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blender-archive/source/blender/blenkernel
Jens Ole Wund(bjornmose) 91b5992b49 Fix for # 2655
Now triangles and quads of _any_ shape collide nicly with softbodies.
Some tricks don't work in a non euclidian geometry !
Had to brush up that dusty knowlege a bit :)

thanks efbie & ton
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