Remove the assumption of the pose library that Action groups are named after the bones in the armature. Even though this assumption is correct when the keys are created by Blender, action groups can be renamed. Keys created by Python scripts can also use arbitrary group names. Since there is more code in Blender making this assumption, and looping over selected bones is also a common occurrence, this commit contains some generic functionality to aid in this: - `BKE_armature_find_selected_bones`: function that iterates over all bones in an armature and calls a callback for each selected one. It returns a struct with info about the selection states (all or no bones selected). - `BKE_armature_find_selected_bone_names(armature)` uses the above function to return a set of selected bone names. - `BKE_pose_find_fcurves_with_bones()` calls a callback for each FCurve in an Action that targets a bone, also passing it the bone name.
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include "BKE_action.hh"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "MEM_guardedalloc.h"
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namespace blender::bke {
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void BKE_action_find_fcurves_with_bones(const bAction *action, FoundFCurveCallback callback)
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{
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LISTBASE_FOREACH (FCurve *, fcu, &action->curves) {
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char *bone_name = BLI_str_quoted_substrN(fcu->rna_path, "pose.bones[");
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if (!bone_name) {
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continue;
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}
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callback(fcu, bone_name);
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MEM_freeN(bone_name);
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}
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}
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} // namespace blender::bke
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