
Previously, we had one global `GPU_matrix` stack, so the API was not thread safe. This patch makes the stack be per `GPUContext`, effectively making it local per thread (`GPUContext` is located in thread local storage). Reviewed By: brecht Differential Revision: https://developer.blender.org/D5405
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup gpu
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*/
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#ifndef __GPU_MATRIX_PRIVATE_H__
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#define __GPU_MATRIX_PRIVATE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUMatrixState *GPU_matrix_state_create(void);
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void GPU_matrix_state_discard(struct GPUMatrixState *state);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GPU_MATRIX_PRIVATE_H__ */
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