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blender-archive/source/blender/python/api2_2x/Node.h
Chris Want 5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00

104 lines
2.6 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006, Blender Foundation
* All rights reserved.
*
* Original code is this file
*
* Contributor(s): Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __NODE_H__
#define __NODE_H__
#include <Python.h>
#include "DNA_node_types.h"
#include "BKE_node.h"
#include "RE_shader_ext.h" /* <- ShadeInput Shaderesult TexResult */
extern PyTypeObject Node_Type;
extern PyTypeObject NodeSocket_Type;
extern PyTypeObject NodeSocketLists_Type;
extern PyTypeObject ShadeInput_Type;
#define BPy_Node_Check(v) \
((v)->ob_type == &Node_Type)
#define BPy_NodeSocket_Check(v) \
((v)->ob_type == &NodeSocket_Type)
#define BPy_NodeSocketLists_Check(v) \
((v)->ob_type == &NodeSocketLists_Type)
#define BPy_ShadeInput_Check(v) \
((v)->ob_type == &ShadeInput_Type)
typedef struct BPy_ShadeInput {
PyObject_HEAD
ShadeInput *shi;
} BPy_ShadeInput;
typedef struct {
PyObject_VAR_HEAD
bNode* node;
bNodeStack **stack;
} BPy_SockMap;
typedef struct {
PyObject_HEAD
bNode *node;
PyObject *input;
PyObject *output;
} BPy_NodeSocketLists;
typedef struct BPy_Node {
PyObject_HEAD
bNode *node;
bNodeStack **in;
bNodeStack **out;
ShadeInput *shi;
} BPy_Node;
typedef struct BPy_NodeSocket {
PyObject_HEAD
char name[NODE_MAXSTR];
float min;
float max;
float val[4];
short type; /* VALUE, VECTOR or RGBA */
} BPy_NodeSocket;
extern PyObject *Node_Init(void);
extern void InitNode(BPy_Node *self, bNode *node);
extern BPy_Node *Node_CreatePyObject(bNode *node);
extern BPy_NodeSocketLists *Node_CreateSocketLists(bNode *node);
extern void Node_SetStack(BPy_Node *self, bNodeStack **stack, int type);
extern void Node_SetShi(BPy_Node *self, ShadeInput *shi);
extern int pytype_is_pynode(PyObject *pyob);
#define NODE_INPUTSTACK 0
#define NODE_OUTPUTSTACK 1
#endif /* __NODE_H__*/