This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors
Campbell Barton 0feeea1bd5 BMesh: avoid incorrect/invalid matrix calculation
- `BKE_object_scale_to_mat3` was used to get the worldspace scale,
  without taking constraints, parenting etc into account.
- Don't pass object's into BMesh API, (prefer matrices instead).
- Avoid matrix invert for each edge-angle calculation.
- Avoid 2x matrix multiplies when looping over edge pairs.
2018-11-10 18:55:03 +11:00
..
2018-11-09 17:48:19 +11:00
2018-11-10 09:27:20 +11:00