191 lines
4.4 KiB
C++
191 lines
4.4 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/**
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* $Id$
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* Copyright (C) 2001 NaN Technologies B.V.
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* @author Maarten Gribnau
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* @date May 11, 2001
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*/
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#include "GHOST_WindowManager.h"
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#include <algorithm>
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#include "GHOST_Debug.h"
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#include "GHOST_Window.h"
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GHOST_WindowManager::GHOST_WindowManager()
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: m_fullScreenWindow(0), m_activeWindow(0)
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{
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}
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GHOST_WindowManager::~GHOST_WindowManager()
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{
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}
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GHOST_TSuccess GHOST_WindowManager::addWindow(GHOST_IWindow* window)
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{
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GHOST_TSuccess success = GHOST_kFailure;
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if (window) {
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if (!getWindowFound(window)) {
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// Store the pointer to the window
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m_windows.push_back(window);
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success = GHOST_kSuccess;
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}
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}
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return success;
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}
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GHOST_TSuccess GHOST_WindowManager::removeWindow(const GHOST_IWindow* window)
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{
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GHOST_TSuccess success = GHOST_kFailure;
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if (window) {
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if (window == m_fullScreenWindow) {
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endFullScreen();
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}
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else {
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vector<GHOST_IWindow*>::iterator result = find(m_windows.begin(), m_windows.end(), window);
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if (result != m_windows.end()) {
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setWindowInactive(window);
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m_windows.erase(result);
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success = GHOST_kSuccess;
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}
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}
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}
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return success;
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}
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bool GHOST_WindowManager::getWindowFound(const GHOST_IWindow* window) const
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{
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bool found = false;
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if (window) {
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if (getFullScreen() && (window == m_fullScreenWindow)) {
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found = true;
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}
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else {
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vector<GHOST_IWindow*>::const_iterator result = find(m_windows.begin(), m_windows.end(), window);
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if (result != m_windows.end()) {
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found = true;
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}
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}
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}
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return found;
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}
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bool GHOST_WindowManager::getFullScreen(void) const
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{
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return m_fullScreenWindow != 0;
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}
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GHOST_IWindow* GHOST_WindowManager::getFullScreenWindow(void) const
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{
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return m_fullScreenWindow;
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}
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GHOST_TSuccess GHOST_WindowManager::beginFullScreen(GHOST_IWindow* window,
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bool stereoVisual)
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{
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GHOST_TSuccess success = GHOST_kFailure;
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GHOST_ASSERT(window, "GHOST_WindowManager::beginFullScreen(): invalid window");
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GHOST_ASSERT(window->getValid(), "GHOST_WindowManager::beginFullScreen(): invalid window");
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if (!getFullScreen()) {
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m_fullScreenWindow = window;
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setActiveWindow(m_fullScreenWindow);
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success = GHOST_kSuccess;
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}
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return success;
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}
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GHOST_TSuccess GHOST_WindowManager::endFullScreen(void)
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{
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GHOST_TSuccess success = GHOST_kFailure;
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if (getFullScreen()) {
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if (m_fullScreenWindow != 0) {
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//GHOST_PRINT("GHOST_WindowManager::endFullScreen(): deleting full-screen window\n");
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setWindowInactive(m_fullScreenWindow);
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delete m_fullScreenWindow;
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//GHOST_PRINT("GHOST_WindowManager::endFullScreen(): done\n");
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m_fullScreenWindow = 0;
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}
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success = GHOST_kSuccess;
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}
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return success;
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}
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GHOST_TSuccess GHOST_WindowManager::setActiveWindow(GHOST_IWindow* window)
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{
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GHOST_TSuccess success = GHOST_kSuccess;
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if (window != m_activeWindow) {
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if (getWindowFound(window)) {
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m_activeWindow = window;
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}
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else {
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success = GHOST_kFailure;
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}
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}
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return success;
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}
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GHOST_IWindow* GHOST_WindowManager::getActiveWindow(void) const
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{
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return m_activeWindow;
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}
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void GHOST_WindowManager::setWindowInactive(const GHOST_IWindow* window)
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{
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if (window == m_activeWindow) {
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m_activeWindow = 0;
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}
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}
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std::vector<GHOST_IWindow *> &
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GHOST_WindowManager::
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getWindows(
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){
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return m_windows;
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}
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