Change snapping behavior to snap strip edges when they are close to snap point. Default behavior is, that each transformed strip is snapped to any other strip. Implement snapping controls in sequencer tool settings. These controls include: - Snapping on/off - Ability to snap to playhead and strip hold offset points - Filter snap points by excluding sound or muted strips - Control snapping distance Snapping controls are placed in timeline header similar to 3D viewport Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11646
132 lines
3.3 KiB
CMake
132 lines
3.3 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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../include
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../../blenfont
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../../blenkernel
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../../blenlib
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../../blentranslation
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../../bmesh
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../../depsgraph
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../../gpu
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../../ikplugin
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../../makesdna
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../../makesrna
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../../render
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../../sequencer
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../../windowmanager
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../../../../intern/glew-mx
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../../../../intern/guardedalloc
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)
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set(SRC
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transform.c
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transform_constraints.c
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transform_convert.c
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transform_convert_action.c
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transform_convert_armature.c
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transform_convert_cursor.c
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transform_convert_curve.c
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transform_convert_gpencil.c
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transform_convert_graph.c
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transform_convert_lattice.c
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transform_convert_mask.c
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transform_convert_mball.c
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transform_convert_mesh.c
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transform_convert_mesh_edge.c
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transform_convert_mesh_skin.c
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transform_convert_mesh_uv.c
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transform_convert_nla.c
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transform_convert_node.c
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transform_convert_object.c
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transform_convert_object_texspace.c
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transform_convert_paintcurve.c
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transform_convert_particle.c
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transform_convert_sculpt.c
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transform_convert_sequencer.c
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transform_convert_tracking.c
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transform_draw_cursors.c
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transform_generics.c
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transform_gizmo_2d.c
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transform_gizmo_3d.c
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transform_gizmo_extrude_3d.c
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transform_input.c
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transform_mode.c
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transform_mode_align.c
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transform_mode_baketime.c
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transform_mode_bbone_resize.c
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transform_mode_bend.c
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transform_mode_boneenvelope.c
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transform_mode_boneroll.c
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transform_mode_curveshrinkfatten.c
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transform_mode_edge_bevelweight.c
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transform_mode_edge_crease.c
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transform_mode_edge_rotate_normal.c
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transform_mode_edge_seq_slide.c
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transform_mode_edge_slide.c
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transform_mode_gpopacity.c
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transform_mode_gpshrinkfatten.c
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transform_mode_maskshrinkfatten.c
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transform_mode_mirror.c
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transform_mode_push_pull.c
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transform_mode_resize.c
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transform_mode_rotate.c
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transform_mode_shear.c
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transform_mode_shrink_fatten.c
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transform_mode_skin_resize.c
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transform_mode_tilt.c
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transform_mode_timescale.c
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transform_mode_timeslide.c
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transform_mode_timetranslate.c
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transform_mode_tosphere.c
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transform_mode_trackball.c
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transform_mode_translate.c
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transform_mode_vert_slide.c
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transform_ops.c
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transform_orientations.c
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transform_snap.c
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transform_snap_object.c
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transform_snap_sequencer.c
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transform.h
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transform_constraints.h
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transform_convert.h
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transform_data.h
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transform_draw_cursors.h
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transform_mode.h
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transform_orientations.h
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transform_snap.h
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)
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set(LIB
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bf_blenfont
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bf_blenkernel
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bf_blenlib
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bf_bmesh
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bf_editor_mask
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bf_gpu
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)
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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blender_add_lib(bf_editor_transform "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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