- use NULL rather then 0 where possible (makes code & function calls more readable IMHO). - set static variables and functions (exposed some unused vars/funcs). - use func(void) rather then func() for definitions.
371 lines
9.9 KiB
C
371 lines
9.9 KiB
C
/*
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#include <stddef.h>
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#include "compile.h" /* for the PyCodeObject */
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#include "eval.h" /* for PyEval_EvalCode */
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#include "bpy_internal_import.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_text_types.h"
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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/* UNUSED */
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#include "BKE_text.h" /* txt_to_buf */
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#include "BKE_main.h"
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#include "BKE_global.h" /* grr, only for G.main->name */
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static Main *bpy_import_main= NULL;
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static void free_compiled_text(Text *text)
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{
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if(text->compiled) {
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Py_DECREF(( PyObject * )text->compiled);
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}
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text->compiled= NULL;
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}
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struct Main *bpy_import_main_get(void)
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{
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return bpy_import_main;
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}
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void bpy_import_main_set(struct Main *maggie)
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{
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bpy_import_main= maggie;
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}
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/* returns a dummy filename for a textblock so we can tell what file a text block comes from */
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void bpy_text_filename_get(char *fn, Text *text)
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{
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#if PY_VERSION_HEX >= 0x03020000
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sprintf(fn, "%s%c%s", text->id.lib ? text->id.lib->filepath : G.main->name, SEP, text->id.name+2);
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#else
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/* this is a bug in python's Py_CompileString()!, fixed for python 3.2.
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the string encoding should not be required to be utf-8
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reported: http://bugs.python.org/msg115202 */
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strcpy(fn, text->id.name+2);
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#endif
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}
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PyObject *bpy_text_import(Text *text)
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{
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char *buf = NULL;
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char modulename[24];
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int len;
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if( !text->compiled ) {
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char fn_dummy[256];
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bpy_text_filename_get(fn_dummy, text);
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buf = txt_to_buf( text );
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text->compiled = Py_CompileString( buf, fn_dummy, Py_file_input );
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MEM_freeN( buf );
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if( PyErr_Occurred( ) ) {
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PyErr_Print( );
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PyErr_Clear( );
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PySys_SetObject("last_traceback", NULL);
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free_compiled_text( text );
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return NULL;
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}
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}
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len= strlen(text->id.name+2);
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strncpy(modulename, text->id.name+2, len);
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modulename[len - 3]= '\0'; /* remove .py */
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return PyImport_ExecCodeModule(modulename, text->compiled);
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}
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PyObject *bpy_text_import_name( char *name, int *found )
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{
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Text *text;
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char txtname[22]; /* 21+NULL */
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int namelen = strlen( name );
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//XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main;
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Main *maggie= bpy_import_main;
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*found= 0;
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if(!maggie) {
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printf("ERROR: bpy_import_main_set() was not called before running python. this is a bug.\n");
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return NULL;
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}
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if (namelen>21-3) return NULL; /* we know this cant be importable, the name is too long for blender! */
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memcpy( txtname, name, namelen );
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memcpy( &txtname[namelen], ".py", 4 );
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text= BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2);
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if( !text )
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return NULL;
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else
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*found = 1;
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return bpy_text_import(text);
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}
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/*
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* find in-memory module and recompile
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*/
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PyObject *bpy_text_reimport( PyObject *module, int *found )
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{
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Text *text;
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const char *name;
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char *filepath;
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char *buf = NULL;
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//XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main;
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Main *maggie= bpy_import_main;
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if(!maggie) {
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printf("ERROR: bpy_import_main_set() was not called before running python. this is a bug.\n");
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return NULL;
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}
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*found= 0;
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/* get name, filename from the module itself */
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if((name= PyModule_GetName(module)) == NULL)
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return NULL;
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if((filepath= (char *)PyModule_GetFilename(module)) == NULL)
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return NULL;
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/* look up the text object */
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text= BLI_findstring(&maggie->text, BLI_path_basename(filepath), offsetof(ID, name) + 2);
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/* uh-oh.... didn't find it */
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if( !text )
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return NULL;
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else
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*found = 1;
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/* if previously compiled, free the object */
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/* (can't see how could be NULL, but check just in case) */
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if( text->compiled ){
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Py_DECREF( (PyObject *)text->compiled );
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}
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/* compile the buffer */
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buf = txt_to_buf( text );
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text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
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MEM_freeN( buf );
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/* if compile failed.... return this error */
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if( PyErr_Occurred( ) ) {
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PyErr_Print( );
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PyErr_Clear( );
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PySys_SetObject("last_traceback", NULL);
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free_compiled_text( text );
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return NULL;
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}
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/* make into a module */
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return PyImport_ExecCodeModule( (char *)name, text->compiled );
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}
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static PyObject *blender_import(PyObject *UNUSED(self), PyObject *args, PyObject * kw)
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{
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PyObject *exception, *err, *tb;
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char *name;
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int found= 0;
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PyObject *globals = NULL, *locals = NULL, *fromlist = NULL;
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int level= -1; /* relative imports */
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PyObject *newmodule;
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//PyObject_Print(args, stderr, 0);
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static const char *kwlist[] = {"name", "globals", "locals", "fromlist", "level", NULL};
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if( !PyArg_ParseTupleAndKeywords(args, kw, "s|OOOi:bpy_import_meth", (char **)kwlist,
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&name, &globals, &locals, &fromlist, &level) )
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return NULL;
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/* import existing builtin modules or modules that have been imported already */
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newmodule= PyImport_ImportModuleLevel(name, globals, locals, fromlist, level);
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if(newmodule)
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return newmodule;
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PyErr_Fetch( &exception, &err, &tb ); /* get the python error incase we cant import as blender text either */
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/* importing from existing modules failed, see if we have this module as blender text */
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newmodule = bpy_text_import_name( name, &found );
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if( newmodule ) {/* found module as blender text, ignore above exception */
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PyErr_Clear( );
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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/* printf( "imported from text buffer...\n" ); */
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}
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else if (found==1) { /* blender text module failed to execute but was found, use its error message */
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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return NULL;
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}
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else {
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/* no blender text was found that could import the module
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* rause the original error from PyImport_ImportModuleEx */
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PyErr_Restore( exception, err, tb );
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}
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return newmodule;
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}
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/*
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* our reload() module, to handle reloading in-memory scripts
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*/
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static PyObject *blender_reload(PyObject *UNUSED(self), PyObject * module)
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{
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PyObject *exception, *err, *tb;
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PyObject *newmodule = NULL;
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int found= 0;
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/* try reimporting from file */
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newmodule = PyImport_ReloadModule( module );
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if( newmodule )
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return newmodule;
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/* no file, try importing from memory */
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PyErr_Fetch( &exception, &err, &tb ); /*restore for probable later use */
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newmodule = bpy_text_reimport( module, &found );
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if( newmodule ) {/* found module as blender text, ignore above exception */
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PyErr_Clear( );
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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/* printf( "imported from text buffer...\n" ); */
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}
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else if (found==1) { /* blender text module failed to execute but was found, use its error message */
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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return NULL;
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}
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else {
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/* no blender text was found that could import the module
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* rause the original error from PyImport_ImportModuleEx */
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PyErr_Restore( exception, err, tb );
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}
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return newmodule;
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}
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PyMethodDef bpy_import_meth = {"bpy_import_meth", (PyCFunction)blender_import, METH_VARARGS | METH_KEYWORDS, "blenders import"};
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PyMethodDef bpy_reload_meth = {"bpy_reload_meth", (PyCFunction)blender_reload, METH_O, "blenders reload"};
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/* Clear user modules.
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* This is to clear any modules that could be defined from running scripts in blender.
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*
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* Its also needed for the BGE Python api so imported scripts are not used between levels
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*
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* This clears every modules that has a __file__ attribute (is not a builtin)
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*
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* Note that clearing external python modules is important for the BGE otherwise
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* it wont reload scripts between loading different blend files or while making the game.
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* - use 'clear_all' arg in this case.
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*
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* Since pythons bultins include a full path even for win32.
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* even if we remove a python module a reimport will bring it back again.
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*/
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#if 0 // not used anymore but may still come in handy later
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#if defined(WIN32) || defined(WIN64)
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#define SEPSTR "\\"
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#else
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#define SEPSTR "/"
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#endif
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void bpy_text_clear_modules(int clear_all)
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{
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PyObject *modules= PyImport_GetModuleDict();
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char *fname;
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char *file_extension;
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/* looping over the dict */
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PyObject *key, *value;
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int pos = 0;
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/* new list */
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PyObject *list;
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if (modules==NULL)
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return; /* should never happen but just incase */
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list= PyList_New(0);
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/* go over sys.modules and remove anything with a
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* sys.modukes[x].__file__ thats ends with a .py and has no path
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*/
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while (PyDict_Next(modules, &pos, &key, &value)) {
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fname= PyModule_GetFilename(value);
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if(fname) {
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if (clear_all || ((strstr(fname, SEPSTR))==0)) { /* no path ? */
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file_extension = strstr(fname, ".py");
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if(file_extension && (*(file_extension + 3) == '\0' || *(file_extension + 4) == '\0')) { /* .py or pyc extension? */
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/* now we can be fairly sure its a python import from the blendfile */
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PyList_Append(list, key); /* free'd with the list */
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}
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}
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}
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else {
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PyErr_Clear();
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}
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}
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/* remove all our modules */
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for(pos=0; pos < PyList_Size(list); pos++) {
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/* PyObject_Print(key, stderr, 0); */
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key= PyList_GET_ITEM(list, pos);
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PyDict_DelItem(modules, key);
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}
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Py_DECREF(list); /* removes all references from append */
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}
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#endif
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