This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source
Bastien Montagne 930fc7d157 Mesh remap: Fix two potential numeric issues in corner cases, and enhance poly projection.
Null-area face could generate an int overflow, and potential numerical imprecision in face area computation
could lead to negative number of rays-to-cast (though highly unlikely).

Also, use domnant axis of poly normal as 'flattening' one, instead of always using Z axis.

Points raised by Campbell, thanks!
2015-08-07 16:35:38 +02:00
..