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blender-archive/intern/iksolver/intern/IK_Solver.cpp

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#define IK_USE_EXPMAP
#ifdef IK_USE_EXPMAP
# include "IK_QSolver_Class.h"
#else
# include "IK_Solver_Class.h"
#endif
#include "../extern/IK_solver.h"
#include <iostream>
IK_Chain_ExternPtr
IK_CreateChain(
void
) {
MEM_SmartPtr<IK_Chain_Extern> output (new IK_Chain_Extern);
MEM_SmartPtr<IK_QSolver_Class> output_void (IK_QSolver_Class::New());
if (output == NULL || output_void == NULL) {
return NULL;
}
output->chain_dof = 0;
output->num_segments = 0;
output->segments = NULL;
output->intern = output_void.Release();
return output.Release();
};
int
IK_LoadChain(
IK_Chain_ExternPtr chain,
IK_Segment_ExternPtr segments,
int num_segs
) {
if (chain == NULL || segments == NULL) return 0;
IK_QSolver_Class *intern_cpp = (IK_QSolver_Class *)chain->intern;
if (intern_cpp == NULL) return 0;
std::vector<IK_QSegment> & segs = intern_cpp->Chain().Segments();
if (segs.size() != num_segs) {
segs = std::vector<IK_QSegment>(num_segs);
}
std::vector<IK_QSegment>::const_iterator seg_end= segs.end();
std::vector<IK_QSegment>::iterator seg_begin= segs.begin();
IK_Segment_ExternPtr extern_seg_it = segments;
for (;seg_begin != seg_end; ++seg_begin,++extern_seg_it) {
MT_Point3 tr1(extern_seg_it->seg_start);
MT_Matrix3x3 A(
extern_seg_it->basis[0],extern_seg_it->basis[1],extern_seg_it->basis[2],
extern_seg_it->basis[3],extern_seg_it->basis[4],extern_seg_it->basis[5],
extern_seg_it->basis[6],extern_seg_it->basis[7],extern_seg_it->basis[8]
);
MT_Scalar length(extern_seg_it->length);
*seg_begin = IK_QSegment(
tr1,A,length,MT_Vector3(0,0,0)
);
}
intern_cpp->Chain().UpdateGlobalTransformations();
intern_cpp->Chain().ComputeJacobian();
chain->num_segments = num_segs;
chain->chain_dof = intern_cpp->Chain().DoF();
chain->segments = segments;
return 1;
};
int
IK_SolveChain(
IK_Chain_ExternPtr chain,
float goal[3],
float tolerance,
int max_iterations,
float max_angle_change,
IK_Segment_ExternPtr output
){
if (chain == NULL || output == NULL) return 0;
if (chain->intern == NULL) return 0;
IK_QSolver_Class *intern_cpp = (IK_QSolver_Class *)chain->intern;
IK_QJacobianSolver & solver = intern_cpp->Solver();
bool solve_result = solver.Solve(
intern_cpp->Chain(),
MT_Vector3(goal),
MT_Vector3(0,0,0),
MT_Scalar(tolerance),
max_iterations,
MT_Scalar(max_angle_change)
);
// turn the computed role->pitch->yaw into a quaternion and
// return the result in output
std::vector<IK_QSegment> & segs = intern_cpp->Chain().Segments();
std::vector<IK_QSegment>::const_iterator seg_end= segs.end();
std::vector<IK_QSegment>::iterator seg_begin= segs.begin();
for (;seg_begin != seg_end; ++seg_begin, ++output) {
MT_Matrix3x3 qrot = seg_begin->ExpMap().getMatrix();
// don't forget to transpose this qrot for use by blender!
qrot.transpose(); // blender uses transpose here ????
output->basis_change[0] = float(qrot[0][0]);
output->basis_change[1] = float(qrot[0][1]);
output->basis_change[2] = float(qrot[0][2]);
output->basis_change[3] = float(qrot[1][0]);
output->basis_change[4] = float(qrot[1][1]);
output->basis_change[5] = float(qrot[1][2]);
output->basis_change[6] = float(qrot[2][0]);
output->basis_change[7] = float(qrot[2][1]);
output->basis_change[8] = float(qrot[2][2]);
}
return solve_result ? 1 : 0;
}
void
IK_FreeChain(
IK_Chain_ExternPtr chain
){
IK_QSolver_Class *intern_cpp = (IK_QSolver_Class *)chain->intern;
delete(intern_cpp);
delete(chain);
}