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blender-archive/source/blender/compositor/operations/COM_ScaleOperation.cpp

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ScaleOperation.h"
#define USE_FORCE_BICUBIC
/* XXX - ignore input and use default from old compositor,
* could become an option like the transform node - campbell */
ScaleOperation::ScaleOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_COLOR);
this->setResolutionInputSocketIndex(0);
this->inputOperation = NULL;
this->inputXOperation = NULL;
this->inputYOperation = NULL;
}
void ScaleOperation::initExecution()
{
this->inputOperation = this->getInputSocketReader(0);
this->inputXOperation = this->getInputSocketReader(1);
this->inputYOperation = this->getInputSocketReader(2);
this->centerX = this->getWidth() / 2.0;
this->centerY = this->getHeight() / 2.0;
}
void ScaleOperation::deinitExecution()
{
this->inputOperation = NULL;
this->inputXOperation = NULL;
this->inputYOperation = NULL;
}
void ScaleOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
#ifdef USE_FORCE_BICUBIC
sampler = COM_PS_BICUBIC;
#endif
float scaleX[4];
float scaleY[4];
this->inputXOperation->read(scaleX, x, y, sampler, inputBuffers);
this->inputYOperation->read(scaleY, x, y, sampler, inputBuffers);
const float scx = scaleX[0];
const float scy = scaleY[0];
float nx = this->centerX + (x - this->centerX) / scx;
float ny = this->centerY + (y - this->centerY) / scy;
this->inputOperation->read(color, nx, ny, sampler, inputBuffers);
}
bool ScaleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
float scaleX[4];
float scaleY[4];
this->inputXOperation->read(scaleX, 0, 0, COM_PS_NEAREST, NULL);
this->inputYOperation->read(scaleY, 0, 0, COM_PS_NEAREST, NULL);
const float scx = scaleX[0];
const float scy = scaleY[0];
newInput.xmax = this->centerX + (input->xmax - this->centerX) / scx;
newInput.xmin = this->centerX + (input->xmin - this->centerX) / scx;
newInput.ymax = this->centerY + (input->ymax - this->centerY) / scy;
newInput.ymin = this->centerY + (input->ymin - this->centerY) / scy;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
// SCALE ABSOLUTE
ScaleAbsoluteOperation::ScaleAbsoluteOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_COLOR);
this->setResolutionInputSocketIndex(0);
this->inputOperation = NULL;
this->inputXOperation = NULL;
this->inputYOperation = NULL;
}
void ScaleAbsoluteOperation::initExecution()
{
this->inputOperation = this->getInputSocketReader(0);
this->inputXOperation = this->getInputSocketReader(1);
this->inputYOperation = this->getInputSocketReader(2);
this->centerX = this->getWidth() / 2.0;
this->centerY = this->getHeight() / 2.0;
}
void ScaleAbsoluteOperation::deinitExecution()
{
this->inputOperation = NULL;
this->inputXOperation = NULL;
this->inputYOperation = NULL;
}
void ScaleAbsoluteOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
#ifdef USE_FORCE_BICUBIC
sampler = COM_PS_BICUBIC;
#endif
float scaleX[4];
float scaleY[4];
this->inputXOperation->read(scaleX, x, y, sampler, inputBuffers);
this->inputYOperation->read(scaleY, x, y, sampler, inputBuffers);
const float scx = scaleX[0]; // target absolute scale
const float scy = scaleY[0]; // target absolute scale
const float width = this->getWidth();
const float height = this->getHeight();
//div
float relativeXScale = scx / width;
float relativeYScale = scy / height;
float nx = this->centerX + (x - this->centerX) / relativeXScale;
float ny = this->centerY + (y - this->centerY) / relativeYScale;
this->inputOperation->read(color, nx, ny, sampler, inputBuffers);
}
bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
float scaleX[4];
float scaleY[4];
this->inputXOperation->read(scaleX, 0, 0, COM_PS_NEAREST, NULL);
this->inputYOperation->read(scaleY, 0, 0, COM_PS_NEAREST, NULL);
const float scx = scaleX[0];
const float scy = scaleY[0];
const float width = this->getWidth();
const float height = this->getHeight();
//div
float relateveXScale = scx / width;
float relateveYScale = scy / height;
newInput.xmax = this->centerX + (input->xmax - this->centerX) / relateveXScale;
newInput.xmin = this->centerX + (input->xmin - this->centerX) / relateveXScale;
newInput.ymax = this->centerY + (input->ymax - this->centerY) / relateveYScale;
newInput.ymin = this->centerY + (input->ymin - this->centerY) / relateveYScale;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
// Absolute fixed siez
ScaleFixedSizeOperation::ScaleFixedSizeOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
this->setResolutionInputSocketIndex(0);
this->inputOperation = NULL;
}
void ScaleFixedSizeOperation::initExecution()
{
this->inputOperation = this->getInputSocketReader(0);
this->relX = inputOperation->getWidth() / (float)this->newWidth;
this->relY = inputOperation->getHeight() / (float)this->newHeight;
if (this->is_aspect) {
/* apply aspect from clip */
const float w_src = inputOperation->getWidth();
const float h_src = inputOperation->getHeight();
/* destination aspect is already applied from the camera frame */
const float w_dst = this->newWidth;
const float h_dst = this->newHeight;
const float asp_src = w_src / h_src;
const float asp_dst = w_dst / h_dst;
this->offsetX = 0.0f;
this->offsetY = 0.0f;
if (fabsf(asp_src - asp_dst) >= FLT_EPSILON) {
if ((asp_src > asp_dst) == (this->is_crop == true)) {
/* fit X */
const float div = asp_src / asp_dst;
this->relX /= div;
this->offsetX = ((w_src - (w_src * div)) / (w_src / w_dst)) / 2.0f;
}
else {
/* fit Y */
const float div = asp_dst / asp_src;
this->relY /= div;
this->offsetY = ((h_src - (h_src * div)) / (h_src / h_dst)) / 2.0f;
}
}
}
}
void ScaleFixedSizeOperation::deinitExecution()
{
this->inputOperation = NULL;
}
void ScaleFixedSizeOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
#ifdef USE_FORCE_BICUBIC
sampler = COM_PS_BICUBIC;
#endif
if (this->is_aspect) {
float nx = ((x - this->offsetX) * relX);
float ny = ((y - this->offsetY) * relY);
this->inputOperation->read(color, nx, ny, sampler, inputBuffers);
}
else {
this->inputOperation->read(color, x * relX, y * relY, sampler, inputBuffers);
}
}
bool ScaleFixedSizeOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
newInput.xmax = input->xmax * relX;
newInput.xmin = input->xmin * relX;
newInput.ymax = input->ymax * relY;
newInput.ymin = input->ymin * relY;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
void ScaleFixedSizeOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
{
unsigned int nr[2];
nr[0] = newWidth;
nr[1] = newHeight;
NodeOperation::determineResolution(resolution, nr);
resolution[0] = newWidth;
resolution[1] = newHeight;
}