48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* This submodule was introduced as a way to preserve configured data in
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* scripts. A very simple idea: the script writer saves this data in a dict
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* and registers this dict in the "Registry" dict. This way we can discard
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* the global interpreter dictionary after a script is executed, since the
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* data meant to be kept was copied to the Registry elsewhere. The current
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* implementation is naive: scripts can deliberately mess with data saved by
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* other scripts. This is so new script versions can delete older entries, if
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* they need to. XXX Or should we block this? */
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#ifndef EXPP_REGISTRY_H
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#define EXPP_REGISTRY_H
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#include <Python.h>
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extern PyObject *bpy_registryDict;
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PyObject *Registry_Init( void );
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#endif /* EXPP_REGISTRY_H */
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