1637 lines
55 KiB
C
1637 lines
55 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* This file is the 'bgl' module.
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* The BGL submodule "wraps" OpenGL functions and constants,
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* allowing script writers to make OpenGL calls in their Python scripts. */
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#include <Python.h>
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#include "bgl.h" /*This must come first */
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#include <GL/glew.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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static char Method_Buffer_doc[] =
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"(type, dimensions, [template]) - Create a new Buffer object\n\n\
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(type) - The format to store data in\n\
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(dimensions) - An int or sequence specifying the dimensions of the buffer\n\
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[template] - A sequence of matching dimensions to the buffer to be created\n\
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which will be used to initialize the Buffer.\n\n\
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If a template is not passed in all fields will be initialized to 0.\n\n\
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The type should be one of GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE.\n\
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If the dimensions are specified as an int a linear buffer will be\n\
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created. If a sequence is passed for the dimensions the buffer\n\
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will have len(sequence) dimensions, where the size for each dimension\n\
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is determined by the value in the sequence at that index.\n\n\
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For example, passing [100, 100] will create a 2 dimensional\n\
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square buffer. Passing [16, 16, 32] will create a 3 dimensional\n\
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buffer which is twice as deep as it is wide or high.";
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static PyObject *Method_Buffer( PyObject * self, PyObject *args );
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/* Buffer sequence methods */
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static int Buffer_len( PyObject * self );
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static PyObject *Buffer_item( PyObject * self, int i );
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static PyObject *Buffer_slice( PyObject * self, int begin, int end );
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static int Buffer_ass_item( PyObject * self, int i, PyObject * v );
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static int Buffer_ass_slice( PyObject * self, int begin, int end,
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PyObject * seq );
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static PySequenceMethods Buffer_SeqMethods = {
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( lenfunc ) Buffer_len, /*sq_length */
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( binaryfunc ) NULL, /*sq_concat */
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( ssizeargfunc ) NULL, /*sq_repeat */
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( ssizeargfunc ) Buffer_item, /*sq_item */
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( ssizessizeargfunc ) Buffer_slice, /*sq_slice, deprecated TODO, replace */
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( ssizeobjargproc ) Buffer_ass_item, /*sq_ass_item */
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( ssizessizeobjargproc ) Buffer_ass_slice, /*sq_ass_slice, deprecated TODO, replace */
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(objobjproc) NULL, /* sq_contains */
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(binaryfunc) NULL, /* sq_inplace_concat */
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(ssizeargfunc) NULL, /* sq_inplace_repeat */
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};
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static void Buffer_dealloc( PyObject * self );
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static PyObject *Buffer_tolist( PyObject * self );
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static PyObject *Buffer_dimensions( PyObject * self );
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static PyObject *Buffer_getattr( PyObject * self, char *name );
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static PyObject *Buffer_repr( PyObject * self );
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PyTypeObject BGL_bufferType = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"buffer", /*tp_name */
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sizeof( Buffer ), /*tp_basicsize */
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0, /*tp_itemsize */
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( destructor ) Buffer_dealloc, /*tp_dealloc */
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( printfunc ) 0, /*tp_print */
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( getattrfunc ) Buffer_getattr, /*tp_getattr */
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( setattrfunc ) 0, /*tp_setattr */
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NULL, /*tp_compare */
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( reprfunc ) Buffer_repr, /*tp_repr */
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NULL, /*tp_as_number */
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&Buffer_SeqMethods, /*tp_as_sequence */
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};
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/* #ifndef __APPLE__ */
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#define BGL_Wrap(nargs, funcname, ret, arg_list) \
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static PyObject *Method_##funcname (PyObject *UNUSED(self), PyObject *args) {\
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arg_def##nargs arg_list; \
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ret_def_##ret; \
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if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\
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ret_set_##ret gl##funcname (arg_var##nargs arg_list);\
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ret_ret_##ret; \
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}
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#define BGLU_Wrap(nargs, funcname, ret, arg_list) \
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static PyObject *Method_##funcname (PyObject *UNUSED(self), PyObject *args) {\
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arg_def##nargs arg_list; \
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ret_def_##ret; \
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if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\
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ret_set_##ret glu##funcname (arg_var##nargs arg_list);\
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ret_ret_##ret; \
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}
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/* #endif */
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/********/
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int BGL_typeSize(int type)
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{
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switch (type) {
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case GL_BYTE:
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return sizeof(char);
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case GL_SHORT:
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return sizeof(short);
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case GL_INT:
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return sizeof(int);
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case GL_FLOAT:
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return sizeof(float);
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case GL_DOUBLE:
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return sizeof(double);
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}
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return -1;
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}
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Buffer *BGL_MakeBuffer(int type, int ndimensions, int *dimensions, void *initbuffer)
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{
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Buffer *buffer;
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void *buf= NULL;
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int i, size, length;
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length= 1;
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for (i=0; i<ndimensions; i++)
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length*= dimensions[i];
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size= BGL_typeSize(type);
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buf= MEM_mallocN(length*size, "Buffer buffer");
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buffer= (Buffer *) PyObject_NEW(Buffer, &BGL_bufferType);
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buffer->parent= NULL;
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buffer->ndimensions= ndimensions;
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buffer->dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
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memcpy(buffer->dimensions, dimensions, ndimensions*sizeof(int));
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buffer->type= type;
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buffer->buf.asvoid= buf;
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if (initbuffer) {
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memcpy(buffer->buf.asvoid, initbuffer, length*size);
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} else {
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memset(buffer->buf.asvoid, 0, length*size);
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/*
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for (i= 0; i<length; i++) {
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if (type==GL_BYTE)
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buffer->buf.asbyte[i]= 0;
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else if (type==GL_SHORT)
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buffer->buf.asshort[i]= 0;
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else if (type==GL_INT)
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buffer->buf.asint[i]= 0;
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else if (type==GL_FLOAT)
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buffer->buf.asfloat[i]= 0.0f;
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else if (type==GL_DOUBLE)
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buffer->buf.asdouble[i]= 0.0;
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}
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*/
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}
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return buffer;
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}
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#define MAX_DIMENSIONS 256
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static PyObject *Method_Buffer (PyObject *UNUSED(self), PyObject *args)
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{
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PyObject *length_ob= NULL, *init= NULL;
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Buffer *buffer;
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int dimensions[MAX_DIMENSIONS];
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int i, type;
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int ndimensions = 0;
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if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &init)) {
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PyErr_SetString(PyExc_AttributeError, "expected an int and one or two PyObjects");
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return NULL;
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}
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if (!ELEM5(type, GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, GL_DOUBLE)) {
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PyErr_SetString(PyExc_AttributeError, "invalid first argument type, should be one of GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE");
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return NULL;
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}
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if (PyLong_Check(length_ob)) {
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ndimensions= 1;
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if(((dimensions[0]= PyLong_AsLong(length_ob)) < 1)) {
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PyErr_SetString(PyExc_AttributeError, "dimensions must be between 1 and "STRINGIFY(MAX_DIMENSIONS));
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return NULL;
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}
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}
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else if (PySequence_Check(length_ob)) {
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ndimensions= PySequence_Size(length_ob);
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if (ndimensions > MAX_DIMENSIONS) {
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PyErr_SetString(PyExc_AttributeError, "too many dimensions, max is "STRINGIFY(MAX_DIMENSIONS));
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return NULL;
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}
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else if (ndimensions < 1) {
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PyErr_SetString(PyExc_AttributeError, "sequence must have at least one dimension");
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return NULL;
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}
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for (i=0; i<ndimensions; i++) {
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PyObject *ob= PySequence_GetItem(length_ob, i);
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if (!PyLong_Check(ob)) dimensions[i]= 1;
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else dimensions[i]= PyLong_AsLong(ob);
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Py_DECREF(ob);
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if(dimensions[i] < 1) {
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PyErr_SetString(PyExc_AttributeError, "dimensions must be between 1 and "STRINGIFY(MAX_DIMENSIONS));
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return NULL;
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}
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}
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}
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else {
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PyErr_Format(PyExc_TypeError, "invalid second argument argument expected a sequence or an int, not a %.200s", Py_TYPE(length_ob)->tp_name);
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return NULL;
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}
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buffer= BGL_MakeBuffer(type, ndimensions, dimensions, NULL);
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if (init && ndimensions) {
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if (Buffer_ass_slice((PyObject *) buffer, 0, dimensions[0], init)) {
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Py_DECREF(buffer);
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return NULL;
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}
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}
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return (PyObject *) buffer;
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}
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/*@ Buffer sequence methods */
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static int Buffer_len(PyObject *self)
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{
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Buffer *buf= (Buffer *) self;
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return buf->dimensions[0];
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}
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static PyObject *Buffer_item(PyObject *self, int i)
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{
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Buffer *buf= (Buffer *) self;
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if (i >= buf->dimensions[0]) {
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PyErr_SetString(PyExc_IndexError, "array index out of range");
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return NULL;
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}
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if (buf->ndimensions==1) {
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switch (buf->type) {
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case GL_BYTE: return Py_BuildValue("b", buf->buf.asbyte[i]);
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case GL_SHORT: return Py_BuildValue("h", buf->buf.asshort[i]);
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case GL_INT: return Py_BuildValue("i", buf->buf.asint[i]);
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case GL_FLOAT: return PyFloat_FromDouble(buf->buf.asfloat[i]);
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case GL_DOUBLE: return Py_BuildValue("d", buf->buf.asdouble[i]);
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}
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} else {
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Buffer *newbuf;
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int j, length, size;
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length= 1;
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for (j=1; j<buf->ndimensions; j++) {
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length*= buf->dimensions[j];
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}
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size= BGL_typeSize(buf->type);
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newbuf= (Buffer *) PyObject_NEW(Buffer, &BGL_bufferType);
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Py_INCREF(self);
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newbuf->parent= self;
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newbuf->ndimensions= buf->ndimensions-1;
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newbuf->type= buf->type;
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newbuf->buf.asvoid= buf->buf.asbyte + i*length*size;
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newbuf->dimensions= MEM_mallocN(newbuf->ndimensions*sizeof(int),
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"Buffer dimensions");
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memcpy(newbuf->dimensions, buf->dimensions+1,
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newbuf->ndimensions*sizeof(int));
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return (PyObject *) newbuf;
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}
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return NULL;
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}
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static PyObject *Buffer_slice(PyObject *self, int begin, int end)
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{
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Buffer *buf= (Buffer *) self;
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PyObject *list;
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int count;
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if (begin<0) begin= 0;
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if (end>buf->dimensions[0])
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end= buf->dimensions[0];
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if (begin>end) begin= end;
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list= PyList_New(end-begin);
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for (count= begin; count<end; count++) {
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PyList_SET_ITEM(list, count-begin, Buffer_item(self, count));
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}
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return list;
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}
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static int Buffer_ass_item(PyObject *self, int i, PyObject *v)
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{
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Buffer *buf= (Buffer *) self;
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if (i >= buf->dimensions[0]) {
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PyErr_SetString(PyExc_IndexError, "array assignment index out of range");
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return -1;
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}
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if (buf->ndimensions!=1) {
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PyObject *row= Buffer_item(self, i);
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int ret;
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if (!row) return -1;
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ret= Buffer_ass_slice(row, 0, buf->dimensions[1], v);
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Py_DECREF(row);
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return ret;
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}
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if (buf->type==GL_BYTE) {
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if (!PyArg_Parse(v, "b:Coordinates must be ints", &buf->buf.asbyte[i]))
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return -1;
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} else if (buf->type==GL_SHORT) {
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if (!PyArg_Parse(v, "h:Coordinates must be ints", &buf->buf.asshort[i]))
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return -1;
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} else if (buf->type==GL_INT) {
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if (!PyArg_Parse(v, "i:Coordinates must be ints", &buf->buf.asint[i]))
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return -1;
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} else if (buf->type==GL_FLOAT) {
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if (!PyArg_Parse(v, "f:Coordinates must be floats", &buf->buf.asfloat[i]))
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return -1;
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} else if (buf->type==GL_DOUBLE) {
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if (!PyArg_Parse(v, "d:Coordinates must be floats", &buf->buf.asdouble[i]))
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return -1;
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}
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return 0;
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}
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static int Buffer_ass_slice(PyObject *self, int begin, int end, PyObject *seq)
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{
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Buffer *buf= (Buffer *) self;
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PyObject *item;
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int count, err=0;
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if (begin<0) begin= 0;
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if (end>buf->dimensions[0]) end= buf->dimensions[0];
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if (begin>end) begin= end;
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if (!PySequence_Check(seq)) {
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PyErr_SetString(PyExc_TypeError,
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"illegal argument type for built-in operation");
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return -1;
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}
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if (PySequence_Size(seq)!=(end-begin)) {
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int seq_len = PySequence_Size(seq);
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char err_str[128];
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sprintf(err_str, "size mismatch in assignment. Expected size: %d (size provided: %d)", seq_len, (end-begin));
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PyErr_SetString(PyExc_TypeError, err_str);
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return -1;
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}
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for (count= begin; count<end; count++) {
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item= PySequence_GetItem(seq, count-begin);
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err= Buffer_ass_item(self, count, item);
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Py_DECREF(item);
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if (err) break;
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}
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return err;
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}
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static void Buffer_dealloc(PyObject *self)
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{
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Buffer *buf = (Buffer *)self;
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if (buf->parent) Py_DECREF (buf->parent);
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else MEM_freeN (buf->buf.asvoid);
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MEM_freeN (buf->dimensions);
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PyObject_DEL (self);
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}
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static PyObject *Buffer_tolist(PyObject *self)
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{
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int i, len= ((Buffer *)self)->dimensions[0];
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PyObject *list= PyList_New(len);
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for (i=0; i<len; i++) {
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PyList_SET_ITEM(list, i, Buffer_item(self, i));
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}
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return list;
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}
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static PyObject *Buffer_dimensions(PyObject *self)
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{
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Buffer *buffer= (Buffer *) self;
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PyObject *list= PyList_New(buffer->ndimensions);
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int i;
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for (i= 0; i<buffer->ndimensions; i++) {
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PyList_SET_ITEM(list, i, PyLong_FromLong(buffer->dimensions[i]));
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}
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return list;
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}
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static PyObject *Buffer_getattr(PyObject *self, char *name)
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{
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if (strcmp(name, "list")==0) return Buffer_tolist(self);
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else if (strcmp(name, "dimensions")==0) return Buffer_dimensions(self);
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PyErr_SetString(PyExc_AttributeError, name);
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return NULL;
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}
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static PyObject *Buffer_repr(PyObject *self)
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{
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PyObject *list= Buffer_tolist(self);
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PyObject *repr= PyObject_Repr(list);
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Py_DECREF(list);
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return repr;
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}
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|
|
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BGL_Wrap(2, Accum, void, (GLenum, GLfloat))
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BGL_Wrap(2, AlphaFunc, void, (GLenum, GLclampf))
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BGL_Wrap(3, AreTexturesResident, GLboolean, (GLsizei, GLuintP, GLbooleanP))
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BGL_Wrap(1, Begin, void, (GLenum))
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BGL_Wrap(2, BindTexture, void, (GLenum, GLuint))
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BGL_Wrap(7, Bitmap, void, (GLsizei, GLsizei, GLfloat,
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GLfloat, GLfloat, GLfloat, GLubyteP))
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BGL_Wrap(2, BlendFunc, void, (GLenum, GLenum))
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BGL_Wrap(1, CallList, void, (GLuint))
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BGL_Wrap(3, CallLists, void, (GLsizei, GLenum, GLvoidP))
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BGL_Wrap(1, Clear, void, (GLbitfield))
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BGL_Wrap(4, ClearAccum, void, (GLfloat, GLfloat, GLfloat, GLfloat))
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BGL_Wrap(4, ClearColor, void, (GLclampf, GLclampf, GLclampf, GLclampf))
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|
BGL_Wrap(1, ClearDepth, void, (GLclampd))
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BGL_Wrap(1, ClearIndex, void, (GLfloat))
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|
BGL_Wrap(1, ClearStencil, void, (GLint))
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BGL_Wrap(2, ClipPlane, void, (GLenum, GLdoubleP))
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BGL_Wrap(3, Color3b, void, (GLbyte, GLbyte, GLbyte))
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|
BGL_Wrap(1, Color3bv, void, (GLbyteP))
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BGL_Wrap(3, Color3d, void, (GLdouble, GLdouble, GLdouble))
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BGL_Wrap(1, Color3dv, void, (GLdoubleP))
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BGL_Wrap(3, Color3f, void, (GLfloat, GLfloat, GLfloat))
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BGL_Wrap(1, Color3fv, void, (GLfloatP))
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BGL_Wrap(3, Color3i, void, (GLint, GLint, GLint))
|
|
BGL_Wrap(1, Color3iv, void, (GLintP))
|
|
BGL_Wrap(3, Color3s, void, (GLshort, GLshort, GLshort))
|
|
BGL_Wrap(1, Color3sv, void, (GLshortP))
|
|
BGL_Wrap(3, Color3ub, void, (GLubyte, GLubyte, GLubyte))
|
|
BGL_Wrap(1, Color3ubv, void, (GLubyteP))
|
|
BGL_Wrap(3, Color3ui, void, (GLuint, GLuint, GLuint))
|
|
BGL_Wrap(1, Color3uiv, void, (GLuintP))
|
|
BGL_Wrap(3, Color3us, void, (GLushort, GLushort, GLushort))
|
|
BGL_Wrap(1, Color3usv, void, (GLushortP))
|
|
BGL_Wrap(4, Color4b, void, (GLbyte, GLbyte, GLbyte, GLbyte))
|
|
BGL_Wrap(1, Color4bv, void, (GLbyteP))
|
|
BGL_Wrap(4, Color4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(1, Color4dv, void, (GLdoubleP))
|
|
BGL_Wrap(4, Color4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(1, Color4fv, void, (GLfloatP))
|
|
BGL_Wrap(4, Color4i, void, (GLint, GLint, GLint, GLint))
|
|
BGL_Wrap(1, Color4iv, void, (GLintP))
|
|
BGL_Wrap(4, Color4s, void, (GLshort, GLshort, GLshort, GLshort))
|
|
BGL_Wrap(1, Color4sv, void, (GLshortP))
|
|
BGL_Wrap(4, Color4ub, void, (GLubyte, GLubyte, GLubyte, GLubyte))
|
|
BGL_Wrap(1, Color4ubv, void, (GLubyteP))
|
|
BGL_Wrap(4, Color4ui, void, (GLuint, GLuint, GLuint, GLuint))
|
|
BGL_Wrap(1, Color4uiv, void, (GLuintP))
|
|
BGL_Wrap(4, Color4us, void, (GLushort, GLushort, GLushort, GLushort))
|
|
BGL_Wrap(1, Color4usv, void, (GLushortP))
|
|
BGL_Wrap(4, ColorMask, void, (GLboolean, GLboolean, GLboolean, GLboolean))
|
|
BGL_Wrap(2, ColorMaterial, void, (GLenum, GLenum))
|
|
BGL_Wrap(5, CopyPixels, void, (GLint, GLint, GLsizei, GLsizei, GLenum))
|
|
BGL_Wrap(8, CopyTexImage2D, void, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
|
|
BGL_Wrap(1, CullFace, void, (GLenum))
|
|
BGL_Wrap(2, DeleteLists, void, (GLuint, GLsizei))
|
|
BGL_Wrap(2, DeleteTextures, void, (GLsizei, GLuintP))
|
|
BGL_Wrap(1, DepthFunc, void, (GLenum))
|
|
BGL_Wrap(1, DepthMask, void, (GLboolean))
|
|
BGL_Wrap(2, DepthRange, void, (GLclampd, GLclampd))
|
|
BGL_Wrap(1, Disable, void, (GLenum))
|
|
BGL_Wrap(1, DrawBuffer, void, (GLenum))
|
|
BGL_Wrap(5, DrawPixels, void, (GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
|
|
BGL_Wrap(1, EdgeFlag, void, (GLboolean))
|
|
BGL_Wrap(1, EdgeFlagv, void, (GLbooleanP))
|
|
BGL_Wrap(1, Enable, void, (GLenum))
|
|
BGL_Wrap(1, End, void, (void))
|
|
BGL_Wrap(1, EndList, void, (void))
|
|
BGL_Wrap(1, EvalCoord1d, void, (GLdouble))
|
|
BGL_Wrap(1, EvalCoord1dv, void, (GLdoubleP))
|
|
BGL_Wrap(1, EvalCoord1f, void, (GLfloat))
|
|
BGL_Wrap(1, EvalCoord1fv, void, (GLfloatP))
|
|
BGL_Wrap(2, EvalCoord2d, void, (GLdouble, GLdouble))
|
|
BGL_Wrap(1, EvalCoord2dv, void, (GLdoubleP))
|
|
BGL_Wrap(2, EvalCoord2f, void, (GLfloat, GLfloat))
|
|
BGL_Wrap(1, EvalCoord2fv, void, (GLfloatP))
|
|
BGL_Wrap(3, EvalMesh1, void, (GLenum, GLint, GLint))
|
|
BGL_Wrap(5, EvalMesh2, void, (GLenum, GLint, GLint, GLint, GLint))
|
|
BGL_Wrap(1, EvalPoint1, void, (GLint))
|
|
BGL_Wrap(2, EvalPoint2, void, (GLint, GLint))
|
|
BGL_Wrap(3, FeedbackBuffer, void, (GLsizei, GLenum, GLfloatP))
|
|
BGL_Wrap(1, Finish, void, (void))
|
|
BGL_Wrap(1, Flush, void, (void))
|
|
BGL_Wrap(2, Fogf, void, (GLenum, GLfloat))
|
|
BGL_Wrap(2, Fogfv, void, (GLenum, GLfloatP))
|
|
BGL_Wrap(2, Fogi, void, (GLenum, GLint))
|
|
BGL_Wrap(2, Fogiv, void, (GLenum, GLintP))
|
|
BGL_Wrap(1, FrontFace, void, (GLenum))
|
|
BGL_Wrap(6, Frustum, void, (GLdouble, GLdouble,
|
|
GLdouble, GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(1, GenLists, GLuint, (GLsizei))
|
|
BGL_Wrap(2, GenTextures, void, (GLsizei, GLuintP))
|
|
BGL_Wrap(2, GetBooleanv, void, (GLenum, GLbooleanP))
|
|
BGL_Wrap(2, GetClipPlane, void, (GLenum, GLdoubleP))
|
|
BGL_Wrap(2, GetDoublev, void, (GLenum, GLdoubleP))
|
|
BGL_Wrap(1, GetError, GLenum, (void))
|
|
BGL_Wrap(2, GetFloatv, void, (GLenum, GLfloatP))
|
|
BGL_Wrap(2, GetIntegerv, void, (GLenum, GLintP))
|
|
BGL_Wrap(3, GetLightfv, void, (GLenum, GLenum, GLfloatP))
|
|
BGL_Wrap(3, GetLightiv, void, (GLenum, GLenum, GLintP))
|
|
BGL_Wrap(3, GetMapdv, void, (GLenum, GLenum, GLdoubleP))
|
|
BGL_Wrap(3, GetMapfv, void, (GLenum, GLenum, GLfloatP))
|
|
BGL_Wrap(3, GetMapiv, void, (GLenum, GLenum, GLintP))
|
|
BGL_Wrap(3, GetMaterialfv, void, (GLenum, GLenum, GLfloatP))
|
|
BGL_Wrap(3, GetMaterialiv, void, (GLenum, GLenum, GLintP))
|
|
BGL_Wrap(2, GetPixelMapfv, void, (GLenum, GLfloatP))
|
|
BGL_Wrap(2, GetPixelMapuiv, void, (GLenum, GLuintP))
|
|
BGL_Wrap(2, GetPixelMapusv, void, (GLenum, GLushortP))
|
|
BGL_Wrap(1, GetPolygonStipple,void, (GLubyteP))
|
|
BGL_Wrap(1, GetString, GLstring, (GLenum))
|
|
BGL_Wrap(3, GetTexEnvfv, void, (GLenum, GLenum, GLfloatP))
|
|
BGL_Wrap(3, GetTexEnviv, void, (GLenum, GLenum, GLintP))
|
|
BGL_Wrap(3, GetTexGendv, void, (GLenum, GLenum, GLdoubleP))
|
|
BGL_Wrap(3, GetTexGenfv, void, (GLenum, GLenum, GLfloatP))
|
|
BGL_Wrap(3, GetTexGeniv, void, (GLenum, GLenum, GLintP))
|
|
BGL_Wrap(5, GetTexImage, void, (GLenum, GLint, GLenum, GLenum, GLvoidP))
|
|
BGL_Wrap(4, GetTexLevelParameterfv, void, (GLenum, GLint, GLenum, GLfloatP))
|
|
BGL_Wrap(4, GetTexLevelParameteriv, void, (GLenum, GLint, GLenum, GLintP))
|
|
BGL_Wrap(3, GetTexParameterfv, void, (GLenum, GLenum, GLfloatP))
|
|
BGL_Wrap(3, GetTexParameteriv, void, (GLenum, GLenum, GLintP))
|
|
BGL_Wrap(2, Hint, void, (GLenum, GLenum))
|
|
BGL_Wrap(1, IndexMask, void, (GLuint))
|
|
BGL_Wrap(1, Indexd, void, (GLdouble))
|
|
BGL_Wrap(1, Indexdv, void, (GLdoubleP))
|
|
BGL_Wrap(1, Indexf, void, (GLfloat))
|
|
BGL_Wrap(1, Indexfv, void, (GLfloatP))
|
|
BGL_Wrap(1, Indexi, void, (GLint))
|
|
BGL_Wrap(1, Indexiv, void, (GLintP))
|
|
BGL_Wrap(1, Indexs, void, (GLshort))
|
|
BGL_Wrap(1, Indexsv, void, (GLshortP))
|
|
BGL_Wrap(1, InitNames, void, (void))
|
|
BGL_Wrap(1, IsEnabled, GLboolean, (GLenum))
|
|
BGL_Wrap(1, IsList, GLboolean, (GLuint))
|
|
BGL_Wrap(1, IsTexture, GLboolean, (GLuint))
|
|
BGL_Wrap(2, LightModelf, void, (GLenum, GLfloat))
|
|
BGL_Wrap(2, LightModelfv, void, (GLenum, GLfloatP))
|
|
BGL_Wrap(2, LightModeli, void, (GLenum, GLint))
|
|
BGL_Wrap(2, LightModeliv, void, (GLenum, GLintP))
|
|
BGL_Wrap(3, Lightf, void, (GLenum, GLenum, GLfloat))
|
|
BGL_Wrap(3, Lightfv, void, (GLenum, GLenum, GLfloatP))
|
|
BGL_Wrap(3, Lighti, void, (GLenum, GLenum, GLint))
|
|
BGL_Wrap(3, Lightiv, void, (GLenum, GLenum, GLintP))
|
|
BGL_Wrap(2, LineStipple, void, (GLint, GLushort))
|
|
BGL_Wrap(1, LineWidth, void, (GLfloat))
|
|
BGL_Wrap(1, ListBase, void, (GLuint))
|
|
BGL_Wrap(1, LoadIdentity, void, (void))
|
|
BGL_Wrap(1, LoadMatrixd, void, (GLdoubleP))
|
|
BGL_Wrap(1, LoadMatrixf, void, (GLfloatP))
|
|
BGL_Wrap(1, LoadName, void, (GLuint))
|
|
BGL_Wrap(1, LogicOp, void, (GLenum))
|
|
BGL_Wrap(6, Map1d, void, (GLenum, GLdouble, GLdouble,
|
|
GLint, GLint, GLdoubleP))
|
|
BGL_Wrap(6, Map1f, void, (GLenum, GLfloat, GLfloat,
|
|
GLint, GLint, GLfloatP))
|
|
BGL_Wrap(10, Map2d, void, (GLenum, GLdouble, GLdouble,
|
|
GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdoubleP))
|
|
BGL_Wrap(10, Map2f, void, (GLenum, GLfloat, GLfloat,
|
|
GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloatP))
|
|
BGL_Wrap(3, MapGrid1d, void, (GLint, GLdouble, GLdouble))
|
|
BGL_Wrap(3, MapGrid1f, void, (GLint, GLfloat, GLfloat))
|
|
BGL_Wrap(6, MapGrid2d, void, (GLint, GLdouble, GLdouble,
|
|
GLint, GLdouble, GLdouble))
|
|
BGL_Wrap(6, MapGrid2f, void, (GLint, GLfloat, GLfloat,
|
|
GLint, GLfloat, GLfloat))
|
|
BGL_Wrap(3, Materialf, void, (GLenum, GLenum, GLfloat))
|
|
BGL_Wrap(3, Materialfv, void, (GLenum, GLenum, GLfloatP))
|
|
BGL_Wrap(3, Materiali, void, (GLenum, GLenum, GLint))
|
|
BGL_Wrap(3, Materialiv, void, (GLenum, GLenum, GLintP))
|
|
BGL_Wrap(1, MatrixMode, void, (GLenum))
|
|
BGL_Wrap(1, MultMatrixd, void, (GLdoubleP))
|
|
BGL_Wrap(1, MultMatrixf, void, (GLfloatP))
|
|
BGL_Wrap(2, NewList, void, (GLuint, GLenum))
|
|
BGL_Wrap(3, Normal3b, void, (GLbyte, GLbyte, GLbyte))
|
|
BGL_Wrap(1, Normal3bv, void, (GLbyteP))
|
|
BGL_Wrap(3, Normal3d, void, (GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(1, Normal3dv, void, (GLdoubleP))
|
|
BGL_Wrap(3, Normal3f, void, (GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(1, Normal3fv, void, (GLfloatP))
|
|
BGL_Wrap(3, Normal3i, void, (GLint, GLint, GLint))
|
|
BGL_Wrap(1, Normal3iv, void, (GLintP))
|
|
BGL_Wrap(3, Normal3s, void, (GLshort, GLshort, GLshort))
|
|
BGL_Wrap(1, Normal3sv, void, (GLshortP))
|
|
BGL_Wrap(6, Ortho, void, (GLdouble, GLdouble,
|
|
GLdouble, GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(1, PassThrough, void, (GLfloat))
|
|
BGL_Wrap(3, PixelMapfv, void, (GLenum, GLint, GLfloatP))
|
|
BGL_Wrap(3, PixelMapuiv, void, (GLenum, GLint, GLuintP))
|
|
BGL_Wrap(3, PixelMapusv, void, (GLenum, GLint, GLushortP))
|
|
BGL_Wrap(2, PixelStoref, void, (GLenum, GLfloat))
|
|
BGL_Wrap(2, PixelStorei, void, (GLenum, GLint))
|
|
BGL_Wrap(2, PixelTransferf, void, (GLenum, GLfloat))
|
|
BGL_Wrap(2, PixelTransferi, void, (GLenum, GLint))
|
|
BGL_Wrap(2, PixelZoom, void, (GLfloat, GLfloat))
|
|
BGL_Wrap(1, PointSize, void, (GLfloat))
|
|
BGL_Wrap(2, PolygonMode, void, (GLenum, GLenum))
|
|
BGL_Wrap(2, PolygonOffset, void, (GLfloat, GLfloat))
|
|
BGL_Wrap(1, PolygonStipple, void, (GLubyteP))
|
|
BGL_Wrap(1, PopAttrib, void, (void))
|
|
BGL_Wrap(1, PopClientAttrib, void, (void))
|
|
BGL_Wrap(1, PopMatrix, void, (void))
|
|
BGL_Wrap(1, PopName, void, (void))
|
|
BGL_Wrap(3, PrioritizeTextures, void, (GLsizei, GLuintP, GLclampfP))
|
|
BGL_Wrap(1, PushAttrib, void, (GLbitfield))
|
|
BGL_Wrap(1, PushClientAttrib, void, (GLbitfield))
|
|
BGL_Wrap(1, PushMatrix, void, (void))
|
|
BGL_Wrap(1, PushName, void, (GLuint))
|
|
BGL_Wrap(2, RasterPos2d, void, (GLdouble, GLdouble))
|
|
BGL_Wrap(1, RasterPos2dv, void, (GLdoubleP))
|
|
BGL_Wrap(2, RasterPos2f, void, (GLfloat, GLfloat))
|
|
BGL_Wrap(1, RasterPos2fv, void, (GLfloatP))
|
|
BGL_Wrap(2, RasterPos2i, void, (GLint, GLint))
|
|
BGL_Wrap(1, RasterPos2iv, void, (GLintP))
|
|
BGL_Wrap(2, RasterPos2s, void, (GLshort, GLshort))
|
|
BGL_Wrap(1, RasterPos2sv, void, (GLshortP))
|
|
BGL_Wrap(3, RasterPos3d, void, (GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(1, RasterPos3dv, void, (GLdoubleP))
|
|
BGL_Wrap(3, RasterPos3f, void, (GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(1, RasterPos3fv, void, (GLfloatP))
|
|
BGL_Wrap(3, RasterPos3i, void, (GLint, GLint, GLint))
|
|
BGL_Wrap(1, RasterPos3iv, void, (GLintP))
|
|
BGL_Wrap(3, RasterPos3s, void, (GLshort, GLshort, GLshort))
|
|
BGL_Wrap(1, RasterPos3sv, void, (GLshortP))
|
|
BGL_Wrap(4, RasterPos4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(1, RasterPos4dv, void, (GLdoubleP))
|
|
BGL_Wrap(4, RasterPos4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(1, RasterPos4fv, void, (GLfloatP))
|
|
BGL_Wrap(4, RasterPos4i, void, (GLint, GLint, GLint, GLint))
|
|
BGL_Wrap(1, RasterPos4iv, void, (GLintP))
|
|
BGL_Wrap(4, RasterPos4s, void, (GLshort, GLshort, GLshort, GLshort))
|
|
BGL_Wrap(1, RasterPos4sv, void, (GLshortP))
|
|
BGL_Wrap(1, ReadBuffer, void, (GLenum))
|
|
BGL_Wrap(7, ReadPixels, void, (GLint, GLint, GLsizei,
|
|
GLsizei, GLenum, GLenum, GLvoidP))
|
|
BGL_Wrap(4, Rectd, void, (GLdouble, GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(2, Rectdv, void, (GLdoubleP, GLdoubleP))
|
|
BGL_Wrap(4, Rectf, void, (GLfloat, GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(2, Rectfv, void, (GLfloatP, GLfloatP))
|
|
BGL_Wrap(4, Recti, void, (GLint, GLint, GLint, GLint))
|
|
BGL_Wrap(2, Rectiv, void, (GLintP, GLintP))
|
|
BGL_Wrap(4, Rects, void, (GLshort, GLshort, GLshort, GLshort))
|
|
BGL_Wrap(2, Rectsv, void, (GLshortP, GLshortP))
|
|
BGL_Wrap(1, RenderMode, GLint, (GLenum))
|
|
BGL_Wrap(4, Rotated, void, (GLdouble, GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(4, Rotatef, void, (GLfloat, GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(3, Scaled, void, (GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(3, Scalef, void, (GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(4, Scissor, void, (GLint, GLint, GLsizei, GLsizei))
|
|
BGL_Wrap(2, SelectBuffer, void, (GLsizei, GLuintP))
|
|
BGL_Wrap(1, ShadeModel, void, (GLenum))
|
|
BGL_Wrap(3, StencilFunc, void, (GLenum, GLint, GLuint))
|
|
BGL_Wrap(1, StencilMask, void, (GLuint))
|
|
BGL_Wrap(3, StencilOp, void, (GLenum, GLenum, GLenum))
|
|
BGL_Wrap(1, TexCoord1d, void, (GLdouble))
|
|
BGL_Wrap(1, TexCoord1dv, void, (GLdoubleP))
|
|
BGL_Wrap(1, TexCoord1f, void, (GLfloat))
|
|
BGL_Wrap(1, TexCoord1fv, void, (GLfloatP))
|
|
BGL_Wrap(1, TexCoord1i, void, (GLint))
|
|
BGL_Wrap(1, TexCoord1iv, void, (GLintP))
|
|
BGL_Wrap(1, TexCoord1s, void, (GLshort))
|
|
BGL_Wrap(1, TexCoord1sv, void, (GLshortP))
|
|
BGL_Wrap(2, TexCoord2d, void, (GLdouble, GLdouble))
|
|
BGL_Wrap(1, TexCoord2dv, void, (GLdoubleP))
|
|
BGL_Wrap(2, TexCoord2f, void, (GLfloat, GLfloat))
|
|
BGL_Wrap(1, TexCoord2fv, void, (GLfloatP))
|
|
BGL_Wrap(2, TexCoord2i, void, (GLint, GLint))
|
|
BGL_Wrap(1, TexCoord2iv, void, (GLintP))
|
|
BGL_Wrap(2, TexCoord2s, void, (GLshort, GLshort))
|
|
BGL_Wrap(1, TexCoord2sv, void, (GLshortP))
|
|
BGL_Wrap(3, TexCoord3d, void, (GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(1, TexCoord3dv, void, (GLdoubleP))
|
|
BGL_Wrap(3, TexCoord3f, void, (GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(1, TexCoord3fv, void, (GLfloatP))
|
|
BGL_Wrap(3, TexCoord3i, void, (GLint, GLint, GLint))
|
|
BGL_Wrap(1, TexCoord3iv, void, (GLintP))
|
|
BGL_Wrap(3, TexCoord3s, void, (GLshort, GLshort, GLshort))
|
|
BGL_Wrap(1, TexCoord3sv, void, (GLshortP))
|
|
BGL_Wrap(4, TexCoord4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(1, TexCoord4dv, void, (GLdoubleP))
|
|
BGL_Wrap(4, TexCoord4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(1, TexCoord4fv, void, (GLfloatP))
|
|
BGL_Wrap(4, TexCoord4i, void, (GLint, GLint, GLint, GLint))
|
|
BGL_Wrap(1, TexCoord4iv, void, (GLintP))
|
|
BGL_Wrap(4, TexCoord4s, void, (GLshort, GLshort, GLshort, GLshort))
|
|
BGL_Wrap(1, TexCoord4sv, void, (GLshortP))
|
|
BGL_Wrap(3, TexEnvf, void, (GLenum, GLenum, GLfloat))
|
|
BGL_Wrap(3, TexEnvfv, void, (GLenum, GLenum, GLfloatP))
|
|
BGL_Wrap(3, TexEnvi, void, (GLenum, GLenum, GLint))
|
|
BGL_Wrap(3, TexEnviv, void, (GLenum, GLenum, GLintP))
|
|
BGL_Wrap(3, TexGend, void, (GLenum, GLenum, GLdouble))
|
|
BGL_Wrap(3, TexGendv, void, (GLenum, GLenum, GLdoubleP))
|
|
BGL_Wrap(3, TexGenf, void, (GLenum, GLenum, GLfloat))
|
|
BGL_Wrap(3, TexGenfv, void, (GLenum, GLenum, GLfloatP))
|
|
BGL_Wrap(3, TexGeni, void, (GLenum, GLenum, GLint))
|
|
BGL_Wrap(3, TexGeniv, void, (GLenum, GLenum, GLintP))
|
|
BGL_Wrap(8, TexImage1D, void, (GLenum, GLint, GLint,
|
|
GLsizei, GLint, GLenum, GLenum, GLvoidP))
|
|
BGL_Wrap(9, TexImage2D, void, (GLenum, GLint, GLint,
|
|
GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP))
|
|
BGL_Wrap(3, TexParameterf, void, (GLenum, GLenum, GLfloat))
|
|
BGL_Wrap(3, TexParameterfv, void, (GLenum, GLenum, GLfloatP))
|
|
BGL_Wrap(3, TexParameteri, void, (GLenum, GLenum, GLint))
|
|
BGL_Wrap(3, TexParameteriv, void, (GLenum, GLenum, GLintP))
|
|
BGL_Wrap(3, Translated, void, (GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(3, Translatef, void, (GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(2, Vertex2d, void, (GLdouble, GLdouble))
|
|
BGL_Wrap(1, Vertex2dv, void, (GLdoubleP))
|
|
BGL_Wrap(2, Vertex2f, void, (GLfloat, GLfloat))
|
|
BGL_Wrap(1, Vertex2fv, void, (GLfloatP))
|
|
BGL_Wrap(2, Vertex2i, void, (GLint, GLint))
|
|
BGL_Wrap(1, Vertex2iv, void, (GLintP))
|
|
BGL_Wrap(2, Vertex2s, void, (GLshort, GLshort))
|
|
BGL_Wrap(1, Vertex2sv, void, (GLshortP))
|
|
BGL_Wrap(3, Vertex3d, void, (GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(1, Vertex3dv, void, (GLdoubleP))
|
|
BGL_Wrap(3, Vertex3f, void, (GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(1, Vertex3fv, void, (GLfloatP))
|
|
BGL_Wrap(3, Vertex3i, void, (GLint, GLint, GLint))
|
|
BGL_Wrap(1, Vertex3iv, void, (GLintP))
|
|
BGL_Wrap(3, Vertex3s, void, (GLshort, GLshort, GLshort))
|
|
BGL_Wrap(1, Vertex3sv, void, (GLshortP))
|
|
BGL_Wrap(4, Vertex4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
|
|
BGL_Wrap(1, Vertex4dv, void, (GLdoubleP))
|
|
BGL_Wrap(4, Vertex4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
|
|
BGL_Wrap(1, Vertex4fv, void, (GLfloatP))
|
|
BGL_Wrap(4, Vertex4i, void, (GLint, GLint, GLint, GLint))
|
|
BGL_Wrap(1, Vertex4iv, void, (GLintP))
|
|
BGL_Wrap(4, Vertex4s, void, (GLshort, GLshort, GLshort, GLshort))
|
|
BGL_Wrap(1, Vertex4sv, void, (GLshortP))
|
|
BGL_Wrap(4, Viewport, void, (GLint, GLint, GLsizei, GLsizei))
|
|
BGLU_Wrap(4, Perspective, void, (GLdouble, GLdouble, GLdouble, GLdouble))
|
|
BGLU_Wrap(9, LookAt, void, (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
|
|
BGLU_Wrap(4, Ortho2D, void, (GLdouble, GLdouble, GLdouble, GLdouble))
|
|
BGLU_Wrap(5, PickMatrix, void, (GLdouble, GLdouble, GLdouble, GLdouble, GLintP))
|
|
BGLU_Wrap(9, Project, GLint, (GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))
|
|
BGLU_Wrap(9, UnProject, GLint, (GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))
|
|
|
|
#undef MethodDef
|
|
#define MethodDef(func) {"gl"#func, Method_##func, METH_VARARGS, "no string"}
|
|
#define MethodDefu(func) {"glu"#func, Method_##func, METH_VARARGS, "no string"}
|
|
/* So that MethodDef(Accum) becomes:
|
|
* {"glAccum", Method_Accumfunc, METH_VARARGS} */
|
|
|
|
static struct PyMethodDef BGL_methods[] = {
|
|
{"Buffer", Method_Buffer, METH_VARARGS, Method_Buffer_doc},
|
|
|
|
/* #ifndef __APPLE__ */
|
|
MethodDef(Accum),
|
|
MethodDef(AlphaFunc),
|
|
MethodDef(AreTexturesResident),
|
|
MethodDef(Begin),
|
|
MethodDef(BindTexture),
|
|
MethodDef(Bitmap),
|
|
MethodDef(BlendFunc),
|
|
MethodDef(CallList),
|
|
MethodDef(CallLists),
|
|
MethodDef(Clear),
|
|
MethodDef(ClearAccum),
|
|
MethodDef(ClearColor),
|
|
MethodDef(ClearDepth),
|
|
MethodDef(ClearIndex),
|
|
MethodDef(ClearStencil),
|
|
MethodDef(ClipPlane),
|
|
MethodDef(Color3b),
|
|
MethodDef(Color3bv),
|
|
MethodDef(Color3d),
|
|
MethodDef(Color3dv),
|
|
MethodDef(Color3f),
|
|
MethodDef(Color3fv),
|
|
MethodDef(Color3i),
|
|
MethodDef(Color3iv),
|
|
MethodDef(Color3s),
|
|
MethodDef(Color3sv),
|
|
MethodDef(Color3ub),
|
|
MethodDef(Color3ubv),
|
|
MethodDef(Color3ui),
|
|
MethodDef(Color3uiv),
|
|
MethodDef(Color3us),
|
|
MethodDef(Color3usv),
|
|
MethodDef(Color4b),
|
|
MethodDef(Color4bv),
|
|
MethodDef(Color4d),
|
|
MethodDef(Color4dv),
|
|
MethodDef(Color4f),
|
|
MethodDef(Color4fv),
|
|
MethodDef(Color4i),
|
|
MethodDef(Color4iv),
|
|
MethodDef(Color4s),
|
|
MethodDef(Color4sv),
|
|
MethodDef(Color4ub),
|
|
MethodDef(Color4ubv),
|
|
MethodDef(Color4ui),
|
|
MethodDef(Color4uiv),
|
|
MethodDef(Color4us),
|
|
MethodDef(Color4usv),
|
|
MethodDef(ColorMask),
|
|
MethodDef(ColorMaterial),
|
|
MethodDef(CopyPixels),
|
|
MethodDef(CopyTexImage2D),
|
|
MethodDef(CullFace),
|
|
MethodDef(DeleteLists),
|
|
MethodDef(DeleteTextures),
|
|
MethodDef(DepthFunc),
|
|
MethodDef(DepthMask),
|
|
MethodDef(DepthRange),
|
|
MethodDef(Disable),
|
|
MethodDef(DrawBuffer),
|
|
MethodDef(DrawPixels),
|
|
MethodDef(EdgeFlag),
|
|
MethodDef(EdgeFlagv),
|
|
MethodDef(Enable),
|
|
MethodDef(End),
|
|
MethodDef(EndList),
|
|
MethodDef(EvalCoord1d),
|
|
MethodDef(EvalCoord1dv),
|
|
MethodDef(EvalCoord1f),
|
|
MethodDef(EvalCoord1fv),
|
|
MethodDef(EvalCoord2d),
|
|
MethodDef(EvalCoord2dv),
|
|
MethodDef(EvalCoord2f),
|
|
MethodDef(EvalCoord2fv),
|
|
MethodDef(EvalMesh1),
|
|
MethodDef(EvalMesh2),
|
|
MethodDef(EvalPoint1),
|
|
MethodDef(EvalPoint2),
|
|
MethodDef(FeedbackBuffer),
|
|
MethodDef(Finish),
|
|
MethodDef(Flush),
|
|
MethodDef(Fogf),
|
|
MethodDef(Fogfv),
|
|
MethodDef(Fogi),
|
|
MethodDef(Fogiv),
|
|
MethodDef(FrontFace),
|
|
MethodDef(Frustum),
|
|
MethodDef(GenLists),
|
|
MethodDef(GenTextures),
|
|
MethodDef(GetBooleanv),
|
|
MethodDef(GetClipPlane),
|
|
MethodDef(GetDoublev),
|
|
MethodDef(GetError),
|
|
MethodDef(GetFloatv),
|
|
MethodDef(GetIntegerv),
|
|
MethodDef(GetLightfv),
|
|
MethodDef(GetLightiv),
|
|
MethodDef(GetMapdv),
|
|
MethodDef(GetMapfv),
|
|
MethodDef(GetMapiv),
|
|
MethodDef(GetMaterialfv),
|
|
MethodDef(GetMaterialiv),
|
|
MethodDef(GetPixelMapfv),
|
|
MethodDef(GetPixelMapuiv),
|
|
MethodDef(GetPixelMapusv),
|
|
MethodDef(GetPolygonStipple),
|
|
MethodDef(GetString),
|
|
MethodDef(GetTexEnvfv),
|
|
MethodDef(GetTexEnviv),
|
|
MethodDef(GetTexGendv),
|
|
MethodDef(GetTexGenfv),
|
|
MethodDef(GetTexGeniv),
|
|
MethodDef(GetTexImage),
|
|
MethodDef(GetTexLevelParameterfv),
|
|
MethodDef(GetTexLevelParameteriv),
|
|
MethodDef(GetTexParameterfv),
|
|
MethodDef(GetTexParameteriv),
|
|
MethodDef(Hint),
|
|
MethodDef(IndexMask),
|
|
MethodDef(Indexd),
|
|
MethodDef(Indexdv),
|
|
MethodDef(Indexf),
|
|
MethodDef(Indexfv),
|
|
MethodDef(Indexi),
|
|
MethodDef(Indexiv),
|
|
MethodDef(Indexs),
|
|
MethodDef(Indexsv),
|
|
MethodDef(InitNames),
|
|
MethodDef(IsEnabled),
|
|
MethodDef(IsList),
|
|
MethodDef(IsTexture),
|
|
MethodDef(LightModelf),
|
|
MethodDef(LightModelfv),
|
|
MethodDef(LightModeli),
|
|
MethodDef(LightModeliv),
|
|
MethodDef(Lightf),
|
|
MethodDef(Lightfv),
|
|
MethodDef(Lighti),
|
|
MethodDef(Lightiv),
|
|
MethodDef(LineStipple),
|
|
MethodDef(LineWidth),
|
|
MethodDef(ListBase),
|
|
MethodDef(LoadIdentity),
|
|
MethodDef(LoadMatrixd),
|
|
MethodDef(LoadMatrixf),
|
|
MethodDef(LoadName),
|
|
MethodDef(LogicOp),
|
|
MethodDef(Map1d),
|
|
MethodDef(Map1f),
|
|
MethodDef(Map2d),
|
|
MethodDef(Map2f),
|
|
MethodDef(MapGrid1d),
|
|
MethodDef(MapGrid1f),
|
|
MethodDef(MapGrid2d),
|
|
MethodDef(MapGrid2f),
|
|
MethodDef(Materialf),
|
|
MethodDef(Materialfv),
|
|
MethodDef(Materiali),
|
|
MethodDef(Materialiv),
|
|
MethodDef(MatrixMode),
|
|
MethodDef(MultMatrixd),
|
|
MethodDef(MultMatrixf),
|
|
MethodDef(NewList),
|
|
MethodDef(Normal3b),
|
|
MethodDef(Normal3bv),
|
|
MethodDef(Normal3d),
|
|
MethodDef(Normal3dv),
|
|
MethodDef(Normal3f),
|
|
MethodDef(Normal3fv),
|
|
MethodDef(Normal3i),
|
|
MethodDef(Normal3iv),
|
|
MethodDef(Normal3s),
|
|
MethodDef(Normal3sv),
|
|
MethodDef(Ortho),
|
|
MethodDef(PassThrough),
|
|
MethodDef(PixelMapfv),
|
|
MethodDef(PixelMapuiv),
|
|
MethodDef(PixelMapusv),
|
|
MethodDef(PixelStoref),
|
|
MethodDef(PixelStorei),
|
|
MethodDef(PixelTransferf),
|
|
MethodDef(PixelTransferi),
|
|
MethodDef(PixelZoom),
|
|
MethodDef(PointSize),
|
|
MethodDef(PolygonMode),
|
|
MethodDef(PolygonOffset),
|
|
MethodDef(PolygonStipple),
|
|
MethodDef(PopAttrib),
|
|
MethodDef(PopClientAttrib),
|
|
MethodDef(PopMatrix),
|
|
MethodDef(PopName),
|
|
MethodDef(PrioritizeTextures),
|
|
MethodDef(PushAttrib),
|
|
MethodDef(PushClientAttrib),
|
|
MethodDef(PushMatrix),
|
|
MethodDef(PushName),
|
|
MethodDef(RasterPos2d),
|
|
MethodDef(RasterPos2dv),
|
|
MethodDef(RasterPos2f),
|
|
MethodDef(RasterPos2fv),
|
|
MethodDef(RasterPos2i),
|
|
MethodDef(RasterPos2iv),
|
|
MethodDef(RasterPos2s),
|
|
MethodDef(RasterPos2sv),
|
|
MethodDef(RasterPos3d),
|
|
MethodDef(RasterPos3dv),
|
|
MethodDef(RasterPos3f),
|
|
MethodDef(RasterPos3fv),
|
|
MethodDef(RasterPos3i),
|
|
MethodDef(RasterPos3iv),
|
|
MethodDef(RasterPos3s),
|
|
MethodDef(RasterPos3sv),
|
|
MethodDef(RasterPos4d),
|
|
MethodDef(RasterPos4dv),
|
|
MethodDef(RasterPos4f),
|
|
MethodDef(RasterPos4fv),
|
|
MethodDef(RasterPos4i),
|
|
MethodDef(RasterPos4iv),
|
|
MethodDef(RasterPos4s),
|
|
MethodDef(RasterPos4sv),
|
|
MethodDef(ReadBuffer),
|
|
MethodDef(ReadPixels),
|
|
MethodDef(Rectd),
|
|
MethodDef(Rectdv),
|
|
MethodDef(Rectf),
|
|
MethodDef(Rectfv),
|
|
MethodDef(Recti),
|
|
MethodDef(Rectiv),
|
|
MethodDef(Rects),
|
|
MethodDef(Rectsv),
|
|
MethodDef(RenderMode),
|
|
MethodDef(Rotated),
|
|
MethodDef(Rotatef),
|
|
MethodDef(Scaled),
|
|
MethodDef(Scalef),
|
|
MethodDef(Scissor),
|
|
MethodDef(SelectBuffer),
|
|
MethodDef(ShadeModel),
|
|
MethodDef(StencilFunc),
|
|
MethodDef(StencilMask),
|
|
MethodDef(StencilOp),
|
|
MethodDef(TexCoord1d),
|
|
MethodDef(TexCoord1dv),
|
|
MethodDef(TexCoord1f),
|
|
MethodDef(TexCoord1fv),
|
|
MethodDef(TexCoord1i),
|
|
MethodDef(TexCoord1iv),
|
|
MethodDef(TexCoord1s),
|
|
MethodDef(TexCoord1sv),
|
|
MethodDef(TexCoord2d),
|
|
MethodDef(TexCoord2dv),
|
|
MethodDef(TexCoord2f),
|
|
MethodDef(TexCoord2fv),
|
|
MethodDef(TexCoord2i),
|
|
MethodDef(TexCoord2iv),
|
|
MethodDef(TexCoord2s),
|
|
MethodDef(TexCoord2sv),
|
|
MethodDef(TexCoord3d),
|
|
MethodDef(TexCoord3dv),
|
|
MethodDef(TexCoord3f),
|
|
MethodDef(TexCoord3fv),
|
|
MethodDef(TexCoord3i),
|
|
MethodDef(TexCoord3iv),
|
|
MethodDef(TexCoord3s),
|
|
MethodDef(TexCoord3sv),
|
|
MethodDef(TexCoord4d),
|
|
MethodDef(TexCoord4dv),
|
|
MethodDef(TexCoord4f),
|
|
MethodDef(TexCoord4fv),
|
|
MethodDef(TexCoord4i),
|
|
MethodDef(TexCoord4iv),
|
|
MethodDef(TexCoord4s),
|
|
MethodDef(TexCoord4sv),
|
|
MethodDef(TexEnvf),
|
|
MethodDef(TexEnvfv),
|
|
MethodDef(TexEnvi),
|
|
MethodDef(TexEnviv),
|
|
MethodDef(TexGend),
|
|
MethodDef(TexGendv),
|
|
MethodDef(TexGenf),
|
|
MethodDef(TexGenfv),
|
|
MethodDef(TexGeni),
|
|
MethodDef(TexGeniv),
|
|
MethodDef(TexImage1D),
|
|
MethodDef(TexImage2D),
|
|
MethodDef(TexParameterf),
|
|
MethodDef(TexParameterfv),
|
|
MethodDef(TexParameteri),
|
|
MethodDef(TexParameteriv),
|
|
MethodDef(Translated),
|
|
MethodDef(Translatef),
|
|
MethodDef(Vertex2d),
|
|
MethodDef(Vertex2dv),
|
|
MethodDef(Vertex2f),
|
|
MethodDef(Vertex2fv),
|
|
MethodDef(Vertex2i),
|
|
MethodDef(Vertex2iv),
|
|
MethodDef(Vertex2s),
|
|
MethodDef(Vertex2sv),
|
|
MethodDef(Vertex3d),
|
|
MethodDef(Vertex3dv),
|
|
MethodDef(Vertex3f),
|
|
MethodDef(Vertex3fv),
|
|
MethodDef(Vertex3i),
|
|
MethodDef(Vertex3iv),
|
|
MethodDef(Vertex3s),
|
|
MethodDef(Vertex3sv),
|
|
MethodDef(Vertex4d),
|
|
MethodDef(Vertex4dv),
|
|
MethodDef(Vertex4f),
|
|
MethodDef(Vertex4fv),
|
|
MethodDef(Vertex4i),
|
|
MethodDef(Vertex4iv),
|
|
MethodDef(Vertex4s),
|
|
MethodDef(Vertex4sv),
|
|
MethodDef(Viewport),
|
|
MethodDefu(Perspective),
|
|
MethodDefu(LookAt),
|
|
MethodDefu(Ortho2D),
|
|
MethodDefu(PickMatrix),
|
|
MethodDefu(Project),
|
|
MethodDefu(UnProject),
|
|
/* #endif */
|
|
{NULL, NULL, 0, NULL}
|
|
};
|
|
|
|
static struct PyModuleDef BGL_module_def = {
|
|
PyModuleDef_HEAD_INIT,
|
|
"bgl", /* m_name */
|
|
NULL, /* m_doc */
|
|
0, /* m_size */
|
|
BGL_methods, /* m_methods */
|
|
NULL, /* m_reload */
|
|
NULL, /* m_traverse */
|
|
NULL, /* m_clear */
|
|
NULL, /* m_free */
|
|
};
|
|
|
|
|
|
PyObject *BPyInit_bgl(void)
|
|
{
|
|
PyObject *submodule, *dict, *item;
|
|
submodule= PyModule_Create(&BGL_module_def);
|
|
dict= PyModule_GetDict(submodule);
|
|
|
|
if( PyType_Ready( &BGL_bufferType) < 0)
|
|
return NULL; /* should never happen */
|
|
|
|
#define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, item=PyLong_FromLong((int)x)); Py_DECREF(item)
|
|
|
|
/* So, for example:
|
|
* EXPP_ADDCONST(GL_CURRENT_BIT) becomes
|
|
* PyDict_SetItemString(dict, "GL_CURRENT_BIT", item=PyLong_FromLong(GL_CURRENT_BIT)); Py_DECREF(item) */
|
|
|
|
EXPP_ADDCONST(GL_CURRENT_BIT);
|
|
EXPP_ADDCONST(GL_POINT_BIT);
|
|
EXPP_ADDCONST(GL_LINE_BIT);
|
|
EXPP_ADDCONST(GL_POLYGON_BIT);
|
|
EXPP_ADDCONST(GL_POLYGON_STIPPLE_BIT);
|
|
EXPP_ADDCONST(GL_PIXEL_MODE_BIT);
|
|
EXPP_ADDCONST(GL_LIGHTING_BIT);
|
|
EXPP_ADDCONST(GL_FOG_BIT);
|
|
EXPP_ADDCONST(GL_DEPTH_BUFFER_BIT);
|
|
EXPP_ADDCONST(GL_ACCUM_BUFFER_BIT);
|
|
EXPP_ADDCONST(GL_STENCIL_BUFFER_BIT);
|
|
EXPP_ADDCONST(GL_VIEWPORT_BIT);
|
|
EXPP_ADDCONST(GL_TRANSFORM_BIT);
|
|
EXPP_ADDCONST(GL_ENABLE_BIT);
|
|
EXPP_ADDCONST(GL_COLOR_BUFFER_BIT);
|
|
EXPP_ADDCONST(GL_HINT_BIT);
|
|
EXPP_ADDCONST(GL_EVAL_BIT);
|
|
EXPP_ADDCONST(GL_LIST_BIT);
|
|
EXPP_ADDCONST(GL_TEXTURE_BIT);
|
|
EXPP_ADDCONST(GL_SCISSOR_BIT);
|
|
EXPP_ADDCONST(GL_ALL_ATTRIB_BITS);
|
|
EXPP_ADDCONST(GL_CLIENT_ALL_ATTRIB_BITS);
|
|
|
|
EXPP_ADDCONST(GL_FALSE);
|
|
EXPP_ADDCONST(GL_TRUE);
|
|
|
|
EXPP_ADDCONST(GL_POINTS);
|
|
EXPP_ADDCONST(GL_LINES);
|
|
EXPP_ADDCONST(GL_LINE_LOOP);
|
|
EXPP_ADDCONST(GL_LINE_STRIP);
|
|
EXPP_ADDCONST(GL_TRIANGLES);
|
|
EXPP_ADDCONST(GL_TRIANGLE_STRIP);
|
|
EXPP_ADDCONST(GL_TRIANGLE_FAN);
|
|
EXPP_ADDCONST(GL_QUADS);
|
|
EXPP_ADDCONST(GL_QUAD_STRIP);
|
|
EXPP_ADDCONST(GL_POLYGON);
|
|
|
|
EXPP_ADDCONST(GL_ACCUM);
|
|
EXPP_ADDCONST(GL_LOAD);
|
|
EXPP_ADDCONST(GL_RETURN);
|
|
EXPP_ADDCONST(GL_MULT);
|
|
EXPP_ADDCONST(GL_ADD);
|
|
|
|
EXPP_ADDCONST(GL_NEVER);
|
|
EXPP_ADDCONST(GL_LESS);
|
|
EXPP_ADDCONST(GL_EQUAL);
|
|
EXPP_ADDCONST(GL_LEQUAL);
|
|
EXPP_ADDCONST(GL_GREATER);
|
|
EXPP_ADDCONST(GL_NOTEQUAL);
|
|
EXPP_ADDCONST(GL_GEQUAL);
|
|
EXPP_ADDCONST(GL_ALWAYS);
|
|
|
|
EXPP_ADDCONST(GL_ZERO);
|
|
EXPP_ADDCONST(GL_ONE);
|
|
EXPP_ADDCONST(GL_SRC_COLOR);
|
|
EXPP_ADDCONST(GL_ONE_MINUS_SRC_COLOR);
|
|
EXPP_ADDCONST(GL_SRC_ALPHA);
|
|
EXPP_ADDCONST(GL_ONE_MINUS_SRC_ALPHA);
|
|
EXPP_ADDCONST(GL_DST_ALPHA);
|
|
EXPP_ADDCONST(GL_ONE_MINUS_DST_ALPHA);
|
|
|
|
EXPP_ADDCONST(GL_DST_COLOR);
|
|
EXPP_ADDCONST(GL_ONE_MINUS_DST_COLOR);
|
|
EXPP_ADDCONST(GL_SRC_ALPHA_SATURATE);
|
|
|
|
EXPP_ADDCONST(GL_NONE);
|
|
EXPP_ADDCONST(GL_FRONT_LEFT);
|
|
EXPP_ADDCONST(GL_FRONT_RIGHT);
|
|
EXPP_ADDCONST(GL_BACK_LEFT);
|
|
EXPP_ADDCONST(GL_BACK_RIGHT);
|
|
EXPP_ADDCONST(GL_FRONT);
|
|
EXPP_ADDCONST(GL_BACK);
|
|
EXPP_ADDCONST(GL_LEFT);
|
|
EXPP_ADDCONST(GL_RIGHT);
|
|
EXPP_ADDCONST(GL_FRONT_AND_BACK);
|
|
EXPP_ADDCONST(GL_AUX0);
|
|
EXPP_ADDCONST(GL_AUX1);
|
|
EXPP_ADDCONST(GL_AUX2);
|
|
EXPP_ADDCONST(GL_AUX3);
|
|
|
|
EXPP_ADDCONST(GL_NO_ERROR);
|
|
EXPP_ADDCONST(GL_INVALID_ENUM);
|
|
EXPP_ADDCONST(GL_INVALID_VALUE);
|
|
EXPP_ADDCONST(GL_INVALID_OPERATION);
|
|
EXPP_ADDCONST(GL_STACK_OVERFLOW);
|
|
EXPP_ADDCONST(GL_STACK_UNDERFLOW);
|
|
EXPP_ADDCONST(GL_OUT_OF_MEMORY);
|
|
|
|
EXPP_ADDCONST(GL_2D);
|
|
EXPP_ADDCONST(GL_3D);
|
|
EXPP_ADDCONST(GL_3D_COLOR);
|
|
EXPP_ADDCONST(GL_3D_COLOR_TEXTURE);
|
|
EXPP_ADDCONST(GL_4D_COLOR_TEXTURE);
|
|
|
|
EXPP_ADDCONST(GL_PASS_THROUGH_TOKEN);
|
|
EXPP_ADDCONST(GL_POINT_TOKEN);
|
|
EXPP_ADDCONST(GL_LINE_TOKEN);
|
|
EXPP_ADDCONST(GL_POLYGON_TOKEN);
|
|
EXPP_ADDCONST(GL_BITMAP_TOKEN);
|
|
EXPP_ADDCONST(GL_DRAW_PIXEL_TOKEN);
|
|
EXPP_ADDCONST(GL_COPY_PIXEL_TOKEN);
|
|
EXPP_ADDCONST(GL_LINE_RESET_TOKEN);
|
|
|
|
EXPP_ADDCONST(GL_EXP);
|
|
EXPP_ADDCONST(GL_EXP2);
|
|
|
|
EXPP_ADDCONST(GL_CW);
|
|
EXPP_ADDCONST(GL_CCW);
|
|
|
|
EXPP_ADDCONST(GL_COEFF);
|
|
EXPP_ADDCONST(GL_ORDER);
|
|
EXPP_ADDCONST(GL_DOMAIN);
|
|
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A);
|
|
|
|
EXPP_ADDCONST(GL_CURRENT_COLOR);
|
|
EXPP_ADDCONST(GL_CURRENT_INDEX);
|
|
EXPP_ADDCONST(GL_CURRENT_NORMAL);
|
|
EXPP_ADDCONST(GL_CURRENT_TEXTURE_COORDS);
|
|
EXPP_ADDCONST(GL_CURRENT_RASTER_COLOR);
|
|
EXPP_ADDCONST(GL_CURRENT_RASTER_INDEX);
|
|
EXPP_ADDCONST(GL_CURRENT_RASTER_TEXTURE_COORDS);
|
|
EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION);
|
|
EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION_VALID);
|
|
EXPP_ADDCONST(GL_CURRENT_RASTER_DISTANCE);
|
|
EXPP_ADDCONST(GL_POINT_SMOOTH);
|
|
EXPP_ADDCONST(GL_POINT_SIZE);
|
|
EXPP_ADDCONST(GL_POINT_SIZE_RANGE);
|
|
EXPP_ADDCONST(GL_POINT_SIZE_GRANULARITY);
|
|
EXPP_ADDCONST(GL_LINE_SMOOTH);
|
|
EXPP_ADDCONST(GL_LINE_WIDTH);
|
|
EXPP_ADDCONST(GL_LINE_WIDTH_RANGE);
|
|
EXPP_ADDCONST(GL_LINE_WIDTH_GRANULARITY);
|
|
EXPP_ADDCONST(GL_LINE_STIPPLE);
|
|
EXPP_ADDCONST(GL_LINE_STIPPLE_PATTERN);
|
|
EXPP_ADDCONST(GL_LINE_STIPPLE_REPEAT);
|
|
EXPP_ADDCONST(GL_LIST_MODE);
|
|
EXPP_ADDCONST(GL_MAX_LIST_NESTING);
|
|
EXPP_ADDCONST(GL_LIST_BASE);
|
|
EXPP_ADDCONST(GL_LIST_INDEX);
|
|
EXPP_ADDCONST(GL_POLYGON_MODE);
|
|
EXPP_ADDCONST(GL_POLYGON_SMOOTH);
|
|
EXPP_ADDCONST(GL_POLYGON_STIPPLE);
|
|
EXPP_ADDCONST(GL_EDGE_FLAG);
|
|
EXPP_ADDCONST(GL_CULL_FACE);
|
|
EXPP_ADDCONST(GL_CULL_FACE_MODE);
|
|
EXPP_ADDCONST(GL_FRONT_FACE);
|
|
EXPP_ADDCONST(GL_LIGHTING);
|
|
EXPP_ADDCONST(GL_LIGHT_MODEL_LOCAL_VIEWER);
|
|
EXPP_ADDCONST(GL_LIGHT_MODEL_TWO_SIDE);
|
|
EXPP_ADDCONST(GL_LIGHT_MODEL_AMBIENT);
|
|
EXPP_ADDCONST(GL_SHADE_MODEL);
|
|
EXPP_ADDCONST(GL_COLOR_MATERIAL_FACE);
|
|
EXPP_ADDCONST(GL_COLOR_MATERIAL_PARAMETER);
|
|
EXPP_ADDCONST(GL_COLOR_MATERIAL);
|
|
EXPP_ADDCONST(GL_FOG);
|
|
EXPP_ADDCONST(GL_FOG_INDEX);
|
|
EXPP_ADDCONST(GL_FOG_DENSITY);
|
|
EXPP_ADDCONST(GL_FOG_START);
|
|
EXPP_ADDCONST(GL_FOG_END);
|
|
EXPP_ADDCONST(GL_FOG_MODE);
|
|
EXPP_ADDCONST(GL_FOG_COLOR);
|
|
EXPP_ADDCONST(GL_DEPTH_RANGE);
|
|
EXPP_ADDCONST(GL_DEPTH_TEST);
|
|
EXPP_ADDCONST(GL_DEPTH_WRITEMASK);
|
|
EXPP_ADDCONST(GL_DEPTH_CLEAR_VALUE);
|
|
EXPP_ADDCONST(GL_DEPTH_FUNC);
|
|
EXPP_ADDCONST(GL_ACCUM_CLEAR_VALUE);
|
|
EXPP_ADDCONST(GL_STENCIL_TEST);
|
|
EXPP_ADDCONST(GL_STENCIL_CLEAR_VALUE);
|
|
EXPP_ADDCONST(GL_STENCIL_FUNC);
|
|
EXPP_ADDCONST(GL_STENCIL_VALUE_MASK);
|
|
EXPP_ADDCONST(GL_STENCIL_FAIL);
|
|
EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_FAIL);
|
|
EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_PASS);
|
|
EXPP_ADDCONST(GL_STENCIL_REF);
|
|
EXPP_ADDCONST(GL_STENCIL_WRITEMASK);
|
|
EXPP_ADDCONST(GL_MATRIX_MODE);
|
|
EXPP_ADDCONST(GL_NORMALIZE);
|
|
EXPP_ADDCONST(GL_VIEWPORT);
|
|
EXPP_ADDCONST(GL_MODELVIEW_STACK_DEPTH);
|
|
EXPP_ADDCONST(GL_PROJECTION_STACK_DEPTH);
|
|
EXPP_ADDCONST(GL_TEXTURE_STACK_DEPTH);
|
|
EXPP_ADDCONST(GL_MODELVIEW_MATRIX);
|
|
EXPP_ADDCONST(GL_PROJECTION_MATRIX);
|
|
EXPP_ADDCONST(GL_TEXTURE_MATRIX);
|
|
EXPP_ADDCONST(GL_ATTRIB_STACK_DEPTH);
|
|
EXPP_ADDCONST(GL_ALPHA_TEST);
|
|
EXPP_ADDCONST(GL_ALPHA_TEST_FUNC);
|
|
EXPP_ADDCONST(GL_ALPHA_TEST_REF);
|
|
EXPP_ADDCONST(GL_DITHER);
|
|
EXPP_ADDCONST(GL_BLEND_DST);
|
|
EXPP_ADDCONST(GL_BLEND_SRC);
|
|
EXPP_ADDCONST(GL_BLEND);
|
|
EXPP_ADDCONST(GL_LOGIC_OP_MODE);
|
|
EXPP_ADDCONST(GL_LOGIC_OP);
|
|
EXPP_ADDCONST(GL_AUX_BUFFERS);
|
|
EXPP_ADDCONST(GL_DRAW_BUFFER);
|
|
EXPP_ADDCONST(GL_READ_BUFFER);
|
|
EXPP_ADDCONST(GL_SCISSOR_BOX);
|
|
EXPP_ADDCONST(GL_SCISSOR_TEST);
|
|
EXPP_ADDCONST(GL_INDEX_CLEAR_VALUE);
|
|
EXPP_ADDCONST(GL_INDEX_WRITEMASK);
|
|
EXPP_ADDCONST(GL_COLOR_CLEAR_VALUE);
|
|
EXPP_ADDCONST(GL_COLOR_WRITEMASK);
|
|
EXPP_ADDCONST(GL_INDEX_MODE);
|
|
EXPP_ADDCONST(GL_RGBA_MODE);
|
|
EXPP_ADDCONST(GL_DOUBLEBUFFER);
|
|
EXPP_ADDCONST(GL_STEREO);
|
|
EXPP_ADDCONST(GL_RENDER_MODE);
|
|
EXPP_ADDCONST(GL_PERSPECTIVE_CORRECTION_HINT);
|
|
EXPP_ADDCONST(GL_POINT_SMOOTH_HINT);
|
|
EXPP_ADDCONST(GL_LINE_SMOOTH_HINT);
|
|
EXPP_ADDCONST(GL_POLYGON_SMOOTH_HINT);
|
|
EXPP_ADDCONST(GL_FOG_HINT);
|
|
EXPP_ADDCONST(GL_TEXTURE_GEN_S);
|
|
EXPP_ADDCONST(GL_TEXTURE_GEN_T);
|
|
EXPP_ADDCONST(GL_TEXTURE_GEN_R);
|
|
EXPP_ADDCONST(GL_TEXTURE_GEN_Q);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I_SIZE);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S_SIZE);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R_SIZE);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G_SIZE);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B_SIZE);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A_SIZE);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R_SIZE);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G_SIZE);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B_SIZE);
|
|
EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A_SIZE);
|
|
EXPP_ADDCONST(GL_UNPACK_SWAP_BYTES);
|
|
EXPP_ADDCONST(GL_UNPACK_LSB_FIRST);
|
|
EXPP_ADDCONST(GL_UNPACK_ROW_LENGTH);
|
|
EXPP_ADDCONST(GL_UNPACK_SKIP_ROWS);
|
|
EXPP_ADDCONST(GL_UNPACK_SKIP_PIXELS);
|
|
EXPP_ADDCONST(GL_UNPACK_ALIGNMENT);
|
|
EXPP_ADDCONST(GL_PACK_SWAP_BYTES);
|
|
EXPP_ADDCONST(GL_PACK_LSB_FIRST);
|
|
EXPP_ADDCONST(GL_PACK_ROW_LENGTH);
|
|
EXPP_ADDCONST(GL_PACK_SKIP_ROWS);
|
|
EXPP_ADDCONST(GL_PACK_SKIP_PIXELS);
|
|
EXPP_ADDCONST(GL_PACK_ALIGNMENT);
|
|
EXPP_ADDCONST(GL_MAP_COLOR);
|
|
EXPP_ADDCONST(GL_MAP_STENCIL);
|
|
EXPP_ADDCONST(GL_INDEX_SHIFT);
|
|
EXPP_ADDCONST(GL_INDEX_OFFSET);
|
|
EXPP_ADDCONST(GL_RED_SCALE);
|
|
EXPP_ADDCONST(GL_RED_BIAS);
|
|
EXPP_ADDCONST(GL_ZOOM_X);
|
|
EXPP_ADDCONST(GL_ZOOM_Y);
|
|
EXPP_ADDCONST(GL_GREEN_SCALE);
|
|
EXPP_ADDCONST(GL_GREEN_BIAS);
|
|
EXPP_ADDCONST(GL_BLUE_SCALE);
|
|
EXPP_ADDCONST(GL_BLUE_BIAS);
|
|
EXPP_ADDCONST(GL_ALPHA_SCALE);
|
|
EXPP_ADDCONST(GL_ALPHA_BIAS);
|
|
EXPP_ADDCONST(GL_DEPTH_SCALE);
|
|
EXPP_ADDCONST(GL_DEPTH_BIAS);
|
|
EXPP_ADDCONST(GL_MAX_EVAL_ORDER);
|
|
EXPP_ADDCONST(GL_MAX_LIGHTS);
|
|
EXPP_ADDCONST(GL_MAX_CLIP_PLANES);
|
|
EXPP_ADDCONST(GL_MAX_TEXTURE_SIZE);
|
|
EXPP_ADDCONST(GL_MAX_PIXEL_MAP_TABLE);
|
|
EXPP_ADDCONST(GL_MAX_ATTRIB_STACK_DEPTH);
|
|
EXPP_ADDCONST(GL_MAX_MODELVIEW_STACK_DEPTH);
|
|
EXPP_ADDCONST(GL_MAX_NAME_STACK_DEPTH);
|
|
EXPP_ADDCONST(GL_MAX_PROJECTION_STACK_DEPTH);
|
|
EXPP_ADDCONST(GL_MAX_TEXTURE_STACK_DEPTH);
|
|
EXPP_ADDCONST(GL_MAX_VIEWPORT_DIMS);
|
|
EXPP_ADDCONST(GL_SUBPIXEL_BITS);
|
|
EXPP_ADDCONST(GL_INDEX_BITS);
|
|
EXPP_ADDCONST(GL_RED_BITS);
|
|
EXPP_ADDCONST(GL_GREEN_BITS);
|
|
EXPP_ADDCONST(GL_BLUE_BITS);
|
|
EXPP_ADDCONST(GL_ALPHA_BITS);
|
|
EXPP_ADDCONST(GL_DEPTH_BITS);
|
|
EXPP_ADDCONST(GL_STENCIL_BITS);
|
|
EXPP_ADDCONST(GL_ACCUM_RED_BITS);
|
|
EXPP_ADDCONST(GL_ACCUM_GREEN_BITS);
|
|
EXPP_ADDCONST(GL_ACCUM_BLUE_BITS);
|
|
EXPP_ADDCONST(GL_ACCUM_ALPHA_BITS);
|
|
EXPP_ADDCONST(GL_NAME_STACK_DEPTH);
|
|
EXPP_ADDCONST(GL_AUTO_NORMAL);
|
|
EXPP_ADDCONST(GL_MAP1_COLOR_4);
|
|
EXPP_ADDCONST(GL_MAP1_INDEX);
|
|
EXPP_ADDCONST(GL_MAP1_NORMAL);
|
|
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_1);
|
|
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_2);
|
|
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_3);
|
|
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_4);
|
|
EXPP_ADDCONST(GL_MAP1_VERTEX_3);
|
|
EXPP_ADDCONST(GL_MAP1_VERTEX_4);
|
|
EXPP_ADDCONST(GL_MAP2_COLOR_4);
|
|
EXPP_ADDCONST(GL_MAP2_INDEX);
|
|
EXPP_ADDCONST(GL_MAP2_NORMAL);
|
|
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_1);
|
|
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_2);
|
|
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_3);
|
|
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_4);
|
|
EXPP_ADDCONST(GL_MAP2_VERTEX_3);
|
|
EXPP_ADDCONST(GL_MAP2_VERTEX_4);
|
|
EXPP_ADDCONST(GL_MAP1_GRID_DOMAIN);
|
|
EXPP_ADDCONST(GL_MAP1_GRID_SEGMENTS);
|
|
EXPP_ADDCONST(GL_MAP2_GRID_DOMAIN);
|
|
EXPP_ADDCONST(GL_MAP2_GRID_SEGMENTS);
|
|
EXPP_ADDCONST(GL_TEXTURE_1D);
|
|
EXPP_ADDCONST(GL_TEXTURE_2D);
|
|
|
|
EXPP_ADDCONST(GL_TEXTURE_WIDTH);
|
|
EXPP_ADDCONST(GL_TEXTURE_HEIGHT);
|
|
EXPP_ADDCONST(GL_TEXTURE_COMPONENTS);
|
|
EXPP_ADDCONST(GL_TEXTURE_BORDER_COLOR);
|
|
EXPP_ADDCONST(GL_TEXTURE_BORDER);
|
|
|
|
EXPP_ADDCONST(GL_DONT_CARE);
|
|
EXPP_ADDCONST(GL_FASTEST);
|
|
EXPP_ADDCONST(GL_NICEST);
|
|
|
|
EXPP_ADDCONST(GL_AMBIENT);
|
|
EXPP_ADDCONST(GL_DIFFUSE);
|
|
EXPP_ADDCONST(GL_SPECULAR);
|
|
EXPP_ADDCONST(GL_POSITION);
|
|
EXPP_ADDCONST(GL_SPOT_DIRECTION);
|
|
EXPP_ADDCONST(GL_SPOT_EXPONENT);
|
|
EXPP_ADDCONST(GL_SPOT_CUTOFF);
|
|
EXPP_ADDCONST(GL_CONSTANT_ATTENUATION);
|
|
EXPP_ADDCONST(GL_LINEAR_ATTENUATION);
|
|
EXPP_ADDCONST(GL_QUADRATIC_ATTENUATION);
|
|
|
|
EXPP_ADDCONST(GL_COMPILE);
|
|
EXPP_ADDCONST(GL_COMPILE_AND_EXECUTE);
|
|
|
|
EXPP_ADDCONST(GL_BYTE);
|
|
EXPP_ADDCONST(GL_UNSIGNED_BYTE);
|
|
EXPP_ADDCONST(GL_SHORT);
|
|
EXPP_ADDCONST(GL_UNSIGNED_SHORT);
|
|
EXPP_ADDCONST(GL_INT);
|
|
EXPP_ADDCONST(GL_UNSIGNED_INT);
|
|
EXPP_ADDCONST(GL_FLOAT);
|
|
EXPP_ADDCONST(GL_DOUBLE);
|
|
EXPP_ADDCONST(GL_2_BYTES);
|
|
EXPP_ADDCONST(GL_3_BYTES);
|
|
EXPP_ADDCONST(GL_4_BYTES);
|
|
|
|
EXPP_ADDCONST(GL_CLEAR);
|
|
EXPP_ADDCONST(GL_AND);
|
|
EXPP_ADDCONST(GL_AND_REVERSE);
|
|
EXPP_ADDCONST(GL_COPY);
|
|
EXPP_ADDCONST(GL_AND_INVERTED);
|
|
EXPP_ADDCONST(GL_NOOP);
|
|
EXPP_ADDCONST(GL_XOR);
|
|
EXPP_ADDCONST(GL_OR);
|
|
EXPP_ADDCONST(GL_NOR);
|
|
EXPP_ADDCONST(GL_EQUIV);
|
|
EXPP_ADDCONST(GL_INVERT);
|
|
EXPP_ADDCONST(GL_OR_REVERSE);
|
|
EXPP_ADDCONST(GL_COPY_INVERTED);
|
|
EXPP_ADDCONST(GL_OR_INVERTED);
|
|
EXPP_ADDCONST(GL_NAND);
|
|
EXPP_ADDCONST(GL_SET);
|
|
|
|
EXPP_ADDCONST(GL_EMISSION);
|
|
EXPP_ADDCONST(GL_SHININESS);
|
|
EXPP_ADDCONST(GL_AMBIENT_AND_DIFFUSE);
|
|
EXPP_ADDCONST(GL_COLOR_INDEXES);
|
|
|
|
EXPP_ADDCONST(GL_MODELVIEW);
|
|
EXPP_ADDCONST(GL_PROJECTION);
|
|
EXPP_ADDCONST(GL_TEXTURE);
|
|
|
|
EXPP_ADDCONST(GL_COLOR);
|
|
EXPP_ADDCONST(GL_DEPTH);
|
|
EXPP_ADDCONST(GL_STENCIL);
|
|
|
|
EXPP_ADDCONST(GL_COLOR_INDEX);
|
|
EXPP_ADDCONST(GL_STENCIL_INDEX);
|
|
EXPP_ADDCONST(GL_DEPTH_COMPONENT);
|
|
EXPP_ADDCONST(GL_RED);
|
|
EXPP_ADDCONST(GL_GREEN);
|
|
EXPP_ADDCONST(GL_BLUE);
|
|
EXPP_ADDCONST(GL_ALPHA);
|
|
EXPP_ADDCONST(GL_RGB);
|
|
EXPP_ADDCONST(GL_RGBA);
|
|
EXPP_ADDCONST(GL_LUMINANCE);
|
|
EXPP_ADDCONST(GL_LUMINANCE_ALPHA);
|
|
|
|
EXPP_ADDCONST(GL_BITMAP);
|
|
|
|
EXPP_ADDCONST(GL_POINT);
|
|
EXPP_ADDCONST(GL_LINE);
|
|
EXPP_ADDCONST(GL_FILL);
|
|
|
|
EXPP_ADDCONST(GL_RENDER);
|
|
EXPP_ADDCONST(GL_FEEDBACK);
|
|
EXPP_ADDCONST(GL_SELECT);
|
|
|
|
EXPP_ADDCONST(GL_FLAT);
|
|
EXPP_ADDCONST(GL_SMOOTH);
|
|
|
|
EXPP_ADDCONST(GL_KEEP);
|
|
EXPP_ADDCONST(GL_REPLACE);
|
|
EXPP_ADDCONST(GL_INCR);
|
|
EXPP_ADDCONST(GL_DECR);
|
|
|
|
EXPP_ADDCONST(GL_VENDOR);
|
|
EXPP_ADDCONST(GL_RENDERER);
|
|
EXPP_ADDCONST(GL_VERSION);
|
|
EXPP_ADDCONST(GL_EXTENSIONS);
|
|
|
|
EXPP_ADDCONST(GL_S);
|
|
EXPP_ADDCONST(GL_T);
|
|
EXPP_ADDCONST(GL_R);
|
|
EXPP_ADDCONST(GL_Q);
|
|
|
|
EXPP_ADDCONST(GL_MODULATE);
|
|
EXPP_ADDCONST(GL_DECAL);
|
|
|
|
EXPP_ADDCONST(GL_TEXTURE_ENV_MODE);
|
|
EXPP_ADDCONST(GL_TEXTURE_ENV_COLOR);
|
|
|
|
EXPP_ADDCONST(GL_TEXTURE_ENV);
|
|
|
|
EXPP_ADDCONST(GL_EYE_LINEAR);
|
|
EXPP_ADDCONST(GL_OBJECT_LINEAR);
|
|
EXPP_ADDCONST(GL_SPHERE_MAP);
|
|
|
|
EXPP_ADDCONST(GL_TEXTURE_GEN_MODE);
|
|
EXPP_ADDCONST(GL_OBJECT_PLANE);
|
|
EXPP_ADDCONST(GL_EYE_PLANE);
|
|
|
|
EXPP_ADDCONST(GL_NEAREST);
|
|
EXPP_ADDCONST(GL_LINEAR);
|
|
|
|
EXPP_ADDCONST(GL_NEAREST_MIPMAP_NEAREST);
|
|
EXPP_ADDCONST(GL_LINEAR_MIPMAP_NEAREST);
|
|
EXPP_ADDCONST(GL_NEAREST_MIPMAP_LINEAR);
|
|
EXPP_ADDCONST(GL_LINEAR_MIPMAP_LINEAR);
|
|
|
|
EXPP_ADDCONST(GL_TEXTURE_MAG_FILTER);
|
|
EXPP_ADDCONST(GL_TEXTURE_MIN_FILTER);
|
|
EXPP_ADDCONST(GL_TEXTURE_WRAP_S);
|
|
EXPP_ADDCONST(GL_TEXTURE_WRAP_T);
|
|
|
|
EXPP_ADDCONST(GL_CLAMP);
|
|
EXPP_ADDCONST(GL_REPEAT);
|
|
|
|
EXPP_ADDCONST(GL_CLIP_PLANE0);
|
|
EXPP_ADDCONST(GL_CLIP_PLANE1);
|
|
EXPP_ADDCONST(GL_CLIP_PLANE2);
|
|
EXPP_ADDCONST(GL_CLIP_PLANE3);
|
|
EXPP_ADDCONST(GL_CLIP_PLANE4);
|
|
EXPP_ADDCONST(GL_CLIP_PLANE5);
|
|
|
|
EXPP_ADDCONST(GL_LIGHT0);
|
|
EXPP_ADDCONST(GL_LIGHT1);
|
|
EXPP_ADDCONST(GL_LIGHT2);
|
|
EXPP_ADDCONST(GL_LIGHT3);
|
|
EXPP_ADDCONST(GL_LIGHT4);
|
|
EXPP_ADDCONST(GL_LIGHT5);
|
|
EXPP_ADDCONST(GL_LIGHT6);
|
|
EXPP_ADDCONST(GL_LIGHT7);
|
|
|
|
EXPP_ADDCONST(GL_POLYGON_OFFSET_UNITS);
|
|
EXPP_ADDCONST(GL_POLYGON_OFFSET_POINT);
|
|
EXPP_ADDCONST(GL_POLYGON_OFFSET_LINE);
|
|
EXPP_ADDCONST(GL_POLYGON_OFFSET_FILL);
|
|
EXPP_ADDCONST(GL_POLYGON_OFFSET_FACTOR);
|
|
|
|
EXPP_ADDCONST(GL_TEXTURE_PRIORITY);
|
|
EXPP_ADDCONST(GL_TEXTURE_RESIDENT);
|
|
EXPP_ADDCONST(GL_TEXTURE_BINDING_1D);
|
|
EXPP_ADDCONST(GL_TEXTURE_BINDING_2D);
|
|
|
|
return submodule;
|
|
}
|
|
|