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blender-archive/intern/cycles/util/util_view.cpp
Brecht Van Lommel 4f8f0f3208 Fix issues in Cycles standalone, particularly related to render display
Some code was removed to avoid storing the combined pass when viewport
rendering other passes. But we can keep this by default, Blender overrides
the list of passes entirely.
2020-01-31 16:49:24 +01:00

283 lines
6.0 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdio.h>
#include <stdlib.h>
#include "util/util_opengl.h"
#include "util/util_string.h"
#include "util/util_time.h"
#include "util/util_version.h"
#include "util/util_view.h"
#ifdef __APPLE__
# include <GLUT/glut.h>
#else
# include <GL/glut.h>
#endif
CCL_NAMESPACE_BEGIN
/* structs */
struct View {
ViewInitFunc initf;
ViewExitFunc exitf;
ViewResizeFunc resize;
ViewDisplayFunc display;
ViewKeyboardFunc keyboard;
ViewMotionFunc motion;
bool first_display;
bool redraw;
int mouseX, mouseY;
int mouseBut0, mouseBut2;
int width, height;
} V;
/* public */
static void view_display_text(int x, int y, const char *text)
{
const char *c;
glRasterPos3f(x, y, 0);
for (c = text; *c != '\0'; c++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_10, *c);
}
void view_display_info(const char *info)
{
const int height = 20;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.1f, 0.1f, 0.1f, 0.8f);
glRectf(0.0f, V.height - height, V.width, V.height);
glDisable(GL_BLEND);
glColor3f(0.5f, 0.5f, 0.5f);
view_display_text(10, 7 + V.height - height, info);
glColor3f(1.0f, 1.0f, 1.0f);
}
void view_display_help()
{
const int w = (int)((float)V.width / 1.15f);
const int h = (int)((float)V.height / 1.15f);
const int x1 = (V.width - w) / 2;
const int x2 = x1 + w;
const int y1 = (V.height - h) / 2;
const int y2 = y1 + h;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.5f, 0.5f, 0.5f, 0.8f);
glRectf(x1, y1, x2, y2);
glDisable(GL_BLEND);
glColor3f(0.8f, 0.8f, 0.8f);
string info = string("Cycles Renderer ") + CYCLES_VERSION_STRING;
view_display_text(x1 + 20, y2 - 20, info.c_str());
view_display_text(x1 + 20, y2 - 40, "(C) 2011-2016 Blender Foundation");
view_display_text(x1 + 20, y2 - 80, "Controls:");
view_display_text(x1 + 20, y2 - 100, "h: Info/Help");
view_display_text(x1 + 20, y2 - 120, "r: Reset");
view_display_text(x1 + 20, y2 - 140, "p: Pause");
view_display_text(x1 + 20, y2 - 160, "esc: Cancel");
view_display_text(x1 + 20, y2 - 180, "q: Quit program");
view_display_text(x1 + 20, y2 - 210, "i: Interactive mode");
view_display_text(x1 + 20, y2 - 230, "Left mouse: Move camera");
view_display_text(x1 + 20, y2 - 250, "Right mouse: Rotate camera");
view_display_text(x1 + 20, y2 - 270, "W/A/S/D: Move camera");
view_display_text(x1 + 20, y2 - 290, "0/1/2/3: Set max bounces");
glColor3f(1.0f, 1.0f, 1.0f);
}
static void view_display()
{
if (V.first_display) {
if (V.initf)
V.initf();
if (V.exitf)
atexit(V.exitf);
V.first_display = false;
}
glClearColor(0.05f, 0.05f, 0.05f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, V.width, 0, V.height, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRasterPos3f(0, 0, 0);
if (V.display)
V.display();
glutSwapBuffers();
}
static void view_reshape(int width, int height)
{
if (width <= 0 || height <= 0)
return;
V.width = width;
V.height = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (V.resize)
V.resize(width, height);
}
static void view_keyboard(unsigned char key, int x, int y)
{
if (V.keyboard)
V.keyboard(key);
if (key == 'm')
printf("mouse %d %d\n", x, y);
if (key == 'q') {
if (V.exitf)
V.exitf();
exit(0);
}
}
static void view_mouse(int button, int state, int x, int y)
{
if (button == 0) {
if (state == GLUT_DOWN) {
V.mouseX = x;
V.mouseY = y;
V.mouseBut0 = 1;
}
else if (state == GLUT_UP) {
V.mouseBut0 = 0;
}
}
else if (button == 2) {
if (state == GLUT_DOWN) {
V.mouseX = x;
V.mouseY = y;
V.mouseBut2 = 1;
}
else if (state == GLUT_UP) {
V.mouseBut2 = 0;
}
}
}
static void view_motion(int x, int y)
{
const int but = V.mouseBut0 ? 0 : 2;
const int distX = x - V.mouseX;
const int distY = y - V.mouseY;
if (V.motion)
V.motion(distX, distY, but);
V.mouseX = x;
V.mouseY = y;
}
static void view_idle()
{
if (V.redraw) {
V.redraw = false;
glutPostRedisplay();
}
time_sleep(0.1);
}
void view_main_loop(const char *title,
int width,
int height,
ViewInitFunc initf,
ViewExitFunc exitf,
ViewResizeFunc resize,
ViewDisplayFunc display,
ViewKeyboardFunc keyboard,
ViewMotionFunc motion)
{
const char *name = "app";
char *argv = (char *)name;
int argc = 1;
memset(&V, 0, sizeof(V));
V.width = width;
V.height = height;
V.first_display = true;
V.redraw = false;
V.initf = initf;
V.exitf = exitf;
V.resize = resize;
V.display = display;
V.keyboard = keyboard;
V.motion = motion;
glutInit(&argc, &argv);
glutInitWindowSize(width, height);
glutInitWindowPosition(0, 0);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow(title);
glewInit();
view_reshape(width, height);
glutDisplayFunc(view_display);
glutIdleFunc(view_idle);
glutReshapeFunc(view_reshape);
glutKeyboardFunc(view_keyboard);
glutMouseFunc(view_mouse);
glutMotionFunc(view_motion);
glutMainLoop();
}
void view_redraw()
{
V.redraw = true;
}
CCL_NAMESPACE_END