This adds PulseAudio as audio backend on Linux. PulseAudio is the main audio engine used on most, if not all, Linux distributions today. Ref T86590
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#ifdef PULSEAUDIO_PLUGIN
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#define AUD_BUILD_PLUGIN
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#endif
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/**
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* @file PulseAudioLibrary.h
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* @ingroup plugin
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*/
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#include "Audaspace.h"
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#include <pulse/pulseaudio.h>
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AUD_NAMESPACE_BEGIN
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#ifdef PULSEAUDIO_LIBRARY_IMPLEMENTATION
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#define PULSEAUDIO_SYMBOL(sym) decltype(&sym) AUD_##sym
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#else
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#define PULSEAUDIO_SYMBOL(sym) extern decltype(&sym) AUD_##sym
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#endif
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#include "PulseAudioSymbols.h"
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#undef PULSEAUDIO_SYMBOL
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bool loadPulseAudio();
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AUD_NAMESPACE_END
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