* bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
		
			
				
	
	
		
			32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp')
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defs = []
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incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
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incs += ' #source/gameengine/Converter #source/blender/imbuf'
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incs += ' #intern/ghost/include'
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incs += ' #intern/moto/include #source/gameengine/Ketsji #source/blender/blenlib'
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incs += ' #source/blender/blenkernel #source/blender'
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incs += ' #source/blender/blenfont #source/blender/editors/include'
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incs += ' #source/blender/makesdna #source/blender/makesrna'
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incs += ' #source/gameengine/Rasterizer #source/gameengine/GameLogic'
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incs += ' #source/gameengine/Expressions #source/gameengine/Network'
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incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
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incs += ' #source/gameengine/Physics/Bullet'
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incs += ' #source/gameengine/Network/LoopBackNetwork'
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incs += ' #source/blender/misc #source/blender/blenloader'
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incs += ' #extern/glew/include #source/blender/gpu'
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incs += ' #source/blender/windowmanager'
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if env['WITH_BF_FFMPEG']:
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    defs.append('WITH_FFMPEG')
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ' + env['BF_BULLET_INC']
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incs += ' ' + env['BF_OPENGL_INC']
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env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])
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