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blender-archive/source/blender/gpu/intern/gpu_matrix_private.h
Julian Eisel e6425aa2bf Manage GPU_matrix stacks per GPUContext
Previously, we had one global `GPU_matrix` stack, so the API was not
thread safe. This patch makes the stack be per `GPUContext`, effectively
making it local per thread (`GPUContext` is located in thread local
storage).

Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5405
2019-08-14 15:27:10 +02:00

36 lines
1.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup gpu
*/
#ifndef __GPU_MATRIX_PRIVATE_H__
#define __GPU_MATRIX_PRIVATE_H__
#ifdef __cplusplus
extern "C" {
#endif
struct GPUMatrixState *GPU_matrix_state_create(void);
void GPU_matrix_state_discard(struct GPUMatrixState *state);
#ifdef __cplusplus
}
#endif
#endif /* __GPU_MATRIX_PRIVATE_H__ */