_weight,
VIEW3D_MT_paint_weight_lock,
VIEW3D_MT_sculpt,
VIEW3D_MT_sculpt_set_pivot,
VIEW3D_MT_mask,
VIEW3D_MT_face_sets,
VIEW3D_MT_face_sets_init,
VIEW3D_MT_random_mask,
VIEW3D_MT_particle,
VIEW3D_MT_particle_context_menu,
VIEW3D_MT_particle_showhide,
VIEW3D_MT_pose,
VIEW3D_MT_pose_transform,
VIEW3D_MT_pose_slide,
VIEW3D_MT_pose_propagate,
VIEW3D_MT_pose_motion,
VIEW3D_MT_pose_group,
VIEW3D_MT_pose_ik,
VIEW3D_MT_pose_constraints,
VIEW3D_MT_pose_names,
VIEW3D_MT_pose_showhide,
VIEW3D_MT_pose_apply,
VIEW3D_MT_pose_context_menu,
VIEW3D_MT_bone_options_toggle,
VIEW3D_MT_bone_options_enable,
VIEW3D_MT_bone_options_disable,
VIEW3D_MT_edit_mesh_context_menu,
VIEW3D_MT_edit_mesh_select_mode,
VIEW3D_MT_edit_mesh_select_linked,
VIEW3D_MT_edit_mesh_select_loops,
VIEW3D_MT_edit_mesh_extrude,
VIEW3D_MT_edit_mesh_vertices,
VIEW3D_MT_edit_mesh_edges,
VIEW3D_MT_edit_mesh_faces,
VIEW3D_MT_edit_mesh_faces_data,
VIEW3D_MT_edit_mesh_normals,
VIEW3D_MT_edit_mesh_normals_select_strength,
VIEW3D_MT_edit_mesh_normals_set_strength,
VIEW3D_MT_edit_mesh_normals_average,
VIEW3D_MT_edit_mesh_shading,
VIEW3D_MT_edit_mesh_weights,
VIEW3D_MT_edit_mesh_clean,
VIEW3D_MT_edit_mesh_delete,
VIEW3D_MT_edit_mesh_merge,
VIEW3D_MT_edit_mesh_split,
VIEW3D_MT_edit_mesh_showhide,
VIEW3D_MT_paint_gpencil,
VIEW3D_MT_draw_gpencil,
VIEW3D_MT_assign_material,
VIEW3D_MT_edit_gpencil,
VIEW3D_MT_edit_gpencil_stroke,
VIEW3D_MT_edit_gpencil_point,
VIEW3D_MT_edit_gpencil_delete,
VIEW3D_MT_edit_gpencil_showhide,
VIEW3D_MT_weight_gpencil,
VIEW3D_MT_gpencil_animation,
VIEW3D_MT_gpencil_simplify,
VIEW3D_MT_gpencil_autoweights,
VIEW3D_MT_gpencil_edit_context_menu,
VIEW3D_MT_edit_curve,
VIEW3D_MT_edit_curve_ctrlpoints,
VIEW3D_MT_edit_curve_segments,
VIEW3D_MT_edit_curve_clean,
VIEW3D_MT_edit_curve_context_menu,
VIEW3D_MT_edit_curve_delete,
VIEW3D_MT_edit_curve_showhide,
VIEW3D_MT_edit_surface,
VIEW3D_MT_edit_font,
VIEW3D_MT_edit_font_chars,
VIEW3D_MT_edit_font_kerning,
VIEW3D_MT_edit_font_delete,
VIEW3D_MT_edit_font_context_menu,
VIEW3D_MT_edit_meta,
VIEW3D_MT_edit_meta_showhide,
VIEW3D_MT_edit_lattice,
VIEW3D_MT_edit_armature,
VIEW3D_MT_armature_context_menu,
VIEW3D_MT_edit_armature_parent,
VIEW3D_MT_edit_armature_roll,
VIEW3D_MT_edit_armature_names,
VIEW3D_MT_edit_armature_delete,
VIEW3D_MT_edit_gpencil_transform,
VIEW3D_MT_edit_curves,
VIEW3D_MT_object_mode_pie,
VIEW3D_MT_view_pie,
VIEW3D_MT_transform_gizmo_pie,
VIEW3D_MT_shading_pie,
VIEW3D_MT_shading_ex_pie,
VIEW3D_MT_pivot_pie,
VIEW3D_MT_snap_pie,
VIEW3D_MT_orientations_pie,
VIEW3D_MT_proportional_editing_falloff_pie,
VIEW3D_MT_sculpt_mask_edit_pie,
VIEW3D_MT_sculpt_automasking_pie,
VIEW3D_MT_sculpt_gpencil_automasking_pie,
VIEW3D_MT_wpaint_vgroup_lock_pie,
VIEW3D_MT_sculpt_face_sets_edit_pie,
VIEW3D_MT_sculpt_curves,
VIEW3D_PT_active_tool,
VIEW3D_PT_active_tool_duplicate,
VIEW3D_PT_view3d_properties,
VIEW3D_PT_view3d_lock,
VIEW3D_PT_view3d_cursor,
VIEW3D_PT_collections,
VIEW3D_PT_object_type_visibility,
VIEW3D_PT_grease_pencil,
VIEW3D_PT_annotation_onion,
VIEW3D_PT_gpencil_multi_frame,
VIEW3D_PT_gpencil_curve_edit,
VIEW3D_PT_gpencil_sculpt_automasking,
VIEW3D_PT_quad_view,
VIEW3D_PT_view3d_stereo,
VIEW3D_PT_shading,
VIEW3D_PT_shading_lighting,
VIEW3D_PT_shading_color,
VIEW3D_PT_shading_options,
VIEW3D_PT_shading_options_shadow,
VIEW3D_PT_shading_options_ssao,
VIEW3D_PT_shading_render_pass,
VIEW3D_PT_shading_compositor,
VIEW3D_PT_gizmo_display,
VIEW3D_PT_overlay,
VIEW3D_PT_overlay_guides,
VIEW3D_PT_overlay_object,
VIEW3D_PT_overlay_geometry,
VIEW3D_PT_overlay_motion_tracking,
VIEW3D_PT_overlay_edit_mesh,
VIEW3D_PT_overlay_edit_mesh_shading,
VIEW3D_PT_overlay_edit_mesh_measurement,
VIEW3D_PT_overlay_edit_mesh_normals,
VIEW3D_PT_overlay_edit_mesh_freestyle,
VIEW3D_PT_overlay_edit_curve,
VIEW3D_PT_overlay_texture_paint,
VIEW3D_PT_overlay_vertex_paint,
VIEW3D_PT_overlay_weight_paint,
VIEW3D_PT_overlay_bones,
VIEW3D_PT_overlay_sculpt,
VIEW3D_PT_overlay_sculpt_curves,
VIEW3D_PT_snapping,
VIEW3D_PT_proportional_edit,
VIEW3D_PT_gpencil_origin,
VIEW3D_PT_gpencil_lock,
VIEW3D_PT_gpencil_guide,
VIEW3D_PT_transform_orientations,
VIEW3D_PT_overlay_gpencil_options,
VIEW3D_PT_context_properties,
VIEW3D_PT_paint_vertex_context_menu,
VIEW3D_PT_paint_texture_context_menu,
VIEW3D_PT_paint_weight_context_menu,
VIEW3D_PT_gpencil_vertex_context_menu,
VIEW3D_PT_gpencil_sculpt_context_menu,
VIEW3D_PT_gpencil_weight_context_menu,
VIEW3D_PT_gpencil_draw_context_menu,
VIEW3D_PT_sculpt_automasking,
VIEW3D_PT_sculpt_context_menu,
TOPBAR_PT_gpencil_materials,
TOPBAR_PT_gpencil_vertexcolor,
TOPBAR_PT_annotation_layers,
VIEW3D_PT_curves_sculpt_add_shape,
VIEW3D_PT_curves_sculpt_grow_shrink_scaling,
VIEW3D_PT_viewport_debug,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)