This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/intern/ghost/intern/GHOST_WindowManager.cpp
Hans Lambermont 12315f4d0e Initial revision
2002-10-12 11:37:38 +00:00

191 lines
4.4 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 11, 2001
*/
#include "GHOST_WindowManager.h"
#include <algorithm>
#include "GHOST_Debug.h"
#include "GHOST_Window.h"
GHOST_WindowManager::GHOST_WindowManager()
: m_fullScreenWindow(0), m_activeWindow(0)
{
}
GHOST_WindowManager::~GHOST_WindowManager()
{
}
GHOST_TSuccess GHOST_WindowManager::addWindow(GHOST_IWindow* window)
{
GHOST_TSuccess success = GHOST_kFailure;
if (window) {
if (!getWindowFound(window)) {
// Store the pointer to the window
m_windows.push_back(window);
success = GHOST_kSuccess;
}
}
return success;
}
GHOST_TSuccess GHOST_WindowManager::removeWindow(const GHOST_IWindow* window)
{
GHOST_TSuccess success = GHOST_kFailure;
if (window) {
if (window == m_fullScreenWindow) {
endFullScreen();
}
else {
vector<GHOST_IWindow*>::iterator result = find(m_windows.begin(), m_windows.end(), window);
if (result != m_windows.end()) {
setWindowInactive(window);
m_windows.erase(result);
success = GHOST_kSuccess;
}
}
}
return success;
}
bool GHOST_WindowManager::getWindowFound(const GHOST_IWindow* window) const
{
bool found = false;
if (window) {
if (getFullScreen() && (window == m_fullScreenWindow)) {
found = true;
}
else {
vector<GHOST_IWindow*>::const_iterator result = find(m_windows.begin(), m_windows.end(), window);
if (result != m_windows.end()) {
found = true;
}
}
}
return found;
}
bool GHOST_WindowManager::getFullScreen(void) const
{
return m_fullScreenWindow != 0;
}
GHOST_IWindow* GHOST_WindowManager::getFullScreenWindow(void) const
{
return m_fullScreenWindow;
}
GHOST_TSuccess GHOST_WindowManager::beginFullScreen(GHOST_IWindow* window,
bool stereoVisual)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(window, "GHOST_WindowManager::beginFullScreen(): invalid window");
GHOST_ASSERT(window->getValid(), "GHOST_WindowManager::beginFullScreen(): invalid window");
if (!getFullScreen()) {
m_fullScreenWindow = window;
setActiveWindow(m_fullScreenWindow);
success = GHOST_kSuccess;
}
return success;
}
GHOST_TSuccess GHOST_WindowManager::endFullScreen(void)
{
GHOST_TSuccess success = GHOST_kFailure;
if (getFullScreen()) {
if (m_fullScreenWindow != 0) {
//GHOST_PRINT("GHOST_WindowManager::endFullScreen(): deleting full-screen window\n");
setWindowInactive(m_fullScreenWindow);
delete m_fullScreenWindow;
//GHOST_PRINT("GHOST_WindowManager::endFullScreen(): done\n");
m_fullScreenWindow = 0;
}
success = GHOST_kSuccess;
}
return success;
}
GHOST_TSuccess GHOST_WindowManager::setActiveWindow(GHOST_IWindow* window)
{
GHOST_TSuccess success = GHOST_kSuccess;
if (window != m_activeWindow) {
if (getWindowFound(window)) {
m_activeWindow = window;
}
else {
success = GHOST_kFailure;
}
}
return success;
}
GHOST_IWindow* GHOST_WindowManager::getActiveWindow(void) const
{
return m_activeWindow;
}
void GHOST_WindowManager::setWindowInactive(const GHOST_IWindow* window)
{
if (window == m_activeWindow) {
m_activeWindow = 0;
}
}
std::vector<GHOST_IWindow *> &
GHOST_WindowManager::
getWindows(
){
return m_windows;
}